[casual_games] Portability for casual games

Miguel Portilla miguelportilla at pobros.com
Mon Oct 13 13:25:48 EDT 2008


Do you mean technical coding tips or general game development advice? If
the latter then I recommend you use some form of middleware to help you
with portability. You want to spend your time developing your game(s)
not the engine or framework. While there isn't a perfect solution
available, there are some that will do a good enough job. The PlayFirst
SDK is free to use and supports Windows, OSX and ActiveX. The Unity 3D
engine costs money, supports Windows, OSX, ActiveX and other platforms
for additional license fees. ActionScript is a great choice in terms of
portability. If you are asking for programming advice then you would
need to be more specific about the language you are using, tools and the
target platforms.

-Miguel



Jose Marin wrote:

> Hi.

>

> Someone knows where I can find some tips on how to write portable games?

>

> I´d like my game would be available on many platforms.

>

> Thanks

>



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