[casual_games] Protecting downloadable games

Donald dbahlman at xblitz.com
Fri Sep 5 10:01:59 EDT 2008


Hi Paul,

TryMedia is great, however it was purchased earlier this year by Real. And
has since been impossible to get any kind of response back (at least for
us).

We went with SoftwarePassport (the new Armadillo).

Another couple are "GameShield" and "Plimus". Both are supposed to be very
good DRM's as well.

Good Luck,

Don
xBlitz Entertainment

www.xblitz.com
www.wrigglewords.com


----- Original Message -----
From: "Olivier Besson" <olive at globz.com>
To: "IGDA Casual Games SIG Mailing List" <casual_games at igda.org>
Sent: Friday, September 05, 2008 7:05 AM
Subject: Re: [casual_games] Protecting downloadable games


Hi,

TryMedia ActiveMark (http://www.trymedia.com/) is an encryption system:
you provide the EXE and they build an encrypted exe.
There is another popular DRM system but I forgot the name :D

Regarding flash games, you have to be careful when you choose the way
you build your exe: Zinc, Swfkit, Jugglor are popular swf-to-exe
wrappers, but they are not always compatible with encryption systems:

- In Swfkit, you have to use "no compression" option to become
activeMark-compatible.
- Jugglor is activeMark-compatible. Unlike other wrappers, it also keeps
your original framerate, but it's another issue..;-)
- Zinc was not not activeMark-compatible "as is" some years ago, ... but
I didn't check with the Zinc 3.0 version.

Hope it helps,

Olivier


Paul Steven a écrit :

>

> Hi

>

> I normally only develop online games and have just been asked to

> develop a series of downloadable games. I am interested to know if

> people tend to use any protection schemes to prevent piracy of

> downloadable executable type games and if so what is available? I will

> be developing the games in Abobe Flash for the PC. I may also offer

> Mac versions too if this isn’t too much hassle.

>

> Any advice much appreciated

>

> Thanks

>

> Paul

>

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