[casual_games] Sample contracts for game development
Paul Steven
paul_steven at btinternet.com
Sun Sep 21 03:08:35 EDT 2008
Sounds good! How relevant is this to the UK?
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Thomas H. Buscaglia
Sent: 20 September 2008 20:05
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Sample contracts for game development
It comes with a free consult and a discount on the initial 10 hours of
attorney time as well. :-D
Tom B
At 11:32 AM 9/20/2008, you wrote:
I bought and have used these in the past for assets.
http://www.gamedevkit.com/
--
JR, Gun for hire.
Current Project: The Watchmen
On Sat, Sep 20, 2008 at 1:14 AM, Paul Steven <paul_steven at btinternet.com>
wrote:
> I am developing a series of 4 downloadable games for a client and wanted
to
> cover myself by drawing up a contract. I have previously always just
worked
> on a principle of trust but as this is quite a large job and involves me
> hiring voice over artists, graphic designers and script writers, I want to
> cover myself. Never having written a contract before I could do with some
> guidance. Perhaps there are some sample contracts I can download as a
> starting point?
>
>
>
> Any advice much appreciated.
>
>
>
> Thanks
>
>
>
> Paul
>
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Thomas H. Buscaglia, Esquire
The Game Attorney
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Theres been this tradition in the [video-game] industry that everybody
gets screwed on their first deal, I'm doing my best to make sure that that
becomes a historical anecdote instead of the way we do business.
Tom Buscaglia, The Game Attorney - Lawyers Weekly, December 3, 2007.
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