From spocilujko at gmail.com Thu Feb 5 20:33:05 2009 From: spocilujko at gmail.com (Sheri Pocilujko) Date: Thu, 5 Feb 2009 17:33:05 -0800 Subject: [casual_games] Amazon enters Casual Game Space; Based on Reflexive Acquisition Message-ID: <5ed2f03e0902051733u43631984vdadf85f2877b9520@mail.gmail.com> http://www.gamasutra.com/php-bin/news_index.php?story=22105 "Amazon.com joins the world of digitally-distributed games today with the launch of its Amazon Game Downloads store, now offering its users casual PC games to download and play." Sheri (Pocilujko) Rubin Design, Direct, Deliver http://www.linkedin.com/in/sherirubin -------------- next part -------------- An HTML attachment was scrubbed... URL: From bbishop at gmail.com Thu Feb 5 20:37:47 2009 From: bbishop at gmail.com (Bill Bishop) Date: Fri, 6 Feb 2009 09:37:47 +0800 Subject: [casual_games] Fwd: Amazon enters Casual Game Space; Based on Reflexive Acquisition In-Reply-To: <5ed2f03e0902051733u43631984vdadf85f2877b9520@mail.gmail.com> References: <5ed2f03e0902051733u43631984vdadf85f2877b9520@mail.gmail.com> Message-ID: please remove from this list thanks ---------- Forwarded message ---------- From: Sheri Pocilujko Date: Fri, Feb 6, 2009 at 9:33 AM Subject: [casual_games] Amazon enters Casual Game Space; Based on Reflexive Acquisition To: IGDA Casual Games SIG Mailing List http://www.gamasutra.com/php-bin/news_index.php?story=22105 "Amazon.com joins the world of digitally-distributed games today with the launch of its Amazon Game Downloads store, now offering its users casual PC games to download and play." Sheri (Pocilujko) Rubin Design, Direct, Deliver http://www.linkedin.com/in/sherirubin _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -- Sent from iTouch Bill Bishop +86 13501269860 +1 415-691-6198 http://www.twitter.com/niubi -------------- next part -------------- An HTML attachment was scrubbed... URL: From achaves at ecuaserver.net Fri Feb 6 17:56:25 2009 From: achaves at ecuaserver.net (Alfredo Chaves) Date: Fri, 6 Feb 2009 17:56:25 -0500 Subject: [casual_games] Localized word database In-Reply-To: <5ed2f03e0902051733u43631984vdadf85f2877b9520@mail.gmail.com> References: <5ed2f03e0902051733u43631984vdadf85f2877b9520@mail.gmail.com> Message-ID: <000001c988ae$24f346e0$6ed9d4a0$@net> Hello! We have a word mini-game that we would like to localize to Spanish, French and German. In order to do this we need a word database for these languages on which we can perform certain queries. Does anyone know of freely available databases? Maybe some other tool which could come in handy? Thank you! Alfredo Chaves Blue Lizard Games -------------- next part -------------- An HTML attachment was scrubbed... URL: From bcain at criticalmassinteractive.com Fri Feb 6 21:29:18 2009 From: bcain at criticalmassinteractive.com (Billy Cain) Date: Fri, 6 Feb 2009 20:29:18 -0600 Subject: [casual_games] Dummy voice over In-Reply-To: <3129a3da0810270446o50b9fed5j3b7ac7cb677998ac@mail.gmail.com> References: <8B7CC26A-8CAA-445C-84FC-199D9968814B@mofactor.com> <002a01c93815$2c638c80$852aa580$@com> <3129a3da0810270446o50b9fed5j3b7ac7cb677998ac@mail.gmail.com> Message-ID: <02b901c988cb$e0bb26f0$a23174d0$@com> I know exactly what you are talking about, Aaron. Use placeholders whenever possible. Let me repeat Aaron's message emphatically for everyone to hear: ALL PLACEHOLDERS ARE GOOD PLACEHOLDERS (when done correctly). And I will expound on the placeholder idea - it's critical to all developers. AUDIO My suggestion is to do the audio files with a ridiculous sfx in the background (just not annoying). Imagine voice over with an ice cream truck song in the background (at low volume!). The main reason you use temp audio is so you can get the timings close and hopefully provide better direction to the audio team when they are actually recording and editing it. This includes creating and sticking with a well thought out naming convention for the temp files. It's a hell of a lot better to tell the audio team that you need a 2 second voice file than leaving the duration completely up in the air. And naming conventions - OMG! Those are more important than you think. Just wait until you have tens of thousands of files and see how you like the Wild West of no naming conventions!! OUCH! Back in the "good old days" there was a file name limit of 8 characters for the name and 3 characters for the extension. Try to develop a useful, readable naming convention in that! Finally, it's a hell of a lot easier to start with temp stuff and edit that than it is to pull people BACK to record stuff. That is insanity! Not that I've seen it done the stooped way before. J ART Get the sizes and file types sorted and then use placeholder everything. 2D 3D - doesn't matter. What DOES matter is having something COMPLETELY OBVIOUS visually that indicates that this is bogus. Pink textures or anything else that works. DESIGN / DATA Pure design seems difficult to create placeholders for, but it will depend on your game. I like to duplicate data to be sure that there's enough space in the final build, to stress test the system so no surprises happen during the "holy crap we're trying to ship and we won't fit on the disc / meet the download requirements / can't change levels hear the end of the game - we overflowed the stack! / fill in the blank" panic phase. The goal is NO SURPRISES!!!! EXAMPLES On Wing Commander: Prophecy, we used placeholders for EVERYTHING! When we had the first spaceship for the game delivered from the art group, I duplicated it, and renamed the copies to match all the ships in the game. Then I continued and added the ships to the mission editor (all with correct names, subdirectories, etc.) and we were able to build almost the entire game the week after we had the first ship handed over. This also meant that we filled out the mission structure and found all the bugs that would have hit us hard further in production. For audio, we used fake dialogue to get started, but since they were also linked to video, I used fake art for the video part. You could easily see that they were marking the bogus ones. There should be a million solutions for audio. For instance, you could put a dot on the screen when fake audio is heard. This could be handled by creating an XML file (or XLS if you like Excel) and add a special tag for any audio that has been completed. You're likely an expert at what you can do, so figure out a way that works for you. On games that I work on with CMI, I try to get the game working before we do final art. Make it work, make it fun, and then make it pretty. As long as you don't have a publisher breathing down your neck to show you "pretty pictures," you can get much farther in development with placeholder EVERYTHING! For example, on Crunch Time (which Aaron and I worked on) we used placeholder art all over the place to get an idea of the sizes, file types, and animation speeds required to fool the eyes. Creating assets ONCE is the main goal. Wasting time is freaking expensive, not just to your pocketbooks but especially to your personal time that you should be using to play Rock Band, sleep, or spend time with your friends and family. J Don't lose touch with everything because you decided that placeholders are stupid and can't help. That's ridiculous. Rock on! bjc From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Aaron Murray Sent: Monday, October 27, 2008 6:46 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Dummy voice over Hi Paul, Personally I like placeholder audio, but I've been advised against it by some audio people because sometimes it gets left in, or even worse, the developers get used to it and they want the real sound/tracks/voice to be familiar, which can cause problems. That said, I use placeholder audio when possible. As for a tool, I've used this web tool before: http://www.research.att.com/~ttsweb/tts/demo.php Surely there are some windows tools available, I just haven't used any. -Aaron On Mon, Oct 27, 2008 at 4:19 AM, Paul Steven wrote: I am developing a series of games that have a considerable amount of voice over. Ideally I would like to record the voice over as late as possible so I can be sure I have considered all eventualities. However I really need to have some voice over to enable me to program and test the games. One possibility is for me to just record a rough version myself however I wondered if there is any other alternatives? Perhaps there is a program that I can type into and it will output a wav of text to speech? Any advice much appreciated! Thanks Paul _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -- Aaron Murray Technical Director, Co-founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com "Fun for All. All for Fun." -------------- next part -------------- An HTML attachment was scrubbed... URL: From david.ludwig at funkitron.com Fri Feb 6 21:30:50 2009 From: david.ludwig at funkitron.com (david.ludwig at funkitron.com) Date: Fri, 06 Feb 2009 21:30:50 -0500 Subject: [casual_games] =?utf-8?q?Localized_word_database?= In-Reply-To: <000001c988ae$24f346e0$6ed9d4a0$@net> References: <5ed2f03e0902051733u43631984vdadf85f2877b9520@mail.gmail.com> <000001c988ae$24f346e0$6ed9d4a0$@net> Message-ID: <7d20a92cf0c90e4418fb905ffe698352@funkitron.com> If you need something more than a hash table mapping strings to whatever, there's always SQLite.? It's an embeddable, general-purpose database library that allows SQL-like queries and inserts, using a file as a backend.? Its APIs support UTF8 and UTF16 strings, although I've yet to use anything but English with it myself.? Just note, the library is C based, so if you're developing for Flash or Java, you may want something else.? There are bridges available that allow SQLite to be used more easily in certain languages though, such as C++, Python, Lua, etc. http://www.sqlite.org [1] -- David Ludwig Programmer, Funkitron, Inc. davidl at funkitron.com AIM: DavidLFunkitron On Fri, 6 Feb 2009 17:56:25 -0500, "Alfredo Chaves" wrote: Hello! ? We have a word mini-game that we would like to localize to Spanish, French and German. In order to do this we need a word database for these languages on which we can perform certain queries. ? Does anyone know of freely available databases? Maybe some other tool which could come in handy? ? Thank you! ? Alfredo Chaves Blue Lizard Games ? Links: ------ [1] http://www.sqlite.org/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From wade at largeanimal.com Sun Feb 8 12:29:01 2009 From: wade at largeanimal.com (Wade Tinney) Date: Sun, 8 Feb 2009 12:29:01 -0500 Subject: [casual_games] Localized word database In-Reply-To: <000001c988ae$24f346e0$6ed9d4a0$@net> References: <5ed2f03e0902051733u43631984vdadf85f2877b9520@mail.gmail.com> <000001c988ae$24f346e0$6ed9d4a0$@net> Message-ID: <001301c98a12$c43c9980$4cb5cc80$@com> Hi Alfredo- If I understand your question, we are looking for the exact same thing for the online version of Bananagrams(http://apps.facebook.com/bananagrams). We need the equivalent of the SOWPODS (http://en.wikipedia.org/wiki/SOWPODS) word list in those other languages (specifically EFIGS), so that we can validate the words. If you dig up lists in any of those languages, please post a link to the list. Cheers! Wade Tinney ceo, Large Animal Games http://largeanimal.com http://twitter.com/largeanimal From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Alfredo Chaves Sent: Friday, February 06, 2009 5:56 PM To: 'IGDA Casual Games SIG Mailing List' Subject: [casual_games] Localized word database Hello! We have a word mini-game that we would like to localize to Spanish, French and German. In order to do this we need a word database for these languages on which we can perform certain queries. Does anyone know of freely available databases? Maybe some other tool which could come in handy? Thank you! Alfredo Chaves Blue Lizard Games -------------- next part -------------- An HTML attachment was scrubbed... URL: From dfox at iwin.com Mon Feb 9 20:54:41 2009 From: dfox at iwin.com (David Fox) Date: Mon, 9 Feb 2009 17:54:41 -0800 Subject: [casual_games] What Technology/Framework do you Use? Message-ID: Hi everyone, I'm giving a presentation on casual game frameworks and technologies at the Casual Game Summit at this year's GDC. The last survey of frameworks that I'm aware of happened over two years ago -- led by the inimitable James Smith. It would be valuable to refresh the data and learn which technologies everyone uses to make it through the day. The survey is short and sweet: http://www.surveymonkey.com/s.aspx?sm=dV2wkjVPaUpD2OjTmiuyOA_3d_3d Results will be shared at the talk as well as distributed to this list. Also, if you use or develop a framework or casual game middleware you'd consider new and worthy of note, please let me know! Thanks for your help, -David iWin.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From jonas at gogogic.com Tue Feb 10 07:10:05 2009 From: jonas at gogogic.com (=?iso-8859-1?Q?J=F3nas_Bj=F6rgvin_Antonsson?=) Date: Tue, 10 Feb 2009 12:10:05 -0000 Subject: [casual_games] iPhone game development process Message-ID: Hi all, I wrote a blog post yesterday that might be of interest to some of the people on this list. It describes our process as we take an idea through the concept stage and into development. Please feel free to comment or ask questions : http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ J?nas Bj?rgvin Antonsson CEO (Chief Executive Officer) -------------------------------- Gogogic ehf. Brautarholt 26, 105 Reykjavik, Iceland Mail: jonas at gogogic.is Mob?+354 664 8600 Tel?+354 534 7700 Fax?+354 534 7701 Web?www.gogogic.is Blog http://gogogic.wordpress.com/ -------------------------------- From james at reflexive.net Tue Feb 10 15:28:36 2009 From: james at reflexive.net (James C. Smith) Date: Tue, 10 Feb 2009 12:28:36 -0800 Subject: [casual_games] What Technology/Framework do you Use? In-Reply-To: References: Message-ID: <031701c98bbe$26d721d0$74856570$@net> Wow. That really was simple. Only 4 questions and I knew the answers to all of them. :-) I hope a lot of people take the survey. It only takes a minute. --James From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of David Fox Sent: Monday, February 09, 2009 5:55 PM To: casual_games at igda.org Subject: [casual_games] What Technology/Framework do you Use? Hi everyone, I'm giving a presentation on casual game frameworks and technologies at the Casual Game Summit at this year's GDC. The last survey of frameworks that I'm aware of happened over two years ago -- led by the inimitable James Smith. It would be valuable to refresh the data and learn which technologies everyone uses to make it through the day. The survey is short and sweet: http://www.surveymonkey.com/s.aspx?sm=dV2wkjVPaUpD2OjTmiuyOA_3d_3d Results will be shared at the talk as well as distributed to this list. Also, if you use or develop a framework or casual game middleware you'd consider new and worthy of note, please let me know! Thanks for your help, -David iWin.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From vishalgondal at gmail.com Wed Feb 11 22:38:43 2009 From: vishalgondal at gmail.com (Vishal Gondal) Date: Thu, 12 Feb 2009 09:08:43 +0530 Subject: [casual_games] Skill Gaming platform Message-ID: Hi All, I am looking at a good Skill gaming platform or a provider who can help power a skill gaming site any pointers?? Vishal -------------- next part -------------- An HTML attachment was scrubbed... URL: From Dennis at isioux.nl Thu Feb 12 02:55:44 2009 From: Dennis at isioux.nl (Dennis - I Sioux) Date: Thu, 12 Feb 2009 08:55:44 +0100 Subject: [casual_games] Skill Gaming platform In-Reply-To: References: Message-ID: Hey Vishal, Zigiz.com is a good skill platform. Single and Multiplayer. With kind regards, Dennis ----- Original Message ----- From: Vishal Gondal To: IGDA Casual Games SIG Mailing List Sent: Thursday, February 12, 2009 4:38 AM Subject: [casual_games] Skill Gaming platform Hi All, I am looking at a good Skill gaming platform or a provider who can help power a skill gaming site any pointers?? Vishal ------------------------------------------------------------------------------ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ __________ NOD32 3846 (20090211) Informatie __________ Dit bericht is gecontroleerd door het NOD32 Antivirus Systeem. http://www.nod32.nl -------------- next part -------------- An HTML attachment was scrubbed... URL: From alex.ionescu at eprize.com Thu Feb 12 05:01:47 2009 From: alex.ionescu at eprize.com (Alex Ionescu) Date: Thu, 12 Feb 2009 05:01:47 -0500 Subject: [casual_games] Skill Gaming platform In-Reply-To: Message-ID: Arkadium Games in New York specialize in building custom skill-based games, and run a consumer-facing portal, too. In a partnership with ePrize, companies can offer real prizes in the online games or online or in-store promotions? only the prizes are not skill-based, but random (instant win or sweepstakes), due to current legislation in the US. If you are interested in offering consumer incentives to play, with official rules, bonding and registration as needed, please contact ePrize for more information at http://www.eprize.com Thanks, Alex On 2/11/09 10:38 PM, "Vishal Gondal" wrote: > Hi All, > > I am looking at a good Skill gaming platform or a provider who can help power > a skill gaming site > any pointers?? > > Vishal > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From globz at globz.com Fri Feb 13 06:44:37 2009 From: globz at globz.com (globz at globz.com) Date: Fri, 13 Feb 2009 12:44:37 +0100 Subject: [casual_games] anyone going to SXSW ? Message-ID: <3E9DAA12-437E-4B5C-93AF-CA90DDF840AA@globz.com> Hello, http://www.globulos.com/ has been chosen among the finalists of the SXSW festival in the games category: http://sxsw.com/interactive/web_awards/finalists In case we win we need someone to pick up the prize! "This year's Web Awards Pre-Party and Ceremony is Sunday evening, March 15 at the Hilton Austin Downtown (just across the street from the conference at the Austin Convention Center)" It might be possible to transfer a free registration "Even if you can't make it to the event, we strongly urge you to find someone to represent you or go in your place (if you know a friend/ associate who is going to SXSW Interactive for example etc). While your free registrations are not sellable or transferable, we do make exceptions if you need to transfer them to a friend/associate to represent you at the event." Please contact me offlist if you are interested alex at globz.com Thanks. From brian-l at dubane.com Fri Feb 13 12:27:43 2009 From: brian-l at dubane.com (Brian Robbins) Date: Fri, 13 Feb 2009 10:27:43 -0700 Subject: [casual_games] Don't forget to vote for the IGDA board Message-ID: <7097421f0902130927j35a4b95av914624c56db7aedf@mail.gmail.com> The IGDA Board of Directors elections are going on now and end in just over a week. Please take a few minutes today to vote for who you think will be best to lead the organization in the coming years: https://www.igda.org/rsc/election_ballot.php This year, more than any other is going to be extremely important for the IGDA. We are in the midst of a recession that has unknown effects on the industry as a whole, our Executive Director has announced that he is stepping down and we are close to finalizing our formalization of chapters so we can better support the IGDA community at large. I believe that my background and experiences makes me the ideal person to serve the board. * I have been an extremely active volunteer for the IGDA since 2001, having assisted with 3 chapters, run 2 SIGs (including co-founding the Casual Games SIG), written numerous white papers and even helped as a student mentor at GDC. As a result of this effort I was chosen to receive the IGDA MVP award a couple years back. * I come to the industry with an indie focus and background. Most recently I have established a Denver studio which focuses on iPhone development, but I've spent almost 10 years in the web and casual games industry, and have actively contributed to over 100 titles. * I strongly believe in the power of community and feel that I have a strong understanding of what it takes for an organization like the IGDA to be successful. Hopefully you agree and will vote for me in the board of directors election, but even if you don't, I hope that you still vote and choose the candidate(s) that you feel will best serve the organization. https://www.igda.org/rsc/election_ballot.php Thank you for your time! -- Brian Robbins Studio Head, Fuel Games Denver & IGDA Board of Directors Candidate Co-Founder and former Chair IGDA Casual Games SIG -------------- next part -------------- An HTML attachment was scrubbed... URL: From invite+aq5ek4rx at facebookmail.com Wed Feb 18 14:50:35 2009 From: invite+aq5ek4rx at facebookmail.com (Donald Bahlman) Date: Wed, 18 Feb 2009 11:50:35 -0800 Subject: [casual_games] Check out my Facebook profile Message-ID: Hi Igda, I set up a Facebook profile where I can post my pictures, videos and events and I want to add you as a friend so you can see it. First, you need to join Facebook! Once you join, you can also create your own profile. ---------- Welcome to my facebook!!! ---------- Thanks, Donald To sign up for Facebook, follow the link below: http://www.facebook.com/p.php?i=1332171055&k=521TQ3U5S23M5BDBTJYTYR&r -------------- next part -------------- An HTML attachment was scrubbed... URL: From invite+aq5ek4rx at facebookmail.com Wed Feb 18 14:50:37 2009 From: invite+aq5ek4rx at facebookmail.com (Donald Bahlman) Date: Wed, 18 Feb 2009 11:50:37 -0800 Subject: [casual_games] Check out my Facebook profile Message-ID: <798e5c29a21c8b03991963062e416409@localhost.localdomain> Hi Igda, I set up a Facebook profile where I can post my pictures, videos and events and I want to add you as a friend so you can see it. First, you need to join Facebook! Once you join, you can also create your own profile. ---------- Welcome to my facebook!!! ---------- Thanks, Donald To sign up for Facebook, follow the link below: http://www.facebook.com/p.php?i=1332171055&k=54M624SXP32M5BDBTJYTYR&r -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joe.Schultz at ByDesignGames.com Wed Feb 18 15:30:04 2009 From: Joe.Schultz at ByDesignGames.com (Joe Schultz) Date: Thu, 19 Feb 2009 02:00:04 +0530 Subject: [casual_games] Check out my Facebook profile In-Reply-To: <798e5c29a21c8b03991963062e416409@localhost.localdomain> References: <798e5c29a21c8b03991963062e416409@localhost.localdomain> Message-ID: Yikes, please end this thread here. Some people take issue with sites that sell your supposed free time & friendly social habits to marketers in perpetuity, so they may better sell you products. http://www.readwriteweb.com/archives/facebook_sells_your_data.php http://consumerist.com/5150175/facebooks-new-terms-of-service-we-can-do-anything-we-want-with-your-content-forever Thinking we don't need every aspect of our lives invaded by such illusions; e.g. during our time spent as members of the IGDA Casual Games listmail. And if I'm the minority here, I'll unsubscribe without a peep. j On Feb 19, 2009, at 1:20h, Donald Bahlman wrote: > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From jmurray at fuelindustries.com Wed Feb 18 15:43:07 2009 From: jmurray at fuelindustries.com (Jeff Murray) Date: Wed, 18 Feb 2009 15:43:07 -0500 Subject: [casual_games] Check out my Facebook profile In-Reply-To: Message-ID: If I wanted Facebook invites in my spam box, I'd tell my family that I had an account on there. Before you could say 'holy spam filter, batboy' my entourage email client would have exploded. Inviting any mailing list to your facebook page is a social faux pas. You just lost friends, actually. Faster than a peanut at an allergy convention you just got pointed at, stared at and made to feel like the party just ended. Stop it. Jeff. From Joe.Schultz at ByDesignGames.com Wed Feb 18 15:48:49 2009 From: Joe.Schultz at ByDesignGames.com (Joe Schultz) Date: Thu, 19 Feb 2009 02:18:49 +0530 Subject: [casual_games] Check out my Facebook profile In-Reply-To: References: Message-ID: <1472908A-A95B-47AA-86E1-F6900DCAA038@ByDesignGames.com> Well, I don't know about all that, perhaps the original posters were simply not aware of the truth behind the FB. In such a case, consider it a community responsibility to shed light on the facts and how it affects some members; others who have followed up privately, I encourage you to join in support! In solidarity, j On Feb 19, 2009, at 2:13h, Jeff Murray wrote: > If I wanted Facebook invites in my spam box, I'd tell my family that > I had > an account on there. Before you could say 'holy spam filter, batboy' > my > entourage email client would have exploded. > > Inviting any mailing list to your facebook page is a social faux > pas. You > just lost friends, actually. Faster than a peanut at an allergy > convention > you just got pointed at, stared at and made to feel like the party > just > ended. Stop it. > > Jeff. > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From jmurray at fuelindustries.com Wed Feb 18 15:50:15 2009 From: jmurray at fuelindustries.com (Jeff Murray) Date: Wed, 18 Feb 2009 15:50:15 -0500 Subject: [casual_games] Check out my Facebook profile In-Reply-To: <1472908A-A95B-47AA-86E1-F6900DCAA038@ByDesignGames.com> Message-ID: And what Joe said ;) J2. On 18/02/09 3:48 PM, "Joe Schultz" wrote: > Well, I don't know about all that, perhaps the original posters were > simply not aware of the truth behind the FB. > > In such a case, consider it a community responsibility to shed light > on the facts and how it affects some members; others who have followed > up privately, I encourage you to join in support! > > In solidarity, > > j > > > On Feb 19, 2009, at 2:13h, Jeff Murray wrote: > >> If I wanted Facebook invites in my spam box, I'd tell my family that >> I had >> an account on there. Before you could say 'holy spam filter, batboy' >> my >> entourage email client would have exploded. >> >> Inviting any mailing list to your facebook page is a social faux >> pas. You >> just lost friends, actually. Faster than a peanut at an allergy >> convention >> you just got pointed at, stared at and made to feel like the party >> just >> ended. Stop it. >> >> Jeff. >> >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From mwegner at flashbangstudios.com Wed Feb 18 15:50:59 2009 From: mwegner at flashbangstudios.com (Matthew Wegner) Date: Wed, 18 Feb 2009 13:50:59 -0700 Subject: [casual_games] Check out my Facebook profile In-Reply-To: References: <798e5c29a21c8b03991963062e416409@localhost.localdomain> Message-ID: Couple points: - My guess is Donald just used a tool to blast invites to his entire address book. Probably not a good idea, but I don't think he intentionally targeted a mailing list. - Facebook already reverted their terms of service, removing the permanent clause. - Is it really a surprise that providing value to advertisers relies upon accurate demographic information? There are more important concerns in the world to worry about, and FB is certainly opt-in. Don't like it, don't use it... -Matthew On Wed, Feb 18, 2009 at 1:30 PM, Joe Schultz wrote: > Yikes, please end this thread here. > > Some people take issue with sites that sell your supposed free time & > friendly social habits to marketers in perpetuity, so they may better sell > you products. > > http://www.readwriteweb.com/archives/facebook_sells_your_data.php > > http://consumerist.com/5150175/facebooks-new-terms-of-service-we-can-do-anything-we-want-with-your-content-forever > > Thinking we don't need every aspect of our lives invaded by such illusions; > e.g. during our time spent as members of the IGDA Casual Games listmail. > > And if I'm the minority here, I'll unsubscribe without a peep. > > j > > > On Feb 19, 2009, at 1:20h, Donald Bahlman wrote: > > > > _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joe.Schultz at ByDesignGames.com Wed Feb 18 15:58:13 2009 From: Joe.Schultz at ByDesignGames.com (Joe Schultz) Date: Thu, 19 Feb 2009 02:28:13 +0530 Subject: [casual_games] Check out my Facebook profile In-Reply-To: References: <798e5c29a21c8b03991963062e416409@localhost.localdomain> Message-ID: <892E2FEF-CB7E-45B9-9D8A-B307E692F854@ByDesignGames.com> Thanks to everyone for killing this. You too Matt, but in an entirely different way; forest... trees... and all that. :) j On Feb 19, 2009, at 2:20h, Matthew Wegner wrote: > Couple points: > > - My guess is Donald just used a tool to blast invites to his entire > address book. Probably not a good idea, but I don't think he > intentionally targeted a mailing list. > > - Facebook already reverted their terms of service, removing the > permanent clause. > > - Is it really a surprise that providing value to advertisers relies > upon accurate demographic information? There are more important > concerns in the world to worry about, and FB is certainly opt-in. > Don't like it, don't use it... > > -Matthew > > On Wed, Feb 18, 2009 at 1:30 PM, Joe Schultz > wrote: > Yikes, please end this thread here. > > Some people take issue with sites that sell your supposed free time > & friendly social habits to marketers in perpetuity, so they may > better sell you products. > > http://www.readwriteweb.com/archives/facebook_sells_your_data.php > http://consumerist.com/5150175/facebooks-new-terms-of-service-we-can-do-anything-we-want-with-your-content-forever > > Thinking we don't need every aspect of our lives invaded by such > illusions; e.g. during our time spent as members of the IGDA Casual > Games listmail. > > And if I'm the minority here, I'll unsubscribe without a peep. > > j > > > On Feb 19, 2009, at 1:20h, Donald Bahlman wrote: > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From maria at arkadium.com Wed Feb 18 17:02:46 2009 From: maria at arkadium.com (Maria Casey) Date: Wed, 18 Feb 2009 17:02:46 -0500 Subject: [casual_games] Unsubsribe Message-ID: Please remove me from the mailing list. Thanks! Maria Casey ARKADIUM ? MANAGER, BUSINESS DEVELOPMENT ??????????????????????????????????? 920 BROADWAY, 2ND FLOOR ? NEW YORK, NY 10010 PHONE 212.337.3701 x1 ? FAX 212.337.3741 ? MOBILE 917.566.5879 -------------- next part -------------- An HTML attachment was scrubbed... URL: From jmurray at fuelindustries.com Wed Feb 18 17:04:41 2009 From: jmurray at fuelindustries.com (Jeff Murray) Date: Wed, 18 Feb 2009 17:04:41 -0500 Subject: [casual_games] Unsubsribe In-Reply-To: Message-ID: I blame Facebook boy. Look what you did, man ... ;) On 18/02/09 5:02 PM, "Maria Casey" wrote: > Please remove me from the mailing list. > > Thanks! > > Maria Casey > > ARKADIUM ? MANAGER, BUSINESS DEVELOPMENT > ??????????????????????????????????? > 920 BROADWAY, 2ND FLOOR ? NEW YORK, NY 10010 > PHONE 212.337.3701 x1 ? FAX 212.337.3741 ? MOBILE 917.566.5879 > > > > __________ Information from ESET NOD32 Antivirus, version of virus signature > database 3865 (20090218) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From miguelportilla at pobros.com Wed Feb 18 17:06:51 2009 From: miguelportilla at pobros.com (Miguel Portilla) Date: Wed, 18 Feb 2009 17:06:51 -0500 Subject: [casual_games] Unsubsribe In-Reply-To: References: Message-ID: <499C867B.7010702@pobros.com> Burn the infidel at the cross! -Miguel ;) Jeff Murray wrote: > I blame Facebook boy. Look what you did, man ... ;) > > > On 18/02/09 5:02 PM, "Maria Casey" wrote: > > Please remove me from the mailing list. > > Thanks! > > Maria Casey > > ARKADIUM ? MANAGER, BUSINESS DEVELOPMENT > ??????????????????????????????????? > 920 BROADWAY, 2ND FLOOR ? NEW YORK, NY 10010 > PHONE 212.337.3701 x1 ? FAX 212.337.3741 ? MOBILE 917.566.5879 > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 3865 (20090218) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > ------------------------------------------------------------------------ > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mwegner at flashbangstudios.com Wed Feb 18 17:12:10 2009 From: mwegner at flashbangstudios.com (Matthew Wegner) Date: Wed, 18 Feb 2009 15:12:10 -0700 Subject: [casual_games] Unsubsribe In-Reply-To: <499C867B.7010702@pobros.com> References: <499C867B.7010702@pobros.com> Message-ID: Unsubscribe is self-serve, the information is appended to every single email: http://www.igda.org/casual-subscribe -Matthew 2009/2/18 Miguel Portilla > Burn the infidel at the cross! > > -Miguel ;) > > > Jeff Murray wrote: > > I blame Facebook boy. Look what you did, man ... ;) > > > On 18/02/09 5:02 PM, "Maria Casey" wrote: > > Please remove me from the mailing list. > > Thanks! > > Maria Casey > > ARKADIUM ? MANAGER, BUSINESS DEVELOPMENT > ??????????????????????????????????? > 920 BROADWAY, 2ND FLOOR ? NEW YORK, NY 10010 > PHONE 212.337.3701 x1 ? FAX 212.337.3741 ? MOBILE 917.566.5879 > > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature database 3865 (20090218) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.eset.com > > ------------------------------ > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > ------------------------------ > > _______________________________________________ > Casual_Games mailing listCasual_Games at igda.orghttp://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From Striche at yatecgames.com Wed Feb 18 17:10:40 2009 From: Striche at yatecgames.com (Stephen Triche) Date: Wed, 18 Feb 2009 16:10:40 -0600 Subject: [casual_games] Unsubsribe In-Reply-To: References: <499C867B.7010702@pobros.com> Message-ID: <2C3C0055DBC265469AB603971AAF8C091AA755@SBS0001.sbsdom.local> Every mailing list ever has people who don't read that though. From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Matthew Wegner Sent: Wednesday, February 18, 2009 4:12 PM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Unsubsribe Unsubscribe is self-serve, the information is appended to every single email: http://www.igda.org/casual-subscribe -Matthew 2009/2/18 Miguel Portilla Burn the infidel at the cross! -Miguel ;) Jeff Murray wrote: I blame Facebook boy. Look what you did, man ... ;) On 18/02/09 5:02 PM, "Maria Casey" wrote: Please remove me from the mailing list. Thanks! Maria Casey ARKADIUM ? MANAGER, BUSINESS DEVELOPMENT ??????????????????????????????????? 920 BROADWAY, 2ND FLOOR ? NEW YORK, NY 10010 PHONE 212.337.3701 x1 ? FAX 212.337.3741 ? MOBILE 917.566.5879 __________ Information from ESET NOD32 Antivirus, version of virus signature database 3865 (20090218) __________ The message was checked by ESET NOD32 Antivirus. http://www.eset.com ________________________________ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ ________________________________ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ ? _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian-l at dubane.com Wed Feb 18 17:14:35 2009 From: brian-l at dubane.com (Brian Robbins) Date: Wed, 18 Feb 2009 15:14:35 -0700 Subject: [casual_games] Unsubsribe In-Reply-To: <499C867B.7010702@pobros.com> References: <499C867B.7010702@pobros.com> Message-ID: <7097421f0902181414v7f88f8efk3f9d807cbe3f8ed1@mail.gmail.com> Seems like this would be a good time to remind everyone that it is very quick and easy to unsubscribe or manage your subscription to this list: http://seven.pairlist.net/mailman/listinfo/casual_games At the bottom of the page you can enter your e-mail address to modify your account settings or to unsubscribe from the list. Thanks everyone! -Brian -- Brian Robbins Executive Producer and Gaming Evangelist Fuel Industries - www.fuelgames.com p.s Don't forget to vote for the IGDA board. Elections end Jan 22 - https://www.igda.org/rsc/election_ballot.php -------------- next part -------------- An HTML attachment was scrubbed... URL: From dbahlman at xblitz.com Thu Feb 19 01:11:08 2009 From: dbahlman at xblitz.com (Donald) Date: Thu, 19 Feb 2009 00:11:08 -0600 Subject: [casual_games] Unsubsribe In-Reply-To: <7097421f0902181414v7f88f8efk3f9d807cbe3f8ed1@mail.gmail.com> References: <499C867B.7010702@pobros.com> <7097421f0902181414v7f88f8efk3f9d807cbe3f8ed1@mail.gmail.com> Message-ID: To all the board, First, my apologies go out to you all, about the unfortunate FB spam earlier today. I have only just now become aware of it (being 11:00pm). It was a legitimate mistake from my office. As I was out most of the day, my assistant was putting together a "private" invitation when she inadvertently used the wrong address book. That is simply what happened. So to all the members, my most sincere apology. This SIG brings real value to our industry and the hope that we can all work together in this segment of gaming and avoid the pitfalls. Building this kind of community is what its all about. After being a part of this SIG for three years, obviously! I would never do anything to jeopardize or take advantage of it. I never have. Those few who requested to "unsubscribe"...my question to you is, do you even read this SIG? And do you read it consistently? Do you know the members involved and what they have contributed? Honestly, to have a community like this is a blessing. Why is your fuse so short that you would unsubscribe? And to you who were ever so eager to jump the gun, my apologies as well. But I now make a request of you, be careful not to pollute this SIG with your sense of negativity and prejudice. Perhaps you should think a little, be slow to react and maybe just get out more. We are a multi-billion $ International segment...grow up...stuff happens! We are all just human. And to your kind of attitude, I'll back my assistant and my community any day of the week. Don xBlitz Entertainment ----- Original Message ----- From: Brian Robbins To: IGDA Casual Games SIG Mailing List Sent: Wednesday, February 18, 2009 4:14 PM Subject: Re: [casual_games] Unsubsribe Seems like this would be a good time to remind everyone that it is very quick and easy to unsubscribe or manage your subscription to this list: http://seven.pairlist.net/mailman/listinfo/casual_games At the bottom of the page you can enter your e-mail address to modify your account settings or to unsubscribe from the list. Thanks everyone! -Brian -- Brian Robbins Executive Producer and Gaming Evangelist Fuel Industries - www.fuelgames.com p.s Don't forget to vote for the IGDA board. Elections end Jan 22 - https://www.igda.org/rsc/election_ballot.php ------------------------------------------------------------------------------ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.0.237 / Virus Database: 270.10.25/1958 - Release Date: 02/18/09 08:57:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From paul_steven at btinternet.com Tue Feb 24 06:15:30 2009 From: paul_steven at btinternet.com (Paul Steven) Date: Tue, 24 Feb 2009 11:15:30 -0000 Subject: [casual_games] Algorithm for creating puzzle game boards In-Reply-To: <3129a3da0812080658m67bd2ebai2f1026784b9081a4@mail.gmail.com> References: <005301c95704$955d5fa0$c0181ee0$@net> <000301c95939$8178b7f0$846a27d0$@com> <3129a3da0812080658m67bd2ebai2f1026784b9081a4@mail.gmail.com> Message-ID: <005601c99671$34b863a0$9e292ae0$@com> Does anyone have any resources on the algorithms for creating matching puzzle games like the Noah's Ark game on pop cap http://www.popcap.com/games/free/noahsark I am making a similar type of game and am struggling to come up with an algorithm to create the grid of tiles and ensure that whatever sequence of pairings the player makes, that there will be no scenario where it is not possible to find another pair. Basically the board needs to be such that it is always possible to match all pairs in whatever order the user chooses. Well this is the impression I get of the Noahs Ark game - I have never encountered a situation where a pairing has not been possible - I just always run out of time. If anyone can enlighten me on how these kind of games are done it would be much appreciated. I am curious as to whether the game boards are randomly generated on the fly or they use hard coded game boards that have been thoroughly tested. Thanks in advance Paul -------------- next part -------------- An HTML attachment was scrubbed... URL: From fxpimp at gmail.com Tue Feb 24 06:57:28 2009 From: fxpimp at gmail.com (J R) Date: Tue, 24 Feb 2009 03:57:28 -0800 Subject: [casual_games] Algorithm for creating puzzle game boards In-Reply-To: <005601c99671$34b863a0$9e292ae0$@com> References: <005301c95704$955d5fa0$c0181ee0$@net> <000301c95939$8178b7f0$846a27d0$@com> <3129a3da0812080658m67bd2ebai2f1026784b9081a4@mail.gmail.com> <005601c99671$34b863a0$9e292ae0$@com> Message-ID: Since in this game you match from any point on the grid to any point on the grid its fairly easy. Just generate in pairs. Shuffle the positions about. So for a 16x16 grid which would have 256 spots on it. You only need to create 128 random pieces. Then when you populate the full grid make sure you create two pieces for every index on the 128 randoms you generated. Games like Puzzle Quest would be different but it all depends on the mechanics of gameplay. Danke, Juan --- www.yanki.jp "Pay2Play: Illinois Governor Edition" for iPhone out now. On Tue, Feb 24, 2009 at 3:15 AM, Paul Steven wrote: > Does anyone have any resources on the algorithms for creating matching > puzzle games like the Noah?s Ark game on pop cap > http://www.popcap.com/games/free/noahsark > > > > I am making a similar type of game and am struggling to come up with an > algorithm to create the grid of tiles and ensure that whatever sequence of > pairings the player makes, that there will be no scenario where it is not > possible to find another pair. Basically the board needs to be such that it > is always possible to match all pairs in whatever order the user chooses. > Well this is the impression I get of the Noahs Ark game ? I have never > encountered a situation where a pairing has not been possible ? I just > always run out of time. > > > > If anyone can enlighten me on how these kind of games are done it would be > much appreciated. I am curious as to whether the game boards are randomly > generated on the fly or they use hard coded game boards that have been > thoroughly tested. > > > > Thanks in advance > > > > Paul > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > From paul_steven at btinternet.com Tue Feb 24 07:09:02 2009 From: paul_steven at btinternet.com (Paul Steven) Date: Tue, 24 Feb 2009 12:09:02 -0000 Subject: [casual_games] Algorithm for creating puzzle game boards In-Reply-To: References: <005301c95704$955d5fa0$c0181ee0$@net> <000301c95939$8178b7f0$846a27d0$@com> <3129a3da0812080658m67bd2ebai2f1026784b9081a4@mail.gmail.com> <005601c99671$34b863a0$9e292ae0$@com> Message-ID: <008101c99678$aed38730$0c7a9590$@com> Thanks Juan. On the Noah's Ark game the intial game board includes isolated tiles as well as groups with odd numbers of tiles. If I understand you correctly, your solution would always have the matching tiles in a pair adjacent to each other - is that correct? I guess the algorithm for Mahjoong is something similar but a lot more complex Paul -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of J R Sent: 24 February 2009 11:57 To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Algorithm for creating puzzle game boards Since in this game you match from any point on the grid to any point on the grid its fairly easy. Just generate in pairs. Shuffle the positions about. So for a 16x16 grid which would have 256 spots on it. You only need to create 128 random pieces. Then when you populate the full grid make sure you create two pieces for every index on the 128 randoms you generated. Games like Puzzle Quest would be different but it all depends on the mechanics of gameplay. Danke, Juan --- www.yanki.jp "Pay2Play: Illinois Governor Edition" for iPhone out now. On Tue, Feb 24, 2009 at 3:15 AM, Paul Steven wrote: > Does anyone have any resources on the algorithms for creating matching > puzzle games like the Noah's Ark game on pop cap > http://www.popcap.com/games/free/noahsark > > > > I am making a similar type of game and am struggling to come up with an > algorithm to create the grid of tiles and ensure that whatever sequence of > pairings the player makes, that there will be no scenario where it is not > possible to find another pair. Basically the board needs to be such that it > is always possible to match all pairs in whatever order the user chooses. > Well this is the impression I get of the Noahs Ark game - I have never > encountered a situation where a pairing has not been possible - I just > always run out of time. > > > > If anyone can enlighten me on how these kind of games are done it would be > much appreciated. I am curious as to whether the game boards are randomly > generated on the fly or they use hard coded game boards that have been > thoroughly tested. > > > > Thanks in advance > > > > Paul > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From fsansberro at ipcomsa.com Tue Feb 24 08:32:00 2009 From: fsansberro at ipcomsa.com (Fernando Sansberro) Date: Tue, 24 Feb 2009 10:32:00 -0300 Subject: [casual_games] Algorithm for creating puzzle game boards In-Reply-To: <005601c99671$34b863a0$9e292ae0$@com> References: <005301c95704$955d5fa0$c0181ee0$@net> <000301c95939$8178b7f0$846a27d0$@com> <3129a3da0812080658m67bd2ebai2f1026784b9081a4@mail.gmail.com> <005601c99671$34b863a0$9e292ae0$@com> Message-ID: <49A3F6D0.4050406@ipcomsa.com> You have to use the same game engine to generate valid moves "backwards". From an empty boad to a full one. If the game does not involves randomness (like powerups for example) and the rules are clear, this is the way to go. Hope this helps. Best regards, Fernando. Paul Steven escribi?: > Does anyone have any resources on the algorithms for creating matching > puzzle games like the Noah's Ark game on pop cap > http://www.popcap.com/games/free/noahsark > > > > I am making a similar type of game and am struggling to come up with an > algorithm to create the grid of tiles and ensure that whatever sequence of > pairings the player makes, that there will be no scenario where it is not > possible to find another pair. Basically the board needs to be such that it > is always possible to match all pairs in whatever order the user chooses. > Well this is the impression I get of the Noahs Ark game - I have never > encountered a situation where a pairing has not been possible - I just > always run out of time. > > > > If anyone can enlighten me on how these kind of games are done it would be > much appreciated. I am curious as to whether the game boards are randomly > generated on the fly or they use hard coded game boards that have been > thoroughly tested. > > > > Thanks in advance > > > > Paul > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -- Fernando Sansberro Batovi Games Studio Colonia 1900 Of. 510 Montevideo, Uruguay. CP 11200 Phone: (598 2) 4026080 Mobile: 598 96105402 Fax: (598 2) 5182059 www.batovi.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From sburbano at itworks.ec Tue Feb 24 12:07:10 2009 From: sburbano at itworks.ec (Santiago Burbano) Date: Tue, 24 Feb 2009 09:07:10 -0800 Subject: [casual_games] Revenue from different portals Message-ID: <4dd35283$2e5e9384$244f7d0a$@com> Hello, I would like to know if anyone can help with the following information. For a given game (downloadable casual game) what percentage of the total revenue was obtained from the differnet online portals? For example, Game A: Big Fish Games x % Playfirst x % iWin x% etc, ... Any information would be greatly appreciated! Thank you! Santiago B. Soljanic -------------- next part -------------- An HTML attachment was scrubbed... URL: From erin.n.hoffman at gmail.com Tue Feb 24 18:55:54 2009 From: erin.n.hoffman at gmail.com (Erin Hoffman) Date: Tue, 24 Feb 2009 15:55:54 -0800 Subject: [casual_games] Club Penguin's Conversion Rate Message-ID: Hi all, I don't think Club Penguin is traditionally identified as a "casual game", but I know there are a few marketers on the list who might have access or thoughts on these statistics. The customary conversion rate for casual games is 1% -- 1 in 100 free downloads will convert to a purchase. This tends to also apply where casual games intersect the F2P MMO market. Club Penguin, however, converts at a rate of 5.8% -- they maintain around 700,000 paying users out of 12 million account holders, and these subscribers also "over-spend" on Club Penguin goods, averaging between $50-70 per year on Club Penguin purchases. Is there any research or existing thought on why Club Penguin converts at such a large rate? I realize it's so far considered an aberration (a 'hit'), but what all could be contributing to its unnaturally large conversion rate? Is it strictly a matter of demographics? Thanks very much, Erin From aaron at tandemgames.com Tue Feb 24 19:02:29 2009 From: aaron at tandemgames.com (Aaron Murray) Date: Tue, 24 Feb 2009 18:02:29 -0600 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: References: Message-ID: <3129a3da0902241602w35c072f4tb3534312c01645ef@mail.gmail.com> I suppose I can toss in our figures here as well...why not...though they aren't for a casual download. We have a text-based MMORPG (Domain of Heroes) for people to play while they are at work. The conversion rate this month is about 4.8% Average 3 month spend per paying player is about $31.13 (it has only been live since the end of Oct, so we don't have a full year's figures) The business model is F2P with microtrans. -- Aaron Murray Technical Director, Founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com "Fun for All. All for Fun." On Tue, Feb 24, 2009 at 5:55 PM, Erin Hoffman wrote: > Hi all, > > I don't think Club Penguin is traditionally identified as a "casual > game", but I know there are a few marketers on the list who might have > access or thoughts on these statistics. > > The customary conversion rate for casual games is 1% -- 1 in 100 free > downloads will convert to a purchase. This tends to also apply where > casual games intersect the F2P MMO market. Club Penguin, however, > converts at a rate of 5.8% -- they maintain around 700,000 paying > users out of 12 million account holders, and these subscribers also > "over-spend" on Club Penguin goods, averaging between $50-70 per year > on Club Penguin purchases. > > Is there any research or existing thought on why Club Penguin converts > at such a large rate? I realize it's so far considered an aberration > (a 'hit'), but what all could be contributing to its unnaturally large > conversion rate? Is it strictly a matter of demographics? > > Thanks very much, > Erin > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From aaron at tandemgames.com Tue Feb 24 19:07:32 2009 From: aaron at tandemgames.com (Aaron Murray) Date: Tue, 24 Feb 2009 18:07:32 -0600 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: <3129a3da0902241602w35c072f4tb3534312c01645ef@mail.gmail.com> References: <3129a3da0902241602w35c072f4tb3534312c01645ef@mail.gmail.com> Message-ID: <3129a3da0902241607m362b389dkd0aeaef744d64bc2@mail.gmail.com> I suppose I should note that TrialPay adds another 9.9% to the sales, and ads represent another 8%. So total rev per *paying* player would be somewhere near $34. Ads account for approx 6 cents per player over 3 months (including free players). We're all in this together so I don't feel bad about sharing this info if it helps you out. If you guys haven't checked out TrialPay - I recommend it. Not too hard to set up and it gives players another way to give you money. -Aaron On Tue, Feb 24, 2009 at 6:02 PM, Aaron Murray wrote: > I suppose I can toss in our figures here as well...why not...though they > aren't for a casual download. We have a text-based MMORPG (Domain of > Heroes) for people to play while they are at work. > The conversion rate this month is about 4.8% > Average 3 month spend per paying player is about $31.13 (it has only been > live since the end of Oct, so we don't have a full year's figures) > > The business model is F2P with microtrans. > > -- > Aaron Murray > Technical Director, Founder > Tandem Games > www.TandemGames.com > www.DomainOfHeroes.com > "Fun for All. All for Fun." > > > > On Tue, Feb 24, 2009 at 5:55 PM, Erin Hoffman wrote: > >> Hi all, >> >> I don't think Club Penguin is traditionally identified as a "casual >> game", but I know there are a few marketers on the list who might have >> access or thoughts on these statistics. >> >> The customary conversion rate for casual games is 1% -- 1 in 100 free >> downloads will convert to a purchase. This tends to also apply where >> casual games intersect the F2P MMO market. Club Penguin, however, >> converts at a rate of 5.8% -- they maintain around 700,000 paying >> users out of 12 million account holders, and these subscribers also >> "over-spend" on Club Penguin goods, averaging between $50-70 per year >> on Club Penguin purchases. >> >> Is there any research or existing thought on why Club Penguin converts >> at such a large rate? I realize it's so far considered an aberration >> (a 'hit'), but what all could be contributing to its unnaturally large >> conversion rate? Is it strictly a matter of demographics? >> >> Thanks very much, >> Erin >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> > > > > -- Aaron Murray Technical Director, Founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com "Fun for All. All for Fun." -------------- next part -------------- An HTML attachment was scrubbed... URL: From erin.n.hoffman at gmail.com Tue Feb 24 19:14:45 2009 From: erin.n.hoffman at gmail.com (Erin Hoffman) Date: Tue, 24 Feb 2009 16:14:45 -0800 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: <3129a3da0902241607m362b389dkd0aeaef744d64bc2@mail.gmail.com> References: <3129a3da0902241602w35c072f4tb3534312c01645ef@mail.gmail.com> <3129a3da0902241607m362b389dkd0aeaef744d64bc2@mail.gmail.com> Message-ID: Aaron, thanks very much for sharing those figures -- it's terrific data. I'm working on a new project that won't launch until the end of this year, but recently came off of working on GoPets, and I know they are still using TrialPay over there. I'll see if I can get some statistics from them to share -- both TrialPay and PayByCash (Ultimate Game Card) were accounting for a sharp increase in revenue. We'd also identified Wallie in Europe and that card had just been launched last I talked to them. No data yet as far as I know on its statistics, but the Wallie folk themselves I can highly recommend -- very cordial and aggressive with marketing assistance. But I do know that with TrialPay when it was active about a year ago we were turning free users into revenue-generators three times higher than what we were getting for paid subscriptions, so I can echo your support for it. I'm fascinated, too, that you're doing something with text-based. The first work I did in the online space was on a text-based MMO, and that kind of development still has my writing heart, it just didn't pay the bills well enough at the time... but it's very interesting that the new payment models are applying to that demographic. I guess when you're talking about a Netflix trial subscription or similar it makes sense... --Erin On Tue, Feb 24, 2009 at 4:07 PM, Aaron Murray wrote: > I suppose I should note that TrialPay adds another 9.9% to the sales, and > ads represent another 8%. So total rev per *paying* player would be > somewhere near $34. Ads account for approx 6 cents per player over 3 months > (including free players). > We're all in this together so I don't feel bad about sharing this info if it > helps you out. > If you guys haven't checked out TrialPay - I recommend it. Not too hard to > set up and it gives players another way to give you money. > -Aaron > > On Tue, Feb 24, 2009 at 6:02 PM, Aaron Murray wrote: >> >> I suppose I can toss in our figures here as well...why not...though they >> aren't for a casual download. >> We have a text-based MMORPG (Domain of Heroes) for people to play while >> they are at work. >> The conversion rate this month is about 4.8% >> Average 3 month spend per paying player is about $31.13 ?(it has only been >> live since the end of Oct, so we don't have a full year's figures) >> The business model is F2P with microtrans. >> -- >> Aaron Murray >> Technical Director, Founder >> Tandem Games >> www.TandemGames.com >> www.DomainOfHeroes.com >> "Fun for All. All for Fun." >> >> >> >> On Tue, Feb 24, 2009 at 5:55 PM, Erin Hoffman >> wrote: >>> >>> Hi all, >>> >>> I don't think Club Penguin is traditionally identified as a "casual >>> game", but I know there are a few marketers on the list who might have >>> access or thoughts on these statistics. >>> >>> The customary conversion rate for casual games is 1% -- 1 in 100 free >>> downloads will convert to a purchase. This tends to also apply where >>> casual games intersect the F2P MMO market. Club Penguin, however, >>> converts at a rate of 5.8% -- they maintain around 700,000 paying >>> users out of 12 million account holders, and these subscribers also >>> "over-spend" on Club Penguin goods, averaging between $50-70 per year >>> on Club Penguin purchases. >>> >>> Is there any research or existing thought on why Club Penguin converts >>> at such a large rate? I realize it's so far considered an aberration >>> (a 'hit'), but what all could be contributing to its unnaturally large >>> conversion rate? Is it strictly a matter of demographics? >>> >>> Thanks very much, >>> Erin >>> _______________________________________________ >>> Casual_Games mailing list >>> Casual_Games at igda.org >>> http://www.igda.org/casual-subscribe >>> Archive: http://www.igda.org/casual-subscribe >>> Archive Search: >>> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >>> List FAQ: >>> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> >> > > > > -- > Aaron Murray > Technical Director, Founder > Tandem Games > www.TandemGames.com > www.DomainOfHeroes.com > "Fun for All. All for Fun." > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > From james at reflexive.net Tue Feb 24 19:24:53 2009 From: james at reflexive.net (James C. Smith) Date: Tue, 24 Feb 2009 16:24:53 -0800 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: References: Message-ID: <0dd401c996df$7af304b0$70d90e10$@net> You are comparing conversion of two different things. On the case of Club penguin you are measuring purchases per visor but for downloadable games you are measuring purchase per download when you should really looking at purchases per visitor if you want to compare it to Club penguin. Let's say 10 visitors come to your sight, and they each try 5 games, and then 1 guys buys one of those games. So you had 50 download and 1 purchase. You only converted 2% of your downloads but you converted 10% of you visitors. I believe many visors do try several games before deciding which one to buy. Measuring purchases per download makes it seem like this is a bad thing. Measuring purchases per visitor or average revenue per user (ARPU) are much better ways to compare to subscription plans. --James -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Erin Hoffman Sent: Tuesday, February 24, 2009 3:56 PM To: casual_games at igda.org Subject: [casual_games] Club Penguin's Conversion Rate Hi all, I don't think Club Penguin is traditionally identified as a "casual game", but I know there are a few marketers on the list who might have access or thoughts on these statistics. The customary conversion rate for casual games is 1% -- 1 in 100 free downloads will convert to a purchase. This tends to also apply where casual games intersect the F2P MMO market. Club Penguin, however, converts at a rate of 5.8% -- they maintain around 700,000 paying users out of 12 million account holders, and these subscribers also "over-spend" on Club Penguin goods, averaging between $50-70 per year on Club Penguin purchases. Is there any research or existing thought on why Club Penguin converts at such a large rate? I realize it's so far considered an aberration (a 'hit'), but what all could be contributing to its unnaturally large conversion rate? Is it strictly a matter of demographics? Thanks very much, Erin -------------- next part -------------- An HTML attachment was scrubbed... URL: From erin.n.hoffman at gmail.com Tue Feb 24 19:32:05 2009 From: erin.n.hoffman at gmail.com (Erin Hoffman) Date: Tue, 24 Feb 2009 16:32:05 -0800 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: <0dd401c996df$7af304b0$70d90e10$@net> References: <0dd401c996df$7af304b0$70d90e10$@net> Message-ID: Hi James -- this taken into consideration, do you know of available figures that specifically compare unique visitors : downloads : purchases for casual sites? I don't typically see that figure, only instead the usual 'conversion' percentage. In the case of Club Penguin or similar, there's another layer of difference also that may equate loosely to download -- registration. Not all visitors to a CP-type will register, so #unique visitors doesn't equal registered free users. But you're right that there'd still be a discrepancy on the download count in that one unique visitor may result in multiple downloads, whereas on a F2P site it will generally result in only one registered account -- though at least on GoPets we found frequent instances of multiple account registrations from a single user, which is going to be dependent on whether your game mechanics incentivize users to register multiple accounts (to farm resources, for instance). How would you recommend separating these factors to generate a fair comparison? #unique visitors : purchase/subscription? --Erin On Tue, Feb 24, 2009 at 4:24 PM, James C. Smith wrote: > You are comparing conversion of two different things.? On the case of Club > penguin you are measuring purchases per visor but for downloadable games you > are measuring purchase per download when you should really looking at > purchases per visitor if you want to compare it to Club penguin. > > > > Let?s say 10 visitors come to your sight, and they each try 5 games, and > then 1 guys buys one of those games.? So you had 50 download and 1 > purchase.? You only converted 2% of your downloads but you converted 10% of > you visitors. > > > > > > I believe many visors do try several games before deciding which one to > buy.? Measuring purchases per download makes it seem like this is a bad > thing.? Measuring purchases per visitor or average revenue per user (ARPU) > are much better ways to compare to subscription plans. > > > > --James > > > > -----Original Message----- > From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] > On Behalf Of Erin Hoffman > Sent: Tuesday, February 24, 2009 3:56 PM > To: casual_games at igda.org > Subject: [casual_games] Club Penguin's Conversion Rate > > > > Hi all, > > > > I don't think Club Penguin is traditionally identified as a "casual > > game", but I know there are a few marketers on the list who might have > > access or thoughts on these statistics. > > > > The customary conversion rate for casual games is 1% -- 1 in 100 free > > downloads will convert to a purchase. This tends to also apply where > > casual games intersect the F2P MMO market. Club Penguin, however, > > converts at a rate of 5.8% -- they maintain around 700,000 paying > > users out of 12 million account holders, and these subscribers also > > "over-spend" on Club Penguin goods, averaging between $50-70 per year > > on Club Penguin purchases. > > > > Is there any research or existing thought on why Club Penguin converts > > at such a large rate? I realize it's so far considered an aberration > > (a 'hit'), but what all could be contributing to its unnaturally large > > conversion rate? Is it strictly a matter of demographics? > > > > Thanks very much, > > Erin > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > From aaron at tandemgames.com Tue Feb 24 20:25:44 2009 From: aaron at tandemgames.com (Aaron Murray) Date: Tue, 24 Feb 2009 19:25:44 -0600 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: References: <0dd401c996df$7af304b0$70d90e10$@net> Message-ID: <3129a3da0902241725o5a63f928pa6027b29ee70ecc8@mail.gmail.com> James - this would be great information to know. What percentage of visitors download a game? What is the average number of downloads per visitor? These numbers would help level the comparison quite a bit. Our numbers vary by source, but we typically convert 30-35% of site visitors into registered players. This "feels" low to me, and I'm actively working on some new methods to increase those numbers because we're already paying for that traffic- I should try harder to monetize it. -Aaron On Tue, Feb 24, 2009 at 6:32 PM, Erin Hoffman wrote: > Hi James -- this taken into consideration, do you know of available > figures that specifically compare unique visitors : downloads : > purchases for casual sites? I don't typically see that figure, only > instead the usual 'conversion' percentage. > > In the case of Club Penguin or similar, there's another layer of > difference also that may equate loosely to download -- registration. > Not all visitors to a CP-type will register, so #unique visitors > doesn't equal registered free users. But you're right that there'd > still be a discrepancy on the download count in that one unique > visitor may result in multiple downloads, whereas on a F2P site it > will generally result in only one registered account -- though at > least on GoPets we found frequent instances of multiple account > registrations from a single user, which is going to be dependent on > whether your game mechanics incentivize users to register multiple > accounts (to farm resources, for instance). > > How would you recommend separating these factors to generate a fair > comparison? #unique visitors : purchase/subscription? > > --Erin > > On Tue, Feb 24, 2009 at 4:24 PM, James C. Smith > wrote: > > You are comparing conversion of two different things. On the case of > Club > > penguin you are measuring purchases per visor but for downloadable games > you > > are measuring purchase per download when you should really looking at > > purchases per visitor if you want to compare it to Club penguin. > > > > > > > > Let?s say 10 visitors come to your sight, and they each try 5 games, and > > then 1 guys buys one of those games. So you had 50 download and 1 > > purchase. You only converted 2% of your downloads but you converted 10% > of > > you visitors. > > > > > > > > > > > > I believe many visors do try several games before deciding which one to > > buy. Measuring purchases per download makes it seem like this is a bad > > thing. Measuring purchases per visitor or average revenue per user > (ARPU) > > are much better ways to compare to subscription plans. > > > > > > > > --James > > > > > > > > -----Original Message----- > > From: casual_games-bounces at igda.org [mailto: > casual_games-bounces at igda.org] > > On Behalf Of Erin Hoffman > > Sent: Tuesday, February 24, 2009 3:56 PM > > To: casual_games at igda.org > > Subject: [casual_games] Club Penguin's Conversion Rate > > > > > > > > Hi all, > > > > > > > > I don't think Club Penguin is traditionally identified as a "casual > > > > game", but I know there are a few marketers on the list who might have > > > > access or thoughts on these statistics. > > > > > > > > The customary conversion rate for casual games is 1% -- 1 in 100 free > > > > downloads will convert to a purchase. This tends to also apply where > > > > casual games intersect the F2P MMO market. Club Penguin, however, > > > > converts at a rate of 5.8% -- they maintain around 700,000 paying > > > > users out of 12 million account holders, and these subscribers also > > > > "over-spend" on Club Penguin goods, averaging between $50-70 per year > > > > on Club Penguin purchases. > > > > > > > > Is there any research or existing thought on why Club Penguin converts > > > > at such a large rate? I realize it's so far considered an aberration > > > > (a 'hit'), but what all could be contributing to its unnaturally large > > > > conversion rate? Is it strictly a matter of demographics? > > > > > > > > Thanks very much, > > > > Erin > > > > _______________________________________________ > > Casual_Games mailing list > > Casual_Games at igda.org > > http://www.igda.org/casual-subscribe > > Archive: http://www.igda.org/casual-subscribe > > Archive Search: > > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > > List FAQ: > > > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -- Aaron Murray Technical Director, Founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com "Fun for All. All for Fun." -------------- next part -------------- An HTML attachment was scrubbed... URL: From d at djames.org Tue Feb 24 20:43:50 2009 From: d at djames.org (Daniel James) Date: Tue, 24 Feb 2009 17:43:50 -0800 (PST) Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: <3129a3da0902241725o5a63f928pa6027b29ee70ecc8@mail.gmail.com> References: <0dd401c996df$7af304b0$70d90e10$@net> <3129a3da0902241725o5a63f928pa6027b29ee70ecc8@mail.gmail.com> Message-ID: On Tue, 24 Feb 2009, Aaron Murray wrote: > Our numbers vary by source, but we typically convert 30-35% of site > visitors into registered players. This "feels" low to me That's a very good number (which is not to say that you can't improve it further!) Puzzle Pirates gets about 10% of those landing on the site to try the game out. About half of those register. The first enormous drop-off can be chalked up to a Java signed applet security permission and ~70MB of download. We recently added some pre-download excitement (creating a pirate) that seems to have made a big difference not yet reflected in those numbers, so we may yet approach your dizzy heights. >From there we convert ~3.5% of registering players to paying customers, so your convert to pay is also excellent. It seems that most casual MMOs fit into this approximately 5% conversion bracket. On Whirled we're getting much higher 'try' rates because it's Flash, in-browser and lighter weight, so a lot more people get into the game. Registration and conversion numbers are not yet proportionally higher, but we're working on that! - Daniel From mattk at gmarcade.com Tue Feb 24 21:06:00 2009 From: mattk at gmarcade.com (Matthew Kremer) Date: Tue, 24 Feb 2009 20:06:00 -0600 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: References: <0dd401c996df$7af304b0$70d90e10$@net><3129a3da0902241725o5a63f928pa6027b29ee70ecc8@mail.gmail.com> Message-ID: <17096D75A9E94F4DBD143E851754317E@MatthewPC> ----- Original Message ----- From: "Daniel James" To: "IGDA Casual Games SIG Mailing List" Sent: Tuesday, February 24, 2009 7:43 PM Subject: Re: [casual_games] Club Penguin's Conversion Rate > Puzzle Pirates gets about 10% of those landing on the site to try the > game out. About half of those register. The first enormous drop-off can > be chalked up to a Java signed applet security permission and ~70MB of > download. We recently added some pre-download excitement (creating a > pirate) that seems to have made a big difference not yet reflected in > those numbers, so we may yet approach your dizzy heights. > Was that 5% with the 70Mb download? From aaron at tandemgames.com Wed Feb 25 09:48:25 2009 From: aaron at tandemgames.com (Aaron Murray) Date: Wed, 25 Feb 2009 08:48:25 -0600 Subject: [casual_games] Club Penguin's Conversion Rate In-Reply-To: References: <0dd401c996df$7af304b0$70d90e10$@net> <3129a3da0902241725o5a63f928pa6027b29ee70ecc8@mail.gmail.com> Message-ID: <3129a3da0902250648u508061e5s24aec161efd8ddac@mail.gmail.com> What ratio of subscribers to doubloon purchasers do you have? It is a unique model. Thanks for sharing this info. -Aaron On Tue, Feb 24, 2009 at 7:43 PM, Daniel James wrote: > On Tue, 24 Feb 2009, Aaron Murray wrote: > > > Our numbers vary by source, but we typically convert 30-35% of site > > visitors into registered players. This "feels" low to me > > That's a very good number (which is not to say that you can't improve it > further!) > > Puzzle Pirates gets about 10% of those landing on the site to try the > game out. About half of those register. The first enormous drop-off can > be chalked up to a Java signed applet security permission and ~70MB of > download. We recently added some pre-download excitement (creating a > pirate) that seems to have made a big difference not yet reflected in > those numbers, so we may yet approach your dizzy heights. > > >From there we convert ~3.5% of registering players to paying customers, > so your convert to pay is also excellent. It seems that most casual MMOs > fit into this approximately 5% conversion bracket. > > On Whirled we're getting much higher 'try' rates because it's Flash, > in-browser and lighter weight, so a lot more people get into the game. > Registration and conversion numbers are not yet proportionally higher, > but we're working on that! > > - Daniel > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -- Aaron Murray Technical Director, Founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com "Fun for All. All for Fun." -------------- next part -------------- An HTML attachment was scrubbed... URL: From sburbano at itworks.ec Wed Feb 25 11:20:35 2009 From: sburbano at itworks.ec (Santiago Burbano) Date: Wed, 25 Feb 2009 08:20:35 -0800 Subject: [casual_games] Revenue from different portals Message-ID: <41b440e0$68d904a9$16f35713$@com> Hello, unfortunately no one has replied to this thread. I was really hoping that someone could shed some light on this issue. It is not necessary to name the games or give exact figures. All I want is to better understand the industry. To my understanding Big Fish Games is the largest portal, so I am assuming that the majortity of revenue comes from this portal? I guess it also depends on the type of game as well? If anyone has some data that can be shared I would be very thankful! Santiago B. Soljanic ---------------------------------------- From: "Santiago Burbano" Sent: Tuesday, February 24, 2009 5:08 AM To: casual_games at igda.org Subject: [casual_games] Revenue from different portals Hello, I would like to know if anyone can help with the following information. For a given game (downloadable casual game) what percentage of the total revenue was obtained from the differnet online portals? For example, Game A: Big Fish Games x % Playfirst x % iWin x% etc, ... Any information would be greatly appreciated! Thank you! Santiago B. Soljanic -------------- next part -------------- An HTML attachment was scrubbed... URL: From Joe.Schultz at ByDesignGames.com Wed Feb 25 12:11:11 2009 From: Joe.Schultz at ByDesignGames.com (Joe Schultz) Date: Wed, 25 Feb 2009 22:41:11 +0530 Subject: [casual_games] Revenue from different portals In-Reply-To: <41b440e0$68d904a9$16f35713$@com> References: <41b440e0$68d904a9$16f35713$@com> Message-ID: <328ECBB2-CB6F-44E4-827D-261C58F67874@ByDesignGames.com> http://www.google.com/search?&ie=UTF-8&oe=UTF-8&q=casual+game+sales (1st link) On Feb 25, 2009, at 21:50h, Santiago Burbano wrote: > Hello, > > unfortunately no one has replied to this thread. > I was really hoping that someone could shed some light on this issue. > It is not necessary to name the games or give exact figures. > All I want is to better understand the industry. > To my understanding Big Fish Games is the largest portal, so I am > assuming that the majortity of revenue comes from this portal? > I guess it also depends on the type of game as well? > > If anyone has some data that can be shared I would be very thankful! > > Santiago B. Soljanic > > > From: "Santiago Burbano" > Sent: Tuesday, February 24, 2009 5:08 AM > To: casual_games at igda.org > Subject: [casual_games] Revenue from different portals > > Hello, > > I would like to know if anyone can help with the following > information. > For a given game (downloadable casual game) what percentage of the > total revenue was obtained from the differnet online portals? > > For example, > Game A: > Big Fish Games x % > Playfirst x % > iWin x% > etc, ... > > Any information would be greatly appreciated! > Thank you! > > Santiago B. Soljanic > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From james at reflexive.net Wed Feb 25 12:30:29 2009 From: james at reflexive.net (James C. Smith) Date: Wed, 25 Feb 2009 09:30:29 -0800 Subject: [casual_games] Revenue from different portals In-Reply-To: <328ECBB2-CB6F-44E4-827D-261C58F67874@ByDesignGames.com> References: <41b440e0$68d904a9$16f35713$@com> <328ECBB2-CB6F-44E4-827D-261C58F67874@ByDesignGames.com> Message-ID: <002701c9976e$c0df82c0$429e8840$@net> I assume you are referring to CasualCharts.com. That will tell you which games are most popular and which types of games. But it will net tell you which portals are most popular. I don't think anybody is going to publicly disclose which portal sells the most copies of their game. They are probably under an NDA that prevents this. But you may get someone to send you a private message with some guidance. --James From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Joe Schultz Sent: Wednesday, February 25, 2009 9:11 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals http://www.google.com/search? &ie=UTF-8&oe=UTF-8&q=casual+game+sales (1st link) On Feb 25, 2009, at 21:50h, Santiago Burbano wrote: -------------- next part -------------- An HTML attachment was scrubbed... URL: From sburbano at itworks.ec Wed Feb 25 12:53:41 2009 From: sburbano at itworks.ec (Santiago Burbano) Date: Wed, 25 Feb 2009 09:53:41 -0800 Subject: [casual_games] Revenue from different portals Message-ID: <304be939$5807f5eb$68fb2a24$@com> Thank you James! Am surprised such information is not available... knowing there is a lot of competition between portals. Anyhow if there is someone who can shed some light you are welcome to send a private message. I can be reached at games AT itworks.ec I am a game developer (rather new) and would like to better distinguish the game portals. For me it is important to know what market share a portal has, since some portals offer exclusives and others won't even take your game if you have had an exclusive with a different portal. Difficult to make a decision without such information... Thank you! Santiago B. Soljanic ---------------------------------------- From: "James C. Smith" Sent: Wednesday, February 25, 2009 5:30 AM To: "IGDA Casual Games SIG Mailing List" Subject: Re: [casual_games] Revenue from different portals I assume you are referring to CasualCharts.com. That will tell you which games are most popular and which types of games. But it will net tell you which portals are most popular. I don't think anybody is going to publicly disclose which portal sells the most copies of their game. They are probably under an NDA that prevents this. But you may get someone to send you a private message with some guidance. --James From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Joe Schultz Sent: Wednesday, February 25, 2009 9:11 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals http://www.google.com/search?&ie=UTF-8&oe=UTF-8&q=casual+game+sales (1st link) On Feb 25, 2009, at 21:50h, Santiago Burbano wrote: -------------- next part -------------- An HTML attachment was scrubbed... URL: From rcarroll at reflexive.net Wed Feb 25 14:02:37 2009 From: rcarroll at reflexive.net (Russell Carroll) Date: Wed, 25 Feb 2009 11:02:37 -0800 Subject: [casual_games] Revenue from different portals In-Reply-To: <304be939$5807f5eb$68fb2a24$@com> References: <304be939$5807f5eb$68fb2a24$@com> Message-ID: <189CC4BD1D3045F2868C004DC3838741@russ> I think there is a key piece of information that I didn't see in your question that should be. Different portals are #1 for different genres. If you get some of the information you are looking for, be sure to look at what type of game you are looking at and be aware that depending on the game type you are likely to see very different results on where the greatest % of the revenue is achieved. Russell Carroll Reflexive Entertainment (949) 830-1903 x14 _____ From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Santiago Burbano Sent: Wednesday, February 25, 2009 9:54 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals Thank you James! Am surprised such information is not available... knowing there is a lot of competition between portals. Anyhow if there is someone who can shed some light you are welcome to send a private message. I can be reached at games AT itworks.ec I am a game developer (rather new) and would like to better distinguish the game portals. For me it is important to know what market share a portal has, since some portals offer exclusives and others won't even take your game if you have had an exclusive with a different portal. Difficult to make a decision without such information... Thank you! Santiago B. Soljanic _____ From: "James C. Smith" Sent: Wednesday, February 25, 2009 5:30 AM To: "IGDA Casual Games SIG Mailing List" Subject: Re: [casual_games] Revenue from different portals I assume you are referring to CasualCharts.com. That will tell you which games are most popular and which types of games. But it will net tell you which portals are most popular. I don't think anybody is going to publicly disclose which portal sells the most copies of their game. They are probably under an NDA that prevents this. But you may get someone to send you a private message with some guidance. --James From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Joe Schultz Sent: Wednesday, February 25, 2009 9:11 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals http://www.google.com/search? &ie=UTF-8&oe=UTF-8&q=casual+game+sales (1st link) On Feb 25, 2009, at 21:50h, Santiago Burbano wrote: -------------- next part -------------- An HTML attachment was scrubbed... URL: From sburbano at itworks.ec Wed Feb 25 16:00:32 2009 From: sburbano at itworks.ec (Santiago Burbano) Date: Wed, 25 Feb 2009 13:00:32 -0800 Subject: [casual_games] Revenue from different portals Message-ID: <64c7d270$4269cdee$5673a658$@com> Russel, that is a good point. Maybe reformulating the question will allow people to share non confidential information. Which portals do you recommend for: 1) Hidden Object Games 2) Time Management Games 3) Match 3 Games 4) Any other games that do not match any of the above categories? Thank you! Santiago B. Soljanic ---------------------------------------- From: "Russell Carroll" Sent: Wednesday, February 25, 2009 7:02 AM To: "IGDA Casual Games SIG Mailing List" Subject: Re: [casual_games] Revenue from different portals I think there is a key piece of information that I didn't see in your question that should be. Different portals are #1 for different genres. If you get some of the information you are looking for, be sure to look at what type of game you are looking at and be aware that depending on the game type you are likely to see very different results on where the greatest % of the revenue is achieved. Russell Carroll Reflexive Entertainment (949) 830-1903 x14 ---------------------------------------- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Santiago Burbano Sent: Wednesday, February 25, 2009 9:54 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals Thank you James! Am surprised such information is not available... knowing there is a lot of competition between portals. Anyhow if there is someone who can shed some light you are welcome to send a private message. I can be reached at games AT itworks.ec I am a game developer (rather new) and would like to better distinguish the game portals. For me it is important to know what market share a portal has, since some portals offer exclusives and others won't even take your game if you have had an exclusive with a different portal. Difficult to make a decision without such information... Thank you! Santiago B. Soljanic ---------------------------------------- From: "James C. Smith" Sent: Wednesday, February 25, 2009 5:30 AM To: "IGDA Casual Games SIG Mailing List" Subject: Re: [casual_games] Revenue from different portals I assume you are referring to CasualCharts.com. That will tell you which games are most popular and which types of games. But it will net tell you which portals are most popular. I don't think anybody is going to publicly disclose which portal sells the most copies of their game. They are probably under an NDA that prevents this. But you may get someone to send you a private message with some guidance. --James From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Joe Schultz Sent: Wednesday, February 25, 2009 9:11 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals http://www.google.com/search?&ie=UTF-8&oe=UTF-8&q=casual+game+sales (1st link) On Feb 25, 2009, at 21:50h, Santiago Burbano wrote: -------------- next part -------------- An HTML attachment was scrubbed... URL: From james at reflexive.net Wed Feb 25 16:15:19 2009 From: james at reflexive.net (James C. Smith) Date: Wed, 25 Feb 2009 13:15:19 -0800 Subject: [casual_games] Revenue from different portals In-Reply-To: <64c7d270$4269cdee$5673a658$@com> References: <64c7d270$4269cdee$5673a658$@com> Message-ID: <005f01c9978e$298f09c0$7cad1d40$@net> When you phrase it that way it does sound more like a question you could answer on CasualCharts.com. See my quarterly "Top 10 data Review" columns in the IGDA Casual SIG Quarterly newsletter. For example, page 9 & 10 of this last issue: http://www.igda.org/casual/quarterly/3_2/igda_casual_game_quarterly_3_2.pdf This will not tell you which portal sold more units or generated more revenue. But it will tell you what types of games did best on each portal. For example according to my analysis of the data published in Big Fish Games' Top 100 list, More than 50% of the purchases on Big Fish are hidden object (HO) games. But Yahoo and Shockwave sell more time management (TM) games and HOs only make up about 10% of their sales. So if someone gives you data about their top selling TM game, and they said Big Fish didn't sell very many, you shouldn't be surprised and that won't tell you much about how your HO will sell on big fish. From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Santiago Burbano Sent: Wednesday, February 25, 2009 1:01 PM To: IGDA Casual Games SIG Mailing List; IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals Russel, that is a good point. Maybe reformulating the question will allow people to share non confidential information. Which portals do you recommend for: 1) Hidden Object Games 2) Time Management Games 3) Match 3 Games 4) Any other games that do not match any of the above categories? Thank you! Santiago B. Soljanic -------------- next part -------------- An HTML attachment was scrubbed... URL: From sugargames at sugargames.com Wed Feb 25 20:55:13 2009 From: sugargames at sugargames.com (Michael Tretyakov) Date: Thu, 26 Feb 2009 08:55:13 +0700 Subject: [casual_games] Revenue from different portals In-Reply-To: <304be939$5807f5eb$68fb2a24$@com> Message-ID: <200902260157.n1Q1vNSY064572@www.actualtools.com> Hello Santiago, Maybe you will find this article "Letter to the Editor: The Biggest Loser" and it's disscussion at Gamezebo: http://www.gamezebo.com/features/special-editorials/letter-editor-biggest-lo ser http://www.gamezebo.com/community/forums/general-discussions/Letter-Editor-B iggest-Loser "Here are some market facts for one of our top selling SpinTop Hidden Object games over its first 12 months (nov '07 - Oct '08 - so the data is very recent): *** No online channel represented more than 22% of the game's sales. *** The top 6 channels represented 80% of the game's sales." Best, Michael Tretyakov http://www.SugarGames.com/ _____ From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Santiago Burbano Sent: Thursday, February 26, 2009 12:54 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals Thank you James! Am surprised such information is not available... knowing there is a lot of competition between portals. Anyhow if there is someone who can shed some light you are welcome to send a private message. I can be reached at games AT itworks.ec I am a game developer (rather new) and would like to better distinguish the game portals. For me it is important to know what market share a portal has, since some portals offer exclusives and others won't even take your game if you have had an exclusive with a different portal. Difficult to make a decision without such information... Thank you! Santiago B. Soljanic _____ From: "James C. Smith" Sent: Wednesday, February 25, 2009 5:30 AM To: "IGDA Casual Games SIG Mailing List" Subject: Re: [casual_games] Revenue from different portals I assume you are referring to CasualCharts.com. That will tell you which games are most popular and which types of games. But it will net tell you which portals are most popular. I don't think anybody is going to publicly disclose which portal sells the most copies of their game. They are probably under an NDA that prevents this. But you may get someone to send you a private message with some guidance. --James From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Joe Schultz Sent: Wednesday, February 25, 2009 9:11 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Revenue from different portals http://www.google.com/search? &ie=UTF-8&oe=UTF-8&q=casual+game+sales (1st link) On Feb 25, 2009, at 21:50h, Santiago Burbano wrote: -------------- next part -------------- An HTML attachment was scrubbed... URL: