[casual_games] DRM GameShield vs Digital River

James Gwertzman james at popcap.com
Tue Jan 20 20:06:47 EST 2009

We used Yummy here in Shanghai to build a DRM wrapper for PopCap’s games distributed via partners in Asia, and we were quite happy with it. It was incredibly flexible – we built a completely custom UI experience (based on our own home-grown DRM that we use in the US), leveraging the Yummy technology “under the hood” to securely wrap all the files and protect against unauthorized use. We have found Yummy to be very secure, and we have been able to leverage their web-based interface to their authentication server to build a custom “portal” for our partners that they can use to request new serial numbers to sell and that we can use to monitor sales in real-time.

We also found Yummy to be very helpful during development, answering our questions promptly.


James Gwertzman

Vice President, Asia/Pacific

PopCap Games, Inc.

direct (US): +1-206-256-4210

mobile (China): +86 -13641892319

From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Katelyn Friedson
Sent: Wednesday, January 21, 2009 3:17 AM
To: Casual_Games at igda.org
Subject: [casual_games] DRM GameShield vs Digital River

Anyone know which DRM solution has the most flexibility and best protection?

Yummy Interactive’s GameShield seems pricier, and I wanted to know if it was a better solution.

Any insight would help.

Katelyn Friedson


Email: katelyn.friedson at flycell.com <mailto:katelyn.friedson at flycell.com>

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