From universedave at gmail.com Tue Jun 2 02:36:22 2009 From: universedave at gmail.com (Dave Rohrl) Date: Mon, 1 Jun 2009 23:36:22 -0700 Subject: [casual_games] Last call for June meeting attendees Message-ID: <91a814620906012336hb14162fwde26e6183283c9ca@mail.gmail.com> If you would like to dial into to the June meeting of the IGDA Casual SIG Steering Committee, please email me off-list as soon as possible. We need to make final conference call arrangements. The meeting is from 10-10:30 (approximately) Thursday June 6. -------------- next part -------------- An HTML attachment was scrubbed... URL: From rex at popcap.com Tue Jun 2 03:32:12 2009 From: rex at popcap.com (Rex Sikora) Date: Tue, 2 Jun 2009 00:32:12 -0700 Subject: [casual_games] Last call for June meeting attendees In-Reply-To: <91a814620906012336hb14162fwde26e6183283c9ca@mail.gmail.com> References: <91a814620906012336hb14162fwde26e6183283c9ca@mail.gmail.com> Message-ID: <1E31A6B42974B14BA1DF9D2D8F8A6E180579B75F@sea-ex01.internal.popcap.com> June 6th is a Saturday, so I take it you mean the 4th. From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Dave Rohrl Sent: Monday, June 01, 2009 11:36 PM To: IGDA Casual Games SIG Mailing List Subject: [casual_games] Last call for June meeting attendees If you would like to dial into to the June meeting of the IGDA Casual SIG Steering Committee, please email me off-list as soon as possible. We need to make final conference call arrangements. The meeting is from 10-10:30 (approximately) Thursday June 6. -------------- next part -------------- An HTML attachment was scrubbed... URL: From universedave at gmail.com Wed Jun 3 11:27:51 2009 From: universedave at gmail.com (Dave Rohrl) Date: Wed, 3 Jun 2009 08:27:51 -0700 Subject: [casual_games] Last call for June meeting attendees In-Reply-To: <1E31A6B42974B14BA1DF9D2D8F8A6E180579B75F@sea-ex01.internal.popcap.com> References: <91a814620906012336hb14162fwde26e6183283c9ca@mail.gmail.com> <1E31A6B42974B14BA1DF9D2D8F8A6E180579B75F@sea-ex01.internal.popcap.com> Message-ID: <91a814620906030827y6d176d06p4ed902114fc823b4@mail.gmail.com> Heh. I appear to have failed calendar. Yup, it's Thursday June 4. On Tue, Jun 2, 2009 at 12:32 AM, Rex Sikora wrote: > June 6th is a Saturday, so I take it you mean the 4th. > > > > *From:* casual_games-bounces at igda.org [mailto: > casual_games-bounces at igda.org] *On Behalf Of *Dave Rohrl > *Sent:* Monday, June 01, 2009 11:36 PM > *To:* IGDA Casual Games SIG Mailing List > *Subject:* [casual_games] Last call for June meeting attendees > > > > If you would like to dial into to the June meeting of the IGDA Casual SIG > Steering Committee, please email me off-list as soon as possible. We need > to make final conference call arrangements. The meeting is from 10-10:30 > (approximately) Thursday June 6. > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From jose_marin2 at yahoo.com.br Mon Jun 15 14:37:53 2009 From: jose_marin2 at yahoo.com.br (Jose Marin) Date: Mon, 15 Jun 2009 11:37:53 -0700 (PDT) Subject: [casual_games] Other Independent Game Developer lists Message-ID: <913917.15381.qm@web36705.mail.mud.yahoo.com> Hi, Is ther other more active?Independent Game Developer lists? Thanks Veja quais s?o os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com From achaves at ecuaserver.net Mon Jun 15 17:22:22 2009 From: achaves at ecuaserver.net (Alfredo Chaves) Date: Mon, 15 Jun 2009 16:22:22 -0500 Subject: [casual_games] Other Independent Game Developer lists In-Reply-To: <913917.15381.qm@web36705.mail.mud.yahoo.com> References: <913917.15381.qm@web36705.mail.mud.yahoo.com> Message-ID: <003e01c9edff$65d60ce0$318226a0$@net> Jose, If you are interested in Independent Developers you might want to take a look at the Indie Games SIG Mailing List at http://four.pairlist.net/mailman/listinfo/indies This Casual Games mailing list is just as active as us users make it ;) Cheers -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Jose Marin Sent: June-15-09 1:38 PM To: casual_games at igda.org Subject: [casual_games] Other Independent Game Developer lists Hi, Is ther other more active?Independent Game Developer lists? Thanks Veja quais s?o os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From jose_marin2 at yahoo.com.br Tue Jun 16 08:06:17 2009 From: jose_marin2 at yahoo.com.br (Jose Marin) Date: Tue, 16 Jun 2009 05:06:17 -0700 (PDT) Subject: [casual_games] Res: Other Independent Game Developer lists In-Reply-To: <003e01c9edff$65d60ce0$318226a0$@net> References: <913917.15381.qm@web36705.mail.mud.yahoo.com> <003e01c9edff$65d60ce0$318226a0$@net> Message-ID: <803900.53415.qm@web36702.mail.mud.yahoo.com> Thanks, Alfredo! ----- Mensagem original ---- De: Alfredo Chaves Para: IGDA Casual Games SIG Mailing List Enviadas: Segunda-feira, 15 de Junho de 2009 18:22:22 Assunto: Re: [casual_games] Other Independent Game Developer lists Jose, If you are interested in Independent Developers you might want to take a look at the Indie Games SIG Mailing List at http://four.pairlist.net/mailman/listinfo/indies This Casual Games mailing list is just as active as us users make it ;) Cheers -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Jose Marin Sent: June-15-09 1:38 PM To: casual_games at igda.org Subject: [casual_games] Other Independent Game Developer lists Hi, Is ther other more active?Independent Game Developer lists? Thanks ? ? ? Veja quais s?o os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ Veja quais s?o os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com From oscar.oscar.oscar at gmail.com Wed Jun 17 10:46:08 2009 From: oscar.oscar.oscar at gmail.com (oscar is oscar) Date: Wed, 17 Jun 2009 10:46:08 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Message-ID: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar -------------- next part -------------- An HTML attachment was scrubbed... URL: From anando at lakshyadigital.com Wed Jun 17 11:25:13 2009 From: anando at lakshyadigital.com (Anando Banerjee) Date: Wed, 17 Jun 2009 20:55:13 +0530 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <0MKpCa-1MGwxY0bV0-000cuW@mrelay.perfora.net> My name is Anando Banerjee, and I handle production at a game art outsourcing studio. I joined this list because I like to keep myself updated on what's happening in different segments of the game industry. Anando _____ From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of oscar is oscar Sent: Wednesday, June 17, 2009 8:16 PM To: IGDA Casual Games SIG Mailing List Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar -------------- next part -------------- An HTML attachment was scrubbed... URL: From tom at unity3d.com Wed Jun 17 11:40:00 2009 From: tom at unity3d.com (Tom Higgins) Date: Wed, 17 Jun 2009 08:40:00 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <778533A7-155B-4C75-8403-BD18A0CC4E5A@unity3d.com> Oscar, > Hey guys, maybe its just me but this discussion list has been idle > for a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who > is looking for new associates in the industry. I also have interests > in utilizing games for social purposes. Ok, but I'm almost always in lurk mode here but you asked so... :) Hi, my name is Tom Higgins I joined this list because I work at Unity Technologies and want to hear about the problems, issues and needs of the casual games development crowd (and stay current on other related information not specific to tool choices). Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com ... From Lennard at RustyAxe.com Wed Jun 17 12:00:54 2009 From: Lennard at RustyAxe.com (Lennard Feddersen) Date: Wed, 17 Jun 2009 09:00:54 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <4A391336.3090604@RustyAxe.com> I'm still lurking! Lennard Feddersen, designing and programming my own games in my basement here at Rusty Axe Games. Currently working on Real Estate Empire 2. Peace, Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for > a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From benblewis at gmail.com Wed Jun 17 11:53:25 2009 From: benblewis at gmail.com (Ben Lewis) Date: Wed, 17 Jun 2009 10:53:25 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi, my name is Ben Lewis. I joined this list because I'm a former producer and marketing guy from the casual space and am currently the research director for a nonprofit using video game curricula to teach kids digital media skills. I remember the days in '06 when this mailing list had lively discussions every day. What happened? Everyone too busy making iPhone games? :p -Ben On Wed, Jun 17, 2009 at 9:46 AM, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From alex.ionescu at eprize.com Wed Jun 17 11:54:41 2009 From: alex.ionescu at eprize.com (Alex Ionescu) Date: Wed, 17 Jun 2009 11:54:41 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <778533A7-155B-4C75-8403-BD18A0CC4E5A@unity3d.com> Message-ID: Hello, I am Alex Ionescu, and I joined this list because I develop advergames at ePrize and teach game development with Flash/Torque/Unity/Unreal at International Academy of Design & Technology - Detroit. I appreciate the level of expertise shared by members of the list, and keeping up with issues that colleagues encounter at other companies (encryption, quality of life, funding, etc). Thanks, Alex ePrize LLC On 6/17/09 11:40 AM, "Tom Higgins" wrote: > Oscar, > >> Hey guys, maybe its just me but this discussion list has been idle >> for a while.... >> >> Let's all just say "Hi, my name is _____________ I joined this list >> because ______________." >> >> Hi, my name is Oscar, I joined this list because I'm a designer who >> is looking for new associates in the industry. I also have interests >> in utilizing games for social purposes. > > Ok, but I'm almost always in lurk mode here but you asked so... :) > > > Hi, my name is Tom Higgins I joined this list because I work at Unity > Technologies and want to hear about the problems, issues and needs of > the casual games development crowd (and stay current on other related > information not specific to tool choices). > > > Cheers, > Tom > > ... > > Tom Higgins > Product Evangelist > Unity Technologies ApS > http://unity3d.com > > ... > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From wessmaniac at gmail.com Wed Jun 17 11:47:34 2009 From: wessmaniac at gmail.com (David Wessman) Date: Wed, 17 Jun 2009 08:47:34 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <8a8b05100906170847s6a3c7a8t22e8cfe27eafad15@mail.gmail.com> Hi, my name is David Wessman. I joined this list because I try to stay up to date with various aspects of the game industry, (which I worked in for 17 years.) I am now teaching game design and development. David Wessman Professor of Game Studies University of Advancing Technology, Tempe, AZ -------------- next part -------------- An HTML attachment was scrubbed... URL: From jwong at oogalabs.com Wed Jun 17 11:50:01 2009 From: jwong at oogalabs.com (Jon Wong) Date: Wed, 17 Jun 2009 08:50:01 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: hi, my name is jon and we just launched a new social casual game company called www.Wonderhill.com On Wed, Jun 17, 2009 at 7:46 AM, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -- jon wong, talent czar www.oogalabs.com c:415.990.1387 Another Ooga Launch! WonderHill!! http://www.techcrunch.com/2009/05/06/no-mob-wars-here-wonderhill-nabs-7-million-to-build-wholesome-casual-games/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From jesper at soupgames.net Wed Jun 17 12:15:33 2009 From: jesper at soupgames.net (Jesper Juul) Date: Wed, 17 Jun 2009 12:15:33 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <7b3b2fec0906170915v524c1a6rd7f38e9bc1b20c5@mail.gmail.com> My name is Jesper Juul, I work at the GAMBIT lab at MIT. I joined this list because I am interested in video game theory and video game design. And because I occasionally work as a game developer. -Jesper On Wed, Jun 17, 2009 at 10:46, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From aaron at tandemgames.com Wed Jun 17 12:26:47 2009 From: aaron at tandemgames.com (Aaron Murray) Date: Wed, 17 Jun 2009 11:26:47 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <7b3b2fec0906170915v524c1a6rd7f38e9bc1b20c5@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7b3b2fec0906170915v524c1a6rd7f38e9bc1b20c5@mail.gmail.com> Message-ID: <3129a3da0906170926q24a5eb44mcb0592709e8ee09e@mail.gmail.com> My name is Aaron Murray and I am the owner of Tandem Games. I joined this list because we're making Casual Games, including one that should come out on the major portals next month. On Wed, Jun 17, 2009 at 11:15 AM, Jesper Juul wrote: > My name is Jesper Juul, I work at the GAMBIT lab at MIT. I joined this list > because I am interested in video game theory and video game design. And > because I occasionally work as a game developer. > > -Jesper > > On Wed, Jun 17, 2009 at 10:46, oscar is oscar > wrote: > >> Hey guys, maybe its just me but this discussion list has been idle for a >> while.... >> >> Let's all just say "Hi, my name is _____________ I joined this list >> because ______________." >> >> Hi, my name is Oscar, I joined this list because I'm a designer who is >> looking for new associates in the industry. I also have interests in >> utilizing games for social purposes. >> >> Oscar >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -- Aaron Murray Technical Director, Founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com "Fun for All. All for Fun." -------------- next part -------------- An HTML attachment was scrubbed... URL: From jol at yamago.net Wed Jun 17 12:32:08 2009 From: jol at yamago.net (Sandrine) Date: Wed, 17 Jun 2009 18:32:08 +0200 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <3129a3da0906170926q24a5eb44mcb0592709e8ee09e@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7b3b2fec0906170915v524c1a6rd7f38e9bc1b20c5@mail.gmail.com> <3129a3da0906170926q24a5eb44mcb0592709e8ee09e@mail.gmail.com> Message-ID: <4A391A88.8050704@yamago.net> Hi everybody :) My name is Sandrine and I'm Game Producer and occasionally Game Designer at Yamago, a French game production studio. I joined this list because we're making advergames and casual games. -Sandrine Aaron Murray a ?crit : > My name is Aaron Murray and I am the owner of Tandem Games. I joined > this list because we're making Casual Games, including one that should > come out on the major portals next month. > > On Wed, Jun 17, 2009 at 11:15 AM, Jesper Juul > wrote: > > My name is Jesper Juul, I work at the GAMBIT lab at MIT. I joined > this list because I am interested in video game theory and video > game design. And because I occasionally work as a game developer. > > -Jesper > > On Wed, Jun 17, 2009 at 10:46, oscar is oscar > > > wrote: > > Hey guys, maybe its just me but this discussion list has been > idle for a while.... > > Let's all just say "Hi, my name is _____________ I joined this > list because ______________." > > Hi, my name is Oscar, I joined this list because I'm a > designer who is looking for new associates in the industry. I > also have interests in utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > > -- > Aaron Murray > Technical Director, Founder > Tandem Games > www.TandemGames.com > www.DomainOfHeroes.com > "Fun for All. All for Fun." > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andres at bakno.com Wed Jun 17 12:37:04 2009 From: andres at bakno.com (Andres Martinez) Date: Wed, 17 Jun 2009 12:37:04 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> Hi, my name is Andres Martinez I joined this list because I wanted to stay informed about the casual gaming industry in general. Regards, Andres Martinez www.baKno.com On Jun 17, 2009, at 10:46 AM, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle > for a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who > is looking for new associates in the industry. I also have interests > in utilizing games for social purposes. > > Oscar > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From trebconnell at gmail.com Wed Jun 17 12:48:45 2009 From: trebconnell at gmail.com (Treb Connell) Date: Wed, 17 Jun 2009 09:48:45 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> Message-ID: Hi, my name is Treb Connell. I'm a student, and I joined the list to stay informed. On Wed, Jun 17, 2009 at 9:37 AM, Andres Martinez wrote: > Hi, my name is Andres Martinez I joined this list because I wanted to stay > informed about the casual gaming industry in general. > > Regards, > Andres Martinez > www.baKno.com > > > On Jun 17, 2009, at 10:46 AM, oscar is oscar wrote: > > Hey guys, maybe its just me but this discussion list has been idle for a >> while.... >> >> Let's all just say "Hi, my name is _____________ I joined this list >> because ______________." >> >> Hi, my name is Oscar, I joined this list because I'm a designer who is >> looking for new associates in the industry. I also have interests in >> utilizing games for social purposes. >> >> Oscar >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tristin at gmail.com Wed Jun 17 12:52:09 2009 From: tristin at gmail.com (Tristin Hightower) Date: Wed, 17 Jun 2009 12:52:09 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <4044d0220906170952k318b3468mde8215556ea22376@mail.gmail.com> Hi, my name is Tristin. I joined this list a few years ago when I was working as a community manager and doing marketing for a casual game portal. I stay subscribed because I am interested in casual games -- especially since they seem to be all I have time to play anymore. :( -------------- next part -------------- An HTML attachment was scrubbed... URL: From sprice at textuality.org Wed Jun 17 12:52:30 2009 From: sprice at textuality.org (Scott Price) Date: Wed, 17 Jun 2009 12:52:30 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> Message-ID: <1111669d0906170952n13ad03bcy226f81acf6003b5@mail.gmail.com> Hi, my name is Scott Price. I joined this list in '06 when I was doing QA, IT, and then project management for Gamelab. Now I'm a Producer working with the Institute of Play and Gamestar Mechanic and am on the list to keep in touch with casual games and contribute where I can. --Scott On Wed, Jun 17, 2009 at 12:48 PM, Treb Connell wrote: > Hi, my name is Treb Connell. I'm a student, and I joined the list to stay > informed. > > > On Wed, Jun 17, 2009 at 9:37 AM, Andres Martinez wrote: > >> Hi, my name is Andres Martinez I joined this list because I wanted to stay >> informed about the casual gaming industry in general. >> >> Regards, >> Andres Martinez >> www.baKno.com >> >> >> On Jun 17, 2009, at 10:46 AM, oscar is oscar wrote: >> >> Hey guys, maybe its just me but this discussion list has been idle for a >>> while.... >>> >>> Let's all just say "Hi, my name is _____________ I joined this list >>> because ______________." >>> >>> Hi, my name is Oscar, I joined this list because I'm a designer who is >>> looking for new associates in the industry. I also have interests in >>> utilizing games for social purposes. >>> >>> Oscar >>> _______________________________________________ >>> Casual_Games mailing list >>> Casual_Games at igda.org >>> http://www.igda.org/casual-subscribe >>> Archive: http://www.igda.org/casual-subscribe >>> Archive Search: >>> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >>> List FAQ: >>> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >>> >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From corvus.elrod at zakelro.com Wed Jun 17 12:46:18 2009 From: corvus.elrod at zakelro.com (Corvus Elrod) Date: Wed, 17 Jun 2009 09:46:18 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> Message-ID: Heyo! Corvus Elrod here. I joined this list because not only am I endlessly fascinated with the definitions of "casual game" and how it pertains to game design in the industry at large, most of my actual income comes from working with casual game studios. -- Corvus Elrod, Zakelro Story Studio Studio: www.zakelro.com, Blog: corvus.zakelro.com www.linkedin.com/in/corvuse, twitter.com/CorvusE On Wed, Jun 17, 2009 at 9:37 AM, Andres Martinez wrote: > Hi, my name is Andres Martinez I joined this list because I wanted to stay > informed about the casual gaming industry in general. > > Regards, > Andres Martinez > www.baKno.com > > > On Jun 17, 2009, at 10:46 AM, oscar is oscar wrote: > > Hey guys, maybe its just me but this discussion list has been idle for a >> while.... >> >> Let's all just say "Hi, my name is _____________ I joined this list >> because ______________." >> >> Hi, my name is Oscar, I joined this list because I'm a designer who is >> looking for new associates in the industry. I also have interests in >> utilizing games for social purposes. >> >> Oscar >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ella at remodestudios.com Wed Jun 17 12:38:42 2009 From: ella at remodestudios.com (Ella Romanos) Date: Wed, 17 Jun 2009 17:38:42 +0100 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <3129a3da0906170926q24a5eb44mcb0592709e8ee09e@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7b3b2fec0906170915v524c1a6rd7f38e9bc1b20c5@mail.gmail.com> <3129a3da0906170926q24a5eb44mcb0592709e8ee09e@mail.gmail.com> Message-ID: My name is Ella Romanos and I am one of the owners, and the Managing Director of Remode. I joined the list because we make casual games as well as simulations/serious games, and are currently working on a casual title that will be out in a few months. Ella Romanos MANAGING DIRECTOR t. +44 (0) 7971 252 433 e. ella at remodestudios.com //////////////////////////////////////////////////////// Remode Ltd . Tamar Science Park . 1 Davy Road Derriford . Plymouth . Devon . PL6 8BX . UK w. www.remodestudios.com e. info at remodestudios.com t. +44 (0) 1752 764 244 On 17 Jun 2009, at 17:26, Aaron Murray wrote: > My name is Aaron Murray and I am the owner of Tandem Games. I joined > this list because we're making Casual Games, including one that > should come out on the major portals next month. > > On Wed, Jun 17, 2009 at 11:15 AM, Jesper Juul > wrote: > My name is Jesper Juul, I work at the GAMBIT lab at MIT. I joined > this list because I am interested in video game theory and video > game design. And because I occasionally work as a game developer. > > -Jesper > > On Wed, Jun 17, 2009 at 10:46, oscar is oscar > wrote: > Hey guys, maybe its just me but this discussion list has been idle > for a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who > is looking for new associates in the industry. I also have interests > in utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > > -- > Aaron Murray > Technical Director, Founder > Tandem Games > www.TandemGames.com > www.DomainOfHeroes.com > "Fun for All. All for Fun." > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From miyukijane at gmail.com Wed Jun 17 12:54:57 2009 From: miyukijane at gmail.com (Jane Pinckard) Date: Wed, 17 Jun 2009 09:54:57 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> Message-ID: <8f983c350906170954o20cbcf64y285680e806d333e9@mail.gmail.com> Hi, I'm Jane Pinckard and I work in biz dev for Foundation 9, a large independent game developer with 8 studios. I joined the list to stay on top of current trends and issues in casual games, and to meet other folks interested in the same areas. -Jane -------------- next part -------------- An HTML attachment was scrubbed... URL: From hal at finitearts.com Wed Jun 17 13:09:36 2009 From: hal at finitearts.com (Hal Barwood) Date: Wed, 17 Jun 2009 10:09:36 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <1111669d0906170952n13ad03bcy226f81acf6003b5@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> <1111669d0906170952n13ad03bcy226f81acf6003b5@mail.gmail.com> Message-ID: <4A392350.4010205@finitearts.com> Cheers, everyone: my name is Hal Barwood. I'm a freelance designer and writer. I joined up because I love casual games, sometimes build them, and now and then work for casual game studios. Just because it's been quiet around here lately, that doesn't mean it always is. Scott Price wrote: > Hi, my name is Scott Price. I joined this list in '06 when I was doing > QA, IT, and then project management for Gamelab. Now I'm a Producer > working with the Institute of Play and Gamestar Mechanic and am on the > list to keep in touch with casual games and contribute where I can. > > --Scott > > On Wed, Jun 17, 2009 at 12:48 PM, Treb Connell > wrote: > > Hi, my name is Treb Connell. I'm a student, and I joined the list > to stay informed. > > > On Wed, Jun 17, 2009 at 9:37 AM, Andres Martinez > wrote: > > Hi, my name is Andres Martinez I joined this list because I > wanted to stay informed about the casual gaming industry in general. > > Regards, > Andres Martinez > www.baKno.com > > > On Jun 17, 2009, at 10:46 AM, oscar is oscar wrote: > > Hey guys, maybe its just me but this discussion list has > been idle for a while.... > > Let's all just say "Hi, my name is _____________ I joined > this list because ______________." > > Hi, my name is Oscar, I joined this list because I'm a > designer who is looking for new associates in the industry. > I also have interests in utilizing games for social purposes. > > Oscar > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From fxpimp at gmail.com Wed Jun 17 13:33:45 2009 From: fxpimp at gmail.com (J R) Date: Wed, 17 Jun 2009 10:33:45 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <8f983c350906170954o20cbcf64y285680e806d333e9@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> <8f983c350906170954o20cbcf64y285680e806d333e9@mail.gmail.com> Message-ID: Hello my name is Juan Rubio. I am a freelance Technical Director, Technical Artist, and Trainer for Visual FX/Game markets. My last projects were "The Watchmen" film and I just finished doing look dev/lighting on a Cinematic/Trailer for EA. Currently hoping and awaiting to hear about a staff position being a full-time trainer for overseas outsourcing. Otherwise im looking for work/projects. Im here because I have an interest in the Casual Games field and I write my own projects while in between projects and when its not a conflict of interest. Ive only had time to release a political iPhone game(using Unity) but hopefully will have more time in the future. Spassibo, Juan On Wed, Jun 17, 2009 at 9:54 AM, Jane Pinckard wrote: > Hi, I'm Jane Pinckard and I work in biz dev for Foundation 9, a large > independent game developer with 8 studios. I joined the list to stay on top > of current trends and issues in casual games, and to meet other folks > interested in the same areas. > > -Jane > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > From iestyn at gmail.com Wed Jun 17 13:56:43 2009 From: iestyn at gmail.com (Iestyn Lloyd) Date: Wed, 17 Jun 2009 18:56:43 +0100 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi, My name is Iestyn Lloyd, and I joined this list because I make Flash games and applications, and I'm interested in where the casual game market is going. I mainly work for Littleloud, producing work for BBC, Channel 4, and Paramount. Recently we won a BAFTA for the Bow Street Runner game we made for Channel 4. More info on my site: http://iestyn.net and http://www.littleloud.com Cheers, iestyn On Wed, Jun 17, 2009 at 3:46 PM, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From golergka at gmail.com Wed Jun 17 13:55:20 2009 From: golergka at gmail.com (Maxim Jankov) Date: Wed, 17 Jun 2009 21:55:20 +0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <940db11d0906171055g29e3aa9s85de07b403ddf00d@mail.gmail.com> Hi! Max Yankov, gamedesigner with 2+ years of experince in F2P MMO. I joined this list because I wanted to know more about casual industry, and I'm still reading it because it is much better (and updated more often) than online SIG mailing list. On Wed, Jun 17, 2009 at 6:46 PM, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -- Max Yankov Game-designer -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at fugazo.com Wed Jun 17 13:36:11 2009 From: andrew at fugazo.com (Andrew Lum) Date: Wed, 17 Jun 2009 10:36:11 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <8f983c350906170954o20cbcf64y285680e806d333e9@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7A94CB28-BABF-448B-984F-F27A94EA89AF@bakno.com> <8f983c350906170954o20cbcf64y285680e806d333e9@mail.gmail.com> Message-ID: <004e01c9ef72$1e46dac0$5ad49040$@com> I'm Andrew Lum, the CEO of Fugazo, Inc. an independent casual game developer. We've released 6 titles so far: Fashion Fits, Cooking Academy, World Mosaics, Fishco, Cooking Academy 2, and Flower Paradise. I've joined this list to meet other folks in the casual games industry and stay current on hot topics in the space. Andrew Lum From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Jane Pinckard Sent: Wednesday, June 17, 2009 9:55 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hi, I'm Jane Pinckard and I work in biz dev for Foundation 9, a large independent game developer with 8 studios. I joined the list to stay on top of current trends and issues in casual games, and to meet other folks interested in the same areas. -Jane -------------- next part -------------- An HTML attachment was scrubbed... URL: From wade at largeanimal.com Wed Jun 17 14:08:05 2009 From: wade at largeanimal.com (Wade Tinney) Date: Wed, 17 Jun 2009 14:08:05 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <090a01c9ef76$903854c0$b0a8fe40$@com> My name is Wade Tinney and I'm the CEO of Large Animal Games, a one-time casual downloadable game developer turned social games publisher/developer. We are based in NYC and focused on applying the virtual goods model to social network games. In fact, we just released the beta of our new fashion-themed social game on Facebook. I encourage you all to help us try to break it! http://tr.im/what2wear Cheers! Wade Tinney CEO, Large Animal Games http://www.largeanimal.com let's connect on twitter: @largeanimal On Wed, Jun 17, 2009 at 3:46 PM, oscar is oscar wrote: Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From darold.davis at gmail.com Wed Jun 17 15:12:01 2009 From: darold.davis at gmail.com (=?ISO-2022-JP?B?GyRCRTRNOhsoQg==?=) Date: Wed, 17 Jun 2009 15:12:01 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <3375380906171212o125d4700x44446f2c4ab4cba8@mail.gmail.com> Hello, my name is Darold, I joined this list to network with other design professionals, learn and apply new methods andfind advice. Currently a graduate student pursuing a MFA in Computer Arts-New Media at Academy of Art University. I'm interested in designing games and interactive art for therapeutic applications (cognitive, social, etc) Not sure if this is the appropriate arena for the following statement but I am seriously looking for design employment. If anyone is hiring or looking for an Artist / Designer, please tell me where to email my CV and a link to some Flash samples. Darold Computer Arts-New Media 2009/6/17 oscar is oscar > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From spacecousin at gmail.com Wed Jun 17 15:52:52 2009 From: spacecousin at gmail.com (W. James Steck II) Date: Wed, 17 Jun 2009 14:52:52 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: Message-ID: Hello, my name is Wes. I'm a composer, working primarily in radio, but beginning to branch into game music (which I've really enjoyed.) I joined this list last year to educate myself, try and soak up some of the expertise of the members and hopefully do some positive networking. Cheers, Wesley James www.JingleJackal.com From d.utian at unsw.edu.au Wed Jun 17 11:28:53 2009 From: d.utian at unsw.edu.au (Dean Utian) Date: Thu, 18 Jun 2009 01:28:53 +1000 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <47BE5C4BED19C24BA2224372DA4684BA2E9BF72D2F@INFPWEC001.ad.unsw.edu.au> Hi, I'm Dean Utian. I joined this list to ensure my email box never gets lonly and for me to have another pool of people to spam:) But seriously, I am interested in games. I teach multimedia at the University of New South Wales, Sydney, Australia and one of my courses explores the nature of games, particularly 3D. I'm also part of a UNSW games list/group and we meet occasionally to discuss and play games. Dean From rob at gamescafe.com Wed Jun 17 18:11:38 2009 From: rob at gamescafe.com (Rob Adams) Date: Wed, 17 Jun 2009 16:11:38 -0600 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: Message-ID: <4A396A1A.4090203@gamescafe.com> My name is Rob Adams and I am a Game Designer/Producer at GamesCafe.com a casual downloadable games developer. We recently developed released our #1 I.P. on the iphone; Sallys Spa and currently working on a couple new projects due out later this summer. We are based in Calgary, Alberta Canada and for those who have not visited the great white north ... no we live in houses not igloos :) Thanks, Rob Adams Producer/Game Designer #102, 885 - 42nd Ave SE Calgary, AB T2G1Y8 Canada rob at gamescafe.com www.GamesCafe.com Alex Ionescu wrote: > Hello, > > I am Alex Ionescu, and I joined this list because I develop advergames at > ePrize and teach game development with Flash/Torque/Unity/Unreal at > International Academy of Design & Technology - Detroit. > > I appreciate the level of expertise shared by members of the list, and > keeping up with issues that colleagues encounter at other companies > (encryption, quality of life, funding, etc). > > Thanks, > Alex > ePrize LLC > > On 6/17/09 11:40 AM, "Tom Higgins" wrote: > > >> Oscar, >> >> >>> Hey guys, maybe its just me but this discussion list has been idle >>> for a while.... >>> >>> Let's all just say "Hi, my name is _____________ I joined this list >>> because ______________." >>> >>> Hi, my name is Oscar, I joined this list because I'm a designer who >>> is looking for new associates in the industry. I also have interests >>> in utilizing games for social purposes. >>> >> Ok, but I'm almost always in lurk mode here but you asked so... :) >> >> >> Hi, my name is Tom Higgins I joined this list because I work at Unity >> Technologies and want to hear about the problems, issues and needs of >> the casual games development crowd (and stay current on other related >> information not specific to tool choices). >> >> >> Cheers, >> Tom >> >> ... >> >> Tom Higgins >> Product Evangelist >> Unity Technologies ApS >> http://unity3d.com >> >> ... >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -- Rob Adams Producer/Game Designer #102, 885 - 42nd Ave SE Calgary, AB T2G1Y8 Canada rob at gamescafe.com www.GamesCafe.com From gtompark at gmail.com Wed Jun 17 18:30:12 2009 From: gtompark at gmail.com (Tom Park) Date: Wed, 17 Jun 2009 15:30:12 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <47BE5C4BED19C24BA2224372DA4684BA2E9BF72D2F@INFPWEC001.ad.unsw.edu.au> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <47BE5C4BED19C24BA2224372DA4684BA2E9BF72D2F@INFPWEC001.ad.unsw.edu.au> Message-ID: <46ecb9a60906171530o61ec3d86q8f07a15a8d96a62e@mail.gmail.com> Hi, my name is __*[1]*________ I joined this list because __*[2]*_________. [1] Tom [2] Jessica says Casual Games are the Center of the Universe. Actually, i started lurking on the list some yrs ago because there's significant overlap between casual games and mobile games. Also because the IGDA Mobile Games SIG mail list died, deader than than a goth party, after the moderator tried to make us all move to the igda forums instead of using the mail list. --t www.linkedin.com/in/tompark -------------- next part -------------- An HTML attachment was scrubbed... URL: From achaves at ecuaserver.net Wed Jun 17 18:51:16 2009 From: achaves at ecuaserver.net (Alfredo Chaves) Date: Wed, 17 Jun 2009 17:51:16 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <47BE5C4BED19C24BA2224372DA4684BA2E9BF72D2F@INFPWEC001.ad.unsw.edu.au> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <47BE5C4BED19C24BA2224372DA4684BA2E9BF72D2F@INFPWEC001.ad.unsw.edu.au> Message-ID: <009501c9ef9e$20fb6f70$62f24e50$@net> Hi, my name is Alfredo Chaves, founder of Blue Lizard Games, a casual games studio (PC/Mac/DS/Wii) based in Montreal, Canada and Quito, Ecuador. I joined the group a while back to get into this side of the gaming industry and now I am co-responsible of managing this mailing list (ninja style, really really ninja style...) Nice one, Oscar ;) From chrisd at plaidworld.com Wed Jun 17 18:26:31 2009 From: chrisd at plaidworld.com (Chris Dillman) Date: Wed, 17 Jun 2009 17:26:31 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: Message-ID: Hi My name is Chris Dillman, I own Plaid World Studios http://www.plaidworld.com We are located up in St. Cloud, MN, USA. We make casual games. I also make a cross-platform 2D (3D) game engine called BANG2D that currently runs on iPhone, Wii, Mac, Win, Linux. Script once run anywhere! :) -- Plaid World Studios http://www.plaidworld.com From idegila at gmail.com Wed Jun 17 20:37:08 2009 From: idegila at gmail.com (Satya Hody) Date: Thu, 18 Jun 2009 07:37:08 +0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi all, my name is Satya, i'm working at Menara Games based in Indonesia as artist / game designer, been around 2 years lurking here, a great place. I joined around the time we're doing our very first project at Menara, to learn more about the industry. Check our latest (not so casual) published project for iphone: http://defenderchronicles.com/ Satya From viliamjr at gmail.com Wed Jun 17 21:41:40 2009 From: viliamjr at gmail.com (Viliam) Date: Wed, 17 Jun 2009 22:41:40 -0300 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: player->setVisible(true); // :-) Hi folks! My name is Viliam Dias I joined this list because I'm a developer interested in game design. Regards, -- Viliam On Wed, Jun 17, 2009 at 9:37 PM, Satya Hody wrote: > Hi all, my name is Satya, i'm working at Menara Games based in > Indonesia as artist / game designer, been around 2 years lurking here, > a great place. I joined around the time we're doing our very first > project at Menara, to learn more about the industry. > > Check our latest (not so casual) published project for iphone: > http://defenderchronicles.com/ > > > Satya > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From wchan at adobe.com Wed Jun 17 20:41:52 2009 From: wchan at adobe.com (Wilson Chan) Date: Wed, 17 Jun 2009 17:41:52 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi there, I'm Wilson, and I am a researcher at Adobe. I joined the list to stay current with the trends/needs/issues around casual games. Cheers, Wilson From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of oscar is oscar Sent: Wednesday, June 17, 2009 7:46 AM To: IGDA Casual Games SIG Mailing List Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar -------------- next part -------------- An HTML attachment was scrubbed... URL: From austin at pettomato.com Wed Jun 17 22:55:14 2009 From: austin at pettomato.com (Austin Haas) Date: Wed, 17 Jun 2009 19:55:14 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <20090618025513.GA4865@chobi.chicago> Hi, my name is Austin Haas. Five years ago, my wife and I started Pet Tomato, Inc. to develop Flash games on a work-for-hire basis. Currently, we are pursuing other revenue models in the independent/online space. I joined this list to keep current, participate in discussions, and to possibly make some industry contacts. -austin -- Austin Haas Pet Tomato, Inc. http://pettomato.com On Wed Jun 17 10:46 , oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From benblewis at gmail.com Wed Jun 17 23:20:59 2009 From: benblewis at gmail.com (Ben Lewis) Date: Wed, 17 Jun 2009 22:20:59 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <20090618025513.GA4865@chobi.chicago> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <20090618025513.GA4865@chobi.chicago> Message-ID: Woohoo, Pet Tomato! I love your games! Puzzle Farter is hilarious. Been trying to beat the new levels for weeks. -Ben On Wed, Jun 17, 2009 at 9:55 PM, Austin Haas wrote: > > Hi, my name is Austin Haas. Five years ago, my wife and I started Pet > Tomato, Inc. to develop Flash games on a work-for-hire basis. Currently, we > are pursuing other revenue models in the independent/online space. > > I joined this list to keep current, participate in discussions, and to > possibly make some industry contacts. > > -austin > > -- > Austin Haas > Pet Tomato, Inc. > http://pettomato.com > > On Wed Jun 17 10:46 , oscar is oscar wrote: > > Hey guys, maybe its just me but this discussion list has been idle for a > > while.... > > > > Let's all just say "Hi, my name is _____________ I joined this list > because > > ______________." > > > > Hi, my name is Oscar, I joined this list because I'm a designer who is > > looking for new associates in the industry. I also have interests in > > utilizing games for social purposes. > > > > Oscar > > > _______________________________________________ > > Casual_Games mailing list > > Casual_Games at igda.org > > http://www.igda.org/casual-subscribe > > Archive: http://www.igda.org/casual-subscribe > > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From natalia at alawar.com Thu Jun 18 00:45:49 2009 From: natalia at alawar.com (Natalia A. Postnikova) Date: Thu, 18 Jun 2009 11:45:49 +0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <676329BBCE8CA04480366BE5A11868A145B30DCDEA@ad-srv-01.alawar.local> Hi, my name is Natalia, working as marketing manager in Alawar Entertainment and I joined this list because I like to stay in touch with people from casual game industry. Best regards, Natalia Postnikova www.alawar.com Hey guys, maybe it's just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar -------------- next part -------------- An HTML attachment was scrubbed... URL: From JoelJ at nds.com Thu Jun 18 01:26:44 2009 From: JoelJ at nds.com (Johnson, Joel) Date: Thu, 18 Jun 2009 10:56:44 +0530 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <676329BBCE8CA04480366BE5A11868A145B30DCDEA@ad-srv-01.alawar.local> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <676329BBCE8CA04480366BE5A11868A145B30DCDEA@ad-srv-01.alawar.local> Message-ID: <31D41B8004AAE3489E14BFFCC33BD6AE1B53E76BC5@INMA1.in.nds.com> Hey everyone, My name is Joel.. I joined this list because I want to keep up-to-date with today's trends in casual gaming. That, and the fact that I figured it would save me time trawling through websites for the same info. :P Thanx, Joel. ________________________________ Hey guys, maybe it's just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar ________________________________ This e-mail is confidential, the property of NDS Ltd and intended for the addressee only. Any dissemination, copying or distribution of this message or any attachments by anyone other than the intended recipient is strictly prohibited. If you have received this message in error, please immediately notify the postmaster at nds.com and destroy the original message. Messages sent to and from NDS may be monitored. NDS cannot guarantee any message delivery method is secure or error-free. Information could be intercepted, corrupted, lost, destroyed, arrive late or incomplete, or contain viruses. We do not accept responsibility for any errors or omissions in this message and/or attachment that arise as a result of transmission. You should carry out your own virus checks before opening any attachment. Any views or opinions presented are solely those of the author and do not necessarily represent those of NDS. To protect the environment please do not print this e-mail unless necessary. NDS Limited Registered Office: One London Road, Staines,Middlesex TW18 4EX, United Kingdom. A company registered in England and Wales Registered no. 3080780 VAT no. GB 603 8808 40-00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From matthew at fordfam.com Thu Jun 18 00:07:36 2009 From: matthew at fordfam.com (Matthew Ford) Date: Thu, 18 Jun 2009 14:07:36 +1000 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <8a8b05100906170847s6a3c7a8t22e8cfe27eafad15@mail.gmail.com> Message-ID: <010001c9efca$51b0e6f0$f512b4d0$@com> Howdy, this is Matthew Ford. I worked at Atari and Microsoft Games/Xbox among others for about 15 years as a lead designer, producer, division director. Now I am an indie making weird little Flash games out of my home office in Australia. I am loving it! I joined this list a few years ago to get advice, and I someday hope to offer help to others. If you want to keep track of the project's progress, you can sign up for this Google Group: http://groups.google.com/group/taboo-snaps-announcements/subscribe or keep an eye on my blog: http://www.feedburner.com/fb/a/emailverifySubmit?feedId=1185153 &loc=en_US or track me on Facebook: http://www.facebook.com/pages/Taboo-Snaps/51119882856 or watch me on Twitter: http://twitter.com/taboosnaps -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Wed Jun 17 23:49:25 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Wed, 17 Jun 2009 20:49:25 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <4A39B945.1030603@designdirectdeliver.com> Hi, My name is Sheri Rubin (though some may remember me as Sheri Pocilujko). I run my own consulting and contracting business: Design, Direct, Deliver. I'm on this list because a) I was on the Online Games SIG when this one branched off and I decided to be on both lists (as well as like 8 other SIG lists) b) we all know that Casual Games is where it's at and I try and keep up with you guys and keep abreast of developments in this segment c) like Corvus, a lot of my clients are casual game developers who use me for temporary contract work doing production, testing, design, and a few other items here or there. Thanks for starting this Oscar! Sheri -- *Sheri Rubin* CEO/President *Design, Direct, Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From duncan at 3blokesstudios.com Thu Jun 18 03:03:56 2009 From: duncan at 3blokesstudios.com (Duncan Curtis) Date: Thu, 18 Jun 2009 17:03:56 +1000 Subject: [casual_games] Casual_Games Digest, Vol 51, Issue 2 In-Reply-To: References: Message-ID: G'day list. I'm Duncan Curtis, Chief Executive Bloke and co-owner of 3 Blokes Studios. We are a casual games developer based in Brisbane, Australia. I'm on this list to keep up to date with casual games, networking and contributing to the industry. Cheers, Duncan --Forwarded Message Attachment-- From: viliamjr at gmail.com To: casual_games at igda.org Date: Wed, 17 Jun 2009 22:41:40 -0300 Subject: Re: [casual_games] Hey Everyone... Sound Off will ya? ^_^ player->setVisible(true); // :-) Hi folks! My name is Viliam Dias I joined this list because I'm a developer interested in game design. Regards, -- Viliam _________________________________________________________________ View photos of singles in your area Click Here http://dating.ninemsn.com.au/search/search.aspx?exec=go&tp=q&gc=2&tr=1&lage=18&uage=55&cl=14&sl=0&dist=50&po=1&do=2&trackingid=1046138&r2s=1&_t=773166090&_r=WLM_EndText -------------- next part -------------- An HTML attachment was scrubbed... URL: From rob at article19.com Thu Jun 18 02:32:46 2009 From: rob at article19.com (Robert Gordon) Date: Thu, 18 Jun 2009 02:32:46 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <010001c9efca$51b0e6f0$f512b4d0$@com> Message-ID: I?m Rob Gordon. I started The Article 19 Group 13 years ago in Montreal, Canada. We?re 100% devoted to the design & development of casual games for the browser / desktop, and recently launched our first title for the iPhone. We do a mix of work-for-hire gigs and internally developed ip. Our games include the Daily Jigsaw and Daily Diff at Shockwave.com as well as the Carrie the Caregiver series. I joined to connect with the industry, stay in touch, benefit from group knowledge and contribute to same. Nice to read all the bios! Best, r o b rob at article19.com www.article19.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From paul_steven at btinternet.com Thu Jun 18 03:48:12 2009 From: paul_steven at btinternet.com (Paul Steven) Date: Thu, 18 Jun 2009 08:48:12 +0100 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <778533A7-155B-4C75-8403-BD18A0CC4E5A@unity3d.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <778533A7-155B-4C75-8403-BD18A0CC4E5A@unity3d.com> Message-ID: <00d101c9efe9$21dd75f0$659861d0$@com> Hi, my name is Paul Steven and I run my own one man interactive media development company (http://www.mediakitchen.co.uk) creating mainly Flash games I joined this list to seek advice on game development issues, make contact with other game development companies and to keep an eye on what is happening in the casual games arena. Paul From rvladimiro at vortixgames.com Thu Jun 18 05:12:26 2009 From: rvladimiro at vortixgames.com (Ricardo Vladimiro) Date: Thu, 18 Jun 2009 10:12:26 +0100 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <262CFEC5DEE64A18A673733A03794713@Vlad> Hi all I think it's my first non-lurker action in this list, so kudos to the original poster. I'm Ricardo Vladimiro and I'm co-founder and co-owner (sounds fancy, but it's what you all know it is :) ) of Vortix Games Studios. I joined the list because of a thread one of my partners showed. We are currently working for the online market (whatever that may be) both self published IPs and contract and collaboration gigs. Nice meeting you all :) Vlad From richardw at softwrap.com Thu Jun 18 05:43:27 2009 From: richardw at softwrap.com (Richard Wienburg) Date: Thu, 18 Jun 2009 10:43:27 +0100 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi my name is Richard Wienburg and I operate a Digital Rights Management and Ecommerce company. I joined to assist with questions regarding DRM for PC games or software as well as any other general questions on marketing and selling online. All the best Richard Wienburg Senior Vice President - Operations Softwrap Limited +44 (0) 207 089 4118 richardw at softwrap.com www.softwrap.com From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of oscar is oscar Sent: 17 June 2009 15:46 To: IGDA Casual Games SIG Mailing List Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ ______________________________________________________________________ This email has been scanned by the MessageLabs Email Security System. For more information please visit http://www.messagelabs.com/email ______________________________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: From nicolaj.schweitz at gmail.com Thu Jun 18 07:11:05 2009 From: nicolaj.schweitz at gmail.com (Nicolaj Schweitz) Date: Thu, 18 Jun 2009 13:11:05 +0200 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> Hi, My name is Nicolaj Schweitz and I joined this list in relation to some preliminary research that I did for my master thesis on game design methodologies on different levels in the industry (starting with the term "Game Polish"). Unfortunately, I didn't get to post here, but got some really interesting responses on Game Design SIG, Indiegamer forum, Game Career Guide, Gamedev.net, and Quality Assurance SIG. Some of these was then confirmed and discussed in interviews and theory. I handed in my thesis last Wednesday the 10th, and I'm currently working on the great defence of it on Monday the 22nd after which I will polish off the thesis for the web and perhaps try to condense it into an article of some kind. Now I just realised that I'm in the middle of some of those evasive actions, reading mails, doing leisure surfing... dammit, not again :-) Looking forward to some interesting discussions when I'm done. Med venlig hilsen / Best Regards Nicolaj Schweitz 2009/6/18 Richard Wienburg : > Hi my name is Richard Wienburg and I operate a Digital Rights Management and > Ecommerce company. > > > > I joined to assist with questions regarding DRM for PC games or software as > well as any other general questions on marketing and selling online. > > > > All the best > > > > Richard Wienburg > > Senior Vice President ? Operations > > Softwrap Limited > > +44 (0) 207 089 4118 > > richardw at softwrap.com > > www.softwrap.com > > > > > > > > From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] > On Behalf Of oscar is oscar > Sent: 17 June 2009 15:46 > > To: IGDA Casual Games SIG Mailing List > Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > > > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > > ______________________________________________________________________ > This email has been scanned by the MessageLabs Email Security System. > For more information please visit http://www.messagelabs.com/email > ______________________________________________________________________ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > From legal at casual.ru Thu Jun 18 08:16:35 2009 From: legal at casual.ru (Sergey Avetikov) Date: Thu, 18 Jun 2009 16:16:35 +0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> Message-ID: <040e01c9f00e$9f9dd820$ded98860$@ru> Hi, my name is Sergei Avetikov, 31. I joined this list because I'm a lawyer in Moscow, Russia and works for gaming industry. Also I'm here because of my wife - she is for one of the well-known casual games company. :) That's why I prefer to be first-hand informed about this and that. Cheers, Sergei > > From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] > On Behalf Of oscar is oscar > Sent: 17 June 2009 15:46 > > To: IGDA Casual Games SIG Mailing List > Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > > > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar __________ Information from ESET NOD32 Antivirus, version of virus signature database 4166 (20090618) __________ The message was checked by ESET NOD32 Antivirus. http://www.esetnod32.ru From gshonk at gmail.com Thu Jun 18 09:06:18 2009 From: gshonk at gmail.com (Grant Shonkwiler) Date: Thu, 18 Jun 2009 09:06:18 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <040e01c9f00e$9f9dd820$ded98860$@ru> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> Message-ID: <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> Hi All, My name is Grant Shonkwiler I'm a programmer and Designer at Megatouch (formerly Merit Entertainment). We make bar top touch screen games, like photohunt, and have recently started making iPhone games and games for HP and Microsoft's new touch screen PCs. I joined this group because I love casual games! Playing and making them both and was hoping to be able to learn from other designers and meet new people. Grant Shonkwiler On Thu, Jun 18, 2009 at 8:16 AM, Sergey Avetikov wrote: > > Hi, my name is Sergei Avetikov, 31. I joined this list because I'm a > lawyer in Moscow, Russia and works for gaming industry. > Also I'm here because of my wife - she is for one of the well-known casual > games company. :) That's why I prefer to be first-hand informed about this > and that. > > > Cheers, > Sergei > > > > > From: casual_games-bounces at igda.org [mailto: > casual_games-bounces at igda.org] > > On Behalf Of oscar is oscar > > Sent: 17 June 2009 15:46 > > > > To: IGDA Casual Games SIG Mailing List > > Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > > > > > > > Hey guys, maybe its just me but this discussion list has been idle for a > > while.... > > > > Let's all just say "Hi, my name is _____________ I joined this list > because > > ______________." > > > > Hi, my name is Oscar, I joined this list because I'm a designer who is > > looking for new associates in the industry. I also have interests in > > utilizing games for social purposes. > > > > Oscar > > > __________ Information from ESET NOD32 Antivirus, version of virus > signature > database 4166 (20090618) __________ > > The message was checked by ESET NOD32 Antivirus. > > http://www.esetnod32.ru > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From paul_steven at btinternet.com Thu Jun 18 09:16:25 2009 From: paul_steven at btinternet.com (Paul Steven) Date: Thu, 18 Jun 2009 14:16:25 +0100 Subject: [casual_games] Question about iphone game development In-Reply-To: <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> Message-ID: <002201c9f016$fbb500e0$f31f02a0$@com> I have been creating Flash games for the last so many years and am curious as to how big a learning curve it would be to have a stab at creating iPhone games? Would being proficient at AS2 and AS3 help me on the way at all or would I be basically starting from scratch? I would be interested to know how long it has taken others to develop the skills to create iPhone games. I would be happy just to make a basic pong game to get me started. Thanks Paul -------------- next part -------------- An HTML attachment was scrubbed... URL: From kat at vjzoo.com Thu Jun 18 09:22:08 2009 From: kat at vjzoo.com (Kat Black) Date: Thu, 18 Jun 2009 21:22:08 +0800 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> Message-ID: <50de9c710906180622l266eb7cr2c950fd5b4fd9e3e@mail.gmail.com> Lots of talented people lurking here! Nice to see a bit about everyone. I'm a tarot-deck creator and have been looking to develop my IP into digital products ("games") for years - and finally thanks to iPhone now I can develop my own products and get 70%. Sure beats royalties on traditional publishing! meow & ciao, kat black =^..^= http://VJzoo.com http://illumiQ.com for iPhone ~ quite nice visuals ~ http://TouchstoneTarot.com http://GoldenTarot.com http://78friends.com http://LittleWhiteBook.net for iPhone http://BallofQ.com for iPhone ~ tell me true ~ PO Box 3414, Broadway LPO, Crawley 6009, Western AUSTRALIA LinkedIn: http://www.linkedin.com/in/katblack | Facebook: http://www.facebook.com/katblack From mgrider at gmail.com Thu Jun 18 09:54:16 2009 From: mgrider at gmail.com (Martin Grider) Date: Thu, 18 Jun 2009 08:54:16 -0500 Subject: [casual_games] Question about iphone game development In-Reply-To: <002201c9f016$fbb500e0$f31f02a0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: I am a PHP dev by day, but have a single flash game I created a couple of years ago. It was not terribly difficult for me to pick up iPhone dev... took me less than 4 months to put out ActionChess (my first iPhone game). The documentation is WAY better than Adobe's, and if you can get used to the obj-c syntax, it doesn't even feel that different. good luck! -martin http://chesstris.com/ On Thu, Jun 18, 2009 at 8:16 AM, Paul Steven wrote: > I have been creating Flash games for the last so many years and am curious > as to how big a learning curve it would be to have a stab at creating iPhone > games? Would being proficient at AS2 and AS3 help me on the way at all or > would I be basically starting from scratch? I would be interested to know > how long it has taken others to develop the skills to create iPhone games. I > would be happy just to make a basic pong game to get me started. > > > > Thanks > > > > Paul > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > From nalin at puzzlekings.com Thu Jun 18 09:29:56 2009 From: nalin at puzzlekings.com (Nalin Sharma) Date: Thu, 18 Jun 2009 14:29:56 +0100 Subject: [casual_games] Question about iphone game development In-Reply-To: <002201c9f016$fbb500e0$f31f02a0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: <4A3A4154.7000202@puzzlekings.com> An HTML attachment was scrubbed... URL: From newsletter at waffler.org Thu Jun 18 11:20:36 2009 From: newsletter at waffler.org (Joost van Dreunen) Date: Thu, 18 Jun 2009 11:20:36 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <4A39B945.1030603@designdirectdeliver.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <4A39B945.1030603@designdirectdeliver.com> Message-ID: <7EEDE7CA-AA7A-4D4D-92F1-2249D33FA6CA@waffler.org> Hi, my name is Joost van Dreunen. I'm a game industry analyst specializing in digital distribution, free-to-play and casual games, among other things. I'm on this list because I believe people in casual games are answering questions that also apply to a myriad of other forms of online entertainment. Joost On Jun 17, 2009, at 11:49 PM, Sheri Rubin wrote: > Hi, > > My name is Sheri Rubin (though some may remember me as Sheri > Pocilujko). I run my own consulting and contracting business: > Design, Direct, Deliver. > > I'm on this list because > a) I was on the Online Games SIG when this one branched off and I > decided to be on both lists (as well as like 8 other SIG lists) > b) we all know that Casual Games is where it's at and I try and keep > up with you guys and keep abreast of developments in this segment > c) like Corvus, a lot of my clients are casual game developers who > use me for temporary contract work doing production, testing, > design, and a few other items here or there. > > Thanks for starting this Oscar! > Sheri > > -- > Sheri Rubin > CEO/President > > Design, Direct, Deliver > Website: www.designdirectdeliver.com > Email: sheri at designdirectdeliver.com > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From chrisd at plaidworld.com Thu Jun 18 11:41:39 2009 From: chrisd at plaidworld.com (Chris Dillman) Date: Thu, 18 Jun 2009 10:41:39 -0500 Subject: [casual_games] Question about iphone game development In-Reply-To: <002201c9f016$fbb500e0$f31f02a0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: >Content-Type: multipart/alternative; > boundary="----=_NextPart_000_0023_01C9F01F.5D7968E0" >Content-Language: en-gb > >I have been creating Flash games for the last so many years and am >curious as to how big a learning curve it would be to have a stab at >creating iPhone games? Would being proficient at AS2 and AS3 help me >on the way at all or would I be basically starting from scratch? I >would be interested to know how long it has taken others to develop >the skills to create iPhone games. I would be happy just to make a >basic pong game to get me started. > Paul take a look at my FAQ for iphone game dev. It has a bit of and overview... and I also try and maintain a list of the current high level engines for iphone you might look at. http://www.plaidworld.com/iphonefaq.txt -- Plaid World Studios http://www.plaidworld.com From austin at pettomato.com Thu Jun 18 11:48:42 2009 From: austin at pettomato.com (Austin Haas) Date: Thu, 18 Jun 2009 08:48:42 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <002201c9f016$fbb500e0$f31f02a0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: <20090618154841.GA5180@chobi.chicago> I think that wrapping my ahead around OpenGL took more effort than learning Objective-C. You really have to design your graphics related code around how OpenGL works; it's like a mini procedural programming language. If you've been immersed in Flash only, then opening up to new paradigms can be daunting. However, Actionscript is a pretty flexible language, so you've probably already tried a number of different approaches in your work. Objective-C and Actionscript are not too far apart as programming languages, so it shouldn't take long to pick up, and I'm sure that you'll be able to start putting things together immediately. I second the comment that Apple's documentation is pretty great. It's really thorough. There are a lot of high-level Getting Started documents for all apects of iPhone development. If you have the time, I definitely recommend checking out the iPhone development. It doesn't cost anything to get started. I do Flash work, too, and there are a number of concepts and idioms in Objective-C that I've now taken back into my Actionscripting. -austin -- Austin Haas Pet Tomato, Inc. http://pettomato.com On Thu Jun 18 14:16 , Paul Steven wrote: > I have been creating Flash games for the last so many years and am curious > as to how big a learning curve it would be to have a stab at creating iPhone > games? Would being proficient at AS2 and AS3 help me on the way at all or > would I be basically starting from scratch? I would be interested to know > how long it has taken others to develop the skills to create iPhone games. I > would be happy just to make a basic pong game to get me started. > > > > Thanks > > > > Paul > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From hrishi at indiagames.com Thu Jun 18 10:58:54 2009 From: hrishi at indiagames.com (Hrishi) Date: Thu, 18 Jun 2009 20:28:54 +0530 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <022401c9f025$4c6ce170$e546a450$@com> Hi, my name is Hrishi Oberoi and I am the Director of the production studios at Indiagames Ltd. We are primarily a mobile games development studio but we have games on other platforms including iPhone and PC too and we are hoping to continue bringing our games to many more platforms. I joined this list to find out more about what is going on in the casual games space and see if we can get some of our games to the bigger casual game portals. From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of oscar is oscar Sent: Wednesday, June 17, 2009 8:16 PM To: IGDA Casual Games SIG Mailing List Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar -------------- next part -------------- An HTML attachment was scrubbed... URL: From tom at unity3d.com Thu Jun 18 13:08:34 2009 From: tom at unity3d.com (Tom Higgins) Date: Thu, 18 Jun 2009 10:08:34 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <002201c9f016$fbb500e0$f31f02a0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: Paul, > I have been creating Flash games for the last so many years and am > curious as to how big a learning curve it would be to have a stab at > creating iPhone games? I'm not here to sales pitch so I'll keep it short: Unity offers iPhone publishing support, we do the dirty engine work for you, you just design/created your game and away you go. There are well over a hundred of Unity-authored games on the AppStore already, with more coming every day. My point? The learning curve can be flattened quite a bit by relying on engines (like ours) so the OpenGL/Objective-C stuff stays at arm's length. Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com E-mail: tom at unity3d.com Fax: (+1) 888-679-7754 Mobile: (+1) 415-350-5915 Office: (+1) 415-848-2533 Sales: (+1) 415-848-2532 ... -------------- next part -------------- An HTML attachment was scrubbed... URL: From paul_steven at btinternet.com Thu Jun 18 13:13:22 2009 From: paul_steven at btinternet.com (Paul Steven) Date: Thu, 18 Jun 2009 18:13:22 +0100 Subject: [casual_games] Question about iphone game development In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: Thanks Tom Is unity for 3d games only? Paul Sent from my iPhone On 18 Jun 2009, at 18:08, Tom Higgins wrote: > Paul, > >> I have been creating Flash games for the last so many years and am >> curious as to how big a learning curve it would be to have a stab >> at creating iPhone games? > > I'm not here to sales pitch so I'll keep it short: Unity offers > iPhone publishing support, we do the dirty engine work for you, you > just design/created your game and away you go. There are well over a > hundred of Unity-authored games on the AppStore already, with more > coming every day. My point? The learning curve can be flattened > quite a bit by relying on engines (like ours) so the OpenGL/ > Objective-C stuff stays at arm's length. > > > Cheers, > Tom > > ... > > Tom Higgins > Product Evangelist > Unity Technologies ApS > http://unity3d.com > > E-mail: tom at unity3d.com > Fax: (+1) 888-679-7754 > Mobile: (+1) 415-350-5915 > Office: (+1) 415-848-2533 > Sales: (+1) 415-848-2532 > > ... > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From austin at pettomato.com Thu Jun 18 13:15:38 2009 From: austin at pettomato.com (Austin Haas) Date: Thu, 18 Jun 2009 10:15:38 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: <20090618171537.GA31952@chobi.chicago> Is it true that Unity apps can only be downloaded over wifi? I heard that using Unity adds 10 megs to the download. I thought that Unity looked incredible, but I wanted to learn the core iPhone platform before I started developing with something higher level. -austin -- Austin Haas Pet Tomato, Inc. http://pettomato.com On Thu Jun 18 10:08 , Tom Higgins wrote: > Paul, > >> I have been creating Flash games for the last so many years and am >> curious as to how big a learning curve it would be to have a stab at >> creating iPhone games? > > I'm not here to sales pitch so I'll keep it short: Unity offers iPhone > publishing support, we do the dirty engine work for you, you just > design/created your game and away you go. There are well over a hundred > of Unity-authored games on the AppStore already, with more coming every > day. My point? The learning curve can be flattened quite a bit by relying > on engines (like ours) so the OpenGL/Objective-C stuff stays at arm's > length. > > > Cheers, > Tom > > ... > > Tom Higgins > Product Evangelist > Unity Technologies ApS > http://unity3d.com > > E-mail: tom at unity3d.com > Fax: (+1) 888-679-7754 > Mobile: (+1) 415-350-5915 > Office: (+1) 415-848-2533 > Sales: (+1) 415-848-2532 > > ... > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From tom at unity3d.com Thu Jun 18 13:52:20 2009 From: tom at unity3d.com (Tom Higgins) Date: Thu, 18 Jun 2009 10:52:20 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <20090618171537.GA31952@chobi.chicago> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> <20090618171537.GA31952@chobi.chicago> Message-ID: <0F1A6304-6EA5-4F85-A1C2-323BFCC68067@unity3d.com> All, > Is unity for 3d games only? Nope. Sure, it's a "game engine" but folks are already using it for a myriad of purposes. We have folks doing casual games, serious games, data visualization, training/simulation, architecture visualization, etc. We impose no limits on the type of content you can create so feel free to use it for whatever non-game purposes you'd like! > Is it true that Unity apps can only be downloaded over wifi? I heard > that using Unity adds 10 megs to the download. No, that's not strictly true as you can in fact get sub-10MB games and thus download them without WiFi. With that in mind your content won't be the deepest or most robust in those cases so more often than not people go over the 10MB limit and thus induce the need for you to have WiFi in order to download them. > I thought that Unity looked incredible, but I wanted to learn the > core iPhone platform before I started developing with something > higher level. Not a bad way to go at all. :) Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com E-mail: tom at unity3d.com Fax: (+1) 888-679-7754 Mobile: (+1) 415-350-5915 Office: (+1) 415-848-2533 Sales: (+1) 415-848-2532 ... From asantamaria at artech.ca Thu Jun 18 12:29:22 2009 From: asantamaria at artech.ca (Antonio Santamaria) Date: Thu, 18 Jun 2009 12:29:22 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <7EEDE7CA-AA7A-4D4D-92F1-2249D33FA6CA@waffler.org> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <4A39B945.1030603@designdirectdeliver.com> <7EEDE7CA-AA7A-4D4D-92F1-2249D33FA6CA@waffler.org> Message-ID: <4A3A6B62.2010903@artech.ca> Hi, My name is Antonio Santamaria and I'm head of engineering at Artech Studios. I joined this list to stay connected with goings on in the industry, and to contribute and benefit from the contributions of other members in this field. -Antonio Joost van Dreunen wrote: > Hi, > > my name is Joost van Dreunen. I'm a game industry analyst specializing > in digital distribution, free-to-play and casual games, among other > things. > > I'm on this list because I believe people in casual games are > answering questions that also apply to a myriad of other forms of > online entertainment. > > Joost > > > On Jun 17, 2009, at 11:49 PM, Sheri Rubin wrote: > >> Hi, >> >> My name is Sheri Rubin (though some may remember me as Sheri >> Pocilujko). I run my own consulting and contracting business: Design, >> Direct, Deliver. >> >> I'm on this list because >> a) I was on the Online Games SIG when this one branched off and I >> decided to be on both lists (as well as like 8 other SIG lists) >> b) we all know that Casual Games is where it's at and I try and keep >> up with you guys and keep abreast of developments in this segment >> c) like Corvus, a lot of my clients are casual game developers who >> use me for temporary contract work doing production, testing, design, >> and a few other items here or there. >> >> Thanks for starting this Oscar! >> Sheri >> >> -- >> *Sheri Rubin* >> CEO/President >> >> *Design, Direct, Deliver* >> Website: www.designdirectdeliver.com >> Email: sheri at designdirectdeliver.com >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From martin at digitalsteamworks.com Thu Jun 18 14:48:38 2009 From: martin at digitalsteamworks.com (Martin DeRiso) Date: Thu, 18 Jun 2009 14:48:38 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: Message-ID: Hi folks, My name is Martin DeRiso and I'm the Director of Development for Digital Steamworks. We're a Maryland(USA)-based software development studio working in games, serious games, custom applications and pretty much whatever clients want to pay us to do. :) I joined the list to keep an eye out for any potential business opportunities. Check out our site to see some of our work, and feel free to send any inquiries our way. Thanks to the OP for getting this thread started. Best, - Martin Martin DeRiso Director of Development, Digital Steamworks 410-404-4882 c. / 410-817-9247 f. martin at digitalsteamworks.com www.digitalsteamworks.com From FSThomas at leftbraingames.com Thu Jun 18 15:31:59 2009 From: FSThomas at leftbraingames.com (FSThomas) Date: Thu, 18 Jun 2009 15:31:59 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <022401c9f025$4c6ce170$e546a450$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <022401c9f025$4c6ce170$e546a450$@com> Message-ID: <4A3A962F.4030703@leftbraingames.com> Listers, My name is Ferris Thomas and I joined the list to keep up with innovations and changes in the industry as well as to see the types of problems others come up against (and how they solve them). I'm a developer with Left Brain Games producing games and activities using Adobe Flash. I've got aspirations to expand into Flex and iPhone app development as well. -f. > *From:* casual_games-bounces at igda.org > [mailto:casual_games-bounces at igda.org] *On Behalf Of *oscar is oscar > *Sent:* Wednesday, June 17, 2009 8:16 PM > *To:* IGDA Casual Games SIG Mailing List > *Subject:* [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > > > Hey guys, maybe its just me but this discussion list has been idle for > a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -- Ferris S Thomas Principal Interactive Developer *Left * *Brain * *Games* *, Inc.* Phone: 404-758-8616 Cell: 404-274-1632 Fax: 860-735-6209 fsthomas at leftbraingames.com ------------------------------------------------------------------------ This communication, including attachments, is for the exclusive use of addressee and may contain proprietary, confidential and/or privileged information. If you are not the intended recipient, any use, copying, disclosure, dissemination or distribution is strictly prohibited. If you are not the intended recipient, please notify the sender immediately by return e-mail, delete this communication and destroy all copies. -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at fugazo.com Thu Jun 18 16:07:21 2009 From: andrew at fugazo.com (Andrew Lum) Date: Thu, 18 Jun 2009 13:07:21 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <0F1A6304-6EA5-4F85-A1C2-323BFCC68067@unity3d.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> <20090618171537.GA31952@chobi.chicago> <0F1A6304-6EA5-4F85-A1C2-323BFCC68067@unity3d.com> Message-ID: <000301c9f050$6573d630$305b8290$@com> In regards to Unity, we are currently using it at Fugazo to build a WiiWare title, and we've been really happy with the engine as well as the technical support we received. I highly recommend Unity. Andrew Lum -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Tom Higgins Sent: Thursday, June 18, 2009 10:52 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Question about iphone game development All, > Is unity for 3d games only? Nope. Sure, it's a "game engine" but folks are already using it for a myriad of purposes. We have folks doing casual games, serious games, data visualization, training/simulation, architecture visualization, etc. We impose no limits on the type of content you can create so feel free to use it for whatever non-game purposes you'd like! > Is it true that Unity apps can only be downloaded over wifi? I heard > that using Unity adds 10 megs to the download. No, that's not strictly true as you can in fact get sub-10MB games and thus download them without WiFi. With that in mind your content won't be the deepest or most robust in those cases so more often than not people go over the 10MB limit and thus induce the need for you to have WiFi in order to download them. > I thought that Unity looked incredible, but I wanted to learn the > core iPhone platform before I started developing with something > higher level. Not a bad way to go at all. :) Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com E-mail: tom at unity3d.com Fax: (+1) 888-679-7754 Mobile: (+1) 415-350-5915 Office: (+1) 415-848-2533 Sales: (+1) 415-848-2532 ... _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From universedave at gmail.com Thu Jun 18 16:31:23 2009 From: universedave at gmail.com (Dave Rohrl) Date: Thu, 18 Jun 2009 13:31:23 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <010001c9efca$51b0e6f0$f512b4d0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <8a8b05100906170847s6a3c7a8t22e8cfe27eafad15@mail.gmail.com> <010001c9efca$51b0e6f0$f512b4d0$@com> Message-ID: <91a814620906181331y201030a1j6a4a62ae688ebe38@mail.gmail.com> Dave Rohrl here, Executive Producer at Playdom, the large social gaming developer. I've been producing and designing casual games for web, download, and social nets for the last 10 years. I'm on this list because I love watching (and helping) the community build its collective smarts and understanding of the space. On Wed, Jun 17, 2009 at 9:07 PM, Matthew Ford wrote: > Howdy, this is Matthew Ford. I worked at Atari and Microsoft Games/Xbox > among others for about 15 years as a lead designer, producer, division > director. Now I am an indie making weird little Flash games out of my home > office in Australia. I am loving it! I joined this list a few years ago to > get advice, and I someday hope to offer help to others. > > > > If you want to keep track of the project?s progress, you can sign up for > this Google Group: > > http://groups.google.com/group/taboo-snaps-announcements/subscribe > > or keep an eye on my blog: > > http://www.feedburner.com/fb/a/emailverifySubmit?feedId=1185153&loc=en_US > > or track me on Facebook: > > http://www.facebook.com/pages/Taboo-Snaps/51119882856 > > or watch me on Twitter: > > http://twitter.com/taboosnaps > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From mahesh at games2win.com Fri Jun 19 01:13:30 2009 From: mahesh at games2win.com (mahesh kambadkone) Date: Fri, 19 Jun 2009 10:43:30 +0530 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ (Mahesh Khambadkone) In-Reply-To: <654c8ea40906182210w615b61e2x9e26f81bc97e4da7@mail.gmail.com> References: <654c8ea40906182210w615b61e2x9e26f81bc97e4da7@mail.gmail.com> Message-ID: <654c8ea40906182213t6cb00e8dlf8b374b4a8a86da9@mail.gmail.com> Hi, I'm amazed that there are so many folks involved in Flash / iPhone development on this list. Kudos to Oscar for initiating this introductions activity! My name is Mahesh and we operate Flash casual games portal, www.games2win.com, where we publish 12 games a month across 23 languages. We also operate a in-game ad network, Inviziads. I'd be very keen to work with potential partners on this list who can help develop great, engaging games for the audience on our portal. For those seeking monetization of their Flash games, we offer a compelling solution on Inviziads (www.inviziads.com). Regards, Mahesh Khambadkone Co-founder and COO - games2win.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From andymegowan at gmail.com Fri Jun 19 01:22:33 2009 From: andymegowan at gmail.com (Andy Megowan) Date: Thu, 18 Jun 2009 22:22:33 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <77069a130906182222y285667f7i5c2ebc94f54ae420@mail.gmail.com> Hi Everyone-- My name is Andy Megowan, and I can't remember why I joined this list, but I'm pretty sure that it had to do with me being in the casual games industry. I came here from the world of hardcore games in 2002, and before that from the amusement park industry, which is a lot like the casual games industry except that (1) amusement parks have been around a century longer, and (2) guest safety is not a concern in casual games. Hi Andrew Lum! Hi Duncan Curtis! Hi Dave Rohrl! --Andy On Wed, Jun 17, 2009 at 7:46 AM, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From laxmidesai at rediffmail.com Fri Jun 19 05:08:52 2009 From: laxmidesai at rediffmail.com (Laxmi Desai) Date: 19 Jun 2009 09:08:52 -0000 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Message-ID: <20090619090852.39592.qmail@f5mail-237-203.rediffmail.com> hi Everyone, I am Laxmi, I joined the group when I was just promoted as game producer. and now I own a APARGAMES, INDIA. I had joined this group to learn and participate in wonderful discussion about casual games. Hey Oscar I must thank you for making the forum live again. Regards, Laxmi Khanolkar Director, Apargames www.apargames.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From dana.dolan at maximumspring.com Fri Jun 19 06:31:21 2009 From: dana.dolan at maximumspring.com (Dana Dolan) Date: Fri, 19 Jun 2009 03:31:21 -0700 Subject: [casual_games] =?utf-8?q?Hey_Everyone=2E=2E=2E_Sound_Off_will_ya?= =?utf-8?b?PyBeX14=?= Message-ID: <20090619033121.91a769b7b4a9af23a5c3aaa3cafcd664.e6a3f2f48b.wbe@email.secureserver.net> An HTML attachment was scrubbed... URL: From jeff.siegel at jeffmedia.com Fri Jun 19 07:35:16 2009 From: jeff.siegel at jeffmedia.com (Jeff Siegel) Date: Fri, 19 Jun 2009 07:35:16 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <20090619033121.91a769b7b4a9af23a5c3aaa3cafcd664.e6a3f2f48b.wbe@email.secureserver.net> References: <20090619033121.91a769b7b4a9af23a5c3aaa3cafcd664.e6a3f2f48b.wbe@email.secureserver.net> Message-ID: Hi everyone, My name is Jeff Siegel. I?ve been in the games industry for 20 years or so. I do biz dev, exec producing, design, etc. etc. for casual games, Wii games, PC training games and so on. I joined this list to keep up with what?s going on in this part of the industry. One of the casual game projects I?m working on now is the second episode of Supple. First one is at www.supplegame.com . I was wondering if anyone out there had any good experiences with try-it-before-you-buy-it wrappers. I?m looking for one and would appreciate any help. Oh, if you think you know a lot about food, try my food trivia game at www.dishanddine.com (lower right hand corner). Bon app?tit! Jeff --------------------------- Jeff Siegel JeffMedia Solutions, LLC jeff.siegel at jeffmedia.com 732 492-8731 www.linkedin.com/in/jeffsiegelprofile -------------- next part -------------- An HTML attachment was scrubbed... URL: From nicolas at qb9.net Fri Jun 19 08:46:03 2009 From: nicolas at qb9.net (Nicolas Cohen) Date: Fri, 19 Jun 2009 09:46:03 -0300 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <20090619033121.91a769b7b4a9af23a5c3aaa3cafcd664.e6a3f2f48b.wbe@email.secureserver.net> Message-ID: <717AA45F-9414-4D83-9923-81A8CEE75878@qb9.net> Great thread oscar : ) I'm Nicol?s Cohen, and work at Buenos Aires based QB9. We do flash games development for media companies in the US in a work for hire basis, have developed and published a few casual games with Mumbo Jumbo and are working on a bunch more. We've also recently began working on some PSP projects. I began working here 18 months ago, i didn't know much about games (formerly worked doing interaction design / web applications / ecommerce), and everyone here was saying "casual" as if it where some sort of mantra, so i joined the list to see what was all this about. I do biz dev and am also product manager of our edgy mmo server platform called Mambo and overseeing development of two casual MMO games on Flash. You can check it out at http://www.qb9.net/vw and see our past games at http://www.qb9.net/games/. Nice to meet you all! Nicol?s Cohen QB9 (www.qb9.net) On 19/06/2009, at 08:35, Jeff Siegel wrote: Hi everyone, My name is Jeff Siegel. I?ve been in the games industry for 20 years or so. I do biz dev, exec producing, design, etc. etc. for casual games, Wii games, PC training games and so on. I joined this list to keep up with what?s going on in this part of the industry. One of the casual game projects I?m working on now is the second episode of Supple. First one is at www.supplegame.com. I was wondering if anyone out there had any good experiences with try-it-before-you- buy-it wrappers. I?m looking for one and would appreciate any help. Oh, if you think you know a lot about food, try my food trivia game at www.dishanddine.com (lower right hand corner). Bon app?tit! Jeff --------------------------- Jeff Siegel JeffMedia Solutions, LLC jeff.siegel at jeffmedia.com 732 492-8731 www.linkedin.com/in/jeffsiegelprofile _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From jamiecarlson at gmail.com Fri Jun 19 09:55:32 2009 From: jamiecarlson at gmail.com (Jamie Carlson) Date: Fri, 19 Jun 2009 09:55:32 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <274749790906190655q62c97af5ufd9abf8b81098b33@mail.gmail.com> I was wary of replying, but since so many have jumped in on this thread I'll give it a go. :-) I previously was a game developer with Sonalysts who released 4 PC gamesto retail via EA and others. But as the retail market became less receptive to niche products (i.e. profitability became impossible) the company moved into other areas (military training and simulation was our sole business). We had a few casual gaming products in the works (so I joined this list) and I was optimistic they would be published but alas it was not meant to be. But I love this list, so I stayed (I hope you guys don't mind)... :-) I moved on from Sonalysts and I'm currently working in the .com world at ESPN Fantasy Games as the Production Manager for all of our fantasy offerings. Thanks to everyone for your contributions on this list over the years. Great bunch of people on here! ---- Jamie Carlson Production Manager ESPN Fantasy Games (http://games.espn.go.com) ** On Wed, Jun 17, 2009 at 10:46 AM, oscar is oscar < oscar.oscar.oscar at gmail.com> wrote: > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From martine at kezos.com Fri Jun 19 09:59:10 2009 From: martine at kezos.com (Martine Parry) Date: Fri, 19 Jun 2009 14:59:10 +0100 (BST) Subject: [casual_games] invite to events In-Reply-To: References: Message-ID: <2495.90.200.84.38.1245419950.squirrel@www.easilymail.co.uk> Hi Guys, Anyone interested in kids in games and virtual worlds and anyone interested in finding funding right now - you are invited to 2 events coming up on 17 July in London. www.kidsvirtualspaces.com www.fundingsummit.co.uk Hope to see you. Martine 07788 191252 From david.ludwig at funkitron.com Fri Jun 19 10:30:31 2009 From: david.ludwig at funkitron.com (david.ludwig at funkitron.com) Date: Fri, 19 Jun 2009 10:30:31 -0400 Subject: [casual_games] =?utf-8?q?Hey_Everyone=2E=2E=2E_Sound_Off_will_ya?= =?utf-8?b?PyBeX14=?= In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <448089844bcae4585768b032aaaa547c@funkitron.com> Heya, My name is David Ludwig.? I've been a programmer for Funkitron, Inc. (http://funkitron.com) for about six years now doing mostly C++ and Lua work for a bunch of downloadable, casual titles for PC.? My interests are in software engineering, making tools and code frameworks, and occasionally, game design. -- David ? On Wed, 17 Jun 2009 10:46:08 -0400, oscar is oscar wrote: Hey guys, maybe its just me but this discussion list has been idle for a while....? Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar ? -------------- next part -------------- An HTML attachment was scrubbed... URL: From mgrider at gmail.com Fri Jun 19 11:20:00 2009 From: mgrider at gmail.com (Martin Grider) Date: Fri, 19 Jun 2009 10:20:00 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <448089844bcae4585768b032aaaa547c@funkitron.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <448089844bcae4585768b032aaaa547c@funkitron.com> Message-ID: My name is Martin Grider. I've been on this list for about two years now, since I started making my first game, Go Tetris! which I wrote in flash and released on my website (it's free: http://chesstris.com/). I am especially interested in action puzzle games. My dayjob has been webdev, mostly PHP and mysql, (working at Clockwork Active Media Systems--http://clockwork.net/) for the last 5 years, but about two months ago I released my first game for iPhone and iPod Touch, (ActionChess, which is a cross between Chess ad Tetris, also developed nights and weekends). Clockwork is getting to bid on more iPhone projects, so I'm actually able to do iPhone dev at work now, which I am highly enjoying. The list felt a lot more relevant to me when I thought I was going to be making more casual games and releasing them online, but I've stayed on it because I still hear about stuff occasionally that I'd otherwise probably miss. I think the relevance of casual games to the market is higher than ever before, but the market appears to be shifting away from labeling them as such (or anyway using the term "casual"). Thanks to everyone who has contributed over the years! -martin http://chesstris.com/ http://iphone.mn/ http://clockwork.net/ > On Wed, 17 Jun 2009 10:46:08 -0400, oscar is oscar wrote: > > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar From paul_steven at btinternet.com Fri Jun 19 11:39:27 2009 From: paul_steven at btinternet.com (Paul Steven) Date: Fri, 19 Jun 2009 16:39:27 +0100 Subject: [casual_games] Question about iphone game development In-Reply-To: <20090618171537.GA31952@chobi.chicago> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com> <002201c9f016$fbb500e0$f31f02a0$@com> <20090618171537.GA31952@chobi.chicago> Message-ID: <02b701c9f0f4$21be83f0$653b8bd0$@com> Thanks for all the advice on the iPhone game development. I have now got 4 lovely books on the way so that should keep me busy for the next month or so. For anyone interested the books are Learn C on the Mac Learn Objective-C on the Mac Beginning iPhone Development iPhone Games Projects Hopefully these books don't end up gathering dust like many of my other books seem to do due to always working around the clock on client work. P -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Austin Haas Sent: 18 June 2009 18:16 To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Question about iphone game development Is it true that Unity apps can only be downloaded over wifi? I heard that using Unity adds 10 megs to the download. I thought that Unity looked incredible, but I wanted to learn the core iPhone platform before I started developing with something higher level. -austin -- Austin Haas Pet Tomato, Inc. http://pettomato.com On Thu Jun 18 10:08 , Tom Higgins wrote: > Paul, > >> I have been creating Flash games for the last so many years and am >> curious as to how big a learning curve it would be to have a stab at >> creating iPhone games? > > I'm not here to sales pitch so I'll keep it short: Unity offers iPhone > publishing support, we do the dirty engine work for you, you just > design/created your game and away you go. There are well over a hundred > of Unity-authored games on the AppStore already, with more coming every > day. My point? The learning curve can be flattened quite a bit by relying > on engines (like ours) so the OpenGL/Objective-C stuff stays at arm's > length. > > > Cheers, > Tom > > ... > > Tom Higgins > Product Evangelist > Unity Technologies ApS > http://unity3d.com > > E-mail: tom at unity3d.com > Fax: (+1) 888-679-7754 > Mobile: (+1) 415-350-5915 > Office: (+1) 415-848-2533 > Sales: (+1) 415-848-2532 > > ... > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From thb at gameattorney.com Fri Jun 19 12:49:59 2009 From: thb at gameattorney.com (Thomas H. Buscaglia) Date: Fri, 19 Jun 2009 09:49:59 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <91a814620906181331y201030a1j6a4a62ae688ebe38@mail.gmail.co m> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <8a8b05100906170847s6a3c7a8t22e8cfe27eafad15@mail.gmail.com> <010001c9efca$51b0e6f0$f512b4d0$@com> <91a814620906181331y201030a1j6a4a62ae688ebe38@mail.gmail.com> Message-ID: <200906191649.n5JGnte62749@dev-biz.com> Tom Buscaglia here, the Game Attorney. I work exclusively for independent developers and lurk here mostly in case any issues come up where I can help out. I also Moderate the IGDA Business and Legal forum, a great place to get some advice on B&L Issues. I am also very active in the IGDA including being on the Board of Directors and Chairing the IDA Foundation. I'll be speaking at the Casual Connect in Seattle next month if anyone wants to say hi. Tom B ???`???,??,???`??????`???,??,???`??? Thomas H. Buscaglia, Esquire The Game Attorney 23133 Vashon Highway SW Vashon WA 98070 Tel (206) 463-9200 Fax (206) 463-9290 http://www.gameattorney.com TOLL FREE 888-848-GLAW ???`???,??,???`??????`???,??,???`??? ?There?s been this tradition in the [video-game] industry that everybody gets screwed on their first deal, I'm doing my best to make sure that that becomes a historical anecdote instead of the way we do business.? Tom Buscaglia, The Game Attorney - Lawyers Weekly, December 3, 2007. Confidential: This email, including any attachments, contains communications protected by the attorney-client privilege and the Electronic Communications Privacy Act, 18 USC ?? 2510, et seq. If you do not expect such a communication from Thomas H. Buscaglia, please delete this message without reading it or any attachment, and then notify Mr. Buscaglia at thb at gameattorney.com of this inadvertent misdelivery. -------------- next part -------------- An HTML attachment was scrubbed... URL: From dwaingt at gmail.com Fri Jun 19 13:38:32 2009 From: dwaingt at gmail.com (Dwain Theobald) Date: Fri, 19 Jun 2009 10:38:32 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hello everyone. My name is Dwain Theobald. I joined this list because I've been working in the casual game space since '95. I'm a game developer/programmer/engineer currently working for iWin. Have a good day! Dwain -------------- next part -------------- An HTML attachment was scrubbed... URL: From ovl.kirankumar at gmail.com Fri Jun 19 16:27:53 2009 From: ovl.kirankumar at gmail.com (OVL Kiran Kumar) Date: Sat, 20 Jun 2009 01:57:53 +0530 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hey folks, I am Kiran Kumar. I joined the list when I was a management student trying to understand the casual gaming space. Since then I have had much to learn from the group on the technology front as well as the business front. I am currently working as a strategy consultant and I do a lot of work in the gaming space including casual and online gaming. I hope I can contribute to the next SIG industry paper from my experiences. Regards Kiran From bernardfrancois at gmail.com Sat Jun 20 16:31:12 2009 From: bernardfrancois at gmail.com (=?ISO-8859-1?Q?Bernard_Fran=E7ois?=) Date: Sat, 20 Jun 2009 22:31:12 +0200 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi, I'm Bernard Fran?ois, from Ghent, Belgium, and I'm a game programmer at Neopica for near 2 years now. Worked there on one published title so far, 'My Vet Practice', a Wii/PC game for kids (http://www.neopica.com). I discovered the existence of this list a few days ago. I was already following the casual games association's list. I got interested in casual games when doing my thesis and internship at Stonefish Interactive (the company that made the casual games Kalima and Lucy Q). This is actually the first thread I'm reading in this list, so it looks almost like everyone is introducing him/herself because I joined the list :-D LOL. I'm developing a php/html game for a broad (casual) audience in my limited spare time (also for about 2 years now). Greetz, Bernard From bernardfrancois at gmail.com Sat Jun 20 16:54:11 2009 From: bernardfrancois at gmail.com (=?ISO-8859-1?Q?Bernard_Fran=E7ois?=) Date: Sat, 20 Jun 2009 22:54:11 +0200 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Oh, I just noticed this IS the list I'm subscribed to since about 2 years. I don't know what other list I subscribed to then a few days ago. Well, I guess I'll notice when I'll start receiving mails from that list :-). Bernard On Sat, Jun 20, 2009 at 10:31 PM, Bernard Fran?ois wrote: > Hi, > > > I'm Bernard Fran?ois, from Ghent, Belgium, and I'm a game programmer > at Neopica for near 2 years now. Worked there on one published title > so far, 'My Vet Practice', a Wii/PC game for kids > (http://www.neopica.com). > I discovered the existence of this list a few days ago. I was already > following the casual games association's list. I got interested in > casual games when doing my thesis and internship at Stonefish > Interactive (the company that made the casual games Kalima and Lucy > Q). > This is actually the first thread I'm reading in this list, so it > looks almost like everyone is introducing him/herself because I joined > the list :-D LOL. > I'm developing a php/html game for a broad (casual) audience in my > limited spare time (also for about 2 years now). > > > Greetz, > > Bernard > From jmurray at fuelindustries.com Wed Jun 17 14:32:34 2009 From: jmurray at fuelindustries.com (Jeff Murray) Date: Wed, 17 Jun 2009 14:32:34 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <1861F7D138B8034FAAB4BF433EBCAD2401C70293@EX1.Fuel.Ott> Hi, my name is Jeff Murray. I joined this list because, as a Game Designer for Fuel Industries, I make games! I also happen to *love* games with a passion and I'm always interested in peoples views and crazy ideas about them :) Jeff. http://www.fuelindustries.com -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/ms-tnef Size: 2634 bytes Desc: not available Url : From brian at gameequation.com Sun Jun 21 15:28:44 2009 From: brian at gameequation.com (Brian Meidell) Date: Sun, 21 Jun 2009 21:28:44 +0200 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi, my name is Brian Meidell. I joined this list because I develop and sell casual games at www.thegameequation.com and want to keep an eye on what's happening. Brian Meidell The Game Equation www.thegameequation.com On 2009-06-17, at 16.46, oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle > for a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who > is looking for new associates in the industry. I also have interests > in utilizing games for social purposes. > > Oscar > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From Lennard at RustyAxe.com Sun Jun 21 15:34:24 2009 From: Lennard at RustyAxe.com (Lennard Feddersen) Date: Sun, 21 Jun 2009 12:34:24 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <1861F7D138B8034FAAB4BF433EBCAD2401C70293@EX1.Fuel.Ott> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <1861F7D138B8034FAAB4BF433EBCAD2401C70293@EX1.Fuel.Ott> Message-ID: <4A3E8B40.2060208@RustyAxe.com> Hey Jeff, I've been a huge fan of Entourage since it came out. What a crack up that there is a Viking Quest video game. Did you get assets emailed or did any of you get to go out and hang out with people from the show? Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 Jeff Murray wrote: > Hi, my name is Jeff Murray. I joined this list because, as a Game Designer for Fuel Industries, I make games! I also happen to *love* games with a passion and I'm always interested in peoples views and crazy ideas about them :) > > Jeff. > > > http://www.fuelindustries.com > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From colin at 3rdsense.com Mon Jun 22 00:34:30 2009 From: colin at 3rdsense.com (Colin Cardwell) Date: Mon, 22 Jun 2009 14:34:30 +1000 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <01ec01c9f2f2$bc89e190$359da4b0$@com> Hi All I?m Colin from Sydney and I run 3RD sense. We?re a Casual Game/Advergame/Website studio. We have around 20 people and we also run Fizzy.com, a casual games site with a developer portal. Love the list and also thought it was getting a bit quiet, but I guess that is as much about how much the industry has matured (less unanswered questions, perhaps) and of course, how busy everyone is. Thanks for starting this Oscar *Cheers* *Colin* *WE HAVE MOVED > PLEASE NOTE OUR NEW ADDRESS * [image: Colin] *Colin Cardwell* CEO *m* +61 (0) 401 888 322 *p* +61 2 8923 1200 *f* +61 2 8904 9966 *3RD sense Australia* Pty Ltd Ground Floor 65 Walker Street North Sydney, NSW 2060 www.3rdsense.com * **Have you been to Fizzy today?* ** *From:* casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] *On Behalf Of *oscar is oscar *Sent:* Thursday, 18 June 2009 12:46 AM *To:* IGDA Casual Games SIG Mailing List *Subject:* [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: image/jpeg Size: 3421 bytes Desc: not available Url : From dbahlman at xblitz.com Sun Jun 21 23:55:07 2009 From: dbahlman at xblitz.com (Donald) Date: Sun, 21 Jun 2009 22:55:07 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi, my name is Don and I run a small publisher/developer. I've worked in the game industry coming up to 16 years now and have been a part of releasing 12 titles into the market. I first joined the list in 2006, and have seen it grow and mature ever since. We really do have a great! community in casual games and I'm glad to be a part of it. Cheers everyone! Don Bahlman, CEO/Founder xBlitz Entertainment ----- Original Message ----- From: oscar is oscar To: IGDA Casual Games SIG Mailing List Sent: Wednesday, June 17, 2009 9:46 AM Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar ------------------------------------------------------------------------------ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.76/2183 - Release Date: 06/17/09 05:53:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From universedave at gmail.com Mon Jun 22 01:58:16 2009 From: universedave at gmail.com (Dave Rohrl) Date: Sun, 21 Jun 2009 22:58:16 -0700 Subject: [casual_games] Need volunteers for SIG Steering Committee Message-ID: <91a814620906212258i6813ef82v9746f9facbb2f453@mail.gmail.com> Hey everyone, It's been awesome seeing all the activity on the mailing list these last few days. I love seeing the diverse experiences and interests that everyone is bringing to the table. I'm hoping I can harness a little bit of that energy for a couple of important causes. First and most important, the SIG is governed by a Steering Committee. The Steering Committee is responsible for taking input from the community and helping to organize around key initiatives. In recent years, the Steering Committee has helped to drive the IGDA Casual Games Quarterly (which has had some excellent post mortems, virtual round tables, and topical articles over the years) and the IGDA Casual Games White Paper (which provides a community-driven snapshot of the state of the industry), Every year, a fresh steering committee is elected at the Casual Connect conference in Seattle. In order to keep the SIG's initiatives moving and create new organized initiatives, we NEED new steering committee members. Being a member of the committee is a relatively light commitment. We ask that you participate in a 1-hour monthly conference call and you volunteer 2-4 hours per month on a SIG initiative. It's a great way to network in the casual game industry and to give something back to the casual game community that has created such great content and such a cool and interesting business. If you would like to volunteer to be part of the SIG's Steering Committee, please email me on or off list (universedave at gmail.com) with - a quick bio - a brief statement about why you would like to join the committee, and - any ideas around existing or new initiatives you are particularly passionate about In the next year, we are hoping to see the SIG - start crowdsourcing some of the quarterly content, allowing members to post their articles on the IGDA wiki and publicize them on the list - add monthly group voice chats where members of the SIG can gather and discuss the casual game issues of the day in real time - continue doing 1-2 print compilations of the best articles submitted to the wiki, to be distributed at GDC and Casual Connect If you would like to help make sure these things happen, please step up and join the Steering Committee. The SIG absolutely needs your help to stay vital and relevant in the fast-evolving casual space. Again, any IGDA member is welcome to join, just email me or the list and let me know. Thanks for reading, Dave Rohrl Chair, IGDA Casual Games SIG Steering Committee 2008-2009 Editor, IGDA Casual Games White Paper, 2008 Edition -------------- next part -------------- An HTML attachment was scrubbed... URL: From jmurray at fuelindustries.com Mon Jun 22 10:04:33 2009 From: jmurray at fuelindustries.com (Jeff Murray) Date: Mon, 22 Jun 2009 10:04:33 -0400 Subject: [casual_games] Viking Quest (was introduction) References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com><1861F7D138B8034FAAB4BF433EBCAD2401C70293@EX1.Fuel.Ott> <4A3E8B40.2060208@RustyAxe.com> Message-ID: <1861F7D138B8034FAAB4BF433EBCAD2401C70296@EX1.Fuel.Ott> Hey Lennard, With a name like Rusty Axe Games, it makes sense that Viking Quest would be your thing ;) I wish we had got the opportunity to go hang out with the guys from the show, but sadly it was a case of them sending the assets. That little viral video was a huge boost to the number of visits and having such a major star talking about the game in such a humorous way was a complete blast for everyone involved. Aside from the awesome Golden Axe style game play, my favorite part of that project was actually the audio. We are lucky to have who I consider to be one of the best musicians in the industry, Mike White, to put together original music in-house. He's one of those incredibly talented people who can just nail the vibe and somehow manage to produce music from any genre or style 'on demand'. I've always loved working with Mike as I can go off on surreal, crazy esoteric rants about underlying and ambient themes and he will know exactly how to translate them into real audio experiences. The Viking Quest soundtrack really was something quite special - very epic, very Nordic and very metal! Anyways, it was a really cool project and one of my personal favorite Fuel pieces, so if there's anything else you'd like to know feel free to email me and I'll do my best. Thanks, Jeff. -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/ms-tnef Size: 3324 bytes Desc: not available Url : From michael.scholz at gmail.com Mon Jun 22 12:19:46 2009 From: michael.scholz at gmail.com (Michael Scholz) Date: Mon, 22 Jun 2009 09:19:46 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <7b3b2fec0906170915v524c1a6rd7f38e9bc1b20c5@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <7b3b2fec0906170915v524c1a6rd7f38e9bc1b20c5@mail.gmail.com> Message-ID: <61e8cbbd0906220919g685e78f1n544f6ccd308e926c@mail.gmail.com> Hi Jesper, I'm reading your book now... I also appreciated your history of matching tile games. I'm glad you're here. Ob-bio: My name is Michael Scholz, and I'm here because of the games work I've done via CasualCafe, Pretty Good Games, SkillJam; and potential work to be done in the future. -Michael On Wed, Jun 17, 2009 at 9:15 AM, Jesper Juul wrote: > My name is Jesper Juul, I work at the GAMBIT lab at MIT. I joined this list > because I am interested in video game theory and video game design. And > because I occasionally work as a game developer. > > -Jesper > > On Wed, Jun 17, 2009 at 10:46, oscar is oscar > wrote: > >> Hey guys, maybe its just me but this discussion list has been idle for a >> while.... >> >> Let's all just say "Hi, my name is _____________ I joined this list >> because ______________." >> >> Hi, my name is Oscar, I joined this list because I'm a designer who is >> looking for new associates in the industry. I also have interests in >> utilizing games for social purposes. >> >> Oscar >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From josh at arrivalgame.com Mon Jun 22 13:14:25 2009 From: josh at arrivalgame.com (Josh Samuels) Date: Mon, 22 Jun 2009 10:14:25 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <01ec01c9f2f2$bc89e190$359da4b0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <01ec01c9f2f2$bc89e190$359da4b0$@com> Message-ID: Hi All, My name is Josh Samuels, living in the Bay Area in California. I am a web developer building a game company as a side business. I'm starting with smaller mobile games and plan to build up to web games and Windows/Mac downloads. I joined this group because I wanted to learn from people who already have successful casual businesses and of all of the round tables I went to at the last GDC, the casual group struck me as one of the more professional with a high percentage of people in business rather than hobbyists and students (obviously nothing wrong with hobbyists and students, just not what I want to be). Starting this thread was a great idea, I'm enjoying meeting everyone in the SIG. Since I'm already out of lurk mode, I'll even ask a couple questions for the group. Does anyone have any experience with Hands On Mobile (they are a publisher)? I am negotiating with them right now for funding an iPhone game based on my IP. So far they seem really fair and are good to deal with but it's quite possible I'm too new to this (and naive). Also can anyone recommend a game attorney who can review a contract while having pricing that an indie can afford? Thanks! Josh ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Josh Samuels josh at arrivalgame.com http://www.ArrivalGame.com http://twitter.com/arrivalgame "Experience a piece of forgotten history" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ On Sun, Jun 21, 2009 at 9:34 PM, Colin Cardwell wrote: > Hi All > > > > I?m Colin from Sydney and I run 3RD sense. We?re a Casual > Game/Advergame/Website studio. We have around 20 people and we also run > Fizzy.com, a casual games site with a developer portal. > > > > Love the list and also thought it was getting a bit quiet, but I guess that > is as much about how much the industry has matured (less unanswered > questions, perhaps) and of course, how busy everyone is. > > > > Thanks for starting this Oscar > > > > *Cheers* > > *Colin* > > *WE HAVE MOVED > PLEASE NOTE OUR NEW ADDRESS * > > [image: Colin] > > *Colin Cardwell* > CEO > *m* +61 (0) 401 888 322 > *p* +61 2 8923 1200 > *f* +61 2 8904 9966 > > *3RD sense Australia* Pty Ltd > Ground Floor > 65 Walker Street > North Sydney, NSW 2060 > www.3rdsense.com > > * > **Have you been to Fizzy today?* ** > > > > *From:* casual_games-bounces at igda.org [mailto: > casual_games-bounces at igda.org] *On Behalf Of *oscar is oscar > *Sent:* Thursday, 18 June 2009 12:46 AM > *To:* IGDA Casual Games SIG Mailing List > *Subject:* [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > > > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at tegarttech.com Mon Jun 22 14:11:15 2009 From: brian at tegarttech.com (Brian Tegart) Date: Mon, 22 Jun 2009 12:11:15 -0600 Subject: [casual_games] Hey Everyone... and looking for help! In-Reply-To: <01ec01c9f2f2$bc89e190$359da4b0$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <01ec01c9f2f2$bc89e190$359da4b0$@com> Message-ID: <004e01c9f364$d5675d10$80361730$@com> Hi all, I'm Brian, a C++ programmer, and I joined the list because I wanted to keep my finger on the pulse of the casual gaming community. I recently finished developing a prototype of a game called "Card Hockey" for someone who designed the game. It is not quite finished enough to sell as a finished product, but it is close. You can learn more about it here: http://www.tegarttech.com/cardhockey . The prototype is written in C++ and is currently fairly Windows-specific in terms of code. We are looking for the following help: - graphics artist to provide better graphics - Flash developer to develop an online version - C++ programmer to help finish up the Windows version (including networked/online play) - C++ programmer to help/lead porting/refactoring/rewriting for a Mac OSX version (I have a Mac myself, but little Mac experience) - C++/Objective-C programmer to help/lead porting/refactoring/rewriting for a iPhone version (I have an iPhone myself, but little iPhone development experience) - programmer to help/lead porting/refactoring/rewriting for a platform of your preference We are also going to be using the Card Hockey project as the basis for Card Football (soccer). If any of the above interest you, email me and the game designer/owner (Paul Fletcher: card-hockey at shaw.ca ) with which tasks interest you and some details about your experience. We can then provide the playable (Windows-only) prototype and more detail about the scope, and then you can decide if you are still interested and how much you would charge (per hour, total, or other) for your particular involvement. We will then decide who to we would like to move forward on this project with. Thanks, Brian Tegart From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of oscar is oscar Sent: Thursday, 18 June 2009 12:46 AM To: IGDA Casual Games SIG Mailing List Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.85/2193 - Release Date: 06/21/09 20:02:00 -------------- next part -------------- An HTML attachment was scrubbed... URL: From Lennard at RustyAxe.com Mon Jun 22 14:32:49 2009 From: Lennard at RustyAxe.com (Lennard Feddersen) Date: Mon, 22 Jun 2009 11:32:49 -0700 Subject: [casual_games] Hey Everyone... and looking for help! In-Reply-To: <004e01c9f364$d5675d10$80361730$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <01ec01c9f2f2$bc89e190$359da4b0$@com> <004e01c9f364$d5675d10$80361730$@com> Message-ID: <4A3FCE51.6090900@RustyAxe.com> Always interesting to see new projects. Years ago I worked on a baseball game and the negotiations for licenses were expensive and time consuming (not that I did them but I saw what others had to go through). Did you get the rights from NHL to use their name? Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 Brian Tegart wrote: > > Hi all, > > I?m Brian, a C++ programmer, and I joined the list because I wanted to > keep my finger on the pulse of the casual gaming community. > > I recently finished developing a prototype of a game called ?Card > Hockey? for someone who designed the game. It is not quite finished > enough to sell as a finished product, but it is close. You can learn > more about it here: http://www.tegarttech.com/cardhockey . The > prototype is written in C++ and is currently fairly Windows-specific > in terms of code. We are looking for the following help: > > - graphics artist to provide better graphics > > - Flash developer to develop an online version > > - C++ programmer to help finish up the Windows version (including > networked/online play) > > - C++ programmer to help/lead porting/refactoring/rewriting for a Mac > OSX version (I have a Mac myself, but little Mac experience) > > - C++/Objective-C programmer to help/lead > porting/refactoring/rewriting for a iPhone version (I have an iPhone > myself, but little iPhone development experience) > > - programmer to help/lead porting/refactoring/rewriting for a platform > of your preference > > We are also going to be using the Card Hockey project as the basis for > Card Football (soccer). If any of the above interest you, email me and > the game designer/owner (Paul Fletcher: card-hockey at shaw.ca > ) with which tasks interest you and some > details about your experience. We can then provide the playable > (Windows-only) prototype and more detail about the scope, and then you > can decide if you are still interested and how much you would charge > (per hour, total, or other) for your particular involvement. We will > then decide who to we would like to move forward on this project with. > > Thanks, > > Brian Tegart > > *From:* casual_games-bounces at igda.org > > [mailto:casual_games-bounces at igda.org > ] *On Behalf Of *oscar is oscar > *Sent:* Thursday, 18 June 2009 12:46 AM > *To:* IGDA Casual Games SIG Mailing List > *Subject:* [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > Hey guys, maybe its just me but this discussion list has been idle for > a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.339 / Virus Database: 270.12.85/2193 - Release Date: > 06/21/09 20:02:00 > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From ameesh at gmail.com Mon Jun 22 14:39:59 2009 From: ameesh at gmail.com (ameesh kapoor) Date: Mon, 22 Jun 2009 14:39:59 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <022401c9f025$4c6ce170$e546a450$@com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <022401c9f025$4c6ce170$e546a450$@com> Message-ID: <9bd001d20906221139x1447b97du75980e4660a336f8@mail.gmail.com> Hi, my name is Ameesh Kapoor and for the past 2.5 years I have been part of a team at MTV Networks that developed a platform for community/social networking features in casual games. I was fortunate enough to go to GDC this year and was amazed at what is being done in the world of casual gaming. I joined the list because I want to make sure I stay in the loop about casual gaming and hopefully meet some new industry contacts. Thanks! --ameesh On Thu, Jun 18, 2009 at 10:58 AM, Hrishi wrote: > Hi, my name is Hrishi Oberoi and I am the Director of the production > studios at Indiagames Ltd. We are primarily a mobile games development > studio but we have games on other platforms including iPhone and PC too and > we are hoping to continue bringing our games to many more platforms. > > > > I joined this list to find out more about what is going on in the casual > games space and see if we can get some of our games to the bigger casual > game portals. > > > > > > > > *From:* casual_games-bounces at igda.org [mailto: > casual_games-bounces at igda.org] *On Behalf Of *oscar is oscar > *Sent:* Wednesday, June 17, 2009 8:16 PM > > *To:* IGDA Casual Games SIG Mailing List > *Subject:* [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > > > Hey guys, maybe its just me but this discussion list has been idle for a > while.... > > Let's all just say "Hi, my name is _____________ I joined this list because > ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From brian at tegarttech.com Mon Jun 22 14:53:40 2009 From: brian at tegarttech.com (Brian Tegart) Date: Mon, 22 Jun 2009 12:53:40 -0600 Subject: [casual_games] Hey Everyone... and looking for help! In-Reply-To: <4A3FCE51.6090900@RustyAxe.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <01ec01c9f2f2$bc89e190$359da4b0$@com> <004e01c9f364$d5675d10$80361730$@com> <4A3FCE51.6090900@RustyAxe.com> Message-ID: <007301c9f36a$c23fbdd0$46bf3970$@com> Hi Rusty, We have been in contact with the NHL several times, and a partnership with them is a definite possibility. We are also in contact with other leagues, such as the WHL and some European ones. Although we obviously can't start selling an NHL version without a contract in place with them, we will be going ahead with the project anyway (by just changing the text/graphics) - the prototype is currently "skinnable" allowing us to change the graphics and other UI very quickly - we may even release the skinning tool as part of the final game to allow users to make their own versions (for local sports leagues, etc.) Brian -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Lennard Feddersen Sent: Monday, June 22, 2009 12:33 PM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Hey Everyone... and looking for help! Always interesting to see new projects. Years ago I worked on a baseball game and the negotiations for licenses were expensive and time consuming (not that I did them but I saw what others had to go through). Did you get the rights from NHL to use their name? Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 Brian Tegart wrote: > > Hi all, > > I'm Brian, a C++ programmer, and I joined the list because I wanted to > keep my finger on the pulse of the casual gaming community. > > I recently finished developing a prototype of a game called "Card > Hockey" for someone who designed the game. It is not quite finished > enough to sell as a finished product, but it is close. You can learn > more about it here: http://www.tegarttech.com/cardhockey . The > prototype is written in C++ and is currently fairly Windows-specific > in terms of code. We are looking for the following help: > > - graphics artist to provide better graphics > > - Flash developer to develop an online version > > - C++ programmer to help finish up the Windows version (including > networked/online play) > > - C++ programmer to help/lead porting/refactoring/rewriting for a Mac > OSX version (I have a Mac myself, but little Mac experience) > > - C++/Objective-C programmer to help/lead > porting/refactoring/rewriting for a iPhone version (I have an iPhone > myself, but little iPhone development experience) > > - programmer to help/lead porting/refactoring/rewriting for a platform > of your preference > > We are also going to be using the Card Hockey project as the basis for > Card Football (soccer). If any of the above interest you, email me and > the game designer/owner (Paul Fletcher: card-hockey at shaw.ca > ) with which tasks interest you and some > details about your experience. We can then provide the playable > (Windows-only) prototype and more detail about the scope, and then you > can decide if you are still interested and how much you would charge > (per hour, total, or other) for your particular involvement. We will > then decide who to we would like to move forward on this project with. > > Thanks, > > Brian Tegart > > *From:* casual_games-bounces at igda.org > > [mailto:casual_games-bounces at igda.org > ] *On Behalf Of *oscar is oscar > *Sent:* Thursday, 18 June 2009 12:46 AM > *To:* IGDA Casual Games SIG Mailing List > *Subject:* [casual_games] Hey Everyone... Sound Off will ya? ^_^ > > Hey guys, maybe its just me but this discussion list has been idle for > a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.339 / Virus Database: 270.12.85/2193 - Release Date: > 06/21/09 20:02:00 > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.339 / Virus Database: 270.12.87/2195 - Release Date: 06/22/09 06:54:00 From cglist at fantazm.com Mon Jun 22 15:41:42 2009 From: cglist at fantazm.com (Gert-Jan Brok) Date: Mon, 22 Jun 2009 21:41:42 +0200 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: <4A3FDE76.3050508@fantazm.com> My name is Gert-Jan Brok. And I am guilty of lurking. Now that I got that of my chest I can tell you I am the owner\founder of Fantazm, a casual game dev studio in the Netherlands, and I try to keep in touch with the game dev community. I mostly just love to read other peoples thoughts and discussions on the topic of games. We mostly do Flash based games, but recently started working in Unity 3D. Cheers, Gert-Jan oscar is oscar wrote: > Hey guys, maybe its just me but this discussion list has been idle for > a while.... > > Let's all just say "Hi, my name is _____________ I joined this list > because ______________." > > Hi, my name is Oscar, I joined this list because I'm a designer who is > looking for new associates in the industry. I also have interests in > utilizing games for social purposes. > > Oscar > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > ------------------------------------------------------------------------ > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.339 / Virus Database: 270.12.76/2183 - Release Date: 06/17/09 05:53:00 > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From rcarroll23 at hotmail.com Mon Jun 22 16:46:13 2009 From: rcarroll23 at hotmail.com (Rob C) Date: Mon, 22 Jun 2009 20:46:13 +0000 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi, my name is Rob Carroll, I?ve been involved with the casual games SIG for a few years, I love to see the creativity that comes out of the members of this group. I?m the producer for Hive7, overseeing game development on Facebook and MySpace. Rob Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar _________________________________________________________________ Hotmail? has ever-growing storage! Don?t worry about storage limits. http://windowslive.com/Tutorial/Hotmail/Storage?ocid=TXT_TAGLM_WL_HM_Tutorial_Storage_062009 -------------- next part -------------- An HTML attachment was scrubbed... URL: From nak at alcatel-lucent.com Mon Jun 22 16:56:49 2009 From: nak at alcatel-lucent.com (Kirby, Neil A (Neil)) Date: Mon, 22 Jun 2009 15:56:49 -0500 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: Message-ID: My name is Neil Kirby. I'm a member of the AI Game Programmers Guild and I'm also on the IGDA Foundation Board. I lurk here. I used to do tactical multiplayer combat games back in the dark ages (the 1980s prior to the 486). I work on games in my spare time, so casual is the right size for me now. --- Neil Kirby +1.614.367.5524 Hope is not a strategy Bell Laboratories nak at alcatel-lucent.com Prayer is not a process 6200 E. Broad St. Tuning is not a plan Columbus, OH 43213 USA Chaos does not scale From jonas at gogogic.com Tue Jun 23 06:38:19 2009 From: jonas at gogogic.com (=?iso-8859-1?Q?J=F3nas_Bj=F6rgvin_Antonsson?=) Date: Tue, 23 Jun 2009 10:38:19 -0000 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi all, I'm Jonas Antonsson, CEO of Gogogic (www.gogogic.com). We make online (www.vikingsofthule.com) and iPhone games (www.symbol6game.com) - we basically work on platforms that support the "Games as Service" mantra. I joined the list so I could follow what was happening in the Casual Games space. I've also participated in discussions when I've felt that I had something to share. All things considered, it is a good list. I'm also very interested in how we use our "jargon" - and "casual" is certainly one of the tougher terms out there. It doesn't really create clear constraints or boundaries for the discussions on this list and maybe that's the best way. Thanks for starting this wave of introductions! J# -------------- next part -------------- An HTML attachment was scrubbed... URL: From adam.m.s.martin at googlemail.com Tue Jun 23 09:08:20 2009 From: adam.m.s.martin at googlemail.com (Adam Martin) Date: Tue, 23 Jun 2009 14:08:20 +0100 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> Message-ID: Hi, I'm Adam, I'm an MMO consultant (ex MMO developer and ex MMO publisher), and when I'm not consulting, I'm building a set of services for online and MMO iPhone games (particularly: viral marketing, PR, scores, datamining, anti-cheating, multiplayer, social networking, etc). Some of it is in closed alpha (looking for more devs who want to try it out :), and/or partners), but no apps have shipped with our stuff yet. We're (kind of) turning into an iPhone publisher - but without taking any IP ownership. I joined the list because (a long time ago) I was the CTO for a marketing / online games company doing ARGs - and we wanted to embed an entire casual-gaming portal inside one of our upcoming games. So I threw myself into the casual gaming scene. I got to know a lot of people and products, got addicted to a whole slew of games, ended up a high-level player on Kongregate (although I've been too busy to play much the past year, and I'm now languishing down somewhere around level 30). I've taken a lot of lessons from the casual gaming scene and applied them in web, online community, and even in MMO design and development. >From 2007, I was a regional CTO for one of the big MMO publishers, and was surprised how little most people in that multinational corporate knew about the standard practices in casual gaming and casual game development - there was a lot useful I was able to bring. In the past year, I've even found some of it folding back directly into VW development (as most VW stuff is done in Flash these days). Thought for the day: I've played a couple of thousand computer games that I could still relate the design and pros/cons of. I've found that has made me better educated in a lot of gameplay, design, UI, and level design issues than most coders and artists, and even many of the designers, I've worked with. In particular, it's made me a lot better at my job (better able to interface with and understand the designers and the design). Of those thousands, at first most were from the 8-bit and 16-bit computing days, when games were shorter and much cheaper - but ... casual gaming has allowed me to get back to racking up 50-100 new games a year that I've played and completed (or played as far as hating and giving up on). So ... Shouldn't everyone in mainstream game development be playing casual games every week? Adam From jtrencsenyi at freemail.hu Tue Jun 23 11:43:12 2009 From: jtrencsenyi at freemail.hu (Trencsenyi Jozsef) Date: Tue, 23 Jun 2009 17:43:12 +0200 (CEST) Subject: [casual_games] Mahjong Zodiac for Linux Released Message-ID: Mahjong Zodiac™ for Linux Released Artex Studios, Inc.® today has announced the immediate availability of Mahjong Zodiac™ for Linux Budapest, Hungary, June 23th, 2009 – Artex Studios, Inc.® is proud to announce the immediate availability of Mahjong Zodiac™ for Linux, a funny and colorful casual skill game. It has a very unique 3-matching and mahjong gameplay. “Familiar, yet entirely new, Mahjong Zodiac™ will appeal to mahjong and puzzle lovers alike! Embark on a journey through ancient China and Buddha’s life in this story-filled skill game. As you progress from level to level, a beautifully illustrated story is revealed, immersing you in a great gaming experience. Mahjong Zodiac™ is perfect for Linux gamers of all ages!”– said Jozsef Trencsenyi, CEO and founder of Artex Studios, Inc.® and owner of CasualGameStore.com portal. Artex Studios, Inc.® has released a GNU/Linux version of its Mahjong Zodiac™ game while lowering the price of Windows version. The new GNU/Linux version brings significant improvements and bug fixes to play the game more intuitively. The price has also been lowered to better reflect the market expectations. “We have got a great Windows game and we want to make it affordable for even more customers and spread to a wider audience” – said Mr. Trencsenyi. Game features: * Classic and New Gameplay Elements * 96 Levels * Gorgeous Graphics * Authentic Chinese Music * Impressive Sound Effects * and many more… System Requirements: * GNU/Linux Operating System with SDL, SDL_image, SDL_mixer and SDL_ttf shaerd libraries * Pentium II 500 MHz CPU * 128 MB RAM Pricing and Availability: Mahjong Zodiac™ can be purchased from the CasualGameStore.com for US$9.99. A free demo version with 12 levels is available for download. Screenshots: http://www.casualgamestore.com/images/mz_screenshot01.jpg http://www.casualgamestore.com/images/mz_screenshot02.jpg http://www.casualgamestore.com/images/mz_screenshot03.jpg http://www.casualgamestore.com/images/mz_screenshot04.jpg Visit http://www.CasualGameStore.com to download the demo version. Feel free to contact us if you need a full version for review. About Artex Studios, Inc.® Artex Studios, Inc.® is a Hungary based independent casual game developer company founded by Jozsef Trencsenyi. Artex creates high-quality games for Windows, MacOSX, Linux, console, handheld and mobile platforms since 1999. The company is recognized for games like Franklin the Turtle™ for GameBoy Advance; Happy Melodies™ for Windows, Mahjong Zodiac™ for Linux, Windows, iPhone, WiiWare; STR8 Racing™ for Flash 9 and Road Rage: Rampage Edition™ for iPhone, WiiWare. For more information, please visit their website at http://www.CasualGameStore.com. Contact: Jozsef Trencsenyi CEO CasualGameStore.com Artex Studios, Inc.® 2072 Zsambek, Honved u. 18. Hungary press at CasualGameStore.com http://www.CasualGameStore.com http://blog.CasualGameStore.com http://www.twitter.com/CasualGameStore ________________________________________________________
24 ?ra szenz?ci? az ?v K?nyvkiad?j?val j?nius 24-?n!
http://bookline.hu/news/news.action?id=397&tabname=book&affiliate=frekszkar8953 -------------- next part -------------- An HTML attachment was scrubbed... URL: From jmurray at fuelindustries.com Fri Jun 19 08:40:11 2009 From: jmurray at fuelindustries.com (Jeff Murray) Date: Fri, 19 Jun 2009 08:40:11 -0400 Subject: [casual_games] Question about iphone game development References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru><8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com><002201c9f016$fbb500e0$f31f02a0$@com> Message-ID: <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> Hey Just to give my two cents, we at Fuel Industries have been using Unity iPhone for a while now and it's worked out really well for us. Since you can script in either c# or a javascript variant, the learning curve is really low. We had a programmer go (with Unity iPhone) from 0 to game ready in just a few weeks. We've got a dedicated (and, of course, uber:talented!) team of iPhone experts at our Denver office, but we have had Flash guys try to migrate in their spare time to Objective-C with varying degrees of success. One of those languages where some just seem to snap into it and some really struggle. It's an odd language at first and can be difficult for those with little prior programming knowledge. Jeff. -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/ms-tnef Size: 3294 bytes Desc: not available Url : From achaves at ecuaserver.net Tue Jun 23 12:02:05 2009 From: achaves at ecuaserver.net (Alfredo Chaves) Date: Tue, 23 Jun 2009 11:02:05 -0500 Subject: [casual_games] Mahjong Zodiac for Linux Released In-Reply-To: References: Message-ID: <1a8b01c9f41b$f6fcb260$e4f61720$@net> Dear Jozsef, This Mailing List is not intended to be a promotional channel for your games, however, if you want to share development or distribution experiences and best practices, then, we will be more than happy to hear from your games. Regards, Alfredo Chaves Casual Games SIG Mailing List moderator From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Trencsenyi Jozsef Sent: June-23-09 10:43 AM To: casual_games at igda.org Subject: [casual_games] Mahjong Zodiac for Linux Released Mahjong Zodiac? for Linux Released Artex Studios, Inc.? today has announced the immediate availability of Mahjong Zodiac? for Linux Budapest, Hungary, June 23th, 2009 ? Artex Studios, Inc.? is proud to announce the immediate availability of Mahjong Zodiac? for Linux, a funny and colorful casual skill game. It has a very unique 3-matching and mahjong gameplay. ?Familiar, yet entirely new, Mahjong Zodiac? will appeal to mahjong and puzzle lovers alike! Embark on a journey through ancient China and Buddha?s life in this story-filled skill game. As you progress from level to level, a beautifully illustrated story is revealed, immersing you in a great gaming experience. Mahjong Zodiac? is perfect for Linux gamers of all ages!?? said Jozsef Trencsenyi, CEO and founder of Artex Studios, Inc.? and owner of CasualGameStore.com portal. Artex Studios, Inc.? has released a GNU/Linux version of its Mahjong Zodiac? game while lowering the price of Windows version. The new GNU/Linux version brings significant improvements and bug fixes to play the game more intuitively. The price has also been lowered to better reflect the market expectations. ?We have got a great Windows game and we want to make it affordable for even more customers and spread to a wider audience? ? said Mr. Trencsenyi. Game features: * Classic and New Gameplay Elements * 96 Levels * Gorgeous Graphics * Authentic Chinese Music * Impressive Sound Effects * and many more System Requirements: * GNU/Linux Operating System with SDL, SDL_image, SDL_mixer and SDL_ttf shaerd libraries * Pentium II 500 MHz CPU * 128 MB RAM Pricing and Availability: Mahjong Zodiac? can be purchased from the CasualGameStore.com for US$9.99. A free demo version with 12 levels is available for download. Screenshots: http://www.casualgamestore.com/images/mz_screenshot01.jpg http://www.casualgamestore.com/images/mz_screenshot02.jpg http://www.casualgamestore.com/images/mz_screenshot03.jpg http://www.casualgamestore.com/images/mz_screenshot04.jpg Visit http://www.CasualGameStore.com to download the demo version. Feel free to contact us if you need a full version for review. About Artex Studios, Inc.? Artex Studios, Inc.? is a Hungary based independent casual game developer company founded by Jozsef Trencsenyi. Artex creates high-quality games for Windows, MacOSX, Linux, console, handheld and mobile platforms since 1999. The company is recognized for games like Franklin the Turtle? for GameBoy Advance; Happy Melodies? for Windows, Mahjong Zodiac? for Linux, Windows, iPhone, WiiWare; STR8 Racing? for Flash 9 and Road Rage: Rampage Edition? for iPhone, WiiWare. For more information, please visit their website at http://www.CasualGameStore.com. Contact: Jozsef Trencsenyi CEO CasualGameStore.com Artex Studios, Inc.? 2072 Zsambek, Honved u. 18. Hungary press at CasualGameStore.com http://www.CasualGameStore.com http://blog.CasualGameStore.com http://www.twitter.com/CasualGameStore ________________________________________________________ 24 ?ra szenz?ci? az ?v K?nyvkiad?j?val j?nius 24-?n! -------------- next part -------------- An HTML attachment was scrubbed... URL: From miguelportilla at pobros.com Tue Jun 23 12:01:30 2009 From: miguelportilla at pobros.com (Miguel Portilla) Date: Tue, 23 Jun 2009 12:01:30 -0400 Subject: [casual_games] Question about iphone game development In-Reply-To: <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru><8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com><002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> Message-ID: <4A40FC5A.3050707@pobros.com> Hi Jeff, Thanks for sharing that. I am curious, what is the typical footprint size for your iPhone Unity based game? And how much of that size is Unity occupying? Thanks, Miguel Jeff Murray wrote: > Hey > > Just to give my two cents, we at Fuel Industries have been using Unity iPhone for a while now and it's worked out really well for us. Since you can script in either c# or a javascript variant, the learning curve is really low. We had a programmer go (with Unity iPhone) from 0 to game ready in just a few weeks. > > We've got a dedicated (and, of course, uber:talented!) team of iPhone experts at our Denver office, but we have had Flash guys try to migrate in their spare time to Objective-C with varying degrees of success. One of those languages where some just seem to snap into it and some really struggle. It's an odd language at first and can be difficult for those with little prior programming knowledge. > > Jeff. > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > ------------------------------------------------------------------------ > > > No virus found in this incoming message. > Checked by AVG - www.avg.com > Version: 8.5.375 / Virus Database: 270.12.89/2197 - Release Date: 06/23/09 05:54:00 > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From Lennard at RustyAxe.com Tue Jun 23 13:08:12 2009 From: Lennard at RustyAxe.com (Lennard Feddersen) Date: Tue, 23 Jun 2009 10:08:12 -0700 Subject: [casual_games] Mahjong Zodiac for Linux Released In-Reply-To: <1a8b01c9f41b$f6fcb260$e4f61720$@net> References: <1a8b01c9f41b$f6fcb260$e4f61720$@net> Message-ID: <4A410BFC.4090102@RustyAxe.com> I saw the announcement and knew this was coming. I however, would be happy to either see this lists mandate expanded or to have a sister list that does include this stuff. Usually it's just the crickets around here... Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 Alfredo Chaves wrote: > > Dear Jozsef, > > This Mailing List is not intended to be a promotional channel for your > games, however, if you want to share development or distribution > experiences and best practices, then, we will be more than happy to > hear from your games. > > Regards, > > Alfredo Chaves > > Casual Games SIG Mailing List moderator > > *From:* casual_games-bounces at igda.org > [mailto:casual_games-bounces at igda.org] *On Behalf Of *Trencsenyi Jozsef > *Sent:* June-23-09 10:43 AM > *To:* casual_games at igda.org > *Subject:* [casual_games] Mahjong Zodiac for Linux Released > > *Mahjong Zodiac? for Linux Released* > > Artex Studios, Inc.? today has announced the immediate availability of > Mahjong Zodiac? for Linux > > Budapest, Hungary, June 23th, 2009 ? Artex Studios, Inc.? is proud to > announce the immediate availability of Mahjong Zodiac? for Linux, a > funny and colorful casual skill game. It has a very unique 3-matching > and mahjong gameplay. > > ?Familiar, yet entirely new, Mahjong Zodiac? will appeal to mahjong > and puzzle lovers alike! Embark on a journey through ancient China and > Buddha?s life in this story-filled skill game. As you progress from > level to level, a beautifully illustrated story is revealed, immersing > you in a great gaming experience. Mahjong Zodiac? is perfect for Linux > gamers of all ages!?? said Jozsef Trencsenyi, CEO and founder of Artex > Studios, Inc.? and owner of CasualGameStore.com portal. > > Artex Studios, Inc.? has released a GNU/Linux version of its Mahjong > Zodiac? game while lowering the price of Windows version. The new > GNU/Linux version brings significant improvements and bug fixes to > play the game more intuitively. The price has also been lowered to > better reflect the market expectations. > > ?We have got a great Windows game and we want to make it affordable > for even more customers and spread to a wider audience? ? said Mr. > Trencsenyi. > > Game features: > > * Classic and New Gameplay Elements > * 96 Levels > * Gorgeous Graphics > * Authentic Chinese Music > * Impressive Sound Effects > * and many more? > > System Requirements: > > * GNU/Linux Operating System with SDL, SDL_image, SDL_mixer and > SDL_ttf shaerd libraries > * Pentium II 500 MHz CPU > * 128 MB RAM > > Pricing and Availability: > > Mahjong Zodiac? can be purchased from the CasualGameStore.com for > US$9.99. A free demo version with 12 levels is available for download. > > Screenshots: > > http://www.casualgamestore.com/images/mz_screenshot01.jpg > http://www.casualgamestore.com/images/mz_screenshot02.jpg > http://www.casualgamestore.com/images/mz_screenshot03.jpg > http://www.casualgamestore.com/images/mz_screenshot04.jpg > > Visit http://www.CasualGameStore.com to download the demo version. > Feel free to contact us if you need a full version for review. > > About Artex Studios, Inc.? > > Artex Studios, Inc.? is a Hungary based independent casual game > developer company founded by Jozsef Trencsenyi. Artex creates > high-quality games for Windows, MacOSX, Linux, console, handheld and > mobile platforms since 1999. The company is recognized for games like > Franklin the Turtle? for GameBoy Advance; Happy Melodies? for Windows, > Mahjong Zodiac? for Linux, Windows, iPhone, WiiWare; STR8 Racing? for > Flash 9 and Road Rage: Rampage Edition? for iPhone, WiiWare. > For more information, please visit their website at > http://www.CasualGameStore.com. > > Contact: > > Jozsef Trencsenyi > CEO > CasualGameStore.com > > Artex Studios, Inc.? > 2072 Zsambek, > Honved u. 18. > Hungary > > press at CasualGameStore.com > > http://www.CasualGameStore.com > http://blog.CasualGameStore.com > http://www.twitter.com/CasualGameStore > > > > ________________________________________________________ > 24 ?ra szenz?ci? az ?v K?nyvkiad?j?val j?nius 24-?n! > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From tom at unity3d.com Tue Jun 23 13:40:01 2009 From: tom at unity3d.com (Tom Higgins) Date: Tue, 23 Jun 2009 10:40:01 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <4A40FC5A.3050707@pobros.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru><8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com><002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> Message-ID: Miguel, > And how much of that size is Unity occupying? That number will vary based on your content and your chosen usage of build size stripping (only available in our Advanced license). Generally the minimum footprint of our engine is on the order of 8MB or so, but the problem is that on top of that you must add your content and then Apple's DRM code. Apparently Apple's DRM code that is added after submission seems to be roughly 4MB or so, thus pushing you over the 10MB limit for wireless (non-WiFi) distribution. Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com E-mail: tom at unity3d.com Fax: (+1) 888-679-7754 Mobile: (+1) 415-350-5915 Office: (+1) 415-848-2533 Sales: (+1) 415-848-2532 ... From tomh at mofactor.com Tue Jun 23 13:57:18 2009 From: tomh at mofactor.com (Tom Hubina) Date: Tue, 23 Jun 2009 10:57:18 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru><8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com><002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> Message-ID: I've never seen any kind of increase in size due to Apple DRM, but I'm not using Unity. The reported sizes (in the store / itunes) are the same as what we submit. Not sure what you're seeing there ... but it would be surprising if Apple was doing something special for things built with Unity. Tom On Jun 23, 2009, at 10:40 AM, Tom Higgins wrote: > Miguel, > >> And how much of that size is Unity occupying? > > That number will vary based on your content and your chosen usage of > build size stripping (only available in our Advanced license). > > > Generally the minimum footprint of our engine is on the order of 8MB > or so, but the problem is that on top of that you must add your > content and then Apple's DRM code. Apparently Apple's DRM code that > is added after submission seems to be roughly 4MB or so, thus > pushing you over the 10MB limit for wireless (non-WiFi) distribution. > > > > Cheers, > Tom > > ... > > Tom Higgins > Product Evangelist > Unity Technologies ApS > http://unity3d.com > > E-mail: tom at unity3d.com > Fax: (+1) 888-679-7754 > Mobile: (+1) 415-350-5915 > Office: (+1) 415-848-2533 > Sales: (+1) 415-848-2532 > > ... > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From andres at bakno.com Tue Jun 23 14:13:19 2009 From: andres at bakno.com (Andres Martinez) Date: Tue, 23 Jun 2009 14:13:19 -0400 Subject: [casual_games] Question about iphone game development In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru><8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com><002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> Message-ID: It is true Tom The majority of our iPhone apps are sub 10M (some are even 6M compressed), and none of them is sub 10M on the App Store. When we asked Apple about this inconsistency, they explained that the extra code is from their own encryption added before compressing it again (a.k.a DRM). Regards, Andres Martinez www.baKno.com On Jun 23, 2009, at 1:57 PM, Tom Hubina wrote: > I've never seen any kind of increase in size due to Apple DRM, but > I'm not using Unity. The reported sizes (in the store / itunes) are > the same as what we submit. Not sure what you're seeing there ... > but it would be surprising if Apple was doing something special for > things built with Unity. > > Tom > > On Jun 23, 2009, at 10:40 AM, Tom Higgins wrote: > >> Miguel, >> >>> And how much of that size is Unity occupying? >> >> That number will vary based on your content and your chosen usage >> of build size stripping (only available in our Advanced license). >> >> >> Generally the minimum footprint of our engine is on the order of >> 8MB or so, but the problem is that on top of that you must add your >> content and then Apple's DRM code. Apparently Apple's DRM code that >> is added after submission seems to be roughly 4MB or so, thus >> pushing you over the 10MB limit for wireless (non-WiFi) distribution. >> >> >> >> Cheers, >> Tom >> >> ... >> >> Tom Higgins >> Product Evangelist >> Unity Technologies ApS >> http://unity3d.com >> >> E-mail: tom at unity3d.com >> Fax: (+1) 888-679-7754 >> Mobile: (+1) 415-350-5915 >> Office: (+1) 415-848-2533 >> Sales: (+1) 415-848-2532 >> >> ... >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From achaves at ecuaserver.net Tue Jun 23 14:19:44 2009 From: achaves at ecuaserver.net (Alfredo Chaves) Date: Tue, 23 Jun 2009 13:19:44 -0500 Subject: [casual_games] Mahjong Zodiac for Linux Released In-Reply-To: <4A410BFC.4090102@RustyAxe.com> References: <1a8b01c9f41b$f6fcb260$e4f61720$@net> <4A410BFC.4090102@RustyAxe.com> Message-ID: <000001c9f42f$3629f750$a27de5f0$@net> Hi Lennard, Here is the iGDA's mission: "To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community." As such, everybody is more than welcome to start a new Mailing List where they can share commercial releases, this one is dedicated to the many steps prior to it, however, if a developer wants feedback on a title under development, then this is the place. Kind regards, Alfredo -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Lennard Feddersen Sent: June-23-09 12:08 PM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Mahjong Zodiac for Linux Released I saw the announcement and knew this was coming. I however, would be happy to either see this lists mandate expanded or to have a sister list that does include this stuff. Usually it's just the crickets around here... Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 Alfredo Chaves wrote: > > Dear Jozsef, > > This Mailing List is not intended to be a promotional channel for your > games, however, if you want to share development or distribution > experiences and best practices, then, we will be more than happy to > hear from your games. > > Regards, > > Alfredo Chaves > > Casual Games SIG Mailing List moderator > > *From:* casual_games-bounces at igda.org > [mailto:casual_games-bounces at igda.org] *On Behalf Of *Trencsenyi Jozsef > *Sent:* June-23-09 10:43 AM > *To:* casual_games at igda.org > *Subject:* [casual_games] Mahjong Zodiac for Linux Released > > *Mahjong Zodiac? for Linux Released* > > Artex Studios, Inc.? today has announced the immediate availability of > Mahjong Zodiac? for Linux > > Budapest, Hungary, June 23th, 2009 ? Artex Studios, Inc.? is proud to > announce the immediate availability of Mahjong Zodiac? for Linux, a > funny and colorful casual skill game. It has a very unique 3-matching > and mahjong gameplay. > > ?Familiar, yet entirely new, Mahjong Zodiac? will appeal to mahjong > and puzzle lovers alike! Embark on a journey through ancient China and > Buddha?s life in this story-filled skill game. As you progress from > level to level, a beautifully illustrated story is revealed, immersing > you in a great gaming experience. Mahjong Zodiac? is perfect for Linux > gamers of all ages!?? said Jozsef Trencsenyi, CEO and founder of Artex > Studios, Inc.? and owner of CasualGameStore.com portal. > > Artex Studios, Inc.? has released a GNU/Linux version of its Mahjong > Zodiac? game while lowering the price of Windows version. The new > GNU/Linux version brings significant improvements and bug fixes to > play the game more intuitively. The price has also been lowered to > better reflect the market expectations. > > ?We have got a great Windows game and we want to make it affordable > for even more customers and spread to a wider audience? ? said Mr. > Trencsenyi. > > Game features: > > * Classic and New Gameplay Elements > * 96 Levels > * Gorgeous Graphics > * Authentic Chinese Music > * Impressive Sound Effects > * and many more > > System Requirements: > > * GNU/Linux Operating System with SDL, SDL_image, SDL_mixer and > SDL_ttf shaerd libraries > * Pentium II 500 MHz CPU > * 128 MB RAM > > Pricing and Availability: > > Mahjong Zodiac? can be purchased from the CasualGameStore.com for > US$9.99. A free demo version with 12 levels is available for download. > > Screenshots: > > http://www.casualgamestore.com/images/mz_screenshot01.jpg > http://www.casualgamestore.com/images/mz_screenshot02.jpg > http://www.casualgamestore.com/images/mz_screenshot03.jpg > http://www.casualgamestore.com/images/mz_screenshot04.jpg > > Visit http://www.CasualGameStore.com to download the demo version. > Feel free to contact us if you need a full version for review. > > About Artex Studios, Inc.? > > Artex Studios, Inc.? is a Hungary based independent casual game > developer company founded by Jozsef Trencsenyi. Artex creates > high-quality games for Windows, MacOSX, Linux, console, handheld and > mobile platforms since 1999. The company is recognized for games like > Franklin the Turtle? for GameBoy Advance; Happy Melodies? for Windows, > Mahjong Zodiac? for Linux, Windows, iPhone, WiiWare; STR8 Racing? for > Flash 9 and Road Rage: Rampage Edition? for iPhone, WiiWare. > For more information, please visit their website at > http://www.CasualGameStore.com. > > Contact: > > Jozsef Trencsenyi > CEO > CasualGameStore.com > > Artex Studios, Inc.? > 2072 Zsambek, > Honved u. 18. > Hungary > > press at CasualGameStore.com > > http://www.CasualGameStore.com > http://blog.CasualGameStore.com > http://www.twitter.com/CasualGameStore > > > > ________________________________________________________ > 24 ?ra szenz?ci? az ?v K?nyvkiad?j?val j?nius 24-?n! > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From tomh at mofactor.com Tue Jun 23 14:33:30 2009 From: tomh at mofactor.com (Tom Hubina) Date: Tue, 23 Jun 2009 11:33:30 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru><8f4d2de10906180606m483d8416q3b3afd2b5c9a6073@mail.gmail.com><002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> Message-ID: <49AFBA83-6FA2-46B4-9A08-B2FBBF15CC87@mofactor.com> When we submit our games they're between 6 and 9 megs. We've never had them go over 10 megs. I just double checked the store, and the sizes in the store are identical to the zip files we sent Apple, and all of them can be downloaded directly without having to go through iTunes. Not sure why we're seeing something different from you. Tom On Jun 23, 2009, at 11:13 AM, Andres Martinez wrote: > It is true Tom > > The majority of our iPhone apps are sub 10M (some are even 6M > compressed), and none of them is sub 10M on the App Store. > > When we asked Apple about this inconsistency, they explained that > the extra code is from their own encryption added before compressing > it again (a.k.a DRM). > > Regards, > Andres Martinez > www.baKno.com > > On Jun 23, 2009, at 1:57 PM, Tom Hubina wrote: > >> I've never seen any kind of increase in size due to Apple DRM, but >> I'm not using Unity. The reported sizes (in the store / itunes) are >> the same as what we submit. Not sure what you're seeing there ... >> but it would be surprising if Apple was doing something special for >> things built with Unity. >> >> Tom >> >> On Jun 23, 2009, at 10:40 AM, Tom Higgins wrote: >> >>> Miguel, >>> >>>> And how much of that size is Unity occupying? >>> >>> That number will vary based on your content and your chosen usage >>> of build size stripping (only available in our Advanced license). >>> >>> >>> Generally the minimum footprint of our engine is on the order of >>> 8MB or so, but the problem is that on top of that you must add >>> your content and then Apple's DRM code. Apparently Apple's DRM >>> code that is added after submission seems to be roughly 4MB or so, >>> thus pushing you over the 10MB limit for wireless (non-WiFi) >>> distribution. >>> >>> >>> >>> Cheers, >>> Tom >>> >>> ... >>> >>> Tom Higgins >>> Product Evangelist >>> Unity Technologies ApS >>> http://unity3d.com >>> >>> E-mail: tom at unity3d.com >>> Fax: (+1) 888-679-7754 >>> Mobile: (+1) 415-350-5915 >>> Office: (+1) 415-848-2533 >>> Sales: (+1) 415-848-2532 >>> >>> ... >>> >>> _______________________________________________ >>> Casual_Games mailing list >>> Casual_Games at igda.org >>> http://www.igda.org/casual-subscribe >>> Archive: http://www.igda.org/casual-subscribe >>> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >>> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From chrisd at plaidworld.com Tue Jun 23 14:39:23 2009 From: chrisd at plaidworld.com (Chris Dillman) Date: Tue, 23 Jun 2009 13:39:23 -0500 Subject: [casual_games] Question about iphone game development In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <9b80dda0906180411s2f2d5d93s9b4e876d18ca0750@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru><8f4d2de10906180606m483d8416q3b3afd2b5 c9a6073@mail.gmail.com><002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> Message-ID: >It is true Tom > >The majority of our iPhone apps are sub 10M (some are even 6M >compressed), and none of them is sub 10M on the App Store. > >When we asked Apple about this inconsistency, they explained that >the extra code is from their own encryption added before compressing >it again (a.k.a DRM). Finder reports.. Mouse House Lite 1.1.4 Raw = 10.66 MB ... OR 10,442,581 BYTES Zipped = 9 OR 9,401,408 BYTES App store IPA... itunes says its 9.3 Finder actually reports 9.3 and 9,705,884 BYTES So I see at least a small increase in a non unity app mostly consisting of PNG, WAV, MP3 files and Text data. -- Plaid World Studios http://www.plaidworld.com From gtompark at gmail.com Tue Jun 23 16:14:41 2009 From: gtompark at gmail.com (Tom Park) Date: Tue, 23 Jun 2009 13:14:41 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> Message-ID: <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> I have to agree that the DRM does add a little to the zip file, usually about 0.1 or 0.2 MB. Definitely NOT 4MB, not even when comparing unzipped .ipa files. On Tue, Jun 23, 2009 at 11:39 AM, Chris Dillman wrote: > It is true Tom >> >> The majority of our iPhone apps are sub 10M (some are even 6M compressed), >> and none of them is sub 10M on the App Store. >> >> When we asked Apple about this inconsistency, they explained that the >> extra code is from their own encryption added before compressing it again >> (a.k.a DRM). >> > > > Finder reports.. > > Mouse House Lite 1.1.4 > > Raw = 10.66 MB ... OR 10,442,581 BYTES > > Zipped = 9 OR 9,401,408 BYTES > > App store IPA... itunes says its 9.3 > > Finder actually reports 9.3 and 9,705,884 BYTES > > So I see at least a small increase in a non unity app mostly consisting of > PNG, WAV, MP3 files and Text data. > > > > > > -- > Plaid World Studios http://www.plaidworld.com > > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tom at unity3d.com Tue Jun 23 19:45:36 2009 From: tom at unity3d.com (Tom Higgins) Date: Tue, 23 Jun 2009 16:45:36 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> Message-ID: <23948367-E32F-4826-A9B7-F75B3B887E95@unity3d.com> Tom, > I have to agree that the DRM does add a little to the zip file, > usually about 0.1 or 0.2 MB. > > Definitely NOT 4MB, not even when comparing unzipped .ipa files. Hmph, then I'm getting mixed reports from various sources (pings have been sent internally, thanks for the chatter on that y'all). In any case, without any possible Apple-induced additions our engine's minimum footprint is on the order of 8MB, which leaves some, but not a lot of room for your content to stay under the 10MB barrier. Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com E-mail: tom at unity3d.com Fax: (+1) 888-679-7754 Mobile: (+1) 415-350-5915 Office: (+1) 415-848-2533 Sales: (+1) 415-848-2532 ... From steg at sbcglobal.net Tue Jun 23 20:16:27 2009 From: steg at sbcglobal.net (Scott Hansen) Date: Tue, 23 Jun 2009 17:16:27 -0700 (PDT) Subject: [casual_games] Question about iphone game development In-Reply-To: <23948367-E32F-4826-A9B7-F75B3B887E95@unity3d.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> <23948367-E32F-4826-A9B7-F75B3B887E95@unity3d.com> Message-ID: <481130.73065.qm@web83503.mail.sp1.yahoo.com> In my experience, we had to make the lite versions of our products no more that 8.7MB in order to keep under the 10MB limit.... I believe that about 1.2MB was added, and we liked a little buffer to make sure. SpH ________________________________ From: Tom Higgins To: IGDA Casual Games SIG Mailing List Sent: Tuesday, June 23, 2009 6:45:36 PM Subject: Re: [casual_games] Question about iphone game development Tom, > I have to agree that the DRM does add a little to the zip file, usually about 0.1 or 0.2 MB. > > Definitely NOT 4MB, not even when comparing unzipped .ipa files. Hmph, then I'm getting mixed reports from various sources (pings have been sent internally, thanks for the chatter on that y'all). In any case, without any possible Apple-induced additions our engine's minimum footprint is on the order of 8MB, which leaves some, but not a lot of room for your content to stay under the 10MB barrier. Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com E-mail: tom at unity3d.com Fax: (+1) 888-679-7754 Mobile: (+1) 415-350-5915 Office: (+1) 415-848-2533 Sales: (+1) 415-848-2532 ... _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From andres at bakno.com Wed Jun 24 05:42:50 2009 From: andres at bakno.com (Andres Martinez) Date: Wed, 24 Jun 2009 05:42:50 -0400 Subject: [casual_games] Question about iphone game development In-Reply-To: <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> Message-ID: <8C5A70FE-C027-47E4-9F6C-9DE9C50FF0A8@bakno.com> Please take a look at this picture... http://www.bakno.com/Billiards/iPhone.png The System Info from the actual compressed file of our Billiards game: 6MB on disk (6,248,966 bytes). And the same application is 11.6M on the App Store. Almost double the size!!!!!!!!! I also doubted that a DRM can take that much. But reading the Unity forums I found that this is not the only case. Regards, Andres Martinez www.baKno.com On Jun 23, 2009, at 4:14 PM, Tom Park wrote: > I have to agree that the DRM does add a little to the zip file, > usually about 0.1 or 0.2 MB. > > Definitely NOT 4MB, not even when comparing unzipped .ipa files. > > > On Tue, Jun 23, 2009 at 11:39 AM, Chris Dillman > wrote: > It is true Tom > > The majority of our iPhone apps are sub 10M (some are even 6M > compressed), and none of them is sub 10M on the App Store. > > When we asked Apple about this inconsistency, they explained that > the extra code is from their own encryption added before compressing > it again (a.k.a DRM). > > > Finder reports.. > > Mouse House Lite 1.1.4 > > Raw = 10.66 MB ... OR 10,442,581 BYTES > > Zipped = 9 OR 9,401,408 BYTES > > App store IPA... itunes says its 9.3 > > Finder actually reports 9.3 and 9,705,884 BYTES > > So I see at least a small increase in a non unity app mostly > consisting of > PNG, WAV, MP3 files and Text data. > > > > > > > -- > Plaid World Studios http://www.plaidworld.com > > > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From oscar.oscar.oscar at gmail.com Wed Jun 24 09:25:34 2009 From: oscar.oscar.oscar at gmail.com (oscar is oscar) Date: Wed, 24 Jun 2009 09:25:34 -0400 Subject: [casual_games] Manifesto Games to shut down. ;( Message-ID: <17025ae50906240625r1fd57ffbv4606c1770cf0901c@mail.gmail.com> Sad day for people trying to create a viable independent channel for games. http://www.manifestogames.com/node/5151 So as of today, I'm shutting down Manifesto Games. We started in September 05 because we thought that a combination of trends made it feasible to create a market for independently developed games outside conventional retail. The spread of broadband makes digital distribution even of quite large games feasible; growing disenchantment on the part of developers with the conditions of the mainstream industry mean many are looking for *any* possible alternative path to market; and the casual game market had already shown that substantial businesses could be built around selling games online -- games with characteristics quite different from those offered by the traditional industry. Clearly, we haven't succeeded in realizing that vision. There are a host of possible reasons why; perhaps we launched with an excess of na?ve optimism, through of course a surfeit of optimism is an entrepreneurial necessity. We did not achieve the critical mass of support by independent developers that we had initially envisioned (some of whom, bizarrely, viewed us as a competitor), though we appreciate the strong and enduring support we received from some. We always knew that the essential problem we were trying to solve was a marketing one, but we never figured out how to crack the marketing nut, at least with the minimal financial resources we had available. We failed to raise substantial venture money, despite engaging with many VCs over time. And of course, the recession doesn't help. In the years since we started the company, there have been hopeful change in the independent games market; Steam has become a profitable and viable channel for some developers, XBLA and WiiWare for others, and the iPhone for still others. In addition, the casual game market has started to experiment with a small handful of titles that break the inordinately restrictive genre mold of that form. Attention paid to independent games by the games media has grown (though why is it that the Independent Film Channel covers the AIAS awards, and not the IGF awards?) These are all positive signs, but they are dangerous ones, too; Apple, Microsoft, and Nintendo have complete, monopolistic control over distribution through their proprietary channels, and while they may, today, generously grant a high revenue share to developers who sell through them, developers are in the final analysis utterly at their mercy. There's no question in my mind that ultimately the channel owners will someday use their total control to demand an increasingly onerous share of revenues -- a pattern we've already seen in the casual game market, and through channels like IPlay/Oberon. The same is true, perhaps to a somewhat lesser degree, of Steam. In short, if a viable business ecosystem for independent games is to be established, it needs to be established on the basis of open systems and open markets, not proprietary channels. And that, I think, is inevitable; the whole history of the Internet shows that open systems and open channels rule. Perhaps we didn't figure out the right way to crack this nut; and perhaps we were simply too early. "Being too early" is, in fact, much of the story of my career; I designed the single most successful online game for its time -- in 1989; and founded one of the first North American mobile game companies -- in 2000. In both cases, four years later would have made a world of difference. I suspect (and hope) that this will be true of independent games as well -- that within four years, it will be a large, fast-growing, and highly successful segment of the game industry. In other words, Manifesto may be dead, but in many ways this is an excellent time to be an independent game developer, and the potential we saw when we founded the company remains. I am grateful to all of the many people who helped us over the tumultuous years of our existence, but in particular to the people who worked directly with me -- Bill Folsom, Nathan Solomon, Eleanor Lang, and Johnny Wilson, each of whom contributed literally thousands of hours, almost all of then unpaid, to the venture. And also to Eric Goldberg and Kathy Schoback, both of whom were generous in sharing contacts and advice; and to our lawyer, Don Karl at Perkins Coie, who took us on knowing we were an unfunded and highly chancy venture and stood by us stalwartly. To those who cheered for us and shared our vision of a thriving game market that rewards creative vision instead of licensed drivel and repetitive 'franchise' remakes, a place for exploratory design to uncover the true capabilities of the *ars ludorum*, a commercial channel where imaginative game creators can make a reasonable living on a far smaller scale than the conventional market, a future for more than the handful of genres the major publishers deem worth funding -- don't give up the faith. It will happen. One company's loss won't change that. The creative heritage of games will endure. *N.B.:* Play This Thing! will continue; and at least for now, the Manifesto site will remain up. Payment functionality has been turned off, however, and all demo download and buy now links lead to the developers or other places the games on the site can be found. -------------- next part -------------- An HTML attachment was scrubbed... URL: From jeffrey at aveta.org Wed Jun 24 11:18:55 2009 From: jeffrey at aveta.org (Jeffrey Kessler) Date: Wed, 24 Jun 2009 08:18:55 -0700 Subject: [casual_games] Hey Everyone... Sound Off will ya? Message-ID: <2D80E305-893F-4C47-AA89-66AEDA2B10D2@aveta.org> Hi, my name is Jeffrey Kessler and I joined this list because I wanted to keep up-to-date with casual games because I work developing games for kids and adapting casual game mechanics for educational games has potential for great synergy. I work for Knowledge Adventure and I'm managed development for some of the arcade games at www.jumpstart.com and recently have been working to adapt our games to the Wii. Using Unity 3d. We've just submitted our first Wii game to lotcheck and already have started on our 2nd and 3rd games. -- Jeffrey Kessler Sr. Producer Knowledge Adventure www.jumpstart.com From aaron at tandemgames.com Wed Jun 24 11:23:10 2009 From: aaron at tandemgames.com (Aaron Murray) Date: Wed, 24 Jun 2009 10:23:10 -0500 Subject: [casual_games] Manifesto Games to shut down. ;( In-Reply-To: <17025ae50906240625r1fd57ffbv4606c1770cf0901c@mail.gmail.com> References: <17025ae50906240625r1fd57ffbv4606c1770cf0901c@mail.gmail.com> Message-ID: <3129a3da0906240823g6488b085t29886bdd04b14a2c@mail.gmail.com> Wow - sorry to hear about that Oscar. I wish you the best in your next endeavor. I know how we entrepreneurs can take business closures like this as personal failures, so take a break, keep your head up for lasting 4 years, and hit the next one hard. -Aaron On Wed, Jun 24, 2009 at 8:25 AM, oscar is oscar wrote: > Sad day for people trying to create a viable independent channel for games. > > > > http://www.manifestogames.com/node/5151 > > So as of today, I'm shutting down Manifesto Games. > > We started in September 05 because we thought that a combination of trends > made it feasible to create a market for independently developed games > outside conventional retail. The spread of broadband makes digital > distribution even of quite large games feasible; growing disenchantment on > the part of developers with the conditions of the mainstream industry mean > many are looking for *any* possible alternative path to market; and the > casual game market had already shown that substantial businesses could be > built around selling games online -- games with characteristics quite > different from those offered by the traditional industry. > > Clearly, we haven't succeeded in realizing that vision. There are a host of > possible reasons why; perhaps we launched with an excess of na?ve optimism, > through of course a surfeit of optimism is an entrepreneurial necessity. We > did not achieve the critical mass of support by independent developers that > we had initially envisioned (some of whom, bizarrely, viewed us as a > competitor), though we appreciate the strong and enduring support we > received from some. We always knew that the essential problem we were trying > to solve was a marketing one, but we never figured out how to crack the > marketing nut, at least with the minimal financial resources we had > available. We failed to raise substantial venture money, despite engaging > with many VCs over time. And of course, the recession doesn't help. > > In the years since we started the company, there have been hopeful change > in the independent games market; Steam has become a profitable and viable > channel for some developers, XBLA and WiiWare for others, and the iPhone for > still others. In addition, the casual game market has started to experiment > with a small handful of titles that break the inordinately restrictive genre > mold of that form. Attention paid to independent games by the games media > has grown (though why is it that the Independent Film Channel covers the > AIAS awards, and not the IGF awards?) > > These are all positive signs, but they are dangerous ones, too; Apple, > Microsoft, and Nintendo have complete, monopolistic control over > distribution through their proprietary channels, and while they may, today, > generously grant a high revenue share to developers who sell through them, > developers are in the final analysis utterly at their mercy. There's no > question in my mind that ultimately the channel owners will someday use > their total control to demand an increasingly onerous share of revenues -- a > pattern we've already seen in the casual game market, and through channels > like IPlay/Oberon. The same is true, perhaps to a somewhat lesser degree, of > Steam. > > In short, if a viable business ecosystem for independent games is to be > established, it needs to be established on the basis of open systems and > open markets, not proprietary channels. And that, I think, is inevitable; > the whole history of the Internet shows that open systems and open channels > rule. > > Perhaps we didn't figure out the right way to crack this nut; and perhaps > we were simply too early. "Being too early" is, in fact, much of the story > of my career; I designed the single most successful online game for its time > -- in 1989; and founded one of the first North American mobile game > companies -- in 2000. In both cases, four years later would have made a > world of difference. > > I suspect (and hope) that this will be true of independent games as well -- > that within four years, it will be a large, fast-growing, and highly > successful segment of the game industry. In other words, Manifesto may be > dead, but in many ways this is an excellent time to be an independent game > developer, and the potential we saw when we founded the company remains. > > I am grateful to all of the many people who helped us over the tumultuous > years of our existence, but in particular to the people who worked directly > with me -- Bill Folsom, Nathan Solomon, Eleanor Lang, and Johnny Wilson, > each of whom contributed literally thousands of hours, almost all of then > unpaid, to the venture. And also to Eric Goldberg and Kathy Schoback, both > of whom were generous in sharing contacts and advice; and to our lawyer, Don > Karl at Perkins Coie, who took us on knowing we were an unfunded and highly > chancy venture and stood by us stalwartly. > > To those who cheered for us and shared our vision of a thriving game market > that rewards creative vision instead of licensed drivel and repetitive > 'franchise' remakes, a place for exploratory design to uncover the true > capabilities of the *ars ludorum*, a commercial channel where imaginative > game creators can make a reasonable living on a far smaller scale than the > conventional market, a future for more than the handful of genres the major > publishers deem worth funding -- don't give up the faith. It will happen. > One company's loss won't change that. The creative heritage of games will > endure. > > *N.B.:* Play This Thing! will continue; and at > least for now, the Manifesto site will remain up. Payment functionality has > been turned off, however, and all demo download and buy now links lead to > the developers or other places the games on the site can be found. > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -- Aaron Murray Technical Director, Founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com "Fun for All. All for Fun." -------------- next part -------------- An HTML attachment was scrubbed... URL: From oscar.oscar.oscar at gmail.com Wed Jun 24 11:55:57 2009 From: oscar.oscar.oscar at gmail.com (oscar is oscar) Date: Wed, 24 Jun 2009 11:55:57 -0400 Subject: [casual_games] Manifesto Games to shut down. ;( In-Reply-To: <3129a3da0906240823g6488b085t29886bdd04b14a2c@mail.gmail.com> References: <17025ae50906240625r1fd57ffbv4606c1770cf0901c@mail.gmail.com> <3129a3da0906240823g6488b085t29886bdd04b14a2c@mail.gmail.com> Message-ID: <17025ae50906240855xaccf51cxdcab90203b7b422@mail.gmail.com> ^_^ Thank you for your well wishes... but Manifesto Games isn't mine... its Greg Costikyan's company... All lamentations should be directed to him and his team. On Wed, Jun 24, 2009 at 11:23 AM, Aaron Murray wrote: > Wow - sorry to hear about that Oscar. I wish you the best in your > next endeavor. I know how we entrepreneurs can take business closures like > this as personal failures, so take a break, keep your head up for lasting 4 > years, and hit the next one hard. > -Aaron > > On Wed, Jun 24, 2009 at 8:25 AM, oscar is oscar < > oscar.oscar.oscar at gmail.com> wrote: > >> Sad day for people trying to create a viable independent channel for >> games. >> >> >> http://www.manifestogames.com/node/5151 >> >> So as of today, I'm shutting down Manifesto Games. >> >> We started in September 05 because we thought that a combination of trends >> made it feasible to create a market for independently developed games >> outside conventional retail. The spread of broadband makes digital >> distribution even of quite large games feasible; growing disenchantment on >> the part of developers with the conditions of the mainstream industry mean >> many are looking for *any* possible alternative path to market; and the >> casual game market had already shown that substantial businesses could be >> built around selling games online -- games with characteristics quite >> different from those offered by the traditional industry. >> >> Clearly, we haven't succeeded in realizing that vision. There are a host >> of possible reasons why; perhaps we launched with an excess of na?ve >> optimism, through of course a surfeit of optimism is an entrepreneurial >> necessity. We did not achieve the critical mass of support by independent >> developers that we had initially envisioned (some of whom, bizarrely, viewed >> us as a competitor), though we appreciate the strong and enduring support we >> received from some. We always knew that the essential problem we were trying >> to solve was a marketing one, but we never figured out how to crack the >> marketing nut, at least with the minimal financial resources we had >> available. We failed to raise substantial venture money, despite engaging >> with many VCs over time. And of course, the recession doesn't help. >> >> In the years since we started the company, there have been hopeful change >> in the independent games market; Steam has become a profitable and viable >> channel for some developers, XBLA and WiiWare for others, and the iPhone for >> still others. In addition, the casual game market has started to experiment >> with a small handful of titles that break the inordinately restrictive genre >> mold of that form. Attention paid to independent games by the games media >> has grown (though why is it that the Independent Film Channel covers the >> AIAS awards, and not the IGF awards?) >> >> These are all positive signs, but they are dangerous ones, too; Apple, >> Microsoft, and Nintendo have complete, monopolistic control over >> distribution through their proprietary channels, and while they may, today, >> generously grant a high revenue share to developers who sell through them, >> developers are in the final analysis utterly at their mercy. There's no >> question in my mind that ultimately the channel owners will someday use >> their total control to demand an increasingly onerous share of revenues -- a >> pattern we've already seen in the casual game market, and through channels >> like IPlay/Oberon. The same is true, perhaps to a somewhat lesser degree, of >> Steam. >> >> In short, if a viable business ecosystem for independent games is to be >> established, it needs to be established on the basis of open systems and >> open markets, not proprietary channels. And that, I think, is inevitable; >> the whole history of the Internet shows that open systems and open channels >> rule. >> >> Perhaps we didn't figure out the right way to crack this nut; and perhaps >> we were simply too early. "Being too early" is, in fact, much of the story >> of my career; I designed the single most successful online game for its time >> -- in 1989; and founded one of the first North American mobile game >> companies -- in 2000. In both cases, four years later would have made a >> world of difference. >> >> I suspect (and hope) that this will be true of independent games as well >> -- that within four years, it will be a large, fast-growing, and highly >> successful segment of the game industry. In other words, Manifesto may be >> dead, but in many ways this is an excellent time to be an independent game >> developer, and the potential we saw when we founded the company remains. >> >> I am grateful to all of the many people who helped us over the tumultuous >> years of our existence, but in particular to the people who worked directly >> with me -- Bill Folsom, Nathan Solomon, Eleanor Lang, and Johnny Wilson, >> each of whom contributed literally thousands of hours, almost all of then >> unpaid, to the venture. And also to Eric Goldberg and Kathy Schoback, both >> of whom were generous in sharing contacts and advice; and to our lawyer, Don >> Karl at Perkins Coie, who took us on knowing we were an unfunded and highly >> chancy venture and stood by us stalwartly. >> >> To those who cheered for us and shared our vision of a thriving game >> market that rewards creative vision instead of licensed drivel and >> repetitive 'franchise' remakes, a place for exploratory design to uncover >> the true capabilities of the *ars ludorum*, a commercial channel where >> imaginative game creators can make a reasonable living on a far smaller >> scale than the conventional market, a future for more than the handful of >> genres the major publishers deem worth funding -- don't give up the faith. >> It will happen. One company's loss won't change that. The creative heritage >> of games will endure. >> >> *N.B.:* Play This Thing! will continue; and >> at least for now, the Manifesto site will remain up. Payment functionality >> has been turned off, however, and all demo download and buy now links lead >> to the developers or other places the games on the site can be found. >> >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> > > > -- > Aaron Murray > Technical Director, Founder > Tandem Games > www.TandemGames.com > www.DomainOfHeroes.com > "Fun for All. All for Fun." > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From tomh at mofactor.com Wed Jun 24 12:54:32 2009 From: tomh at mofactor.com (Tom Hubina) Date: Wed, 24 Jun 2009 09:54:32 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <8C5A70FE-C027-47E4-9F6C-9DE9C50FF0A8@bakno.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> <8C5A70FE-C027-47E4-9F6C-9DE9C50FF0A8@bakno.com> Message-ID: <45C65A54-DDF6-401F-8BC5-D1986EFA9FB3@mofactor.com> OK .. it took some digging, but I finally figured it out. It's basically what the folks at Apple told Chris - but it's not a fixed size. It's based on the size of your executable. Here's the more detailed explanation: The difference between the IPA and the zip you send up to them starts off with about 130k for the iTunes artwork and other little files. This number will vary depending on how well your 512x512 iTunes artwork compresses with png, but in the case I was looking at it was about 130k. All of the resources (sounds, images, etc) have roughly the same compression before and after the trip through Apple. The only difference I found was with the executable itself. Whatever encryption they do to the executable inside the .app as part of their DRM drastically changes its ability to be compressed by zip. For the game I was looking at the uncompressed size (1488k) is the same before and after sending to Apple so they didn't add anything to the executable. However, the compressed size of the executable went from 625k inside the zip up to 933k inside the IPA. I pulled the executable out and compressed it with the same zip tool used to compress the original sent to Apple and it was still 933k. The "same" file couldn't be compressed anywhere near as well as it used to. So basically, after DRM encryption the compressed size of your executable will be about 50% larger than it was, but the uncompressed size will be the same. Given that Unity is a baseline 8 meg compressed executable (from a previous comment) I would expect Unity games to grow by a minimum of 4 megs when you submit them to Apple. That happens to be what others are seeing, so the numbers appear to check out. To be clear - this isn't a slam on Unity, it's good stuff - I just wanted to solve the damn puzzle of why Unity based games were seeing a larger impact by the encryption / DRM than others. However, it does mean that the Unity library effectively adds 12 megs to your game, not the 8 that was originally stated. This wouldn't be a big deal if it wasn't for the 10 meg limit on OTA downloads. Tom On Jun 24, 2009, at 2:42 AM, Andres Martinez wrote: > Please take a look at this picture... http://www.bakno.com/Billiards/iPhone.png > > The System Info from the actual compressed file of our Billiards > game: 6MB on disk (6,248,966 bytes). And the same application is > 11.6M on the App Store. Almost double the size!!!!!!!!! > > I also doubted that a DRM can take that much. But reading the Unity > forums I found that this is not the only case. > > Regards, > Andres Martinez > www.baKno.com > > > On Jun 23, 2009, at 4:14 PM, Tom Park wrote: > >> I have to agree that the DRM does add a little to the zip file, >> usually about 0.1 or 0.2 MB. >> >> Definitely NOT 4MB, not even when comparing unzipped .ipa files. >> >> >> On Tue, Jun 23, 2009 at 11:39 AM, Chris Dillman > > wrote: >> It is true Tom >> >> The majority of our iPhone apps are sub 10M (some are even 6M >> compressed), and none of them is sub 10M on the App Store. >> >> When we asked Apple about this inconsistency, they explained that >> the extra code is from their own encryption added before >> compressing it again (a.k.a DRM). >> >> >> Finder reports.. >> >> Mouse House Lite 1.1.4 >> >> Raw = 10.66 MB ... OR 10,442,581 BYTES >> >> Zipped = 9 OR 9,401,408 BYTES >> >> App store IPA... itunes says its 9.3 >> >> Finder actually reports 9.3 and 9,705,884 BYTES >> >> So I see at least a small increase in a non unity app mostly >> consisting of >> PNG, WAV, MP3 files and Text data. >> >> >> >> >> >> >> -- >> Plaid World Studios http://www.plaidworld.com >> >> >> >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ -------------- next part -------------- An HTML attachment was scrubbed... URL: From tom at unity3d.com Wed Jun 24 13:08:17 2009 From: tom at unity3d.com (Tom Higgins) Date: Wed, 24 Jun 2009 10:08:17 -0700 Subject: [casual_games] Question about iphone game development In-Reply-To: <45C65A54-DDF6-401F-8BC5-D1986EFA9FB3@mofactor.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> <8C5A70FE-C027-47E4-9F6C-9DE9C50FF0A8@bakno.com> <45C65A54-DDF6-401F-8BC5-D1986EFA9FB3@mofactor.com> Message-ID: Tom, > To be clear - this isn't a slam on Unity... No slam perceived on my end. :) Thanks for the detailed overview as it's all making a whole lot more sense now than it was yesterday! Cheers, Tom ... Tom Higgins Product Evangelist Unity Technologies ApS http://unity3d.com E-mail: tom at unity3d.com Fax: (+1) 888-679-7754 Mobile: (+1) 415-350-5915 Office: (+1) 415-848-2533 Sales: (+1) 415-848-2532 ... From mokris at ohio.edu Wed Jun 24 14:24:39 2009 From: mokris at ohio.edu (Steve Mokris) Date: Wed, 24 Jun 2009 14:24:39 -0400 Subject: [casual_games] Question about iphone game development In-Reply-To: <45C65A54-DDF6-401F-8BC5-D1986EFA9FB3@mofactor.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <040e01c9f00e$9f9dd820$ded98860$@ru> <002201c9f016$fbb500e0$f31f02a0$@com> <1861F7D138B8034FAAB4BF433EBCAD2401C70294@EX1.Fuel.Ott> <4A40FC5A.3050707@pobros.com> <46ecb9a60906231314r7ed1a870p64111216d647219d@mail.gmail.com> <8C5A70FE-C027-47E4-9F6C-9DE9C50FF0A8@bakno.com> <45C65A54-DDF6-401F-8BC5-D1986EFA9FB3@mofactor.com> Message-ID: <68F78413-D633-4441-AA0C-DA632E48A41E@ohio.edu> > Whatever encryption they do to the executable inside the .app as > part of their DRM drastically changes its ability to be compressed > by zip. This is to be expected --- raw binary executables are generally very redundant, and thus compress well. Encryption seeks to dramatically increase data entropy. Since data compressibility is inversely proportional to data entropy, binary encrypted data doesn't compress as well. If only Apple's IPA bundles could compress executables *then* encrypt them, we wouldn't have quite as much of a problem. :^> Steve From sheri at designdirectdeliver.com Thu Jun 25 01:45:21 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Wed, 24 Jun 2009 22:45:21 -0700 Subject: [casual_games] THQ Splits Into Three Division Message-ID: <4A430EF1.4050903@designdirectdeliver.com> I'm sure you've all heard about this, but just in case... THQ Splits In Three, "Core" Gamers Get Own Division: http://kotaku.com/5301946/thq-splits-in-three-core-gamers-get-own-division -- *Sheri Rubin* CEO/President *Design, Direct, Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From reng at gametableonline.com Thu Jun 25 15:28:22 2009 From: reng at gametableonline.com (Robert Eng) Date: Thu, 25 Jun 2009 15:28:22 -0400 Subject: [casual_games] Hey Everyone... Sound Off will ya? ^_^ In-Reply-To: <448089844bcae4585768b032aaaa547c@funkitron.com> References: <17025ae50906170746j3f5ecfdcj9f935ee228002817@mail.gmail.com> <448089844bcae4585768b032aaaa547c@funkitron.com> Message-ID: <012b01c9f5cb$1aa70750$4ff515f0$@com> I am part of the GameTable Online team. I do a mix of company management, customer service, marketing, and sales. Pretty much if it is not specifically development, I usually play some role. GTO has three roles: developing and hosting web versions of table games through our own game portal, www.gametableonline.com, contract game development for clients, and licensing our multiplayer Java engine, Metagame. We have been hosting games at our site since 2003 and our biggest client to date was Hasbro?s Wizards of the Coast. While we specialize in Java coded turn based games, we have used our Metagame engine to manage a single player Flash game and converting it to a multi-player game. Shoot me an email or phone call if you are looking to find out more about utilizing the Metagame platform for your own projects or are looking to collaborate! Robert Eng Vice-President Operations www.GameTableOnline.com www.metagame.biz 413-303-0437 On Wed, 17 Jun 2009 10:46:08 -0400, oscar is oscar wrote: Hey guys, maybe its just me but this discussion list has been idle for a while.... Let's all just say "Hi, my name is _____________ I joined this list because ______________." Hi, my name is Oscar, I joined this list because I'm a designer who is looking for new associates in the industry. I also have interests in utilizing games for social purposes. Oscar -------------- next part -------------- An HTML attachment was scrubbed... URL: From jose_marin2 at yahoo.com.br Fri Jun 26 09:03:46 2009 From: jose_marin2 at yahoo.com.br (Jose Marin) Date: Fri, 26 Jun 2009 06:03:46 -0700 (PDT) Subject: [casual_games] Res: Mahjong Zodiac for Linux Released In-Reply-To: <000001c9f42f$3629f750$a27de5f0$@net> References: <1a8b01c9f41b$f6fcb260$e4f61720$@net> <4A410BFC.4090102@RustyAxe.com> <000001c9f42f$3629f750$a27de5f0$@net> Message-ID: <527125.20822.qm@web112512.mail.gq1.yahoo.com> It would be nice to share here all the difficulties and experiences of releasing a game. Also, what publishers/publishing channels are you using, and what do you think about them. Do you think that some topics about selling games, not only making them, would pollute or enrich this list? ----- Mensagem original ---- De: Alfredo Chaves Para: IGDA Casual Games SIG Mailing List Enviadas: Ter?a-feira, 23 de Junho de 2009 15:19:44 Assunto: Re: [casual_games] Mahjong Zodiac for Linux Released Hi Lennard, Here is the iGDA's mission: "To advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community." As such, everybody is more than welcome to start a new Mailing List where they can share commercial releases, this one is dedicated to the many steps prior to it, however, if a developer wants feedback on a title under development, then this is the place. Kind regards, Alfredo -----Original Message----- From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Lennard Feddersen Sent: June-23-09 12:08 PM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] Mahjong Zodiac for Linux Released I saw the announcement and knew this was coming. I however, would be happy to either see this lists mandate expanded or to have a sister list that does include this stuff. Usually it's just the crickets around here... Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 Alfredo Chaves wrote: > > Dear Jozsef, > > This Mailing List is not intended to be a promotional channel for your > games, however, if you want to share development or distribution > experiences and best practices, then, we will be more than happy to > hear from your games. > > Regards, > > Alfredo Chaves > > Casual Games SIG Mailing List moderator > > *From:* casual_games-bounces at igda.org > [mailto:casual_games-bounces at igda.org] *On Behalf Of *Trencsenyi Jozsef > *Sent:* June-23-09 10:43 AM > *To:* casual_games at igda.org > *Subject:* [casual_games] Mahjong Zodiac for Linux Released > > *Mahjong Zodiac? for Linux Released* > > Artex Studios, Inc.? today has announced the immediate availability of > Mahjong Zodiac? for Linux > > Budapest, Hungary, June 23th, 2009 ? Artex Studios, Inc.? is proud to > announce the immediate availability of Mahjong Zodiac? for Linux, a > funny and colorful casual skill game. It has a very unique 3-matching > and mahjong gameplay. > > ?Familiar, yet entirely new, Mahjong Zodiac? will appeal to mahjong > and puzzle lovers alike! Embark on a journey through ancient China and > Buddha?s life in this story-filled skill game. As you progress from > level to level, a beautifully illustrated story is revealed, immersing > you in a great gaming experience. Mahjong Zodiac? is perfect for Linux > gamers of all ages!?? said Jozsef Trencsenyi, CEO and founder of Artex > Studios, Inc.? and owner of CasualGameStore.com portal. > > Artex Studios, Inc.? has released a GNU/Linux version of its Mahjong > Zodiac? game while lowering the price of Windows version. The new > GNU/Linux version brings significant improvements and bug fixes to > play the game more intuitively. The price has also been lowered to > better reflect the market expectations. > > ?We have got a great Windows game and we want to make it affordable > for even more customers and spread to a wider audience? ? said Mr. > Trencsenyi. > > Game features: > > * Classic and New Gameplay Elements > * 96 Levels > * Gorgeous Graphics > * Authentic Chinese Music > * Impressive Sound Effects > * and many more? > > System Requirements: > > * GNU/Linux Operating System with SDL, SDL_image, SDL_mixer and > SDL_ttf shaerd libraries > * Pentium II 500 MHz CPU > * 128 MB RAM > > Pricing and Availability: > > Mahjong Zodiac? can be purchased from the CasualGameStore.com for > US$9.99. A free demo version with 12 levels is available for download. > > Screenshots: > > http://www.casualgamestore.com/images/mz_screenshot01.jpg > http://www.casualgamestore.com/images/mz_screenshot02.jpg > http://www.casualgamestore.com/images/mz_screenshot03.jpg > http://www.casualgamestore.com/images/mz_screenshot04.jpg > > Visit http://www.CasualGameStore.com to download the demo version. > Feel free to contact us if you need a full version for review. > > About Artex Studios, Inc.? > > Artex Studios, Inc.? is a Hungary based independent casual game > developer company founded by Jozsef Trencsenyi. Artex creates > high-quality games for Windows, MacOSX, Linux, console, handheld and > mobile platforms since 1999. The company is recognized for games like > Franklin the Turtle? for GameBoy Advance; Happy Melodies? for Windows, > Mahjong Zodiac? for Linux, Windows, iPhone, WiiWare; STR8 Racing? for > Flash 9 and Road Rage: Rampage Edition? for iPhone, WiiWare. > For more information, please visit their website at > http://www.CasualGameStore.com. > > Contact: > > Jozsef Trencsenyi > CEO > CasualGameStore.com > > Artex Studios, Inc.? > 2072 Zsambek, > Honved u. 18. > Hungary > > press at CasualGameStore.com > > http://www.CasualGameStore.com > http://blog.CasualGameStore.com > http://www.twitter.com/CasualGameStore > > > > ________________________________________________________ > 24 ?ra szenz?ci? az ?v K?nyvkiad?j?val j?nius 24-?n! > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ _______________________________________________ Casual_Games mailing list Casual_Games at igda.org http://www.igda.org/casual-subscribe Archive: http://www.igda.org/casual-subscribe Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ Veja quais s?o os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com From brian-l at dubane.com Fri Jun 26 12:52:07 2009 From: brian-l at dubane.com (Brian Robbins) Date: Fri, 26 Jun 2009 10:52:07 -0600 Subject: [casual_games] Res: Mahjong Zodiac for Linux Released In-Reply-To: <527125.20822.qm@web112512.mail.gq1.yahoo.com> References: <1a8b01c9f41b$f6fcb260$e4f61720$@net> <4A410BFC.4090102@RustyAxe.com> <000001c9f42f$3629f750$a27de5f0$@net> <527125.20822.qm@web112512.mail.gq1.yahoo.com> Message-ID: <7097421f0906260952u692f0f4x74fab5804e15b6d1@mail.gmail.com> Topics about selling games, and issues relating to that are most definitely within the purview of this list. However, this is not the place to post new product announcements or other PR type material. With over 1000 people on the list, between us all we likely have several products launching a week if not daily, so this list would very quickly become nothing more than marketing text. While traffic is very sporadic, overall I think it's been very useful to people and that's what we want to preserve. Thanks for understanding! -Brian On Fri, Jun 26, 2009 at 7:03 AM, Jose Marin wrote: > > It would be nice to share here all the difficulties and experiences of > releasing a game. > Also, what publishers/publishing channels are you using, and what do you > think about them. > > Do you think that some topics about selling games, not only making them, > would pollute or enrich this list? > > > -- Brian Robbins Executive Producer and Gaming Evangelist Fuel Industries - www.fuelgames.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From jose_marin2 at yahoo.com.br Mon Jun 29 07:21:08 2009 From: jose_marin2 at yahoo.com.br (Jose Marin) Date: Mon, 29 Jun 2009 04:21:08 -0700 (PDT) Subject: [casual_games] Design and development methods Message-ID: <222278.50343.qm@web112507.mail.gq1.yahoo.com> Hi, I would like to know how is yours design and development methods. I try to follow a development method, but sometimes I feel that I could do the things more efficiently... Regards Jose ____________________________________________________________________________________ Veja quais s?o os assuntos do momento no Yahoo! +Buscados http://br.maisbuscados.yahoo.com