[casual_games] Question about iphone game development

Andrew Lum andrew at fugazo.com
Thu Jun 18 16:07:21 EDT 2009


In regards to Unity, we are currently using it at Fugazo to build a WiiWare
title, and we've been really happy with the engine as well as the technical
support we received. I highly recommend Unity.

Andrew Lum

-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Tom Higgins
Sent: Thursday, June 18, 2009 10:52 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Question about iphone game development

All,


> Is unity for 3d games only?


Nope. Sure, it's a "game engine" but folks are already using it for a
myriad of purposes. We have folks doing casual games, serious games,
data visualization, training/simulation, architecture visualization,
etc. We impose no limits on the type of content you can create so feel
free to use it for whatever non-game purposes you'd like!



> Is it true that Unity apps can only be downloaded over wifi? I heard

> that using Unity adds 10 megs to the download.


No, that's not strictly true as you can in fact get sub-10MB games and
thus download them without WiFi. With that in mind your content won't
be the deepest or most robust in those cases so more often than not
people go over the 10MB limit and thus induce the need for you to have
WiFi in order to download them.



> I thought that Unity looked incredible, but I wanted to learn the

> core iPhone platform before I started developing with something

> higher level.


Not a bad way to go at all. :)


Cheers,
Tom

...

Tom Higgins
Product Evangelist
Unity Technologies ApS
http://unity3d.com

E-mail: tom at unity3d.com
Fax: (+1) 888-679-7754
Mobile: (+1) 415-350-5915
Office: (+1) 415-848-2533
Sales: (+1) 415-848-2532

...

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