[casual_games] Question about iphone game development
Chris Dillman
chrisd at plaidworld.com
Tue Jun 23 14:39:23 EDT 2009
>It is true Tom
>
>The majority of our iPhone apps are sub 10M (some are even 6M
>compressed), and none of them is sub 10M on the App Store.
>
>When we asked Apple about this inconsistency, they explained that
>the extra code is from their own encryption added before compressing
>it again (a.k.a DRM).
Finder reports..
Mouse House Lite 1.1.4
Raw = 10.66 MB ... OR 10,442,581 BYTES
Zipped = 9 OR 9,401,408 BYTES
App store IPA... itunes says its 9.3
Finder actually reports 9.3 and 9,705,884 BYTES
So I see at least a small increase in a non unity app mostly consisting of
PNG, WAV, MP3 files and Text data.
--
Plaid World Studios http://www.plaidworld.com
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