[casual_games] Question about iphone game development

Chris Dillman chrisd at plaidworld.com
Tue Jun 23 14:39:23 EDT 2009



>It is true Tom

>

>The majority of our iPhone apps are sub 10M (some are even 6M

>compressed), and none of them is sub 10M on the App Store.

>

>When we asked Apple about this inconsistency, they explained that

>the extra code is from their own encryption added before compressing

>it again (a.k.a DRM).



Finder reports..

Mouse House Lite 1.1.4

Raw = 10.66 MB ... OR 10,442,581 BYTES

Zipped = 9 OR 9,401,408 BYTES

App store IPA... itunes says its 9.3

Finder actually reports 9.3 and 9,705,884 BYTES

So I see at least a small increase in a non unity app mostly consisting of
PNG, WAV, MP3 files and Text data.





--
Plaid World Studios http://www.plaidworld.com






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