[casual_games] Current advice on SWF encryption?

Matthew Ford matthew at fordfam.com
Thu Mar 12 19:01:16 EDT 2009


Sorry, I don't have that link, I read it ages ago and of course it may have
been unsubstantiated boasting, so I should not have blithely repeated it.
But that brings up an interesting question-- is there some way I can find
someone with the skills to test out my security and tell me how easy it is
to steal my game, without risk of them actually stealing it? I need to find
a kind of white-hat SWF hacker who might be willing to give me advice on how
well my protection worked.

I think I will go with Kindisoft's secureSWF. Via this list and other
channels I have heard the most good things about it. I'll report back on it
once I see how it turned out. Thanks for the help!

* * *
Matthew Ford - matthew at fordfam dot com - http://www.fordfam.com/matthew


-----Original Message-----
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org]
On Behalf Of Olivier Besson
Sent: Saturday, 7 March 2009 5:16 AM
To: IGDA Casual Games SIG Mailing List
Subject: Re: [casual_games] Current advice on SWF encryption?

Amayeta cracked? Didn't heard about this..
Do you have a link about that?
Regards,
Olivier

Matthew Ford a écrit :

>

> Hello all—been on the list for years and I think this may be my 4^th

> post as I am mostly an absorber of advice, not an emitter yet. I am an

> indie developer, ex-game-industry designer and producer. See more at

> http://www.digitalcream.com.au/blog/ ,

> http://twitter.com/MatthewMFord, etc.

>

> I am very soon going to be opening up private alpha testing of my

> Flash game, Taboo Snaps, and it’s time to look at SWF encryption. I

> had heard on this list that www.amayeta.com <http://www.amayeta.com>

> was good but elsewhere I read that it has been cracked. So I’d

> appreciate any advice on the current best encryption software and

> advice for keeping it hard to crack.

>

> I am currently sitelocking the game (swf checks it own loaderInfo.url

> and dies if it’s not my home domain) but eventually I will want the

> swf to be spread far and wide—it has imbedded ads and will revert to a

> demo mode if not on a blessed domain. So though sitelocking is some

> protection, of course if it is decrypted that sitelock can be taken out.

>

> I also have the game load XML files from my home domain and do

> sitelocking for that with my crossdomain.xml, but again, it can be got

> around once decrypted.

>

> Please catch me up on the latest greatest advice on encryption

> software and techniques, and of course let me know if any of the above

> is nonsensical!

>

> Kind regards,

>

> Matthew Ford

>

> Matthew at fordfam dot com

>

> http://www.digitalcream.com.au/blog/

>

> http://twitter.com/DCgames

>

> http://twitter.com/MatthewMFord

>

> http://www.fordfam.com/matthew

>

> ------------------------------------------------------------------------

>

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