From universedave at gmail.com Tue May 5 14:52:19 2009 From: universedave at gmail.com (Dave Rohrl) Date: Tue, 5 May 2009 11:52:19 -0700 Subject: [casual_games] What should the SIG be doing for you? In-Reply-To: <91a814620904121604w6763c43bqf5210ad1d95bb1a@mail.gmail.com> References: <91a814620904121604w6763c43bqf5210ad1d95bb1a@mail.gmail.com> Message-ID: <91a814620905051152k443e57e2hea7f76d7cb32bf62@mail.gmail.com> Hey all, If you have any feedback on these ideas, or more ideas for SIG projects, please respond ASAP. The Steering Committee is meeting on Thursday and I would like to incorporate your feedback into our planning for Q2 and beyond. Thanks, Dave Rohrl IGDA Casual Game SIG Chair, 2008-2009 On Sun, Apr 12, 2009 at 4:04 PM, Dave Rohrl wrote: > Hi all, > > The IGDA Casual SIG has been going for quite a while. When the SIG started > up back in 2003, the most pressing need of the casual game community was > clear - to let the rest of the game industry (and the investment community) > know that casual games not only existed but also represented an important > business and creative opportunity. As a result, a lot of the SIG's work was > about information - doing white papers, a quarterly newsletter, and other > publications to help share the news and validate the space. > > In 2009, the picture is quite different. Casual games are a multi-billion > dollar business. The rest of the industry sees us as a key growth driver. > There are three annual standalone conferences and a two-day GDC symposium > focused exclusively on casual games. Tons of casual content shows up at > general industry conferences. There is a strong professional industry > association focused on casual games with a great lineup of publications. > > So, the Steering Committee of the SIG would like to ask you, the > membership, this key question: now that everyone knows that casual games are > here to stay, what would you like us to be doing for *you* - the independent > casual game developer? How can we help you to build better games, create a > better business, or just understand the ecosystem better? > > We've been brainstorming ideas on the Steering Committee, and here were > some of the ideas we had: > > - Monthly live chats (voice or text) on hot industry topics > - Webinars - online presentations by industry experts using web meeting > technology > - Developer/Publisher "speed-dating" events for quick pitches > - Position papers on key issues for developers > > Is this what you would like to see us working on? Do you have other > ideas? Should we keep focusing on the white paper and quarterly, or should > we start phasing those out so we can focus on other initiatives that matter > more? > > Your feedback is important. As a Steering Committee, we can only manage a > limited number of initiatives. We want to make sure that we put our energy > into work that will benefit and organize the casual game development > community. Please reply on the mailing list and let us know what you would > like to see us doing in 2009-2010. > > Thanks, > Dave Rohrl > Chair, IGDA Casual Game SIG, 2008-2009 > Editor, 2008-2009 IGDA Casual Game White Paper > -------------- next part -------------- An HTML attachment was scrubbed... URL: From krosman at real.com Wed May 6 17:00:15 2009 From: krosman at real.com (Kenneth S Rosman) Date: Wed, 6 May 2009 14:00:15 -0700 Subject: [casual_games] What should the SIG be doing for you? In-Reply-To: <91a814620905051152k443e57e2hea7f76d7cb32bf62@mail.gmail.com> References: <91a814620904121604w6763c43bqf5210ad1d95bb1a@mail.gmail.com> <91a814620905051152k443e57e2hea7f76d7cb32bf62@mail.gmail.com> Message-ID: <00ca01c9ce8d$a801f160$f805d420$@com> Can we put pressure on wrappers and tools or at a minimum work together for best practices. I have heard Zinc and Armadillo have had a fair amount of impacts to different games out there. From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Dave Rohrl Sent: Tuesday, May 05, 2009 11:52 AM To: IGDA Casual Games SIG Mailing List Subject: Re: [casual_games] What should the SIG be doing for you? Hey all, If you have any feedback on these ideas, or more ideas for SIG projects, please respond ASAP. The Steering Committee is meeting on Thursday and I would like to incorporate your feedback into our planning for Q2 and beyond. Thanks, Dave Rohrl IGDA Casual Game SIG Chair, 2008-2009 On Sun, Apr 12, 2009 at 4:04 PM, Dave Rohrl wrote: Hi all, The IGDA Casual SIG has been going for quite a while. When the SIG started up back in 2003, the most pressing need of the casual game community was clear - to let the rest of the game industry (and the investment community) know that casual games not only existed but also represented an important business and creative opportunity. As a result, a lot of the SIG's work was about information - doing white papers, a quarterly newsletter, and other publications to help share the news and validate the space. In 2009, the picture is quite different. Casual games are a multi-billion dollar business. The rest of the industry sees us as a key growth driver. There are three annual standalone conferences and a two-day GDC symposium focused exclusively on casual games. Tons of casual content shows up at general industry conferences. There is a strong professional industry association focused on casual games with a great lineup of publications. So, the Steering Committee of the SIG would like to ask you, the membership, this key question: now that everyone knows that casual games are here to stay, what would you like us to be doing for *you* - the independent casual game developer? How can we help you to build better games, create a better business, or just understand the ecosystem better? We've been brainstorming ideas on the Steering Committee, and here were some of the ideas we had: * Monthly live chats (voice or text) on hot industry topics * Webinars - online presentations by industry experts using web meeting technology * Developer/Publisher "speed-dating" events for quick pitches * Position papers on key issues for developers Is this what you would like to see us working on? Do you have other ideas? Should we keep focusing on the white paper and quarterly, or should we start phasing those out so we can focus on other initiatives that matter more? Your feedback is important. As a Steering Committee, we can only manage a limited number of initiatives. We want to make sure that we put our energy into work that will benefit and organize the casual game development community. Please reply on the mailing list and let us know what you would like to see us doing in 2009-2010. Thanks, Dave Rohrl Chair, IGDA Casual Game SIG, 2008-2009 Editor, 2008-2009 IGDA Casual Game White Paper -------------- next part -------------- An HTML attachment was scrubbed... URL: From adam.m.s.martin at googlemail.com Wed May 6 17:42:22 2009 From: adam.m.s.martin at googlemail.com (Adam Martin) Date: Wed, 6 May 2009 22:42:22 +0100 Subject: [casual_games] Free stats on iPhone developers: who are they? Message-ID: (iPhone-specific, I'm afraid, but might be of interest to some folks on this list) I?ve been looking around the web and it seems no-one has any good, FREE stats on who the different iPhone developers are, and what they?re doing. There's lots about the apps, but little about the teams. So ? I?ve made a 40-question survey, and I?ll send the (anonymized and pruned for obvious fakes) results to everyone who fills out the survey :). The idea is to get a range of aggregate stats on the different developers, who they are, what they?re doing, etc. http://www.surveymethods.com/EndUser.aspx?BB9FF3EEB9FAECEB NB: I'm doing this just as a private individual (someone asked me if I worked for a market research firm!). If it proves popular, I might do some followup studies, or do something more with the aggregate data, but my main motivation for this is just to create + share free stats on something I feel is very important to those of us doing business development in the iPhone world :). Thanks, Adam From laxmidesai at rediffmail.com Wed May 20 10:58:42 2009 From: laxmidesai at rediffmail.com (Laxmi Desai) Date: 20 May 2009 14:58:42 -0000 Subject: [casual_games] [Casual_Games] QA online game development Message-ID: <1242831332.S.3785.10491.f5mail-237-215.rediffmail.com.1242831522.1049@webmail.rediffmail.com> Hi, I have been a member of this forum since long, however mostly; I was the silent member, the reader of the wonderful discussions happening here. ?Well this time I need some experts suggestions, so thought of seeking help here. ? We are a small game development studio (about 20 people team), concentrating mainly on flash game development. I want to set up QA processes in my studio. As we noticed that the current QA process in my organization is not that efficient and quite haphazard. ? I am wondering if anyone can give me some insight. May be you can share the methodology implemented in your organization (if you can) or can share web-links to any publish data of successfully implemented QA processes. ? As similar question was asked before on this forum, I have already visited http://www.igda.org/qa/docs.php ?However I am expecting more information on this issue. ? Thanks in advance, - Laxmi -------------- next part -------------- An HTML attachment was scrubbed... URL: From universedave at gmail.com Wed May 27 03:32:48 2009 From: universedave at gmail.com (Dave Rohrl) Date: Wed, 27 May 2009 00:32:48 -0700 Subject: [casual_games] SIG News: Open Meetings, Elections Coming Up, Organizer Needed for Monthly Chats Message-ID: <91a814620905270032m3fb58bc6y26b58c918a1b8348@mail.gmail.com> Hi all, I wanted to take a few moments to bring you up to date on some cool new developments with the IGDA Casual Game SIG. 1. To help us make sure that we're working on the stuff that really matters to the community, we would like to try opening the Steering Committee meetings to any interested members. Steering Committee meetings are the first Thursday of every month at 10 AM Pacific Time and last 30-60 minutes. If you're interested in attending our next meeting (on June 4), please send email to universedave -at- gmail -dot- com no later than June 1. 2. In July (at Casual Connect), we will be electing new member to the Steering Committee. Serving on the Steering Committee is a great opportunity to contribute to the advancement of casual games, give something back to the casual game community, and meet a variety of movers and shakers in the industry. Serving on the Steering Committee is a fairly small time commitment - generally 1 hour a month for the conference call and 2-4 hours per month on a volunteer project. If you're interested or would just like to get more information, please send an email to universedave -at- gmail -dot- com. The current Steering Committee will elect the new committee at Casual Connect in Seattle in late July. 3. Last month, I emailed the list to find out what new initiatives people are interested in. One idea that elicited strong interest was monthly chats on various topics in the casual game industry. We could use one or two energetic volunteers from the community to help organize the topics and the conferencing facility. If you would like to help the community in either of these ways or even by suggesting a few topic, feel free to email me on or off list. I would love to see this initiative get going between now and Casual Connect. Thanks for being part of the IGDA Casual Game Community. Keep it casual! Dave Rohrl Chair, IGDA Casual SIG -------------- next part -------------- An HTML attachment was scrubbed... URL: