[casual_games] What should the SIG be doing for you?
Dave Rohrl
universedave at gmail.com
Tue May 5 14:52:19 EDT 2009
Hey all,
If you have any feedback on these ideas, or more ideas for SIG projects,
please respond ASAP. The Steering Committee is meeting on Thursday and I
would like to incorporate your feedback into our planning for Q2 and beyond.
Thanks,
Dave Rohrl
IGDA Casual Game SIG Chair, 2008-2009
On Sun, Apr 12, 2009 at 4:04 PM, Dave Rohrl <universedave at gmail.com> wrote:
> Hi all,
>
> The IGDA Casual SIG has been going for quite a while. When the SIG started
> up back in 2003, the most pressing need of the casual game community was
> clear - to let the rest of the game industry (and the investment community)
> know that casual games not only existed but also represented an important
> business and creative opportunity. As a result, a lot of the SIG's work was
> about information - doing white papers, a quarterly newsletter, and other
> publications to help share the news and validate the space.
>
> In 2009, the picture is quite different. Casual games are a multi-billion
> dollar business. The rest of the industry sees us as a key growth driver.
> There are three annual standalone conferences and a two-day GDC symposium
> focused exclusively on casual games. Tons of casual content shows up at
> general industry conferences. There is a strong professional industry
> association focused on casual games with a great lineup of publications.
>
> So, the Steering Committee of the SIG would like to ask you, the
> membership, this key question: now that everyone knows that casual games are
> here to stay, what would you like us to be doing for *you* - the independent
> casual game developer? How can we help you to build better games, create a
> better business, or just understand the ecosystem better?
>
> We've been brainstorming ideas on the Steering Committee, and here were
> some of the ideas we had:
>
> - Monthly live chats (voice or text) on hot industry topics
> - Webinars - online presentations by industry experts using web meeting
> technology
> - Developer/Publisher "speed-dating" events for quick pitches
> - Position papers on key issues for developers
>
> Is this what you would like to see us working on? Do you have other
> ideas? Should we keep focusing on the white paper and quarterly, or should
> we start phasing those out so we can focus on other initiatives that matter
> more?
>
> Your feedback is important. As a Steering Committee, we can only manage a
> limited number of initiatives. We want to make sure that we put our energy
> into work that will benefit and organize the casual game development
> community. Please reply on the mailing list and let us know what you would
> like to see us doing in 2009-2010.
>
> Thanks,
> Dave Rohrl
> Chair, IGDA Casual Game SIG, 2008-2009
> Editor, 2008-2009 IGDA Casual Game White Paper
>
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