[casual_games] What should the SIG be doing for you?

Dave Rohrl universedave at gmail.com
Tue May 5 14:52:19 EDT 2009


Hey all,

If you have any feedback on these ideas, or more ideas for SIG projects,
please respond ASAP. The Steering Committee is meeting on Thursday and I
would like to incorporate your feedback into our planning for Q2 and beyond.

Thanks,
Dave Rohrl
IGDA Casual Game SIG Chair, 2008-2009

On Sun, Apr 12, 2009 at 4:04 PM, Dave Rohrl <universedave at gmail.com> wrote:


> Hi all,

>

> The IGDA Casual SIG has been going for quite a while. When the SIG started

> up back in 2003, the most pressing need of the casual game community was

> clear - to let the rest of the game industry (and the investment community)

> know that casual games not only existed but also represented an important

> business and creative opportunity. As a result, a lot of the SIG's work was

> about information - doing white papers, a quarterly newsletter, and other

> publications to help share the news and validate the space.

>

> In 2009, the picture is quite different. Casual games are a multi-billion

> dollar business. The rest of the industry sees us as a key growth driver.

> There are three annual standalone conferences and a two-day GDC symposium

> focused exclusively on casual games. Tons of casual content shows up at

> general industry conferences. There is a strong professional industry

> association focused on casual games with a great lineup of publications.

>

> So, the Steering Committee of the SIG would like to ask you, the

> membership, this key question: now that everyone knows that casual games are

> here to stay, what would you like us to be doing for *you* - the independent

> casual game developer? How can we help you to build better games, create a

> better business, or just understand the ecosystem better?

>

> We've been brainstorming ideas on the Steering Committee, and here were

> some of the ideas we had:

>

> - Monthly live chats (voice or text) on hot industry topics

> - Webinars - online presentations by industry experts using web meeting

> technology

> - Developer/Publisher "speed-dating" events for quick pitches

> - Position papers on key issues for developers

>

> Is this what you would like to see us working on? Do you have other

> ideas? Should we keep focusing on the white paper and quarterly, or should

> we start phasing those out so we can focus on other initiatives that matter

> more?

>

> Your feedback is important. As a Steering Committee, we can only manage a

> limited number of initiatives. We want to make sure that we put our energy

> into work that will benefit and organize the casual game development

> community. Please reply on the mailing list and let us know what you would

> like to see us doing in 2009-2010.

>

> Thanks,

> Dave Rohrl

> Chair, IGDA Casual Game SIG, 2008-2009

> Editor, 2008-2009 IGDA Casual Game White Paper

>

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