From greatalexandros at gmail.com Sun Oct 4 07:26:45 2009 From: greatalexandros at gmail.com (alexandros mouzakidis) Date: Sun, 4 Oct 2009 14:26:45 +0300 Subject: [casual_games] casual game publishers Message-ID: Hi, can someone explain to me th basics about the casual game marketing rules?? I have build my first game and i have some j2me games, what are the best ways to sell my products? -- Game Development blog http://only-video-games.blogspot.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From Lennard at RustyAxe.com Sun Oct 4 13:06:07 2009 From: Lennard at RustyAxe.com (Lennard Feddersen) Date: Sun, 04 Oct 2009 10:06:07 -0700 Subject: [casual_games] casual game publishers In-Reply-To: References: Message-ID: <4AC8D5FF.9060807@RustyAxe.com> I feel naive for asking but how did you go about licensing Ironman? Lennard Feddersen www.RustyAxe.com alexandros mouzakidis wrote: > Hi, can someone explain to me th basics about the casual game > marketing rules?? > I have build my first game and i have some j2me games, what are the > best ways to sell my products? > > -- > Game Development blog > http://only-video-games.blogspot.com/ > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From greatalexandros at gmail.com Sun Oct 4 13:59:45 2009 From: greatalexandros at gmail.com (alexandros mouzakidis) Date: Sun, 4 Oct 2009 20:59:45 +0300 Subject: [casual_games] casual game publishers In-Reply-To: <4AC8D5FF.9060807@RustyAxe.com> References: <4AC8D5FF.9060807@RustyAxe.com> Message-ID: hah it is not my game, it is just an iframe embeded html from the original source just see the html code of the blog entry But please can you give me some tips about my question?? thanks in advance Alexandros On Sun, Oct 4, 2009 at 8:06 PM, Lennard Feddersen wrote: > I feel naive for asking but how did you go about licensing Ironman? > > Lennard Feddersen > www.RustyAxe.com > > > > alexandros mouzakidis wrote: > >> Hi, can someone explain to me th basics about the casual game marketing >> rules?? >> I have build my first game and i have some j2me games, what are the best >> ways to sell my products? >> >> -- >> Game Development blog >> http://only-video-games.blogspot.com/ >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> Casual_Games mailing list >> Casual_Games at igda.org >> http://www.igda.org/casual-subscribe >> Archive: http://www.igda.org/casual-subscribe >> Archive Search: >> http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 >> List FAQ: >> http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ >> >> > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -- Game Development blog http://only-video-games.blogspot.com/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From Lennard at RustyAxe.com Sun Oct 4 22:05:50 2009 From: Lennard at RustyAxe.com (Lennard Feddersen) Date: Sun, 04 Oct 2009 19:05:50 -0700 Subject: [casual_games] casual game publishers In-Reply-To: References: <4AC8D5FF.9060807@RustyAxe.com> Message-ID: <4AC9547E.4050008@RustyAxe.com> Can you provide a link to the game you did write? Lennard Feddersen CEO, Rusty Axe Games, Inc. www.RustyAxe.com Lennard at RustyAxe.com P. 250-635-7623 F. 1-309-422-2466 P. July & August 518-863-2317 5014 Walsh, Terrace, BC, Canada, V8G-4H2 alexandros mouzakidis wrote: > hah > it is not my game, it is just an iframe embeded html from the original > source > just see the html code of the blog entry > > But please can you give me some tips about my question?? > thanks in advance > Alexandros > > On Sun, Oct 4, 2009 at 8:06 PM, Lennard Feddersen > > wrote: > > I feel naive for asking but how did you go about licensing Ironman? > > Lennard Feddersen > www.RustyAxe.com > > > > alexandros mouzakidis wrote: > > Hi, can someone explain to me th basics about the casual game > marketing rules?? > I have build my first game and i have some j2me games, what > are the best ways to sell my products? > > -- > Game Development blog > http://only-video-games.blogspot.com/ > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > > > -- > Game Development blog > http://only-video-games.blogspot.com/ > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > From derrick at flowplay.com Sat Oct 10 19:02:52 2009 From: derrick at flowplay.com (Derrick Morton) Date: Sat, 10 Oct 2009 16:02:52 -0700 Subject: [casual_games] China GDC Day Trip? Message-ID: <8a0408c50910101602u5efaf7b3t23a4b05ef5f8a651@mail.gmail.com> I'm in Shanghai for China GDC looking for people to hang with! Anyone that's interested in going to Hangzhou for the day (Sunday). Send me an email! It's a nice little town with lakes and fresh grown teas about a 90 minute bus ride from Shanghai. -- Derrick Morton CEO, FlowPlay Creators of ourWorld.com -- Make it Yours! 877-FLOWPLAY Toll Free 206-953-8253 Mobile -------------- next part -------------- An HTML attachment was scrubbed... URL: From jesper at soupgames.net Mon Oct 26 12:16:15 2009 From: jesper at soupgames.net (Jesper Juul) Date: Mon, 26 Oct 2009 12:16:15 -0400 Subject: [casual_games] New book on casual games: A Casual Revolution Message-ID: <7b3b2fec0910260916r551c2fcay33c71c07f64b4f7c@mail.gmail.com> Dear Casual Games Mailing List Here is the announcement of my just-released book, *A Casual Revolution*. It's, well, a full book about casual games (understood here in a broad sense to include the Wii and recent music games). I want to thank the casual games list for providing inspiration in general, and thank the people on the list that I have interviewed. The book includes interviews with players, results of a survey from the Gamezebo website and interviews with casual game developers. I hope it can be of use to everybody! * I am writing to let you know that my new book, A Casual Revolution: Reinventing Video Games and Their Playershas just been published by MIT Press. [image: casualrevolution_153.jpg] *A Casual Revolution* is my take on what is happening with video games right now: - Why is the Nintendo Wii more successful than the Xbox 360 and the PlayStation 3? - Why is the audience for video games expanding? - Who plays *Bejeweled*, and why? - What is a casual player? What is casual game design? - Are casual games a return to the arcade game, or are they something new? - How did Solitaire become one of the most popular video games? - What is the secret behind the success of *Guitar Hero* and *Rock Band*? - Why is Parcheesi/Ludo a social game? Why is *Animal Crossing*? - Does the rise of casual games mean the downfall of hardcore games? - ? and more. *A Casual Revolution* is a 256-page book about what is important: The joy of the casual video games that we play during a work break, on phones, with the family, or with friends at a late-night party. The book includes 100 illustrations as well as interviews with game players and developers. Get *A Casual Revolution* from your neighborhood bookstore or from your favorite online retailer. The book's companion website is: http://www.jesperjuul.net/casualrevolution/ The official MIT Press page: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11844 Thanks to everybody who made this book possible! Jesper Juul http://www.jesperjuul.net New York University Game Center http://gamecenter.nyu.edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From helloandrea at gmail.com Thu Oct 29 12:41:53 2009 From: helloandrea at gmail.com (Andrea Lewis) Date: Thu, 29 Oct 2009 16:41:53 +0000 Subject: [casual_games] Girls/women and casual games - a psychological study TBD.... input? ideas? Message-ID: Hi all - First, I did check the archives before making this post and decided that it would be worthwhile to poll opinion. I am currently pursuing an MSc in CyberPsychology in the UK and would like to do my thesis research on women and gaming, specifically casual gaming. My main issue/problem is that I have yet to carve out a clear research question... however, I know the issues that have led me to this topic and so I thought I would share and see if others might have opinion or insight that would help me to get closer to my topic... 1) I am tired of hearing that women/girls dont play video games 2) I am bothered that when I do hear discussions that acknowledge that women play casual games, the next sentence often dismisses casual games as "not real games" 3) I dont think that women only play "fluffy cute" games and are opposed to killing, shooting, competitive games 4) I am curious about the biological differences in men and women that may make one gender more inclined to a certain type of socialization, but I think everyone is unique 5) I would like to uncover something profound about women and gaming culture 6) I would like to approach casual games and casual game play with a seriousness that may have been overlooked in the past 7) I am interested in in-depth interviews with female gamers as well as with uncovering broader statistics 8) I am very interested in women and game addiction and how it might differ from male game addiction (the predominant population currently studied). 9) While my access may be limited, I am definitely interested in cross-cultural and cross-generational aspects of female gamers 10) I think casual games kick ass. So far, that is my personal hot list of why I want to explore this area. If it sparks something in you and you are moved to reply, comment, argue, dismiss... by all means please do so -- whether here publicly or privately to me... Also, if you have come across research, articles, books, please share as I am amassing an enormous list of resources. Thank you, Andrea ps - I am a digital media project manager and recruiter, lived in NYC and worked in the media industry for 10+ years before returning for my masters... Now living in the UK, just ran into some old friends at www.gamecity.org... and, among other things, games are a passion but I am by no means a "gamer" - I am a bit more interested in the business and culture of games. I also focus on women as a population because, well, I am one. -------------- next part -------------- An HTML attachment was scrubbed... URL: From reng at gametableonline.com Thu Oct 29 14:05:14 2009 From: reng at gametableonline.com (Robert Eng) Date: Thu, 29 Oct 2009 14:05:14 -0400 Subject: [casual_games] Girls/women and casual games - a psychological study TBD.... input? ideas? In-Reply-To: References: Message-ID: <025501ca58c2$60b69a80$2223cf80$@com> You might want to look for psychological material on women and games in general, not specifically video games. While less exciting and contemporary, board games have been around longer so there might be more material. Robert Eng Vice-President Operations www.GameTableOnline.com www.metagame.biz 413-303-0437 From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Andrea Lewis Sent: Thursday, October 29, 2009 12:42 PM To: IGDA Casual Games SIG Mailing List Subject: [casual_games] Girls/women and casual games - a psychological study TBD.... input? ideas? Hi all - First, I did check the archives before making this post and decided that it would be worthwhile to poll opinion. I am currently pursuing an MSc in CyberPsychology in the UK and would like to do my thesis research on women and gaming, specifically casual gaming. My main issue/problem is that I have yet to carve out a clear research question... however, I know the issues that have led me to this topic and so I thought I would share and see if others might have opinion or insight that would help me to get closer to my topic... 1) I am tired of hearing that women/girls dont play video games 2) I am bothered that when I do hear discussions that acknowledge that women play casual games, the next sentence often dismisses casual games as "not real games" 3) I dont think that women only play "fluffy cute" games and are opposed to killing, shooting, competitive games 4) I am curious about the biological differences in men and women that may make one gender more inclined to a certain type of socialization, but I think everyone is unique 5) I would like to uncover something profound about women and gaming culture 6) I would like to approach casual games and casual game play with a seriousness that may have been overlooked in the past 7) I am interested in in-depth interviews with female gamers as well as with uncovering broader statistics 8) I am very interested in women and game addiction and how it might differ from male game addiction (the predominant population currently studied). 9) While my access may be limited, I am definitely interested in cross-cultural and cross-generational aspects of female gamers 10) I think casual games kick ass. So far, that is my personal hot list of why I want to explore this area. If it sparks something in you and you are moved to reply, comment, argue, dismiss... by all means please do so -- whether here publicly or privately to me... Also, if you have come across research, articles, books, please share as I am amassing an enormous list of resources. Thank you, Andrea ps - I am a digital media project manager and recruiter, lived in NYC and worked in the media industry for 10+ years before returning for my masters... Now living in the UK, just ran into some old friends at www.gamecity.org ... and, among other things, games are a passion but I am by no means a "gamer" - I am a bit more interested in the business and culture of games. I also focus on women as a population because, well, I am one. -------------- next part -------------- An HTML attachment was scrubbed... URL: From hal at finitearts.com Thu Oct 29 17:54:03 2009 From: hal at finitearts.com (Hal Barwood) Date: Thu, 29 Oct 2009 14:54:03 -0700 Subject: [casual_games] Girls/women and casual games - a psychological study TBD.... input? ideas? In-Reply-To: References: Message-ID: <4AEA0EFB.8050502@finitearts.com> Hello, Andrea: What an interesting project. Among the many avenues you might try is contacting Nicole Lazzaro, who has done some work in this area. For starters, take a look at her web site, xeodesign.com. She notes that male and female psyches overlap more than they differ, an encouraging thought to all, methinks. I would also get some numbers from Zynga, Playdom, et al., on the simply astonishing popularity of social games with a Tamagotchi hook, like Farmville -- 60 million plus players! And, of course, women are bulking up that total, as with most casual/social games. You might also want to investigate the huge fraction of slot machine gamblers that are women. Check out Gary Rivlin's Tom Wolf-like article in the NY Times magazine in the 9 May 04 issue: "The Chrome-Shiny, Lights-Flashing, Wheel-Spinning, Touch-Screened, Drew-Carey-Wisecracking, Video-Playing, 'Sound Events'-Packed, Pulse-Quickening Bandit." I have been scratching my head for a while now trying to figure out why I never, ever, want to play Diner Dash (too quotidian, too much like work, too much like an assignment), and why many women feel just the opposite, and wouldn't go near a fantasy sci-fi adventure challenge. Let us know if you find out. Cheers, Hal Andrea Lewis wrote: > Hi all - > > First, I did check the archives before making this post and decided > that it would be worthwhile to poll opinion. > > I am currently pursuing an MSc in CyberPsychology in the UK and would > like to do my thesis research on women and gaming, specifically casual > gaming. My main issue/problem is that I have yet to carve out a clear > research question... however, I know the issues that have led me to this > topic and so I thought I would share and see if others might have > opinion or insight that would help me to get closer to my topic... > > 1) I am tired of hearing that women/girls dont play video games > 2) I am bothered that when I do hear discussions that acknowledge that > women play casual games, the next sentence often dismisses casual games > as "not real games" > 3) I dont think that women only play "fluffy cute" games and are opposed > to killing, shooting, competitive games > 4) I am curious about the biological differences in men and women that > may make one gender more inclined to a certain type of socialization, > but I think everyone is unique > 5) I would like to uncover something profound about women and gaming culture > 6) I would like to approach casual games and casual game play with a > seriousness that may have been overlooked in the past > 7) I am interested in in-depth interviews with female gamers as well as > with uncovering broader statistics > 8) I am very interested in women and game addiction and how it might > differ from male game addiction (the predominant population currently > studied). > 9) While my access may be limited, I am definitely interested in > cross-cultural and cross-generational aspects of female gamers > 10) I think casual games kick ass. > > So far, that is my personal hot list of why I want to explore this > area. If it sparks something in you and you are moved to reply, > comment, argue, dismiss... by all means please do so -- whether here > publicly or privately to me... Also, if you have come across research, > articles, books, please share as I am amassing an enormous list of > resources. > > Thank you, > Andrea > > ps - I am a digital media project manager and recruiter, lived in NYC > and worked in the media industry for 10+ years before returning for my > masters... Now living in the UK, just ran into some old friends at > www.gamecity.org ... and, among other things, > games are a passion but I am by no means a "gamer" - I am a bit more > interested in the business and culture of games. I also focus on women > as a population because, well, I am one. > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ From d.utian at unsw.edu.au Thu Oct 29 19:56:56 2009 From: d.utian at unsw.edu.au (Dean Utian) Date: Fri, 30 Oct 2009 10:56:56 +1100 Subject: [casual_games] Girls/women and casual games - a psychological study TBD.... input? ideas? In-Reply-To: References: Message-ID: <47BE5C4BED19C24BA2224372DA4684BA4245EE6B72@INFPWEC001.ad.unsw.edu.au> Hi Andrea, You'll probably be interested in the following survey: Interactive Australia 2007 : facts about the Australian computer and video game industry http://works.bepress.com/jeff_brand/12/ It provides data on who is playing games and their attittudes and behaviors. It is Australian focussed but would expect it to be similar to a US audience. In the PDF of the survey, there is a section called 'Women and Games', which has lots of data that proves women are interested in games. It compares the games that males and females like. It does indicate that first person shooter and sports games are still more popular in the male market than female. Good luck with your research. Dean -------------- next part -------------- An HTML attachment was scrubbed... URL: From paul_steven at btinternet.com Fri Oct 30 03:33:00 2009 From: paul_steven at btinternet.com (Paul Steven) Date: Fri, 30 Oct 2009 07:33:00 -0000 Subject: [casual_games] HTML5 as a games medium In-Reply-To: <47BE5C4BED19C24BA2224372DA4684BA4245EE6B72@INFPWEC001.ad.unsw.edu.au> References: <47BE5C4BED19C24BA2224372DA4684BA4245EE6B72@INFPWEC001.ad.unsw.edu.au> Message-ID: <005d01ca5933$35b99780$a12cc680$@com> I just read about html5 for the first time and wondered what implications this has for the casual games market. I found some reasonable examples here http://www.canvasdemos.com/tag/games/ Cheers Paul -------------- next part -------------- An HTML attachment was scrubbed... URL: From miguelportilla at pobros.com Fri Oct 30 08:38:46 2009 From: miguelportilla at pobros.com (Miguel Portilla) Date: Fri, 30 Oct 2009 08:38:46 -0400 Subject: [casual_games] HTML5 as a games medium In-Reply-To: <005d01ca5933$35b99780$a12cc680$@com> References: <47BE5C4BED19C24BA2224372DA4684BA4245EE6B72@INFPWEC001.ad.unsw.edu.au> <005d01ca5933$35b99780$a12cc680$@com> Message-ID: <4AEADE56.1080503@pobros.com> Looks promising. I am left wondering how a developer would protect their source code and assets considering they seem to be completely unprotected ( view page source within browser ). -Miguel Paul Steven wrote: > > I just read about html5 for the first time and wondered what > implications this has for the casual games market. I found some > reasonable examples here > > > > http://www.canvasdemos.com/tag/games/ > > > > > > Cheers > > > > Paul > > ------------------------------------------------------------------------ > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrea.fryer at gmail.com Sat Oct 31 13:12:23 2009 From: andrea.fryer at gmail.com (Andrea Fryer) Date: Sat, 31 Oct 2009 19:12:23 +0200 Subject: [casual_games] HTML5 as a games medium In-Reply-To: <4AEADE56.1080503@pobros.com> References: <47BE5C4BED19C24BA2224372DA4684BA4245EE6B72@INFPWEC001.ad.unsw.edu.au> <005d01ca5933$35b99780$a12cc680$@com> <4AEADE56.1080503@pobros.com> Message-ID: <47e063740910311012k6bcc9720i8063835f62a1069f@mail.gmail.com> As a former web designer and as someone who has however always wanted to make their own games (if for nothing more than her kids) and as a person who knew HTML and CSS but just didn't know any of the programming languages, this looks exciting! -------------- next part -------------- An HTML attachment was scrubbed... URL: From aaron at tandemgames.com Sat Oct 31 13:21:02 2009 From: aaron at tandemgames.com (Aaron Murray) Date: Sat, 31 Oct 2009 12:21:02 -0500 Subject: [casual_games] HTML5 as a games medium In-Reply-To: <4AEADE56.1080503@pobros.com> References: <47BE5C4BED19C24BA2224372DA4684BA4245EE6B72@INFPWEC001.ad.unsw.edu.au> <005d01ca5933$35b99780$a12cc680$@com> <4AEADE56.1080503@pobros.com> Message-ID: <3129a3da0910311021q58fedac2ladcf8aa0e3285de6@mail.gmail.com> You won't be able to easily protect the source - it is the same problem that current javascript/html programmers face. You can obfuscate the code, but it is still there. For these games to be more secure for the developers, there needs to be some sort of server-side component to the game (game logic, database, etc). That way only the "client" portion of the code gets into the enemies' hands. -Aaron On Fri, Oct 30, 2009 at 7:38 AM, Miguel Portilla wrote: > Looks promising. I am left wondering how a developer would protect their > source code and assets considering they seem to be completely unprotected ( > view page source within browser ). > > -Miguel > > Paul Steven wrote: > > I just read about html5 for the first time and wondered what implications > this has for the casual games market. I found some reasonable examples here > > > > http://www.canvasdemos.com/tag/games/ > > > > > > Cheers > > > > Paul > > ------------------------------ > > _______________________________________________ > Casual_Games mailing listCasual_Games at igda.orghttp://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -- Aaron Murray Technical Director, Founder Tandem Games www.TandemGames.com www.DomainOfHeroes.com www.BumbleTales.com "Fun for All. All for Fun." -------------- next part -------------- An HTML attachment was scrubbed... URL: From brent at def-logic.com Sat Oct 31 14:30:00 2009 From: brent at def-logic.com (Brent Silby) Date: Sun, 1 Nov 2009 07:30:00 +1300 Subject: [casual_games] HTML5 as a games medium In-Reply-To: <47e063740910311012k6bcc9720i8063835f62a1069f@mail.gmail.com> References: <47BE5C4BED19C24BA2224372DA4684BA4245EE6B72@INFPWEC001.ad.unsw.edu.au> <005d01ca5933$35b99780$a12cc680$@com> <4AEADE56.1080503@pobros.com> <47e063740910311012k6bcc9720i8063835f62a1069f@mail.gmail.com> Message-ID: <54d5480b0910311130o4418bf69wc9a15e51de0ec7bd@mail.gmail.com> I've been making games in dhtml for years (see www.def-logic.com), and they are popular. But the comments re: protecting source are quite correct. The most you can do is obfusticate the code. They are also difficult to license, since people prefer a single swf that can be integrated into their sites. I've recently converted all my dhtml games to Flash. Visibly there is no difference, but the swf files are easier to distribute. Cheeers BRENT SILBY On Sun, Nov 1, 2009 at 6:12 AM, Andrea Fryer wrote: > As a former web designer and as someone who has however always wanted to > make their own games (if for nothing more than her kids) and as a person who > knew HTML and CSS but just didn't know any of the programming languages, > this looks exciting! > > _______________________________________________ > Casual_Games mailing list > Casual_Games at igda.org > http://www.igda.org/casual-subscribe > Archive: http://www.igda.org/casual-subscribe > Archive Search: > http://www.google.com/coop/cse?cx=010373383720242846960%3Az3tdwggxil8 > List FAQ: > http://www.igda.org/wiki/index.php/Casual_Games_SIG/Casual_Games_List_FAQ > > -------------- next part -------------- An HTML attachment was scrubbed... URL: