[casual_games] Re-developing a PC downloadable for Mac
Tom Rassweiler
tom at arkadium.com
Thu Mar 4 09:09:18 EST 2010
Thanks Paul, did you attach any sort of payment processing to the Mac games you released, like a 60 min trial and then you have to pay?
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Paul Steven
Sent: Thursday, March 04, 2010 4:49 AM
To: 'IGDA Casual Games SIG Mailing List'
Subject: Re: [casual_games] Re-developing a PC downloadable for Mac
Hi Tom
You should be able to use Zinc for the Mac too as I have released several games packaged with Zinc for both Mac and PC. Not sure aboyt the ActiveMark side of things.
Hope that helps
Paul
Mediakitchen Limited
http://www.mediakitchen.co.uk
From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Tom Rassweiler
Sent: 03 March 2010 20:24
To: casual_games at igda.org
Subject: [casual_games] Re-developing a PC downloadable for Mac
Hi everyone,
We just released a downloadable game for the PC that we are distributing ourselves. It was built in flash with a Zinc wrapper (http://www.multidmedia.com/) and uses Activemark (http://www.trymedia.com/activemark.html) to handle DRM and Payment Processing. Now we would like to release the same game for the Mac.
Has anyone faced this specific situation? What products could you recommend we use to release this game for a Mac with as few changes as possible?
Any advice would be greatly appreciated.
Thanks,
TOM RASSWEILER
ARKADIUM │ MANAGER OF GAME DEVELOPMENT
───────────────────────────────
920 BROADWAY, 2ND FLOOR │ NEW YORK, NY 10010
PHONE 212-337-3701 x125 │ FAX 212-337-3741
EMAIL tom at arkadium.com
www.arkadium.com<http://www.arkadium.com/>
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