[casual_games] Game Engines for Mobile games

Paul Steven paul_steven at btinternet.com
Mon Mar 7 03:19:45 EST 2011


Corona is lua. It is an easy language to pick up

Sent from my iPhone

On 7 Mar 2011, at 04:50, "Johnson, Joel" <JoelJ at nds.com> wrote:


> This looks really cool!

> I'm primarily looking at Java-based systems (No experience with Android, but I hear it's Java?), so Corona looks good.

>

> What's the most commonly used programming language across all these game engines anyway?

>

> -----Original Message-----

> From: casual_games-bounces at igda.org [mailto:casual_games-bounces at igda.org] On Behalf Of Chris Dillman

> Sent: Friday, March 04, 2011 7:17 PM

> To: IGDA Casual Games SIG Mailing List

> Subject: Re: [casual_games] Game Engines for Mobile games

>

>

> Good morning.. just woke up but off the top of my head... I know Im

> leaving some out.

>

> Engines for mobile...

>

> Note that All of these engines are good and hit games have been shipped on

> iphone with most of them.

>

> They range from $3000 to Free

>

> http://unity3d.com/

>

> http://gamesalad.com/

>

> http://www.garagegames.com/products/torque-2d/iphone

>

> http://sio2interactive.com/

>

> http://www.stonetrip.com/

>

> http://www.cocos2d-iphone.org/

>

>

> Toss in a few other IDE style tools here

>

> http://www.anscamobile.com/corona/

>

> http://www.phonegap.com/

>

> http://www.runrev.com/

>

>

>

>

>

> --

> Plaid World Studios http://www.plaidworld.com

>

>

>

>

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