[casual_games] Game Engines for Mobile games

Philip Harvey filharvey at gmail.com
Mon Mar 7 14:49:44 EST 2011


Well this was released last week

http://www.monkeycoder.co.nz

<http://www.monkeycoder.co.nz/>from the creator of Blitz Basic. It compiles
to most platforms. Is limited to 2D at the moment. But people can add their
own modules.

Phil

On Mon, Mar 7, 2011 at 11:47 AM, <info at gamepill.com> wrote:


> Agreed or perhaps an online system of comparing and rating price,

> functionality, etc.

> --------

> Mike Sorrenti

> 416-857-4821

> www.gamepill.com

> --------

>

> -----Original Message-----

> From: Martin Grider <mgrider at gmail.com>

> Sender: casual_games-bounces at igda.org

> Date: Mon, 7 Mar 2011 13:40:39

> To: IGDA Casual Games SIG Mailing List<casual_games at igda.org>

> Reply-To: IGDA Casual Games SIG Mailing List <casual_games at igda.org>

> Subject: Re: [casual_games] Game Engines for Mobile games

>

> Don't forget about Epic's Unreal engine, which just came down in price

> for us indies. http://www.udk.com/download

>

> Here's a relatively old article comparing some of the open source ones

> (including a few not mentioned here yet):

> http://maniacdev.com/2009/08/the-open-source-iphone-game-engine-comparison/

>

> Someone should really maintain a spreadsheet of these with columns

> comparing each of them. I nominate Chris!

>

> Hey Chris! ;)

>

> -martin

>

>

>

> On Mon, Mar 7, 2011 at 2:19 AM, Paul Steven <paul_steven at btinternet.com>

> wrote:

> > Corona is lua. It is an easy language to pick up

> >

> > Sent from my iPhone

> >

> > On 7 Mar 2011, at 04:50, "Johnson, Joel" <JoelJ at nds.com> wrote:

> >

> >> This looks really cool!

> >> I'm primarily looking at Java-based systems (No experience with Android,

> but I hear it's Java?), so Corona looks good.

> >>

> >> What's the most commonly used programming language across all these game

> engines anyway?

> >>

> >> -----Original Message-----

> >> From: casual_games-bounces at igda.org [mailto:

> casual_games-bounces at igda.org] On Behalf Of Chris Dillman

> >> Sent: Friday, March 04, 2011 7:17 PM

> >> To: IGDA Casual Games SIG Mailing List

> >> Subject: Re: [casual_games] Game Engines for Mobile games

> >>

> >>

> >> Good morning.. just woke up but off the top of my head... I know Im

> >> leaving some out.

> >>

> >> Engines for mobile...

> >>

> >> Note that All of these engines are good and hit games have been shipped

> on

> >> iphone with most of them.

> >>

> >> They range from $3000 to Free

> >>

> >> http://unity3d.com/

> >>

> >> http://gamesalad.com/

> >>

> >> http://www.garagegames.com/products/torque-2d/iphone

> >>

> >> http://sio2interactive.com/

> >>

> >> http://www.stonetrip.com/

> >>

> >> http://www.cocos2d-iphone.org/

> >>

> >>

> >> Toss in a few other IDE style tools here

> >>

> >> http://www.anscamobile.com/corona/

> >>

> >> http://www.phonegap.com/

> >>

> >> http://www.runrev.com/

> >>

> >>

> >>

> >>

> >>

> >> --

> >> Plaid World Studios http://www.plaidworld.com

> >>

> >>

> >>

> >>

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--
Phil Harvey
filharvey at gmail.com
AIM: filrv
ICQ: 354535
GTalk: filharvey at gmail.com
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