<div dir="ltr">In fact, there&#39;s a project within the writer&#39;s group intended to tackle this very issue, along with a number of other issues related to having a standard piece of software that supports game writing. The Writer&#39;s SIG is working with Celtx to produce game writing software that will incorporate branching dialogue, among other features, and the ability to spit out text in screenplay format. I don&#39;t think database functionality is slated for the first pass, but it&#39;s definitely one of the priorities.&nbsp;<div>
<br></div><div>Best,&nbsp;</div><div><br></div><div>Roane Beard</div><div>Legendary Spark<br><br><div class="gmail_quote">On Wed, Oct 8, 2008 at 7:09 PM, Hal Barwood <span dir="ltr">&lt;<a href="mailto:hal@finitearts.com">hal@finitearts.com</a>&gt;</span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">I only wish that someone, somewhere, would produce an app that looks like a screenplay and operates like a database. &nbsp;This is a much-needed production tool we all need.<br>

<br>
The IGDA writers group was going to tackle this, but alas, I haven&#39;t seen it.<br>
<br>
<br>
Juan Gril wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="Ih2E3d">
This has been a very useful thread. We should include this type of info in the White Paper, if you guys are ok with it.<br>
<br>
Thanks guys,<br>
<br>
Juan<br>
<br>
<br></div><div class="Ih2E3d">
On Wed, Oct 8, 2008 at 10:06 AM, Hal Barwood &lt;<a href="mailto:hal@finitearts.com" target="_blank">hal@finitearts.com</a> &lt;mailto:<a href="mailto:hal@finitearts.com" target="_blank">hal@finitearts.com</a>&gt;&gt; wrote:<br>

<br>
 &nbsp; &nbsp;Developers like spreadsheets, but actors do indeed hate them, for<br>
 &nbsp; &nbsp;all the reasons so far mentioned. &nbsp;And without a doubt, quality<br>
 &nbsp; &nbsp;suffers when readings emerge from Excel cells.<br>
<br>
 &nbsp; &nbsp;You and the actors both also need a good voice director --<br>
 &nbsp; &nbsp;presumably you, the project lead or designer, know what you&#39;re<br>
 &nbsp; &nbsp;listening for, but then again, maybe not. &nbsp;In any case a sound<br>
 &nbsp; &nbsp;engineer is just someone who can get a good record of the<br>
 &nbsp; &nbsp;performance. &nbsp;A good voice director will know how to shape a<br>
 &nbsp; &nbsp;performance to your liking, and better yet, how to do it quickly and<br>
 &nbsp; &nbsp;efficiently.<br>
<br>
<br>
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 &nbsp; &nbsp;Version: 8.0.156 / Virus Database: 270.7.3/1693 - Release Date:<br>
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