[chisigmail] Fun and Games 2012: Full and short paper deadline extended by 2 weeks: March 26
Florian 'Floyd' Mueller
floyd at floydmueller.com
Tue Mar 20 03:12:37 EDT 2012
>
> **** Fun and Games 2012 deadline for full and short papers extended by 2
> weeks: Final deadline March 26th, 2012 ****
>
> *****************************************************************************************************************************************
>
> CfP: Fun and Games 2012, September 4 - 6, 2012, Toulosue, France
> http://FNG2012.org/ <http://fng2012.org/>
> *** Full papers (8 pages), short papers (4 pages): Extended deadline:
> March 26th, 2012 (5pm CET) ***
> All full and short paper submission will be peer-reviewed and
> accepted papers are published in the ACM Library.
>
> **** Conference Overview****
> Fun and Games 2012 is a single-track, 2-day conference where academics
> and practitioners can interact together in a playful event that marries
> the best of academic writing with the most innovative play experiences.
> The conference invites original contributions from designers, developers
> and researchers in computer games, play experience, game design and fun.
> Of particular interest are contributions that cross the traditional
> disciplines of human-computer interaction, games design, and game
> development. The conference provides a venue for presenting and
> discussing peer reviewed papers, posters and live demos. Furthermore,
> the conference encourages student game/play designers and developers to
> submit their works to the Fun and Games Design Competition. The nominees
> of this competition receive a free pass to the conference and winners
> will be awarded at the conference.
>
> **** Topics ****
> Papers are solicited from, but not limited to the following topics:
> - Game theories, constructs, concepts and frameworks
> - Game design methods, principles and processes
> - Evaluating games & measuring player experiences
> - Serious games such as: games for special target groups such as
> children, elderly, people with special needs, etc., social games, games
> for health
> - Persuasive aspects of games and play
> - Game interaction: Mobile games, pervasive games, tangible
> games, multimodal games, exertion games
> - Innovation & technology: robots, smart toys, frameworks &
> engines, sensors for games and play
>
> **** Contact ****
> Regina Bernhaupt, IRIT, Toulouse, France, regina.bernhaupt at irit.fr
> Florian 'Floyd' Mueller, Exertion Games Lab, RMIT University,
> Melbourne, Australia, floyd at floydmueller.com
> http://FNG2012.org/ <http://fng2012.org/>
>
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