[game_edu] Call for Participation: IGDA Education SIG Poster Session
"José P. Zagal"
jp at cc.gatech.edu
Tue Dec 4 15:03:41 EST 2007
IGDA EDUCATION SIG SUMMIT
February 18 & 19, 2008
The IGDA Education SIG Summit is held in co-location with the Game
Developer’s Conference in San Francisco, California. This two-day summit
will focus on nuts and bolts practices in curriculum and teaching
methods for game development education. There will be two tracks, one
aimed at novice educators just entering the game education genre, the
second for experienced educators looking for additional tools teaching
game design and development. There will be lectures, model curricula,
case blasts, postmortems, interactive hands-on sessions as well as great
opportunities for networking and discussion throughout the workshop.
Attendees will leave with useful examples and ideas on how to best
develop and/or reinvigorate game development curricula in their institution.
The goal of this summit is to address educational issues by sharing
examples of best practices in teaching and curricula. It is our hope
that participants will collaborate and help create guidelines for the
growing community of educators teaching video game design and
development. Attendees will leave with useful examples and ideas on how
to best develop and/or reinvigorate video game curricula in their
Call for Posters
Topics of interest include, but are not limited to:
•The design and execution of game design and development classes.
•The use of game design and development projects in traditional classes.
•Game design and development as capstone projects.
•Interdisciplinary collaboration in game programs (for students and
•Teaching and curriculum development in game programs.
•Game development concentrations and majors.
•Laboratory and infrastructure requirements for game classes.
•The effect of game design and development classes on the student.
•Learning theories and pedagogy and their application to games education.
•Tools and methods for supporting games education.
•Novel and experimental games.
Additionally, we welcome posters detailing research results relevant to
the themes of the summit as well as posters highlighting or showcasing
student experiences in games education programs. Student experiences can
be showcased in the context of their capstone or class projects.
Poster submissions must present original, unpublished research or
experiences. Late-breaking advances and work-in-progress reports from
ongoing research are also encouraged to be submitted. Posters under
review elsewhere should not be submitted.
To submit to the poster session, please write an abstract of the
research or experiences that you wish to present during the poster
session (800 words maximum.) Abstracts must be submitted electronically
to submit_EdSIGposter at igda.org.
Important dates in the paper submission process include the following:
Submission deadline: January 15, 2008 (12:00 midnight, US Eastern time)
Notification: January 24, 2008
Questions on poster sessions can be directed to the poster session chair
José Zagal at jp at cc.gatech.edu
If the poster is accepted you will be expected to comply with the
1.All posters will be presented on a tri-fold presentation board 36" by
2.Provide 100 copies of the Abstract of the poster.
•Include title, Author(s)
•Limit to one page in length
3.Authors of accepted posters are required to be present at their
posters for discussion at the specified time during the summit.
4.Authors are responsible for the transportation of their presentations.
5.Use large enough fonts for subtitles and text so that the poster can
be read from approximately 2-3 feet away. Avoid the use of script fonts
that are difficult to read.
IGDA Information: http://www.igda.org/
Education Summit Information: http://gdconf.com/conference/edusig.htm
Game Developer's Conference 2008: http://www.gdconf.com/
José Pablo Zagal
Georgia Institute of Technology
jp at cc.gatech.edu - http://www.cc.gatech.edu/~jp
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