From david.hayward at pixel-lab.co.uk Thu May 1 10:14:46 2008 From: david.hayward at pixel-lab.co.uk (David Hayward) Date: Thu, 1 May 2008 15:14:46 +0100 Subject: [game_edu] Conferences In-Reply-To: References: Message-ID: <5D1B3B00-D2B8-4C9A-820B-7CC8B61570F1@pixel-lab.co.uk> I'd just like to add Games:EDU to that list of conferences, as it's specifically aimed at academics running games courses (or thinking about it). Games:EDU 08 South: July 29th, Brighton, UK http://www.gamesedu.co.uk North happened on Tuesday in Manchester. A couple of posts on it: http://www.gamesedu.co.uk/news/ Photos: http://flickr.com/photos/pixellabphotos/sets/72157604809104130/ and speaker's slides will be going up on slideshare next week: http://www.slideshare.net/pixellab/slideshows David Hayward Pixel-Lab On 29 Apr 2008, at 22:52, game_edu-request at igda.org wrote: > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] > On Behalf > Of Michael Herring > Sent: Saturday, April 26, 2008 2:17 AM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] Conferences > > > > I looked for the exact date for GAMEON-Asia in May 2008, but I > can't seem to > find it, does anyone have any more details? > > > > ./Michael Herring > > Carnegie Mellon University > > Entertainment Technology Center - Osaka > > On Sat, Apr 26, 2008 at 7:42 AM, Yusuf Pisan > wrote: > > Well, we certainly are not lacking in conferences! > > -- > A/Professor Yusuf Pisan > Faculty of Information Technology > University of Technology, Sydney > http://staff.it.uts.edu.au/~ypisan/ > > > ============================================= > > Conferences related to Interactive Entertainment > > Augmented Reality and Human Computer Interface (ARHCHI 08) > 2 Jan 2008. Ben-Gurion, Israel. > http://www.cs.bgu.ac.il/%7Efrankel/ARHCI2008/index.html > > Virtual Worlds, Real People > 15 Jan 2008. Sammy Ofer School of Communications, Israel. > http://portal.idc.ac.il/en/schools/Communications/research/ > Virtuality/Pages/ > Events.aspx > > GDC > 18-22 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com/ > > IGDA Education Summit. > 18-19 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com/conference/edusig.htm > > The Nordic Conference of Serious Games > 28-29 Feb 200. Jyvaskyla, Finland. > http://ktl.jyu.fi/ktl/nsg-conference/ > > Game Development in Computer Science Education (GDCSE'08) > 28 Feb - 3 Mar 2008. Miami, FL, USA. > https://www.msadgd08.net/main.aspx > > Mind the Games 2008 DIGRA Israel > 1 March 2008. Rannana, Israel. > http://www.digra-il.org/event-mindthegames > > The Future of Interactive Technology for Peace > 2-3 April 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/peace2008/ > > GAMEON-Asia > May 2008. Shiga, Japan. > http://www.eurosis.org/cms/index.php?q=node/71 > > The Philosophy of Computer Games > 8-10 May 2008. Potsdam, Germany. > http://emw.fh-potsdam.de/users/gamephilosophy/ > > Play Conference > 23-24 May 2008. Edinburgh, UK. > http://forum.llc.ed.ac.uk/play/ > > Canadian Game Studies Association Conference > 31 May 2008. Vancouver, Canada. > http://contagion.edu.yorku.ca:16080/cgsa/events.php > > Under the Mask: Perspectives on the Gamer Conference > 7 Jun 2008. Bedford, UK. > http://www.bedfordshire.ac.uk/research/rimad/underthemask > > Edutainment > 25-27 Jun 2008. Nanjing, China. > http://edutainment2008.eegame.cn/ > > Future and Reality Gaming (F.R.O.G) > 17-19 Oct 2008. Vienna, Austria. > http://www.bupp.at/frog > > Sandbox > 4-7 Aug 2008. Los Angeles, CA, USA. > http://sandbox.siggraph.org/ > > GAMEON-NA > 13-15 Aug 2008. Montreal, Canada. > http://www.eurosis.org/cms/index.php?q=node/556 > > Digital Interactive Arts and Media (DIMEA) > 10-12 Sep 2008. Athens, Greece. > http://www.dimea2008.org/ > > Women in Games > 10-12 Sep 2008. Warwick, UK. > http://www.womeningames.com/ > > Facial and Bodily Expressions for Control and Adaptation of Games > (ECAG'08) > 16 Sep 2008. Amsterdam, Netherlands > http://hmi.ewi.utwente.nl/conference/ECAG08 > > International Conference on Entertainment Computing > 25-27 Sep 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/icec2008/ > > Mindtrek > 8-9 Oct 2008. Tampere, Finland. > http://www.mindtrek.org/ > > Meaningful Play > 9-11 Oct 2008. East Lansing, MI, USA. > http://meaningfulplay.msu.edu/ > > Artificial Intelligence and Interactive Digital Entertainment (AIIDE) > 22-24 Oct 2008. Stanford, CA, USA. > http://www.aiide.org/ > > Game Connect Asia Pacific (GCAP08) > Nov 2008. Queensland, Australia > http://www.gameconnectap.com/ > > FuturePlay > 3-5 Nov 2008. Toronto, Canada. > http://www.futureplay.org/ > > IEEE International Conference on Digital Game and Intelligent Toy > Enhanced Learning > 17-19 Nov 2008. Banff, Canada. > http://www.ask4research.info/digitel/2008/ > > Living in Game Worlds > 1-2 Dec 2008. Atlanta, GA, USA. > http://gameworlds.gatech.edu/ > > Interactive Entertainment (IE2008) > 3-5 Dec 2008. Brisbane, Australia. > http://ieconference.org/ie2008/ > > OZCHI: Australasian Computer-Human Interaction Conference > 8-12 Dec 2008. Cairns, Australia. > http://www.ozchi.org/mediawiki/index.php/OZCHI_2008 > > DIGRA > 2009. > http://www.digra.org/digra_conference > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: 20080426/8553cd62/attachment.html> > > ------------------------------ -------------- next part -------------- An HTML attachment was scrubbed... URL: From sroberts at cim.depaul.edu Sat May 3 12:02:48 2008 From: sroberts at cim.depaul.edu (Roberts, Scott) Date: Sat, 3 May 2008 11:02:48 -0500 Subject: [game_edu] Cooperation and Engagement: What can board games teach us? References: Message-ID: <6FC69A39E7AED545B86312C4B1639CD248059CAE7F@wagner.cti.depaul.edu> (I apologize if you get 2 copies of this, I recently changed my email address and the mailing list no longer worked.) In case you haven't seen it, Google TechTalks has a great lecture by Matt Leacock, designer of the boardgame Pandemic and interactive designer, "Cooperation and Engagement: What can board games teach us?" http://www.youtube.com/watch?v=cdTVcFo2EQw&fmt=18 Scott Scott Roberts Associate Professor DePaul University sroberts at CIM.depaul.edu http://GameDev.DePaul.edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From beth.a.dillon at gmail.com Sun May 4 19:11:20 2008 From: beth.a.dillon at gmail.com (Beth Aileen Dillon) Date: Sun, 4 May 2008 16:11:20 -0700 Subject: [game_edu] Notes on Game Dev Game Art Competition Message-ID: <218b01990805041611kc91a495t28dc3dd5fa801130@mail.gmail.com> Notes on Game Dev Game Art Competition http://gamedev.sessions.edu/nogd-awards/ The 2008 Notes on Game Dev 2D/3D Environment and Character Design Competition is now open for entries. Art will be judged by some of the top talent in game development today including Damian Pannell (Artist, Relic, Vancouver, British Columbia), Doug Oglesby (Concept Artist, Red Storm Entertainment), Jesse Brophy (THQ, Phoenix, AZ), and Nate Purkeypile (World Artist, Bethesda). Participants may enter one submission in each of the four categories: 2D Environment Art, 3D Environment Art, 2D Character Art, and 3D Character Art. Submissions are due by June 15. Winners and runners up will be announced on July 1 in the Notes on Game Dev and Notes on Design Blogs and in their respective newsletters that include 40,000 global subscribers. Excellent prizes for winners include a full Game Art Certificate Program from Sessions Online Schools of Game Art, membership in IGDA, and subscriptions to Game Developer Magazine. PRIZES: Prizes have been donated from our four outstanding sponsors: Grand Prize Overall Winner receives: ? The right to use the NoGD 1st Place Award Winner digital seal in their portfolio / reel. ? A fully paid grant for the Accredited Game Art Certificate Program at Sessions Online School of Game Art. ($5355 value) ? A one year membership in the International Game Developers Association. ? A one year subscription to Game Developer Magazine. Winners of each individual category receive: ? The right to use the NoGD Category Winner digital seal in their portfolio / reel. ? A one year subscription to Game Developer Magazine. HOW TO ENTER: CATEGORIES: There are four categories in which you may enter. You may submit only one entry for each category. 3D Environment Art (limited to 5000 polygons): ? Interior or exterior of an architectural structure ? Outdoor landscape, geological or organic formation ? World objects 2D Environment Art: ? Interior or exterior of an architectural structure ? Outdoor landscape, geological or organic formation ? World objects 3D Character Art (limited to 5000 polygons): ? Creature ? Monster ? Human character ? Fictional character 2D Character Art: ? Creature ? Monster ? Human character ? Fictional character DEADLINE FOR ENTRIES: Submissions are due by June 15, 2008 with winners announced July 1, 2008. One submission per category is allowed. GUIDELINES FOR ENTRIES: - Submit your art as a high quality JPG to competitions at sessions.edu with your category, title of work, name, email address, and phone number. One email per image please. - Submissions are due June 15, 2008. - You can submit one JPG for each category. ABOUT THE JUDGES: Jesse Brophy THQ, Phoenix, AZ - Jesse Brophy is a technical artist who has worked at a range of game design companies, including Atari, Breakaway Games, and Sony. He created all the lighting, rendering, camera work, compositing, rigging, and some of the modeling and texturing as well as all particles for the Dungeons and Dragons Heroes Xbox Video in addition to leading the art team in its creation. Jesse currently is developing Xbox games at THQ in Phoenix, AZ, where he serves as a Technical Artist/Character Artist. Jesse has a BFA in drawing and visual communication from the University of Arizona. Damian Pannell Artist, Relic, Vancouver, British Columbia - Relic artist Damian Pannell worked on modeling, textures, and gameplay aspects of the vehicles and tanks for Company of Heroes. Well-established in the Real Time Strategy genre, Company of heroes continues to develop its visual quality and coding ease with the Essence Engine. And of course, it also recently won the "Best PC Game" and "Outstanding Innovation in Gaming" awards at the Elans. Doug Oglesby Concept Artist, Red Storm Entertainment - Doug Oglesby is a founding member of Red Storm Entertainment, and has worked on eleven game titles in some capacity, nine of them at Red Storm and four as Lead Artist. He received his degree in Communication Arts, with a focus in graphics and illustration, and worked for five years in television, during which he received an Emmy and five Emmy nominations, as well as three international awards from the Broadcast Designers Association. Mr. Oglesby has also worked as a freelance illustrator, a potter, and a children's book illustrator, and is currently in pre-production for an unannounced tactical action console game. Nate Purkeypile World Artist, Bethesda - Nathan Purkeypile is a World Artist at Bethesda Softworks who graduated from DigiPen in 2004 as Valedictorian. He got his start in game development in the Half-Life 1 mod scene, working on mods such as Action Half-Life and Desert Crisis. Since then, he has worked on a number of commercial titles such as Metroid Prime 3, Aeon Flux, and Bloodrayne 2. He is currently working on creating a number of environments for the upcoming Fallout 3. ABOUT THE SPONSORS: Sessions Online School of Game Art http://gameart.sessions.edu/ The Sessions Online School of Game Art is dedicated to giving you the skills and portfolio you need to break into a game industry career. Classes in Maya, 3D modeling, texturing, lighting, color, game development, and animation as well as elective in fine arts, digital imaging, digital photography, and design, help you develop your artistic talent and build a killer reel. Get your skills working with a Faculty of top industry talent and complete your program in 12-18 months. The full Certificate Program being awarded for winning the 2008 NoGD 2D/3D competition is viewable here: http://gameart.sessions.edu/programs/the_program.asp ?? International Game Developers Association http://www.igda.org/ The mission of the IGDA is to advance the careers and enhance the lives of game developers by connecting members with their peers, promoting professional development, and advocating on issues that affect the developer community. As an IGDA member, you are part of the worldwide community of game developers who share their knowledge, insight, and connections that help to develop your career and personal status within the community. From local chapter meetings, to online discussions, to committee and SIG output, the IGDA provides invaluable information and resources to learn from and contribute to. ?? Game Developer Magazine http://www.gdmag.com/ Game Developer, the print publication written specifically for creators of entertainment software, provides technical and industry information to over 35,000 professional game developers. Each month, industry leaders and game development experts share technical solutions, review new products, and discuss strategies for creating innovative, successful games. Professional game developers count on Game Developer magazine for the most relevant and respected content in the game industry. -- Beth Aileen Dillon PhD Student, Simon Fraser University School of Interactive Arts and Technology Research Assistant, Aboriginal Territories in Cyberspace http://www.bethadillon.com From goldfile at gmail.com Tue May 6 18:39:11 2008 From: goldfile at gmail.com (S. Gold) Date: Tue, 06 May 2008 17:39:11 -0500 Subject: [game_edu] CFP's Message-ID: 2nd International Workshop on Mobile Geospatial Augmented Reality http://regard.crg.ulaval.ca Laval University, Quebec City (Quebec), Canada August 28-29, 2008 *Aims and scope* Augmented Reality (AR) is a means of blending computer generated objects or labels with reality so that both appear to be a part of your natural environment. AR is beginning to mature as a subject field with applications moving from pure academic research into industrial and potential consumer areas. In recent years geographic data representing real world features has increasingly been used for AR applications. In addition, geospatial technologies have established many new services and applications including navigation, decision support and modeling of the surrounding environment from which mobile AR and location-aware computing can now benefit in order to generate compelling spatiotemporal applications. The International Workshop on Mobile Geospatial Augmented Reality aims at bringing together researchers, developers, users and practitioners carrying out research and development in this field. The workshop will provide a forum for original research contributions and practical experiences of mobile AR, geospatial technologies and geoinformatics, and mobile games, fostering interdisciplinary discussions in all aspects of these three fields, and will highlight future trends in this area. The workshop will be organized in a way to promote networking between the participants, to initiate and favour discussions regarding cutting-edge technologies in the field, to exchange research ideas and to promote international collaboration. *Topics of interest* We invite submissions that address theoretical, technical, and practical topics of related to mobile geospatial augmented reality. Suggested topics include, but are not limited to the following: 1. Geospatial information and geoinformatics - 3D spatial modeling - Geovisualization - Geospatial Service Oriented Architectures and systems for mobile distributed computing - Context-aware mobility and LBS - Geo-sensors and Sensor Web 2. Mobile augmented reality - Acquisition of 3D scene descriptions - Real-time and photorealistic rendering - Vision-based registration, object overlay and spatial layout techniques - Display and view management - Interaction techniques 3. Mobile games - Location based games - Spatial data integration and 3D game engine - Mobile learning and mobile edutainment - Augmented and mixed reality in mobile games - Mobile gaming experience and gaming activities *Important dates* The workshop will be held on the 28th and 29th of August 2008. Here are the important dates for the workshop: 1. Paper abstracts due June 02, 2008 2. Full papers due June 09, 2008 3. Notification of acceptance July 01, 2008 4. Registration July 15, 2008 5. Final paper version due July 15, 2008 6. Workshop August 28-29, 2008 *Instructions for authors* The proceedings are expected to be published by Springer in the Lecture Notes in Geoinformation and Cartography (LNG&C) series (see http://www.springer.com/series/7418). The decision is currently pending. Authors must submit full papers in English according to the Springer formatting guidelines (http://regard.crg.ulaval.ca/2008/UserFiles/File/instruct-authors- e.pdf). The templates (Latex or Word template) for preparing full papers can be downloaded here: - Download the Word template (http://regard.crg.ulaval.ca/2008/UserFiles/File/T1-book.zip) - Download the Latex template (http://regard.crg.ulaval.ca/2008/UserFiles/File/svmult.zip) Nevertheless, *full papers must be submitted in PDF file format*! The page limit for full papers is 12 pages. Manuscripts not submitted in the provided style or having more than 10 pages will not be reviewed and thus automatically rejected. A paper submitted to the 2nd International Workshop on Mobile Geospatial Augmented Reality cannot be under review for any other conference or journal during the time it is being considered for the workshop. All submissions must be original unpublished work written in English that is currently not under review elsewhere. The submitted papers will be thoroughly reviewed by two to three members of the international scientific committee and refereed for their quality, originality and relevance. Submission to the workshop will be electronically only. Authors are asked to submit an abstract first (up to 500 words) in PDF file format and including authors name and affiliations. Please send the abstract by email to atelierregard at scg.ulaval.ca with "abstract submission" as subject. Submissions of full papers (in PDF file format) will have to be performed through the web submission system which is available on the website of the event (http://regard.crg.ulaval.ca). *Program chairs* Thierry Badard, CRG, Laval University (Thierry.Badard at scg.ulaval.ca) Sylvie Daniel, CRG, Laval University (Sylvie.Daniel at scg.ulaval.ca) -- Gamesnetwork, discussion list of Digital Games Research Association, www.digra.org Note: to unsubscribe, send "UNSUBSCRIBE GAMESNETWORK" to LISTSERV at UTA.FI from your subscribed email account. The list archive is available online at: https://listserv.uta.fi/archives/gamesnetwork.html Updated Call for Papers: =========================================================================== 11th MindTrek Conference MindTrek 2008: Entertainment and Media in the Ubiquitous Era Call for Papers and Workshops October 7th-9th, 2008 in Tampere, Finland http://www.mindtrek.org, http://www.mindtrek.org/cfp * In Cooperation with ACM SIGMM and ACM SIGCHI ? publications will be published within the ACM digital library and a selected set of high-level contributions as book chapters or within journals. * In Cooperation with the Nordic Games Research Network - the Nordic games researchers can apply for travel & accomodation support from NGRN (www.ngrn.dk). Confirmed keynote: Marc Davis, Yahoo! =========================================================================== MindTrek 2008 Call for Papers and Workshop Proposals We are happy to invite you into MindTrek Conference in October 7?9, 2008. MindTrek is a three day conference to explore current and emerging topics of social media, ubimedia and games. MindTrek includes a workshop day, three main tracks, plenary sessions and invited presentations. MindTrek is a leading Northern new media festival and conference series, arranged already for more than a decade, since 1997. Interdisciplinary and open for innovation, MindTrek is a meeting place where experts and thinkers present results from their latest work regarding the development of Internet, interactive media and information society. MindTrek brings together researchers and practitioners from diverse disciplines that are involved in the development of media from sociology, economy, to technology. The organizing committee invites you to submit original high quality papers addressing the special theme and the topics, for presentation at the conference and inclusion in the proceedings. We are interested in contributions in the topic areas social media, ambient/ubiquitous media, and games such as: - case-studies (successful, and especially unsuccessful ones) - oral presentation of fresh and innovative ideas - artistic installations and running system prototypes - user-experience studies and evaluations - technological novelties, evaluations, and solutions - scientific, business, or media oriented contributions - proposals for own workshops. The submitted papers will be selected for the following streams of the conference: - Social media - Gaming - Ubiquitous and ambient media. Feel free to suggest workshops which are co-organized with the MindTrek 2008. Workshop proposals should include organizing committee, 1 page description of the theme of the workshop, short CV of organizers, duration, proceedings publisher, and schedule. The scientific part of the conference is organized in co-operation with ACM SIGMM, and ACM SIGCHI. Conference proceedings will be published in the ACM Digital Library. Selected high quality papers will be selected and published in international journals, as book chapters, or via open access journals. Nordic games researchers (PhD students & staff) can apply for travel and accomodation support from NGRN (www.ngrn.dk. There will be a specific thematic workshop on the disciplinary identity of game studies, taking place in Oct 7th; interested speakers for that, please contact directly Frans M?yr? (frans.mayra (at) uta.fi). Important Dates - 31st May 2008: submission of position papers (abstract, 1000 words) and workshops - 16th June 2008: review statements - 29th August 2008: camera ready papers from authors (5 pages) - 7th-9th October 2008: conference Conference Themes 1. Social Media - business models, service models, and policies - questions related to identity, motivation and values - blogs, wikis, and collaboration designs in practice - user-created content and social networks. 2. Ubiquitous and ambient media - ubiquitous and ambient services, applications, devices, and environments - business models, service models, and policies - context aware, sensing, and interfaces for ubiquitous computation - ergonomics, human-computer interaction designs, and product prototypes - software, hardware and middleware frameworks - production technology for ambient media - pervasive and ubiquitous storytelling, games, and art works - ambient interactive business models, service concepts, and interactive advertising - artistic works related to ubiquitous computation - ubiquitous entertainment and experiences - new human-computer interaction modalities. 3. Games - theoretical and analytical contributions to the study of games and play - novel approaches to the design research of games - discussions of gaming technologies from user- or player-centred perspectives - studies of social play and role-play - analyses of online, mobile, casual and cross-media gaming - research into user-created game content - studies of pervasive games. Position paper submissions will be peer-reviewed as abstracts, and full versions of papers will be published both in the printed conference proceedings and online in the ACM digital library. High quality contributions of very selected papers will be considered for journals, special issue journals, or as book chapters. Paper Submission - Please follow the style guidelines on http://www.acm.org/sigs/publications/proceedings-templates for formatting your position paper and final paper. - Note that since the papers will be published by ACM, all authors need to sign an ACM copyright form. (for further guidelines see: http://www.acm.org/pubs/copyright_form.html). Conference Organizing Committee Artur Lugmayr (Scientific Chair) Frans M?yr?, Katri Lietsala, and Helj? Franssila (Conference Co-chairs) Steering Committee Juha Kaario, NOKIA, FINLAND Matthias Rauterberg, Eidhoven University of Technology, NETHERLANDS Zhiwen Yu, Kyoto University, JAPAN Irek Defee, Tampere University of Technology (TUT), FINLAND Jan Kallenbach, Helsinki University of Technology (HUT), FINLAND Marianna Obrist, ICT&S Center, University of Salzburg, AUSTRIA Cai Melakoski, TAMK Univ. of Applied Sciences, FINLAND Peter Bruck, European Academy of Digital Media (EADiM, EUROPRIX), AUSTRIA Hannu Paunonen, Metso Automation, FINLAND Jonas Kronlund, ELISA, FINLAND Olli Sotamaa, University of Tampere (UTA), FINLAND Nicole Ellison, Michigan State University, USA Kirsi Silius, Tampere University of Technology (TUT), FINLAND Kaisa V??n?nen-Vainio-Mattila, Tampere University of Technology (TUT), FINLAND Bjoern Stockleben, RBB, GERMANY Contact Artur Lugmayr, artur.lugmayr (at) tut.fi Submit papers here www.mindtrek.org/cfp Further Information http://www.mindtrek.org Supported by: City of Tampere, Ubiqutious Computing Cluster, Tampere University of Technology, Tampere University, TAMK University of Applied Sciences, PIRAMK University of Applied Sciences, Technology Centre Hermia, Neogames, Digibusiness cluster, Sombiz, COSS, and Gemilo. -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Tue May 6 10:59:59 2008 From: goldfile at gmail.com (S. Gold) Date: Tue, 06 May 2008 09:59:59 -0500 Subject: [game_edu] more CFP's Message-ID: Call for Papers for Cyberworlds (CW 2008) URL: http://www.china-vr.com/cw08/index.htm Hangzhou, China?September 22-24, 2008? The conference Proceedings will be published by the IEEE Computer Society Press. Manuscripts should be written in English conforming to the IEEE standard conference format (8.5" x 11", Two-Column) as shown in http://www.computer.org/portal/pages/cscps/cps/cps_forms.html. Manuscripts should be submitted through the conference online website. Each manuscript may not exceed 8 pages of IEEE format. Solicited papers of high-quality will be published in "The Visual Computer", "Transactions on Edutainment", "The International Journal of Virtual Reality". Cyberworlds are information worlds being formed on Internet either intentionally or spontaneously, with or without design. As information worlds, they are either virtual or real, and can be both. In terms of information modeling, the theoretical ground for the Cyberworlds is far above the level of integrating spatial database models and temporal database models. This conference will deal with large distributed information worlds on Internet and methods/tools used for creating such worlds. Conference Topics ? Philosophy, evolution, and ethics of Cyberworlds ? Cyberworlds and their impact on the real worlds ? Telemedicine, healthcare in Cyberworlds ? Mobile computing, mobile graphics, mobile game ? E-learning, web-based learning and edutainment ? Intelligent agents in Cyberworlds ? Digital watermarking, Internet security, information hiding ? Distributed virtual environments ? Cyber fairs and digital museums ? Game engine, game algorithm, and multi-user web games ? VR/AR/MR for Industrial design, digital heritage ? Shared virtual worlds, Collaborative work using Cyberworlds ? Human animation in Cyberworlds ? Virtual reality, augmented reality, and mixed Reality ? Computer vision for Cyberworlds ? Cyberethics and cyberlaws ? Communication in Cyberworlds ? Data mining and warehousing in Cyberworlds ? Bioinformatics for cyberlife and medicine ? E-business in Cyberworlds ? Cyberworlds for manufacturing, civil planning, and bioengineering ? Multimedia information retrieval/indexing in Cyberworlds ? Biometrics in Cyberworlds Invited Speakers Harold Thwaites, Concordia University , Canada Richard Blade, University of Colorado, USA Kun Zhou, Microsoft Reaerch Asia, China Bob Liang, Intel Corporation [to be confirmed] Workshops (1) VR for Safety and Security (2) DMAMH'2008 (Digital Media and Its Application in Museum and Heritage) (3) Robotics Simulation and VR [Deadline for submission is May 30, 2008] Important dates Submission: 15 May, 2008 Notification: 10 June 2008 Registration: 20 June, 2008 Camera Ready: 25 June, 2008 Conference: 22-24 September, 2008 Web Site: http://www.china-vr.com/cw08 E-mail: cw2008 at cad.zju.edu.cn ==================================================================== 3rd ACM Int. Conference and Exhibition on Digital Interactive Media in Entertainment and Arts DIMEA 2008 10-12 September 2008 Athens Information Technology (AIT), Athens, Greece Conference Web site: http://www.dimea2008.org !!! REMINDER: Submission Deadline: May 12th, 2008 !!!! ==================================================================== We would like to remind you that the submission deadline for Full papers as well as Digital Artworks/Games/Demos Short Descriptions is fastly approaching - 12th of May 2008. Early Registration Deadline at favourable prices expires on June 30th, 2008. Innovations, new research approaches and practices will be presented in focused technical sessions, which will offer a wide coverage of the DIMEA 2008 scientific and technological areas, as well as be exhibited and demonstrated during its Digital Art Exhibition hosting digital interactive rich-media works in art and entertainment, co-located and run in parallel with the technical sessions. The exhibition will be open to all interested visitors during September 10-14, 2008. Submissions of both technical full papers for oral presentation (max. 8 pages) as well as short descriptions of artworks, games or demos for exhibition (max. 1 page) are invited up to the submission deadline of May 12th, 2008. Submissions should be made electronically at the online submission system found at the Conference Web site (www.dimea2008.org ), adhering to the submission guidelines. The DIMEA 2008 conference proceedings, expected to be widely read and cited, will be available both as a bound volume and via the ACM Digital Library. The Conference Organizing Committee is currently negotiating the publication of high quality papers to Special Issues of relevant internationally known Journals. Special sessions, tutorials, seminars and workshops as well as industrial exhibitions, will offer further opportunities for a wider exposure to and appreciation of the challenges presented by the convergence of Arts, Entertainment and Digital Interactive Media Technologies. Three Special Sessions have already been selected to be organized during DIMEA 2008 in the areas of Cultural Heritage Games, Mobile Mixed Reality Games and User Centric and Personalized Multimedia Service Platforms. Furthermore, a significant number of Tutorials proposals as well as Seminars and Workshop proposals have already been submitted for evaluation, their thematic areas spanning the fields of Live Participative Online Cyberformance, Authoring Tools for Web Comics, User Experience Design for Interactive TV, Pervasive Awareness, Live Art Installations, etc. Workshops and Tutorials will provide a unique opportunity especially to students and young researchers to explore and develop their research interests or artistic practices in focused areas. DIMEA 2008 will bring together academics, technologists, artists, designers, and industry representatives, to meet, discuss and share opinions and practices. Participants will have the unique opportunity to benefit from the Keynote Talks given by internationally distinguished speakers, such as Prof. Nadia Magnenat-Thalmann, Miralab, University of Geneva, and Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission. Up-to-date information and highlights about DIMEA 2008 may be found at: http://www.dimea2008.org For your further information, below please find the respective 2nd DIMEA 2008 Call for Papers and Artworks/Games/Demos. Dr. Sofia Tsekeridou DIMEA 2008 General Conference Co-Chair =========================================================== 2ND CALL FOR PAPERS AND ARTWORKS/GAMES/DEMOS 3rd ACM Int. Conference on Digital Interactive Media in Entertainment and Arts DIMEA 2008 10-12 September 2008 Athens Information Technology (AIT), Athens, Greece Conference Web site: http://www.dimea2008.org !!! REMINDER: Submission Deadline: May 12th, 2008 !!!! ============================================================= The advances in computer entertainment, multi-player/online gaming, technology-enabled art, culture and performance have created new forms of entertainment that attract, immerse and absorb their participants. The phenomenal success of such a "culture" to initiate a mass audience in patterns and practices of its own consumption has supported the evolution of an enormously powerful mass entertainment, digital art and performance industry extending deeply into every aspect of our lives, leading further to major societal and business contacting changes. The International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA), in cooperation with ACM, is the premier forum for the presentation of societal, business and technological advances and research results in cross-disciplinary areas related with digital interactive media in entertainment, art and creative technologies. This conference is dedicated to build common ground between research, design and development, learning and collaboration in its myriad digital media forms: one of its many objectives is the exploration of 'play & learn', demonstrating new arenas and applications for digital gaming and incorporating leading edge technologies, designs and models in our changing views about what is involved in gaming. DIMEA 2008 is jointly organized by Athens Information Technology (AIT), ACM Special Interest Group on Computer Human Interaction (ACM SIGCHI, Singapore Chapter) and the Society for Excellence and Innovation in Interactive Experience Design (InExDe). DIMEA 2008 will bring together academics, technologists, artists, designers, and industry representatives to address and advance the leading edge of new digital and interactive media. Who should attend: ---------------------------- Academics, Animators, Artists, Designers, Developers, Educators, Engineers, Game Designers, Industry Professionals, Media Industry, Video Producers, Directors, Writers, Performers, Photographers, Videographers, Researchers, Students. Anyone who wants to be inspired to adopt advanced ways in industry, society, business, research and teaching, expand their knowledge on a wide variety of topics within the field of digital media, network with cross-disciplinary experts from digital media professionals to academic experts, and evolve with this ever-changing field! DIMEA 2008 is one of the few conferences that combines full technical papers as well as artwork/game/demo submissions, to accomodate, after evaluation and selection, both technical oral sessions as well as artwork/game/demo exhibition sessions. For each one of the two tracks of the conference further information is separately provided below. ========================== Technical Conference Track ========================== The following, non exclusive, topics are called for: * Entertainment, Art and Technology Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Commercial Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, Analysis of Games, e-Performance (e-Opera,e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums * New Media Emerging Technologies Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI * Code Art Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art * Digital Visual and Auditory Media Digital Photography, Digital Imaging as Art, Advances in 3D Modelling, Digital Printing, Non-Photorealistic Rendering, Digital Sound and Music, Digital Music Synthesis and Composition, Graphics and Animations, Digital Comics * Moving Media Digital Video, Distance Collaboration/Performance, Computer Animation, Interactive Movies * Culture of New Media Network Culture, Philosophy of New Media, Digital Identity * Interactive Stories Digital Narrative, Digital Asset Management, Semantic Web Technologies, Interactive Television and Cinema, Game Design and Storytelling Full Paper Submissions ----------------------------------- Prospective authors are invited to submit full technical papers of not more than 8 pages, including tables, figures and references at the conference online paper submission system. Prospective authors should adhere to the conference full paper submission guidelines. Full Papers should present original research related to the above mentioned scientific areas, not published elsewhere. Please refer to the conference Web site (http;//www.dimea2008.org) for detailed submission guidelines. Full papers will be peer-reviewed by at least three reviewers from the International Technical Program Committee in a single-blind process, judging on their relevance, novelty and technical quality. ============================================== Art Work/Game/Demo Exhibition Conference Track ============================================== DIMEA 2008, with the participation of the MEDIATERRA FESTIVAL, aims to offer the opportunity to artists, independent creators, multimedia authors, programmers and theorists to exhibit their digital interactive rich-media works in art and entertainment, and at the same time to create a forum of communication, discussion and collaboration on advances in the already deployed practices. We cordially invite artists, creators, designers, game developers, generally practitioners working with digital interactive media to submit their original contributions to the DIMEA2008 Artworks/Games/Demos exhibition track, in the context of the following five DIMEA 2008 subject art-related areas: * Entertainment, Education, Art and Technology Location-based and Pervasive Gaming, Mobile Entertainment, Digital Games in Practice, Computer Entertainment Research, Open-Source Gaming Engines, Implications for Multimedia and Web Design, Artistic Games, Edutainment, Educational/Serious Games, Interactive Games, Games as Pedagogy, e-Performance (e-Opera, e-Theatre, e-Concert, ...), Virtual Exhibitions and Museums * New Media Emerging Technologies Personal Broadcasting (Podcasting and Vlogging), Novel Applications for Mobile Phones, Social and Interactive Computing Applications, Collaborative Spaces/Environments, Innovative Applications of Technology in the Arts, Virtual and Augmented Reality, Mixed Reality and Enhanced Visualization, Context-aware Environments and Devices, Immersive Learning Experiences, Communication Technologies and Systems for Digital Media, Advanced Authoring and Composition of Media, Advanced Interaction, Targeted/Personalized Media, Adaptable Media and AI, Semantic Web Technologies, Digital Identity * Code Art Algorithmic Art, Software Art, Net Art, Installation Art, Tangible Computing, Sonic Art, Artificial Entities * Digital Visual and Moving Media Computer Animation, Interactive Movies, Advances in 3D Modeling, Semantic-based Approaches, Real-time 3D * Interactive Media Digital Narrative, Interactive Television and Cinema, Interactive Drama, Interactive Storytelling Art Work/Game/Demo Submission Guidelines ------------------------------------------------------------------- Practitioners in the above areas are invited to submit not more than 1 page short description of their Art Work/Demo/Game at the conference online paper submission system to be considered for demonstration at DIMEA2008. Submitting practitioners should adhere to the conference art work/game/demo submission guidelines, found at the conference Web site at http://www.dimea2008.org. Art Work/Game/Demo submissions will be reviewed by the respective Chairs and their formulated committees. =================== General Information =================== Accepted full papers or artworks/games/demos will be indexed at the ACM Digital Library and included in the Conference Proceedings. At least one author/practitioner is required to attend the conference and present the accepted paper or demonstrate the selected digital artwork/game. Tutorials and Seminars, Special Sessions and Industrial Exhibitions will additionally be organized during DIMEA2008. =============== IMPORTANT DATES =============== Full Paper Submission: May 12, 2008 Art Work/Game/Demo Submission: May 12, 2008 Notification of Acceptance: June 20, 2008 Camera-ready Submission: June 30, 2008 ============= KEYNOTE TALKS ============= 1. "Interacting with Virtual and Augmented Worlds", by Prof. Nadia Magnenat-Thalmann, MIRALab, University of Geneva, Switzerland 2. Keynote talk by Dr. Roberto Cencioni, Head of Unit INFSO.E2 Content and Knowledge, European Commission (title pending) ==================== ORGANIZING COMMITTEE ==================== Honorary Conference Chair Christos Halkias, AIT, Greece General Conference Chairs Sofia Tsekeridou, AIT, Greece Adrian David Cheok, ACM SIGCHI - Singapore Chapter, National University of Singapore, Singapore Konstantinos Giannakis, InExDe, Greece John Karigiannis, InExDe, Greece Technical Program Chairs Ryohei Nakatsu, National University of Singapore, Singapore Kevin Wong, Murdoch University, Australia Thanassis Tiropanis, University of Southampton, UK Special Sessions Chairs Krzysztof Walczak, Poznan University of Economics, Poland Nikos Nikolaidis, Aristotle University of Thessaloniki, Greece Art & Demos Chairs Manthos Santorineos, School of Fine Arts, Fournos Center for Art and New Technology, Greece Thomas Rist, University of Augsburg, Germany Naoko Tosa, Kyoto University, Japan Publications Chair Aristodemos Pnevmatikakis, AIT, Greece Industrial Exhibitions Chairs David Fuschi, University of Reading, UK Vassilis Kyriazis, Telmaco S.A., Greece Tutorials Chairs Maria Roussou, makebelieve design & consulting, Greece Maria Chatzichristodoulou, Goldsmiths Digital Studios, UK Logistics Chair Katerina Protonotariou, Athens Information Technology, Greece Publicity/Sponsorships Chair Maro Paleologou, Athens Information Technology, Greece Local Arrangements Committee Thomas Pliakas, Athens Information Technology, Greece Charalampos Doukas, Athens Information Technology, Greece Panagiotis Ritsos, Intracom Telecom, Greece Thanassis Perperis, Athens Information Technology, Greece Katerina Papadopoulou, Athens Information Technology, Greece Vlado Menkovski, Athens Information Technology, Greece Menelaos Bakopoulos, Athens Information Technology, Greece =========================== TECHNICAL PROGRAM COMMITTEE =========================== Antonis Argyros, University of Crete, FORTH, Greece Stephen Barrass, University of Canberra, Australia Philip Branch, Swinburne University of Technology, Australia Andrew Brooks, MIT Media Lab, Cannytrophic Design LLC, USA Marcello Carrozzino, IMT Lucca Institute for Advanced Studies, Italy Andrew Chiou, Central Queensland University, Australia Angelo Ciarlini,Federal University of the State of Rio de Janeiro, Brazil Nuno Correia, New University of Lisbon, Portugal John Dack, Sonic Arts, Middlesex University, UK Abdennour El Rhalibi, Liverpool John Moores University, UK Chek Yang Foo, Temasek Informatics & IT School, Singapore Lance Fung, Murdoch University, Australia Anastasia Georgaki, University of Athens, Greece Yutaka Ishibashi, Nagoya Institute of Technology, Japan Arnav H. Jhala, North Carolina State University, USA Carmen Juan, Technical University of Valencia, Spain Haruhiro Katayose, Kwansei Gakuin University, Japan Dimitrios Kontarinis, Velti SA, Greece Michael Kwok, IBM, Canada Peter Loh Kok Keong, Nanyang Technological University, Singapore Artur Lugmayr, Tampere University of Technology, Finland Moises Manas, Polytechnical University of Valencia, Spain Nipan Maniar, University of Portsmouth, UK Panos Markopoulos, Eindhoven University of Technology, Netherlands Carsten Matysczok, UNITY AG, Germany Ramon Molla Vaya, Technical University of Valencia, Spain Peter Nelson, University of Edinburgh, UK Elina M.I. Ollila, Nokia Research, Finland Samir Otmane, Evry University, France Narcis Pares, Universitat Pompeu Fabra, Spain George Pavlidis, Cultural and Educational Technology Institute, Greece Yusuf Pisan, University of Technology, Australia Lazaros Polymenakos, Athens Information Technology, Greece Cristina Portales, Polytechnic University of Valencia, Spain Shri Rai, Murdoch University, Australia Christian Reimann, Siemens AG, Germany Gemma San Cornelio, Open University of Catalonia, Spain Shigeru Sakurazawa, Future University-Hakodate, Japan Nobuya Suzuki, Institute of Advanced Media Arts and Sciences, Japan Isis Truck, University Paris 8, France Lucia Vera, University of Valencia, Spain Charles Woodward, VTT Technical Research Centre, Finland R. Michael Young, North Carolina State University, USA Sebastian Zander, Swinburne University of Technology, Australia Suiping Zhou, Nanyang Technological University, Singapore -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Wed May 7 12:13:03 2008 From: goldfile at gmail.com (S. Gold) Date: Wed, 07 May 2008 11:13:03 -0500 Subject: [game_edu] cfp Message-ID: Call For Papers: * Real-Time Online Interactive Applications (ROIA) on the GRID * on the 25th of August 2008 * at Euro-Par 2008, Las Palmas de Gran Canaria, Canary Island/Spain * August 26-29, 2008 * Submission Deadline (Abstract): May 19, 2008 * URL: http://www.gup.uni-linz.ac.at/roia *************************************************** CALL FOR PAPERS - CALL FOR PAPERS - CALL FOR PAPERS *************************************************** Workshop on Real-Time Online Interactive Applications (ROIA) on the GRID at the Euro-Par 2008, Las Palmas de Gran Canaria, Canary Island/Spain, August 26-29, 2008 http://www.gup.uni-linz.ac.at/roia Through recent advancements in network technology, graphics cards, and displays a new type of applications - real-time online interactive applications (ROIAs) - has become more and more popular. Everyday life has been affected and transformed not only by the use of web technology, but also by collaborative multimedia applications, networked computer games, cooperative scientific visualisations, networked virtual environments and real-time graphical displays. Users dislocated all over the globe are enabled to work with a variety of tools and graphical user interfaces to communicate and jointly solve problems using sophisticated graphical interfaces. Computer-Supported Cooperative Work (CSCW) is a hot topic which will most likely increase the impact on ROIAs. The grid and its technologies is known to provide a sophisticated basis for ROIAs and collaborative work. This event encourages paper submissions concerning the application and usage of real-time online Gird applications, as well as the technologies supporting them in scientific and industrial context. Authors are expected to emphasize the benefits of their real-time online applications for human users with focus on up-to-date characteristics of hard-, soft and middleware aspects. This workshop offers the possibility to discuss the different approaches Real-Time Online Interactive Applications (ROIA) on the GRID and supportive technologies, to show the latest results, products, or research prototypes to potential users, and to establish connections between developers and users of associated technologies. The following areas and related topics are of interest: * Interactive grid tools and environments * Development of associated parallel and distributed computing solutions * Integration of networking and grid computing technology * Gaming approaches on the Grid * Approaches using novel interaction techniques * E-learning applications using Grid technology * Requirement studies for future Grid tools * Evaluation of existing ROIAs and practical experiences Paper Submission: -------------------- We invite you to submit an extended abstract of 1 page (A4), describing new and original results, for oral presentation. Submission implies the willingness of one of the authors to register and present the described work. After the presentation at the workshop a paper for the workshop proceedings is to be prepared by the authors. The submitted paper must already be camera-ready and formatted according to the rules of LNCS (Springer Verlag). Submitted papers should not exceed 10 pages in Springer LNCS format (excluding references and appendices). Please follow the ROIA 2008 guidelines http://www.gup.uni-linz.ac.at/roia for more information on paper submission. Please include a cover page which lists the following: * name, affiliation, address and e-mail address of each author * name of the presenting author; name of the contact author * a maximum of 5 keywords Submission details will be available on the webserver at: http://www.gup.uni-linz.ac.at/roia Proceedings: ------------ The proceedings of the workshop will be published in Springer's Lecture Notes in Computer Science (LNCS) series and distributed to all participants who paid their attendance fees for the workshop. Important Dates (provisional): ------------------------------ May 19th, 2008 - Submission of the abstract May 26th, 2008 - Acceptance notification for presentation June 2nd, 2008 - Registration deadline August 25, 2008 - ROIA Workshop August 26-29, 2008 - Euro-Par Conference October 1st, 2008 - Submission deadline for the final paper October 15th, 2008 - Acceptance notification for the final paper October 31st, 2008 - Submission of camera ready version Executive Committee: -------------------- Christoph Anthes (1), Thomas Fahringer (2), Dieter Kranzlmueller (1) (1) GUP Linz (Institute of Graphics and Parallel Processing) Joh. Kepler University Linz, Austria (2) Institute for Computer Science University of Innsbruck, Austria Program Committee: ------------------ Alexis Aragon Darkworks S.A., France Damjan Ceric Amis d.o.o, Slovenia Justin Ferris IT Innovation Centre, University of Southampton, UK Frank Glinka Institute of Computer Science, University of M?nster, Germany Sergei Gorlatch Institute of Computer Science, University of M?nster, Germany Roland Landertshamer GUP - Institute of Graphics and Parallel Processing, Joh. Kepler University Linz, Austria Mark Lidstone BMT Cordah Ltd., UK Arton Lipaj Amis d.o.o, Slovenia Jens M?ller-Iden Institute of Computer Science, University of M?nster, Germany Vlad Nae Institute for Computer Science, University of Innsbruck, Austria Alexander Ploss Institute of Computer Science, University of M?nster, Germany Radu Prodan Institute for Computer Science, University of Innsbruck, Austria Christopher Rawlings BMT Cordah Ltd., UK Mike Surridge IT Innovation Centre, University of Southampton, UK Jens Volkert GUP - Institute of Graphics and Parallel Processing, Joh. Kepler University Linz, Austria Contact Information: -------------------- Christoph Anthes eMail: roia at gup.jku.at URL: http://www.gup.uni-linz.ac.at/roia GUP Linz (Institute of Graphics and Parallel Processing) Johannes Kepler University of Linz A-4040 Linz, Altenbergerstr. 69, Austria/Europe Telephone: (+43) 732 2468 8884 Facsimile: (+43) 732 2468 9496 or (+43) 732 2468 10 -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Thu May 8 18:09:49 2008 From: goldfile at gmail.com (S.Gold) Date: Thu, 8 May 2008 17:09:49 -0500 Subject: [game_edu] cfp Message-ID: **************************************************** International Conference on Entertainment Computing Carnegie Mellon University, Pittsburgh Pennsylvania, USA 25, 26 & 27 September 2008 http://icec-web.org This is the Final call for Short papers, posters and demos for the 7th International Conference on Entertainment Computing, which will be held at Carnegie Mellon University in Pittsburgh Pennsylvania during 25-27 September 2008. Any research addressing entertainment computing is welcome, in particular we suggest (but not limited) the categories listed below: * Interactive Design for Entertainment * Aesthetics, Ontology and Social Reflection * Art, Design and Novel Media * Augmented, Virtual and Mixed Reality * Computer Games and Game Based Interfaces * Education, Training, and Edutainment Technologies * Entertainment and Healthcare * Novel and Evolutionary Platforms / Hardware Devices * Social and Human Factors of Entertainment * Interactive Digital Storytelling, and Interactive Tele-Vision * Mobile Entertainment via e.g. Mobile Phones, PDAs etc * Narrative Environments and Intelligent Medias * New Genres, New Standards * Pervasive Entertainment and Game-Playing * Robots and Cyber Pets * Self Reflecting Entertainment * Simulation Applications of Games, and Military Training * Sound, Music, Creative Environments ************** Under the auspice of: International Federation for Information Processing Technical Papers: The proceedings of ICEC 2008 are planned to be published by Springer within their Lecture Notes in Computer Science series. All papers will be reviewed by an international program committee. Accepted papers will be divided into two categories, long presentations and short presentations. Papers should be submitted through the submission web site in PDF format. All papers are processed electronically. Information regarding the paper and a contact author's email address, postal mailing address, and phone number also must be submitted through the submission web site. Movies or other materials to support papers can also be submitted through the submission web site. The format of movies must be AVI/QuickTime/MPEG-1 and less than 3 minutes long. The size of any material must not exceed 15 mega bytes in total. Paper Submissions Visit http://icec-web.org for full details on the submission process. ************** Important Dates Short Papers, Posters Papers and Demos submission Due: Friday, 23 May 2008 Notification of Acceptance: Wednesday, 18 June 2008 Camera-ready Copy Due: Friday, 11 July 2008 Posters Due: Friday, 18 July 2008 Document guidelines: Short Technical Paper: max. 6 pages Poster Paper: max. 4 pages Demo Paper: max. 4 pages For more information regarding to the conference or paper submission, please check the conference web site or send email to: icec2008 at gmail.com ************** General Conference Chair: Don Marinelli (Carnegie Mellon University, USA) Organization Co-Chairs: Charles Palmer (Carnegie Mellon University, USA) Ben Salem (Eindhoven University of Technology, NL) -- In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From petra.endlich at gmail.com Fri May 9 21:53:56 2008 From: petra.endlich at gmail.com (Petra Endlich) Date: Fri, 9 May 2008 21:53:56 -0400 Subject: [game_edu] Conferences In-Reply-To: <5D1B3B00-D2B8-4C9A-820B-7CC8B61570F1@pixel-lab.co.uk> References: <5D1B3B00-D2B8-4C9A-820B-7CC8B61570F1@pixel-lab.co.uk> Message-ID: Info on conferences, anybody? ... ap On Thu, May 1, 2008 at 10:14 AM, David Hayward < david.hayward at pixel-lab.co.uk> wrote: > I'd just like to add Games:EDU to that list of conferences, as it's > specifically aimed at academics running games courses (or thinking about > it). > Games:EDU 08 South: > July 29th, Brighton, UK > http://www.gamesedu.co.uk > > > North happened on Tuesday in Manchester. A couple of posts on it: > http://www.gamesedu.co.uk/news/ > > Photos: > http://flickr.com/photos/pixellabphotos/sets/72157604809104130/ > > and speaker's slides will be going up on slideshare next week: > http://www.slideshare.net/pixellab/slideshows > > > David Hayward > Pixel-Lab > > > On 29 Apr 2008, at 22:52, game_edu-request at igda.org wrote: > > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] > On Behalf > Of Michael Herring > Sent: Saturday, April 26, 2008 2:17 AM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] Conferences > > > > I looked for the exact date for GAMEON-Asia in May 2008, but I can't seem > to > find it, does anyone have any more details? > > > > ./Michael Herring > > Carnegie Mellon University > > Entertainment Technology Center - Osaka > > On Sat, Apr 26, 2008 at 7:42 AM, Yusuf Pisan > wrote: > > Well, we certainly are not lacking in conferences! > > -- > A/Professor Yusuf Pisan > Faculty of Information Technology > University of Technology, Sydney > http://staff.it.uts.edu.au/~ypisan/ > > > ============================================= > > Conferences related to Interactive Entertainment > > Augmented Reality and Human Computer Interface (ARHCHI 08) > 2 Jan 2008. Ben-Gurion, Israel. > http://www.cs.bgu.ac.il/%7Efrankel/ARHCI2008/index.html > > Virtual Worlds, Real People > 15 Jan 2008. Sammy Ofer School of Communications, Israel. > > http://portal.idc.ac.il/en/schools/Communications/research/Virtuality/Pages/ > Events.aspx > > GDC > 18-22 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com/ > > IGDA Education Summit. > 18-19 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com/conference/edusig.htm > > The Nordic Conference of Serious Games > 28-29 Feb 200. Jyvaskyla, Finland. > http://ktl.jyu.fi/ktl/nsg-conference/ > > Game Development in Computer Science Education (GDCSE'08) > 28 Feb - 3 Mar 2008. Miami, FL, USA. > https://www.msadgd08.net/main.aspx > > Mind the Games 2008 DIGRA Israel > 1 March 2008. Rannana, Israel. > http://www.digra-il.org/event-mindthegames > > The Future of Interactive Technology for Peace > 2-3 April 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/peace2008/ > > GAMEON-Asia > May 2008. Shiga, Japan. > http://www.eurosis.org/cms/index.php?q=node/71 > > The Philosophy of Computer Games > 8-10 May 2008. Potsdam, Germany. > http://emw.fh-potsdam.de/users/gamephilosophy/ > > Play Conference > 23-24 May 2008. Edinburgh, UK. > http://forum.llc.ed.ac.uk/play/ > > Canadian Game Studies Association Conference > 31 May 2008. Vancouver, Canada. > http://contagion.edu.yorku.ca:16080/cgsa/events.php > > Under the Mask: Perspectives on the Gamer Conference > 7 Jun 2008. Bedford, UK. > http://www.bedfordshire.ac.uk/research/rimad/underthemask > > Edutainment > 25-27 Jun 2008. Nanjing, China. > http://edutainment2008.eegame.cn/ > > Future and Reality Gaming (F.R.O.G) > 17-19 Oct 2008. Vienna, Austria. > http://www.bupp.at/frog > > Sandbox > 4-7 Aug 2008. Los Angeles, CA, USA. > http://sandbox.siggraph.org/ > > GAMEON-NA > 13-15 Aug 2008. Montreal, Canada. > http://www.eurosis.org/cms/index.php?q=node/556 > > Digital Interactive Arts and Media (DIMEA) > 10-12 Sep 2008. Athens, Greece. > http://www.dimea2008.org/ > > Women in Games > 10-12 Sep 2008. Warwick, UK. > http://www.womeningames.com/ > > Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'08) > 16 Sep 2008. Amsterdam, Netherlands > http://hmi.ewi.utwente.nl/conference/ECAG08 > > International Conference on Entertainment Computing > 25-27 Sep 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/icec2008/ > > Mindtrek > 8-9 Oct 2008. Tampere, Finland. > http://www.mindtrek.org/ > > Meaningful Play > 9-11 Oct 2008. East Lansing, MI, USA. > http://meaningfulplay.msu.edu/ > > Artificial Intelligence and Interactive Digital Entertainment (AIIDE) > 22-24 Oct 2008. Stanford, CA, USA. > http://www.aiide.org/ > > Game Connect Asia Pacific (GCAP08) > Nov 2008. Queensland, Australia > http://www.gameconnectap.com/ > > FuturePlay > 3-5 Nov 2008. Toronto, Canada. > http://www.futureplay.org/ > > IEEE International Conference on Digital Game and Intelligent Toy > Enhanced Learning > 17-19 Nov 2008. Banff, Canada. > http://www.ask4research.info/digitel/2008/ > > Living in Game Worlds > 1-2 Dec 2008. Atlanta, GA, USA. > http://gameworlds.gatech.edu/ > > Interactive Entertainment (IE2008) > 3-5 Dec 2008. Brisbane, Australia. > http://ieconference.org/ie2008/ > > OZCHI: Australasian Computer-Human Interaction Conference > 8-12 Dec 2008. Cairns, Australia. > http://www.ozchi.org/mediawiki/index.php/OZCHI_2008 > > DIGRA > 2009. > http://www.digra.org/digra_conference > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://seven.pairlist.net/pipermail/game_edu/attachments/20080426/8553cd62/attachment.html > > > > ------------------------------ > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hdiandrew at earthlink.net Sat May 10 09:11:30 2008 From: hdiandrew at earthlink.net (Andrew Greenberg) Date: Sat, 10 May 2008 09:11:30 -0400 (EDT) Subject: [game_edu] Conferences Message-ID: <9662614.1210425090923.JavaMail.root@elwamui-rustique.atl.sa.earthlink.net> Well, there is also the Southern Interactive Entertainment and Games Expo (SIEGE), held in Atlanta Oct. 3 - 5. It is a mix of educators and professionals, with panel discussions, lectures and hands-on sessions. It also includes a college fair and industry events. www.siegecon.net >------------------------------ > >Message: 3 >Date: Fri, 9 May 2008 21:53:56 -0400 >From: "Petra Endlich" >Subject: Re: [game_edu] Conferences >To: "IGDA Game Education Listserv" >Message-ID: > >Content-Type: text/plain; charset="iso-8859-1" > >Info on conferences, anybody? ... ap > Respectfully, Andrew Greenberg www.holistic-design.com From goldfile at gmail.com Sat May 10 10:26:21 2008 From: goldfile at gmail.com (S. Gold) Date: Sat, 10 May 2008 09:26:21 -0500 Subject: [game_edu] Conferences In-Reply-To: Message-ID: Perhaps some industrious person should start putting these up on the wiki? You know, the place where we house syllabi, book and other resources. A few weeks back Yusuf had sent out a very long ? global - list of conferences and it seems that we need someplace to house the info and be able to point others to so we don't have to keep repeating outselves. Any volunteers? Susan On 5/9/08 8:53 PM, "Petra Endlich" wrote: > Info on conferences, anybody? ... ap > > On Thu, May 1, 2008 at 10:14 AM, David Hayward > wrote: >> I'd just like to add Games:EDU to that list of conferences, as it's >> specifically aimed at academics running games courses (or thinking about it). >> >> Games:EDU 08 South: >> July 29th, Brighton, UK >> http://www.gamesedu.co.uk >> >> >> North happened on Tuesday in Manchester. A couple of posts on it: >> http://www.gamesedu.co.uk/news/ >> >> Photos: >> http://flickr.com/photos/pixellabphotos/sets/72157604809104130/ >> >> and speaker's slides will be going up on slideshare next week: >> http://www.slideshare.net/pixellab/slideshows >> >> >> David Hayward >> Pixel-Lab >> >> >> On 29 Apr 2008, at 22:52, game_edu-request at igda.org wrote: >> >>> From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf >>> Of Michael Herring >>> Sent: Saturday, April 26, 2008 2:17 AM >>> To: IGDA Game Education Listserv >>> Subject: Re: [game_edu] Conferences >>> >>> >>> >>> I looked for the exact date for GAMEON-Asia in May 2008, but I can't seem to >>> find it, does anyone have any more details? >>> >>> >>> >>> ./Michael Herring >>> >>> Carnegie Mellon University >>> >>> Entertainment Technology Center - Osaka >>> >>> On Sat, Apr 26, 2008 at 7:42 AM, Yusuf Pisan wrote: >>> >>> Well, we certainly are not lacking in conferences! >>> >>> -- >>> A/Professor Yusuf Pisan >>> Faculty of Information Technology >>> University of Technology, Sydney >>> http://staff.it.uts.edu.au/~ypisan/ >>> >>> >>> ============================================= >>> >>> Conferences related to Interactive Entertainment >>> >>> Augmented Reality and Human Computer Interface (ARHCHI 08) >>> 2 Jan 2008. Ben-Gurion, Israel. >>> http://www.cs.bgu.ac.il/%7Efrankel/ARHCI2008/index.html >>> >>> >>> Virtual Worlds, Real People >>> 15 Jan 2008. Sammy Ofer School of Communications, Israel. >>> http://portal.idc.ac.il/en/schools/Communications/research/Virtuality/Pages/ >>> Events.aspx >>> >>> GDC >>> 18-22 Feb 2008. San Francisco, CA, USA. >>> http://www.gdconf.com / >>> >>> IGDA Education Summit. >>> 18-19 Feb 2008. San Francisco, CA, USA. >>> http://www.gdconf.com/conference/edusig.htm >>> >>> The Nordic Conference of Serious Games >>> 28-29 Feb 200. Jyvaskyla, Finland. >>> http://ktl.jyu.fi/ktl/nsg-conference/ >>> >>> Game Development in Computer Science Education (GDCSE'08) >>> 28 Feb - 3 Mar 2008. Miami, FL, USA. >>> https://www.msadgd08.net/main.aspx >>> >>> Mind the Games 2008 DIGRA Israel >>> 1 March 2008. Rannana, Israel. >>> http://www.digra-il.org/event-mindthegames >>> >>> The Future of Interactive Technology for Peace >>> 2-3 April 2008. Pittsburgh, PA, USA. >>> http://www.etc.cmu.edu/peace2008/ >>> >>> GAMEON-Asia >>> May 2008. Shiga, Japan. >>> http://www.eurosis.org/cms/index.php?q=node/71 >>> >>> The Philosophy of Computer Games >>> 8-10 May 2008. Potsdam, Germany. >>> http://emw.fh-potsdam.de/users/gamephilosophy/ >>> >>> Play Conference >>> 23-24 May 2008. Edinburgh, UK. >>> http://forum.llc.ed.ac.uk/play/ >>> >>> Canadian Game Studies Association Conference >>> 31 May 2008. Vancouver, Canada. >>> http://contagion.edu.yorku.ca:16080/cgsa/events.php >>> >>> Under the Mask: Perspectives on the Gamer Conference >>> 7 Jun 2008. Bedford, UK. >>> http://www.bedfordshire.ac.uk/research/rimad/underthemask >>> >>> Edutainment >>> 25-27 Jun 2008. Nanjing, China. >>> http://edutainment2008.eegame.cn / >>> >>> Future and Reality Gaming (F.R.O.G) >>> 17-19 Oct 2008. Vienna, Austria. >>> http://www.bupp.at/frog >>> >>> Sandbox >>> 4-7 Aug 2008. Los Angeles, CA, USA. >>> http://sandbox.siggraph.org / >>> >>> GAMEON-NA >>> 13-15 Aug 2008. Montreal, Canada. >>> http://www.eurosis.org/cms/index.php?q=node/556 >>> >>> Digital Interactive Arts and Media (DIMEA) >>> 10-12 Sep 2008. Athens, Greece. >>> http://www.dimea2008.org / >>> >>> Women in Games >>> 10-12 Sep 2008. Warwick, UK. >>> http://www.womeningames.com / >>> >>> Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'08) >>> 16 Sep 2008. Amsterdam, Netherlands >>> http://hmi.ewi.utwente.nl/conference/ECAG08 >>> >>> International Conference on Entertainment Computing >>> 25-27 Sep 2008. Pittsburgh, PA, USA. >>> http://www.etc.cmu.edu/icec2008/ >>> >>> Mindtrek >>> 8-9 Oct 2008. Tampere, Finland. >>> http://www.mindtrek.org / >>> >>> Meaningful Play >>> 9-11 Oct 2008. East Lansing, MI, USA. >>> http://meaningfulplay.msu.edu / >>> >>> Artificial Intelligence and Interactive Digital Entertainment (AIIDE) >>> 22-24 Oct 2008. Stanford, CA, USA. >>> http://www.aiide.org / >>> >>> Game Connect Asia Pacific (GCAP08) >>> Nov 2008. Queensland, Australia >>> http://www.gameconnectap.com / >>> >>> FuturePlay >>> 3-5 Nov 2008. Toronto, Canada. >>> http://www.futureplay.org / >>> >>> IEEE International Conference on Digital Game and Intelligent Toy >>> Enhanced Learning >>> 17-19 Nov 2008. Banff, Canada. >>> http://www.ask4research.info/digitel/2008/ >>> >>> Living in Game Worlds >>> 1-2 Dec 2008. Atlanta, GA, USA. >>> http://gameworlds.gatech.edu / >>> >>> Interactive Entertainment (IE2008) >>> 3-5 Dec 2008. Brisbane, Australia. >>> http://ieconference.org/ie2008/ >>> >>> OZCHI: Australasian Computer-Human Interaction Conference >>> 8-12 Dec 2008. Cairns, Australia. >>> http://www.ozchi.org/mediawiki/index.php/OZCHI_2008 >>> >>> DIGRA >>> 2009. >>> http://www.digra.org/digra_conference >>> _______________________________________________ >>> game_edu mailing list >>> game_edu at igda.org >>> http://seven.pairlist.net/mailman/listinfo/game_edu >>> >>> >>> >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> >> attachment.html> >>> >>> ------------------------------ >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From darren.torpey at gmail.com Sat May 10 15:01:50 2008 From: darren.torpey at gmail.com (Darren Torpey) Date: Sat, 10 May 2008 15:01:50 -0400 Subject: [game_edu] Conferences In-Reply-To: References: Message-ID: It's actually quite easy to do this when all you want/need is very simple info, at least to start: http://igda.org/wiki/Game_education_conferences I put the list that was just circulated up there. It can easily be added to using the same simple format. It's also pretty easy to make a separate page for each conference, that exists in multiple categories (to provide simple metadata). But that step can be done separately. (you can be pretty flexible when using a wiki) -Darren On Sat, May 10, 2008 at 10:26 AM, S. Gold wrote: > Perhaps some industrious person should start putting these up on the wiki? > You know, the place where we house syllabi, book and other resources. A few > weeks back Yusuf had sent out a very long ? global - list of conferences and > it seems that we need someplace to house the info and be able to point > others to so we don't have to keep repeating outselves. Any volunteers? > > Susan > > > On 5/9/08 8:53 PM, "Petra Endlich" wrote: > > Info on conferences, anybody? ... ap > > On Thu, May 1, 2008 at 10:14 AM, David Hayward > wrote: > > I'd just like to add Games:EDU to that list of conferences, as it's > specifically aimed at academics running games courses (or thinking about > it). > > Games:EDU 08 South: > July 29th, Brighton, UK > http://www.gamesedu.co.uk > > > North happened on Tuesday in Manchester. A couple of posts on it: > http://www.gamesedu.co.uk/news/ > > Photos: > http://flickr.com/photos/pixellabphotos/sets/72157604809104130/ > > and speaker's slides will be going up on slideshare next week: > http://www.slideshare.net/pixellab/slideshows > > > David Hayward > Pixel-Lab > > > On 29 Apr 2008, at 22:52, game_edu-request at igda.org wrote: > > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf > Of Michael Herring > Sent: Saturday, April 26, 2008 2:17 AM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] Conferences > > > > I looked for the exact date for GAMEON-Asia in May 2008, but I can't seem to > find it, does anyone have any more details? > > > > ./Michael Herring > > Carnegie Mellon University > > Entertainment Technology Center - Osaka > > On Sat, Apr 26, 2008 at 7:42 AM, Yusuf Pisan wrote: > > Well, we certainly are not lacking in conferences! > > -- > A/Professor Yusuf Pisan > Faculty of Information Technology > University of Technology, Sydney > http://staff.it.uts.edu.au/~ypisan/ > > > ============================================= > > Conferences related to Interactive Entertainment > > Augmented Reality and Human Computer Interface (ARHCHI 08) > 2 Jan 2008. Ben-Gurion, Israel. > http://www.cs.bgu.ac.il/%7Efrankel/ARHCI2008/index.html > > > Virtual Worlds, Real People > 15 Jan 2008. Sammy Ofer School of Communications, Israel. > http://portal.idc.ac.il/en/schools/Communications/research/Virtuality/Pages/ > Events.aspx > > GDC > 18-22 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com / > > IGDA Education Summit. > 18-19 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com/conference/edusig.htm > > The Nordic Conference of Serious Games > 28-29 Feb 200. Jyvaskyla, Finland. > http://ktl.jyu.fi/ktl/nsg-conference/ > > Game Development in Computer Science Education (GDCSE'08) > 28 Feb - 3 Mar 2008. Miami, FL, USA. > https://www.msadgd08.net/main.aspx > > Mind the Games 2008 DIGRA Israel > 1 March 2008. Rannana, Israel. > http://www.digra-il.org/event-mindthegames > > The Future of Interactive Technology for Peace > 2-3 April 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/peace2008/ > > GAMEON-Asia > May 2008. Shiga, Japan. > http://www.eurosis.org/cms/index.php?q=node/71 > > The Philosophy of Computer Games > 8-10 May 2008. Potsdam, Germany. > http://emw.fh-potsdam.de/users/gamephilosophy/ > > Play Conference > 23-24 May 2008. Edinburgh, UK. > http://forum.llc.ed.ac.uk/play/ > > Canadian Game Studies Association Conference > 31 May 2008. Vancouver, Canada. > http://contagion.edu.yorku.ca:16080/cgsa/events.php > > Under the Mask: Perspectives on the Gamer Conference > 7 Jun 2008. Bedford, UK. > http://www.bedfordshire.ac.uk/research/rimad/underthemask > > Edutainment > 25-27 Jun 2008. Nanjing, China. > http://edutainment2008.eegame.cn / > > Future and Reality Gaming (F.R.O.G) > 17-19 Oct 2008. Vienna, Austria. > http://www.bupp.at/frog > > Sandbox > 4-7 Aug 2008. Los Angeles, CA, USA. > http://sandbox.siggraph.org / > > GAMEON-NA > 13-15 Aug 2008. Montreal, Canada. > http://www.eurosis.org/cms/index.php?q=node/556 > > Digital Interactive Arts and Media (DIMEA) > 10-12 Sep 2008. Athens, Greece. > http://www.dimea2008.org / > > Women in Games > 10-12 Sep 2008. Warwick, UK. > http://www.womeningames.com / > > Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'08) > 16 Sep 2008. Amsterdam, Netherlands > http://hmi.ewi.utwente.nl/conference/ECAG08 > > International Conference on Entertainment Computing > 25-27 Sep 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/icec2008/ > > Mindtrek > 8-9 Oct 2008. Tampere, Finland. > http://www.mindtrek.org / > > Meaningful Play > 9-11 Oct 2008. East Lansing, MI, USA. > http://meaningfulplay.msu.edu / > > Artificial Intelligence and Interactive Digital Entertainment (AIIDE) > 22-24 Oct 2008. Stanford, CA, USA. > http://www.aiide.org / > > Game Connect Asia Pacific (GCAP08) > Nov 2008. Queensland, Australia > http://www.gameconnectap.com / > > FuturePlay > 3-5 Nov 2008. Toronto, Canada. > http://www.futureplay.org / > > IEEE International Conference on Digital Game and Intelligent Toy > Enhanced Learning > 17-19 Nov 2008. Banff, Canada. > http://www.ask4research.info/digitel/2008/ > > Living in Game Worlds > 1-2 Dec 2008. Atlanta, GA, USA. > http://gameworlds.gatech.edu / > > Interactive Entertainment (IE2008) > 3-5 Dec 2008. Brisbane, Australia. > http://ieconference.org/ie2008/ > > OZCHI: Australasian Computer-Human Interaction Conference > 8-12 Dec 2008. Cairns, Australia. > http://www.ozchi.org/mediawiki/index.php/OZCHI_2008 > > DIGRA > 2009. > http://www.digra.org/digra_conference > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > ________________________________ > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > -- > Susan Gold > goldfile at gmail.com > > "In a completely sane world, madness is the only freedom!" - J. G. Ballard > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > From goldfile at gmail.com Sat May 10 18:35:44 2008 From: goldfile at gmail.com (S. Gold) Date: Sat, 10 May 2008 17:35:44 -0500 Subject: [game_edu] Snarky academic battle of words Message-ID: Have you been following this discussion? The original article: http://www.escapistmagazine.com/articles/view/issues/issue_148/4869-Quibus-L usoribus-Bono-Who-is-Game-Studies-Good-For Ian's follow up: http://www.bogost.com/blog/a_response_to_roger_travis.shtml -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Sat May 10 18:15:01 2008 From: goldfile at gmail.com (S. Gold) Date: Sat, 10 May 2008 17:15:01 -0500 Subject: [game_edu] Conferences In-Reply-To: Message-ID: Thank you Darren - great job. I spent a few minutes and have updated with additional conferences. Everyone is welcome to post any new ones that pop-up - I think this is a great resource and now we can point everyone there. I know this will be very helpful to not only academics, but industry folks as well. Thank you Yusuf for putting together such a great list. Susan On 5/10/08 2:01 PM, "Darren Torpey" wrote: > It's actually quite easy to do this when all you want/need is very > simple info, at least to start: > > http://igda.org/wiki/Game_education_conferences > > I put the list that was just circulated up there. It can easily be > added to using the same simple format. > > It's also pretty easy to make a separate page for each conference, > that exists in multiple categories (to provide simple metadata). But > that step can be done separately. (you can be pretty flexible when > using a wiki) > > -Darren > > On Sat, May 10, 2008 at 10:26 AM, S. Gold wrote: >> Perhaps some industrious person should start putting these up on the wiki? >> You know, the place where we house syllabi, book and other resources. A few >> weeks back Yusuf had sent out a very long ? global - list of conferences and >> it seems that we need someplace to house the info and be able to point >> others to so we don't have to keep repeating outselves. Any volunteers? >> >> Susan >> >> >> On 5/9/08 8:53 PM, "Petra Endlich" wrote: >> >> Info on conferences, anybody? ... ap >> >> On Thu, May 1, 2008 at 10:14 AM, David Hayward >> wrote: >> >> I'd just like to add Games:EDU to that list of conferences, as it's >> specifically aimed at academics running games courses (or thinking about >> it). >> >> Games:EDU 08 South: >> July 29th, Brighton, UK >> http://www.gamesedu.co.uk >> >> >> North happened on Tuesday in Manchester. A couple of posts on it: >> http://www.gamesedu.co.uk/news/ >> >> Photos: >> http://flickr.com/photos/pixellabphotos/sets/72157604809104130/ >> >> and speaker's slides will be going up on slideshare next week: >> http://www.slideshare.net/pixellab/slideshows >> >> >> David Hayward >> Pixel-Lab >> >> >> On 29 Apr 2008, at 22:52, game_edu-request at igda.org wrote: >> >> From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf >> Of Michael Herring >> Sent: Saturday, April 26, 2008 2:17 AM >> To: IGDA Game Education Listserv >> Subject: Re: [game_edu] Conferences >> >> >> >> I looked for the exact date for GAMEON-Asia in May 2008, but I can't seem to >> find it, does anyone have any more details? >> >> >> >> ./Michael Herring >> >> Carnegie Mellon University >> >> Entertainment Technology Center - Osaka >> >> On Sat, Apr 26, 2008 at 7:42 AM, Yusuf Pisan wrote: >> >> Well, we certainly are not lacking in conferences! >> >> -- >> A/Professor Yusuf Pisan >> Faculty of Information Technology >> University of Technology, Sydney >> http://staff.it.uts.edu.au/~ypisan/ >> >> >> ============================================= >> >> Conferences related to Interactive Entertainment >> >> Augmented Reality and Human Computer Interface (ARHCHI 08) >> 2 Jan 2008. Ben-Gurion, Israel. >> http://www.cs.bgu.ac.il/%7Efrankel/ARHCI2008/index.html >> >> >> Virtual Worlds, Real People >> 15 Jan 2008. Sammy Ofer School of Communications, Israel. >> http://portal.idc.ac.il/en/schools/Communications/research/Virtuality/Pages/ >> Events.aspx >> >> GDC >> 18-22 Feb 2008. San Francisco, CA, USA. >> http://www.gdconf.com / >> >> IGDA Education Summit. >> 18-19 Feb 2008. San Francisco, CA, USA. >> http://www.gdconf.com/conference/edusig.htm >> >> The Nordic Conference of Serious Games >> 28-29 Feb 200. Jyvaskyla, Finland. >> http://ktl.jyu.fi/ktl/nsg-conference/ >> >> Game Development in Computer Science Education (GDCSE'08) >> 28 Feb - 3 Mar 2008. Miami, FL, USA. >> https://www.msadgd08.net/main.aspx >> >> Mind the Games 2008 DIGRA Israel >> 1 March 2008. Rannana, Israel. >> http://www.digra-il.org/event-mindthegames >> >> The Future of Interactive Technology for Peace >> 2-3 April 2008. Pittsburgh, PA, USA. >> http://www.etc.cmu.edu/peace2008/ >> >> GAMEON-Asia >> May 2008. Shiga, Japan. >> http://www.eurosis.org/cms/index.php?q=node/71 >> >> The Philosophy of Computer Games >> 8-10 May 2008. Potsdam, Germany. >> http://emw.fh-potsdam.de/users/gamephilosophy/ >> >> Play Conference >> 23-24 May 2008. Edinburgh, UK. >> http://forum.llc.ed.ac.uk/play/ >> >> Canadian Game Studies Association Conference >> 31 May 2008. Vancouver, Canada. >> http://contagion.edu.yorku.ca:16080/cgsa/events.php >> >> Under the Mask: Perspectives on the Gamer Conference >> 7 Jun 2008. Bedford, UK. >> http://www.bedfordshire.ac.uk/research/rimad/underthemask >> >> Edutainment >> 25-27 Jun 2008. Nanjing, China. >> http://edutainment2008.eegame.cn / >> >> Future and Reality Gaming (F.R.O.G) >> 17-19 Oct 2008. Vienna, Austria. >> http://www.bupp.at/frog >> >> Sandbox >> 4-7 Aug 2008. Los Angeles, CA, USA. >> http://sandbox.siggraph.org / >> >> GAMEON-NA >> 13-15 Aug 2008. Montreal, Canada. >> http://www.eurosis.org/cms/index.php?q=node/556 >> >> Digital Interactive Arts and Media (DIMEA) >> 10-12 Sep 2008. Athens, Greece. >> http://www.dimea2008.org / >> >> Women in Games >> 10-12 Sep 2008. Warwick, UK. >> http://www.womeningames.com / >> >> Facial and Bodily Expressions for Control and Adaptation of Games (ECAG'08) >> 16 Sep 2008. Amsterdam, Netherlands >> http://hmi.ewi.utwente.nl/conference/ECAG08 >> >> International Conference on Entertainment Computing >> 25-27 Sep 2008. Pittsburgh, PA, USA. >> http://www.etc.cmu.edu/icec2008/ >> >> Mindtrek >> 8-9 Oct 2008. Tampere, Finland. >> http://www.mindtrek.org / >> >> Meaningful Play >> 9-11 Oct 2008. East Lansing, MI, USA. >> http://meaningfulplay.msu.edu / >> >> Artificial Intelligence and Interactive Digital Entertainment (AIIDE) >> 22-24 Oct 2008. Stanford, CA, USA. >> http://www.aiide.org / >> >> Game Connect Asia Pacific (GCAP08) >> Nov 2008. Queensland, Australia >> http://www.gameconnectap.com / >> >> FuturePlay >> 3-5 Nov 2008. Toronto, Canada. >> http://www.futureplay.org / >> >> IEEE International Conference on Digital Game and Intelligent Toy >> Enhanced Learning >> 17-19 Nov 2008. Banff, Canada. >> http://www.ask4research.info/digitel/2008/ >> >> Living in Game Worlds >> 1-2 Dec 2008. Atlanta, GA, USA. >> http://gameworlds.gatech.edu / >> >> Interactive Entertainment (IE2008) >> 3-5 Dec 2008. Brisbane, Australia. >> http://ieconference.org/ie2008/ >> >> OZCHI: Australasian Computer-Human Interaction Conference >> 8-12 Dec 2008. Cairns, Australia. >> http://www.ozchi.org/mediawiki/index.php/OZCHI_2008 >> >> DIGRA >> 2009. >> http://www.digra.org/digra_conference >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> > ttachment.html> >> >> ------------------------------ >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> >> ________________________________ >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> >> -- >> Susan Gold >> goldfile at gmail.com >> >> "In a completely sane world, madness is the only freedom!" - J. G. Ballard >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard From jp at cc.gatech.edu Sun May 11 00:04:59 2008 From: jp at cc.gatech.edu (=?windows-1252?Q?=22Jos=E9_P=2E_Zagal=22?=) Date: Sun, 11 May 2008 00:04:59 -0400 Subject: [game_edu] Conferences In-Reply-To: References: Message-ID: <4826706B.6070604@cc.gatech.edu> S. Gold wrote: > Perhaps some industrious person should start putting these up on the > wiki? You know, the place where we house syllabi, book and other > resources. A few weeks back Yusuf had sent out a very long ? global - > list of conferences and it seems that we need someplace to house the > info and be able to point others to so we don't have to keep repeating > outselves. Any volunteers? > > Susan > The DiGRA newsfeed (http://www.digra.org/news) is updated pretty regularly. If you want something added to the feed, as well as the calendar, just let me know. Jose Zagal DiGRA Coordinator > > On 5/9/08 8:53 PM, "Petra Endlich" wrote: > > Info on conferences, anybody? ... ap > > On Thu, May 1, 2008 at 10:14 AM, David Hayward > wrote: > > I'd just like to add Games:EDU to that list of conferences, as > it's specifically aimed at academics running games courses (or > thinking about it). > > Games:EDU 08 South: > July 29th, Brighton, UK > http://www.gamesedu.co.uk > > > North happened on Tuesday in Manchester. A couple of posts on it: > http://www.gamesedu.co.uk/news/ > > Photos: > http://flickr.com/photos/pixellabphotos/sets/72157604809104130/ > > and speaker's slides will be going up on slideshare next week: > http://www.slideshare.net/pixellab/slideshows > > > David Hayward > Pixel-Lab > > > On 29 Apr 2008, at 22:52, game_edu-request at igda.org wrote: > > From: game_edu-bounces at igda.org > [mailto:game_edu-bounces at igda.org] On Behalf > Of Michael Herring > Sent: Saturday, April 26, 2008 2:17 AM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] Conferences > > > > I looked for the exact date for GAMEON-Asia in May 2008, but > I can't seem to > find it, does anyone have any more details? > > > > ./Michael Herring > > Carnegie Mellon University > > Entertainment Technology Center - Osaka > > On Sat, Apr 26, 2008 at 7:42 AM, Yusuf Pisan > wrote: > > Well, we certainly are not lacking in conferences! > > -- > A/Professor Yusuf Pisan > Faculty of Information Technology > University of Technology, Sydney > http://staff.it.uts.edu.au/~ypisan/ > > > ============================================= > > Conferences related to Interactive Entertainment > > Augmented Reality and Human Computer Interface (ARHCHI 08) > 2 Jan 2008. Ben-Gurion, Israel. > http://www.cs.bgu.ac.il/%7Efrankel/ARHCI2008/index.html > > > Virtual Worlds, Real People > 15 Jan 2008. Sammy Ofer School of Communications, Israel. > http://portal.idc.ac.il/en/schools/Communications/research/Virtuality/Pages/ > Events.aspx > > GDC > 18-22 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com / > > IGDA Education Summit. > 18-19 Feb 2008. San Francisco, CA, USA. > http://www.gdconf.com/conference/edusig.htm > > The Nordic Conference of Serious Games > 28-29 Feb 200. Jyvaskyla, Finland. > http://ktl.jyu.fi/ktl/nsg-conference/ > > Game Development in Computer Science Education (GDCSE'08) > 28 Feb - 3 Mar 2008. Miami, FL, USA. > https://www.msadgd08.net/main.aspx > > Mind the Games 2008 DIGRA Israel > 1 March 2008. Rannana, Israel. > http://www.digra-il.org/event-mindthegames > > The Future of Interactive Technology for Peace > 2-3 April 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/peace2008/ > > GAMEON-Asia > May 2008. Shiga, Japan. > http://www.eurosis.org/cms/index.php?q=node/71 > > The Philosophy of Computer Games > 8-10 May 2008. Potsdam, Germany. > http://emw.fh-potsdam.de/users/gamephilosophy/ > > Play Conference > 23-24 May 2008. Edinburgh, UK. > http://forum.llc.ed.ac.uk/play/ > > Canadian Game Studies Association Conference > 31 May 2008. Vancouver, Canada. > http://contagion.edu.yorku.ca:16080/cgsa/events.php > > Under the Mask: Perspectives on the Gamer Conference > 7 Jun 2008. Bedford, UK. > http://www.bedfordshire.ac.uk/research/rimad/underthemask > > Edutainment > 25-27 Jun 2008. Nanjing, China. > http://edutainment2008.eegame.cn > / > > Future and Reality Gaming (F.R.O.G) > 17-19 Oct 2008. Vienna, Austria. > http://www.bupp.at/frog > > Sandbox > 4-7 Aug 2008. Los Angeles, CA, USA. > http://sandbox.siggraph.org / > > GAMEON-NA > 13-15 Aug 2008. Montreal, Canada. > http://www.eurosis.org/cms/index.php?q=node/556 > > Digital Interactive Arts and Media (DIMEA) > 10-12 Sep 2008. Athens, Greece. > http://www.dimea2008.org / > > Women in Games > 10-12 Sep 2008. Warwick, UK. > http://www.womeningames.com / > > Facial and Bodily Expressions for Control and Adaptation of > Games (ECAG'08) > 16 Sep 2008. Amsterdam, Netherlands > http://hmi.ewi.utwente.nl/conference/ECAG08 > > International Conference on Entertainment Computing > 25-27 Sep 2008. Pittsburgh, PA, USA. > http://www.etc.cmu.edu/icec2008/ > > Mindtrek > 8-9 Oct 2008. Tampere, Finland. > http://www.mindtrek.org / > > Meaningful Play > 9-11 Oct 2008. East Lansing, MI, USA. > http://meaningfulplay.msu.edu / > > Artificial Intelligence and Interactive Digital > Entertainment (AIIDE) > 22-24 Oct 2008. Stanford, CA, USA. > http://www.aiide.org / > > Game Connect Asia Pacific (GCAP08) > Nov 2008. Queensland, Australia > http://www.gameconnectap.com / > > FuturePlay > 3-5 Nov 2008. Toronto, Canada. > http://www.futureplay.org / > > IEEE International Conference on Digital Game and > Intelligent Toy > Enhanced Learning > 17-19 Nov 2008. Banff, Canada. > http://www.ask4research.info/digitel/2008/ > > Living in Game Worlds > 1-2 Dec 2008. Atlanta, GA, USA. > http://gameworlds.gatech.edu / > > Interactive Entertainment (IE2008) > 3-5 Dec 2008. Brisbane, Australia. > http://ieconference.org/ie2008/ > > OZCHI: Australasian Computer-Human Interaction Conference > 8-12 Dec 2008. Cairns, Australia. > http://www.ozchi.org/mediawiki/index.php/OZCHI_2008 > > DIGRA > 2009. > http://www.digra.org/digra_conference > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > > ------------------------------ > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > ------------------------------------------------------------------------ > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > -- > Susan Gold > goldfile at gmail.com > > ?In a completely sane world, madness is the only freedom!? - J. G. Ballard > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu From goldfile at gmail.com Mon May 12 21:02:49 2008 From: goldfile at gmail.com (S. Gold) Date: Mon, 12 May 2008 20:02:49 -0500 Subject: [game_edu] CFP Message-ID: We apologize for possible multiple copies. Please distribute the CfP to those who might be interested. -------------------------------------------------------- CALL FOR PAPERS *** Interactive Storytelling'08 *** 1st Joint International Conference on Interactive Digital Storytelling 26-29 November 2008, Erfurt, Germany http://www.ai.fh-erfurt.de/ICIDS08 Submission Deadline: June 15, 2008 -------------------------------------------------------- *** The first joint conference of the two previous European conference series: - TIDSE (?Technologies for Interactive Digital Storytelling?) and - ICVS (?Virtual Storytelling ? Using Virtual Reality Technologies for Storytelling?) *** SCOPE*** Interactive Digital Storytelling is a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behaviour, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artefacts. In order to create novel applications, in which users play a significant role together with digital characters and other autonomous elements, new concepts for Human-Computer Interaction have to be developed. Knowledge for interface design and technology has to be garnered and integrated. Interactive Digital Storytelling involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue- and drama management, robotics and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models, by drawing from narratological studies, and by taking into account the characteristics of programming. Consequently, due to its technological complexity, it is currently hardly accessible for creators and end-users. There is a need for new authoring concepts and tools supporting the creation of dynamic story models, allowing for rich and meaningful interaction with the content. Finally, there is a need for theoretical foundations considering the integration of so far disjunctive approaches and cultures. Research papers, case studies and demonstrations are invited that present novel scientific results, new technology, best practice showcases, or improvements to existing techniques and approaches in the multidisciplinary research field of interactive digital storytelling and its related application areas, e.g. games, virtual- / online worlds, e-learning, edutainment, and entertainment. Suggested research topics for contributions include, but are not limited to: ? Interactive Digital Storytelling: theories, methods and concepts ? Automated drama- / story engines and run-time systems ? Virtual Storytelling ? using Virtual Reality, Augmented Reality and Mixed Reality to tell and experience stories ? Believable virtual characters in real-time narrative environments ? Authoring tools and creation concepts for interactive narratives ? Semantic technology and knowledge tools for Interactive Digital Storytelling ? Mobile, Geographical Information Systems and location-based technologies for interactive storytelling ? Novel and entertaining computer interfaces for interactive storytelling ? Real-time direction, staging, lighting, camera work, special effects, audio ? Collaborative environments for interactive storytelling ? Novel narrative forms inspired by new technology ? Evaluation and user experience reports of interactive storytelling applications ? Interdisciplinary approaches to simulation and storytelling ? Case studies and demonstrations of concrete examples and applications Special invited key aspects for this year, motivated through the conference venue, are: ? Children?s media ? Interactive audio *** SUBMISSIONS *** All submissions should follow the Lecture Notes in Computer Science (LNCS) format (see ?Authors Instructions? at http://www.springer.de/comp/lncs/authors.html). Papers must be in English. Only electronic submissions in PDF format will be considered for review. Papers that receive high ratings in the review process will be selected for publication by the program committee. They shall be published as Springer LNCS volume. For the final print-ready version, the submission of source files (WORD/LaTeX, TIF/EPS) and a signed copyright form are required. Submission categories: Full papers (8-12 pages) Short Papers (4-6 pages) Demonstrations and Posters (2-4 pages, plus additional material) Submission system: http://www.easychair.org/conferences/?conf=interactivestorytelling08 *** IMPORTANT DATES *** June 15th, 2008: Submission deadline July 31st, 2008: Author notification of the review result August 31st, 2008: Submission of the print-ready version November 26-29th, 2008: Conference Interactive Storytelling ?08 *** PROGRAMME COMMITTEE *** Co-Chairs: Ulrike Spierling, Nicolas Szilas Andr?, Elisabeth - University of Augsburg, Germany Aylett, Ruth ? Heriot-Watt University, UK Bolter, Jay David ? Center for New Media Research and Education, Atlanta, USA Bushoff, Brunhild ? sagasnet, Munich, Germany Cavazza, Marc ? University of Teesside, Middlesbrough, UK Champagnat, Ronan ? L3i, IUT de La Rochelle, France Cheok, Adrian David ? National University of Singapore, Singapore Crawford, Chris ? Storytron.com, USA Donikian, St?phane ? IRISA / INRIA, Rennes, France G?bel, Stefan ? ZGDV e.V., Darmstadt, Germany Gordon, Andrew ? USC Institute for Creative Technology, Marina del Rey, USA Grimm, Paul ? Erfurt University of Applied Sciences, Erfurt, Germany Gro?mann, Holger ? Fraunhofer IDMT, Ilmenau, Germany Hartmann, Knut ? Flensburg University of Applied Sciences, Flensburg, Germany Iurgel, Ido ? University of Minho, Guimar?es, Portugal Jantke, Klaus P. ? Fraunhofer IDMT, Ilmenau, Germany Lindley, Craig ? Blekinge Technical College, Sweden Magerko, Brian ? Georgia Institute of Technology, Atlanta, USA Marsella, Stacy ? USC Information Sciences Institute, Marina Del Rey, USA Masuch, Maic ? Trier University of Applied Sciences, Trier, Germany M?ller, Wolfgang ? University of Education, Weingarten, Germany Nakatsu, Ryohei ? National University of Singapore, Singapore Natkin, Stephane - Cedric, France Nitsche, Michael ? Georgia Institute of Technology, Atlanta, USA Pa?va, Ana ? INESC-ID, Portugal Pan, Zhigeng ? Zhejiang University, Hangzhou, China Petta, Paolo ? Austrian Research Institute for Artificial Intelligence, Vienna, Austria Pisan, Yusuf ? University of Technology, Sydney, Australia R?ty, Jean-Hugues ? University of Paris 8, Saint-Denis, France Riedl, Mark ? Georgia Institute of Technology, Atlanta, USA Sch?fer, Leonie ? European Commission, Brussels, Belgium Schneider, Oliver - IGDV, University of Applied Sciences, Darmstadt, Germany Seif El-Nasr, Magy ? Simon Fraser University, Surrey, Canada Spierling, Ulrike ? University of Applied Sciences, Erfurt, Germany Sporer, Thomas ? Fraunhofer IDMT, Ilmenau, Germany Stern, Andrew ? InteractiveStory.net, Brookline, MA USA Su, Wen-Poh ? Queensland University of Technlogy, Brisbane, Australia Sumi, Kaoru ? National Institute of Information & Communications Technology, Kyoto, Japan Szilas, Nicolas ? TECFA, University of Geneva, Switzerland Wages, Richard - NOMADS Lab, Cologne, Germany Young, Michael R. ? North Carolina State University, Raleigh, USA *** CONTACT *** Prof. Ulrike Spierling FH Erfurt, University of Applied Sciences http://www.ai.fh-erfurt.de/spierling spierling at fh-erfurt.de -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From michael.nitsche at lcc.gatech.edu Tue May 13 08:17:39 2008 From: michael.nitsche at lcc.gatech.edu (michael nitsche) Date: Tue, 13 May 2008 08:17:39 -0400 Subject: [game_edu] CfP: Joint International Conference on Interactive Digital Storytelling ICIDS '08 Message-ID: <000101c8b4f3$5693f990$0a183d80@LCCNitscheHP> We apologize for possible multiple copies. Please distribute the CfP to those who might be interested. -------------------------------------------------------- CALL FOR PAPERS *** Interactive Storytelling'08 *** 1st Joint International Conference on Interactive Digital Storytelling 26-29 November 2008, Erfurt, Germany http://www.ai.fh-erfurt.de/ICIDS08 Submission Deadline: June 15, 2008 -------------------------------------------------------- *** The first joint conference of the two previous European conference series: - TIDSE (?Technologies for Interactive Digital Storytelling?) and - ICVS (?Virtual Storytelling ? Using Virtual Reality Technologies for Storytelling?) *** SCOPE*** Interactive Digital Storytelling is a huge step forward in games and learning. This can be seen through its ability to enrich virtual characters with intelligent behaviour, to allow collaboration of humans and machines in the creative process, and to combine narrative knowledge and user activity in interactive artefacts. In order to create novel applications, in which users play a significant role together with digital characters and other autonomous elements, new concepts for Human-Computer Interaction have to be developed. Knowledge for interface design and technology has to be garnered and integrated. Interactive Digital Storytelling involves concepts from many aspects of Computer Science, above all from Artificial Intelligence, with topics such as narrative intelligence, automatic dialogue- and drama management, robotics and smart graphics. In order to process stories in real time, traditional storytelling needs to be formalized into computable models, by drawing from narratological studies, and by taking into account the characteristics of programming. Consequently, due to its technological complexity, it is currently hardly accessible for creators and end-users. There is a need for new authoring concepts and tools supporting the creation of dynamic story models, allowing for rich and meaningful interaction with the content. Finally, there is a need for theoretical foundations considering the integration of so far disjunctive approaches and cultures. Research papers, case studies and demonstrations are invited that present novel scientific results, new technology, best practice showcases, or improvements to existing techniques and approaches in the multidisciplinary research field of interactive digital storytelling and its related application areas, e.g. games, virtual- / online worlds, e-learning, edutainment, and entertainment. Suggested research topics for contributions include, but are not limited to: ? Interactive Digital Storytelling: theories, methods and concepts ? Automated drama- / story engines and run-time systems ? Virtual Storytelling ? using Virtual Reality, Augmented Reality and Mixed Reality to tell and experience stories ? Believable virtual characters in real-time narrative environments ? Authoring tools and creation concepts for interactive narratives ? Semantic technology and knowledge tools for Interactive Digital Storytelling ? Mobile, Geographical Information Systems and location-based technologies for interactive storytelling ? Novel and entertaining computer interfaces for interactive storytelling ? Real-time direction, staging, lighting, camera work, special effects, audio ? Collaborative environments for interactive storytelling ? Novel narrative forms inspired by new technology ? Evaluation and user experience reports of interactive storytelling applications ? Interdisciplinary approaches to simulation and storytelling ? Case studies and demonstrations of concrete examples and applications Special invited key aspects for this year, motivated through the conference venue, are: ? Children?s media ? Interactive audio *** SUBMISSIONS *** All submissions should follow the Lecture Notes in Computer Science (LNCS) format (see ?Authors Instructions? at http://www.springer.de/comp/lncs/authors.html). Papers must be in English. Only electronic submissions in PDF format will be considered for review. Papers that receive high ratings in the review process will be selected for publication by the program committee. They shall be published as Springer LNCS volume. For the final print-ready version, the submission of source files (WORD/LaTeX, TIF/EPS) and a signed copyright form are required. Submission categories: Full papers (8-12 pages) Short papers (4-6 pages) Demonstrations and posters (2-4 pages, plus additional material) Submission system: http://www.easychair.org/conferences/?conf=interactivestorytelling08 *** IMPORTANT DATES *** June 15th, 2008: Submission deadline July 31st, 2008: Author notification of the review result August 31st, 2008: Submission of the print-ready version November 26-29th, 2008: Conference Interactive Storytelling ?08 *** PROGRAMME COMMITTEE *** Co-Chairs: Ulrike Spierling, Nicolas Szilas Andr?, Elisabeth - University of Augsburg, Germany Aylett, Ruth ? Heriot-Watt University, UK Bolter, Jay David ? Center for New Media Research and Education, Atlanta, USA Bushoff, Brunhild ? sagasnet, Munich, Germany Cavazza, Marc ? University of Teesside, Middlesbrough, UK Champagnat, Ronan ? L3i, IUT de La Rochelle, France Cheok, Adrian David ? National University of Singapore, Singapore Crawford, Chris ? Storytron.com, USA Donikian, St?phane ? IRISA / INRIA, Rennes, France G?bel, Stefan ? ZGDV e.V., Darmstadt, Germany Gordon, Andrew ? USC Institute for Creative Technology, Marina del Rey, USA Grimm, Paul ? Erfurt University of Applied Sciences, Erfurt, Germany Gro?mann, Holger ? Fraunhofer IDMT, Ilmenau, Germany Hartmann, Knut ? Flensburg University of Applied Sciences, Flensburg, Germany Iurgel, Ido ? CCG, Centro de Computa??o Gr?fica, Guimar?es, Portugal Jantke, Klaus P. ? Fraunhofer IDMT, Ilmenau, Germany Lindley, Craig ? Blekinge Technical College, Sweden Magerko, Brian ? Georgia Institute of Technology, Atlanta, USA Marsella, Stacy ? USC Information Sciences Institute, Marina Del Rey, USA Masuch, Maic ? Trier University of Applied Sciences, Trier, Germany M?ller, Wolfgang ? University of Education, Weingarten, Germany Nakatsu, Ryohei ? National University of Singapore, Singapore Natkin, Stephane - Cedric, France Nitsche, Michael ? Georgia Institute of Technology, Atlanta, USA Pa?va, Ana ? INESC-ID, Portugal Pan, Zhigeng ? Zhejiang University, Hangzhou, China Petta, Paolo ? Austrian Research Institute for Artificial Intelligence, Vienna, Austria Pisan, Yusuf ? University of Technology, Sydney, Australia R?ty, Jean-Hugues ? University of Paris 8, Saint-Denis, France Riedl, Mark ? Georgia Institute of Technology, Atlanta, USA Sch?fer, Leonie ? European Commission, Brussels, Belgium Schneider, Oliver - IGDV, University of Applied Sciences, Darmstadt, Germany Seif El-Nasr, Magy ? Simon Fraser University, Surrey, Canada Spierling, Ulrike ? University of Applied Sciences, Erfurt, Germany Sporer, Thomas ? Fraunhofer IDMT, Ilmenau, Germany Stern, Andrew ? InteractiveStory.net, Brookline, MA USA Su, Wen-Poh ? Queensland University of Technlogy, Brisbane, Australia Sumi, Kaoru ? National Institute of Information & Communications Technology, Kyoto, Japan Szilas, Nicolas ? TECFA, University of Geneva, Switzerland Wages, Richard - NOMADS Lab, Cologne, Germany Young, Michael R. ? North Carolina State University, Raleigh, USA Zagalo, Nelson ? University of Minho, Guimar?es, Portugal *** CONTACT *** Prof. Ulrike Spierling FH Erfurt, University of Applied Sciences http://www.ai.fh-erfurt.de/spierling spierling at fh-erfurt.de ============= Michael Nitsche Assistant Professor School of Literature, Communication & Culture Georgia Institute of Technology Digital World & Image Group http://dwig.lcc.gatech.edu/ http://www.lcc.gatech.edu/~nitsche/ Atlanta, GA 30332-0165 (phone) +1 (404) 894 7000 (fax) +1 (404) 894 1287 From dan.hodgson at unn.ac.uk Wed May 14 09:08:41 2008 From: dan.hodgson at unn.ac.uk (Dan Hodgson) Date: Wed, 14 May 2008 14:08:41 +0100 Subject: [game_edu] Snarky academic battle of words Message-ID: <5C3DD8911B41B2448CC432574C12555E0545BC17@EVS-DES.campus.unn.ac.uk> Thanks for sharing that Susan. For those who want to know we are talking about... The original article: http://www.escapistmagazine.com/articles/view/issues/issue_148/4869-Quibus-L usoribus-Bono-Who-is-Game-Studies-Good-For and... Ian's follow up: http://www.bogost.com/blog/a_response_to_roger_travis.shtml I'm very tempted to say "I'm too busy playing GTAIV to care about this"... 1. Games and "play" in the wider context and computer games specifically are having a major impact on western society and lifestyle, and games have a beautiful variety and complexity which attracts all sorts of commentary, of course academics want to study them and their role in society. Much of this research is "after the fact" and rightly so - anthropologists strive to study without affecting the cultures they study, and so should game studies researchers. The bottom line is academics will study games, there's no stopping that, get over it. 2. I accept that "gamers" as a demographic is a difficult concept, and one which brings up unhelpful (at times) stereotypes. No more so than "senior citizens" or "teenagers" or even "academics". People are complex and no two are alike, we keep changing and blah blah... We love lumping groups of people together with labels and at least Gamers have a collective core interest, there is a significant and distinct subculture for the "hardcore" and I have no problem with this label. 3. Your average gamer is completely unaware of Douglas Wilson, Jesper Juul and (sorry) Ian Bogost, (and for that matter Roger Travis) - I think it's spurious to claim that "Against all appearances, scholars are pursuing game studies to the detriment of gamer culture." Gamer culture is too busy playing GTAIV to care. There's nothing an academic likes more than this sort of debate (or "Snarky academic battle of words") - I'm an academic hence I feel compelled to have my self-important rant, but I don't imagine I am ever going to have any impact on gaming culture, detrimental or beneficial. 4. Don't confuse criticism with hatred. For example Mr Travis assumes that because Ian Bogost implicitly criticizes games designers for not taking control of the influential power they wield, that he hates gamer culture. As a teacher of game design (oh, Mr Travis really has it in for my type...) of course I appraise games, and some of that involves criticism of games. Guess what? I love games. I play WOW and I love it, but I could tell you many, many things that are wrong with it. Criticism and love are happy bedfellows. 5. Not that I am sympathetic to Douglas Wilson's rant against the excesses of gamer culture either, lumping all gamers together, in the same way that some people assume all Christians are far-right extremists (to cash in on Wilson's "Church of Gamers" metaphor). I recognise these extremes exist, but for most gamers games are a fascinating and diverting pass-time, and not a world view. Don't tar us all with the same insane brush. 6. And yes there are extreme elements in the games community, and yes they can be unhelpful. 7. My name is Dan Hodgson and I'm a gamer, and a game studier, and a game design teacher, (and as it happens, a Christian). I see no need for a war between gamer culture and games studies, please don't assume I am an extremist on either side, or that this so-called conflict is more than a few academics letting off steam. Oh and whatever happened to balanced opinions? Dan Hodgson, Senior Lecturer, School of Computing, Engineering and Information Sciences Course Leader BSc Computer Games Software Engineering (0191) 227 4727 - Room Pandon 126 Pandon Building, Camden Street, Newcastle NE2 1XE In every real man a child is hidden that wants to play. Friedrich Nietzsche From winnb at msu.edu Mon May 19 17:17:10 2008 From: winnb at msu.edu (Brian Winn) Date: Mon, 19 May 2008 17:17:10 -0400 Subject: [game_edu] Meaningful Play 2008 Special Issue of IJGCMS Message-ID: <69B26CCE-0D4D-48B3-AAAB-196E966D5C5A@msu.edu> Meaningful Play 2008 and the International Journal of Gaming and Computer-Mediated Simulation (IJGCMS) has partnered to bring a special issue of the IJGCMS containing top papers from the Meaningful Play 2008 conference. The International Journal of Gaming and Computer- Mediated Simulations (IJGCMS) is a peer-reviewed, international journal devoted to the theoretical and empirical understanding of electronic games and computer-mediated simulations. Meaningful Play 2008, which takes place October 9-11, 2008, is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways. The conference includes thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), innovative workshops, roundtable discussions, and exhibitions of games. Submissions are sought from both researchers and practitioners in academia and industry. Graduate and advanced undergraduate students are also encouraged to submit either jointly with an academic/member of industry or alone. While any topic related to games for entertainment and learning is appropriate to submit to Meaningful Play 2008, topics of particular interest include: 1) Exploring meaningful applications of games * Games to change attitudes, beliefs, or behaviors (including social impact games and personal health games) * Games to stimulate creativity or innovation * Games to build social skills * Games to advertise (advergames) and persuade * Games to exercise specific cognitive functions * Games to explore personal beliefs and help make decisions * Games to build knowledge and skills (games for learning) * Serious games for history and cultural heritage learning 2) Issues in designing meaningful play * Game design for specific audience segments * Player types and play styles * Story and storytelling in games * Competitve and cooperative play (single player, multiplayer and massively multiplayer) * Balancing entertainment and serious goals * Repurposing entertainment games for serious purposes * Unintended and unexpected effects of games * Using psychology and neuroscience to design and understand games * Evaluation and assessment of game impacts * Barriers to the adoption of serious game Submission deadline is July 1, 2008. Complete details on Meaningful Play 2008 are available at: http://meaningfulplay.msu.edu From goldfile at gmail.com Mon May 26 11:35:21 2008 From: goldfile at gmail.com (S. Gold) Date: Mon, 26 May 2008 10:35:21 -0500 Subject: [game_edu] June 20-21, 4th annual Digital Games Expo (DGXPO) in Raleigh NC! In-Reply-To: <483A80110200005E000390C7@gwmail.waketech.edu> Message-ID: On 5/26/08 8:17 AM, "Walter Rotenberry" wrote: > June 20-21, 4th annual Digital Games Expo (DGXPO) in Raleigh NC! > > This year's conference includes over 30 game development industry speakers > (including Susan Gold), a panel on MMO development and keynotes by Steve Reid > (Ubi Soft) and Brenda Brathwaite(SCAD). The conference is $100 but IGDA > members, teachers, and students all get discounts so it is only $75 to $80 for > us special people. > > This year the DGXPO will also include a career fair on Friday, June 20th and > Saturday is "Family Fun Day" and will include game tournaments, a costume > contest, and a LEGO display. > > http://www.dgxpo.com/ > > > Walter Rotenberry > Wake Technical Community College > Simulation and Game Facilitator > 919 866 5391 -- Susan Gold goldfile at gmail.com ?In a completely sane world, madness is the only freedom!? - J. G. Ballard From A.Nijholt at ewi.utwente.nl Tue May 27 19:27:28 2008 From: A.Nijholt at ewi.utwente.nl (A.Nijholt at ewi.utwente.nl) Date: Wed, 28 May 2008 01:27:28 +0200 Subject: [game_edu] 2nd CfP Facial and Bodily Expressions for Control and Adaptation of Games (ECAG '08), Amsterdam Message-ID: 2nd Call for Papers ----------------------------- Facial and Bodily Expressions for Control and Adaptation of Games (ECAG '08) http://hmi.ewi.utwente.nl/conference/ECAG08 Workshop organized in conjunction with the 2008 IEEE International Conference on Automatic Face and Gesture Recognition (http://www.fg2008.nl/ ) FG 2008 September 16 (one day before the FG 2008 conference), Amsterdam Facial and Bodily Expressions for Control and Adaptation of Games -------------------------------------------------------------------------------------------------- Many interactive systems observe the human body and face and use these as a means for input. Examples are playing a boxing game using body movements, mimicking the user's facial expressions in Second Life, controlling a robot in a home environment, or adapting the teaching strategy based on the detection of frustration in a tutoring application. In these examples, observations of the face and body are used in different forms, depending on whether the user has the initiative and consciously uses his or her movements and expressions to control the interface or whether the application takes the initiative to adapt itself to the affective state of the user as it can be interpreted from the user's expressive behavior. Hence, we look at: Voluntary control The user consciously produces facial expressions, head movements or body gestures to control a game. This includes commands that allow navigation in the game environment or that allow movements of avatars or changes in their appearances (e.g. showing similar facial expressions on the avatar's face, transforming body gestures to emotion-related or to emotion-guided activities). Since the expressions and movements are made consciously, they do not necessarily reflect the (affective) state of the gamer. Involuntary control The game environment detects, and gives an interpretation to the gamer's spontaneous facial expression and body pose and uses it to adapt the game to the supposed affective state of the gamer. This adaptation can affect the appearance of the game environment, the interaction modalities, the experience and engagement, the narrative and the strategy that is followed by the game or the game actors. We are soliciting papers that discuss research into this area, with a strong focus on applications. We consider the domain of entertainment, (serious) gaming and simulation. In addition to video-based observation, we also consider other means of input, including multi-modal approaches. Technical papers, as well as survey papers and empirical papers are eligible. Authors are invited to submit papers (between six and fifteen pages), using the formatting guidelines of the main conference (not blind). Papers will be refereed by at least three reviewers. Accepted papers will appear in paper proceedings with ISSN/ISBN, and appear on the CD/memory stick together with papers of the main conference. Send papers to anijholt at cs.utwente.nl. Registration ------------------ Registration is open for all FG2008 participants and for others. Registration fee is ?50 in combination with the main conference, and ?100 for the workshop only. Authors and participants can register at the main conference website. . Important Dates ----------------------- Submission deadline: June 15, 2008 Notification of acceptance: July 8, 2008 Camera-ready paper submissions: August 1, 2008 Early registration for the main conference: July 15, 2008 Registration: Not later than September 1, 2008 Workshop: 16 September 2008 Programme Chairs and Organizers -------------------------------------------------- Anton Nijholt (HMI, University of Twente, the Netherlands) Ronald Poppe (HMI, University of Twente, the Netherlands) Program Committee ----------------------------- Jeremy Bailenson (Stanford University, USA) Nadia Berthouze (University College London, UK) Antonio Camurri (Universty of Genova, Italy) Yun Fu (University of Illinois at Urbana-Champaign, USA) Hatice Gunes, University of Technology, Sydney, Australia Mitsuru Ishizuka (University of Tokyo, Japan) Nadia Magnenat-Thalmann (University of Geneva, Switzerland) Christopher Peters, Universit? de Paris 8, France Mannes Poel, University of Twente, the Netherlands Gang Qian, Arizona State University, USA Rainer Stiefelhagen (University of Karlsruhe, Germany) -------------- next part -------------- An HTML attachment was scrubbed... URL: From RRosenbe at wiley.com Tue May 27 20:17:00 2008 From: RRosenbe at wiley.com (RRosenbe at wiley.com) Date: Tue, 27 May 2008 20:17:00 -0400 Subject: [game_edu] Robert Rosenberg on vacation. Message-ID: I will be out of the office starting 05/26/2008 and will not return until 06/02/2008. I do not expect to see email during the week. If this is an urgent matter, please contact John Wright at jowright at wiley.com, x33264, or 415-782-3264. From goldfile at gmail.com Thu May 29 12:30:53 2008 From: goldfile at gmail.com (S.Gold) Date: Thu, 29 May 2008 11:30:53 -0500 Subject: [game_edu] The Academy presents Interfaces 2008 Message-ID: *The Academy presents Interfaces 2008* Troy ? The International Academy of Design & Technology will host their second annual Interfaces Conference on June 14th at the Troy Community Center. Interfaces, a one day event, provides students, game designers, digital artists, and educators the opportunity to learn more about the gaming industry and the digital media industry. The event will include presentations from industry professionals; an opportunity for portfolio reviews; and an interactive lounge. This year's speakers include Fiona Cherbak, Vice President of Marketing for GameRecruiter.com; Steve Reid, Managing Director for Red Storm Entertainment; Dalan Musson, Independent Writer; Pat Guarino, Interface Designer for Crystal Dynamics; Bob Baffy, Audio Director for Backbone Productions; Antoine Debeauclard, President of Media Genesis; Brandon Bartlett, CG Supervisor for With A Twist; Alicia Sweeney, Creative Director for Steel Fish Designs. The International Academy of Design & Technology, a career-oriented college, offers Associate or Bachelor of Fine Arts Degrees in Fashion Design, Interior Design , Game Design (BFA only) , Graphic Design and Digital Media (BFA Only) . Website: http://www.iadtdetroit.com/events.asp. Tickets are $25.00 (cash only) and will be sold at the door. This conference is sponsored by our Platinum sponsor GarageGames, our Gold sponsors Cengage Learning and Target Direct Marketing, and Silver Sponsor Pearson Publishing. For more information, contact Kim Callery, Game Design Chair, 248.457.2768 or kcallery at iadtdetroit.com. -- In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: