[game_edu] Gamemaker for intro programming; who owns student work

Steve Swink sswink at flashbangstudios.com
Wed Nov 12 22:28:30 EST 2008


I haven't used Gamemaker, but if I may recommend checking out Unity, I think
it's at least as good an option for putting fun into elementary programming.
Plus, it's a proper 3d engine, has PhysX integration, and has one-click
deployment to web, mac, and PC:

www.unity3d.com

It's what we at Flashbang Studios use for all our games (www.blurst.com) and
I'm currently teaching it to a class of 27 art students. It's going
surprisingly well; the language is similar to Actionscript, but easier to
learn and use.

Also, the Unity guys are young, enthusiastic, and *extremely* open to
unorthodox licensing solutions, including extended trials and so on. They
really "get it" in terms of building a user base. I can't say enough good
things about them and the Unity environment.

Best,

Steve

On Wed, Nov 12, 2008 at 5:07 PM, Lewis Pulsipher <lewpuls at gmail.com> wrote:


> Do you know of anyone who has used Gamemaker as a principal tool for

> teaching Introduction to Programming classes (not just for game students,

> but for programming students in general)? It would appear to be an ideal

> way to put some fun into elementary programming.

>

>

> Going back to the question of who owns student work, the response of the

> lawyer who writes the legal advice column for IGDA will be of interest:

> http://www.igda.org/columns/lastwords/lastwords_Nov08.php

>

>

>

> _______________________________________________

> game_edu mailing list

> game_edu at igda.org

> http://seven.pairlist.net/mailman/listinfo/game_edu

>

>



--
______________________________________

Steve Swink

Game Designer, Flashbang Studios
Coordinator, Independent Games Festival
209 E. Baseline Suite 201 Tempe, AZ 85283

(480) 393-0885, Phone | (480) 626-5992, Fax
(480) 353-6763, Mobile

www.flashbangstudios.com
www.steveswink.com
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