[game_edu] Gamemaker for intro programming; who owns student work
Steve Swink
sswink at flashbangstudios.com
Thu Nov 13 11:42:28 EST 2008
I should clarify. When I say it's similar to Actionscript, I mean
Actionscript2. Unity's JavaScript is a dialect of the ECMAScript standard
(along with Microsoft's JScript, Adobe's ActionScript, etc). You can also
use C# with Unity, as many folks who migrated from XNA and other places do.
They do have educational pricing - drop me a line off list and I'll put you
in touch with the right folks.
Windows version is coming "very soon." Can't be more specific than that :).
-Steve
On Wed, Nov 12, 2008 at 8:31 PM, carl <carl at measurand.com> wrote:
> - I like unity too. I have tried to contact them about educational
> pricing but no reply so far. Do you know if they have educational pricing?
>
> - any idea when their windows version will come out?
>
> ----- Original Message -----
> *From:* Steve Swink <sswink at flashbangstudios.com>
> *To:* IGDA Game Education Listserv <game_edu at igda.org>
> *Sent:* Wednesday, November 12, 2008 11:28 PM
> *Subject:* Re: [game_edu] Gamemaker for intro programming;who owns student
> work
>
> I haven't used Gamemaker, but if I may recommend checking out Unity, I
> think it's at least as good an option for putting fun into elementary
> programming. Plus, it's a proper 3d engine, has PhysX integration, and has
> one-click deployment to web, mac, and PC:
>
> www.unity3d.com
>
> It's what we at Flashbang Studios use for all our games (www.blurst.com)
> and I'm currently teaching it to a class of 27 art students. It's going
> surprisingly well; the language is similar to Actionscript, but easier to
> learn and use.
>
> Also, the Unity guys are young, enthusiastic, and *extremely* open to
> unorthodox licensing solutions, including extended trials and so on. They
> really "get it" in terms of building a user base. I can't say enough good
> things about them and the Unity environment.
>
> Best,
>
> Steve
>
> On Wed, Nov 12, 2008 at 5:07 PM, Lewis Pulsipher <lewpuls at gmail.com>wrote:
>
>> Do you know of anyone who has used Gamemaker as a principal tool for
>> teaching Introduction to Programming classes (not just for game students,
>> but for programming students in general)? It would appear to be an ideal
>> way to put some fun into elementary programming.
>>
>>
>> Going back to the question of who owns student work, the response of the
>> lawyer who writes the legal advice column for IGDA will be of interest:
>> http://www.igda.org/columns/lastwords/lastwords_Nov08.php
>>
>>
>>
>> _______________________________________________
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>> game_edu at igda.org
>> http://seven.pairlist.net/mailman/listinfo/game_edu
>>
>>
>
>
> --
> ______________________________________
>
> Steve Swink
>
> Game Designer, Flashbang Studios
> Coordinator, Independent Games Festival
> 209 E. Baseline Suite 201 Tempe, AZ 85283
>
> (480) 393-0885, Phone | (480) 626-5992, Fax
> (480) 353-6763, Mobile
>
> www.flashbangstudios.com
> www.steveswink.com
>
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--
______________________________________
Steve Swink
Game Designer, Flashbang Studios
Coordinator, Independent Games Festival
209 E. Baseline Suite 201 Tempe, AZ 85283
(480) 393-0885, Phone | (480) 626-5992, Fax
(480) 353-6763, Mobile
www.flashbangstudios.com
www.steveswink.com
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