[game_edu] ISAGA2009 Call for Papers, etc.
jklabbers at kmpc.nl
Sun Oct 5 04:56:43 EDT 2008
May I draw your attention ISAGAs 40th Annual, International conference?
ISAGA 2009 will be held in Singapore - 29 June to 3 July 2009. This
will be a special event, being both the 40th Anniversary and the 1st
S.E.Asian ISAGA conference.
The theme of the conference is "Learn to Game, Game to Learn". We
learn about games and simulations; and then we learn from games and
simulations. The conference theme embodies this double aspect.
Between the learning and the game are people, methodology, and
technology. The theme acknowledges the idea that players should first
learn how to play and participate before being able to learn. It
also acknowledges the idea that teachers, trainers and researchers
should learn about games and simulations, and how to use them. They
should also learn about the methodologies and technologies. Then
they may help their participants to reach through the methodology and
technology to the games and simulations that they organize.
The theme is broad and encompasses all aspects of games, simulations,
experiential learning exercises and related methods as used in
learning, training, development, research and other areas.
The 40th ISAGA conference will be an opportunity for people to take
stock, reflect on (debrief) the last 40 years, and to survey the
current state of simulation/gaming, and to reflect forward (brief)
into the future.
Tracks have 3 main focuses: technology, content and methodology,
covering areas that include the followings but are not limited to:
Interactive Digitial Media
Education & Learning
Social & Policy sciences
You are cordially invited to submit proposals to the following type
Single Papers - Technical papers will be presented in single paper
sessions, with papers of related issues (e.g., from the same track)
scheduled in the same session as much as possible. A paper
presentation will be typically scheduled for 20-30 minutes in a session.
Interactive sessions - These are sessions in which a fair amount of
time is spent interacting with participants. Sessions can take the
form of a tutorial, a workshop, a demo, partcipation in a game,
simulation or exercise. A session may consist of several
contributions by several participants with a common theme. The
proposer will be the session leader who invites the other
contributors and organises the session. Each interactive session is
scheduled in multiples of 1-hour time slot.
Poster sessions - The aim of a poster session is to allow a less
formal presentation to advertise and share an ongoing research with
conference participants. Space in a room or in a common area at the
conference venue will be allocated to allow a quick and efficient
communication of presentation to the viewers, allowing viewers to
discuss it one on one with the presenter. A limited number of posters
will be accepted on a first-come-first-served basis.
Laptop sessions - These are similar to poster sessions and subject to
the same space constraint, except that the presentations will be done
on the presenters' own equipment such as a laptop.
Open space activities - The aim of such sessions is to allow extended
people movement in games and simulations, through exhibits, game-
stations, and product demonstrations or others.
Proposals are to be submitted online at www.isaga2009.org.
We look forward to hearing from you and meeting you at ISAGA2009.
Prof. Dr. Jan H.G. Klabbers
-------------- next part --------------
An HTML attachment was scrubbed...
More information about the game_edu