[game_edu] student IP rights (was inquiry from the press)
joel at lowpolycount.com
Thu Oct 9 13:40:26 EDT 2008
The event that showed how important IP ownership is for students was the
Slamdance competition last year. A game made by Digipen students was
withdrawn from the competition in protest over another entry's
disqualification. It was reentered against the students' wishes because
Digipen owned the IP.
For public universities, it's a murky question about who should own IP
because part of tuition is paid for by tax money. In private universities,
I don't feel there is a good reason for students not to own their IP.
It's great to hear about the many universities that do allow students to
own their IP. I think it'd be great for the SIG/IGDA to look into this,
but I'm not sure what can be influenced.
(Yes, you can use my comments for the press)
Department of Rock
> I got a phone call this afternoon and wanted to share the gist of it with
> you. I would also like to get your feedback (also let me know if you want
> to share it with the press).
> Apparently some schools retain the ownership of all projects created by
> their students. This has made it difficult if not impossible for graduates
> to publish their games after leaving the schools. What do you think of
> policies ... and is it something that the IGDA or we as a SIG should/would
> want to look into and perhaps influence?
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