From winnb at msu.edu Thu Sep 4 10:52:52 2008 From: winnb at msu.edu (Brian Winn) Date: Thu, 4 Sep 2008 10:52:52 -0400 Subject: [game_edu] Meaningful Play 2008 Early Registration Ends Sept. 8 In-Reply-To: References: Message-ID: <71605C44-F1E5-4B37-9CBB-584BC37FF5DF@msu.edu> Meaningful Play 2008 is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways. The conference takes place October 9 - October 11 in East Lansing, Michigan USA and is hosted by Michigan State University. The conference is for game designers, researchers, and students. The two primary themes of the conference are "exploring meaningful applications of games" and "issues in designing meaningful play". The first theme includes an examination of games (of all types) from primarily an academic research perspective. The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games for meaningful purposes. The conference includes thought-provoking keynotes from leaders in academia and industry, peer-reviewed paper presentations, panel sessions (including academic and industry discussions), roundtable discussions, an exciting poster session, and an exhibition of games. The final keynote line-up for Meaningful Play 2008 includes: * Richard Hilleman, Chief Creative Office, Electronic Arts * Ian Bogost, Associate Professor at the Georgia Tech and Founding Partner at Persuasive Games LLC * Leigh Anne Cappello, Vice President and Play Futurist with the Future Now division of Hasbro * Ute Ritterfeld, Professor for Media Psychology at VU University Amsterdam and co-founded the Center for Advanced Media Research Amsterdam (CAMeRA at VU) * Nick Fortugno, co-founder and President of Rebel Monkey * Tracy Fullerton, Associate Professor in the Interactive Media Division of the USC School of Cinematic Arts and Director of the Electronic Arts Game Innovation Lab The early registration for the conference ends September 8, 2008. More details are available at: http://meaningfulplay.msu.edu From kharmeyer at ubalt.edu Fri Sep 5 13:10:49 2008 From: kharmeyer at ubalt.edu (Kathleen Harmeyer) Date: Fri, 5 Sep 2008 13:10:49 -0400 Subject: [game_edu] Games for Helath Game Jam Press Release Message-ID: <18ED3220C4923F458B59D80C72614A4C01C87D88@UBEXCHANGE1.cis.ubalt.edu> Here's more information about the G4H Game Jam: -----Original Message----- From: Bethany Bryant [mailto:bbryant at dmill.com] Sent: Thursday, September 04, 2008 10:25 AM To: Fronda Cohen; Kathleen Harmeyer Subject: Game Jam Release Here you go, let's launch this contest! Games for Health Project Announces Experimental Health Game Jam at University of Baltimore October 18 to 19, 2008 Independent, professional and student game developers to build rapid prototypes in a weekend marathon (September 4, 2008) - On October 18 at the University of Baltimore, the Games for Health Project, together with its partners, kicks off an experimental Health Game Jam to encourage rapid prototype development of new games that people can play to learn about and improve their personal health. The Jam is a marathon session that challenges teams of designers, programmers and artists to work round-the-clock to create small, playable games that demonstrate innovative ideas in short amounts of time. Competitors will then showcase their work, which will be critiqued and judged by a panel of professional game developers and educators. "The goal of Games for Health is to use all the resources that exist in the greater game development field to provide solutions to health and health care challenges," said Ben Sawyer, co-founder of the Games for Health Project. "Experimental game jams, which owe their heritage to demo jams in Europe, have become popular events in the past five years. We want to tap into the incredible creativity these jams foster and put that to use in health domain." The Jam's Grand Prize winner will receive $3,000 in prize money from the Games for Health Project. An additional prize of $1,000 will be offered to the best student-built game. The Health Game Jam's host partner is the University of Baltimore. Prize partners include the Baltimore County Department of Economic Development and Microsoft Corporation. The Robert Wood Johnson Foundation's Pioneer Portfolio, which supports innovative ideas that may lead to breakthroughs in the future of heath and health care, is a major supporter of the Games for Health Project and helps makethe Health Game Jam possible. The theme for October's Jam is personal health and wellness. Once participants are gathered, the Games for Health Project will unveil a simple challenge and set of goals for games to be developed over the course of a weekend. Beginning Friday evening, teams will incubate an idea, draw up basic supporting design and art, and then program it into a playable prototype. Winners will be judged not only on the originality, quality and playability of their resulting work, but also by how well the game potentially addresses the problem presented at the outset. Game jams work best when led by a dedicated host and core group of teams. The Health Game Jam's host partner is the University of Baltimore and its game development program, led by Stuart Moulthrop and Kathleen Harmeyer. While not limited to students in the program, student teams, many familiar with the jam concept, will form the core of groups expected to participate. "We are honored to host this event for the Games for Health Project," Harmeyer said. "Our Simulation & Digital Entertainment program at the University of Baltimore integrates the full range of concepts and skills needed to launch a career in game and simulation development. With its internships and capstone development seminar, the Bachelor of Science program provides an ideal entry point for aspiring professionals. We look forward as hosts to watching our students compete with other visiting independent game development teams from around the region." "The Games for Health Conference has been a major event in Baltimore the past three years and is another example of the robust activity in games and serious games in the greater Baltimore region," said Fronda Cohen, director of marketing and communications for the Baltimore County Department of Economic Development. "By bringing the Health Game Jam to the University of Baltimore, we can showcase the next generation of designers, programmers, and artists who will contribute to our local serious games industry." QUALIFYING & REGISTERING TO COMPETE The Health Game Jam is open to individuals and teams of all shapes and sizes, including student groups, independent game developers and individuals with programming chops. Participants can register for the jam by sending their information to gamejam at gamesforhealth.org. Participants must be or have a team with at least one programmer with demonstrable game development programming experience using either Flash, XNA, OpenGL, PyGame, etc. Please provide an example of past work, however basic or advanced, to qualify. Teams may include up to six members with varying skills. All team members must be 18 years of age or over to participate, or be accompanied by a parent or legal guardian at all times during their participation. All games created at the Jam will remain the property of the creators, but life-long promotional use of all executables and screen captures from work produced will be granted to the Games for Health Project by the Jam's participants. Any questions about participating may be addressed to gamejam at gamesforhealth.org ADDITIONAL SUPPORT The Games for Health Project is supported by the Pioneer Portfolio of the Robert Wood Johnson Foundation. Joining the Games for Health Project with additional support for the Health Game Jam are the Baltimore County Department of Economic Development. ABOUT GAMES FOR HEALTH The Games for Health Project, funded by the Robert Wood Johnson Foundation's Pioneer Portfolio, is a growing community of innovators that bridge the worlds of games and health. The Project promotes and advances opportunities to explore the health and economic benefits of applying games and game technology solutions to pressing health and health care challenges. Games for Health was founded by the Serious Games Initiative, a Woodrow Wilson International Center for Scholars effort, to better address the needs, innovations and research questions the growing area of health games posed. The Project also produces the Games for Health Conference, now in its fourth year. For more information, visit http://www.gamesforhealth.org. From Enda.Dunican at itcarlow.ie Fri Sep 5 14:05:16 2008 From: Enda.Dunican at itcarlow.ie (Enda Dunican) Date: Fri, 5 Sep 2008 19:05:16 +0100 Subject: [game_edu] Funded M.Sc Edutainment Project in Ireland Message-ID: FlowZone: The application of edutainment to learning computer programming - Funded M.Sc. Research Project Overview - This M.Sc. research project aims to apply edutainment (act of learning through a medium that both educates and entertains) to facilitate the learning of novice computer programming with the dual aim of increasing its pass rate and addressing the minimal exposure to programming/problem-solving in pre third-level education. This will be achieved by blending education theory and computer game technology in the form of a tool that enables a student to learn programming within their individual learning flow/zone. Canditates - Applicants should typically possess at least 2.1 in an honours Computer Games Development degree. Applicants holding an honours degree in Software Engineering together with excellent software development capabilities and a profound interest in games programming and edutainment research will also be considered. Given the mixed-method research approach, applicants should possess excellent interpersonal/qualitative interviewing skills as well as an ability to engage in quantitative analysis. Applicants should enclose a detailed CV with their application. Funding - This project will be funded for two years under the HEA Strand 1 initiative. The bursary paid to the student will be 12,500 euro per annum. Location - Carlow town is located approximately 1 hour from Dublin in the South East of Ireland. It is a vibrant town with many amenities. For detailed information on the Institute of Technology Carlow, you can access its website at www.itcarlow.ie Contact - This research project will be led by Dr. Enda Dunican, Computing and Networking Department, IT Carlow. He can be contacted on 059 91 70508 or by email enda.dunican at itcarlow.ie. Note - email is preferable ------------------------------------------------------------ Dr. Enda Dunican Lecturer in Computing Computing and Networking Department Institute of Technology Carlow Kilkenny Road Carlow Ireland ------------------------------------------------------------ Phone 00 353 (0)59 9170508 Fax 00 353 (0)59 9170500 ------------------------------------------------------------ -------------- next part -------------- An HTML attachment was scrubbed... URL: From Nic.Colley at cpcc.edu Thu Sep 11 19:26:41 2008 From: Nic.Colley at cpcc.edu (Nic Colley) Date: Thu, 11 Sep 2008 19:26:41 -0400 Subject: [game_edu] Innovation in Education, Technology & Gaming References: <8DD6D7B47848B24F972C23F274C6E5684880BCD926@NA-EXMSG-C112.redmond.corp.microsoft.com> <19BFE549B069CE4DB1250D0FF7CB78A301B06B08@CEVS6-CENTRAL.cpcc.edu> <42F82CD2349CE7429BA2DCD92A0FD1D6891F7A@CEVS5-CENTRAL.cpcc.edu> Message-ID: <19BFE549B069CE4DB1250D0FF7CB78A301B06B5D@CEVS6-CENTRAL.cpcc.edu> Thought you might want to see this. Event Briefing Overview In support of strengthening the knowledge workforce for the 21st Century Student in the arena of Science, Technology, Engineering & Math (STEM), Join North Carolina K-20 Education Leaders, Students, Academia Key Stakeholders and Gaming Experts at the Carolinas Innovation in Education, Technology & Gaming Event on September 15, 2008 8:00 AM - 2:00 PM at UNC Charlotte Halton Arena . Guest Speaker Robbie Bach President, Entertainment & Devices Division Microsoft Corporation & 2009 Chairman-Elect of the Boys & Girls Club of America Theme: Innovation in Education, Technology & Gaming: Event will highlight Innovation throughout the state by building a stronger knowledge workforce in North Carolina. Executive Engagement: Robbie Bach, President of Microsoft Entertainment & Devices Division and the 2009 Chairman Elect of the Boys & Girls Club of America. Introduction of Panel: * Dr. Madgy Attia , Chair of the Council of Deans & Dean of the College of Science, Technology, Engineering and Mathematics, STEM, Johnson C. Smith University Panel: ? Epic Games - Mike Capps, President ? Red Storm Entertainment - Steve Reid, Managing Director, V. P. ? Central Piedmont Community College (Gaming & Simulation Division) - Dr. Farhad Javidi, Chair of Gaming & Simulation Division ? The Kauffman Foundation/Future in Learning (Education, Gaming, Simulation & Virtual World) - Dr. Merrilea Mayo, Director, ? UNC Charlotte Game Design & Development Program "The Playground"- Dr. Tiffany Barnes, Gaming Research & Development ? Virtual Heroes Advanced Learning Technologies & Gaming Company" - Jerry Heneghan, Founder & CEO Moderator: ? Dr. Michael Young , NC State University, Co-Director of the Center for Digital Entertainment Gaming Research Center & the Liquid Narrative Research Group ? Audience: Academia: middle school (STEM Focus), High School and College Students from North & South Carolina educational institutions, including local, state and national government officials, elites, technology executives, STEM (Science, Technology, Engineering & Math) experts and video gaming association representations. ? INNOVATION EXHIBITS: 1. Central Piedmont Community College - Simulation & Gaming Division 2. Charlotte Chamber 3. Charlotte Mecklenburg School System Career & Technical Education Division 4. DeVry University Game & Simulation Division 5. Discovery Place Science Museum 6. Duke University Pratt School of Engineering 7. Johnson C. Smith University - College of Technology, Computer Science & Engineering 8. Lenovo 9. Lesley University 10. Mayor's Summer Youth Employment Program, City of Charlotte 11. Microsoft Academy of College Hires (MACH) 12. Microsoft Great TechXploration 13. Microsoft Tech Trends 14. Microsoft Xbox & Guitar Heroes 15. North Carolina Department of Public Instruction 16. North Carolina State University - Digital Education Research Center 17. North Carolina Technology Association - (NCTA) 18. Red Storm Entertainment 19. University of North Carolina Charlotte - Simulation and Gaming "The Playground" 20. University of North Carolina Greensboro - iSchool 21. Virtual Heroes Advanced Learning Technologies & Gaming Company" Vehicles Located Outside Venue Microsoft Ford Sync Microsoft Across America Innovation Truck 3441| http://www.microsoft.com/about/corporatecitizenship -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: image002.jpg Type: image/jpeg Size: 5125 bytes Desc: image002.jpg Url : -------------- next part -------------- A non-text attachment was scrubbed... Name: image004.jpg Type: image/jpeg Size: 9392 bytes Desc: image004.jpg Url : -------------- next part -------------- A non-text attachment was scrubbed... Name: image006.jpg Type: image/jpeg Size: 11617 bytes Desc: image006.jpg Url : -------------- next part -------------- A non-text attachment was scrubbed... Name: image007.png Type: image/png Size: 52384 bytes Desc: image007.png Url : From debsol at gmail.com Fri Sep 12 12:13:47 2008 From: debsol at gmail.com (deb s) Date: Fri, 12 Sep 2008 12:13:47 -0400 Subject: [game_edu] kids using scientific method in games Message-ID: An interesting article about kids using the scientific method in games: http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ai864 at yahoo.com Fri Sep 12 13:27:37 2008 From: ai864 at yahoo.com (Ian Schreiber) Date: Fri, 12 Sep 2008 10:27:37 -0700 (PDT) Subject: [game_edu] kids using scientific method in games In-Reply-To: Message-ID: <157767.30577.qm@web39707.mail.mud.yahoo.com> As a side note, game *development* also does this. What scientists call the "scientific method," we call the "iterative process" or "agile development" but it's all the same thing. ? Game design / science Hypothesis: I think this game is going to be fun! (Or balanced.) Experiment: Build the game and playtest it, and see that it actually sucks. Analysis: Why did it suck? How could you improve it? Iterate: Change the game rules to make it better, go back to Hypothesis. ? QA / science Hypothesis: I think this code I wrote is correct and free of bugs. Experiment: Test the code. (What we call "black box testing" is what scientists call a "double-blind study") Analysis: What are the bugs that were found? What caused the errors? Iterate: Modify the code to remove the known bugs. (This may involve a mini-scientific discovery process to track down the reason for some particularly tricky bugs.) ? Concept Art / science Hypothesis: I think this concept sketch will make a great main character. Experiment: Show the sketch to the rest of the development team to find out that you're actually way off the mark. Analysis: What were other people expecting? What did you fail to deliver? Iterate: Make a new sketch with the feedback in hand, and try again. - Ian --- On Fri, 9/12/08, deb s wrote: From: deb s Subject: [game_edu] kids using scientific method in games To: "IGDA Game Education Listserv" Date: Friday, September 12, 2008, 12:13 PM An interesting article about kids using the scientific method in games: http://www.wired.com/gaming/gamingreviews/commentary/games/2008/09/gamesfrontiers_0908_______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From langdell at gmail.com Fri Sep 12 23:56:16 2008 From: langdell at gmail.com (Tim Langdell) Date: Fri, 12 Sep 2008 20:56:16 -0700 Subject: [game_edu] update on SIG? References: <157767.30577.qm@web39707.mail.mud.yahoo.com> Message-ID: <054401c91554$b38dca60$6801a8c0@PC> So can someone -- Susan?? -- give us an update on the SIG pls? Do we have a presence at GDC SF in the Spring? What else is going on? And how can we mere mortals help out? Tim Tim Langdell PhD Co-Chair Department of Media National University -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Sat Sep 13 00:59:39 2008 From: goldfile at gmail.com (S. Gold) Date: Fri, 12 Sep 2008 23:59:39 -0500 Subject: [game_edu] update on SIG? In-Reply-To: <054401c91554$b38dca60$6801a8c0@PC> Message-ID: In the process of moving to my new job in Vancouver where I will be joining the faculty of the Master of Digital Media Program. I will send out an update shortly... in the meantime I am looking for help with the Global Game Jam (http://globalgamejam.org). The Global Game Jam is meant to be a simultaneous event going on within the same 48 hours around the world. We have picked the weekend of January 30 ? February 1, 2009. We will change one of the game constraints in each time zone, mixing things up for everyone and hopefully making for creative and unique games. > Currently we have found hosting sites in Atlanta, Austin, Boston, Cape Town, Charlotte, Copenhagen, Derby, Detroit, Hanover, LA, Melbourne, Netherlands, NYC, Orlando, Paris, Perth, Pittsburgh, Portsmouth, Rio de Janeiro, Santa Cruz, Savannah, Sault Ste Marie, Sydney, Rochester, Toronto, Vancouver. We have managed to come up with over 25 different host sites throughout the world, on every continent except Antarctica. Of course we are looking for more cities to host local game jams. We have several sites pending that we hope will confirm shortly, those are in Beijing, San Francisco, Seattle. We have done outreach to Eastern Europe and Latin America, but answers are slow in coming. If anyone has connections in those areas we would appreciate assistance in getting the word out. We have also recruited some great developers to help us create the constraints and mechanics of the GGJ... Jon Blow, Brenda Brathwaite, Doug Church, Chris Hecker, Gorm Lai, Ian Schrieber, Miguel Sicart and Eric Zimmerman. We have reached out to organizers of game jams around the world and invited them to participate in organizing our event. Although the initiative was developed by the Education SIG and being hosted at educational institutions, this project is meant as an opportunity to promote the mission of the IGDA, improving developer's careers through community, professional development and advocacy. Further, the Ed SIG's mission also adds... to enhance the education of future and current game developers. If you are interested in helping us with things such as PR, sponsorships, swag ideas, etc... We would love to build on the committee. Email me and we will find you a project. All my best, Susan On 9/12/08 10:56 PM, "Tim Langdell" wrote: > So can someone -- Susan?? -- give us an update on the SIG pls? Do we have a > presence at GDC SF in the Spring? What else is going on? And how can we mere > mortals help out? > > Tim > > Tim Langdell PhD > Co-Chair > Department of Media > National University > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -- Susan Gold goldfile at gmail.com "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Sat Sep 13 11:56:40 2008 From: goldfile at gmail.com (S. Gold) Date: Sat, 13 Sep 2008 10:56:40 -0500 Subject: [game_edu] IJCGT Special Issue on Networking for Computer Games Message-ID: International Journal on Computer Games Technology The special issue on ?Networking for Computer Games? edited by Jouni Smed has been published online. Readers can access and download the papers free of charge. Best Wishes Edmond Prakash Editor-in-Chief, IJCGT Networking for Computer Games http://www.hindawi.com/journals/ijcgt/volume-2008/si.2.html Guest Editor: Jouni Smed Networking for Computer Games , Jouni Smed Volume 2008 (2008), Article ID 928712, 1 page Towards an Information Model of Consistency Maintenance in Distributed Interactive Applications , Xin Zhang, Tom?s E. Ward, and S?amus McLoone Volume 2008 (2008), Article ID 371872, 10 pages High-Level Development of Multiserver Online Games , Frank Glinka, Alexander Ploss, Sergei Gorlatch, and Jens M?ller-Iden Volume 2008 (2008), Article ID 327387, 16 pages ALVIC versus the Internet: Redesigning a Networked Virtual Environment Architecture , Peter Quax, Jeroen Dierckx, Bart Cornelissen, and Wim Lamotte Volume 2008 (2008), Article ID 594313, 9 pages The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses , S. Cacciaguerra and G. D'Angelo Volume 2008 (2008), Article ID 642314, 9 pages Visualization of Online-Game Players Based on Their Action Behaviors , Ruck Thawonmas and Keita Iizuka Volume 2008 (2008), Article ID 906931, 9 pages -- Susan Gold goldfile at gmail.com "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From malcolmr at cse.unsw.edu.au Sun Sep 14 00:56:23 2008 From: malcolmr at cse.unsw.edu.au (Malcolm Ryan) Date: Sun, 14 Sep 2008 14:56:23 +1000 Subject: [game_edu] kids using scientific method in games In-Reply-To: <157767.30577.qm@web39707.mail.mud.yahoo.com> References: <157767.30577.qm@web39707.mail.mud.yahoo.com> Message-ID: <7E4E0B05-7F5D-4817-862B-3E6E9E3B0FBB@cse.unsw.edu.au> On 13/09/2008, at 3:27 AM, Ian Schreiber wrote: > As a side note, game *development* also does this. What scientists > call the "scientific method," we call the "iterative process" or > "agile development" but it's all the same thing. I think most of us call it "trial and error". Or, more colloquially: "suck it and see". Malcolm From claypool at cs.wpi.edu Mon Sep 15 10:41:53 2008 From: claypool at cs.wpi.edu (Mark Claypool) Date: Mon, 15 Sep 2008 10:41:53 -0400 Subject: [game_edu] NetGames 2008 Call for Participation Message-ID: <18638.29745.915121.640915@mira.cs.wpi.edu> +++++++++++++++++ NetGames 2008 Call for Participation ++++++++++++++++++ Workshop on Network and Systems Support for Games: NetGames 2008 October 21st and 22nd, Worcester, Massachusetts, USA http://netgames2008.cs.wpi.edu/ OVERVIEW ======== The 7th Annual Workshop on Network and Systems Support for Games (NetGames 2008) will be held in Worcester, Massachusetts, USA on October 21-22, 2008. The sponsor is Worcester Polytechnic Institute with cooperation from the Association for Computing Machinery (ACM SIGMM and ACM SIGCOMM). The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games of today and in enabling the next generation of networked games of tomorrow. The highlights of this year's program includes fourteen full-length papers, poster session, an industry panel, a keynote and a game jam! PROGRAM ======= AT A GLANCE Tuesday, October 21st, 2008 8:00 Registration and Breakfast 8:45 Opening remarks 9:00 Cheat Detection 10:30 Break 11:00 Keynote 12:00 Lunch 1:30 Peer-to-Peer 3:00 Poster Session 4:00 Massively Multiplayer Online Games 6:00 Dinner 8:00 Game Jam Wednesday, October 22nd, 2008 8:30 Breakfast 9:00 Architectures 10:30 Break 11:00 Panel 12:00 Lunch 1:30 Bandwidth and Latency Reduction 3:00 Closing remarks DETAILS TUESDAY, OCTOBER 21ST, 2008 (8:00) Registration and Breakfast (8:45) Opening Remarks (9:00) Cheat Detection A Peer Auditing Scheme for Cheat Elimination in MMOGs Authors: Josh Goodman (McGill University) Clark Verbrugge (McGill University) Stealth Measurements for Cheat Detection in On-line Games Authors: Wu-chang Feng (Portland State University) Ed Kaiser (Portland State University) Travis Schluessler (Intel) Game Bot Identification Based on Manifold Learning Authors: Kuan-Ta Chen (Academia Sinica) Hsing-Kuo Kenneth Pao (National Taiwan University) Hong-Chung Chang (National Taiwan University) (10:30) Break (11:00) Keynote Speaker: Aubrey Hodges, Director of Audio, 38 Studios (12:00) Lunch (1:30) Peer-to-Peer A Case for Mutual Notification: A Survey of P2P Protocols for Massively Multiplayer Online Games Author: Stephan Krause (Universit?t Karlsruhe) Efficient Triangulation for P2P Networked Virtual Environments Authors: Eliya Buyukkaya (LIP6, University of Paris 6) Maha Abdallah (LIP6, University of Paris 6) Area-Based Gossip Multicast Authors: Christian Seeger (Technische Universit?t Darmstadt) Patric Kabus (Technische Universit?t Darmstadt) Bettina Kemme (McGill University) Alejandro Buchmann (Technische Universit?t Darmstadt) (3:00) Poster Session Quantifying the Effect of Content-based Transport Strategies for Online Role Playing Games Authors: Chih-Ming Chen (National Taiwan University) Te-Yuang Huang (National Taiwan University) Kuan-Ta Chen (Academia Sinica) Polly Huang (National Taiwan University) Dragon Kill Points: Loot Distribution in MMORPGs Authors: Ernst Gunnar Gran (Simula Research Laboratory) Sven-Arne Reinemo (Simula Research Laboratory) Dynamic Voice Communication Support for Multiplayer Online Games Authors: Tomas Hildebrandt (KOM - TU Darmstadt) Sonja Bergstr??er (KOM - TU Darmstadt) Christoph Rensing (KOM - TU Darmstadt) Ralf Steinmetz (KOM - TU Darmstadt) A CAPTCHA System for Nintendo DS Authors: Mohammad Shirali-Shahreza (Sharif University of Technology) Sajad Shirali-Shahreza (Sharif University of Technology) Action-specific Massive Multiplayer Online Role Playing Games Traffic Analysis: A Case Study of World of Warcraft Authors: Mirko Suznjevic (University of Zagreb) Maja Matijasevic (University of Zagreb) Ognjen Dobrijevic (University of Zagreb) (4:00) Massively Multiplayer Online Games An Analysis of WoW Players' Game Hours Authors: Pin-Yun Tarng (National Taiwan University) Kuan-Ta Chen (Academia Sinica) Polly Huang (National Taiwan University) Persistence in Massively Multiplayer Online Games Authors: Kaiwen Zhang (McGill University) Bettina Kemme (McGill University) Alexandre Denault (McGill University) (6:00) Dinner (8:00) Game Jam WEDNESDAY, OCTOBER 22ND, 2008 (8:30) Breakfast (9:00) Architectures A Hybrid Architecture for Massively Multiplayer Online Games Authors: Jared Jardine (Brigham Young University) Daniel Zappala (Brigham Young University) Dynamic Server Allocation in a Real-Life Deployable Communications Architecture for Networked Games Authors: Peter Quax (Hasselt University) Bart Cornelissen (Hasselt University) Jeroen Dierckx (Hasselt University) Gert Vansichem (Androme NV) Wim Lamotte (Hasselt University) Performance Analysis of Game WorGame World Partitioning Methods for Multiplayer Mobile Gaming Authors: Kusno Prasetya (Bond University) Zheng da Wu (Bond University) (10:30) Break (11:00) Panel Industry Issues in Massively Multiplayer Online Games Panelists: Darius Kazemi, President, Orbus Gameworks Keith Thompson, Senior Staff Engineer, Project Darkstar Jon Laff, Chief Technology Officer, 38 Studios (12:00) Lunch (1:30) Bandwidth and Latency Reduction Latency Reduction by Dynamic Core Selection and Partial Migration of Game State Authors: Paul B. Beskow (Simula / University of Oslo) Knut-Helge Vik (Simula / University of Oslo) P?l Halvorsen (Simula / University of Oslo) Carsten Griwodz (Simula / University of Oslo) Tackling Online Game Development Problems with a Novel Network Scripting Language Authors: Paul Sheppard (ITI Techmedia) George Russell (Codeplay Software Ltd) Rich Rowan (Codeplay Software Ltd) Verena Achenbach (Codeplay Software Ltd) Alastair F. Donaldson (Codeplay Software Ltd) Improving Application Layer Latency for Reliable Thin-stream Game Traffic Authors: Andreas Petlund (Simula / University of Oslo) Kristian Evensen (Simula / University of Oslo) P?l Halvorsen (Simula / University of Oslo) Carsten Griwodz (Simula / University of Oslo) (3:00) Closing Remarks ORGANIZATION ============ WORKSHOP CHAIR: Mark Claypool (Worcester Polytechnic Institute) PROGRAM COMMITTEE: Grenville Armitage (Swinburne University of Technology) Surendar Chandra (Notre Dame) Kajal Claypool (MIT Lincoln Labs) Wu-chang Feng (Portland State University) Wu-chi Feng (Portland State University) David Finkel (Worcester Polytechnic Institute) Tobias Fritcsh (Freie Universitat Berlin) Carsten Griwodz (University of Oslo) Paal Halvorsen (University of Oslo) John Miller (Microsoft Research) Travis Schluessler (Intel Corporation) Anees Shaikh (IBM Research) Ooi Wei Tsang (National University of Singapore) Lars Wolf (Technical University Braunschweig) KEY DATES ============ Early registration: September 21, 2008 Final registration: October 10, 2008* Workshop: October 21-22, 2008 *Note! There will be no on-site registration! +++++++++++++++++ NetGames 2008 Call for Participation ++++++++++++++++++ From ataghaviburris at occc.edu Tue Sep 16 18:36:31 2008 From: ataghaviburris at occc.edu (Taghavi-Burris, Akram) Date: Tue, 16 Sep 2008 17:36:31 -0500 Subject: [game_edu] Education Track at AGDC Message-ID: <1661F202-4935-422C-B1B4-9A58C800208E@occc.edu> Hi All, I writting from the Austin Game Developer Confrence and something has crossed my mind that I just wanted to toss out there. IGDA has several featured events here at AGDC especially for writing. However ,I was wondering why there no game education tracks. I'm posting this question here because there are so many talented game educators on this form that I'm currious why features at AGDC hasn't been considered. Just currious. Sent from my iPod From goldfile at gmail.com Tue Sep 16 23:18:38 2008 From: goldfile at gmail.com (S. Gold) Date: Tue, 16 Sep 2008 22:18:38 -0500 Subject: [game_edu] Education Track at AGDC In-Reply-To: <1661F202-4935-422C-B1B4-9A58C800208E@occc.edu> Message-ID: It is a good question, primarily because Think Services really is not even keen on having an academic track at GDC. I am meeting with them on Thursday and hopefully we can rectify that for the future. I have a long list of things I would like to see happen and am going to be working on getting academic discounts at GDC (we try every year), content at future GDC's (Austin, Paris, etc... ) They have a new person in charge of the conference and I hope she is open to education. I am also speaking to the folks that put on the Game Education Conference last June as well as the GCDC folks who do a conference in Europe and Singapore. I think they all should have education content. Susan On 9/16/08 5:36 PM, "Taghavi-Burris, Akram" wrote: > Hi All, > I writting from the Austin Game Developer Confrence and something has > crossed my mind that I just wanted to toss out there. > > IGDA has several featured events here at AGDC especially for writing. > However ,I was wondering why there no game education tracks. > > I'm posting this question here because there are so many talented game > educators on this form that I'm currious why features at AGDC hasn't > been considered. > > Just currious. > > > Sent from my iPod > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold goldfile at gmail.com "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde From goldfile at gmail.com Wed Sep 17 00:08:09 2008 From: goldfile at gmail.com (S. Gold) Date: Tue, 16 Sep 2008 23:08:09 -0500 Subject: [game_edu] FW: Call for Education Programme at Eurographics 2009 In-Reply-To: <48CF8DFF.3080804@uni-paderborn.de> Message-ID: -- Susan Gold goldfile at gmail.com "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde ------ Forwarded Message From: Gitta Domik Date: Tue, 16 Sep 2008 12:44:15 +0200 Subject: Calll for Education Programme at Eurographics 2009 Please accept our apologies if you receive multiple copies of this message! *********** CALL FOR PAPERS *********** *** Education Programme at Eurographics 2009 *** ****** Munich, Germany, March 31st, 2009 ****** http://www.eurographics2009.de/calls/education_papers/index.html **** Submission Deadline December 11, 2008 **** *Topics* We invite submissions related to, but not limited to, the following topics: * teaching computer graphics in a computer science curriculum; * exploiting visual tools to teach other disciplines; * teaching graphics programming; * designing curricula for computer graphics and related disciplines (e.g., image processing and computer vision); * experimenting educational programs mixing computer graphics with other disciplines; * teaching computer graphics in curricula other then computer science; * setting up collaborative development tools for visual computing; * development of video games as a way to teach computer graphics; * teaching the mathematical foundations of computer graphics and related disciplines. *Important dates* * Submission deadline: Thursday, December 11, 2008 (24:00 GMT) * Notification date: Monday, January 19, 2009 * Final paper and panel proposals due: Friday, February 6, 2009 Looking forward to seeing you in Munich! Education Program Co-Chairs: Gitta Domik domik at uni-paderborn.de, University of Paderborn, Germany Riccardo Scateni, riccardo at unica.it, University of Cagliari, Italy ========================================================================= --------------------------------- University of Paderborn, Department of Computer Science, Warburgerstrasse 100, D-33098 Paderborn, Germany Telephone +49 / 5251 / 60-5388 or Mrs. Haupt +49 / 5251 / 60-3312. For Fax use -3530. http://www.upb.de/cs/domik --- ------ End of Forwarded Message From drew at waxebb.com Mon Sep 22 09:32:12 2008 From: drew at waxebb.com (drew davidson) Date: Mon, 22 Sep 2008 09:32:12 -0400 Subject: [game_edu] Carnegie Mellon's Entertainment Technology Center Press Publishes "Beyond Fun: Serious Games and Media" In-Reply-To: References: Message-ID: <94718C85-F83E-4C8A-968E-EFE259FA7E23@waxebb.com> Carnegie Mellon University's Entertainment Technology Center (ETC) Press debuts the publication of "Beyond Fun: Serious Games and Media" this month. The book features the work of more than 15 international contributors examining how games and media can impact learning. Topics include cheating and violence in video games, the use of games in classrooms, and how media tools such as simulations and blogs can foster learning and a new digital, procedural literacy. Instead of completely separate individual articles, the contributors to "Beyond Fun: Serious Games and Media" have orchestrated the articles together, reading and writing as a whole so that concepts across the articles resonate with each other. "We're excited to release 'Beyond Fun'," says Drew Davidson, ETC Press Editor and Director of ETC in Pittsburgh, "it has evocative articles written by leading practitioners in the fields of education, learning, games and media." "Beyond Fun" is the second book published by ETC Press, following the initial release of "stories in between: narratives & mediums @ play" which explores the interplay between stories and media. "Stories in between" focuses around the transmedia experience of "Myst" as it moves across media from games to books to comics and more. The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication. For more information, please visit: http://etc.cmu.edu/etcpress -------------- next part -------------- An HTML attachment was scrubbed... URL: From winnb at msu.edu Wed Sep 24 11:04:03 2008 From: winnb at msu.edu (Brian Winn) Date: Wed, 24 Sep 2008 11:04:03 -0400 Subject: [game_edu] Don't Miss Meaningful Play 2008 Message-ID: <982BE2B5-4403-4799-951F-DE855D44E627@msu.edu> Meaningful Play 2008 is an interdisciplinary academic conference that explores the potential of games to entertain, inform, educate, and persuade in meaningful ways. The conference takes place October 9 - October 11, 2008 in East Lansing, Michigan USA and is hosted by Michigan State University. The conference is for game designers, researchers, and students. Current registered attendees are from over 10 countries and 20 US states. The two primary themes of the conference are "exploring meaningful applications of games" and "issues in designing meaningful play". The first theme includes an examination of games (of all types) from primarily an academic research perspective. The second theme focuses on much more practical knowledge from the front-line of actual design, development, and use of games for meaningful purposes. The conference includes: *** Six thought-provoking keynotes from leaders in academia and industry, including: - "The Game Designer as Change Agent" by Richard Hilleman, Chief Creative Office, Electronic Arts - "The Unknown Possibilities of Existence" by Ian Bogost, Associate Professor at the Georgia Tech and Founding Partner at Persuasive Games LLC - "All Play is Meaningful" by Leigh Anne Cappello, Vice President and Play Futurist with the Future Now division of Hasbro - "Serious Gaming: Assumptions and Realities" by Ute Ritterfeld, Professor for Media Psychology at VU University Amsterdam and co- founded the Center for Advanced Media Research Amsterdam (CAMeRA at VU) - "The Play of Persuasion: Why "Serious" Isn't the Opposite of Fun" by Nick Fortugno, co-founder and President of Rebel Monkey - "The Great White Whale of Meaningful Play" by Tracy Fullerton, Associate Professor in the Interactive Media Division of the USC School of Cinematic Arts and Director of the Electronic Arts Game Innovation Lab *** Ten breakout speaker sessions featuring prominent members of industry and academia, including: - "From Experiment Gameplay to the Wonderful World of Goo" by Drew Davidson, Director of the Entertainment Technology Center at Carnegie Mellon University - "Turning Gamers to Soldiers: War Games in the Modern Military " by David Versaw, CFO and Director of Business Development at WILL Interactive, Inc. - "Player-Centered Design for Instructional Games" by Robert Appelman from Indiana University and Sonny Kirkley with Information in Place, Inc. - "The Emerging Flash Game Industry and the Opportunities for Meaningful Play" by Jared Riley, president of Hero Interactive - "Making an Impact: Serious Issues in Non-Serious Games" by Monica Evans, Assistant Professor of Computer Game Design at the University of Texas at Dallas - "The Science of Fun" by Nate Bolt, El Presidente of Bolt | Peters, Inc. - "Designing K-6 educational games from Playstation to PSP" by Dave Adams and Peter Rogan, PLATO Learning, Inc. - "Creating Crossover Learning Products" by Scott Traylor, Chief KID, CEO, and founder of 360KID - "The Mandate and Measure of Meaningful Play" by Tim Nixon, CEO of Straylight Studios - "Bringing Tangential Learning to Games" by James Portnow, CCO and founder of Divide by Zero Games *** Over 45 peer-reviewed paper presentations presenting the latest game research coming out of academia, on a various topics such as: - Games for Learning - Games and Physical Health - Designing Games for Health - Games to Change Brains - Emergent Gameplay - Player Involvement - Player Motivation - Social Play - Analyzing and Understanding Games - Games and Culture - Alternative platforms for learning games - Game design and development - Exploring non-digital games - MMORPGs and Virtual Worlds *** Seven exciting panel and roundtable discussions, including: - Playing with Public Policy: Games to involve and inform the public - User-Created Content And Program-Modification In Video Games And Virtual Worlds - When Will Games Grow Up?: Handling Adult Topics In Video Games - Talent, Incentives, and Infrastructure: Growing the Game Industry in Michigan - Suitable for all ages: Game design for the 60+ demographic - Game Face(book): The Intersection of Games and Social Network Sites - Approaches to Language Learning as Meaningful Play *** A poster session featuring 14 late-breaking advances and work-in- progress reports from ongoing research or design work *** An exciting exhibition of 13 innovative games Don't miss you opportunity to attend Meaningful Play 2008. For more details and to register, visit: http://meaningfulplay.msu.edu _________________________________________________________ Brian Winn Director, Games for Entertainment and Learning (GEL) Lab Associate Professor and Director of Undergraduate Studies, Department of Telecommunication, Information Studies, and Media 253 Communication Bldg. Michigan State University East Lansing, MI 48824 517.353.5497 (office) 517.353.5498 (fax) winnb at msu.edu (email) http://gel.msu.edu/winn/ Meaningful Play 2008: Designing and Studying Games that Matter October 9-11, 2008 http://meaningfulplay.msu.edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From hdiandrew at earthlink.net Wed Sep 24 11:21:30 2008 From: hdiandrew at earthlink.net (Andrew Greenberg) Date: Wed, 24 Sep 2008 11:21:30 -0400 Subject: [game_edu] SIEGE08 in Atlanta Message-ID: <20080924152129.C3A32AEB2@mailwash7.pair.com> The second annual Southern Interactive Entertainment and Game Expo runs Oct. 3 - 5 at the Hyatt Regency Suites in Atlanta. It features a number of speakers well known to this newsgroup, including Ian Bogost, Celia Pearce, Brenda Brathwaite, Ian Schreiber and more, as well as speakers from the ESA, Capcom, CCP, Guildhall and other industry and education stalwarts. Please feel free to contact me or check out www.siegecon.net for more info. Respectfully, Andrew Greenberg www.holistic-design.com www.siegecon.net From goldfile at gmail.com Wed Sep 24 18:14:28 2008 From: goldfile at gmail.com (S.Gold) Date: Wed, 24 Sep 2008 15:14:28 -0700 Subject: [game_edu] CFP: The 4th International Conference on E-Learning and Games (Edutainment 2009) Message-ID: The 4th International Conference on E-Learning and Games (Edutainment 2009) Banff, Canada August 9-11, 2009 Hosted by: Athabasca University Topics: include but not limit to the followings: -Game-based Learning/Training -Games in Real World (Ubiquitous Learning) -Storytelling and Narrative in Education -Educational Robots and Toys -VR-based Education/Training -Augmented Reality in Education/Training -Multimedia in Education/Training -Digital Museum and Digital Heritage -Social and Cultural issues -Synergies between Digital TV and Edutainment -Interactions in Games -Game AI and Artificial Life -Game Design and Development -Game Physics -Game Engines -Online/Mobile Game/Video Game -Collaborative Environments and Learning -E-Learning Platforms and Tools -E-Learning Standards -Education and Remote Classrooms -Learning Resource Management -Life Long Learning -Mobile Learning -Practice and Experience Sharing -Simulation and animation -Game Rendering/Animations -Vision and Imaging Technology in Games -Virtual Characters/Agents -Engagement and Emotion Important dates: Submissions due: January 10, 2009 Notification of acceptance: February 28, 2009 Final articles due: March 30, 2009 Papers will be published in book form in the Springer Lecture Notes in Computer Science (LNCS) series. Selected paper will be published in the journal, Transactions on Edutainment < http://www.springer.com/computer/lncs/transactions+edutainment?SGWID=0-159704-0-0-0> , published by Springer-Verlag. Website: http://www.ask4research.info/edutainment/2009 For queries, please contact: Maiga Chang (maigac at athabascau.ca) -- In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Fri Sep 26 17:41:50 2008 From: goldfile at gmail.com (S. Gold) Date: Fri, 26 Sep 2008 14:41:50 -0700 Subject: [game_edu] CALL for Papers: Education Programme at EG 2009 Message-ID: *** Education Programme at Eurographics 2009 *** ****** Munich, Germany, March 31st, 2009 ****** http://www.eurographics2009.de/calls/education_papers/index.html **** Submission Deadline December 11, 2008 **** *Topics* We invite submissions related to, but not limited to, the following topics: * teaching computer graphics in a computer science curriculum; * exploiting visual tools to teach other disciplines; * teaching graphics programming; * designing curricula for computer graphics and related disciplines (e.g., image processing and computer vision); * experimenting educational programs mixing computer graphics with other disciplines; * teaching computer graphics in curricula other then computer science; * setting up collaborative development tools for visual computing; * development of video games as a way to teach computer graphics; * teaching the mathematical foundations of computer graphics and related disciplines. *Important dates* * Submission deadline: Thursday, December 11, 2008 (24:00 GMT) * Notification date: Monday, January 19, 2009 * Final paper and panel proposals due: Friday, February 6, 2009 Looking forward to seeing you in Munich! Education Program Co-Chairs: Gitta Domik domik at uni-paderborn.de, University of Paderborn, Germany Riccardo Scateni, riccardo at unica.it, University of Cagliari, Italy -- Susan Gold goldfile at gmail.com "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From A.Nijholt at ewi.utwente.nl Sat Sep 27 21:09:12 2008 From: A.Nijholt at ewi.utwente.nl (A.Nijholt at ewi.utwente.nl) Date: Sun, 28 Sep 2008 03:09:12 +0200 Subject: [game_edu] CASA 2009: Call for Papers Message-ID: CASA 2009 Computer Animation and Social Agents Preliminary Call For Papers The Human Media Interaction (HMI) department of the University of Twente in the Netherlands and the Computer Graphics Society (CGS) are pleased to announce the 22nd Annual Conference on Computer Animation and Social Agents (CASA 2009) to be held on June 17-19, 2009 in "Het Trippenhuis", Amsterdam, the Netherlands. CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. In addition, make friends and experience wonderful Amsterdam. The conference venue is located on one of the famous canals of Amsterdam. We are seeking regular full papers, short papers, and posters with the following topics, but which are not limited to: Animation Techniques : Motion Control, Motion Capture and Retargeting, Path Planning, Physics based Animation, Image based Animation, Behavioral Animation, Artificial Life, Deformation, Facial Animation, Multi-Resolution and Multi-Scale Models, Knowledge-based Animation, Motion Synthesis; Social Agents: Social Agents and Avatars, Emotion and Personality, Virtual Humans, Autonomous Actors, AI based Animation, Social and Conversational Agents, Inter-Agent Communication, Social Behavior, Gesture Generation, Crowd Simulation; Other Related Topics: Animation Compression and Transmission, Semantics and Ontologies for Virtual Humans/Environments, Animation Analysis and Structuring, Anthropometric Virtual Human Models, Acquisition and Reconstruction of Animation Data, Level of Details, Semantic Representation of Motion and Animation, Medical Simulation, Cultural Heritage, Interaction for Virtual Humans, Augmented Reality and Virtual Reality, Computer Games and Online Virtual Worlds. All accepted full papers, about 35 of them, will be published, at the time of the conference, in a special issue of The Journal of Computer Animation and Virtual Worlds by Wiley. Short papers and posters will be published as CD or hardcopy proceedings with ISBN. Important Dates are: Full papers *Submission: February 10, 2009 *Notification of acceptance: March 10, 2009 *Camera ready: April 1, 2009 Short papers and Posters *Submission: March 15, 2009 *Notification of acceptance: April 15, 2009 *Camera/CD ready: May 10, 2009 Conference Chair: Anton Nijholt, anijholt at cs.utwente.nl Program Chairs: Nadia Magnenat-Thalmann, Mark Overmars, and Scott King Local Chairs: Arjan Egges and Herwin van Welbergen Webpage: http://hmi.ewi.utwente.nl/CASA09 -------------- next part -------------- An HTML attachment was scrubbed... URL: From michael.wagner at donau-uni.ac.at Tue Sep 30 08:17:07 2008 From: michael.wagner at donau-uni.ac.at (Michael Wagner) Date: Tue, 30 Sep 2008 14:17:07 +0200 Subject: [game_edu] Online Master program in Game Studies Message-ID: <48E234E3.37CA.0058.0@donau-uni.ac.at> Hi everybody, please forward this info to anybody interested. I apologize for cross-posting. I am in the process of starting a full distance/online Master of Arts program in "Applied Game Studies" hosted at Danube University Krems. Details about the program can be found at www.donau-uni.ac.at/en/appliedgames. I do have a small number of open spots still available. In case you or somebody you know might be interested in participating, please have that person contact me directly at michael.wagner at donau-uni.ac.at. In addition to the program in "Applied Game Studies" we offer professional degree programs in "Independent Game Development" and "MediaPlayPedagogy" (both of these require German though). Danube University Krems is a very young public European university specializing in innovative professional part-time/online programs. Our programs are accredited by the Austrian government. For additional information about our university, please visit www.donau-uni.ac.at. Those attending the Vienna Games Conference 2008 (Oct 17-19, www.bupp.at/frog) can meet me there. Please contact me in case you want to chat. Best, Michael --- Univ.-Prof. Dr. Michael Wagner, Danube University Krems www.michael.wagner.cc From goldfile at gmail.com Tue Sep 30 20:00:58 2008 From: goldfile at gmail.com (S.Gold) Date: Tue, 30 Sep 2008 17:00:58 -0700 Subject: [game_edu] =?windows-1252?q?Education_Summit_GDC_2009_=96_March_2?= =?windows-1252?q?2-23=2C_2009=2C_San_Francisco=2C_CA?= Message-ID: GDC 2009 ? March 22-23, 2009, San Francisco, CA I am very excited to share with everyone that we will be holding an education summit at the 2009 GDC San Francisco. We have put together a unique combination of educators to teach workshops in things such as Mechanics, Dynamics & Aesthetics (MDA), Game Design without Computers, Rapid Prototyping with Flash. We will share experimental and inventive practices to fuel the development of game education. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day /2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes are Jane McGonigal and Jesse Schell. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula. Susan -- In a completely sane world, madness is the only freedom! - J. G. 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