[game_edu] Carnegie Mellon's Entertainment Technology Center Press Publishes "Beyond Fun: Serious Games and Media"
drew at waxebb.com
Mon Sep 22 09:32:12 EDT 2008
Carnegie Mellon University's Entertainment Technology Center (ETC) Press
debuts the publication of "Beyond Fun: Serious Games and Media" this
The book features the work of more than 15 international contributors
examining how games and media can impact learning.
Topics include cheating and violence in video games, the use of games in
classrooms, and how media tools such as simulations and blogs can foster
learning and a new digital, procedural literacy. Instead of completely
separate individual articles, the contributors to "Beyond Fun: Serious
and Media" have orchestrated the articles together, reading and
writing as a
whole so that concepts across the articles resonate with each other.
excited to release 'Beyond Fun'," says Drew Davidson, ETC Press Editor
Director of ETC in Pittsburgh, "it has evocative articles written by
practitioners in the fields of education, learning, games and media."
"Beyond Fun" is the second book published by ETC Press, following the
initial release of "stories in between: narratives & mediums @ play"
explores the interplay between stories and media. "Stories in between"
focuses around the transmedia experience of "Myst" as it moves across
from games to books to comics and more.
The ETC Press is an academic and open-source publishing imprint that
distributes its work in print, electronic and digital form. Inviting
to contribute to and create versions of each publication, ETC Press
a community of collaborative authorship and dialogue across media. ETC
represents an experiment and an evolution in publishing, bridging
and physical media to redefine the future of publication.
For more information, please visit: http://etc.cmu.edu/etcpress
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