From goldfile at gmail.com Sat Aug 1 10:01:50 2009 From: goldfile at gmail.com (S. Gold) Date: Sat, 01 Aug 2009 10:01:50 -0400 Subject: [game_edu] Fun isn't enough Message-ID: I have a lot of friends with blogs that I read with regularity (Brenda Brathwaite refers to it as her Daily Grind). When something appears on more than one of them at the same time, I tend to sit up and take notice. Yesterday several people pointed to this rant on Destructoid and I thought I would share it with the list. I think it could be a great jumping off point to an interesting discussion and comments. http://www.destructoid.com/rev-rant-fun-isn-t-enough-142052.phtml Susan -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From rene at clikmedia.ca Sun Aug 2 09:08:50 2009 From: rene at clikmedia.ca (Rene St-Pierre) Date: Sun, 02 Aug 2009 09:08:50 -0400 Subject: [game_edu] A new tool for educational video game design Message-ID: A new tool for educational video game design Hi, In November 2008 as a speaker in the serious games category of the Montreal International Game Summit (MIGS) 2008, I presented the results of my doctoral dissertation on educational video game design. I believe that the research and creative methodology of my dissertation can be very useful in school, extracurricular (museum, cultural centre, etc.) and business contexts for equipping art, science and technology trainers, facilitators and instructors and such professionals in other fields conducive to the use of educational or serious games. I also believe that the website presenting my work might be useful to your professional community working in game art & design, educational video game development, research and promotion. Here is the link to MIGS 2008: http://www.sijm.ca/2008/en-contributors-2.html And the link to the Web version of my dissertation: http://www.clikmedia.ca/CM/ I am available to answer your questions or to collaborate in the development of your professional and research community. I was also wondering if you do have in mind a name that you could refer to me as someone who would be interested with this specific subject? Sincerely, Ren? St-Pierre M.A. Communication Ph.D. Art Studies and Practices 514 526-3265 -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: Educ_Game_Overview.pdf Type: application/octet-stream Size: 637719 bytes Desc: not available Url : From goldfile at gmail.com Thu Aug 6 10:17:24 2009 From: goldfile at gmail.com (Susan Gold) Date: Thu, 6 Aug 2009 10:17:24 -0400 Subject: [game_edu] Mario AI Competition Message-ID: The Mario AI Competition is about creating the best controller (agent) for a version of the classic Super Mario Bros game. The best controller is the one that manages to take Mario jumping, shooting and running through as many levels as possible. This is a challenging problem, and we expect that learning and optimization algorithms (such as evolutionary computation and TD-learning) will be useful in creating a winning controller. But we welcome controllers of any type, including completely hand-coded controllers, as long as they can interface to the Java software provided with the competition. The competition is being run in two phases, each in association with an IEEE conference: the Games and Innovation Conference (and ICE-GIC) and the Symposium on Computational Intelligence and Games (CIG). Sessions will be held at both conferences presenting the results of the competition phase, where authors of winning controllers will be invited to present their contributions. Cash prizes will also be awarded to the authors of the best controllers submitted in time for each conference. At ICE-GIC, the three best controllers will be awarded USD 200, 100 and 50 respectively; at CIG, the winner will be awarded USD 500. (The prize money will be awarded to the best contributor that has registered at and attends the conference; however, it is possible to win the competition phase and receive a certificate for this without attending the conference.) The deadline for submitting a controller to the ICE-GIC phase of the competition is August 18, and the deadline for the CIG phase is September 3. It is possible to enter each phase of the competition separately, but controllers entered to the ICE-GIC phase will by default also be entered into the CIG phase; competitors will have the opportunity to update their submissions after the results of the first phase are announced. At the end of the full competition, source code of all controllers will be published on the competition website. Four source code, sample controllers and further instructions see: http://julian.togelius.com/mariocompetition2009 -- Julian Togelius IT University of Copenhagen Rued Langgaards Vej 7 2300 Copenhagen S Denmark julian at togelius.com http://julian.togelius.com +46-705-192088 -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From Maha.Abdallah at lip6.fr Mon Aug 10 21:28:15 2009 From: Maha.Abdallah at lip6.fr (Maha Abdallah) Date: Tue, 11 Aug 2009 03:28:15 +0200 Subject: [game_edu] NetGames 2009 CFP - One week reminder Message-ID: ++++++++[NetGames 2009 CFP - One week reminder]++++++++ The 8th International Workshop on Network and Systems Support for Games November 23 and 24, 2009 Paris, France http://netgames2009.lip6.fr/ In co-operation with ACM SIGCOMM/SIGMM Technically sponsored by IEEE Communications Society IMPORTANT DATES =============== Paper registration: August 16, 2009 (23:59 EDT) Paper submission: August 16, 2009 (23:59 EDT) Author notification: September 27, 2009 Camera ready manuscript: October 25, 2009 Workshop Dates: November 23-24, 2009 SCOPE ===== The 8th Annual Workshop on Network and Systems Support for Games (NetGames 2009) will be held in Paris, France, on November 23-24, 2009. The NetGames workshop brings together researchers and developers from academia and industry to present new research in understanding networked games of today and in enabling the next generation of future networked games. Submissions are sought in any area related to networked games. In particular, topics of interest include (but are not limited to): - Network measurement and traffic modeling - System benchmarking, performance evaluation, and provisioning - Latency issues and lag compensation techniques - Operating system enhancements, service platforms, and middleware - Impact of online game growth on network infrastructure - P2P & Scalable system architectures - Network protocol design - Mobile and resource-constrained systems - Augmented physical systems - Networks of sensors and actuators - Input devices, haptics and accessibility - User and usability studies, group dynamics - Quality of service and content adaptation - User-generated content management - Content authoring and sharing - Artificial intelligence - Security, authentication, accounting and digital rights management - Cheat detection and prevention - Messaging and conferencing in games - Results that reproduce (or refute) previous published results SUBMISSIONS =========== NetGames 2009 welcomes submissions of full papers, as well as extended abstracts reporting work-in-progress. Full papers must be no longer than 6 pages (inclusive of all figures, references and appendices). Extended abstracts must be no longer than 2 pages, and will be presented as Posters in an interactive setting. In addition to papers, technical demonstrations showing original research prototypes are also solicited. Demonstration papers must be no more than 2 pages in length, and should provide a short description of the system and the features that are to be demonstrated. Authors must submit their papers in PDF and use single-spaced, double column ACM conference format. Detailed paper submission guidelines are available at http://netgames2009.lip6.fr/SUBMIT.html. Reviews will be single-blind, authors must include their names and affiliations on the first page. Papers will be judged on their relevance, technical content and correctness, and the clarity of presentation of the research. Papers should not be under review at another venue nor previously published elsewhere. Accepted papers will be archived in the ACM Digital Library and IEEE Xplore, and published in the workshop proceedings. Submission of a paper for review will be considered your agreement that at least one author will register and attend if your paper is accepted. Authors of selected, top quality papers from NetGames 2009 will be invited to submit an extended version of their papers to a special issue of the International Journal of Advanced Media and Communication (IJAMC). COMMITTEE ========= WORKSHOP CHAIR: Maha Abdallah (University of Paris 6, France) PROGRAM COMMITTEE: Maha Abdallah (University of Paris 6, France) Grenville Armitage (Swinburne University of Technology, Australia) Bharat Bhargava (Purdue University, USA) Khaled Boussetta (University of Paris 13, France) Mark Claypool (Worcester Polytechnic Institute, USA) Kuan-Ta Chen (Academia Sinica, Taiwan) Christophe Diot (Thomson, France) Wu-chang Feng (Portland State University, USA) Wu-Chi Feng (Portland State University, USA) Carsten Griwodz (University of Oslo, Norway) P?l Halvorsen (University of Oslo, Norway) Tristan Henderson (University of St Andrews,UK) Jehn-Ruey Jiang (National Central University, Taiwan) Yoshihiro Kawahara (University of Tokyo, Japan) JongWon Kim (GIST, Korea) Ben Leong (National University of Singapore) John Miller (Microsoft Research, UK) Madjid Merabti (Liverpool John Moores University, UK) Wei Tsang Ooi (National University of Singapore) Marius Preda (Institut TELECOM, France) Farzad Safaei (University of Wollongong, Australia) Shervin Shirmohammadi (University of Ottawa, Canada) Joel Wein (Polytechnic Institute of NYU, USA) Lars Wolf (TU Braunschweig, Germany) Roger Zimmermann (National University of Singapore) ++++++++[NetGames 2009 CFP - One week reminder]++++++++ From artur.lugmayr at tut.fi Tue Aug 11 17:01:56 2009 From: artur.lugmayr at tut.fi (Artur R. Lugmayr) Date: Wed, 12 Aug 2009 00:01:56 +0300 Subject: [game_edu] FW: Deadline extention till 21st of August: 3rd Nokia Ubimedia MindTrek Awards Competition Message-ID: <01e501ca1ac6$f62447a0$e26cd6e0$@lugmayr@tut.fi> Dear colleagues and friends, sorry for cross-posting, however, as you are in the field of ubicom, I would like to pinpoint to our extended deadline for the Nokia Ubimedia MindTrek Awards Competition. we reward the best ubicom applications during the MindTrek 2009 conference taking place in October in Finland/Tampere. The award sum is 7.000 Euros plus free travel for the winners. Please find more information below. feel free to forward this call to your colleagues and friends as well: ================================================================================================ Call to participate in the 3rd Nokia Ubimedia MindTrek Awards Competition - award sum 7.000 Euros for the best ubiquitous applications, products, services, and ideas - Competition deadline EXTENDED: August 21st 2009 September 30th ? October 2nd, 2009, Tampere, Finland http://www.mindtrek.org/ubimedia find previous year's contributions and email list click here: http://webhotel2.tut.fi/emmi/forum/ ================================================================================================ The purpose of the competition is to encourage makers of digital media to generate ideas and develop new and innovative ubimedia products & services. The entries are expected to take a stand on the following questions, for example: * How does ubiquitous computing affect media environments? * What are intelligent media environments like? * What will the location- and context-aware media services of the future be like? A few other examples are: * Pervasive and ubiquitous games * Ambient installations * Artistic works related to ubiquitous media and computation * Business models * Ambient and ubiquitous media technology * Ubiquitous and ambient media services, devices, and environments * Context aware, sensing, and interfaces for ubiquitous computation * Ergonomics, human-computer interaction designs, and product prototypes * Software, hardware and middleware framework demonstrations * Ambient television * etc. The total award sum for the Nokia Ubimedia MindTrek Award is 7 000?. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled. All ubimedia, ubiquitous, pervasive, or ambient products or product and service concepts which have been finalized during the previous year after 1st January 2008 are eligible to take part in the competition. Competition deadline is August 7th How to participate? Please check out the website http://mindtrek.org/ubimedia for entry forms and actual information. In case of questions, please contact: ubiaward (AT) mindtrek.org Rules of the Nokia Ubimedia MindTrek Awards 1. Organizers The Nokia Ubimedia MindTrek Award is a category of the 2009 MindTrek competition. The category is organized collaboratively by MindTrek, Tampere Region Centre of Expertise in Ubiquitous Computing, New Ambient Multimedia Group (NAMU)/Tampere University of Technology, the TAMK University of Applied Sciences, and Nokia. The award is funded by Nokia and the Tampere Region Centre of Expertise in Ubiquitous Computing. 2. Products qualifying for participation All Ubimedia products or product and service concepts which have been finalized during the previous year after 1st January 2008 are eligible to take part in the competition. An example of a suitable competition entry is a finished product, product pilot or demo. No drafts or mere ideas without relevant documentation will be accepted. The competition rules do not place limitations on the technology used in the products. The jury has the right to reject the participation of an entry if it does not fulfil the participation criteria. All jury decisions are final. 3. Entry Submissions For completing a successful submission, the following information is required from your side: * filled application form; * video documenting the submission (approx. 3-5 minutes, also longer will be accepted); * documentation of the concept; A demonstration, production, pilot, or demo is eligible to be submitted to the competition. Each entry should be in form of a video documenting the submission (approx. 3-5 minutes, however also longer videos will be accepted). The video should clearly indicate how the demonstration, production pilot, or demonstration works and relates to ubiquitous media. In addition to the video, a short English-language based description of the concept should be attached to the competition entry in form of e.g. sketches, images, power points, word documents, or implementations. The description should present the key characteristics and benefits of the product or service in a concise and marketing-oriented manner. In addition, also other materials supporting the jury in their decision (e.g. sketches, images, power points, word documents, implementations) can be attached to the competition entry. However, the jury decision will primarily be based on the video submissions, and additional materials will be used in case of further questions. We welcome also links to project homepages, but the jury decision can only base the decision on submitted materials. 4. Participation Registration for the competition ends on 7th August 2009 at 15:00 (+2 GMT). If the competition entry is delivered to MindTrek via mail, it must arrive at the MindTrek Association?s office in three (3) copies no later than 7.8.2009 at 15:00 (+2 GMT). If the competition entry is implemented on the internet, its web address must be submitted to MindTrek when registering within the deadline. Late entries will not be accepted. In addition to submitting the competition entry, participation requires registration using the registration form at the MindTrek website. All submissions must be in English. Originals sent to the competition will not be returned, so you should keep a copy for your own use. Post and packaging costs are the responsibility of the entrant. 5. Award The total award sum for the Nokia Ubimedia MindTrek competition category is EUR 7,000. The sum can be awarded to one entry, divided between several entries or not awarded at all if the award criteria set by the jury are not fulfilled. 6. Immaterial property rights The immaterial property rights related to the competition works remain the property of the competitors. The entrants are responsible for ensuring that they have full copyrights to their competition entries and the right to use the works and their elements when participating in the competition. The material submitted to the award programme remains the property of the author and may not be modified, changed in any way or used in whole or in part for the production of any other work. 7. Evaluation of the entries and the jury The participating works will be evaluated in the following areas: * Innovativeness * Commercial potential * Entertainment value and/or usefulness and/or artistic merit and creative implementation * The usability of interactive and context-aware functions and functions utilizing ubiquitous computing in some other manner * Feasibility (in terms of technology and production) * Visual implementation and technical functionality Nokia, Tampere Region Centre of Expertise in Ubiquitous Computing and MindTrek will jointly assemble the jury for this competition category. The jury will comprise at least one member from Nokia, one member from MindTrek and one member from Tampere Region Centre of Expertise in Ubiquitous Computing, and have a minimum of four members in all. In addition to the actual jury, MindTrek?s preliminary jury will take part in the evaluation if required, by carrying out a preliminary elimination. 8. Reference rights MindTrek has the right to use the competition entries and a mention of the entrants as references in its marketing communications. MindTrek, Nokia and Tampere Region Centre of Expertise in Ubiquitous Computing have the right to disseminate information about the competition arrangements, competition entries, the awarding of the winners and other details related to the competition in their marketing and advertising, e.g. on the web and in brochures and newsletters. The submitted works may be used by MindTrek without any restrictions or written permission in all presentations, TV broadcasting, CD/DVD productions, CD/DVD compilations and advertisements (internet, CD-ROM, TV, print). MindTrek has the unlimited right to use the submitted material for distribution on DVDs and other media, especially the right to distribute the video material to labels and broadcasting companies. 9. Announcement of the results and presentation of the awards The results of the competition category will be announced and the awards presented at the MindTrek Awards Ceremony. The winners will be announced at Hotel Rosendahl on 1.10.2009 at the MindTrek Awards Ceremony. Later there will be the Awards Party to honor the winners of the competitions. Award nominees will be notified in advance. The presence of the nominees at the MindTrek event in October is strongly recommended. All nominees are invited to give a half day workshop around the ideas of their nominated project with the students and tutors at Demola, www.demola.fi 10. Compensation of the finalists? travel and other expenses MindTrek will pay travel and accommodation costs up to the sum of EUR 800 per team for a maximum of three invited finalists/teams flying from abroad in economy class. Any Finnish entrants among the finalists will not receive compensation for their travel costs. However, MindTrek will pay for one conference ticket (includes entrance to the MindTrek Awards Party) and one entrance ticket to the MindTrek Awards Party for all finalist teams. MindTrek will not pay compensation for any other possible costs incurred by the entrants due to their participation in the competition. Further Information Nokia Ubimedia MindTrek Awards Competition ubiaward (AT) mindtrek.org Or in urgent matters the competition chairs: Artur Lugmayr, artur.lugmayr (AT) tut.fi, Tel.: +358 40 821 0558 Cai Melakoski, cai.melakoski (AT) tamk.fi, Tel.: +358 50 555 6581 Kirsi Lindfors, kirsi.lindfors (AT) hermia.fi, Tel.: +358 40 820 4608 Nokia Ubimedia MindTrek Awards Jury 2009 Head Of Jury: ? Bjoern Stockleben, RBB , DE Competition Chairs: ? Artur Lugmayr, NAMU group, Tampere Univ. of Technology (TUT), FI ? Cai Melakoski, TAMK University of Applied Sciences, FI ? Kirsi Lindfors, Hermia, FI Jury Members (to be completed): ? Petros Belimpasakis, Nokia, FI ? Jonas Forth, Abo Academy, FI ? Glen Gebhard, LMU, US ? Michael Hausenblas, Johanneum Research, AT ? Andreas Holzinger, MBCS Head Research Unit HCI4MED, Medical University Graz (MUG), AT ? Juha Kaario, Nokia, FI ? Mirette Kangas, YLE New Media, FI ? Katri Lietsala Gemilo OY, FI ? Timo Ojala, Universit of Oulu, FI ? Daniel Salber, mackey.nl, NL ? Susanne Sperring, Abo Academy, FI ? Joelle Stemp, Yu Centrik, CA ? Riku Suomela, Nokia, FI ? Teija Vainio, TUT, FI ? Robert Wierzbicki, wierzbicki.org, DE ? Roger Zimmermann, National University of Singapore, SG ? Demola students About the MindTrek Conference Conference Venue MindTrek takes place at Hotel Scandic Rosendahl, in Tampere, Finland. The organizer of the conference has booked quota for the conference delegates from this hotel. Please, look for more information on accommodation and registration later from our website. Please note that the accommodation is not included in the participation fee. There is also other accommodation available in Tampere, ranging from modern first-class hotels to smaller traditional hotels and dormitories. If you select one of these options, you should make the reservations by yourself with that specific hotel. MindTrek Conference in General Jukka Matikainen, +358 (0)40 5336 379, jukka.matikainen (AT) mindtrek.org www.mindtrek.org Nokia Ubimedia MindTrek Award 2009 MindTrek.org/ubimedia From roger.travis at uconn.edu Mon Aug 17 07:44:26 2009 From: roger.travis at uconn.edu (Travis, Roger) Date: Mon, 17 Aug 2009 07:44:26 -0400 Subject: [game_edu] Greek historians course as RPG Message-ID: Inspired--nay, transformed--by Ian's presentation at the Game Ed Summit in June, I'm in the process of turning my upcoming course on Herodotus and Thucydides into an RPG with a few ARG elements. Students will play as students recruited by the Demiurge to save Western Civilization by travelling back (a la Assassin's Creed) to Athens in 431 BCE and explaining to people like Pericles and Plato what the historians were trying to say. I'm going to use a class-based system in which part of the game is discovering what class you are (e.g. Histor, Recorder, Sophist, Tragedian), and at each level your title changes and you gain a skill that will help you complete the next mission. These skills are things like "Fake ethnography," which is a characteristic of Herodotus that I tried to teach through discussion in years past. The "RPC" will happen in class meetings and also through Web course tools, where for example I've changed the website to look like a series of transmissions from the Demiurge recruiting the students for "Operation KTHMA." Anyway, I'm hoping to get any advice anyone on this list wants to give about the idea in general. I'm also hoping, specifically, to get advice on anything I should be doing at this stage to make it possible to take this game digital at some point. With thanks and best wishes, Roger Travis ----------------------------------------------------------------------- Roger Travis Associate Professor of Classics, Department of Modern and Classical Languages Director, Video Games and Human Values Initiative, http://vghvinet.ning.com University of Connecticut U-1057, 337 Mansfield Rd., Storrs, CT 06269-1057 roger.travis at uconn.edu; Blog: http://livingepic.blogspot.com From beau at open-source-staffing.com Tue Aug 18 16:27:20 2009 From: beau at open-source-staffing.com (Beau Gould (OSS)) Date: Tue, 18 Aug 2009 16:27:20 -0400 Subject: [game_edu] [JOB] Flash Game Developers, San Francisco, CA | 75-140k Message-ID: Flash Game Developers, San Francisco, CA | 75-140k My client is looking for Flash Developers to become part of their talented team of engineers. Flash Developers get to build viral, fun, social games that are viewed by millions! Required Skills: * B.S. in Computer Science, or equivalent experience * 3+ years of solid software development experience * Expertise in Flash Development: ActionScript, CPU/Memory optimization, JavaScript/Flash bridging, Cross-browser compatibility * Extensive design and game development experience * Strong knowledge of software development life cycle * Strong analytical skills and ability to assist other team members in problem solving * Please include examples of your work when applying Competitive salary, stock options & 401k Benefits: dental, vision, health care To be considered, please submit your resume and preferably a portfolio as well, along with your salary requirements to beau-AT-open-source-staffing.com Thank you, Beau J. Gould Open Source Staffing www.open-source-staffing.com beau-AT-open-source-staffing.com http://tech.groups.yahoo.com/group/GameJobz From goldfile at gmail.com Tue Aug 18 17:27:57 2009 From: goldfile at gmail.com (Susan Gold) Date: Tue, 18 Aug 2009 17:27:57 -0400 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: References: Message-ID: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> So what do you all think about having someone post jobs on the listserv? I do not monitor who requests membership to our listserv, however, this seems like the 1st time someacademicone has ever posted a job on the list that was not academic. What are your thoughts, should we allow this type of posting? Should we even allow academic job postings? I would like to get your feelings and possibly come up with some stipulations or recommendations. The IGDA is about to launch a new website and with it many more communication tools. Should we add content like job openings to the site? If so, do you want to be in charge of it? Should they be limited to purely academic in nature? Although I am not too big on tight governance, I think we have grown to a reasonable size ~800 folks. I think we should have a discussion about what to do with jobs, equal to what we do with CFP? In addition, we should have an expanded web presence, not just a list. What are some of the things we can move off the list and onto the site? I post slides from talks and photos from conferences, but that is about all. We are volunteer based and the SIG and this list is what you make it. We have a new school year coming up, new opportunities for collaboration and I hope possibilities for growth in our organization. Susan On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: > Flash Game Developers, San Francisco, CA | 75-140k > > My client is looking for Flash Developers to become part of their > talented team of engineers. Flash Developers get to build viral, fun, > social games that are viewed by millions! > > Required Skills: > * B.S. in Computer Science, or equivalent experience > * 3+ years of solid software development experience > * Expertise in Flash Development: ActionScript, CPU/Memory > optimization, > JavaScript/Flash bridging, Cross-browser compatibility > * Extensive design and game development experience > * Strong knowledge of software development life cycle > * Strong analytical skills and ability to assist other team members in > problem solving > * Please include examples of your work when applying > > Competitive salary, stock options & 401k > Benefits: dental, vision, health care > > To be considered, please submit your resume and preferably a portfolio > as well, along with your salary requirements to > beau-AT-open-source-staffing.com > > Thank you, > > Beau J. Gould > Open Source Staffing > www.open-source-staffing.com > beau-AT-open-source-staffing.com > > http://tech.groups.yahoo.com/group/GameJobz > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From DPreston at collinscollege.edu Tue Aug 18 19:19:08 2009 From: DPreston at collinscollege.edu (DeAnne Preston) Date: Tue, 18 Aug 2009 16:19:08 -0700 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> Message-ID: <25493AC23EEC974CBCFF389D8924B879069649EC@002emx001.cec.root.careered.com> I have welcomed the academic postings here and forwarded them on to Instructors whom I know are searching. This posting today was useful to me, since the overwhelming majority of students at our school are studying game development in order to find work in the industry. It was a great way to 'dangle the golden carrot' so to speak - if you attend class, take the advice your teachers are offering and build your demonstrable skills, there is still great employment available, even in this economy. DeAnne Preston Collins College Career Services Advisor, Game Design New Direct Line: 480-446-1136 dpreston at collinscollege.edu From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Susan Gold Sent: Tuesday, August 18, 2009 2:28 PM To: IGDA Game Education Listserv Subject: Re: [game_edu] [JOB] changed to discussion So what do you all think about having someone post jobs on the listserv? I do not monitor who requests membership to our listserv, however, this seems like the 1st time someacademicone has ever posted a job on the list that was not academic. What are your thoughts, should we allow this type of posting? Should we even allow academic job postings? I would like to get your feelings and possibly come up with some stipulations or recommendations. The IGDA is about to launch a new website and with it many more communication tools. Should we add content like job openings to the site? If so, do you want to be in charge of it? Should they be limited to purely academic in nature? Although I am not too big on tight governance, I think we have grown to a reasonable size ~800 folks. I think we should have a discussion about what to do with jobs, equal to what we do with CFP? In addition, we should have an expanded web presence, not just a list. What are some of the things we can move off the list and onto the site? I post slides from talks and photos from conferences, but that is about all. We are volunteer based and the SIG and this list is what you make it. We have a new school year coming up, new opportunities for collaboration and I hope possibilities for growth in our organization. Susan On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: Flash Game Developers, San Francisco, CA | 75-140k My client is looking for Flash Developers to become part of their talented team of engineers. Flash Developers get to build viral, fun, social games that are viewed by millions! Required Skills: * B.S. in Computer Science, or equivalent experience * 3+ years of solid software development experience * Expertise in Flash Development: ActionScript, CPU/Memory optimization, JavaScript/Flash bridging, Cross-browser compatibility * Extensive design and game development experience * Strong knowledge of software development life cycle * Strong analytical skills and ability to assist other team members in problem solving * Please include examples of your work when applying Competitive salary, stock options & 401k Benefits: dental, vision, health care To be considered, please submit your resume and preferably a portfolio as well, along with your salary requirements to beau-AT-open-source-staffing.com Thank you, Beau J. Gould Open Source Staffing www.open-source-staffing.com beau-AT-open-source-staffing.com http://tech.groups.yahoo.com/group/GameJobz _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From pborder at msbcollege.edu Tue Aug 18 19:51:17 2009 From: pborder at msbcollege.edu (Peter Border) Date: Tue, 18 Aug 2009 18:51:17 -0500 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <25493AC23EEC974CBCFF389D8924B879069649EC@002emx001.cec.root.careered.com> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com>, <25493AC23EEC974CBCFF389D8924B879069649EC@002emx001.cec.root.careered.com> Message-ID: <58F0FCE57E8B574686CF5742D5D5BA0E03627A68C0@BOUVIER.msb.priv> One job once in a while is fine with me- as always, it is a great thing to show to students! However, if it grows to 50 posts/day, that's something else. Peter Border Programming and Game Design Co-coordinator Minnesota School of Business Richfield, MN pborder at msbcollege.edu ________________________________________ From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of DeAnne Preston [DPreston at collinscollege.edu] Sent: Tuesday, August 18, 2009 6:19 PM To: IGDA Game Education Listserv Subject: Re: [game_edu] [JOB] changed to discussion I have welcomed the academic postings here and forwarded them on to Instructors whom I know are searching. This posting today was useful to me, since the overwhelming majority of students at our school are studying game development in order to find work in the industry. It was a great way to ?dangle the golden carrot? so to speak ? if you attend class, take the advice your teachers are offering and build your demonstrable skills, there is still great employment available, even in this economy. DeAnne Preston Collins College Career Services Advisor, Game Design New Direct Line: 480-446-1136 dpreston at collinscollege.edu From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Susan Gold Sent: Tuesday, August 18, 2009 2:28 PM To: IGDA Game Education Listserv Subject: Re: [game_edu] [JOB] changed to discussion So what do you all think about having someone post jobs on the listserv? I do not monitor who requests membership to our listserv, however, this seems like the 1st time someacademicone has ever posted a job on the list that was not academic. What are your thoughts, should we allow this type of posting? Should we even allow academic job postings? I would like to get your feelings and possibly come up with some stipulations or recommendations. The IGDA is about to launch a new website and with it many more communication tools. Should we add content like job openings to the site? If so, do you want to be in charge of it? Should they be limited to purely academic in nature? Although I am not too big on tight governance, I think we have grown to a reasonable size ~800 folks. I think we should have a discussion about what to do with jobs, equal to what we do with CFP? In addition, we should have an expanded web presence, not just a list. What are some of the things we can move off the list and onto the site? I post slides from talks and photos from conferences, but that is about all. We are volunteer based and the SIG and this list is what you make it. We have a new school year coming up, new opportunities for collaboration and I hope possibilities for growth in our organization. Susan On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: Flash Game Developers, San Francisco, CA | 75-140k My client is looking for Flash Developers to become part of their talented team of engineers. Flash Developers get to build viral, fun, social games that are viewed by millions! Required Skills: * B.S. in Computer Science, or equivalent experience * 3+ years of solid software development experience * Expertise in Flash Development: ActionScript, CPU/Memory optimization, JavaScript/Flash bridging, Cross-browser compatibility * Extensive design and game development experience * Strong knowledge of software development life cycle * Strong analytical skills and ability to assist other team members in problem solving * Please include examples of your work when applying Competitive salary, stock options & 401k Benefits: dental, vision, health care To be considered, please submit your resume and preferably a portfolio as well, along with your salary requirements to beau-AT-open-source-staffing.com Thank you, Beau J. Gould Open Source Staffing www.open-source-staffing.com beau-AT-open-source-staffing.com http://tech.groups.yahoo.com/group/GameJobz _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard ...---... From arya at carleton.ca Tue Aug 18 19:23:32 2009 From: arya at carleton.ca (Ali Arya) Date: Tue, 18 Aug 2009 19:23:32 -0400 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> Message-ID: <2D4B8390885449E094307D531FD19ED6@Leda> I think before we answer that question, we need to come with some principles that help us make such decisions. So I start with my suggestions for those principles (open to discussion of course): 1- We should not discourage people from providing information (through some channels) that is or may be interesting to members. This includes but is not limited to job postings and CFPs. 2- We should encourage participation and discussions, again through some channels. 3- We should avoid sending too many emails as it will become hard to follow and easy to miss critical announements. 4- We should make it easy to exchange information while not forcing everybody to read everything even if un-related to them. 5- We should minimize the admin overhead as admins are volunteers. 6- We should keep the list and related tools as non-commercial as possible. Based on these principles, I think we need to have web-based channels for "less important" subjects (needs to be defined) and limit the mailing list to "important" ones. We can come up with some definitions and guidelines and continue to have an open non-monitored posting system unless seriously abused. My suggestions for "important" subjects are CFPs, starting a new discussion (not continuing it), and group-related announements especially from admins (such as events and policies). Discussions and job postings need to have their own web-based tools. Ideally, members can subscribe to these and receive them via email if interested (common in web forums and blogs). Best, Ali ----- Original Message ----- From: Susan Gold To: IGDA Game Education Listserv Sent: Tuesday, August 18, 2009 5:27 PM Subject: Re: [game_edu] [JOB] changed to discussion So what do you all think about having someone post jobs on the listserv? I do not monitor who requests membership to our listserv, however, this seems like the 1st time someacademicone has ever posted a job on the list that was not academic. What are your thoughts, should we allow this type of posting? Should we even allow academic job postings? I would like to get your feelings and possibly come up with some stipulations or recommendations. The IGDA is about to launch a new website and with it many more communication tools. Should we add content like job openings to the site? If so, do you want to be in charge of it? Should they be limited to purely academic in nature? Although I am not too big on tight governance, I think we have grown to a reasonable size ~800 folks. I think we should have a discussion about what to do with jobs, equal to what we do with CFP? In addition, we should have an expanded web presence, not just a list. What are some of the things we can move off the list and onto the site? I post slides from talks and photos from conferences, but that is about all. We are volunteer based and the SIG and this list is what you make it. We have a new school year coming up, new opportunities for collaboration and I hope possibilities for growth in our organization. Susan On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: Flash Game Developers, San Francisco, CA | 75-140k My client is looking for Flash Developers to become part of their talented team of engineers. Flash Developers get to build viral, fun, social games that are viewed by millions! Required Skills: * B.S. in Computer Science, or equivalent experience * 3+ years of solid software development experience * Expertise in Flash Development: ActionScript, CPU/Memory optimization, JavaScript/Flash bridging, Cross-browser compatibility * Extensive design and game development experience * Strong knowledge of software development life cycle * Strong analytical skills and ability to assist other team members in problem solving * Please include examples of your work when applying Competitive salary, stock options & 401k Benefits: dental, vision, health care To be considered, please submit your resume and preferably a portfolio as well, along with your salary requirements to beau-AT-open-source-staffing.com Thank you, Beau J. Gould Open Source Staffing www.open-source-staffing.com beau-AT-open-source-staffing.com http://tech.groups.yahoo.com/group/GameJobz _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu From tomdowd at ameritech.net Tue Aug 18 20:10:35 2009 From: tomdowd at ameritech.net (Tom Dowd) Date: Tue, 18 Aug 2009 19:10:35 -0500 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> Message-ID: <009301ca2061$7a2ce6c0$6e86b440$@net> Personally, I'm fine with academic-related postings, such as CFPs and departmental/program related positions. I think allowing straight-up job postings - on the list - will just dilute the content of the list. As for the new IGDA website, I don't know enough about what is planned for the direction of the umbrella site to really comment. I would say - and echoing your statement that it is what we make of it - is there material, resources, information that EDSIG members would find useful, and make use of, and if so is the IGDA/EDSIG webspace the place for it? Should material live there, or should it be just an aggregator? Susan, you've been very generous with your time, but you are quite right to ask "If so, do you want to be in charge of it?" Any expanded presence will require expanded effort. Personally, I have some time this upcoming semester and would be willing to help out. I wonder, though, if after some general feedback works its way through the list a more formal survey might be in order to narrow down what members would be looking for, and would be able to contribute. Tom Dowd ------------------------------------------------------ Tom Dowd Assistant Professor/Game Development Coordinator Columbia College Chicago Interactive Arts and Media/Game Design Major 916 South Wabash Avenue, room 137 Chicago IL, 60605 EM: tdowd at colum.edu PH: 312.369.7114 http://storybydesign.wordpress.com From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Susan Gold Sent: Tuesday, August 18, 2009 4:28 PM To: IGDA Game Education Listserv Subject: Re: [game_edu] [JOB] changed to discussion So what do you all think about having someone post jobs on the listserv? I do not monitor who requests membership to our listserv, however, this seems like the 1st time someacademicone has ever posted a job on the list that was not academic. What are your thoughts, should we allow this type of posting? Should we even allow academic job postings? I would like to get your feelings and possibly come up with some stipulations or recommendations. The IGDA is about to launch a new website and with it many more communication tools. Should we add content like job openings to the site? If so, do you want to be in charge of it? Should they be limited to purely academic in nature? Although I am not too big on tight governance, I think we have grown to a reasonable size ~800 folks. I think we should have a discussion about what to do with jobs, equal to what we do with CFP? In addition, we should have an expanded web presence, not just a list. What are some of the things we can move off the list and onto the site? I post slides from talks and photos from conferences, but that is about all. We are volunteer based and the SIG and this list is what you make it. We have a new school year coming up, new opportunities for collaboration and I hope possibilities for growth in our organization. Susan On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: Flash Game Developers, San Francisco, CA | 75-140k My client is looking for Flash Developers to become part of their talented team of engineers. Flash Developers get to build viral, fun, social games that are viewed by millions! Required Skills: * B.S. in Computer Science, or equivalent experience * 3+ years of solid software development experience * Expertise in Flash Development: ActionScript, CPU/Memory optimization, JavaScript/Flash bridging, Cross-browser compatibility * Extensive design and game development experience * Strong knowledge of software development life cycle * Strong analytical skills and ability to assist other team members in problem solving * Please include examples of your work when applying Competitive salary, stock options & 401k Benefits: dental, vision, health care To be considered, please submit your resume and preferably a portfolio as well, along with your salary requirements to beau-AT-open-source-staffing.com Thank you, Beau J. Gould Open Source Staffing www.open-source-staffing.com beau-AT-open-source-staffing.com http://tech.groups.yahoo.com/group/GameJobz _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From sjsivak at gmail.com Tue Aug 18 20:21:53 2009 From: sjsivak at gmail.com (Seth Sivak) Date: Tue, 18 Aug 2009 20:21:53 -0400 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <2D4B8390885449E094307D531FD19ED6@Leda> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> <2D4B8390885449E094307D531FD19ED6@Leda> Message-ID: <73bf13440908181721o3e7d1861x59979581146bf4d1@mail.gmail.com> I personally think it is one thing to have the occasional academic member post a job and another to have a professional staffing person/service post to the list. This person is clearly a recruiter, therefore hoping to commercially gain from use of this list in a rather direct way. I would make the distinction at who the person is that is using the list, if it is a recruiter than I would rather not see their posts. Clearly this is just my opinion, but i get enough of this sort of stuff anytime I update my LinkedIn profile. Seth On Tue, Aug 18, 2009 at 7:23 PM, Ali Arya wrote: > I think before we answer that question, we need to come with some > principles that help us make such decisions. So I start with my suggestions > for those principles (open to discussion of course): > > 1- We should not discourage people from providing information (through some > channels) that is or may be interesting to members. This includes but is not > limited to job postings and CFPs. > 2- We should encourage participation and discussions, again through some > channels. > 3- We should avoid sending too many emails as it will become hard to follow > and easy to miss critical announements. > 4- We should make it easy to exchange information while not forcing > everybody to read everything even if un-related to them. > 5- We should minimize the admin overhead as admins are volunteers. > 6- We should keep the list and related tools as non-commercial as possible. > > Based on these principles, I think we need to have web-based channels for > "less important" subjects (needs to be defined) and limit the mailing list > to "important" ones. We can come up with some definitions and guidelines and > continue to have an open non-monitored posting system unless seriously > abused. My suggestions for "important" subjects are CFPs, starting a new > discussion (not continuing it), and group-related announements especially > from admins (such as events and policies). Discussions and job postings need > to have their own web-based tools. Ideally, members can subscribe to these > and receive them via email if interested (common in web forums and blogs). > > Best, > Ali > > ----- Original Message ----- From: Susan Gold > To: IGDA Game Education Listserv > Sent: Tuesday, August 18, 2009 5:27 PM > Subject: Re: [game_edu] [JOB] changed to discussion > > > So what do you all think about having someone post jobs on the listserv? I > do not monitor who requests membership to our listserv, however, this seems > like the 1st time someacademicone has ever posted a job on the list that was > not academic. What are your thoughts, should we allow this type of posting? > Should we even allow academic job postings? I would like to get your > feelings and possibly come up with some stipulations or recommendations. The > IGDA is about to launch a new website and with it many more communication > tools. Should we add content like job openings to the site? If so, do you > want to be in charge of it? Should they be limited to purely academic in > nature? Although I am not too big on tight governance, I think we have grown > to a reasonable size ~800 folks. I think we should have a discussion about > what to do with jobs, equal to what we do with CFP? In addition, we should > have an expanded web presence, not just a list. What are some of the things > we can move off the list and onto the site? I post slides from talks and > photos from conferences, but that is about all. We are volunteer based and > the SIG and this list is what you make it. We have a new school year coming > up, new opportunities for collaboration and I hope possibilities for growth > in our organization. > > > Susan > > > > > On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: > > > Flash Game Developers, San Francisco, CA | 75-140k > > My client is looking for Flash Developers to become part of their > talented team of engineers. Flash Developers get to build viral, fun, > social games that are viewed by millions! > > Required Skills: > * B.S. in Computer Science, or equivalent experience > * 3+ years of solid software development experience > * Expertise in Flash Development: ActionScript, CPU/Memory optimization, > JavaScript/Flash bridging, Cross-browser compatibility > * Extensive design and game development experience > * Strong knowledge of software development life cycle > * Strong analytical skills and ability to assist other team members in > problem solving > * Please include examples of your work when applying > > Competitive salary, stock options & 401k > Benefits: dental, vision, health care > > To be considered, please submit your resume and preferably a portfolio > as well, along with your salary requirements to > beau-AT-open-source-staffing.com > > Thank you, > > Beau J. Gould > Open Source Staffing > www.open-source-staffing.com > beau-AT-open-source-staffing.com > > http://tech.groups.yahoo.com/group/GameJobz > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > -- > Susan Gold > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > > > > > > > > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -------------- next part -------------- An HTML attachment was scrubbed... URL: From baylorw at gmail.com Tue Aug 18 20:37:55 2009 From: baylorw at gmail.com (baylor wetzel) Date: Tue, 18 Aug 2009 19:37:55 -0500 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <73bf13440908181721o3e7d1861x59979581146bf4d1@mail.gmail.com> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> <2D4B8390885449E094307D531FD19ED6@Leda> <73bf13440908181721o3e7d1861x59979581146bf4d1@mail.gmail.com> Message-ID: If we're just counting opinions... i suspect no one enjoys discussing/thinking about procedural rules and while they're often necessary, right now, we don't get that many emails. My opinion - leave things as they are, we can revisit later when it has a tangible impact -baylor -------------- next part -------------- An HTML attachment was scrubbed... URL: From dfinkel at WPI.EDU Tue Aug 18 20:22:57 2009 From: dfinkel at WPI.EDU (David Finkel) Date: Tue, 18 Aug 2009 20:22:57 -0400 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <58F0FCE57E8B574686CF5742D5D5BA0E03627A68C0@BOUVIER.msb.priv> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com>, <25493AC23EEC974CBCFF389D8924B879069649EC@002emx001.cec.root.careered.com> <58F0FCE57E8B574686CF5742D5D5BA0E03627A68C0@BOUVIER.msb.priv> Message-ID: <00b101ca2063$36ba2360$a42e6a20$@edu> Yes, this is what I've observed in other mailing lists. When off-topic posts are allowed, they start out as just a few, and no one minds. But eventually, there's a flood of these posts, and people start leaving the list because they don't like the volume of off-topic mail. We could set up a place on the IGDA Web site for people to post jobs of interest to students and recent graduates. We could point our students to the Web site, and could even forward especially juicy openings to students as "golden carrots." David David Finkel Telephone: (508) 831-5416 Department of Computer Science Fax: (508) 831-5776 Worcester Polytechnic Institute E-mail: dfinkel at wpi.edu Worcester, MA 01609 WWW: http://www.cs.wpi.edu/~dfinkel > -----Original Message----- > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On > Behalf Of Peter Border > Sent: Tuesday, August 18, 2009 7:51 PM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] [JOB] changed to discussion > > One job once in a while is fine with me- as always, it is a great thing > to show to students! However, if it grows to 50 posts/day, that's > something else. > > Peter Border > Programming and Game Design Co-coordinator > Minnesota School of Business > Richfield, MN > pborder at msbcollege.edu > ________________________________________ > From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf > Of DeAnne Preston [DPreston at collinscollege.edu] > Sent: Tuesday, August 18, 2009 6:19 PM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] [JOB] changed to discussion > > I have welcomed the academic postings here and forwarded them on to > Instructors whom I know are searching. This posting today was useful to > me, since the overwhelming majority of students at our school are > studying game development in order to find work in the industry. It was > a great way to 'dangle the golden carrot' so to speak - if you attend > class, take the advice your teachers are offering and build your > demonstrable skills, there is still great employment available, even in > this economy. > > DeAnne Preston > Collins College Career Services Advisor, Game Design > New Direct Line: 480-446-1136 > dpreston at collinscollege.edu > > > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On > Behalf Of Susan Gold > Sent: Tuesday, August 18, 2009 2:28 PM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] [JOB] changed to discussion > > So what do you all think about having someone post jobs on the > listserv? I do not monitor who requests membership to our listserv, > however, this seems like the 1st time someacademicone has ever posted a > job on the list that was not academic. What are your thoughts, should > we allow this type of posting? Should we even allow academic job > postings? I would like to get your feelings and possibly come up with > some stipulations or recommendations. The IGDA is about to launch a new > website and with it many more communication tools. Should we add > content like job openings to the site? If so, do you want to be in > charge of it? Should they be limited to purely academic in nature? > Although I am not too big on tight governance, I think we have grown to > a reasonable size ~800 folks. I think we should have a discussion about > what to do with jobs, equal to what we do with CFP? In addition, we > should have an expanded web presence, not just a list. What are some of > the things we can move off the list and onto the site? I post slides > from talks and photos from conferences, but that is about all. We are > volunteer based and the SIG and this list is what you make it. We have > a new school year coming up, new opportunities for collaboration and I > hope possibilities for growth in our organization. > > Susan > > > On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: > > > Flash Game Developers, San Francisco, CA | 75-140k > > My client is looking for Flash Developers to become part of their > talented team of engineers. Flash Developers get to build viral, fun, > social games that are viewed by millions! > > Required Skills: > * B.S. in Computer Science, or equivalent experience > * 3+ years of solid software development experience > * Expertise in Flash Development: ActionScript, CPU/Memory > optimization, > JavaScript/Flash bridging, Cross-browser compatibility > * Extensive design and game development experience > * Strong knowledge of software development life cycle > * Strong analytical skills and ability to assist other team members in > problem solving > * Please include examples of your work when applying > > Competitive salary, stock options & 401k > Benefits: dental, vision, health care > > To be considered, please submit your resume and preferably a portfolio > as well, along with your salary requirements to > beau-AT-open-source-staffing.com > > Thank you, > > Beau J. Gould > Open Source Staffing > www.open-source-staffing.com > beau-AT-open-source-staffing.com > > http://tech.groups.yahoo.com/group/GameJobz > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -- > Susan Gold > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > > > > ...---... > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu From bill.crosbie at gmail.com Tue Aug 18 21:50:01 2009 From: bill.crosbie at gmail.com (Bill Crosbie) Date: Tue, 18 Aug 2009 21:50:01 -0400 Subject: [game_edu] game_edu Digest, Vol 58, Issue 4 In-Reply-To: References: Message-ID: <772d43950908181850h3f4491e9w141840b6bfe6ec4a@mail.gmail.com> I think that recruitment of this sort is not the purpose of this list. Lists are useful in that they focus somewhat narrowly on a topic that is of mutual interest to the community. CFPs meet that criteria as do job postings in game development/design/studies. A general call for resumes without an understanding of which company is the employer is too far off topic IMHO. > > > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On > Behalf > Of Susan Gold > Sent: Tuesday, August 18, 2009 4:28 PM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] [JOB] changed to discussion > > > > So what do you all think about having someone post jobs on the listserv? I > do not monitor who requests membership to our listserv, however, this seems > like the 1st time someacademicone has ever posted a job on the list that > was > not academic. What are your thoughts, should we allow this type of posting? > Should we even allow academic job postings? I would like to get your > feelings and possibly come up with some stipulations or recommendations. -------------- next part -------------- An HTML attachment was scrubbed... URL: From ai864 at yahoo.com Tue Aug 18 23:09:45 2009 From: ai864 at yahoo.com (Ian Schreiber) Date: Tue, 18 Aug 2009 20:09:45 -0700 (PDT) Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> Message-ID: <943355.93500.qm@web39701.mail.mud.yahoo.com> The main problem with this particular post is relevance. The person is a recruiter looking for someone with industry experience to join the industry. That means it is likely irrelevant to most of us on this list (we've chosen to go into teaching, even those of us with industry experience), and also to most of our students (who generally lack the qualifications listed in the posting). It appears to be a blanket email that was probably shotgunned to many different lists, given its lack of targeting to the academic audience here. Ironically, I will probably keep a copy of the original posting to use in my classes, so it ends up being relevant for me as an educator. One of my classes is about the game industry (job roles/responsibilities, history, culture, business models, jargon, and so on), and one of the topics I cover is professional recruiters. I tell students that some recruiters are more reputable than others, and that some make every effort to get to know both you and the companies personally and professionally in order to find a good fit, while others are just looking to get butts in seats with minimum effort to collect maximum commissions. The original posting (and its context within this mailing list) will make a great point of discussion. In-class discussion question for students: would you want this person representing you in your job search? :-) - Ian ________________________________ From: Susan Gold To: IGDA Game Education Listserv Sent: Tuesday, August 18, 2009 5:27:57 PM Subject: Re: [game_edu] [JOB] changed to discussion So what do you all think about having someone post jobs on the listserv? I do not monitor who requests membership to our listserv, however, this seems like the 1st time someacademicone has ever posted a job on the list that was not academic. What are your thoughts, should we allow this type of posting? Should we even allow academic job postings? I would like to get your feelings and possibly come up with some stipulations or recommendations. The IGDA is about to launch a new website and with it many more communication tools. Should we add content like job openings to the site? If so, do you want to be in charge of it? Should they be limited to purely academic in nature? Although I am not too big on tight governance, I think we have grown to a reasonable size ~800 folks. I think we should have a discussion about what to do with jobs, equal to what we do with CFP? In addition, we should have an expanded web presence, not just a list. What are some of the things we can move off the list and onto the site? I post slides from talks and photos from conferences, but that is about all. We are volunteer based and the SIG and this list is what you make it. We have a new school year coming up, new opportunities for collaboration and I hope possibilities for growth in our organization.? Susan On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: Flash Game Developers, San Francisco, CA | 75-140k > >My client is looking for Flash Developers to become part of their >talented team of engineers. Flash Developers get to build viral, fun, >social games that are viewed by millions! > >Required Skills: >* B.S. in Computer Science, or equivalent experience >* 3+ years of solid software development experience >* Expertise in Flash Development: ActionScript, CPU/Memory optimization, >JavaScript/Flash bridging, Cross-browser compatibility >* Extensive design and game development experience >* Strong knowledge of software development life cycle >* Strong analytical skills and ability to assist other team members in >problem solving >* Please include examples of your work when applying > >Competitive salary, stock options & 401k >Benefits: dental, vision, health care > >To be considered, please submit your resume and preferably a portfolio >as well, along with your salary requirements to >beau-AT-open-source-staffing.com ? > >Thank you, > >Beau J. Gould >Open Source Staffing >www.open-source-staffing.com >beau-AT-open-source-staffing.com > >http://tech.groups.yahoo.com/group/GameJobz > >_______________________________________________ >game_edu mailing list >game_edu at igda.org >http://seven.pairlist.net/mailman/listinfo/game_edu > --? Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From andrew at aarmstrong.org Wed Aug 19 09:06:51 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Wed, 19 Aug 2009 14:06:51 +0100 Subject: [game_edu] [JOB] changed to discussion In-Reply-To: <943355.93500.qm@web39701.mail.mud.yahoo.com> References: <19538E90-3A26-45FC-B1C8-6C47293D2EAF@gmail.com> <943355.93500.qm@web39701.mail.mud.yahoo.com> Message-ID: <4A8BF8EB.2040407@aarmstrong.org> I was going to say something similar; the education list wouldn't really be applicable for normal game jobs (I guess that person also only joined just to post that one job). Same with some of the other lists I'm on (the Preservation SIG throws up odd archive and related library jobs, but probably less then the fingers on one hand from the time I've started on it!). It's probably a good idea to keep an eye on it, Susan, if nothing else :) Andrew Ian Schreiber wrote: > The main problem with this particular post is relevance. The person is > a recruiter looking for someone with industry experience to join the > industry. That means it is likely irrelevant to most of us on this > list (we've chosen to go into teaching, even those of us with industry > experience), and also to most of our students (who generally lack the > qualifications listed in the posting). It appears to be a blanket > email that was probably shotgunned to many different lists, given its > lack of targeting to the academic audience here. > > Ironically, I will probably keep a copy of the original posting to use > in my classes, so it ends up being relevant for me as an educator. One > of my classes is about the game industry (job roles/responsibilities, > history, culture, business models, jargon, and so on), and one of the > topics I cover is professional recruiters. I tell students that some > recruiters are more reputable than others, and that some make every > effort to get to know both you and the companies personally and > professionally in order to find a good fit, while others are just > looking to get butts in seats with minimum effort to collect maximum > commissions. The original posting (and its context within this mailing > list) will make a great point of discussion. In-class discussion > question for students: would you want this person representing you in > your job search? :-) > > - Ian > > ------------------------------------------------------------------------ > *From:* Susan Gold > *To:* IGDA Game Education Listserv > *Sent:* Tuesday, August 18, 2009 5:27:57 PM > *Subject:* Re: [game_edu] [JOB] changed to discussion > > So what do you all think about having someone post jobs on the > listserv? I do not monitor who requests membership to our listserv, > however, this seems like the 1st time someacademicone has ever posted > a job on the list that was not academic. What are your thoughts, > should we allow this type of posting? Should we even allow academic > job postings? I would like to get your feelings and possibly come up > with some stipulations or recommendations. The IGDA is about to launch > a new website and with it many more communication tools. Should we add > content like job openings to the site? If so, do you want to be in > charge of it? Should they be limited to purely academic in nature? > Although I am not too big on tight governance, I think we have grown > to a reasonable size ~800 folks. I think we should have a discussion > about what to do with jobs, equal to what we do with CFP? In addition, > we should have an expanded web presence, not just a list. What are > some of the things we can move off the list and onto the site? I post > slides from talks and photos from conferences, but that is about all. > We are volunteer based and the SIG and this list is what you make it. > We have a new school year coming up, new opportunities for > collaboration and I hope possibilities for growth in our organization. > > Susan > > > On Aug 18, 2009, at 4:27 PM, Beau Gould (OSS) wrote: > >> Flash Game Developers, San Francisco, CA | 75-140k >> >> My client is looking for Flash Developers to become part of their >> talented team of engineers. Flash Developers get to build viral, fun, >> social games that are viewed by millions! >> >> Required Skills: >> * B.S. in Computer Science, or equivalent experience >> * 3+ years of solid software development experience >> * Expertise in Flash Development: ActionScript, CPU/Memory optimization, >> JavaScript/Flash bridging, Cross-browser compatibility >> * Extensive design and game development experience >> * Strong knowledge of software development life cycle >> * Strong analytical skills and ability to assist other team members in >> problem solving >> * Please include examples of your work when applying >> >> Competitive salary, stock options & 401k >> Benefits: dental, vision, health care >> >> To be considered, please submit your resume and preferably a portfolio >> as well, along with your salary requirements to >> beau-AT-open-source-staffing.com >> >> >> Thank you, >> >> Beau J. Gould >> Open Source Staffing >> www.open-source-staffing.com >> beau-AT-open-source-staffing.com >> >> http://tech.groups.yahoo.com/group/GameJobz >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu > > -- > /*Susan Gold*/ > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -------------- next part -------------- An HTML attachment was scrubbed... URL: From amenezes at imagecampus.com.ar Wed Aug 19 09:27:18 2009 From: amenezes at imagecampus.com.ar (Anibal Menezes) Date: Wed, 19 Aug 2009 10:27:18 -0300 Subject: [game_edu] [JOB] changed to discussion Message-ID: An HTML attachment was scrubbed... URL: From Mike.Reddy at newport.ac.uk Wed Aug 19 10:26:20 2009 From: Mike.Reddy at newport.ac.uk (Mike Reddy) Date: Wed, 19 Aug 2009 15:26:20 +0100 Subject: [game_edu] [JOB] changed to discussion References: Message-ID: If a job was for a recent graduate, or was an effective work placement opportunity, I'd love to hear about it. Mike From phillies at WPI.EDU Wed Aug 19 13:46:23 2009 From: phillies at WPI.EDU (George D. Phillies) Date: Wed, 19 Aug 2009 13:46:23 -0400 (EDT) Subject: [game_edu] [JOB] changed to discussion In-Reply-To: References: Message-ID: One might propose that the amount of discussion of this topic has consumed vastly more space than the original post. Let me suggest that one alternative would be to have a policy on the lines "if you feel a post was inappropriate, you should send an off-line private email to NAME saying why. If NAME receives what she feels to be an adequate number of these complaints, which may incldue 1 complaint, she will as appropriate make a public or private statement that the message was inappropriate, or ask for comment." From goldfile at gmail.com Wed Aug 19 13:37:03 2009 From: goldfile at gmail.com (Susan Gold) Date: Wed, 19 Aug 2009 13:37:03 -0400 Subject: [game_edu] [JOB] changed to discussion Message-ID: Well thank you everyone for your opinions - I am going to see if the job board that Darius pointed to can be implemented on the new IGDA site - which will be a Drupal site. I think it is as easy as an embed, or we can just point to a page off the site. The job board he has is super easy and you can post and view openings based on how they are tagged, it also supports RSS feeds - you can be notified of updates. Which is another thing that I am adding to our new site, an aggregate of RSS feeds to pertinent game education blogs, links and news. I would really like to see if our site could become a more central part of our organization. So lets, take this one step further, is anyone interested in helping to make the website a better resource? Drupal provides us with the ability to take surveys & polls, utilize a calendar, forums, blogs - job board. It will also continue to allow us to post slides, videos etc... from conferences. I'd love to see a newsletter of sorts - but again, what do you need? http://tinyurl.com/igdaedsig I have created a little survey to help answer some of the what we need/ want questions. Please answer the questions by 31 August, 2009 and hopefully we'll be able to put that together. Not to sound like a skipping record, but if you would like to take on helping create the new improvements, please email me. I am sure there is a lot we can do together. Susan -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon Aug 24 16:33:18 2009 From: goldfile at gmail.com (Susan Gold) Date: Mon, 24 Aug 2009 16:33:18 -0400 Subject: [game_edu] Call for Research Projects Message-ID: <618A5497-8020-4243-8957-DA03836742BE@gmail.com> The IGDA's Global Game Jam 2010 opens the Call for Research Projects (http://globalgamejam.org) Call for Research Projects In the framework of the Global Game Jam 2010, we are inviting all interested applicants to submit a research project. Last year?s Global Game Jam gathered professionals, students and hobbyists from over 54 locations worldwide with the goal of developing games over a weekend. The result was 1650 people making 370 games. This year?s GGJ promises to include an even larger number of sites around the globe. The organizers believe this presents a unique opportunity for researchers interested in questions such as, but not limited to: Global trends in game development, as exemplified by GGJ games Cross-cultural communication in game jam game development Team creation and management in game jam game development Project management in game jam game development Iterative design and rapid prototyping in the context of a game jam event. Time-constrained innovation and experimentation: game jams as development event. Global business perspectives of the Global Game Jam. We hereby invite scholars in any field who wish to address research questions through the Global Game Jam event to submit a research project application. There is no specific topic, methodology or approach that is favored, so long as the question can be well addressed through observation of or post-analysis of the GGJ event and outcomes. Some questions that will guide the reviewing process include: Is the proposal for a project that will add to the total body of knowledge, increase understanding, or improve game design, collaboration, or other academic disciplines? Why is the project needed? What long-term intellectual and/or economic benefits can be derived from it? How does the project relate to research that has already been done in the area? What will it accomplish? Will the results interest a meaningful audience or serve a particular group of users? Have project goals been well conceptualized and well presented? Is the outcome of the study clear? Are project objectives realistic and clearly defined? Will the methodology achieve the desired outcomes? Does the design permit the evaluation of achievement of project goals? Is the methodology practical and logical? Have the correct questions been asked? Has the applicant proved familiarity with the field; has the appropriate background research been done? Have all the procedures been fully described? Are the concepts original and innovative? How will the results be disseminated to reach appropriate audiences? We encourage research projects that can have potential industry outcomes or applications, and we welcome projects that add to understanding of and further development of the cultural and social importance of the Global Game Jam. Accepted projects will be integrated into the development and arrangement of the Global Game Jam 2010. Selected research projects will be featured as a part of the Global Game Jam (GGJ) 2010 event. Accepted projects will also have the opportunity of using the global network of sites from the early stages of the Global Game Jam organization. The Global Game Jam will also provide letters of support to aid researchers in seeking funding to support the research, and will assist in the distribution and collection of informed consent forms. (Note that acceptance does not include research funding: researchers are required to fund their projects). Application Requirements Submissions should consist of: A 3000 word maximum project description, including: a. Goals and objectives, b. Review of the relevant literature, c. Expected outcomes, d. Relevance for the game industry, e. A comprehensive timeline. A short CV for each of the applicants Brief history of current and past support Application Deadline Applications must be submitted no later than October 1st, at 12:00 CET. Email applications to cfp at globalgamejam.org Announcement of Results After review by the Global Game Jam research committee, applicants will get an answer by October 20th, 2009. The IGDA Global Game Jam Research Proposal Committee Dr. Marinka Copier ? New Media and Digital Culture at Utrecht University & School of Art and Technology at Utrecht School of the Arts (HKU); Utrecht, the Netherlands Dr. Katherine Isbister ? Digital Media and Computer Science & Engineering at Polytechnic Institute of New York University; Brooklyn, USA Dr. Magy Seif El Nasr ? School of Interactive Arts & Technology at Simon Fraser University; Vancouver, Canada The Global Game Jam is an IGDA event being held January 29-31, 2010 at various locations around the world. Susan Gold -- Prof. Susan Gold IGDA Education SIG chairperson In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From platinumarts at gmail.com Mon Aug 24 16:12:42 2009 From: platinumarts at gmail.com (Platinum Arts) Date: Mon, 24 Aug 2009 16:12:42 -0400 Subject: [game_edu] Platinum Arts Sandbox Free Educational Game Maker Mapping Contest and Feature Updates In-Reply-To: References: Message-ID: Interested in showing off your mapping and design skills? Well join our mapping contest then! For more information check the forum contest thread. Be sure not to delay as the deadline is September 10th 2009. This is hopefully only the first in a series contests to come. If the contests grow with participants then so will the prizes! http://forum.sandboxgamemaker.com/viewtopic.php?f=8&t=167 What is Sandbox? Here is a bit about it: Platinum Arts Sandbox Free 3D Game Maker is an open source game design program for kids and adults. The focus is to make the process of creating games and worlds easy enough for kids but powerful enough to create full game projects. Sandbox is already being used in many schools and colleges throughout the world and included in game design contests. Sandbox was also recently featured at a PBS/WMHT teachers conference! The homepage is: http://SandboxGamemaker.com For anyone new to Sandbox also be sure to check out this video to get started! http://www.youtube.com/watch?v=g44Ww2bg2_E In addition on our main webpage we have several new videos showing off some of the awesome new features coming in our new release which include: Ragdolls! Trains RPG mode with much improved particle and spell effects and powerful NPC dialog scripting capabilities Bots complete with being able to set waypoints and paths Inventory system and lanterns/torches Animated Textures And lots more!!! The new release is due out mid to late September 2009. Take care and enjoy using Sandbox! -mike Platinum Arts Sandbox Free 3D Game Maker http://SandboxGameMaker.Com Doom 3 Coop Mod Last Man Standing http://Doom3Coop.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From mbulger at nvsd44.bc.ca Mon Aug 24 16:39:21 2009 From: mbulger at nvsd44.bc.ca (Murray Bulger) Date: Mon, 24 Aug 2009 13:39:21 -0700 Subject: [game_edu] game_edu Digest, Vol 58, Issue 6 Message-ID: An HTML attachment was scrubbed... URL: From pfelicia at wit.ie Tue Aug 25 05:56:15 2009 From: pfelicia at wit.ie (Patrick Felicia) Date: Tue, 25 Aug 2009 10:56:15 +0100 Subject: [game_edu] Call for Chapters: Handbook of Research on Improving Learning and Motivation through Educational Games Message-ID: <4A93C34F0200004600027CEE@gwstaff.wit.ie> ================================================ Call for Chapters Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches A book edited by Dr. Patrick Felicia (Waterford Institute of Technology, Ireland) The book is scheduled to be published by IGI Global (formerly Idea Group Inc.), ================================================== Introduction ============ Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as the digital natives. This new breed of learners use computers on a regular basis, play video games frequently and are often driven by emotionally-charged material. Many of these video games implicitly implement well-known educational theories and, as a result, have been used for learning purposes. However, despite encouraging examples on the application of digital games to teach, there is still a need for more rigorous experiments in order to define frameworks that guarantee systematic learning through video games. Without solid theoretical foundation and precise guidelines on how to use video games in educational settings, it might be very difficult to obtain all the benefits that these games promise. Developers need to be informed on best practice inherent to the design of successful educational games, while educators need to be aware of the educational potential of video games and to understand how digital games can be deployed successfully to ensure a positive outcome in terms of motivation and learning on the part of the learners. Objective of the Book ===================== This book aims to provide relevant theoretical frameworks and the latest empirical research findings in the area. It will be written for professionals, such as students, teachers, developers or managers, who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design. Target Audience =============== The target audience of this book will be composed of practitioners and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, psychology, and information technology. Recommended topics include, but are not limited to, the following: 1. Instructional Design and Video Games ---------------------------------------- - Theoretical models and empirical evidence - Instructional design and game design - Intelligent Tutoring Systems and Game-Based Learning - Adaptive Games Design - Accounting for disabilities in educational Games - Engaging students with difficulties 2. Educational Game Design: -------------------------------- - Theoretical models and empirical evidence - Design Patterns - Theoretical Frameworks 3. Psychological Aspects of Educational Games: ------------------------------------------------ - Theoretical models and Empirical Evidence - Motivation - Emotions and personality - Learning Styles - Sound, motivation and the cognitive process in video games 4. Teaching Strategies: ----------------------- - Guidelines and successful experiences - Conditions for successful integration of digital games in the classroom - Integrating educational games with Learning Management Systems (e.g., Moodle) - The role of instructors (e.g., teaching strategies) - Barriers and possible solutions for the introduction of educational games 5. Emergent Mediums for Game-Based Learning: ------------------------------------------- - Mobile Game-Based Learning - Virtual Worlds - Augmented Reality Submission Procedure ==================== Researchers and practitioners are invited to submit on or before November 15, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of their proposed chapter. They are required to explain how their chapter will meet the objectives of the book and to provide the provisional structure of their proposed chapter (name and indicative content of each section). Authors of accepted proposals will be notified by November 30, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by January 31, 2010. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project. Additional information regarding this publication can also be found at: - http://www.igi-global.com/requests/details.asp?ID=695 Or - http://www.3delearning.com/index.php?page=igi_cfc Publisher ========= This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the Information Science Reference (formerly Idea Group Reference), Medical Information Science Reference, Business Science Reference, and Engineering Science Reference imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in early 2011 Important Dates: ================ - November 15, 2009: Proposal Submission Deadline - November 30, 2009: Notification of Acceptance - January 31, 2010: Full Chapter Submission - March 15, 2010: Review Result Returned - April 15, 2010: Revised Chapter Submission - April 30, 2010: Final Acceptance Notification - May 31, 2010: Final Chapter submission Inquiries and Submissions ========================= Inquiries and submissions can be forwarded electronically (Word document) or by mail to: Dr. Patrick Felicia Department of Computer Science Waterford Institute of Technology, Waterford, Ireland. - E-mail: pfelicia at wit.ie - Tel.: +353 51302037 - Fax: +353 51302679 - Mobile: +353 86 083 51 04 _______________________________________ Dr. Patrick Felicia Department of Computer Science Lecturer, Course Leader: MSc. in Multimedia and eLearning Waterford Institute of Technology, Waterford, Ireland Mobile : +353 (0)86 083 51 04 Email : pfelicia at wit.ie http://www.3delearning.com _______________________________________ _________________________________________________ Some men see things as they are and ask why. Others dream things that never were and ask why not. G.B Shaw _________________________________________________ From richard at moyaentertainment.com Tue Aug 25 08:38:40 2009 From: richard at moyaentertainment.com (richard at moyaentertainment.com) Date: Tue, 25 Aug 2009 12:38:40 +0000 Subject: [game_edu] Call for Research Projects In-Reply-To: <618A5497-8020-4243-8957-DA03836742BE@gmail.com> References: <618A5497-8020-4243-8957-DA03836742BE@gmail.com> Message-ID: <444040505-1251203917-cardhu_decombobulator_blackberry.rim.net-1081942323-@bxe1267.bisx.prod.on.blackberry> Sent on the Now Network? from my Sprint?? BlackBerry -----Original Message----- From: Susan Gold Date: Mon, 24 Aug 2009 16:33:18 To: IGDA Game Education Listserv Subject: [game_edu] Call for Research Projects _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu From malcolmr at cse.unsw.edu.au Wed Aug 26 00:06:29 2009 From: malcolmr at cse.unsw.edu.au (Malcolm Ryan) Date: Wed, 26 Aug 2009 14:06:29 +1000 Subject: [game_edu] IE2009 Submission Deadline Extended Message-ID: <85F1F7AD-E85F-4150-B170-C11A4E823914@cse.unsw.edu.au> The submission deadline for the 2009 Australasian Conference on Interactive Entertainment (IE2009) have been extended to September 8. This deadline applies to both long and short papers as well as demo proposals. IE2009 is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments. The Call for Papers can be found at: http://ieconference.org/ie2009/?page_id=9 Please direct enquiries to ie2009 at ieconference.org. Malcolm Ryan Conference Chair From oltyan at gmail.com Mon Aug 31 09:10:57 2009 From: oltyan at gmail.com (Chris Oltyan) Date: Mon, 31 Aug 2009 06:10:57 -0700 (PDT) Subject: [game_edu] Invitation to connect on LinkedIn Message-ID: <846163489.8197628.1251724257018.JavaMail.app@ech3-cdn05.prod> LinkedIn ------------ Chris Oltyan requested to add you as a connection on LinkedIn: ------------------------------------------ Felix, I'd like to add you to my professional network on LinkedIn. - Chris View invitation from Chris Oltyan http://www.linkedin.com/e/D0aRuA_rpICW98PhPWI483EItREP/blk/I1395412224_2/39vd38Ocz4QdjAPckALqnpPbOYWrSlI/svi/ ------------------------------------------ DID YOU KNOW you can conduct a more credible and powerful reference check using LinkedIn? Enter the company name and years of employment or the prospective employee to find their colleagues that are also in your network. This provides you with a more balanced set of feedback to evaluate that new hire. http://www.linkedin.com/e/rsr/inv-27/ ------ (c) 2009, LinkedIn Corporation -------------- next part -------------- An HTML attachment was scrubbed... URL: From oltyan at gmail.com Mon Aug 31 09:44:01 2009 From: oltyan at gmail.com (Chris Oltyan) Date: Mon, 31 Aug 2009 09:44:01 -0400 Subject: [game_edu] Invitation to connect on LinkedIn In-Reply-To: <846163489.8197628.1251724257018.JavaMail.app@ech3-cdn05.prod> References: <846163489.8197628.1251724257018.JavaMail.app@ech3-cdn05.prod> Message-ID: <69089c000908310644o7eca1412y9d7ba6463379ade3@mail.gmail.com> Tod Gammit! I hate it when I misclick things. Sorry for the spam all, I must have confused a "Skip this step" arrow with the "Annoy everyone in the intertubes" button. They are getting better at placing them in innocuous places. On Mon, Aug 31, 2009 at 9:10 AM, Chris Oltyan wrote: > LinkedIn > > Chris Oltyan requested to add you as a connection on LinkedIn: > > Felix, > > I'd like to add you to my professional network on LinkedIn. > > - Chris > > View invitation from Chris Oltyan > > > DID YOU KNOW you can conduct a more credible and powerful reference check > using LinkedIn? > Enter the company name and years of employment or the prospective employee > to find their colleagues that are also in your network. This provides you > with a more balanced set of feedback to evaluate that new hire. > > > > ? 2009, LinkedIn Corporation > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -- Chris Oltyan Scrum Guy ----- "Simplicity--the art of maximizing the amount of work not done" --AGILE Principle