[game_edu] Call for Research Projects
goldfile at gmail.com
Mon Aug 24 16:33:18 EDT 2009
The IGDA's Global Game Jam 2010 opens the Call for Research Projects
Call for Research Projects
In the framework of the Global Game Jam 2010, we are inviting all
interested applicants to submit a research project.
Last year’s Global Game Jam gathered professionals, students and
hobbyists from over 54 locations worldwide with the goal of developing
games over a weekend. The result was 1650 people making 370 games.
This year’s GGJ promises to include an even larger number of sites
around the globe. The organizers believe this presents a unique
opportunity for researchers interested in questions such as, but not
Global trends in game development, as exemplified by GGJ games
Cross-cultural communication in game jam game development
Team creation and management in game jam game development
Project management in game jam game development
Iterative design and rapid prototyping in the context of a game jam
Time-constrained innovation and experimentation: game jams as
Global business perspectives of the Global Game Jam.
We hereby invite scholars in any field who wish to address research
questions through the Global Game Jam event to submit a research
There is no specific topic, methodology or approach that is favored,
so long as the question can be well addressed through observation of
or post-analysis of the GGJ event and outcomes. Some questions that
will guide the reviewing process include:
Is the proposal for a project that will add to the total body of
knowledge, increase understanding, or improve game design,
collaboration, or other academic disciplines?
Why is the project needed?
What long-term intellectual and/or economic benefits can be derived
How does the project relate to research that has already been done in
What will it accomplish?
Will the results interest a meaningful audience or serve a particular
group of users?
Have project goals been well conceptualized and well presented?
Is the outcome of the study clear?
Are project objectives realistic and clearly defined? Will the
methodology achieve the desired outcomes? Does the design permit the
evaluation of achievement of project goals?
Is the methodology practical and logical? Have the correct questions
Has the applicant proved familiarity with the field; has the
appropriate background research been done?
Have all the procedures been fully described?
Are the concepts original and innovative?
How will the results be disseminated to reach appropriate audiences?
We encourage research projects that can have potential industry
outcomes or applications, and we welcome projects that add to
understanding of and further development of the cultural and social
importance of the Global Game Jam.
Accepted projects will be integrated into the development and
arrangement of the Global Game Jam 2010. Selected research projects
will be featured as a part of the Global Game Jam (GGJ) 2010 event.
Accepted projects will also have the opportunity of using the global
network of sites from the early stages of the Global Game Jam
organization. The Global Game Jam will also provide letters of support
to aid researchers in seeking funding to support the research, and
will assist in the distribution and collection of informed consent
forms. (Note that acceptance does not include research funding:
researchers are required to fund their projects).
Submissions should consist of:
A 3000 word maximum project description, including:
a. Goals and objectives,
b. Review of the relevant literature,
c. Expected outcomes,
d. Relevance for the game industry,
e. A comprehensive timeline.
A short CV for each of the applicants
Brief history of current and past support
Applications must be submitted no later than October 1st, at 12:00
CET. Email applications to cfp at globalgamejam.org
Announcement of Results
After review by the Global Game Jam research committee, applicants
will get an answer by October 20th, 2009.
The IGDA Global Game Jam Research Proposal Committee
Dr. Marinka Copier – New Media and Digital Culture at Utrecht
University & School of Art and Technology at Utrecht School of the
Arts (HKU); Utrecht, the Netherlands
Dr. Katherine Isbister – Digital Media and Computer Science &
Engineering at Polytechnic Institute of New York University; Brooklyn,
Dr. Magy Seif El Nasr – School of Interactive Arts & Technology at
Simon Fraser University; Vancouver, Canada
The Global Game Jam is an IGDA event being held January 29-31, 2010 at
various locations around the world.
Prof. Susan Gold
IGDA Education SIG chairperson
In a completely sane world, madness is the only freedom!
- J. G. Ballard
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