From goldfile at gmail.com Sun Jan 4 14:23:57 2009 From: goldfile at gmail.com (S. Gold) Date: Sun, 04 Jan 2009 11:23:57 -0800 Subject: [game_edu] CFP's/Competitions/GDC/EdSIG Summit/GGJ Message-ID: I hope everyone has had a great holiday and you find yourself with an exciting semester/quarter ahead. I wanted to share a couple of things that have come my way that I hope you might be able to participate in all of them. 1. GDC 2. EdSIG Summit 3. Global Game Jam 4. Competitions & CFP?s 5. Social Networking 1. GDC We will be having an EdSIG meeting during GDC (time and date TBD). Areas of discussion will be future projects and outreach, an EdSIG conference, EdSIG leadership opportunities. Join us for deciding the future of the SIG. If you have ideas and will not be attending GDC, please contact me offline and I will put them forward. 2. IGDA Education Summit - Game Developers Conference 2009: March 23-27, San Francisco Essential Tools for Game Education Success http://gdconf.com/conference/edusig.html At the 2009 IGDA Education Summit game educators will discover experimental and inventive educational approaches that they can bring back to the classroom. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day/2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes will be given by Jane McGonigal from the Institute of the Future and Jesse Schell from ETC Carnegie Mellon and Schell Games. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula. We have four workshops ? Making Mini Games with C++, Blender, MDA and Game Design Improv Please sign-up at: http://gdconf.com/register/index.html Save 30% if you sign-up by February 12, 2009. Know that the EdSIG Summit has sold out in years past, don?t wait until it is too late. 3. Global Game Jam 49 locations, 20 countries, 13 time zones Can I say more? As a SIG we have made new friends in countries that have burgeoning programs. I am very excited that we have 20 countries included in the GGJ. I am really happy that we are all doing something together. I can not wait to explore and play the games. It has been an incredible experience to come up with a project that can reach out and be inclusive of everyone. I think this is going to be an opportunity for all participants to grow and learn. If you are not hosting a jam, I suggest attending one nearby. During the Jam we will have twitter updates (and possibly video) on the Global Game Jam website for everyone to watch. http://globalgamejam.org 4. Competitions & CFP?s New Serious Games Award (categories: Educational Game, Health Game, Corporate Game and Persuasive Game) with prize money worth EUR 28000,- deadline: January 31 2009 details: www.seriousgames-award.de *********** Call for Papers: FaVE 2009, Berlin, July 27 ? 29 2009 FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World of Warcraft?, Second Life? and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of subtopics of established academic disciplines. deadline (full papers): February 13 2009 details: http://fave-conference.org + http://fave-conference.org/cfp.shtml + http://fave-conference.org/submission.shtml *********** In connection with the Virtual Reality International Conference, Laval, France, April 22 - 26 2009 the demo session Laval Virtual ReVolution 2009 is looking for innovative VR Applications. Submission deadline: February 1 2009 (Description document (pdf/word) | Floor installation plan (pdf/ppt/jpg/gif) | Three Images for web | Video) details: http://www.laval-virtual.org/revolution/index.php?option=com_content&task=vi ew&id=4&Itemid=12 *********** Fringe NYC 2009 , August 14 - 30 2009 call for applications The New York International Fringe Festival is the largest multi-arts festival in North America. international deadline: February 14 2009 (early bird deadline January 15) details: http://www.fringenyc.org/ *********** Call for Papers: Next Generation Experience Design New Review of Hypermedia and Multimedia 2009 (2) Special Issue (Guest Editors: Mark Blythe, University of York; Marc Hassenzahl, Folkwang University, Essen; Effie Law, University of Leicester "User experience? has become the default label for almost every study in HCI. It appears to have replaced usability as a focus for interaction design in both academia and industry. Courses in User Experience Design are offered at many universities and job titles such as ?User Experience Engineer? are commonplace. Yet there are a very wide range of methodological and theoretical approaches to user experience some of which are radically opposed to one another. A variety of methods and techniques have been developed from social science disciplines such as psychology, which tend to break user experience into component elements in search for general models and rules. Others, employ more holistic and situated approaches, taking contextual factors into consideration. These two types of approaches have their advantages and disadvantages - together they provide new opportunities to transform HCI into the practice and science of experience with technology. This special issue will reflect the diversity of approaches to user experience and explore the limits of current methods. Submissions may take the form of research papers or shorter technical notes and should be submitted electronically at the Journal's Manuscript Central site: http://mc.manuscriptcentral.com/tham deadline for submissions: February 20 2009 Informal enquiries may be sent to: mblythe at cs.york.ac.uk *********** The University of California Transliteracies Project and UC Santa Barbara Social Computing Group announce the "Social Computing in 2020 : Bluesky Innovation Competition." What will social computing technologies and practices be like in the year 2020? eligible: undergraduate or graduate students from any discipline anywhere in the world | awards: 1st prize, $3000 USD; 2nd prize, $1000, 3rd prize, $500 | submission format: Description of an idea + Imaginative realization, embodiment, or illustration of the idea in a variety of possible formats (e.g., an essay, story, script, application sketch, fictional business plan, etc.) deadline: January 30 2009 guidelines & submission details: http://socialcomputing.ucsb.edu/contest2020/ 5. Social Networking We have a Facebook page where we will also have discussions. Please join us there and here: http://www.facebook.com/group.php?gid=53908943407&ref=mf The Global Game Jam also has a page: http://www.facebook.com/event.php?eid=31007034299 and of course you are all welcome to request me as a friend. I know, a lot of stuff for one email. Have a wonderful and happy New Year. Susan -------------- next part -------------- An HTML attachment was scrubbed... URL: From jjamison at imagilearning.com Sun Jan 4 22:34:04 2009 From: jjamison at imagilearning.com (John Jamison) Date: Sun, 4 Jan 2009 21:34:04 -0600 Subject: [game_edu] 4 month Immersive Learning Community: The SLemester Message-ID: <556f50a90901041934i1e18d19aw7379f1207cfbb768@mail.gmail.com> We are just over a week away from beginning the Spring session of the ImagiLearning SLemester, the 4-month learning community focused on using Second Life and virtual worlds to introduce educators and business leaders to the digital, game-based culture. Participants receive a wide range of tools and resources, are networked with creative people in the environment, and have use of a plot of land on the ImagiLearning Islands during the 4 months. We still have a few openings available...and for information please visit http://www.imagilearning.com, or drop me a message. Thanks for this moment of your time, John -- John Jamison, PhD. jjamison at imagilearning.com 217.416.4506 Skype: virtualbacon LinkedIn: http://www.linkedin.com/in/jjamison Second Life "Virtual Bacon" http://slurl.com/secondlife/imagiLEARNING/22/24/22 "Do not confine your children to your own learning. For they were born in another time." - Hebrew Proverb -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon Jan 5 06:55:58 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 05 Jan 2009 03:55:58 -0800 Subject: [game_edu] Resources: 29 blogs switched-on gamers should read Message-ID: I saw this tonight while NOT sleeping. It is the most comprehensive list and thought that I should share it with everyone. Now if I manage to keep up with all 39 blogs I will never sleep.. I am so glad I don?t blog. Mapping the Brainysphere: 29 blogs switched-on gamers should read by Daniel Golding http://subjectnavigator.wordpress.com/2009/01/01/mapping-the-brainysphere/ Susan -- Susan Gold goldfile at gmail.com "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: image/jpeg Size: 1206 bytes Desc: not available Url : -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: image/jpeg Size: 7792 bytes Desc: not available Url : From goldfile at gmail.com Mon Jan 5 19:46:18 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 05 Jan 2009 16:46:18 -0800 Subject: [game_edu] FW: Triangle Game Conference call for speakers In-Reply-To: <3D3C8762A72C3E439CF183C5EC27C29D12E78CCAF1@artemis.themis-group.local> Message-ID: I thought perhaps someone would be interested in a speaking gig. I can not attend, but feel free to consider this as way to start getting your name out. Please contact them directly. Susan ------ Forwarded Message From: Emily Carter Date: Mon, 5 Jan 2009 15:49:23 -0500 To: Susan Gold Subject: Triangle Game Conference call for speakers Hello Susan, I hope this email finds you doing well. This year Wake Technical Community College is partnering with the Triangle Game Initiative to bring the first annual Triangle Game Conference to Raleigh, NC on April 29th and 30th, 2009. The Triangle Game Conference is open to industry enthusiasts and students and combines enriching programs of speakers and panels, engaging keynotes, and an Exhibit Hall and Career Lounge for attendees to network with the region?s leading professionals. As a previous speaker at Wake Tech?s DGXpo, we would like to invite you to participate in this year?s Triangle Game Conference by submitting a speaker proposal for a session or panel. Listed below are the tracks that will be presented at the Triangle Game Conference. ? Game Innovation ? Serious Games & Advanced Learning Technologies ? Games and the Media ? The Business of Games ? Game Development University I encourage you to consider our session tracks and take advantage of this opportunity to share your knowledge and experience with the gaming community. If you have any questions regarding potential session topics or ideas, please feel free to contact me. We are eager to share the growing expertise of the Triangle through this year?s Triangle Game Conference and look forward to receiving your speaker submission. I hope to hear from you soon. Best regards, Emily Emily Carter Production Manager Themis Media, A Division of Themis Group, Inc. ecarter at themis-group.com www.themis-media.com P: 919.806.4477 F: 919.806.4770 ------ End of Forwarded Message -------------- next part -------------- An HTML attachment was scrubbed... URL: From carl at measurand.com Tue Jan 6 13:38:53 2009 From: carl at measurand.com (carl) Date: Tue, 6 Jan 2009 14:38:53 -0400 Subject: [game_edu] Sydney and Melbourne: motion capture demonstration tour at educational institutes Message-ID: social gamesMyself and a colleague will be traveling to Sydney and Melbourne on a motion capture demonstration tour between the 17th and 25th of January. Maybe some of your 3D animation schools would interested in a demonstration of real time motion capture? You can contact me directly at carl at measurand.com I would show both students and instructors real time mocap recording in MotionBuilder using our portable motion capture suit. From there I would demonstrate how to apply the motion data to a character using Maya, 3Dmax or XSI and MotionBuilder and export the data to a game engine and trigger the motion capture data such as the Source engine. I can definitely talk on how to integrated motion capture in your current 3d aimation and 3d gaming curriculum. And finally, I will be bringing along some completed examples of 3d games that one of my previous classes did using XSI, MotionBuilder and the Source engine. Regards, Carl Callewaert -------------- next part -------------- An HTML attachment was scrubbed... URL: From platinumarts at gmail.com Wed Jan 7 10:34:52 2009 From: platinumarts at gmail.com (Platinum Arts) Date: Wed, 7 Jan 2009 10:34:52 -0500 Subject: [game_edu] Platinum Arts Sandbox - Open Source 3D Game Design Tool For Kids And Adults Message-ID: Here is a bit about Sandbox: Platinum Arts Sandbox is an open source easy to use standalone 3D Game Design program currently being used in many schools throughout the world that allows kids and adults to create their own 3D video games, worlds, levels, adventures and quests. The goal is to make it accessible to kids but also powerful enough for full game projects. With a simple click and roll of a mouse wheel users can modify the world however they want. In the words of Margaret, a nine year old Sandbox whiz I babysit for, "Press Edit and go fulfill your dreams!". The webpage is http://kids.platinumarts.net I would really love to see Sandbox in more schools and even educational facilities such as libraries and museums. I have used it personally to teach kids from elementary school level to college and they have all loved it. Any tips on this would be greatly appreciated. Also if anyone knows good places for me to post information about Sandbox. Thanks for your time! -mike -- Check out http://PlatinumArts.Net ! It features movie reviews, stories, free video games and more! -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Wed Jan 7 12:56:58 2009 From: goldfile at gmail.com (S. Gold) Date: Wed, 07 Jan 2009 09:56:58 -0800 Subject: [game_edu] FW: Serious game contest In-Reply-To: <41f66cbfe4e166ed92d53d86c8c1e3d5.squirrel@websecu.irit.fr> Message-ID: ------ Forwarded Message From: Date: Wed, 7 Jan 2009 16:09:44 +0100 (CET) To: Susan Gold Cc: Games Research Network , Subject: Serious game contest Hello, Whosegame by Orange launches its 1st international competition for Serious Games. A challenge for anyone who wants to try their hand at devising and creating Serious Games! The Serious Games competition is open to students and individual participants from all countries, and runs from December 8th 2008 to March 31st 2009. How to enter? 1 - Choose one of three topics: - Improving one's knowledge of telecommunications - Being an eco-citizen with the help of telecommunication technologies - Acting against isolation and exclusion thanks to telecommunications 2 - Register to the competition on the website www.whosegame.com 3 - Upload your thematic Serious Game in Flash format before midnight on March 31st 2009 All the Serious Games will be put online as from April 1st 2009 on www.whosegame.com. Until April 15th 2009, Internet users will get a chance to vote for their favourite Serious Game in each category. At the same time, the Whosegame jury will be selecting the 3 best Serious Games. What can you win? - A prize (5 000, 2 500 or 1 000??? worth of gift checks in local currency for the jury prizes, and 500??? for those that attracted the most votes from Internet users) - A visibility for your creation - Becoming a member of Whosegame creators' community For more details, go to the www.whosegame.com website where you'll find the competition rules and additional information. Regards, Julian Alvarez ------ End of Forwarded Message From goldfile at gmail.com Wed Jan 7 16:32:58 2009 From: goldfile at gmail.com (S. Gold) Date: Wed, 07 Jan 2009 13:32:58 -0800 Subject: [game_edu] Graduate Assistantships Available Message-ID: Please pass this on to any potential students: Graduate Assistantships Available - MFA Digital Arts Deadline to Apply - Feb 1 Bowling Green State University has a limited number of Graduate Assistantships available for qualified students wanting to enter the MFA in Digital Arts in the School of Art. The deadline is approaching fast so if you know any talented students that might be interested in receiving free tuition and a stipend to study Digital Arts at the graduate level, please have them apply by following the procedures outlined on the website below. http://digitalarts.bgsu.edu/art/admissions/graduate/index.cfm?link=admission s&sublink=graduate The MFA Digital Arts program focuses on the following areas: 3D Animation and Modeling Virtual Worlds and Gaming Interactive Art (web, screen-based and installation) Digital Imaging/Photography If you have any questions please feel free to contact me, Bonnie Mitchell Associate Professor Digital Arts Bowling Green State University Bowling Green, OH 43402 bonniem at bgsu.edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From kschrier at alum.mit.edu Wed Jan 7 18:04:53 2009 From: kschrier at alum.mit.edu (Karen Schrier) Date: Wed, 7 Jan 2009 18:04:53 -0500 Subject: [game_edu] Proposals Due for Ethics and Game Design Book (January 15) Message-ID: <9a7a2f220901071504m4ae1bca7od9311be5433b822d@mail.gmail.com> REMINDER: Chapter Proposals for the Ethics and Game Design Book are due by January 15th! Also, feel free to join the Ethics and Game Design Facebook Group at: http://www.facebook.com/group.php?gid=39391086363&ref=ts Please email me with any questions. Thanks! Karen _____ I am editing a new book with David Gibson called "Ethics and Game Design: Teaching Values through Play," to be published by Information Science Reference (formerly Idea Group Reference) (an imprint of IGI Global), scheduled for release in 2010. I invite you all to contribute to the book, which will provide a diverse and comprehensive compendium of case studies, theoretical frameworks, and empirical research in the emerging field of ethics development through games and play. Your proposal would be due on or before January 15, 2009 (a brief two to three-page synopsis will suffice), with accepted proposals notified by February 1, 2009. The full chapter is due by April 1, 2009. We are looking for academics and practitioners from a wide variety of disciplines and perspectives to contribute. Full call: http://www.columbia.edu/~kls2108/callforchapters.htm Thanks! Karen Schrier CALL FOR CHAPTER PROPOSALS Proposal Submission Deadline: January 15, 2009 Ethics and Game Design: Teaching Values through Play A book edited by Karen Schrier, Teachers College, Columbia University, USA, and Dr. David Gibson, University of Vermont, USA http://www.columbia.edu/~kls2108/callforchapters.htm Introduction Ethics is the practice of enacting moral judgment to achieve a better life?the process of making choices according to one's own conception of how to be a good person. Games and simulations can be rich playgrounds for the practice of these ethical choices, as they offer the ability to iterate and reflect on multiple possibilities and consequences. As such, educators and researchers are beginning to consider the use of games in supporting ethical reasoning and character development. Moreover, games have been and continue to be the subject of conversations, controversies, and deliberations about ethics. Game developers, publishers, and the public often differ in opinion about the choices made in the creation and promotion of a game, bringing up larger questions about the role of entertainment, art, and business in our society. The potential for games to foster ethical thinking and discourse?and not whether games are inherently good or bad?will be the thrust of this timely book. Objective of the Book Ethics and Games Design will provide a diverse and comprehensive compendium of case studies, theoretical frameworks, and empirical research in the emerging field of ethics, values, games, and play. This book will take a cross-disciplinary approach, inviting research, critiques, and perspectives from computer science, education, philosophy, law, media studies, management, psychology, and art history. The publication has three main goals. First, it will seek to define this emerging and essential new field. Second, this book will serve as a collective source for students, educators, practitioners, and researchers who are interested in understanding the current state of the discipline. It will locate the field diachronically and thematically, while highlighting the work of both well-established and emerging researchers and practitioners. Finally, this publication will inspire and motivate further interdisciplinary dialogue and research on the topic of ethics and games. It will frame the major research questions, issues, methodologies and problems, which we can then use to both expand and refine the field. Such a rigorous foundation for the study of ethics will help to appropriately inform future games, policies, standards, curricula, products, and the like. Target Audience The target audience is very diverse, ranging from practitioners of game development to journalists, to philosophers and educators. Researchers and students studying game design, media and games will find this an essential text for understanding how to better design, teach, and study the current generation of learners. Educators will use this to further their understanding of the potentials and limits of games, and how to creatively incorporate emerging technology into their curricula, standards, and policies. Game developers and publishers can use this text to further their designs, to help refine their choices and practices, and to better think through the implications of their decisions. Journalists, cultural critics, and reviewers can use this publication to consider alternate ways to view games and the nature of their controversies. Finally, this text will attract members of diverse academic, development, and consumer communities to interact, share and discuss findings, frameworks and theories. Recommended topics include, but are not limited to, the following: ? Definition of the field of ethics and games ? Historical and contemporary context of ethics and games ? Limits and constraints in assessing ethics ? Criteria for studying ethics and games ? Case studies (from researchers, educators and practitioners) ? Ethics and new media literacy ? Teaching ethics skills ? Educational opportunities and limits for teaching values through play ? Schools and the ethics of gaming ? Ethics and standards in game development ? Ethics in the promotion of games ? Communities of play and ethics ? Cheating and games ? Issues of race, sex, violence, and gender in games ? Ethics and the games business ? Future implications and the ethical citizen Submission Procedure Researchers and practitioners are invited to submit on or before January 15, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by February 1, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by April 1, 2009. All submitted chapters will be reviewed on a double-blind review basis. This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the "Information Science Reference" (formerly Idea Group Reference) and "Medical Information Science Reference" imprints. For additional information regarding the publisher, please visit www.igi-global.com. Inquiries and submissions can be forwarded electronically (Word document) to: Karen Schrier Teachers College, Columbia University, USA E-mail: kschrier at alum.mit.edu or kls2108 at columbia.edu _________ Karen Schrier kschrier at gmail.com kls2108 at columbia.edu kschrier at alum.mit.edu kschrier at scholastic.com From nilayyildiri at gmail.com Thu Jan 8 23:36:58 2009 From: nilayyildiri at gmail.com (Nilay Yildirim) Date: Thu, 8 Jan 2009 23:36:58 -0500 Subject: [game_edu] Suggestions on Game Engines Message-ID: <5b2b0fe00901082036k51a6bb8bn28c5f50cacf2b7b2@mail.gmail.com> I'd like to try developing an educational 2D game. This will be my first try and I am not very familiar with game development or programming languages. Just wanted to check if I anyone can suggest a few game engines suitable for a beginner like me. Which Game Engines are most suitable for someone who doesn't have much of a programming knowledge? Thanks, Nilay Yildirim Graduate Student Syracuse University Instructional Design, Development & Evaluation -------------- next part -------------- An HTML attachment was scrubbed... URL: From ai864 at yahoo.com Thu Jan 8 23:43:37 2009 From: ai864 at yahoo.com (Ian Schreiber) Date: Thu, 8 Jan 2009 20:43:37 -0800 (PST) Subject: [game_edu] Suggestions on Game Engines In-Reply-To: <5b2b0fe00901082036k51a6bb8bn28c5f50cacf2b7b2@mail.gmail.com> Message-ID: <220137.38180.qm@web39704.mail.mud.yahoo.com> For simple 2D sprite-based games, try Game Maker (www.gamemaker.nl). It's mostly drag-and-drop functionality (with a scripting language if you need something more heavy-duty), it's free, and you can get some advanced features for something like $25US. Perfect for people with little or no programming experience. ? If you're comfortable with scripting but not hardcore programming, a lot of people like ActionScript / Flash. It's expensive, but if you're at a school they probably have copies already, and even if not the educational version isn't terribly expensive. ? If you've never developed a game before, my main concern wouldn't be the lack of programming background, but the lack of game design background. Educational games are tricky; most of them end up being glorified multiple-choice tests with a half-baked mini-game tacked on, and finding a way to embrace the inherent fun of skill/content mastery (rather than treating "learning" and "fun" as antithetical concepts) is something that's lost on most "edutainment" developers. ? - Ian --- On Thu, 1/8/09, Nilay Yildirim wrote: From: Nilay Yildirim Subject: [game_edu] Suggestions on Game Engines To: game_edu at igda.org Date: Thursday, January 8, 2009, 11:36 PM I'd like to try developing an educational 2D game. This will be my first try and I am not very familiar with game development or programming languages. Just wanted to check if I anyone can suggest a few game engines suitable for a beginner like me. Which Game Engines are most suitable for someone who doesn't have much of a programming knowledge?? Thanks, Nilay Yildirim Graduate Student Syracuse University Instructional Design, Development & Evaluation_______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Sat Jan 10 13:08:06 2009 From: goldfile at gmail.com (S. Gold) Date: Sat, 10 Jan 2009 10:08:06 -0800 Subject: [game_edu] FuturePlay Message-ID: I wanted to share this with everyone. FuturePlay is going to co-locate in Vancouver with GDC Canada in May, here is there CFP. Susan FuterePlay @ GDC Canada 2009 Vancouver Convention and Exhibition Centre, Vancouver, BC, May 12-13 Call for Participation FuturePlay 2009 @ Game Developers Conference? (GDC) Canada is a unique forum for academic and industry researchers to present their novel game-related research to an audience that includes academics, game developers, investors, government representatives and students involved in the digital media and game industry. This special session of FuturePlay has partnered with the Game Developers Conference? Canada (GDC Canada) 2009 to bring you a series of influential speakers, panels and sessions to foster thought-provoking and industry changing ideas. Our objective is to provide an atmosphere for discussion and networking between researchers, educators, industry-professionals, and students to advance the game industry by focusing on three main themes: 1 Future game development, addressing academic research and emerging industry trends in the area of game technology and game design. 2 Future game impacts and applications, including academic research and emerging industry trends focused on designing games for learning, for gender, for serious purposes, and to impact society. 3 Future game talent, providing industry and academic perspectives on the knowledge, skills, and attitude it takes to excel in the games industry. GDC Canada The Game Developers Conference? Canada (GDC Canada) is a forum for Canadian developers to share best practices for fostering ingenuity and quality games within their region and distributed globally. This event emphasizes studying the challenges and opportunities of creating games with long production cycles, large development teams, and multi-platform releases. You are invited to submit a proposal to participate in FuturePlay 2009 @ GDC Canada as a presenter in one of the following categories: 1 Extended abstract 2 Proposal for a panel discussion 3 Proposal for a workshop Speakers and panel members will be provided with a complimentary FuturePlay 2009 and GDC Canada Speaker?s Pass. Abstracts and other speaker materials will be included in the FuturePlay 2009 proceedings. For the past two years, proceedings of the FuturePlay conference have been included in the Association for Computing Machines (ACM) digital library. The Program Committee is currently working with ACM to ensure "in-cooperation" status for FuturePlay 2009 @ GDC Canada. Pending ACM approval, Extended Abstracts will be included in the ACM Digital Library. Due to the shift from an annual fall conference to an annual spring conference, the deadline for the conference program is very tight. Therefore we respectfully request an RSVP by February 1, 2009. if you intend to submit a proposal, please send an email to futureplay at algomau.ca, including your name, title, organization, and full contact information, on or before February 1, 2009. Please be sure to indicate under which category and which theme your submission will fit, and please make sure the subject line of your email reads: FP 09 submission rsvp. Your full submission must be received by February 10, 2009. Please follow the instructions below to submit your full proposal to the Program Committee. All submissions will be reviewed by the Program Committee, and you will be notified of the Committee?s decision by March 1, 2009. Submissions will be selected based on relevance to FuturePlay 2009 themes, timeliness, interest to FuturePlay audiences, and overall quality. Space is limited, so not all submissions may be accepted. By submitting your proposal you are committing to participating at FuturePlay 2009 @ GDC Canada, if your submission is selected by the Committee. If you intend to submit an Extended Abstract: 1. RSVP by February 1, 2009 as described above. 2. Extended abstracts are expected to be 1-2 pages in length and adhere to ACM formatting ? Portable Document Format (PDF) formatted in two-column conference style. LaTeX and Word templates will be made available via the FuturePlay 2009 website: http://futureplay.org 3. Extended abstracts may be presented in the form of either i) poster presentation, or ii) 20 minute oral presentation and should present novel, thought-provoking research. Graduate students are encouraged to submit research work-in-progress for consideration for poster presentation. 4. Please submit your paper via the EasyChair conference system available via the following URL: http://www.easychair.org/conferences/?conf=futureplaygdccanada2009 Submissions of Extended Abstracts must be received on or before February 10, 2009. If you are submitting a proposal for a Panel Discussion: 1. RSVP by February 1, 2009 as described above. 2. Proposals should be a maximum of 500 words and follow the following format: a. Background/Relevance of Topic, b. List of Presenters with relevant bio information, c. Points of Interactivity, d. Take-home Message. The designated Panel Moderator will be the main contact person for the Program Committee. Panel Discussions will be scheduled for one hour. 3. Please submit your Panel Discussion proposal via the EasyChair conference system available via the following URL: http://www.easychair.org/conferences/?conf=futureplaygdccanada2009 Panel Discussion proposals must be received on or before February 10, 2009. If you are submitting a proposal for a Workshop: 1. RSVP by February 1, 2009 as described above. 2. Proposals should be a maximum of 500 words and follow the following format: a. Background/Relevance of Topic, b. Relevant bio information of workshop leader(s), c. Points of Interactivity, d. Take-home skills development and CEUs, if any. Workshops will be scheduled for either one hour or two hours. Please indicate your preference in your proposal. 3. Please submit your Workshop proposal via the EasyChair conference system available via the following URL: http://www.easychair.org/conferences/?conf=futureplaygdccanada2009 Workshop proposals must be received on or before February 10, 2009. Speaker/Presenter Expectations Please read the submission guidelines and criteria before preparing a proposal. Conference attendees expect excellence from our speakers. They will evaluate your session based on delivery, knowledge on the topic addressed, and the visuals presented. Preparation is one of the most important factors in delivering a successful talk at Future Play 2009 @ GDC Canada. Please consider the following when preparing your proposal: 1. Submissions will be selected based on relevance to Future Play 2009 themes, timeliness, interest to Future Play audiences, and overall quality. Space is limited, so not all submissions may be accepted. Please remember that your submission must match the talk you present at Future Play 2009 @ GDC Canada. 2. Extended Abstracts must be completed and submitted by February 10, 2009, through the EasyChair website link as provided above. Panel Moderators and Workshop Leaders must provide all conference program and session materials including participant hand outs to futureplay at algomau.ca, no later than April 10 2009. 3. We strongly recommend that you commit at least 6 hours to preparing for your session, and rehearse your delivery, preferably in front of peers. All session rooms will be equipped with an LCD projector and screen, and appropriate sound system. Additional AV requirements must be arranged in advance. For Further Information Please consult the official FuturePlay 2009 @ GDC Canada website at http://www.futureplay.org and the GDC Canada website at http://www.gdc-canada.com/ for registration options, updates and additional FuturePlay 2009 information. General inquiries about FuturePlay 2009 @ GDC Canada can be directed to futureplay at algomau.ca. Bill Kapralos, Andrew Hogue, and Ricardo Mahoney FuturePlay @ GDC Canada 2009 Conference Chairs ------------------------------------------------------------------- Bill Kapralos, Ph.D Assistant Professor Faculty of Business and Information Technology University of Ontario Institute of Technology 2000 Simcoe Street North Oshawa, Ontario, Canada. L1H 7K4 Phone: 905-721-8668 x2882 Fax: 905-721-3167 bill.kapralos at uoit.ca http://faculty.uoit.ca/kapralos FuturePlay @ GDC Canada 2009 http://futureplay.org/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From rich at WPI.EDU Sat Jan 10 17:07:06 2009 From: rich at WPI.EDU (Charles Rich) Date: Sat, 10 Jan 2009 17:07:06 -0500 Subject: [game_edu] Professors of Practice in Game Design and in Art at WPI Message-ID: Worcester Polytechnic Institute (near Boston) is currently looking to fill two Professor of Practice positions, starting in the fall of 2009. The preferred candidate will have shipped one or more games as a lead designer or lead artist. Teaching experience is also preferred. An advanced degree is not required. For more information, please visit http://imgd.wpi.edu and click under Career Opportunities. The search will continue until it is filled, but applications should be received by January 15th for full consideration. -CR --------------------------------------------------- Dr. Charles Rich, Professor of Computer Science Interactive Media and Game Development Worcester Polytechnic Institute, Fuller Laboratories B25b 100 Institute Road, Worcester, MA 01609-2280 Email: rich at wpi.edu Phone: 508-831-5945 Fax: 508-831-5776 Home: http://www.cs.wpi.edu/~rich From carl at measurand.com Sat Jan 10 20:59:16 2009 From: carl at measurand.com (carl) Date: Sat, 10 Jan 2009 21:59:16 -0400 Subject: [game_edu] Daily/Weekly Website References: Message-ID: Hello; what are the daily/weekly website you visit regarding game development for schools, educational gaming and game development in general? I looking to expand my knowledge ;-) carl From Nic.Colley at cpcc.edu Sat Jan 10 23:12:14 2009 From: Nic.Colley at cpcc.edu (Nic Colley) Date: Sat, 10 Jan 2009 23:12:14 -0500 Subject: [game_edu] Daily/Weekly Website References: Message-ID: <19BFE549B069CE4DB1250D0FF7CB78A301B06E88@CEVS6-CENTRAL.cpcc.edu> kotaku.com gamasutra.com destructoid.com 1up.com gametrailers.com Thanks, Nic Colley ________________________________ Faculty, Simulation & Game Development Program Nic.Colley at cpcc.edu 704-330-6348 ________________________________ From: carl [mailto:carl at measurand.com] Sent: Sat 10-Jan-09 8:59 PM To: game_edu at igda.org Subject: [game_edu] Daily/Weekly Website Hello; what are the daily/weekly website you visit regarding game development for schools, educational gaming and game development in general? I looking to expand my knowledge ;-) carl _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu From goldfile at gmail.com Sat Jan 10 23:44:35 2009 From: goldfile at gmail.com (S. Gold) Date: Sat, 10 Jan 2009 20:44:35 -0800 Subject: [game_edu] Daily/Weekly Website In-Reply-To: Message-ID: My list includes, but not limited to: Teaching Game Design http://teachingdesign.blogspot.com/ Applied Game Design http://bbrathwaite.wordpress.com/ On Games & Code http://www.onlinewebpage.com/gamecodeblog/ Casual Game Design http://www.casualgamedesign.com/ Raph Koster's Blog http://www.raphkoster.com/ Ian Bogost's Blog http://www.bogost.com/ Tracy Fullerton's Blog http://interactive.usc.edu/members/tfullerton/ Jane McGonigal's Blog http://blog.avantgame.com/ The Escapist http://www.escapistmagazine.com/ Clint Hocking's Blog http://clicknothing.typepad.com/click_nothing/ Kevin Kelly's Blog http://www.kk.org/ Susan On 10/01/09 5:59 PM, "carl" wrote: > Hello; > > what are the daily/weekly website you visit regarding > game development for schools, educational gaming and game > development in general? I looking to expand my knowledge ;-) > > carl > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu From A.Nijholt at ewi.utwente.nl Sun Jan 11 12:21:14 2009 From: A.Nijholt at ewi.utwente.nl (A.Nijholt at ewi.utwente.nl) Date: Sun, 11 Jan 2009 18:21:14 +0100 Subject: [game_edu] 2nd CfP CASA 2009: Computer Animation & Social Agents Message-ID: CASA 2009 Computer Animation and Social Agents http://hmi.ewi.utwente.nl/CASA09 June 17-19 2009, Amsterdam Call For Papers The Human Media Interaction (HMI) department of the University of Twente in the Netherlands and the Computer Graphics Society (CGS) are pleased to announce the 22nd Annual Conference on Computer Animation and Social Agents (CASA 2009) to be held on June 17-19, 2009 in "Het Trippenhuis", Amsterdam, the Netherlands. CASA is the leading international conference in the field of computer animation and social agents. CASA 2009 will provide great opportunities to interact with leading experts, share your own work, and educate yourself through exposure to the research of your peers from around the world. In addition, make friends and experience wonderful Amsterdam. The conference venue is located on one of the famous canals of Amsterdam. We are seeking regular full papers, short papers, and posters with the following topics, but which are not limited to: Animation Techniques : Motion Control, Motion Capture and Retargeting, Path Planning, Physics based Animation, Image based Animation, Behavioral Animation, Artificial Life, Deformation, Facial Animation, Multi-Resolution and Multi-Scale Models, Knowledge-based Animation, Motion Synthesis; Social Agents: Social Agents and Avatars, Emotion and Personality, Virtual Humans, Autonomous Actors, AI based Animation, Social and Conversational Agents, Inter-Agent Communication, Social Behavior, Gesture Generation, Crowd Simulation; Other Related Topics: Animation Compression and Transmission, Semantics and Ontologies for Virtual Humans/Environments, Animation Analysis and Structuring, Anthropometric Virtual Human Models, Acquisition and Reconstruction of Animation Data, Level of Details, Semantic Representation of Motion and Animation, Medical Simulation, Cultural Heritage, Interaction for Virtual Humans, Augmented Reality and Virtual Reality, Computer Games and Online Virtual Worlds. All accepted full papers, about 35 of them, will be published, at the time of the conference, in a special issue of The Journal of Computer Animation and Virtual Worlds by Wiley. Short papers and posters will be published as CD or hardcopy proceedings with ISBN. Important Dates are: Full papers *Submission: February 10, 2009 *Notification of acceptance: March 10, 2009 *Camera ready: April 1, 2009 Short papers and Posters *Submission: March 15, 2009 *Notification of acceptance: April 15, 2009 *Camera/CD ready: May 10, 2009 Conference Chair: Anton Nijholt, anijholt at cs.utwente.nl Program Chairs: Nadia Magnenat-Thalmann, Mark Overmars, and Scott King Local Chairs: Arjan Egges and Herwin van Welbergen Webpage: http://hmi.ewi.utwente.nl/CASA09 -------------- next part -------------- An HTML attachment was scrubbed... URL: From michael.nitsche at lcc.gatech.edu Sun Jan 11 15:08:07 2009 From: michael.nitsche at lcc.gatech.edu (micnit) Date: Sun, 11 Jan 2009 15:08:07 -0500 Subject: [game_edu] Daily/Weekly Website In-Reply-To: References: Message-ID: <10CD1988-B0E3-4285-B7F7-5CCF7E78CD15@lcc.gatech.edu> here is my blogroll: http://gtmachinimablog.lcc.gatech.edu/ (well, that is mine and I post like once a month - ueber-small and especially for machinima http://feeds.feedburner.com/henryjenkins http://kotaku.com/ (really for gamers - often rather immature but also often up to date) http://www.selectparks.net/ (pretty dead now but Julian Oliver is great) http://stevenpoole.net/ (EDGE columnist) http://sexyvideogameland.blogspot.com/ http://www.nearfuturelaboratory.com/ the standard is: http://gamasutra.com/ (Ian has a column there) On Jan 10, 2009, at 8:59 PM, carl wrote: > Hello; > > what are the daily/weekly website you visit regarding > game development for schools, educational gaming and game > development in general? I looking to expand my knowledge ;-) > carl > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu ---------------------------------------- Michael Nitsche Assistant Professor Digital World & Image Group School of Literature, Communication & Culture Georgia Institute of Technology 686 Cherry St., Skiles blg. 025 Atlanta, GA 30332-0165 http://www.lcc.gatech.edu/~nitsche http://dwig.lcc.gatech.edu/ email: michael.nitsche[at]lcc.gatech.edu p: +1 404 894 7000 f: +1 404 894 1287 From A.Nijholt at ewi.utwente.nl Sun Jan 11 13:59:32 2009 From: A.Nijholt at ewi.utwente.nl (A.Nijholt at ewi.utwente.nl) Date: Sun, 11 Jan 2009 19:59:32 +0100 Subject: [game_edu] 2nd Call for Papers INTETAIN 2009: Playful Interaction Message-ID: ********************************************************************** INTETAIN 2009, Amsterdam, 22-24th June 2009 Third International Conference on Intelligent Technologies for Interactive Entertainment http://intetain.org/ ********************************************************************** Second Call for Papers ================== ==== OVERVIEW ==== ================== The Human Media Interaction (HMI) department of the University of Twente in the Netherlands and the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering (ICST) are pleased to announce the Third International Conference on Intelligent Technologies for Interactive Entertainment to be held on June 22-24, 2009 in Amsterdam, the Netherlands. INTETAIN 09 intends to stimulate interaction among academic researchers and commercial developers of interactive entertainment systems. We are seeking long (full) and short (poster) papers as well as proposals for interactive demos. In addition, the conference organisation aims at an interactive hands-on session along the lines of the Design Garage that was held at INTETAIN 2005. Individuals who want to organise special sessions during INTETAIN 09 may contact the General Chair, Anton Nijholt (anijholt at cs.utwente.nl ). The global theme of this third edition of the international conference is "Playful interaction, with others and with the environment". Contributions may, for example, contribute to this theme by focusing on the Supporting Device Technologies underlying interactive systems (mobile devices, home entertainment centers, haptic devices, wall screen displays, information kiosks, holographic displays, fog screens, distributed smart sensors, immersive screens and wearable devices), on the Intelligent Computational Technologies used to build the interactive systems, or by discussing the Interactive Applications for Entertainment themselves. We seek novel, revolutionary, and exciting work in areas including but not limited to: == Supporting Technology == * New hardware technology for interaction and entertainment * Novel sensors and displays * Haptic devices * Wearable devices == Intelligent Computational Technologies == * Animation and Virtual Characters * Holographic Interfaces * Adaptive Multimodal Presentations * Creative language environments * Affective User Interfaces * Intelligent Speech Interfaces * Tele-presence in Entertainment * (Collaborative) User Models and Group Behavior * Collaborative and virtual Environments * Brain Computer Interaction * Cross Domain User Models * Augmented, Virtual and Mixed Reality * Computer Graphics & Multimedia * Pervasive Multimedia * Robots * Computational humor == Interactive Applications for Entertainment == * Intelligent Interactive Games * Emergent games * Human Music Interaction * Interactive Cinema * Edutainment * Urban Gaming * Interactive Art * Interactive Museum Guides * Evaluation * City and Tourism Explorers Assistants * Shopping Assistants * Interactive Real TV * Interactive Social Networks * Interactive Story Telling * Personal Diaries, Websites and Blogs * Comprehensive assisting environments for special populations (handicapped, children, elderly) * Exertion games =========================== ==== SUBMISSION FORMAT ==== =========================== INTETAIN 09 accepts long papers and short poster papers as well as demo proposals accompanied by a two page extended abstract. Accepted long and short papers will be published in the new Springer series LNICST: Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. The organisation of INTETAIN 09 is currently working to secure a special edition of a journal, as happened previously for the 2005 edition of the Intetain conference. Submissions should adhere to the LNICST instructions for authors, available from the INTETAIN 09 web site. == Long papers == Submissions of a maximum of 12 pages that describe original research work not submitted or published elsewhere. Long papers will be orally presented at the conference. == Short papers == Submissions of a maximum of 6 pages that describe original research work not submitted or published elsewhere. Short papers will be presented with a poster during the demo and poster session at the conference. == Demos == Researchers are invited to submit proposals for demonstrations to be held during a special demo and poster session at the INTETAIN 09. For more information, see the Call for Demos below. Demo proposals may either be accompanied by a long or short paper submission, or by a two page extended abstract describing the demo. The extended abstracts will be published in a supplementary proceedings distributed during the conference. ========================= ==== IMPORTANT DATES ==== ========================= Submission deadline: Monday, Februari 16, 2009 Notification: Monday, March 16, 2009 Camera ready submission deadline: Monday, March 30, 2009 Late demo submission deadline (extended abstract only!): Monday, March 30, 2009 Conference: June 22-24, 2009, Amsterdam, the Netherlands =================== ==== COMMITTEE ==== =================== General Program Chair: Anton Nijholt, Human Media Interaction, University of Twente, the Netherlands Local Chair: Dennis Reidsma, Human Media Interaction, University of Twente, the Netherlands Web Master and Publication Chair: Hendri Hondorp, Human Media Interaction, University of Twente, the Netherlands Steering Committee Chair: Imrich Chlamtac, Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering ======================== ==== CALL FOR DEMOS ==== ======================== We actively seek proposals from both industry and academia for interactive demos to be held during a dedicated session at the conference. Demos may accompany a long or short paper. Also, demos may be submitted at a later deadline instead, with a short, two page extended abstract explaining the demo and showing why the demo would be a worthwhile contribution the INTETAIN 09's demo session. == Format == Demo submissions should be accompanied by the following additional information: * A short description of the setup and demo (2 alineas) * Requirements (hardware, power, network, space, sound conditions, etc, time needed for setup) * A sketch or photo of the setup Videos showing the demonstration setup in action are very welcome. == Review == Demo proposals will be reviewed by a review team that will take into account aspects such as novelty, relevance to the conference, coverage of topics and available resources. == Topics == * Topics for demo submissions include, but are not limited to: * New technology for interaction and entertainment * (serious) gaming * New entertainment applications * BCI * Human Music Interaction * Music technology * Edutainment * Exertion interfaces ============================ ====PROGRAM COMMITTEE ==== ============================ Stefan Agamanolis Distance Lab, Forres, UK Elisabeth Andre Augsburg University, Germany Lora Aroyo Vrije Universiteit Amsterdam, the Netherlands Tilde Becker University of Eindhoven, the Netherlands Regina Bernhaupt University of Salzburg, Austria Mark Billinghurst HIT Lab, New Zealand Kim Binsted University of Hawai, USA Tony Brooks, Aalborg University Esbjerg, Denmark Andreas Butz University of Munich, Germany Yang Cai Visual Intelligence Studio, CYLAB, Carnegie Mellon, USA Antonio Camurri University of Genoa, Italy Marc Cavazza University of Teesside, UK Tat-Jen Cham Nanyang Technological University, Singapore Keith Cheverst University of Lancaster, UK Drew Davidson CMU, Pittsburgh, USA Barry Eggen University of Eindhoven, the Netherlands Arjan Egges University of Utrecht, the Netherlands Anton Eliens Vrije Universiteit Amsterdam, the Netherlands Steven Feiner Columbia University, New York Alois Ferscha University of Linz, Austria Matthew Flagg Georgia Tech, USA Jaap van den Herik University of Tilburg, the Netherlands Dirk Heylen University of Twente, the Netherlands Catholijn Jonker Delft University of Technology, the Netherlands Frank Kresin Waag Society, Amsterdam, the Netherlands Antonio Krueger University of Muenster, Germany Tsvi Kuflik University of Haifa, Israel Markus L?ckelt DFKI Saarbr?cken, Germany Henry Lowood University of Stanford, USA Mark Maybury MITRE, Boston, USA Oscar Mayora Create-Net Research Consortium, Italy John-Jules Meijer University of Utrecht, the Netherlands Louis-Philippe Morency Institute for Creative Technologies, USC, USA Florian 'Floyd' Mueller University of Melbourne, Australia Patrick Olivier University of Newcastle, UK Paolo Petta Medical University of Vienna, Austria Fabio Pianesi ITC-irst, Trento, Italy Helmut Prendinger National Institute of Informatics, Tokyo, Japan Matthias Rauterberg University of Eindhoven, the Netherlands Charles Rich Worcester Polytechnic Institute, USA Mark Riedl Institute for Creative Technologies, USC, USA Isaac Rudomin Monterrey Institute of Technology, Mexico Ulrike Spierling FH/University of Applied Sciences, Germany Pieter Spronck University of Tilburg, the Netherlands Oliviero Stock ITC-irst, Trento, Italy Carlo Strapparava ITC-irst, Trento, Italy Bill Swartout Institute for Creative Technologies, USC, USA Mariet Theune University of Twente, the Netherlands Thanos Vasilikos University of Western Macedonia, Greece Sean White Columbia University, USA Woontack Woo Gwangju Institute of Science and Technology, Korea Wijnand IJsselstein University of Eindhoven, the Netherlands Massimo Zancanaro ITC-irst, Trento, Italy -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon Jan 12 12:26:35 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 12 Jan 2009 09:26:35 -0800 Subject: [game_edu] PhD position in Serious Gaming Message-ID: Open position for Ph.D. student as Game Developer: Are you computer wise with a genuine passion for programming? Do you like developing your own games? Are you keen on game controller re-design? Would you like to further this into your career? The Department of Industrial Design at the Eindhoven University of Technology has an opportunity you can take to join a team for development of serious games for medical simulation, with a focus on birth delivery. You will join a multidisciplinary team for the development of the game and you will also enroll as a PhD candidate within our department. We are on the lookout for talented and enthusiastic programmers with game development experience. The successful candidate must have 1st class programming skills, game development experience preferably on XBOX or Wii consoles, a flair for realistic graphics and game interaction. You are therefore keen on both developing games and designing/engineering specialized game controllers; you will also have evidences of game development and/or (re)design of game controllers. Because of the short delays for the recruitment, People who have clearance to work in The Netherlands will be given priority. Vacancy also available soon at http://w3.tue.nl/en/services/dpo/excellent_jobs_for_excellent_people/vacanci es/vacancies_industrial_design/ Application Please send a written application or e-mail, including a letter explaining your specific interest in the project and extensive curriculum vitae, to the following address: Technische Universiteit Eindhoven Department of Industrial Design Attn. Ms. Julma Braat, room HG 3.93 P.O. Box 513 5600 MB Eindhoven The Netherlands Or by e-mail to: j.a.c.l.braat at tue.nl -------------- next part -------------- An HTML attachment was scrubbed... URL: From m.bernal at roehampton.ac.uk Mon Jan 12 14:43:26 2009 From: m.bernal at roehampton.ac.uk (m.bernal at roehampton.ac.uk) Date: Mon, 12 Jan 2009 19:43:26 +0000 Subject: [game_edu] Labs In-Reply-To: References: Message-ID: Dear all, My name is Miguel ?. Bernal, I am a lecturer here in London. Could anyone tell me or put me in contact we the people (in PlayStation, Xbox and Nintendo) who deal with the setting up of labs with their developer consoles and workstations. Maybe I am being too naive assuming the three big companies do this, but this is the best place to ask and get advice. Thank you very much for your help Miguel ?. Bernal-Merino Lecturer in Game Localisation Roehampton University London Tel: (00 44) (0) 208 392 3799 Consider the environment. Please don't print this e-mail unless you really need to. ________________________________ This email and any attachments are confidential and intended solely for the addressee and may also be privileged or exempt from disclosure under applicable law. If you are not the addressee, or have received this e-mail in error, please notify the sender immediately, delete it from your system and do not copy, disclose or otherwise act upon any part of this email or its attachments. Internet communications are not guaranteed to be secure or virus-free. Roehampton University does not accept responsibility for any loss arising from unauthorised access to, or interference with, any Internet communications by any third party, or from the transmission of any viruses. Any opinion or other information in this e-mail or its attachments that does not relate to the business of Roehampton University is personal to the sender and is not given or endorsed by Roehampton University. Roehampton University is a company limited by guarantee incorporated in England under number 5161359. Registered Office: Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. -------------- next part -------------- An HTML attachment was scrubbed... URL: From jhopson at microsoft.com Mon Jan 12 14:45:13 2009 From: jhopson at microsoft.com (John Hopson) Date: Mon, 12 Jan 2009 11:45:13 -0800 Subject: [game_edu] Labs In-Reply-To: References: , Message-ID: <985668F6DF5FCD41AEC0B1197C02300A629EFE8939@NA-EXMSG-C108.redmond.corp.microsoft.com> Hi Miguel, I work in the Microsoft group that handles the Xbox user research labs. What can I do for you? John ________________________________ From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of m.bernal at roehampton.ac.uk [m.bernal at roehampton.ac.uk] Sent: Monday, January 12, 2009 11:43 AM To: game_edu at igda.org Subject: [game_edu] Labs Dear all, My name is Miguel ?. Bernal, I am a lecturer here in London. Could anyone tell me or put me in contact we the people (in PlayStation, Xbox and Nintendo) who deal with the setting up of labs with their developer consoles and workstations. Maybe I am being too naive assuming the three big companies do this, but this is the best place to ask and get advice. Thank you very much for your help Miguel ?. Bernal-Merino Lecturer in Game Localisation Roehampton University London Tel: (00 44) (0) 208 392 3799 Consider the environment. Please don't print this e-mail unless you really need to. ________________________________ This email and any attachments are confidential and intended solely for the addressee and may also be privileged or exempt from disclosure under applicable law. If you are not the addressee, or have received this e-mail in error, please notify the sender immediately, delete it from your system and do not copy, disclose or otherwise act upon any part of this email or its attachments. Internet communications are not guaranteed to be secure or virus-free. Roehampton University does not accept responsibility for any loss arising from unauthorised access to, or interference with, any Internet communications by any third party, or from the transmission of any viruses. Any opinion or other information in this e-mail or its attachments that does not relate to the business of Roehampton University is personal to the sender and is not given or endorsed by Roehampton University. Roehampton University is a company limited by guarantee incorporated in England under number 5161359. Registered Office: Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. -------------- next part -------------- An HTML attachment was scrubbed... URL: From m.bernal at roehampton.ac.uk Mon Jan 12 15:05:03 2009 From: m.bernal at roehampton.ac.uk (m.bernal at roehampton.ac.uk) Date: Mon, 12 Jan 2009 20:05:03 +0000 Subject: [game_edu] Labs In-Reply-To: <985668F6DF5FCD41AEC0B1197C02300A629EFE8939@NA-EXMSG-C108.redmond.corp.microsoft.com> References: , <985668F6DF5FCD41AEC0B1197C02300A629EFE8939@NA-EXMSG-C108.redmond.corp.microsoft.com> Message-ID: Well, Hello John! Thank you very much for the quick reply! I am putting together a project to have Video Game Localisation and Linguistic Testing Lab. Our university does not have a games programming degree yet (by 2010 perhaps), but this is where my forte lies ( www.gdconf.com/conference/loc.html ) and I know we can help with research in this area if we have some more industry hardware and software. I would like to know what the process is to negotiate, acquire and/or purchase these research labs, prices, etc. We won't need many to start with 2 to 8 depending on pricing (and our budget or course). This would be a lab fully dedicated to localisation, linguistic testing, internationalisation, culturalisation, transcreation, etc. We can continue this conversation privately. This is my email m.bernal at roehampton.ac.uk All the best Miguel ?. Bernal-Merino Lecturer in Media Translation Roehampton University London Tel: (00 44) (0) 208 392 3799 Consider the environment. Please don't print this e-mail unless you really need to. ________________________________ This email and any attachments are confidential and intended solely for the addressee and may also be privileged or exempt from disclosure under applicable law. If you are not the addressee, or have received this e-mail in error, please notify the sender immediately, delete it from your system and do not copy, disclose or otherwise act upon any part of this email or its attachments. Internet communications are not guaranteed to be secure or virus-free. Roehampton University does not accept responsibility for any loss arising from unauthorised access to, or interference with, any Internet communications by any third party, or from the transmission of any viruses. Any opinion or other information in this e-mail or its attachments that does not relate to the business of Roehampton University is personal to the sender and is not given or endorsed by Roehampton University. Roehampton University is a company limited by guarantee incorporated in England under number 5161359. Registered Office: Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon Jan 12 17:26:12 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 12 Jan 2009 14:26:12 -0800 Subject: [game_edu] REMINDER - CFP - Thinking after Dark: International Conference on Horror Video Games - Montreal, April 23-25, 2009 Message-ID: The research group Ludicin? from the University of Montreal, in collaboration with the Research Group on the Creation and Formation of Cinematographic and Theatrical Institutions (GRAFICS) from the University of Montreal and the NT2 Laboratory on Hypermedia Art and Literature from the University of Quebec in Montreal, solicits your proposals for the bilingual (French/English) international conference titled ?Thinking after Dark: Welcome to the World of Horror Video Games?. This conference will be held in Montreal from April 23 to 25, 2009. Call for papers As fear is the oldest and strongest emotion of mankind (Lovecraft), human beings have always taken a malicious pleasure in frightening themselves. If literature and cinema were and still represent good means for the expression of horror, nowadays, the experience of fear is as intense in video games. While academia has been studying horrific literature and films for a few decades, such an interest for the videoludic side of horror has not, until now, showed up. Yet, since the cinematic staging of fear in Alone in the Dark in 1992, the Survival Horror has become a prolific genre offering a wide selection of significant games such as the Resident Evil, Silent Hill and Fatal Frame series. Because it is at the crossroads of diverse cultural heritages and the latest technological developments, and because it exhibits the ins and outs of the matrix that governs all but a few games (spatial navigation and survival), horror video games require a deeper study. This international conference wishes to study horror video games (not necessarily labeled survival horror) from an eclectic range of critical and theoretical perspectives. It aims to fill a gap in game studies between general theory and analysis of particular genres and games. Possible Topics Here are some examples of relevant themes we wish to explore in this conference: Historical approach - Origins and history of horror video games - Impact of the technological evolution on horror video games Theoretical approach - Simulation of horror, fear, terror - Narratives and themes of horror video games Transmedial approach - Transmedial study of horror video games (Games/Films/Literature) - Remediation in films, literature and video games Socio-cultural approach - Transnational analysis of horror video games (United States/Japan) - Social and cultural meanings of horror video games - Horror video games and censorship Analytical approach - Aesthetics of horror video games (lighting, sound, editing, 1st/3rd person perspective) - Study of specific games or series (Alone in the Dark, Resident Evil, Fatal Frame, etc.) The organizing committee remains open to proposals that respect the general spirit of this call for papers. Please submit your proposals no later than January 15, 2009 at the following e-mail address: . Acceptance and rejection notifications will be sent by the beginning of February. Your proposal must include: 1. The title of your paper and an abstract (no more that 500 words). 2. Your academic status, your institutional affiliation, your department and your contact information (mailing address, telephone number, fax number and e-mail address). 3. A short biography underlining your work related to the themes of the conference (no more than 250 words). A selection of papers will be published in a special issue of Loading?, the journal of the Canadian Game Study Association. For further information, please visit our website: . Organizing committee Bernard Perron, Conference Head, Associate Professor, Department of Art History and Film Studies, University of Montreal Martin Picard, coordinator, research group Ludicine, University of Montreal Richard B?gin, Invited Professor in Film Studies, Literatures Department, Laval University. Carl Therrien, research group Ludicine, University of Montreal Dominic Arsenault, research group Ludicine, University of Montreal Guillaume Roux-Girard, research group Ludicine, University of Montreal From Sarah_Lemarie at scee.net Mon Jan 12 17:44:14 2009 From: Sarah_Lemarie at scee.net (Sarah_Lemarie at scee.net) Date: Mon, 12 Jan 2009 22:44:14 +0000 Subject: [game_edu] Labs In-Reply-To: Message-ID: Hi Miguel, I manage PlayStation's European academic development schemes; drop me an email and I'll be happy to discuss options with you. Kind regards, Sarah. Sarah Lemari? Infrastructure Manager & Academic Liaison Sony Computer Entertainment Europe Limited e: sarah_lemarie at scee.net w: http://research.scee.net Sent by: game_edu-bounces at igda.org 12/01/2009 19:43 Please respond to IGDA Game Education Listserv To cc Subject [game_edu] Labs Dear all, My name is Miguel ?. Bernal, I am a lecturer here in London. Could anyone tell me or put me in contact we the people (in PlayStation, Xbox and Nintendo) who deal with the setting up of labs with their developer consoles and workstations. Maybe I am being too naive assuming the three big companies do this, but this is the best place to ask and get advice. Thank you very much for your help Miguel ?. Bernal-Merino Lecturer in Game Localisation Roehampton University London Tel: (00 44) (0) 208 392 3799 Consider the environment. Please don't print this e-mail unless you really need to. This email and any attachments are confidential and intended solely for the addressee and may also be privileged or exempt from disclosure under applicable law. If you are not the addressee, or have received this e-mail in error, please notify the sender immediately, delete it from your system and do not copy, disclose or otherwise act upon any part of this email or its attachments. Internet communications are not guaranteed to be secure or virus-free. Roehampton University does not accept responsibility for any loss arising from unauthorised access to, or interference with, any Internet communications by any third party, or from the transmission of any viruses. Any opinion or other information in this e-mail or its attachments that does not relate to the business of Roehampton University is personal to the sender and is not given or endorsed by Roehampton University. Roehampton University is a company limited by guarantee incorporated in England under number 5161359. Registered Office: Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu ********************************************************************** This email and any files transmitted with it are confidential and intended solely for the use of the individual or entity to whom they are addressed. If you have received this email in error please notify postmaster at scee.net This footnote also confirms that this email message has been checked for all known viruses. Sony Computer Entertainment Europe Limited Registered Office: 10 Great Marlborough Street, London W1F 7LP, United Kingdom Registered in England: 3277793 ********************************************************************** P Please consider the environment before printing this e-mail -------------- next part -------------- An HTML attachment was scrubbed... URL: From malcolmr at cse.unsw.edu.au Mon Jan 12 19:27:03 2009 From: malcolmr at cse.unsw.edu.au (Malcolm Ryan) Date: Tue, 13 Jan 2009 11:27:03 +1100 Subject: [game_edu] Daily/Weekly Website In-Reply-To: References: Message-ID: <1DC1C97B-FBDB-496C-A584-33F1E0738532@cse.unsw.edu.au> There is a growing catalogue of the Game Design Blogosphere being constructed at Subject Navigator: http://subjectnavigator.wordpress.com/2009/01/01/mapping-the-brainysphere/ While it's encouraging to see so much thinking done in this area, it's sad that it is so fragmented. I wonder if there isn't a better way. Malcolm On 11/01/2009, at 3:44 PM, S. Gold wrote: > My list includes, but not limited to: > > Teaching Game Design > http://teachingdesign.blogspot.com/ > > Applied Game Design > http://bbrathwaite.wordpress.com/ > > On Games & Code > http://www.onlinewebpage.com/gamecodeblog/ > > Casual Game Design > http://www.casualgamedesign.com/ > > Raph Koster's Blog > http://www.raphkoster.com/ > > Ian Bogost's Blog > http://www.bogost.com/ > > Tracy Fullerton's Blog > http://interactive.usc.edu/members/tfullerton/ > > Jane McGonigal's Blog > http://blog.avantgame.com/ > > The Escapist > http://www.escapistmagazine.com/ > > Clint Hocking's Blog > http://clicknothing.typepad.com/click_nothing/ > > Kevin Kelly's Blog > http://www.kk.org/ > > > Susan > > > On 10/01/09 5:59 PM, "carl" wrote: > >> Hello; >> >> what are the daily/weekly website you visit regarding >> game development for schools, educational gaming and game >> development in general? I looking to expand my knowledge ;-) >> >> carl >> >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu From corvus.elrod at zakelro.com Mon Jan 12 19:48:52 2009 From: corvus.elrod at zakelro.com (corvus.elrod at zakelro.com) Date: Mon, 12 Jan 2009 16:48:52 -0800 Subject: [game_edu] Daily/Weekly Website In-Reply-To: <1DC1C97B-FBDB-496C-A584-33F1E0738532@cse.unsw.edu.au> References: <1DC1C97B-FBDB-496C-A584-33F1E0738532@cse.unsw.edu.au> Message-ID: There's been a lot of discussion among the bloggers mentioned in that list about the fragmentation. Sadly, we haven't been able to settle on a means of unifying our presentation that pleases everybody. We have been hanging out on IRC recently talking about design, criticism, etc. It does wonders for us behind the scenes (not to mention reducing Twitter's server load), if nothing for us out front. On 1/12/09, Malcolm Ryan wrote: > There is a growing catalogue of the Game Design Blogosphere being > constructed at Subject Navigator: > > http://subjectnavigator.wordpress.com/2009/01/01/mapping-the-brainysphere/ > > While it's encouraging to see so much thinking done in this area, it's > sad that it is so fragmented. I wonder if there isn't a better way. > > Malcolm > > On 11/01/2009, at 3:44 PM, S. Gold wrote: > >> My list includes, but not limited to: >> >> Teaching Game Design >> http://teachingdesign.blogspot.com/ >> >> Applied Game Design >> http://bbrathwaite.wordpress.com/ >> >> On Games & Code >> http://www.onlinewebpage.com/gamecodeblog/ >> >> Casual Game Design >> http://www.casualgamedesign.com/ >> >> Raph Koster's Blog >> http://www.raphkoster.com/ >> >> Ian Bogost's Blog >> http://www.bogost.com/ >> >> Tracy Fullerton's Blog >> http://interactive.usc.edu/members/tfullerton/ >> >> Jane McGonigal's Blog >> http://blog.avantgame.com/ >> >> The Escapist >> http://www.escapistmagazine.com/ >> >> Clint Hocking's Blog >> http://clicknothing.typepad.com/click_nothing/ >> >> Kevin Kelly's Blog >> http://www.kk.org/ >> >> >> Susan >> >> >> On 10/01/09 5:59 PM, "carl" wrote: >> >>> Hello; >>> >>> what are the daily/weekly website you visit regarding >>> game development for schools, educational gaming and game >>> development in general? I looking to expand my knowledge ;-) >>> >>> carl >>> >>> >>> >>> _______________________________________________ >>> game_edu mailing list >>> game_edu at igda.org >>> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -- Corvus Elrod, Zakelro Story Studio http://www.zakelro.com http://www.linkedin.com/in/corvus From malcolmr at cse.unsw.edu.au Mon Jan 12 19:58:39 2009 From: malcolmr at cse.unsw.edu.au (Malcolm Ryan) Date: Tue, 13 Jan 2009 11:58:39 +1100 Subject: [game_edu] Daily/Weekly Website In-Reply-To: References: <1DC1C97B-FBDB-496C-A584-33F1E0738532@cse.unsw.edu.au> Message-ID: <0A5C9956-4872-4C39-9A12-43AC59779287@cse.unsw.edu.au> On 13/01/2009, at 11:48 AM, corvus.elrod at zakelro.com wrote: > There's been a lot of discussion among the bloggers mentioned in that > list about the fragmentation. Sadly, we haven't been able to settle on > a means of unifying our presentation that pleases everybody. Well, we don't strictly need to have one solution for everybody. Even a little bit of consolidation would help. I like the idea of group blogs with multiple authors such as Game Set Watch and Gamasutra. I guess they begin to take on the model of the newspaper or magazine, with multiple authors contributing different columns. Perhaps a few of us should start an academic game design theory site. Of course, I acknowledge that I would be reluctant to lose my personal blog, but then again there's no reason not to have both. I know that Gamasutra contributors often repost or reference their articles in their personal blogs. > We have been hanging out on IRC recently talking about design, > criticism, etc. It does wonders for us behind the scenes (not to > mention reducing Twitter's server load), if nothing for us out front. Where and when? I'd be interested in joining the discussion. Malcolm From corvus.elrod at zakelro.com Mon Jan 12 20:16:10 2009 From: corvus.elrod at zakelro.com (Corvus Elrod) Date: Mon, 12 Jan 2009 17:16:10 -0800 Subject: [game_edu] Daily/Weekly Website In-Reply-To: <0A5C9956-4872-4C39-9A12-43AC59779287@cse.unsw.edu.au> References: <1DC1C97B-FBDB-496C-A584-33F1E0738532@cse.unsw.edu.au> <0A5C9956-4872-4C39-9A12-43AC59779287@cse.unsw.edu.au> Message-ID: Our IRC channel is #GBConfab at www.freenode.net People are on all hours and all are welcome to join in. -- Corvus Elrod, Zakelro Story Studio http://www.zakelro.com http://www.linkedin.com/in/corvus On Mon, Jan 12, 2009 at 4:58 PM, Malcolm Ryan wrote: > > On 13/01/2009, at 11:48 AM, corvus.elrod at zakelro.com wrote: > >> There's been a lot of discussion among the bloggers mentioned in that >> list about the fragmentation. Sadly, we haven't been able to settle on >> a means of unifying our presentation that pleases everybody. > > Well, we don't strictly need to have one solution for everybody. Even a > little bit of consolidation would help. I like the idea of group blogs with > multiple authors such as Game Set Watch and Gamasutra. I guess they begin to > take on the model of the newspaper or magazine, with multiple authors > contributing different columns. Perhaps a few of us should start an academic > game design theory site. > > Of course, I acknowledge that I would be reluctant to lose my personal blog, > but then again there's no reason not to have both. I know that Gamasutra > contributors often repost or reference their articles in their personal > blogs. > > >> We have been hanging out on IRC recently talking about design, >> criticism, etc. It does wonders for us behind the scenes (not to >> mention reducing Twitter's server load), if nothing for us out front. > > Where and when? I'd be interested in joining the discussion. > > Malcolm > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > From jklabbers at kmpc.nl Tue Jan 13 05:32:01 2009 From: jklabbers at kmpc.nl (J. Klabbers) Date: Tue, 13 Jan 2009 11:32:01 +0100 Subject: [game_edu] game_edu Digest, Vol 51, Issue 5 In-Reply-To: References: Message-ID: <4FC86EC5-0F6F-48CF-85C8-4444F3844EB1@kmpc.nl> See Item 1: PhD position in Serious Gaming (S. Gold) A matter of terminology in professional communication. In the announcement below the following phrasing is curious: "The Department of Industrial Design at the Eindhoven University of Technology has an opportunity you can take to join a team for development of serious games for medical simulation, with a focus on birth delivery". Suppose we would agree that the forthcoming match between Manchester United and Liverpool is a serious game. For the sake of clear professional communication, wouldn't be more suitable to rephrase the line, reading: "The Department of Industrial Design at the Eindhoven University of Technology has an opportunity you can take to join a team for development of medical simulation, with a focus on birth delivery". That would make the term "serious game" as redundant as it is in this context, or am I missing something special? I am looking forward to the day that we may receive an advert for a PhD position in Non-Serious Gaming, whatever that would mean. J. Klabbers jklabbers at kmpc.nl Op 12-jan-2009, om 23:44 heeft game_edu-request at igda.org het volgende geschreven: > Send game_edu mailing list submissions to > game_edu at igda.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/game_edu > or, via email, send a message with subject or body 'help' to > game_edu-request at igda.org > > You can reach the person managing the list at > game_edu-owner at igda.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of game_edu digest..." > > > ---------------------------------------------------------------------- > IGDA Education SIG > ---------------------------------------------------------------------- > > Today's Topics: > > 1. PhD position in Serious Gaming (S. Gold) > 2. Labs (m.bernal at roehampton.ac.uk) > 3. Re: Labs (John Hopson) > 4. Re: Labs (m.bernal at roehampton.ac.uk) > 5. REMINDER - CFP - Thinking after Dark: International > Conference on Horror Video Games - Montreal, April 23-25, 2009 > (S. Gold) > 6. Re: Labs (Sarah_Lemarie at scee.net) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Mon, 12 Jan 2009 09:26:35 -0800 > From: "S. Gold" > Subject: [game_edu] PhD position in Serious Gaming > To: IGDA Game Education Listserv > Message-ID: > Content-Type: text/plain; charset="us-ascii" > > Open position for Ph.D. student as Game Developer: > > Are you computer wise with a genuine passion for programming? Do > you like > developing your own games? Are you keen on game controller re- > design? Would > you like to further this into your career? > > The Department of Industrial Design at the Eindhoven University of > Technology has an opportunity you can take to join a team for > development of > serious games for medical simulation, with a focus on birth > delivery. You > will join a multidisciplinary team for the development of the game > and you > will also enroll as a PhD candidate within our department. > > We are on the lookout for talented and enthusiastic programmers > with game > development experience. The successful candidate must have 1st class > programming skills, game development experience preferably on XBOX > or Wii > consoles, a flair for realistic graphics and game interaction. You are > therefore keen on both developing games and designing/engineering > specialized game controllers; you will also have evidences of game > development and/or (re)design of game controllers. > Because of the short delays for the recruitment, People who have > clearance > to work in The Netherlands will be given priority. > > Vacancy also available soon at > http://w3.tue.nl/en/services/dpo/ > excellent_jobs_for_excellent_people/vacanci > es/vacancies_industrial_design/ > > Application > Please send a written application or e-mail, including a letter > explaining > your specific interest in the project and extensive curriculum > vitae, to the > following address: > > Technische Universiteit Eindhoven > Department of Industrial Design > Attn. Ms. Julma Braat, room HG 3.93 > P.O. Box 513 > 5600 MB Eindhoven > The Netherlands > Or by e-mail to: j.a.c.l.braat at tue.nl > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: 20090112/c3693eab/attachment.htm> > > ------------------------------ > > Message: 2 > Date: Mon, 12 Jan 2009 19:43:26 +0000 > From: > Subject: [game_edu] Labs > To: > Message-ID: > EXMBX-01.rus.roehampton.ac.uk> > > Content-Type: text/plain; charset="iso-8859-1" > > Dear all, > > My name is Miguel ?. Bernal, I am a lecturer here in London. > > Could anyone tell me or put me in contact we the people (in > PlayStation, Xbox and Nintendo) who deal with the setting up of > labs with their developer consoles and workstations. > > Maybe I am being too naive assuming the three big companies do > this, but this is the best place to ask and get advice. > > Thank you very much for your help > > Miguel ?. Bernal-Merino > Lecturer in Game Localisation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > > Consider the environment. Please don't print this e-mail unless you > really need to. > > ________________________________ > This email and any attachments are confidential and intended solely > for the addressee and may also be privileged or exempt from > disclosure under applicable law. If you are not the addressee, or > have received this e-mail in error, please notify the sender > immediately, delete it from your system and do not copy, disclose > or otherwise act upon any part of this email or its attachments. > > Internet communications are not guaranteed to be secure or virus- > free. Roehampton University does not accept responsibility for any > loss arising from unauthorised access to, or interference with, any > Internet communications by any third party, or from the > transmission of any viruses. > > Any opinion or other information in this e-mail or its attachments > that does not relate to the business of Roehampton University is > personal to the sender and is not given or endorsed by Roehampton > University. > > Roehampton University is a company limited by guarantee > incorporated in England under number 5161359. Registered Office: > Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: 20090112/c2cc9e20/attachment-0001.html> > > ------------------------------ > > Message: 3 > Date: Mon, 12 Jan 2009 11:45:13 -0800 > From: John Hopson > Subject: Re: [game_edu] Labs > To: IGDA Game Education Listserv > Message-ID: > <985668F6DF5FCD41AEC0B1197C02300A629EFE8939 at NA-EXMSG- > C108.redmond.corp.microsoft.com> > > Content-Type: text/plain; charset="iso-8859-1" > > Hi Miguel, > > I work in the Microsoft group that handles the Xbox user research > labs. What can I do for you? > > John > > ________________________________ > From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On > Behalf Of m.bernal at roehampton.ac.uk [m.bernal at roehampton.ac.uk] > Sent: Monday, January 12, 2009 11:43 AM > To: game_edu at igda.org > Subject: [game_edu] Labs > > Dear all, > > My name is Miguel ?. Bernal, I am a lecturer here in London. > > Could anyone tell me or put me in contact we the people (in > PlayStation, Xbox and Nintendo) who deal with the setting up of > labs with their developer consoles and workstations. > > Maybe I am being too naive assuming the three big companies do > this, but this is the best place to ask and get advice. > > Thank you very much for your help > > Miguel ?. Bernal-Merino > Lecturer in Game Localisation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > > Consider the environment. Please don't print this e-mail unless you > really need to. > > ________________________________ > This email and any attachments are confidential and intended solely > for the addressee and may also be privileged or exempt from > disclosure under applicable law. If you are not the addressee, or > have received this e-mail in error, please notify the sender > immediately, delete it from your system and do not copy, disclose > or otherwise act upon any part of this email or its attachments. > > Internet communications are not guaranteed to be secure or virus- > free. Roehampton University does not accept responsibility for any > loss arising from unauthorised access to, or interference with, any > Internet communications by any third party, or from the > transmission of any viruses. > > Any opinion or other information in this e-mail or its attachments > that does not relate to the business of Roehampton University is > personal to the sender and is not given or endorsed by Roehampton > University. > > Roehampton University is a company limited by guarantee > incorporated in England under number 5161359. Registered Office: > Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: 20090112/e4c2b1d5/attachment-0001.htm> > > ------------------------------ > > Message: 4 > Date: Mon, 12 Jan 2009 20:05:03 +0000 > From: > Subject: Re: [game_edu] Labs > To: > Message-ID: > EXMBX-01.rus.roehampton.ac.uk> > > Content-Type: text/plain; charset="iso-8859-1" > > Well, Hello John! Thank you very much for the quick reply! > > I am putting together a project to have Video Game Localisation and > Linguistic Testing Lab. Our university does not have a games > programming degree yet (by 2010 perhaps), but this is where my > forte lies ( www.gdconf.com/conference/loc.html ) and I know we can > help with research in this area if we have some more industry > hardware and software. > > I would like to know what the process is to negotiate, acquire and/ > or purchase these research labs, prices, etc. We won't need many to > start with 2 to 8 depending on pricing (and our budget or course). > This would be a lab fully dedicated to localisation, linguistic > testing, internationalisation, culturalisation, transcreation, etc. > > We can continue this conversation privately. > This is my email > m.bernal at roehampton.ac.uk > > All the best > > Miguel ?. Bernal-Merino > Lecturer in Media Translation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > > > Consider the environment. Please don't print this e-mail unless you > really need to. > > > > ________________________________ > This email and any attachments are confidential and intended solely > for the addressee and may also be privileged or exempt from > disclosure under applicable law. If you are not the addressee, or > have received this e-mail in error, please notify the sender > immediately, delete it from your system and do not copy, disclose > or otherwise act upon any part of this email or its attachments. > > Internet communications are not guaranteed to be secure or virus- > free. Roehampton University does not accept responsibility for any > loss arising from unauthorised access to, or interference with, any > Internet communications by any third party, or from the > transmission of any viruses. > > Any opinion or other information in this e-mail or its attachments > that does not relate to the business of Roehampton University is > personal to the sender and is not given or endorsed by Roehampton > University. > > Roehampton University is a company limited by guarantee > incorporated in England under number 5161359. Registered Office: > Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: 20090112/29eb1c6c/attachment-0001.html> > > ------------------------------ > > Message: 5 > Date: Mon, 12 Jan 2009 14:26:12 -0800 > From: "S. Gold" > Subject: [game_edu] REMINDER - CFP - Thinking after Dark: > International Conference on Horror Video Games - Montreal, April > 23-25, 2009 > To: IGDA Game Education Listserv > Message-ID: > Content-Type: text/plain; charset="ISO-8859-1" > > The research group Ludicin? from the University of Montreal, in > collaboration with the Research Group on the Creation and Formation of > Cinematographic and Theatrical Institutions (GRAFICS) from the > University of Montreal and the NT2 Laboratory on Hypermedia Art and > Literature from the University of Quebec in Montreal, solicits your > proposals for the bilingual (French/English) international conference > titled ?Thinking after Dark: Welcome to the World of Horror Video > Games?. This conference will be held in Montreal from April 23 to > 25, 2009. > > Call for papers > > As fear is the oldest and strongest emotion of mankind (Lovecraft), > human beings have always taken a malicious pleasure in frightening > themselves. If literature and cinema were and still represent good > means > for the expression of horror, nowadays, the experience of fear is as > intense in video games. > > While academia has been studying horrific literature and films for > a few > decades, such an interest for the videoludic side of horror has not, > until now, showed up. Yet, since the cinematic staging of fear in > Alone > in the Dark in 1992, the Survival Horror has become a prolific genre > offering a wide selection of significant games such as the Resident > Evil, Silent Hill and Fatal Frame series. Because it is at the > crossroads of diverse cultural heritages and the latest technological > developments, and because it exhibits the ins and outs of the matrix > that governs all but a few games (spatial navigation and survival), > horror video games require a deeper study. > > This international conference wishes to study horror video games (not > necessarily labeled survival horror) from an eclectic range of > critical > and theoretical perspectives. It aims to fill a gap in game studies > between general theory and analysis of particular genres and games. > > Possible Topics > Here are some examples of relevant themes we wish to explore in this > conference: > > Historical approach > - Origins and history of horror video games > - Impact of the technological evolution on horror video games > > Theoretical approach > - Simulation of horror, fear, terror > - Narratives and themes of horror video games > > Transmedial approach > - Transmedial study of horror video games (Games/Films/Literature) > - Remediation in films, literature and video games > > Socio-cultural approach > - Transnational analysis of horror video games (United States/Japan) > - Social and cultural meanings of horror video games > - Horror video games and censorship > > Analytical approach > - Aesthetics of horror video games (lighting, sound, editing, 1st/3rd > person perspective) > - Study of specific games or series (Alone in the Dark, Resident Evil, > Fatal Frame, etc.) > > The organizing committee remains open to proposals that respect the > general spirit of this call for papers. > > Please submit your proposals no later than January 15, 2009 at the > following e-mail address: . > Acceptance > and rejection notifications will be sent by the beginning of February. > > Your proposal must include: > > 1. The title of your paper and an abstract (no more that 500 words). > 2. Your academic status, your institutional affiliation, your > department > and your contact information (mailing address, telephone number, fax > number and e-mail address). > 3. A short biography underlining your work related to the themes of > the > conference (no more than 250 words). > > A selection of papers will be published in a special issue of > Loading?, > the journal of the Canadian Game Study Association. > > For further information, please visit our website: > . > > Organizing committee > Bernard Perron, Conference Head, Associate Professor, Department of > Art > History and Film Studies, University of Montreal > Martin Picard, coordinator, research group Ludicine, University of > Montreal > Richard B?gin, Invited Professor in Film Studies, Literatures > Department, Laval University. > Carl Therrien, research group Ludicine, University of Montreal > Dominic Arsenault, research group Ludicine, University of Montreal > Guillaume Roux-Girard, research group Ludicine, University of Montreal > > > > > > ------------------------------ > > Message: 6 > Date: Mon, 12 Jan 2009 22:44:14 +0000 > From: Sarah_Lemarie at scee.net > Subject: Re: [game_edu] Labs > To: IGDA Game Education Listserv > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > > Hi Miguel, > > I manage PlayStation's European academic development schemes; drop > me an > email and I'll be happy to discuss options with you. > > Kind regards, > > Sarah. > > Sarah Lemari? > Infrastructure Manager & Academic Liaison > Sony Computer Entertainment Europe Limited > e: sarah_lemarie at scee.net > w: http://research.scee.net > > > > > > > > > > Sent by: game_edu-bounces at igda.org > 12/01/2009 19:43 > Please respond to > IGDA Game Education Listserv > > > > To > > cc > > Subject > [game_edu] Labs > > > > > > > Dear all, > > My name is Miguel ?. Bernal, I am a lecturer here in London. > > Could anyone tell me or put me in contact we the people (in > PlayStation, > Xbox and Nintendo) who deal with the setting up of labs with their > developer consoles and workstations. > > Maybe I am being too naive assuming the three big companies do > this, but > this is the best place to ask and get advice. > > Thank you very much for your help > Miguel ?. Bernal-Merino > Lecturer in Game Localisation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > > Consider the environment. Please don't print this e-mail unless you > really > need to. > > This email and any attachments are confidential and intended solely > for > the addressee and may also be privileged or exempt from disclosure > under > applicable law. If you are not the addressee, or have received this > e-mail > in error, please notify the sender immediately, delete it from your > system > and do not copy, disclose or otherwise act upon any part of this > email or > its attachments. > > Internet communications are not guaranteed to be secure or virus-free. > Roehampton University does not accept responsibility for any loss > arising > from unauthorised access to, or interference with, any Internet > communications by any third party, or from the transmission of any > viruses. > > Any opinion or other information in this e-mail or its attachments > that > does not relate to the business of Roehampton University is > personal to > the sender and is not given or endorsed by Roehampton University. > > Roehampton University is a company limited by guarantee > incorporated in > England under number 5161359. Registered Office: Grove House, > Roehampton > Lane, London SW15 5PJ. An exempt charity. > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > ********************************************************************** > This email and any files transmitted with it are confidential and > intended > solely for the use of the individual or entity to whom they are > addressed. > If you have received this email in error please notify > postmaster at scee.net > This footnote also confirms that this email message has been > checked for > all known viruses. > Sony Computer Entertainment Europe Limited > Registered Office: 10 Great Marlborough Street, London W1F 7LP, United > Kingdom > Registered in England: 3277793 > ********************************************************************** > P Please consider the environment before printing this e-mail > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: 20090112/34b0ca94/attachment.htm> > > ------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > End of game_edu Digest, Vol 51, Issue 5 > *************************************** -------------- next part -------------- An HTML attachment was scrubbed... URL: From khakionion at gmail.com Tue Jan 13 11:17:47 2009 From: khakionion at gmail.com (Michael Herring) Date: Tue, 13 Jan 2009 10:17:47 -0600 Subject: [game_edu] Terminology in Professional Communication (was Re: digest) Message-ID: Actually, Man U v Liverpool is not a serious game. http://en.wikipedia.org/wiki/Serious_game ./Michael Herring On Tue, Jan 13, 2009 at 4:32 AM, J. Klabbers wrote: > See Item 1: PhD position in Serious Gaming (S. Gold) > A matter of terminology in professional communication. > In the announcement below the following phrasing is curious: "The Department > of Industrial Design at the Eindhoven University of Technology has an > opportunity you can take to join a team for development of serious games for > medical simulation, with a focus on birth delivery". > Suppose we would agree that the forthcoming match between Manchester United > and Liverpool is a serious game. For the sake of clear professional > communication, wouldn't be more suitable to rephrase the line, reading: "The > Department of Industrial Design at the Eindhoven University of Technology > has an opportunity you can take to join a team for development of medical > simulation, with a focus on birth delivery". > That would make the term "serious game" as redundant as it is in this > context, or am I missing something special? > I am looking forward to the day that we may receive an advert for a PhD > position in Non-Serious Gaming, whatever that would mean. > J. Klabbers > jklabbers at kmpc.nl > > > Op 12-jan-2009, om 23:44 heeft game_edu-request at igda.org het volgende > geschreven: > > Send game_edu mailing list submissions to > game_edu at igda.org > To subscribe or unsubscribe via the World Wide Web, visit > http://seven.pairlist.net/mailman/listinfo/game_edu > or, via email, send a message with subject or body 'help' to > game_edu-request at igda.org > You can reach the person managing the list at > game_edu-owner at igda.org > When replying, please edit your Subject line so it is more specific > than "Re: Contents of game_edu digest..." > > ---------------------------------------------------------------------- > IGDA Education SIG > ---------------------------------------------------------------------- > Today's Topics: > 1. PhD position in Serious Gaming (S. Gold) > 2. Labs (m.bernal at roehampton.ac.uk) > 3. Re: Labs (John Hopson) > 4. Re: Labs (m.bernal at roehampton.ac.uk) > 5. REMINDER - CFP - Thinking after Dark: International > Conference on Horror Video Games - Montreal, April 23-25, 2009 > (S. Gold) > 6. Re: Labs (Sarah_Lemarie at scee.net) > > ---------------------------------------------------------------------- > Message: 1 > Date: Mon, 12 Jan 2009 09:26:35 -0800 > From: "S. Gold" > Subject: [game_edu] PhD position in Serious Gaming > To: IGDA Game Education Listserv > Message-ID: > Content-Type: text/plain; charset="us-ascii" > Open position for Ph.D. student as Game Developer: > Are you computer wise with a genuine passion for programming? Do you like > developing your own games? Are you keen on game controller re-design? Would > you like to further this into your career? > The Department of Industrial Design at the Eindhoven University of > Technology has an opportunity you can take to join a team for development of > serious games for medical simulation, with a focus on birth delivery. You > will join a multidisciplinary team for the development of the game and you > will also enroll as a PhD candidate within our department. > We are on the lookout for talented and enthusiastic programmers with game > development experience. The successful candidate must have 1st class > programming skills, game development experience preferably on XBOX or Wii > consoles, a flair for realistic graphics and game interaction. You are > therefore keen on both developing games and designing/engineering > specialized game controllers; you will also have evidences of game > development and/or (re)design of game controllers. > Because of the short delays for the recruitment, People who have clearance > to work in The Netherlands will be given priority. > Vacancy also available soon at > http://w3.tue.nl/en/services/dpo/excellent_jobs_for_excellent_people/vacanci > es/vacancies_industrial_design/ > Application > Please send a written application or e-mail, including a letter explaining > your specific interest in the project and extensive curriculum vitae, to the > following address: > Technische Universiteit Eindhoven > Department of Industrial Design > Attn. Ms. Julma Braat, room HG 3.93 > P.O. Box 513 > 5600 MB Eindhoven > The Netherlands > Or by e-mail to: j.a.c.l.braat at tue.nl > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > Message: 2 > Date: Mon, 12 Jan 2009 19:43:26 +0000 > From: > Subject: [game_edu] Labs > To: > Message-ID: > > > Content-Type: text/plain; charset="iso-8859-1" > Dear all, > My name is Miguel ?. Bernal, I am a lecturer here in London. > Could anyone tell me or put me in contact we the people (in PlayStation, > Xbox and Nintendo) who deal with the setting up of labs with their developer > consoles and workstations. > Maybe I am being too naive assuming the three big companies do this, but > this is the best place to ask and get advice. > Thank you very much for your help > Miguel ?. Bernal-Merino > Lecturer in Game Localisation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > Consider the environment. Please don't print this e-mail unless you really > need to. > ________________________________ > This email and any attachments are confidential and intended solely for the > addressee and may also be privileged or exempt from disclosure under > applicable law. If you are not the addressee, or have received this e-mail > in error, please notify the sender immediately, delete it from your system > and do not copy, disclose or otherwise act upon any part of this email or > its attachments. > Internet communications are not guaranteed to be secure or virus-free. > Roehampton University does not accept responsibility for any loss arising > from unauthorised access to, or interference with, any Internet > communications by any third party, or from the transmission of any viruses. > Any opinion or other information in this e-mail or its attachments that does > not relate to the business of Roehampton University is personal to the > sender and is not given or endorsed by Roehampton University. > Roehampton University is a company limited by guarantee incorporated in > England under number 5161359. Registered Office: Grove House, Roehampton > Lane, London SW15 5PJ. An exempt charity. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > Message: 3 > Date: Mon, 12 Jan 2009 11:45:13 -0800 > From: John Hopson > Subject: Re: [game_edu] Labs > To: IGDA Game Education Listserv > Message-ID: > <985668F6DF5FCD41AEC0B1197C02300A629EFE8939 at NA-EXMSG-C108.redmond.corp.microsoft.com> > > Content-Type: text/plain; charset="iso-8859-1" > Hi Miguel, > I work in the Microsoft group that handles the Xbox user research labs. > What can I do for you? > John > ________________________________ > From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of > m.bernal at roehampton.ac.uk [m.bernal at roehampton.ac.uk] > Sent: Monday, January 12, 2009 11:43 AM > To: game_edu at igda.org > Subject: [game_edu] Labs > Dear all, > My name is Miguel ?. Bernal, I am a lecturer here in London. > Could anyone tell me or put me in contact we the people (in PlayStation, > Xbox and Nintendo) who deal with the setting up of labs with their developer > consoles and workstations. > Maybe I am being too naive assuming the three big companies do this, but > this is the best place to ask and get advice. > Thank you very much for your help > Miguel ?. Bernal-Merino > Lecturer in Game Localisation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > Consider the environment. Please don't print this e-mail unless you really > need to. > ________________________________ > This email and any attachments are confidential and intended solely for the > addressee and may also be privileged or exempt from disclosure under > applicable law. If you are not the addressee, or have received this e-mail > in error, please notify the sender immediately, delete it from your system > and do not copy, disclose or otherwise act upon any part of this email or > its attachments. > Internet communications are not guaranteed to be secure or virus-free. > Roehampton University does not accept responsibility for any loss arising > from unauthorised access to, or interference with, any Internet > communications by any third party, or from the transmission of any viruses. > Any opinion or other information in this e-mail or its attachments that does > not relate to the business of Roehampton University is personal to the > sender and is not given or endorsed by Roehampton University. > Roehampton University is a company limited by guarantee incorporated in > England under number 5161359. Registered Office: Grove House, Roehampton > Lane, London SW15 5PJ. An exempt charity. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > Message: 4 > Date: Mon, 12 Jan 2009 20:05:03 +0000 > From: > Subject: Re: [game_edu] Labs > To: > Message-ID: > > > Content-Type: text/plain; charset="iso-8859-1" > Well, Hello John! Thank you very much for the quick reply! > I am putting together a project to have Video Game Localisation and > Linguistic Testing Lab. Our university does not have a games programming > degree yet (by 2010 perhaps), but this is where my forte lies ( > www.gdconf.com/conference/loc.html ) and I know we can help with research in > this area if we have some more industry hardware and software. > I would like to know what the process is to negotiate, acquire and/or > purchase these research labs, prices, etc. We won't need many to start with > 2 to 8 depending on pricing (and our budget or course). This would be a lab > fully dedicated to localisation, linguistic testing, internationalisation, > culturalisation, transcreation, etc. > We can continue this conversation privately. > This is my email > m.bernal at roehampton.ac.uk > All the best > Miguel ?. Bernal-Merino > Lecturer in Media Translation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > > Consider the environment. Please don't print this e-mail unless you really > need to. > > > ________________________________ > This email and any attachments are confidential and intended solely for the > addressee and may also be privileged or exempt from disclosure under > applicable law. If you are not the addressee, or have received this e-mail > in error, please notify the sender immediately, delete it from your system > and do not copy, disclose or otherwise act upon any part of this email or > its attachments. > Internet communications are not guaranteed to be secure or virus-free. > Roehampton University does not accept responsibility for any loss arising > from unauthorised access to, or interference with, any Internet > communications by any third party, or from the transmission of any viruses. > Any opinion or other information in this e-mail or its attachments that does > not relate to the business of Roehampton University is personal to the > sender and is not given or endorsed by Roehampton University. > Roehampton University is a company limited by guarantee incorporated in > England under number 5161359. Registered Office: Grove House, Roehampton > Lane, London SW15 5PJ. An exempt charity. > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > Message: 5 > Date: Mon, 12 Jan 2009 14:26:12 -0800 > From: "S. Gold" > Subject: [game_edu] REMINDER - CFP - Thinking after Dark: > International Conference on Horror Video Games - Montreal, April > 23-25, 2009 > To: IGDA Game Education Listserv > Message-ID: > Content-Type: text/plain; charset="ISO-8859-1" > The research group Ludicin? from the University of Montreal, in > collaboration with the Research Group on the Creation and Formation of > Cinematographic and Theatrical Institutions (GRAFICS) from the > University of Montreal and the NT2 Laboratory on Hypermedia Art and > Literature from the University of Quebec in Montreal, solicits your > proposals for the bilingual (French/English) international conference > titled ?Thinking after Dark: Welcome to the World of Horror Video > Games?. This conference will be held in Montreal from April 23 to 25, 2009. > Call for papers > As fear is the oldest and strongest emotion of mankind (Lovecraft), > human beings have always taken a malicious pleasure in frightening > themselves. If literature and cinema were and still represent good means > for the expression of horror, nowadays, the experience of fear is as > intense in video games. > While academia has been studying horrific literature and films for a few > decades, such an interest for the videoludic side of horror has not, > until now, showed up. Yet, since the cinematic staging of fear in Alone > in the Dark in 1992, the Survival Horror has become a prolific genre > offering a wide selection of significant games such as the Resident > Evil, Silent Hill and Fatal Frame series. Because it is at the > crossroads of diverse cultural heritages and the latest technological > developments, and because it exhibits the ins and outs of the matrix > that governs all but a few games (spatial navigation and survival), > horror video games require a deeper study. > This international conference wishes to study horror video games (not > necessarily labeled survival horror) from an eclectic range of critical > and theoretical perspectives. It aims to fill a gap in game studies > between general theory and analysis of particular genres and games. > Possible Topics > Here are some examples of relevant themes we wish to explore in this > conference: > Historical approach > - Origins and history of horror video games > - Impact of the technological evolution on horror video games > Theoretical approach > - Simulation of horror, fear, terror > - Narratives and themes of horror video games > Transmedial approach > - Transmedial study of horror video games (Games/Films/Literature) > - Remediation in films, literature and video games > Socio-cultural approach > - Transnational analysis of horror video games (United States/Japan) > - Social and cultural meanings of horror video games > - Horror video games and censorship > Analytical approach > - Aesthetics of horror video games (lighting, sound, editing, 1st/3rd > person perspective) > - Study of specific games or series (Alone in the Dark, Resident Evil, > Fatal Frame, etc.) > The organizing committee remains open to proposals that respect the > general spirit of this call for papers. > Please submit your proposals no later than January 15, 2009 at the > following e-mail address: . Acceptance > and rejection notifications will be sent by the beginning of February. > Your proposal must include: > 1. The title of your paper and an abstract (no more that 500 words). > 2. Your academic status, your institutional affiliation, your department > and your contact information (mailing address, telephone number, fax > number and e-mail address). > 3. A short biography underlining your work related to the themes of the > conference (no more than 250 words). > A selection of papers will be published in a special issue of Loading?, > the journal of the Canadian Game Study Association. > For further information, please visit our website: > . > Organizing committee > Bernard Perron, Conference Head, Associate Professor, Department of Art > History and Film Studies, University of Montreal > Martin Picard, coordinator, research group Ludicine, University of Montreal > Richard B?gin, Invited Professor in Film Studies, Literatures > Department, Laval University. > Carl Therrien, research group Ludicine, University of Montreal > Dominic Arsenault, research group Ludicine, University of Montreal > Guillaume Roux-Girard, research group Ludicine, University of Montreal > > > > > ------------------------------ > Message: 6 > Date: Mon, 12 Jan 2009 22:44:14 +0000 > From: Sarah_Lemarie at scee.net > Subject: Re: [game_edu] Labs > To: IGDA Game Education Listserv > Message-ID: > > Content-Type: text/plain; charset="iso-8859-1" > Hi Miguel, > I manage PlayStation's European academic development schemes; drop me an > email and I'll be happy to discuss options with you. > Kind regards, > Sarah. > Sarah Lemari? > Infrastructure Manager & Academic Liaison > Sony Computer Entertainment Europe Limited > e: sarah_lemarie at scee.net > w: http://research.scee.net > > > > > > > > > Sent by: game_edu-bounces at igda.org > 12/01/2009 19:43 > Please respond to > IGDA Game Education Listserv > > > To > > cc > Subject > [game_edu] Labs > > > > > > Dear all, > My name is Miguel ?. Bernal, I am a lecturer here in London. > Could anyone tell me or put me in contact we the people (in PlayStation, > Xbox and Nintendo) who deal with the setting up of labs with their > developer consoles and workstations. > Maybe I am being too naive assuming the three big companies do this, but > this is the best place to ask and get advice. > Thank you very much for your help > Miguel ?. Bernal-Merino > Lecturer in Game Localisation > Roehampton University London > Tel: (00 44) (0) 208 392 3799 > Consider the environment. Please don't print this e-mail unless you really > need to. > This email and any attachments are confidential and intended solely for > the addressee and may also be privileged or exempt from disclosure under > applicable law. If you are not the addressee, or have received this e-mail > in error, please notify the sender immediately, delete it from your system > and do not copy, disclose or otherwise act upon any part of this email or > its attachments. > Internet communications are not guaranteed to be secure or virus-free. > Roehampton University does not accept responsibility for any loss arising > from unauthorised access to, or interference with, any Internet > communications by any third party, or from the transmission of any > viruses. > Any opinion or other information in this e-mail or its attachments that > does not relate to the business of Roehampton University is personal to > the sender and is not given or endorsed by Roehampton University. > Roehampton University is a company limited by guarantee incorporated in > England under number 5161359. Registered Office: Grove House, Roehampton > Lane, London SW15 5PJ. An exempt charity. > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > ********************************************************************** > This email and any files transmitted with it are confidential and intended > solely for the use of the individual or entity to whom they are addressed. > If you have received this email in error please notify postmaster at scee.net > This footnote also confirms that this email message has been checked for > all known viruses. > Sony Computer Entertainment Europe Limited > Registered Office: 10 Great Marlborough Street, London W1F 7LP, United > Kingdom > Registered in England: 3277793 > ********************************************************************** > P Please consider the environment before printing this e-mail > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > > ------------------------------ > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > End of game_edu Digest, Vol 51, Issue 5 > *************************************** > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > From m.bernal at roehampton.ac.uk Tue Jan 13 11:23:04 2009 From: m.bernal at roehampton.ac.uk (m.bernal at roehampton.ac.uk) Date: Tue, 13 Jan 2009 16:23:04 +0000 Subject: [game_edu] Labs In-Reply-To: References: Message-ID: Hello Sarah, Thank you very much for your email. It is great that you are part of this SIG. I think we met some time ago here in London, in the event that Bastion put together for SCEE. Thanks to it I met Dave Ranyard who talked to me about Vanessa Wood. Really nice people. The thing is that I would like to create a lab with all the right hardware and software for localisation and internationalisation testing and research, and I'd like to do it with the approval and support of SCEE, so if I can buy the resources, etc. directly from you guys I prefer that. If there are some official recommendations on localisation and internationalisation that would be great, or an official forum for labs, access to virtual labs or some demo resources even better. I am sorry if I don't make myself very clear, I would just like to set up the lab the best way possible so that the outcomes of my research are really useful for the industry :-) All the best Miguel ?. Bernal-Merino Lecturer in Media Translation Roehampton University London Tel: (00 44) (0) 208 392 3799 Consider the environment. Please don't print this e-mail unless you really need to. ________________________________ This email and any attachments are confidential and intended solely for the addressee and may also be privileged or exempt from disclosure under applicable law. If you are not the addressee, or have received this e-mail in error, please notify the sender immediately, delete it from your system and do not copy, disclose or otherwise act upon any part of this email or its attachments. Internet communications are not guaranteed to be secure or virus-free. Roehampton University does not accept responsibility for any loss arising from unauthorised access to, or interference with, any Internet communications by any third party, or from the transmission of any viruses. Any opinion or other information in this e-mail or its attachments that does not relate to the business of Roehampton University is personal to the sender and is not given or endorsed by Roehampton University. Roehampton University is a company limited by guarantee incorporated in England under number 5161359. Registered Office: Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. -------------- next part -------------- An HTML attachment was scrubbed... URL: From m.bernal at roehampton.ac.uk Tue Jan 13 11:25:42 2009 From: m.bernal at roehampton.ac.uk (m.bernal at roehampton.ac.uk) Date: Tue, 13 Jan 2009 16:25:42 +0000 Subject: [game_edu] Labs In-Reply-To: References: Message-ID: My apologies. I did that wrong again. I am very sorry. Please delete Miguel Consider the environment. Please don't print this e-mail unless you really need to. ________________________________ This email and any attachments are confidential and intended solely for the addressee and may also be privileged or exempt from disclosure under applicable law. If you are not the addressee, or have received this e-mail in error, please notify the sender immediately, delete it from your system and do not copy, disclose or otherwise act upon any part of this email or its attachments. Internet communications are not guaranteed to be secure or virus-free. Roehampton University does not accept responsibility for any loss arising from unauthorised access to, or interference with, any Internet communications by any third party, or from the transmission of any viruses. Any opinion or other information in this e-mail or its attachments that does not relate to the business of Roehampton University is personal to the sender and is not given or endorsed by Roehampton University. Roehampton University is a company limited by guarantee incorporated in England under number 5161359. Registered Office: Grove House, Roehampton Lane, London SW15 5PJ. An exempt charity. -------------- next part -------------- An HTML attachment was scrubbed... URL: From pawlicki at cs.rochester.edu Tue Jan 13 11:28:02 2009 From: pawlicki at cs.rochester.edu (pawlicki at cs.rochester.edu) Date: Tue, 13 Jan 2009 11:28:02 -0500 (EST) Subject: [game_edu] Terminology in Professional Communication (was Re: digest) In-Reply-To: References: Message-ID: <61749.65.37.26.244.1231864082.squirrel@www.cs.rochester.edu> That depends on how big of a fan you are. > Actually, Man U v Liverpool is not a serious game. > > http://en.wikipedia.org/wiki/Serious_game > > ./Michael Herring > > On Tue, Jan 13, 2009 at 4:32 AM, J. Klabbers wrote: >> See Item 1: PhD position in Serious Gaming (S. Gold) >> A matter of terminology in professional communication. >> In the announcement below the following phrasing is curious: "The >> Department >> of Industrial Design at the Eindhoven University of Technology has an >> opportunity you can take to join a team for development of serious games >> for >> medical simulation, with a focus on birth delivery". >> Suppose we would agree that the forthcoming match between Manchester >> United >> and Liverpool is a serious game. For the sake of clear professional >> communication, wouldn't be more suitable to rephrase the line, reading: >> "The >> Department of Industrial Design at the Eindhoven University of >> Technology >> has an opportunity you can take to join a team for development of >> medical >> simulation, with a focus on birth delivery". >> That would make the term "serious game" as redundant as it is in this >> context, or am I missing something special? >> I am looking forward to the day that we may receive an advert for a PhD >> position in Non-Serious Gaming, whatever that would mean. >> J. Klabbers >> jklabbers at kmpc.nl >> >> >> Op 12-jan-2009, om 23:44 heeft game_edu-request at igda.org het volgende >> geschreven: >> >> Send game_edu mailing list submissions to >> game_edu at igda.org >> To subscribe or unsubscribe via the World Wide Web, visit >> http://seven.pairlist.net/mailman/listinfo/game_edu >> or, via email, send a message with subject or body 'help' to >> game_edu-request at igda.org >> You can reach the person managing the list at >> game_edu-owner at igda.org >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of game_edu digest..." >> >> ---------------------------------------------------------------------- >> IGDA Education SIG >> ---------------------------------------------------------------------- >> Today's Topics: >> 1. PhD position in Serious Gaming (S. Gold) >> 2. Labs (m.bernal at roehampton.ac.uk) >> 3. Re: Labs (John Hopson) >> 4. Re: Labs (m.bernal at roehampton.ac.uk) >> 5. REMINDER - CFP - Thinking after Dark: International >> Conference on Horror Video Games - Montreal, April 23-25, 2009 >> (S. Gold) >> 6. Re: Labs (Sarah_Lemarie at scee.net) >> >> ---------------------------------------------------------------------- >> Message: 1 >> Date: Mon, 12 Jan 2009 09:26:35 -0800 >> From: "S. Gold" >> Subject: [game_edu] PhD position in Serious Gaming >> To: IGDA Game Education Listserv >> Message-ID: >> Content-Type: text/plain; charset="us-ascii" >> Open position for Ph.D. student as Game Developer: >> Are you computer wise with a genuine passion for programming? Do you >> like >> developing your own games? Are you keen on game controller re-design? >> Would >> you like to further this into your career? >> The Department of Industrial Design at the Eindhoven University of >> Technology has an opportunity you can take to join a team for >> development of >> serious games for medical simulation, with a focus on birth delivery. >> You >> will join a multidisciplinary team for the development of the game and >> you >> will also enroll as a PhD candidate within our department. >> We are on the lookout for talented and enthusiastic programmers with >> game >> development experience. The successful candidate must have 1st class >> programming skills, game development experience preferably on XBOX or >> Wii >> consoles, a flair for realistic graphics and game interaction. You are >> therefore keen on both developing games and designing/engineering >> specialized game controllers; you will also have evidences of game >> development and/or (re)design of game controllers. >> Because of the short delays for the recruitment, People who have >> clearance >> to work in The Netherlands will be given priority. >> Vacancy also available soon at >> http://w3.tue.nl/en/services/dpo/excellent_jobs_for_excellent_people/vacanci >> es/vacancies_industrial_design/ >> Application >> Please send a written application or e-mail, including a letter >> explaining >> your specific interest in the project and extensive curriculum vitae, to >> the >> following address: >> Technische Universiteit Eindhoven >> Department of Industrial Design >> Attn. Ms. Julma Braat, room HG 3.93 >> P.O. Box 513 >> 5600 MB Eindhoven >> The Netherlands >> Or by e-mail to: j.a.c.l.braat at tue.nl >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> ------------------------------ >> Message: 2 >> Date: Mon, 12 Jan 2009 19:43:26 +0000 >> From: >> Subject: [game_edu] Labs >> To: >> Message-ID: >> >> >> Content-Type: text/plain; charset="iso-8859-1" >> Dear all, >> My name is Miguel ?. Bernal, I am a lecturer here in London. >> Could anyone tell me or put me in contact we the people (in PlayStation, >> Xbox and Nintendo) who deal with the setting up of labs with their >> developer >> consoles and workstations. >> Maybe I am being too naive assuming the three big companies do this, but >> this is the best place to ask and get advice. >> Thank you very much for your help >> Miguel ?. Bernal-Merino >> Lecturer in Game Localisation >> Roehampton University London >> Tel: (00 44) (0) 208 392 3799 >> Consider the environment. Please don't print this e-mail unless you >> really >> need to. >> ________________________________ >> This email and any attachments are confidential and intended solely for >> the >> addressee and may also be privileged or exempt from disclosure under >> applicable law. If you are not the addressee, or have received this >> e-mail >> in error, please notify the sender immediately, delete it from your >> system >> and do not copy, disclose or otherwise act upon any part of this email >> or >> its attachments. >> Internet communications are not guaranteed to be secure or virus-free. >> Roehampton University does not accept responsibility for any loss >> arising >> from unauthorised access to, or interference with, any Internet >> communications by any third party, or from the transmission of any >> viruses. >> Any opinion or other information in this e-mail or its attachments that >> does >> not relate to the business of Roehampton University is personal to the >> sender and is not given or endorsed by Roehampton University. >> Roehampton University is a company limited by guarantee incorporated in >> England under number 5161359. Registered Office: Grove House, Roehampton >> Lane, London SW15 5PJ. An exempt charity. >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> ------------------------------ >> Message: 3 >> Date: Mon, 12 Jan 2009 11:45:13 -0800 >> From: John Hopson >> Subject: Re: [game_edu] Labs >> To: IGDA Game Education Listserv >> Message-ID: >> <985668F6DF5FCD41AEC0B1197C02300A629EFE8939 at NA-EXMSG-C108.redmond.corp.microsoft.com> >> >> Content-Type: text/plain; charset="iso-8859-1" >> Hi Miguel, >> I work in the Microsoft group that handles the Xbox user research labs. >> What can I do for you? >> John >> ________________________________ >> From: game_edu-bounces at igda.org [game_edu-bounces at igda.org] On Behalf Of >> m.bernal at roehampton.ac.uk [m.bernal at roehampton.ac.uk] >> Sent: Monday, January 12, 2009 11:43 AM >> To: game_edu at igda.org >> Subject: [game_edu] Labs >> Dear all, >> My name is Miguel ?. Bernal, I am a lecturer here in London. >> Could anyone tell me or put me in contact we the people (in PlayStation, >> Xbox and Nintendo) who deal with the setting up of labs with their >> developer >> consoles and workstations. >> Maybe I am being too naive assuming the three big companies do this, but >> this is the best place to ask and get advice. >> Thank you very much for your help >> Miguel ?. Bernal-Merino >> Lecturer in Game Localisation >> Roehampton University London >> Tel: (00 44) (0) 208 392 3799 >> Consider the environment. Please don't print this e-mail unless you >> really >> need to. >> ________________________________ >> This email and any attachments are confidential and intended solely for >> the >> addressee and may also be privileged or exempt from disclosure under >> applicable law. If you are not the addressee, or have received this >> e-mail >> in error, please notify the sender immediately, delete it from your >> system >> and do not copy, disclose or otherwise act upon any part of this email >> or >> its attachments. >> Internet communications are not guaranteed to be secure or virus-free. >> Roehampton University does not accept responsibility for any loss >> arising >> from unauthorised access to, or interference with, any Internet >> communications by any third party, or from the transmission of any >> viruses. >> Any opinion or other information in this e-mail or its attachments that >> does >> not relate to the business of Roehampton University is personal to the >> sender and is not given or endorsed by Roehampton University. >> Roehampton University is a company limited by guarantee incorporated in >> England under number 5161359. Registered Office: Grove House, Roehampton >> Lane, London SW15 5PJ. An exempt charity. >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> ------------------------------ >> Message: 4 >> Date: Mon, 12 Jan 2009 20:05:03 +0000 >> From: >> Subject: Re: [game_edu] Labs >> To: >> Message-ID: >> >> >> Content-Type: text/plain; charset="iso-8859-1" >> Well, Hello John! Thank you very much for the quick reply! >> I am putting together a project to have Video Game Localisation and >> Linguistic Testing Lab. Our university does not have a games programming >> degree yet (by 2010 perhaps), but this is where my forte lies ( >> www.gdconf.com/conference/loc.html ) and I know we can help with >> research in >> this area if we have some more industry hardware and software. >> I would like to know what the process is to negotiate, acquire and/or >> purchase these research labs, prices, etc. We won't need many to start >> with >> 2 to 8 depending on pricing (and our budget or course). This would be a >> lab >> fully dedicated to localisation, linguistic testing, >> internationalisation, >> culturalisation, transcreation, etc. >> We can continue this conversation privately. >> This is my email >> m.bernal at roehampton.ac.uk >> All the best >> Miguel ?. Bernal-Merino >> Lecturer in Media Translation >> Roehampton University London >> Tel: (00 44) (0) 208 392 3799 >> >> Consider the environment. Please don't print this e-mail unless you >> really >> need to. >> >> >> ________________________________ >> This email and any attachments are confidential and intended solely for >> the >> addressee and may also be privileged or exempt from disclosure under >> applicable law. If you are not the addressee, or have received this >> e-mail >> in error, please notify the sender immediately, delete it from your >> system >> and do not copy, disclose or otherwise act upon any part of this email >> or >> its attachments. >> Internet communications are not guaranteed to be secure or virus-free. >> Roehampton University does not accept responsibility for any loss >> arising >> from unauthorised access to, or interference with, any Internet >> communications by any third party, or from the transmission of any >> viruses. >> Any opinion or other information in this e-mail or its attachments that >> does >> not relate to the business of Roehampton University is personal to the >> sender and is not given or endorsed by Roehampton University. >> Roehampton University is a company limited by guarantee incorporated in >> England under number 5161359. Registered Office: Grove House, Roehampton >> Lane, London SW15 5PJ. An exempt charity. >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> ------------------------------ >> Message: 5 >> Date: Mon, 12 Jan 2009 14:26:12 -0800 >> From: "S. Gold" >> Subject: [game_edu] REMINDER - CFP - Thinking after Dark: >> International Conference on Horror Video Games - Montreal, April >> 23-25, 2009 >> To: IGDA Game Education Listserv >> Message-ID: >> Content-Type: text/plain; charset="ISO-8859-1" >> The research group Ludicin? from the University of Montreal, in >> collaboration with the Research Group on the Creation and Formation of >> Cinematographic and Theatrical Institutions (GRAFICS) from the >> University of Montreal and the NT2 Laboratory on Hypermedia Art and >> Literature from the University of Quebec in Montreal, solicits your >> proposals for the bilingual (French/English) international conference >> titled ?Thinking after Dark: Welcome to the World of Horror Video >> Games?. This conference will be held in Montreal from April 23 to 25, >> 2009. >> Call for papers >> As fear is the oldest and strongest emotion of mankind (Lovecraft), >> human beings have always taken a malicious pleasure in frightening >> themselves. If literature and cinema were and still represent good means >> for the expression of horror, nowadays, the experience of fear is as >> intense in video games. >> While academia has been studying horrific literature and films for a few >> decades, such an interest for the videoludic side of horror has not, >> until now, showed up. Yet, since the cinematic staging of fear in Alone >> in the Dark in 1992, the Survival Horror has become a prolific genre >> offering a wide selection of significant games such as the Resident >> Evil, Silent Hill and Fatal Frame series. Because it is at the >> crossroads of diverse cultural heritages and the latest technological >> developments, and because it exhibits the ins and outs of the matrix >> that governs all but a few games (spatial navigation and survival), >> horror video games require a deeper study. >> This international conference wishes to study horror video games (not >> necessarily labeled survival horror) from an eclectic range of critical >> and theoretical perspectives. It aims to fill a gap in game studies >> between general theory and analysis of particular genres and games. >> Possible Topics >> Here are some examples of relevant themes we wish to explore in this >> conference: >> Historical approach >> - Origins and history of horror video games >> - Impact of the technological evolution on horror video games >> Theoretical approach >> - Simulation of horror, fear, terror >> - Narratives and themes of horror video games >> Transmedial approach >> - Transmedial study of horror video games (Games/Films/Literature) >> - Remediation in films, literature and video games >> Socio-cultural approach >> - Transnational analysis of horror video games (United States/Japan) >> - Social and cultural meanings of horror video games >> - Horror video games and censorship >> Analytical approach >> - Aesthetics of horror video games (lighting, sound, editing, 1st/3rd >> person perspective) >> - Study of specific games or series (Alone in the Dark, Resident Evil, >> Fatal Frame, etc.) >> The organizing committee remains open to proposals that respect the >> general spirit of this call for papers. >> Please submit your proposals no later than January 15, 2009 at the >> following e-mail address: . Acceptance >> and rejection notifications will be sent by the beginning of February. >> Your proposal must include: >> 1. The title of your paper and an abstract (no more that 500 words). >> 2. Your academic status, your institutional affiliation, your department >> and your contact information (mailing address, telephone number, fax >> number and e-mail address). >> 3. A short biography underlining your work related to the themes of the >> conference (no more than 250 words). >> A selection of papers will be published in a special issue of Loading?, >> the journal of the Canadian Game Study Association. >> For further information, please visit our website: >> . >> Organizing committee >> Bernard Perron, Conference Head, Associate Professor, Department of Art >> History and Film Studies, University of Montreal >> Martin Picard, coordinator, research group Ludicine, University of >> Montreal >> Richard B?gin, Invited Professor in Film Studies, Literatures >> Department, Laval University. >> Carl Therrien, research group Ludicine, University of Montreal >> Dominic Arsenault, research group Ludicine, University of Montreal >> Guillaume Roux-Girard, research group Ludicine, University of Montreal >> >> >> >> >> ------------------------------ >> Message: 6 >> Date: Mon, 12 Jan 2009 22:44:14 +0000 >> From: Sarah_Lemarie at scee.net >> Subject: Re: [game_edu] Labs >> To: IGDA Game Education Listserv >> Message-ID: >> >> Content-Type: text/plain; charset="iso-8859-1" >> Hi Miguel, >> I manage PlayStation's European academic development schemes; drop me an >> email and I'll be happy to discuss options with you. >> Kind regards, >> Sarah. >> Sarah Lemari? >> Infrastructure Manager & Academic Liaison >> Sony Computer Entertainment Europe Limited >> e: sarah_lemarie at scee.net >> w: http://research.scee.net >> >> >> >> >> >> >> >> >> Sent by: game_edu-bounces at igda.org >> 12/01/2009 19:43 >> Please respond to >> IGDA Game Education Listserv >> >> >> To >> >> cc >> Subject >> [game_edu] Labs >> >> >> >> >> >> Dear all, >> My name is Miguel ?. Bernal, I am a lecturer here in London. >> Could anyone tell me or put me in contact we the people (in PlayStation, >> Xbox and Nintendo) who deal with the setting up of labs with their >> developer consoles and workstations. >> Maybe I am being too naive assuming the three big companies do this, but >> this is the best place to ask and get advice. >> Thank you very much for your help >> Miguel ?. Bernal-Merino >> Lecturer in Game Localisation >> Roehampton University London >> Tel: (00 44) (0) 208 392 3799 >> Consider the environment. Please don't print this e-mail unless you >> really >> need to. >> This email and any attachments are confidential and intended solely for >> the addressee and may also be privileged or exempt from disclosure under >> applicable law. If you are not the addressee, or have received this >> e-mail >> in error, please notify the sender immediately, delete it from your >> system >> and do not copy, disclose or otherwise act upon any part of this email >> or >> its attachments. >> Internet communications are not guaranteed to be secure or virus-free. >> Roehampton University does not accept responsibility for any loss >> arising >> from unauthorised access to, or interference with, any Internet >> communications by any third party, or from the transmission of any >> viruses. >> Any opinion or other information in this e-mail or its attachments that >> does not relate to the business of Roehampton University is personal to >> the sender and is not given or endorsed by Roehampton University. >> Roehampton University is a company limited by guarantee incorporated in >> England under number 5161359. Registered Office: Grove House, Roehampton >> Lane, London SW15 5PJ. An exempt charity. >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> ********************************************************************** >> This email and any files transmitted with it are confidential and >> intended >> solely for the use of the individual or entity to whom they are >> addressed. >> If you have received this email in error please notify >> postmaster at scee.net >> This footnote also confirms that this email message has been checked for >> all known viruses. >> Sony Computer Entertainment Europe Limited >> Registered Office: 10 Great Marlborough Street, London W1F 7LP, United >> Kingdom >> Registered in England: 3277793 >> ********************************************************************** >> P Please consider the environment before printing this e-mail >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> >> ------------------------------ >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> End of game_edu Digest, Vol 51, Issue 5 >> *************************************** >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > From fthompson at edc.org Tue Jan 13 11:31:47 2009 From: fthompson at edc.org (Fawn Thompson) Date: Tue, 13 Jan 2009 11:31:47 -0500 Subject: [game_edu] mailing list Message-ID: <28D2C56CCD1A6D43B5BF14C5CD3EF7D92114BC@athena.ad.edc.org> Hello, Could you please remove me from this mailing list? Thank you! Fawn Fawn Leilani Thompson Research Assistant Education, Employment, and Community Programs Education Development Center, Inc. 55 Chapel Street Newton, MA 02458-1060 617.618.2477 fthompson at edc.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From corvus.elrod at zakelro.com Tue Jan 13 11:34:14 2009 From: corvus.elrod at zakelro.com (Corvus Elrod) Date: Tue, 13 Jan 2009 08:34:14 -0800 Subject: [game_edu] mailing list In-Reply-To: <28D2C56CCD1A6D43B5BF14C5CD3EF7D92114BC@athena.ad.edc.org> References: <28D2C56CCD1A6D43B5BF14C5CD3EF7D92114BC@athena.ad.edc.org> Message-ID: I've submitted your email for removal from the list on your behalf. You will need to follow the instructions in the confirmation email to complete the process. -- Corvus Elrod, Zakelro Story Studio http://www.zakelro.com http://www.linkedin.com/in/corvus On Tue, Jan 13, 2009 at 8:31 AM, Fawn Thompson wrote: > Hello, > > Could you please remove me from this mailing list? Thank you! > > Fawn > > > > Fawn Leilani Thompson > > Research Assistant > > Education, Employment, and Community Programs > > Education Development Center, Inc. > > 55 Chapel Street > > Newton, MA 02458-1060 > > 617.618.2477 > > fthompson at edc.org > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > From jzagal at cdm.depaul.edu Tue Jan 13 11:53:48 2009 From: jzagal at cdm.depaul.edu (Jose P. Zagal) Date: Tue, 13 Jan 2009 10:53:48 -0600 Subject: [game_edu] CfP: IGDA Education SIG Poster Presentations at GDC 2009 (reminder) Message-ID: <496CC71C.8090401@cdm.depaul.edu> **DEADLINE JAN 15 *** (Apologies for cross-posts) *************************** March 23 & 24, 2009 ------------------- At the 2009 "Summit" game educators will discover experimental and inventive educational approaches that they can bring back to the classroom. This is a rare professional development opportunity for novice or experienced game educators alike. In this 2-day /2-track workshop we will be exploring areas of innovative design and programming. There will be game blasts, post-mortems, interactive hands-on workshop sessions, great keynote speakers, a poster session and a networking lunch with industry. Special invited keynotes will be given by Jane McGonigal and Jesse Schell. The overall goal is for participants of this workshop to be able to integrate knowledge gained into new classroom activities, resources, discussions and curricula. Call for Posters ---------------- Topics of interest include, but are not limited to: ? Game program design and development o The design and execution of game design and development classes. o Teaching and curriculum development in game programs. o Game development concentrations and majors. o Laboratory and infrastructure requirements for game classes. o Games education assessment. o Learning theories and pedagogy (applied to games education). o Novel pedagogical approaches, tools, and methods for supporting games education. ? Game design and development in traditional classes ? Interdisciplinary collaboration in game programs (both for students and for faculty). o Game design and development as capstone projects. ? Support for Games Education Programs o Case studies of industry relations and liaisons o Student organizations o Managing media and communications Additionally, we welcome posters detailing research results relevant to the themes of the summit as well as posters highlighting or showcasing student experiences in games education programs. Student experiences can be showcased in the context of their capstone or class projects. Guidelines ---------- Poster submissions must present original, unpublished research or experiences. Late-breaking advances and work-in-progress reports from ongoing research are also encouraged to be submitted. Posters under review elsewhere should not be submitted. To submit to the poster session, please write an abstract of the research or experiences that you wish to present during the poster session (800 words not including references) Abstracts must be submitted electronically to submit_EdSIGposter at igda.org. Important dates --------------- Submission deadline: January 15, 2009 (23:59, right before midnight, US Central time) Notification: February 9, 2009 Questions on poster sessions can be directed to the poster session chair Jos? Zagal at jzagal at cdm.depaul.edu Guidelines ---------- If the poster is accepted you will be expected to comply with the following guidelines: 1. All posters will be presented on a tri-fold presentation board 36" by 48". 2. Provide 100 copies of the Abstract of the poster. o Include title, Author(s) o Single spaced o Limit to one page in length 3. Authors of accepted posters are required to be present at their posters for discussion at the specified time during the summit. 4. Authors are responsible for the transportation of their presentations. 5. Use large enough fonts for subtitles and text so that the poster can be read from approximately 2-3 feet away. Avoid the use of script fonts that are difficult to read. Further Information ------------------- IGDA: http://www.igda.org/ Education Summit: http://gdconf.com/conference/edusig.html Game Developer's Conference 2009: http://www.gdconf.com/ Questions: Jos? Zagal at jzagal at cdm.depaul.edu thanks, -- Jos? P. Zagal Assistant Professor College of Computing and Digital Media DePaul University From ai864 at yahoo.com Tue Jan 13 12:06:13 2009 From: ai864 at yahoo.com (Ian Schreiber) Date: Tue, 13 Jan 2009 09:06:13 -0800 (PST) Subject: [game_edu] game_edu Digest, Vol 51, Issue 5 In-Reply-To: <4FC86EC5-0F6F-48CF-85C8-4444F3844EB1@kmpc.nl> Message-ID: <171508.71290.qm@web39703.mail.mud.yahoo.com> "Serious games" is already a term in common use in the field. I think it was coined by Ben Sawyer, meant to describe the use of games in a context that is primarily productive in nature (as opposed to primarily for entertainment). ? In this context, a sporting event is not a "serious game"... no matter how much it means to you personally ;-) ? Is there a reason you find this particular term redundant or unnecessary, or am I just totally failing to understand your point? ? - Ian --- On Tue, 1/13/09, J. Klabbers wrote: From: J. Klabbers Subject: Re: [game_edu] game_edu Digest, Vol 51, Issue 5 To: game_edu at igda.org Date: Tuesday, January 13, 2009, 5:32 AM See Item 1:?PhD position in Serious Gaming (S. Gold) A matter of terminology in professional communication. In the announcement below the following phrasing is curious: "The Department of Industrial Design at the Eindhoven University of Technology has an opportunity you can take to join a team for development of serious games for medical simulation, with a focus on birth delivery". Suppose we would agree that the forthcoming match between Manchester United and Liverpool is a serious game. For the sake of clear professional communication, wouldn't be more suitable to rephrase the line, reading: "The Department of Industrial Design at the Eindhoven University of Technology has an opportunity you can take to join a team for development of medical simulation, with a focus on birth delivery". That would make the term "serious game" as redundant as it is in this context, or am I missing something special?? I am looking forward to the day that we may receive an advert for a PhD position in Non-Serious Gaming, whatever that would mean. J. Klabbers jklabbers at kmpc.nl -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at baldwinconsulting.org Tue Jan 13 12:27:21 2009 From: mark at baldwinconsulting.org (Mark Baldwin) Date: Tue, 13 Jan 2009 10:27:21 -0700 Subject: [game_edu] game_edu Digest, Vol 51, Issue 5 In-Reply-To: <171508.71290.qm@web39703.mail.mud.yahoo.com> References: <4FC86EC5-0F6F-48CF-85C8-4444F3844EB1@kmpc.nl> <171508.71290.qm@web39703.mail.mud.yahoo.com> Message-ID: <008101c975a4$31ae90a0$950bb1e0$@org> Ian is correct. I would also like to note that you seemed to equate 'game' with 'simulation' as being redundant. I would suggest that they are not. While it can be argued that all electronic games (especially serious games) are simulations, the reverse is not true. All simulations are not games. In this context, game implies both interactivity and possibly goal orientation that is not characteristic to simulations in general. Mark ************************************ Mark Lewis Baldwin Baldwin Consulting 685 Trailside Rd Golden, CO 80401 303-526-9169 303-408-3727 (m) mark at baldwinconsulting.org http://baldwinconsulting.org ************************************ From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Ian Schreiber Sent: Tuesday, January 13, 2009 10:06 AM To: IGDA Game Education Listserv Subject: Re: [game_edu] game_edu Digest, Vol 51, Issue 5 "Serious games" is already a term in common use in the field. I think it was coined by Ben Sawyer, meant to describe the use of games in a context that is primarily productive in nature (as opposed to primarily for entertainment). In this context, a sporting event is not a "serious game"... no matter how much it means to you personally ;-) Is there a reason you find this particular term redundant or unnecessary, or am I just totally failing to understand your point? - Ian --- On Tue, 1/13/09, J. Klabbers wrote: From: J. Klabbers Subject: Re: [game_edu] game_edu Digest, Vol 51, Issue 5 To: game_edu at igda.org Date: Tuesday, January 13, 2009, 5:32 AM See Item 1: PhD position in Serious Gaming (S. Gold) A matter of terminology in professional communication. In the announcement below the following phrasing is curious: "The Department of Industrial Design at the Eindhoven University of Technology has an opportunity you can take to join a team for development of serious games for medical simulation, with a focus on birth delivery". Suppose we would agree that the forthcoming match between Manchester United and Liverpool is a serious game. For the sake of clear professional communication, wouldn't be more suitable to rephrase the line, reading: "The Department of Industrial Design at the Eindhoven University of Technology has an opportunity you can take to join a team for development of medical simulation, with a focus on birth delivery". That would make the term "serious game" as redundant as it is in this context, or am I missing something special? I am looking forward to the day that we may receive an advert for a PhD position in Non-Serious Gaming, whatever that would mean. J. Klabbers jklabbers at kmpc.nl -------------- next part -------------- An HTML attachment was scrubbed... URL: From jparker at ucalgary.ca Tue Jan 13 12:54:16 2009 From: jparker at ucalgary.ca (Jim Parker) Date: Tue, 13 Jan 2009 10:54:16 -0700 Subject: [game_edu] game_edu Digest, Vol 51, Issue 5 In-Reply-To: <008101c975a4$31ae90a0$950bb1e0$@org> References: <4FC86EC5-0F6F-48CF-85C8-4444F3844EB1@kmpc.nl> <171508.71290.qm@web39703.mail.mud.yahoo.com> <008101c975a4$31ae90a0$950bb1e0$@org> Message-ID: <496CD548.2000000@ucalgary.ca> Oh-oh. You've done it now! :-) Jim Mark Baldwin wrote: > > Ian is correct. I would also like to note that you seemed to equate > ?game? with ?simulation? as being redundant. I would suggest that they > are not. While it can be argued that all electronic games (especially > serious games) are simulations, the reverse is not true. All > simulations are not games. In this context, game implies both > interactivity and possibly goal orientation that is not characteristic > to simulations in general. > > Mark > > ************************************ > > *Mark Lewis Baldwin* > > /Baldwin Consulting/ > > 685 Trailside Rd > > Golden, CO 80401 > > 303-526-9169 > > 303-408-3727 (m) > > mark at baldwinconsulting.org > > http://baldwinconsulting.org > > ************************************ > > *From:* game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] > *On Behalf Of *Ian Schreiber > *Sent:* Tuesday, January 13, 2009 10:06 AM > *To:* IGDA Game Education Listserv > *Subject:* Re: [game_edu] game_edu Digest, Vol 51, Issue 5 > > "Serious games" is already a term in common use in the field. I think > it was coined by Ben Sawyer, meant to describe the use of games in a > context that is primarily productive in nature (as opposed to > primarily for entertainment). > > In this context, a sporting event is not a "serious game"... no matter > how much it means to you personally ;-) > > Is there a reason you find this particular term redundant or > unnecessary, or am I just totally failing to understand your point? > > - Ian > > --- On *Tue, 1/13/09, J. Klabbers //* wrote: > > From: J. Klabbers > Subject: Re: [game_edu] game_edu Digest, Vol 51, Issue 5 > To: game_edu at igda.org > Date: Tuesday, January 13, 2009, 5:32 AM > > See Item 1: PhD position in Serious Gaming (S. Gold) > > A matter of terminology in professional communication. > > In the announcement below the following phrasing is curious: "The > Department of Industrial Design at the Eindhoven University of > Technology has an opportunity you can take to join a team for > development of serious games for medical simulation, with a focus > on birth delivery". > > Suppose we would agree that the forthcoming match between > Manchester United and Liverpool is a serious game. For the sake of > clear professional communication, wouldn't be more suitable to > rephrase the line, reading: "The Department of Industrial Design > at the Eindhoven University of Technology has an opportunity you > can take to join a team for development of medical simulation, > with a focus on birth delivery". > > That would make the term "serious game" as redundant as it is in > this context, or am I missing something special? > > I am looking forward to the day that we may receive an advert for > a PhD position in Non-Serious Gaming, whatever that would mean. > > J. Klabbers > > jklabbers at kmpc.nl > > ------------------------------------------------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -- -- Home ......................................................................... One day Alice came to a fork in the road and saw a Cheshire cat in a tree. "Which road do I take?" she asked. "Where do you want to go?" was his response. "I don't know," Alice answered. "Then," said the cat, "it doesn't matter." ......................................................................... Dr. J. R. Parker, Digital Media Laboratory Professor of Play http://www.ucalgary.ca/~jparker Faculty of Fine Arts (Drama) jparker@ ucalgary. ca University of Calgary 403-220-6784 AB606/AB611 From goldfile at gmail.com Tue Jan 13 13:53:11 2009 From: goldfile at gmail.com (S. Gold) Date: Tue, 13 Jan 2009 10:53:11 -0800 Subject: [game_edu] CALL FOR CHAPTER PROPOSALS Message-ID: CALL FOR CHAPTER PROPOSALS Proposal Submission Deadline: February 15th 2009 Game Sound Technology and Player Interaction: Concepts and Developments A book edited by Dr. Mark Grimshaw University of Bolton, United Kingdom To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=578 This publication is part of the Advances in Knowledge Management (AKM) Book Series found at http://www.igi-global.com/akm Introduction The heart of this book is the relationship between player and game sound; how this is both effected and affected by technology and how this relationship itself impacts upon the design of computer game sound and the development of technology. It deals with both technical and theoretical aspects in a way that that stimulates ideas and broadens the potential readership base beyond computer games. ?Game sound? here is limited to diegetic computer game sound which, in effect, removes musical soundtracks and other non-diegetic sound from the discussion. Broad themes will include: * computer game sound technology * the relationship between computer game sound and other similar media (such as film) * the relationship between the sound and the image of the game * the relationship between the sound and the game play * sound/player interaction * player mediation of computer games through sound * audio-only games * relationship of game sound to other disciplines (virtual environments, acoustic ecology for example) Each contribution will go beyond descriptive contextualization and provide insight and innovative thinking that will be used at the end of the book to formulate a conceptual framework for computer game sound. Objective of the Book The overall objective is to provide a readable and accessible book on computer game sound that marries technical description to theoretical reflection. The common thread throughout the book will be the relationship between player and game sound. Specific objectives include: * to define and contextualize computer game sound * to review the current state of research in the field * to place the relationship between player and game sound at the heart of current debates * to point out the potential of game sound research to other disciplines * to map out territory for future practice and debate The book?s mission is to stimulate thought and generate new practices and ideas for both practitioners and theoreticians of game sound and related fields. Contributing authors will be encouraged to be innovative in their ideas rather than merely descriptive of current practice. Target Audience Specific target audiences include students and researchers in the area of game sound and practicing game sound designers. Further audiences for the book would be those working within wider fields such as audio interface design, virtual reality and virtual environments as there is a considerable area of overlap. The book is also likely to be of interest to persons working on human computer interfaces and researching the social aspects of technology use. Recommended topics include, but are not limited to, the following (which may be combined in chapters): * Hardware and software * Sound synthesis and audio samples * Similarity and difference in practice across game genres * Sound stimulus * Psychophysiology, emotion, meaning and sound * Authenticity, realism and verisimilitude * Audio icons and earcons in games * Sonification * Spatializing sound and localization * Sound and image * Sound and no image (audio-only games) * Player(s) and soundscape(s) * Sonic environment * Engagement and flow * Sonic interaction * Immersion * Virtual reality * Relational agents * Biofeedback Submission Procedure Researchers and practitioners are invited to submit on or before February 15, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by February 28, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by April 28, 2009. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project and, in September 2009, will be required to participate in an on-line discussion on the topic of computer game sound, an edited version of which will provide the final chapter. Publisher This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the ?Information Science Reference? (formerly Idea Group Reference), ?Medical Information Science Reference,? and ?IGI Publishing? imprints. For additional information regarding the publisher, please visit www.igi-global.com . This publication is anticipated to be released in 2010. Editorial Advisory Board Professor Craig Lindley (Professor of Digital Game Development, Game and Media Arts Laboratory, Department of Technoculture, Humanities and Planning at Blekinge Institute of Technology (BTH), Sweden) Professor Sean Cubitt (Professor of Media and Communications, School of Culture & Communication, University of Melbourne) Professor Theo van Leeuwen (Dean of the Faculty of Humanities and Social Sciences, University of Technology, Sydney) Important Dates: April 30, 2009: Proposal Submission Deadline May 15, 2009: Notification of Acceptance July 15, 2009: Full Chapter Submission August 30, 2009: Review Result Returned September 30, 2009: Final Chapter Submission November 30, 2009: Final deadline Inquiries and submissions can be forwarded electronically (Word document) to: Dr. Mark Grimshaw School of Games Computing & Creative Technologies University of Bolton Tel.: +44 1204 903083 ? Fax: +44 1204 3 903500 E-mail: m.n.grimshaw at bolton.ac.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Thu Jan 15 01:18:53 2009 From: goldfile at gmail.com (S. Gold) Date: Wed, 14 Jan 2009 22:18:53 -0800 Subject: [game_edu] Open Positions Message-ID: The IT University of Copenhagen invites applicants for assistant/associate professorships in ?Game Technology? starting Spring 2009. The successful candidates must be enthusiastic about: ? conducting research at the highest international level ? developing and conducting excellent graduate and under-graduate teaching ? actively taking part in developing the IT University and its relations with external partners Furthermore, applicants at the associate professor level will be expected to draw in external funding for research and be capable of, and prepared to supervise PhD students. We are particularly interested in applicants at the associate professor level. Candidates should demonstrate a commitment to innovation in game research and development and must be enthusiastic about multi-disciplinary work that brings together students and faculty from a range of backgrounds. Relevant areas of research and teaching are: ? Game Development ? Software Engineering ? Game Engine Components including but not limited to: Physics, Audio, Interactive Graphics, Novel Interfaces, and Procedural Animation ? Game AI ? Game Systems Architecture ? Human Computer Interaction Knowledge of Game Design principles and current discussions in the field of Game Studies will be regarded as assets. Candidates should be pursuing a strong research program in the field of game research and development and the ability to attract external funding is also highly valued. General information: The IT University is a multi-disciplinary, research-based institution with 40 faculty drawn from computer science to the humanities. We provide graduate education to 1500 students in a range of areas and have just launched a bachelor?s program in software development (for more info about our programs visit http://www.itu.dk/sw5211.asp). The Media Technology and Games program is an international English language program that focuses on game design, analysis, and technology (for more information visit http://www.itu.dk/mtg/). Students follow a shared core curriculum and specialize in either design & analysis or technology. The program has a strong commitment to project work and collaboration amongst the students on actual game productions. The Center for Computer Games Research (http://game.itu.dk) currently consists of eleven people including two associate professors, six assistant professors, two guests/post-doc?s and four PhD students from a variety of fi elds ranging from the Sciences to the Humanities and Social Sciences. (Application deadline: 21 January 2009 at 12:00 noon) For the pdf version of the call please refer to: http://www1.itu.dk/graphics/ITU-library/Intranet/Personale/Stillingsopslag/V IP/Stillingsopslag%202008/Lektor-adjunkt%20Game%20Tech%202008_12.pdf The research group's website is: http://game.itu.dk If you have any questsions about the above posts please feel free to contact me on calleja at itu.dk Regards, Gordon Calleja Head of Faculty Center for Computer Games Research IT-University of Copenhagen Rued Langaardsvej, 7 2300 Copenhagen S Denmark --- Concordia Research Initiative in Technoculture, Art and Games Job Opening: Postdoctoral Research Associate Hexagram Institute for Research/Creation in Media Arts and Technologies Concordia University, Montreal The Research Initiative in Technoculture, Art and Games at Concordia University in Montreal invites applications for a postdoctoral research position in game design/game studies. The position is for one year (June 2009-1010) with the possibility of renewal for one more year. The postdoctoral researcher will work as designer/design consultant and researcher on projects related to gestural interface design in digital gaming and/or non-realist documentary expression in games. At Concordia, these projects are led by Bart Simon, Lynn Hughes and Elena Razlogova, and are part of a broader initiative involving several researchers working in game studies, digital culture and new media arts and design. Responsibilities would involve developing one or more game prototypes and demonstrations in connection with one or more TAG based projects. We seek candidates with backgrounds in fields such as game design, game studies, new media arts, digital humanities, communications, media studies and computer science who have some experience working in an interdisciplinary and teamwork based setting. The ideal candidate would be an experienced game designer working within the broader context of digital game studies. The position will be full time, with a yearly salary of $28-35,000 plus benefits, and the researcher will be expected to be in residence in the Montreal area. Applications may be sent electronically and should include a CV, a cover letter including a personal statement, and a brief statement of research interests and experience related to game design/game studies. Two signed letters of recommendation should also be sent directly by the writers via regular mail or fax. International applicants are most welcome but are subject to Canadian Immigration requirements regarding work visas. The deadline for receipt of all application materials is February 30, 2009. For applications or queries regarding TAG or the postdoctoral position please contact: Dr. Bart Simon, TAG Director Email: simonb at alcor dot concordia dot edu Fax: 1-514-848-4539 Phone: 1-514-848-2424 x2164 Mail: Department of Sociology and Anthropology, Concordia University, 1455 de Maisonneuve Blvd W., Montreal, Quebec, H3G 1M8. -------------- next part -------------- An HTML attachment was scrubbed... URL: From kschrier at alum.mit.edu Thu Jan 15 17:10:30 2009 From: kschrier at alum.mit.edu (Karen Schrier) Date: Thu, 15 Jan 2009 17:10:30 -0500 Subject: [game_edu] DUE TODAY: Ethics and Games Book Chapter Proposals Message-ID: <9a7a2f220901151410l659bb30dlbffdb4412044e68e@mail.gmail.com> Due today! Chapter proposals for "Ethics and Game Design: Teaching Values through Play." And, please join the Ethics and Game Design Facebook Group at: http://www.facebook.com/group.php?gid=39391086363&ref=ts Thanks! Karen _____ I am editing a new book with David Gibson called "Ethics and Game Design: Teaching Values through Play," to be published by Information Science Reference (formerly Idea Group Reference) (an imprint of IGI Global), scheduled for release in 2010. I invite you all to contribute to the book, which will provide a diverse and comprehensive compendium of case studies, theoretical frameworks, and empirical research in the emerging field of ethics development through games and play. Your proposal would be due on or before January 15, 2009 (a brief two to three-page synopsis will suffice), with accepted proposals notified by February 1, 2009. The full chapter is due by April 1, 2009. We are looking for academics and practitioners from a wide variety of disciplines and perspectives to contribute. Full call: http://www.columbia.edu/~kls2108/callforchapters.htm Thanks! Karen Schrier CALL FOR CHAPTER PROPOSALS Proposal Submission Deadline: January 15, 2009 Ethics and Game Design: Teaching Values through Play A book edited by Karen Schrier, Teachers College, Columbia University, USA, and Dr. David Gibson, University of Vermont, USA http://www.columbia.edu/~kls2108/callforchapters.htm Introduction Ethics is the practice of enacting moral judgment to achieve a better life?the process of making choices according to one's own conception of how to be a good person. Games and simulations can be rich playgrounds for the practice of these ethical choices, as they offer the ability to iterate and reflect on multiple possibilities and consequences. As such, educators and researchers are beginning to consider the use of games in supporting ethical reasoning and character development. Moreover, games have been and continue to be the subject of conversations, controversies, and deliberations about ethics. Game developers, publishers, and the public often differ in opinion about the choices made in the creation and promotion of a game, bringing up larger questions about the role of entertainment, art, and business in our society. The potential for games to foster ethical thinking and discourse?and not whether games are inherently good or bad?will be the thrust of this timely book. Objective of the Book Ethics and Games Design will provide a diverse and comprehensive compendium of case studies, theoretical frameworks, and empirical research in the emerging field of ethics, values, games, and play. This book will take a cross-disciplinary approach, inviting research, critiques, and perspectives from computer science, education, philosophy, law, media studies, management, psychology, and art history. The publication has three main goals. First, it will seek to define this emerging and essential new field. Second, this book will serve as a collective source for students, educators, practitioners, and researchers who are interested in understanding the current state of the discipline. It will locate the field diachronically and thematically, while highlighting the work of both well-established and emerging researchers and practitioners. Finally, this publication will inspire and motivate further interdisciplinary dialogue and research on the topic of ethics and games. It will frame the major research questions, issues, methodologies and problems, which we can then use to both expand and refine the field. Such a rigorous foundation for the study of ethics will help to appropriately inform future games, policies, standards, curricula, products, and the like. Target Audience The target audience is very diverse, ranging from practitioners of game development to journalists, to philosophers and educators. Researchers and students studying game design, media and games will find this an essential text for understanding how to better design, teach, and study the current generation of learners. Educators will use this to further their understanding of the potentials and limits of games, and how to creatively incorporate emerging technology into their curricula, standards, and policies. Game developers and publishers can use this text to further their designs, to help refine their choices and practices, and to better think through the implications of their decisions. Journalists, cultural critics, and reviewers can use this publication to consider alternate ways to view games and the nature of their controversies. Finally, this text will attract members of diverse academic, development, and consumer communities to interact, share and discuss findings, frameworks and theories. Recommended topics include, but are not limited to, the following: ? Definition of the field of ethics and games ? Historical and contemporary context of ethics and games ? Limits and constraints in assessing ethics ? Criteria for studying ethics and games ? Case studies (from researchers, educators and practitioners) ? Ethics and new media literacy ? Teaching ethics skills ? Educational opportunities and limits for teaching values through play ? Schools and the ethics of gaming ? Ethics and standards in game development ? Ethics in the promotion of games ? Communities of play and ethics ? Cheating and games ? Issues of race, sex, violence, and gender in games ? Ethics and the games business ? Future implications and the ethical citizen Submission Procedure Researchers and practitioners are invited to submit on or before January 15, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by February 1, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by April 1, 2009. All submitted chapters will be reviewed on a double-blind review basis. This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the "Information Science Reference" (formerly Idea Group Reference) and "Medical Information Science Reference" imprints. For additional information regarding the publisher, please visit www.igi-global.com. Inquiries and submissions can be forwarded electronically (Word document) to: Karen Schrier Teachers College, Columbia University, USA E-mail: kschrier at alum.mit.edu or kls2108 at columbia.edu From goldfile at gmail.com Fri Jan 16 21:34:04 2009 From: goldfile at gmail.com (S. Gold) Date: Fri, 16 Jan 2009 18:34:04 -0800 Subject: [game_edu] CfP Message-ID: I have a lot of interesting CfPs/CfGs 1. Serious Game Competition 2. Prix Ars Electronica 3. German Serious Game Competition 4. FaVE ? Virtual Worlds 5. Experimental Game Play 6. EVA 7. Bluesky Innovation Challenge Whosegame by Orange launches its 1st international competition for Serious Games. The Serious Games competition is open to students and Individual participants from all countries. How to enter? 1 - Choose one of three topics: * Improving one's knowledge of telecommunications * Being an eco-citizen with the help of telecommunication technologies * Acting against isolation and exclusion thanks to telecommunications 2 - Register to the competition on the website http://www.whosegame.com 3 - Upload your thematic Serious Game in Flash format before midnight On March 31st 2009. details: http://www.whosegame.com The 23rd Prix Ars Electronica. International Competition for CyberArts >From its very inception in 1987, the Prix Ars Electronica has been conceived as an open platform for various disciplines at the intersection of art, technology, science and society. More than 3,000 submissions in 2008 have further enhanced the Prix Ars Electronica's reputation as an internationally representative competition honoring outstanding works in the cyberarts.This year, six Golden Nicas, twelve Awards of Distinction and approximately 70 Honorary Mentions as well as [the next idea] Art and Technology Grant and the Media.Art.Research Award are presented to participants. The 2009 winners will receive a total of 122,500 euros in prize money. Categories: Computer Animation / Film / VFX | Digital Musics | Interactive Art | Hybrid Art | Digital Communities | [the next idea] Grant| Media. Art. Research Award | u19 - freestyle computing deadline: March 6 2009 details: http://prixars.aec.at German game developers & publishers: Serious Games Award New Serious Games Award (categories: Educational Game, Health Game, Corporate Game and Persuasive Game) with prize money worth EUR 28000,- deadline: January 31 2009 details: www.seriousgames-award.de Call for Papers: FaVE 2009, Berlin, July 27 ? 29 2009 FaVE (Facets of Virtual Environments) 2009 is a refereed international academic conference devoted to persistent, multi-user virtual environments. The recent rise of World of Warcraft?, Second Life? and similar applications has caught the imagination of the public and scholars alike, yet until now the study of virtual environments has been subordinated to a collection of subtopics of established academic disciplines. deadline (full papers): February 13 2009 details: http://fave-conference.org + http://fave-conference.org/cfp.shtml + http://fave-conference.org/submission.shtml The Experimental Gameplay Sessions are an annual gathering of innovation-minded game developers, hosted at the Game Developers Conference San Francisco, March 23 - 27 2009 with the goal of showcase experimental, creative, non-traditional designs ideas; publicize the process of gameplay experimentation; strengthen the community of experimental game developers and advance computer game design as a craft and art form. If you?re pushing the boundaries of traditional gameplay, you are encouraged to submit your work. deadline: February 16 2009 details: http://experimental-gameplay.org/2009/cfp.html Electronic visualisation and the arts, London, July 6 - 8 2009 Papers may be on any aspect of EVA London's focus on visualisation for the arts and culture, broadly interpreted, including technology, use and users, creative, visual and performing arts and music, strategy, organisational implications and policy. EVA London 2009's conference themes will include, but are not limited to: Enabling the arts through digital technologies Crossing disciplinary boundaries | Visualising ideas and concepts | Moving and still images in museums and galleries | Web 2.0 technologies in cultural heritage organizations | Digital and computational arts | Sound, music, film and animation | 2D and 3D imaging | Virtual and augmented worlds | Fine art and photography | Interactive technologies deadline : January 31 2009 (workshops, demonstrations, presentations | 1-page synopsis only required by this date) bursaries for artists and others without access to conference grants to attend should be available. details : http://www.eva-conferences.com/eva_london/ The University of California Transliteracies Project and UC Santa Barbara Social Computing Group announce the "Social Computing in 2020 : Bluesky Innovation Competition." What will social computing technologies and practices be like in the year 2020? eligible: undergraduate or graduate students from any discipline anywhere in the world | awards: 1st prize, $3000 USD; 2nd prize, $1000, 3rd prize, $500| submission format: Description of an idea + Imaginative realization, embodiment, or illustration of the idea in a variety of possible formats (e.g., an essay, story, script, application sketch, fictional business plan, etc.) deadline: January 30 2009 guidelines & submission details: http://socialcomputing.ucsb.edu/contest2020/ Susan -- Be a part of the largest 48 hour Global Game Jam experience to date. The Global Game Jam January 30 ? February 1, 2009 http://globalgamejam.org -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: image/jpeg Size: 13804 bytes Desc: not available Url : From jklabbers at kmpc.nl Mon Jan 19 05:39:37 2009 From: jklabbers at kmpc.nl (J. Klabbers) Date: Mon, 19 Jan 2009 11:39:37 +0100 Subject: [game_edu] Call for Papers Methodology Track ISAGA2009 Message-ID: 40th ISAGA 2009 conference Singapore, 29 June to 3 July 2009 Theme: Learn to Game and Game to Learn http://www.ISAGA2009.org C a l l for P a p e r s Track Gaming & Simulation Methodology Design is a key activity in gaming & simulation. As Klabbers (2008) has pointed out, design - broadly conceived - aims at implementing courses of action with the purpose of changing existing (dysfunctional) situations or systems into preferred ones. According to Klabbers we need to distinguish two levels of design: a) design-in- the-small and b) design-in-the-large. Design-in-the-large offers a basis for various forms of consulting, training and education in an attempt to foster new ways of thinking and acting in the context of organizational development. Games & simulations, and related design methodologies offer effective approaches to the framing and better understanding of social systems and to the generation of ideas and the shaping of action repertoires for change. Design-in-the-small produces games and simulations (artifacts) as such, and related interactive learning environments with the aim of modifying existing organizational cultures and structures. Used with that goal in mind, they contribute to the design-in the-large process of social systems. Games can be designed for dual purposes: a) to generate a practical tool (artifact) for supporting the design-in-the-large, or b) to devise a method or model in the analytical science tradition for developing and testing theories. In both cases games are being used to simulate (to model) existing social systems. Klabbers stresses the fact that members of gaming and simulation associations represent two distinct branches of science: a) design sciences (communities of practice) and b) analytical sciences (community of observers). The basic concept of the design sciences is to build games and assess their effects and usability. The scientific methods of the analytical sciences aim at using games for developing and testing theories. Both communities focus on different notions of causality and use different criteria for success. Figure: Framework of two interconnected gaming and simulation communities (Klabbers, 2008). The methodology track will focus on and welcome papers that explore such topics as, ? game design ? theory testing ? assessment studies (evaluation) ? Gaming & change processes (design-in-the-small & design-in- the-large) ? Game research (e.g., comparison between various sorts of games or classification schemes, playfulness of rigid-rule versus free-form games, competitive versus cooperative gaming, and so on). Submissions are welcome on all methodology related issues with respect to simulation and gaming, their design, use, and evaluation. We plan ?traditional? paper presentations with discussion and we also plan to organise a panel discussion with interactive Q&A session on ?Bridging the gap between design science and analytical science domains of gaming & simulation?. We further plan a joint publication with invited participants of the track. Excellent background discussions can be found in the following symposiums (guest editor Jan Klabbers) in Simulation & Gaming: An Interdisciplinary Journal http://sg.sagepub.com: ? ?State of the Art and Science of Simulation & Gaming?, Volume 32, 4, 2001 ? ?Simulation and Gaming: The Art and Science of Design?, Volume 34, 4, 2003 ? ?Artifact Assessment versus Theory Testing?, Volume 37, 2, 2006 The symposium (guest editor Willy Kriz) in Simulation & Gaming: ? ?Bridging the Gap: Transforming Knowledge into Action through Gaming and Simulation?, Volume 40, 1, 2009. The books: ? Duke, R. & Geurts, J. (2004). Policy games for Strategic Management. Tilburg. ? Klabbers, J. H. G. (2008). The Magic Circle: Principles of Gaming & Simulation. Rotterdam. Procedures and Deadlines Paper proposals - March 1, 2009 Notification about acceptance - April 1, 2009 Optional: draft paper ? May 1, 2009 ? Feedback, May 15, 2009 Final paper June 1, 2009 Please send you contribution to isaga2009 at ssags.org ***** J. Klabbers jklabbers at kmpc.nl -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon Jan 19 13:43:18 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 19 Jan 2009 10:43:18 -0800 Subject: [game_edu] CfP: Games+Learning+Society 5.0: Learning Through Interaction Message-ID: Games+Learning+Society 5.0: Learning Through Interaction http://glsconference.org June 10-12, 2009 Madison, WI CALL FOR PAPERS Back by demand and now expanded to accommodate last year's waiting list, the GLS conference this year will features substantive discussion and collaboration among academics, designers, and educators interested in how videogames ?- commercial games and otherwise -? can enhance learning, culture, and education. This year's theme of "Learning through Interaction" highlights the expansive nature of our definition of games & game culture to include research and design in areas including popular culture and fandom, interactive design more generally, and digital/visual cultures. This three-day conference will be held at the UW's historic Memorial Union, overlooking downtown Madison's beautiful Lake Mendota. Conference highlights also include keynotes by leaders in both academics and industry, interactive workshops on game design and games research, both individual and symposia presentation sessions, "chat n' frags" in the arcade for hands-on gameplay, an evening poster session over cocktails & hors d'oeuvres, an evening machinima festival in the playhouse theatre, and fireside chats that enable thorough, cozy conversations among speakers and attendees. We encourage the submission of traditional paper sessions as well as innovative talk formats which focus on game design, game culture, and games' potential for learning and society more broadly. Confirmed Speakers include: James Paul Gee, Doug Church, Kurt Squire, Drew Davidson, Lisa Nakamura, Alex Chisholm, Bonnie Nardi, Idit Caperton, Constance Steinkuehler, Steve Thorne, Mia Consalvo, Elonka Dunin, Eric Zimmerman. Submissions are now being accepted, and are due online by February 16, 2009. Complete submission guidelines can be found on the submissions site, here . The Games+Learning+Society (GLS) Conference is sponsored by the University of Wisconsin-Madison and the Academic ADL Co-Lab. For information on how to sponsor this event, contact the conference coordinator at gls(at)seanmichaeldargan(dot)com. ### Sean Michael Dargan GLS Conference Coordinator http://glsconference.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From platinumarts at gmail.com Tue Jan 20 13:36:05 2009 From: platinumarts at gmail.com (Platinum Arts) Date: Tue, 20 Jan 2009 13:36:05 -0500 Subject: [game_edu] Platinum Arts Sandbox 2.3 Patch + Top 100 Finalist (need votes) + Linux Miniconf Presentation Message-ID: Platinum Arts Sandbox is an open source easy to use standalone Free 3D Game Maker and 3D Game Design program currently being used in many schools throughout the world that allows kids and adults to create their own video games, worlds, levels, save the princess adventures and quests, even cooperatively! The goal is to make it accessible to kids but also powerful enough for full game projects. In the words of Margaret, a nine year old Sandbox whiz I babysit for, "Press Edit and go fulfill your dreams!". Now features new game modes such as Save The Princess, sidescroller, machinima, kartmode, RPG, and more! Our homepage is http://Kids.PlatinumArts.Net We have a new patch for our popular Save The Princess maps! Please go to our download page: http://kids.platinumarts.net/download-sandbox.html Extract these files into your /packages/base folder and replace the existing files! This should fix some bugs that were making the maps not act how they should :) As a note the maps have been considered quite challenging!! Do you have what it takes to save the most beautiful princess in the world? I'm so excited to announce that out of over 5,000 game projects and 58,736 votes Sandbox has made it as a finalist, ranked as one of the top 100!! Now begins a second round of voting so please consider voting for us again! The more reputation we are able to get the more kids, and adults, we can get this project to! Please see the top of our moddb profile for instructions: http://www.moddb.com/games/platinum-arts-sandbox In addition we have recently been featured at a Linux Conference in Australia! Miniconf was an awesome experience because I was able to give the talk over Skype to our folk from down under! For more information about the the conference here is a listing of the presentations: http://games.sericyb.com.au/ Check our homepage for a picture of the happy audience :D If you are unfamiliar with Sandbox be sure to check out our tutorial video!! I'm quite amazed actually at how many messages I get a day regarding Sandbox because of the video :) http://www.youtube.com/watch?v=g44Ww2bg2_E Thank you everyone for your interest and support of Sandbox! I am still going crazy in excitement that we made it into the top 100!! Thank you so much everyone who voted!!!! Take care. -mike -- http://Kids.PlatinumArts.Net Free Open Source 3D Game Maker / Game Design Software Check out http://PlatinumArts.Net ! It features movie reviews, stories, free video games and more! -------------- next part -------------- An HTML attachment was scrubbed... URL: From corvus.elrod at zakelro.com Tue Jan 20 13:45:06 2009 From: corvus.elrod at zakelro.com (Corvus Elrod) Date: Tue, 20 Jan 2009 10:45:06 -0800 Subject: [game_edu] Platinum Arts Sandbox 2.3 Patch + Top 100 Finalist (need votes) + Linux Miniconf Presentation In-Reply-To: References: Message-ID: I've had my eye on this project for some time. It looks very interesting and is built upon a great engine. Sadly, I've not had a lot of luck getting it to run under Linux, nor the time to troubleshoot appropriately. -- Corvus On Tue, Jan 20, 2009 at 10:36 AM, Platinum Arts wrote: > Platinum Arts Sandbox is an open source easy to use standalone Free 3D Game > Maker and 3D Game Design program currently being used in many schools > throughout the world that allows kids and adults to create their own video > games, worlds, levels, save the princess adventures and quests, even > cooperatively! The goal is to make it accessible to kids but also powerful > enough for full game projects. In the words of Margaret, a nine year old > Sandbox whiz I babysit for, "Press Edit and go fulfill your dreams!". Now > features new game modes such as Save The Princess, sidescroller, machinima, > kartmode, RPG, and more! Our homepage is http://Kids.PlatinumArts.Net > > We have a new patch for our popular Save The Princess maps! Please go to > our download page: > http://kids.platinumarts.net/download-sandbox.html > Extract these files into your /packages/base folder and replace the > existing files! This should fix some bugs that were making the maps not act > how they should :) As a note the maps have been considered quite > challenging!! Do you have what it takes to save the most beautiful princess > in the world? > > I'm so excited to announce that out of over 5,000 game projects and 58,736 > votes Sandbox has made it as a finalist, ranked as one of the top 100!! Now > begins a second round of voting so please consider voting for us again! The > more reputation we are able to get the more kids, and adults, we can get > this project to! Please see the top of our moddb profile for instructions: > http://www.moddb.com/games/platinum-arts-sandbox > > In addition we have recently been featured at a Linux Conference in > Australia! Miniconf was an awesome experience because I was able to give the > talk over Skype to our folk from down under! For more information about the > the conference here is a listing of the presentations: > http://games.sericyb.com.au/ Check our homepage for a picture of the > happy audience :D > > If you are unfamiliar with Sandbox be sure to check out our tutorial > video!! I'm quite amazed actually at how many messages I get a day > regarding Sandbox because of the video :) > http://www.youtube.com/watch?v=g44Ww2bg2_E > > Thank you everyone for your interest and support of Sandbox! I am still > going crazy in excitement that we made it into the top 100!! Thank you so > much everyone who voted!!!! Take care. > -mike > -- > http://Kids.PlatinumArts.Net Free Open Source 3D Game Maker / Game Design > Software > Check out http://PlatinumArts.Net ! > It features movie reviews, stories, free video games and more! > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From jordanl at uga.edu Wed Jan 21 14:17:05 2009 From: jordanl at uga.edu (Jordan Lynn) Date: Wed, 21 Jan 2009 14:17:05 -0500 Subject: [game_edu] Gaming Conventions Message-ID: Hello all, I'm writing my Master's Thesis on the interaction between gamers and the videogames they play; as such, I need to attend a gaming convention, massive LAN party, or the like to interview experienced gamers. Unfortunately, the convention I had planned to attend (Digital Overload) conflicts with other scheduled events. I would like to ask if anyone on this list knows of any other large-scale, videogame-related events, preferably on the East Coast but not required, occurring between now and the end of March. Thank you for your time, -Jordan Lynn Master's Student Grady College of Journalism and Mass Communication University of Georgia -------------- next part -------------- An HTML attachment was scrubbed... URL: From Nic.Colley at cpcc.edu Wed Jan 21 14:30:30 2009 From: Nic.Colley at cpcc.edu (Nic Colley) Date: Wed, 21 Jan 2009 14:30:30 -0500 Subject: [game_edu] Gaming Conventions References: Message-ID: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> I have to recommend the expensive but well needed GDC. There you will find everything you need. Thanks, Nic Colley ________________________________ Faculty, Simulation & Game Development Program Nic.Colley at cpcc.edu 704-330-6348 ________________________________ From: Jordan Lynn [mailto:jordanl at uga.edu] Sent: Wed 21-Jan-09 2:17 PM To: game_edu at igda.org Subject: [game_edu] Gaming Conventions Hello all, I'm writing my Master's Thesis on the interaction between gamers and the videogames they play; as such, I need to attend a gaming convention, massive LAN party, or the like to interview experienced gamers. Unfortunately, the convention I had planned to attend (Digital Overload) conflicts with other scheduled events. I would like to ask if anyone on this list knows of any other large-scale, videogame-related events, preferably on the East Coast but not required, occurring between now and the end of March. Thank you for your time, -Jordan Lynn Master's Student Grady College of Journalism and Mass Communication University of Georgia From swatjester at gmail.com Wed Jan 21 14:33:30 2009 From: swatjester at gmail.com (Dan Rosenthal) Date: Wed, 21 Jan 2009 14:33:30 -0500 Subject: [game_edu] Gaming Conventions In-Reply-To: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> Message-ID: <2441d8d10901211133o579c764dx1c1eb65ba2fe17db@mail.gmail.com> There's also LOGIC but I think that might be just past your deadline (I don't have the dates on the top of my head). -Dan On Wed, Jan 21, 2009 at 2:30 PM, Nic Colley wrote: > I have to recommend the expensive but well needed GDC. There you will find > everything you need. > > Thanks, > Nic Colley > ________________________________ > > Faculty, Simulation & Game Development Program > Nic.Colley at cpcc.edu > 704-330-6348 > > > ________________________________ > > From: Jordan Lynn [mailto:jordanl at uga.edu] > Sent: Wed 21-Jan-09 2:17 PM > To: game_edu at igda.org > Subject: [game_edu] Gaming Conventions > > > Hello all, > I'm writing my Master's Thesis on the interaction between gamers and the > videogames they play; as such, I need to attend a gaming convention, massive > LAN party, or the like to interview experienced gamers. Unfortunately, the > convention I had planned to attend (Digital Overload) conflicts with other > scheduled events. I would like to ask if anyone on this list knows of any > other large-scale, videogame-related events, preferably on the East Coast > but not required, occurring between now and the end of March. > Thank you for your time, > -Jordan Lynn > Master's Student > Grady College of Journalism and Mass Communication > University of Georgia > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -- Dan Rosenthal -------------- next part -------------- An HTML attachment was scrubbed... URL: From carl at measurand.com Wed Jan 21 14:32:32 2009 From: carl at measurand.com (carl) Date: Wed, 21 Jan 2009 15:32:32 -0400 Subject: [game_edu] Gaming Conventions References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> Message-ID: <92417264B1EE48DEB142D44D5DC071DC@sage> we all aggree on that one. carl ----- Original Message ----- From: "Nic Colley" To: "IGDA Game Education Listserv" ; Sent: Wednesday, January 21, 2009 3:30 PM Subject: Re: [game_edu] Gaming Conventions >I have to recommend the expensive but well needed GDC. There you will find >everything you need. > > Thanks, > Nic Colley > ________________________________ > > Faculty, Simulation & Game Development Program > Nic.Colley at cpcc.edu > 704-330-6348 > > > ________________________________ > > From: Jordan Lynn [mailto:jordanl at uga.edu] > Sent: Wed 21-Jan-09 2:17 PM > To: game_edu at igda.org > Subject: [game_edu] Gaming Conventions > > > Hello all, > I'm writing my Master's Thesis on the interaction between gamers and the > videogames they play; as such, I need to attend a gaming convention, > massive LAN party, or the like to interview experienced gamers. > Unfortunately, the convention I had planned to attend (Digital Overload) > conflicts with other scheduled events. I would like to ask if anyone on > this list knows of any other large-scale, videogame-related events, > preferably on the East Coast but not required, occurring between now and > the end of March. > Thank you for your time, > -Jordan Lynn > Master's Student > Grady College of Journalism and Mass Communication > University of Georgia > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -------------------------------------------------------------------------------- Internal Virus Database is out of date. Checked by AVG - http://www.avg.com Version: 8.0.176 / Virus Database: 270.10.2/1872 - Release Date: 1/2/2009 1:10 PM From jnordhagen at gmail.com Wed Jan 21 15:05:01 2009 From: jnordhagen at gmail.com (Johnnemann Nordhagen) Date: Wed, 21 Jan 2009 12:05:01 -0800 Subject: [game_edu] Gaming Conventions In-Reply-To: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> Message-ID: <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> GDC may not be what you're looking for, as it's primarily game industry professionals (who are mostly gamers, certainly, but who interact with the games they play in a different manner than just gamers). It's a great conference to go to for its own sake, of course. Johnnemann On Wed, Jan 21, 2009 at 11:30 AM, Nic Colley wrote: > I have to recommend the expensive but well needed GDC. There you will find > everything you need. > > Thanks, > Nic Colley > ________________________________ > > Faculty, Simulation & Game Development Program > Nic.Colley at cpcc.edu > 704-330-6348 > > > ________________________________ > > From: Jordan Lynn [mailto:jordanl at uga.edu] > Sent: Wed 21-Jan-09 2:17 PM > To: game_edu at igda.org > Subject: [game_edu] Gaming Conventions > > > Hello all, > I'm writing my Master's Thesis on the interaction between gamers and the > videogames they play; as such, I need to attend a gaming convention, massive > LAN party, or the like to interview experienced gamers. Unfortunately, the > convention I had planned to attend (Digital Overload) conflicts with other > scheduled events. I would like to ask if anyone on this list knows of any > other large-scale, videogame-related events, preferably on the East Coast > but not required, occurring between now and the end of March. > Thank you for your time, > -Jordan Lynn > Master's Student > Grady College of Journalism and Mass Communication > University of Georgia > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -------------- next part -------------- An HTML attachment was scrubbed... URL: From sjsivak at gmail.com Wed Jan 21 15:08:25 2009 From: sjsivak at gmail.com (Seth Sivak) Date: Wed, 21 Jan 2009 15:08:25 -0500 Subject: [game_edu] Gaming Conventions In-Reply-To: <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> Message-ID: <73bf13440901211208l7ba7f281qe4125d32b9615f3b@mail.gmail.com> I think that the biggest LAN event you can find is quakecon: http://www.quakecon.org/ but that is after your time frame. Although i have never used this site, it may help you : http://www.lanpartymap.com/ Seth On Wed, Jan 21, 2009 at 3:05 PM, Johnnemann Nordhagen wrote: > GDC may not be what you're looking for, as it's primarily game industry > professionals (who are mostly gamers, certainly, but who interact with the > games they play in a different manner than just gamers). > > It's a great conference to go to for its own sake, of course. > > Johnnemann > > > On Wed, Jan 21, 2009 at 11:30 AM, Nic Colley wrote: > >> I have to recommend the expensive but well needed GDC. There you will find >> everything you need. >> >> Thanks, >> Nic Colley >> ________________________________ >> >> Faculty, Simulation & Game Development Program >> Nic.Colley at cpcc.edu >> 704-330-6348 >> >> >> ________________________________ >> >> From: Jordan Lynn [mailto:jordanl at uga.edu] >> Sent: Wed 21-Jan-09 2:17 PM >> To: game_edu at igda.org >> Subject: [game_edu] Gaming Conventions >> >> >> Hello all, >> I'm writing my Master's Thesis on the interaction between gamers and the >> videogames they play; as such, I need to attend a gaming convention, massive >> LAN party, or the like to interview experienced gamers. Unfortunately, the >> convention I had planned to attend (Digital Overload) conflicts with other >> scheduled events. I would like to ask if anyone on this list knows of any >> other large-scale, videogame-related events, preferably on the East Coast >> but not required, occurring between now and the end of March. >> Thank you for your time, >> -Jordan Lynn >> Master's Student >> Grady College of Journalism and Mass Communication >> University of Georgia >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From monjio25 at gmail.com Wed Jan 21 16:19:11 2009 From: monjio25 at gmail.com (Monjoni Osso) Date: Wed, 21 Jan 2009 15:19:11 -0600 Subject: [game_edu] Gaming Conventions In-Reply-To: References: Message-ID: You may also want to look at tabletop conventions, such as Origins, GenCon, and the like. I'm unaware of any that occur in your timeframe, but large tabletop conventions will usually have a video game element of some sort. In addition, anime conventions also host video game events, notably tournaments for fighting games such as Street Fighter 3: 3rd Strike. Given your time limitation, I think you'll have to attend these sorts of conventions to get a good look at your subject matter. Strictly video gamer conventions occur much more in the summertime and are thus outside your timeframe. In fact, most gaming conventions occur then, usually around the end of May/beginning of June you'll see a whole spate of conventions. Early in the year tends to be more of a dead time for conventions, but May-September is really quite good. I would also highly recommend trying to find arcades with tournaments. The true niche, the hardest of the hardcore, can be found with startling regularity at those places. If you need more help, I've been going to gaming conventions with some regularity for the past five years and I can offer more information if you need it. On Wed, Jan 21, 2009 at 1:17 PM, Jordan Lynn wrote: > Hello all, > I'm writing my Master's Thesis on the interaction between gamers and the > videogames they play; as such, I need to attend a gaming convention, massive > LAN party, or the like to interview experienced gamers. Unfortunately, the > convention I had planned to attend (Digital Overload) conflicts with other > scheduled events. I would like to ask if anyone on this list knows of any > other large-scale, videogame-related events, preferably on the East Coast > but not required, occurring between now and the end of March. > Thank you for your time, > -Jordan Lynn > Master's Student > Grady College of Journalism and Mass Communication > University of Georgia > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From lizchung at gmail.com Wed Jan 21 16:23:04 2009 From: lizchung at gmail.com (Liz M.E. Chung) Date: Wed, 21 Jan 2009 13:23:04 -0800 Subject: [game_edu] Gaming Conventions In-Reply-To: <73bf13440901211208l7ba7f281qe4125d32b9615f3b@mail.gmail.com> References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> <73bf13440901211208l7ba7f281qe4125d32b9615f3b@mail.gmail.com> Message-ID: QuakeCon started the concept of the BYOC (Bring your own computer) event, with many organizations following soon after: the CPL, WSVG, GGL, WCG, Dreamhack, iSeries, the Gathering, Lanwar, MassiveLAN--mostly organizations that sponsor competitive gaming leagues and events. -M On Wed, Jan 21, 2009 at 12:08 PM, Seth Sivak wrote: > I think that the biggest LAN event you can find is quakecon: > http://www.quakecon.org/ but that is after your time frame. > > Although i have never used this site, it may help you : > http://www.lanpartymap.com/ > > Seth > > > On Wed, Jan 21, 2009 at 3:05 PM, Johnnemann Nordhagen < > jnordhagen at gmail.com> wrote: > >> GDC may not be what you're looking for, as it's primarily game industry >> professionals (who are mostly gamers, certainly, but who interact with the >> games they play in a different manner than just gamers). >> >> It's a great conference to go to for its own sake, of course. >> >> Johnnemann >> >> >> On Wed, Jan 21, 2009 at 11:30 AM, Nic Colley wrote: >> >>> I have to recommend the expensive but well needed GDC. There you will >>> find everything you need. >>> >>> Thanks, >>> Nic Colley >>> ________________________________ >>> >>> Faculty, Simulation & Game Development Program >>> Nic.Colley at cpcc.edu >>> 704-330-6348 >>> >>> >>> ________________________________ >>> >>> From: Jordan Lynn [mailto:jordanl at uga.edu] >>> Sent: Wed 21-Jan-09 2:17 PM >>> To: game_edu at igda.org >>> Subject: [game_edu] Gaming Conventions >>> >>> >>> Hello all, >>> I'm writing my Master's Thesis on the interaction between gamers and the >>> videogames they play; as such, I need to attend a gaming convention, massive >>> LAN party, or the like to interview experienced gamers. Unfortunately, the >>> convention I had planned to attend (Digital Overload) conflicts with other >>> scheduled events. I would like to ask if anyone on this list knows of any >>> other large-scale, videogame-related events, preferably on the East Coast >>> but not required, occurring between now and the end of March. >>> Thank you for your time, >>> -Jordan Lynn >>> Master's Student >>> Grady College of Journalism and Mass Communication >>> University of Georgia >>> >>> >>> _______________________________________________ >>> game_edu mailing list >>> game_edu at igda.org >>> http://seven.pairlist.net/mailman/listinfo/game_edu >>> >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -- Liz M.E. Chung Designer 2K Marin lizchung at gmail.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From swatjester at gmail.com Wed Jan 21 17:17:28 2009 From: swatjester at gmail.com (Dan Rosenthal) Date: Wed, 21 Jan 2009 17:17:28 -0500 Subject: [game_edu] Gaming Conventions In-Reply-To: References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> <73bf13440901211208l7ba7f281qe4125d32b9615f3b@mail.gmail.com> Message-ID: <2441d8d10901211417j30cc30b7u667e9869d05fcb26@mail.gmail.com> Found you one. Digital Overload 2009, March 6-8. http://www.digital-overload.com/ It's the LAN party/Con/BYOC tourny for the webcomic Control-Alt-Delete. (Which may inspire hatred in some). According to the FAQ last year's attendance was over 600. So it's not huge by con standards, but a healthy turnout by Lan party standards. -Dan On Wed, Jan 21, 2009 at 4:23 PM, Liz M.E. Chung wrote: > QuakeCon started the concept of the BYOC (Bring your own computer) event, > with many organizations following soon after: > the CPL, WSVG, GGL, WCG, Dreamhack, iSeries, the Gathering, Lanwar, > MassiveLAN--mostly organizations that sponsor competitive gaming leagues and > events. > > -M > > > On Wed, Jan 21, 2009 at 12:08 PM, Seth Sivak wrote: > >> I think that the biggest LAN event you can find is quakecon: >> http://www.quakecon.org/ but that is after your time frame. >> >> Although i have never used this site, it may help you : >> http://www.lanpartymap.com/ >> >> Seth >> >> >> On Wed, Jan 21, 2009 at 3:05 PM, Johnnemann Nordhagen < >> jnordhagen at gmail.com> wrote: >> >>> GDC may not be what you're looking for, as it's primarily game industry >>> professionals (who are mostly gamers, certainly, but who interact with the >>> games they play in a different manner than just gamers). >>> >>> It's a great conference to go to for its own sake, of course. >>> >>> Johnnemann >>> >>> >>> On Wed, Jan 21, 2009 at 11:30 AM, Nic Colley wrote: >>> >>>> I have to recommend the expensive but well needed GDC. There you will >>>> find everything you need. >>>> >>>> Thanks, >>>> Nic Colley >>>> ________________________________ >>>> >>>> Faculty, Simulation & Game Development Program >>>> Nic.Colley at cpcc.edu >>>> 704-330-6348 >>>> >>>> >>>> ________________________________ >>>> >>>> From: Jordan Lynn [mailto:jordanl at uga.edu] >>>> Sent: Wed 21-Jan-09 2:17 PM >>>> To: game_edu at igda.org >>>> Subject: [game_edu] Gaming Conventions >>>> >>>> >>>> Hello all, >>>> I'm writing my Master's Thesis on the interaction between gamers and the >>>> videogames they play; as such, I need to attend a gaming convention, massive >>>> LAN party, or the like to interview experienced gamers. Unfortunately, the >>>> convention I had planned to attend (Digital Overload) conflicts with other >>>> scheduled events. I would like to ask if anyone on this list knows of any >>>> other large-scale, videogame-related events, preferably on the East Coast >>>> but not required, occurring between now and the end of March. >>>> Thank you for your time, >>>> -Jordan Lynn >>>> Master's Student >>>> Grady College of Journalism and Mass Communication >>>> University of Georgia >>>> >>>> >>>> _______________________________________________ >>>> game_edu mailing list >>>> game_edu at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/game_edu >>>> >>> >>> >>> _______________________________________________ >>> game_edu mailing list >>> game_edu at igda.org >>> http://seven.pairlist.net/mailman/listinfo/game_edu >>> >>> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> > > > -- > Liz M.E. Chung > Designer > 2K Marin > lizchung at gmail.com > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -- Dan Rosenthal -------------- next part -------------- An HTML attachment was scrubbed... URL: From jordanl at uga.edu Wed Jan 21 17:31:48 2009 From: jordanl at uga.edu (Jordan Lynn) Date: Wed, 21 Jan 2009 17:31:48 -0500 Subject: [game_edu] Gaming Conventions In-Reply-To: References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> <73bf13440901211208l7ba7f281qe4125d32b9615f3b@mail.gmail.com> Message-ID: Wow- 10 replies in 2 hours FAR exceeded my expectations! Thank you everyone for responding so quickly. I have applied for a scholarship to GDC, but that event is ideal for the research because most of the attendees will be professionals and academics, who, while having valid opinions on my research, wouldn't be the people I need to interview. I'm also going to be competing in the Global Game Jam, but thanks for that invitation :). I believe I may have found a suitable location: has anyone ever heard anything about the Carolina Games Summit? Thanks again everyone! -Jordan On Wed, Jan 21, 2009 at 4:23 PM, Liz M.E. Chung wrote: > QuakeCon started the concept of the BYOC (Bring your own computer) event, > with many organizations following soon after: > the CPL, WSVG, GGL, WCG, Dreamhack, iSeries, the Gathering, Lanwar, > MassiveLAN--mostly organizations that sponsor competitive gaming leagues and > events. > > -M > > > On Wed, Jan 21, 2009 at 12:08 PM, Seth Sivak wrote: > >> I think that the biggest LAN event you can find is quakecon: >> http://www.quakecon.org/ but that is after your time frame. >> >> Although i have never used this site, it may help you : >> http://www.lanpartymap.com/ >> >> Seth >> >> >> On Wed, Jan 21, 2009 at 3:05 PM, Johnnemann Nordhagen < >> jnordhagen at gmail.com> wrote: >> >>> GDC may not be what you're looking for, as it's primarily game industry >>> professionals (who are mostly gamers, certainly, but who interact with the >>> games they play in a different manner than just gamers). >>> >>> It's a great conference to go to for its own sake, of course. >>> >>> Johnnemann >>> >>> >>> On Wed, Jan 21, 2009 at 11:30 AM, Nic Colley wrote: >>> >>>> I have to recommend the expensive but well needed GDC. There you will >>>> find everything you need. >>>> >>>> Thanks, >>>> Nic Colley >>>> ________________________________ >>>> >>>> Faculty, Simulation & Game Development Program >>>> Nic.Colley at cpcc.edu >>>> 704-330-6348 >>>> >>>> >>>> ________________________________ >>>> >>>> From: Jordan Lynn [mailto:jordanl at uga.edu] >>>> Sent: Wed 21-Jan-09 2:17 PM >>>> To: game_edu at igda.org >>>> Subject: [game_edu] Gaming Conventions >>>> >>>> >>>> Hello all, >>>> I'm writing my Master's Thesis on the interaction between gamers and the >>>> videogames they play; as such, I need to attend a gaming convention, massive >>>> LAN party, or the like to interview experienced gamers. Unfortunately, the >>>> convention I had planned to attend (Digital Overload) conflicts with other >>>> scheduled events. I would like to ask if anyone on this list knows of any >>>> other large-scale, videogame-related events, preferably on the East Coast >>>> but not required, occurring between now and the end of March. >>>> Thank you for your time, >>>> -Jordan Lynn >>>> Master's Student >>>> Grady College of Journalism and Mass Communication >>>> University of Georgia >>>> >>>> >>>> _______________________________________________ >>>> game_edu mailing list >>>> game_edu at igda.org >>>> http://seven.pairlist.net/mailman/listinfo/game_edu >>>> >>> >>> >>> _______________________________________________ >>> game_edu mailing list >>> game_edu at igda.org >>> http://seven.pairlist.net/mailman/listinfo/game_edu >>> >>> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> > > > -- > Liz M.E. Chung > Designer > 2K Marin > lizchung at gmail.com > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From hdiandrew at earthlink.net Wed Jan 21 18:16:13 2009 From: hdiandrew at earthlink.net (Andrew Greenberg) Date: Wed, 21 Jan 2009 18:16:13 -0500 (EST) Subject: [game_edu] Gaming Conventions Message-ID: <11726057.1232579774021.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> Hi Jordan: Since you are in Georgia, I recommend you contact Computer Arena in Roswell (http://www.computerarena.com/). They have about the largest regular gathering of electronic gamers in the area. They do some pretty sizable LAN parties as well as competitive events. >On Wed, Jan 21, 2009 at 1:17 PM, Jordan Lynn wrote: > >> Hello all, >> I'm writing my Master's Thesis on the interaction between gamers and the >> videogames they play; as such, I need to attend a gaming convention, massive >> LAN party, or the like to interview experienced gamers. Unfortunately, the >> convention I had planned to attend (Digital Overload) conflicts with other >> scheduled events. I would like to ask if anyone on this list knows of any >> other large-scale, videogame-related events, preferably on the East Coast >> but not required, occurring between now and the end of March. >> Thank you for your time, >> -Jordan Lynn >> Master's Student >> Grady College of Journalism and Mass Communication >> University of Georgia Respectfully, Andrew Greenberg www.holistic-design.com From ataghaviburris at occc.edu Thu Jan 22 07:41:35 2009 From: ataghaviburris at occc.edu (Taghavi-Burris, Akram) Date: Thu, 22 Jan 2009 06:41:35 -0600 Subject: [game_edu] Puttinh together a Gaming Convention In-Reply-To: <11726057.1232579774021.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> References: <11726057.1232579774021.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> Message-ID: Hello all, Yesterday everyone was replying about game conventions to go to, and since your all in the know maybe you could give me some advice. I'm Program Director of Video Game Design at Oklahoma City Communty College and Faculty Sponsor of our student organization the Computer Arts and Technology Society (CATSociety) Evey April the CATSociety put on the Oklahoma Electronic Game Expo (OEGE) at the school. This year will our second year and we really want to make it something special. We'd like to have more informative things at the event aside from just video game retailers, maybe guest lectures and game companies at a both? We have a small budget for event, but our students work hard to put it together. The whole point of the expo is to promote video game awarness and video games as a feild of study. Anyways I was wondering if any of guys out there have any ideas or suggestions for our expo, on how we could make it better. For more info on our expo visit: oege.catblog.OCCC.edu Thanks, --Akram Taghavi-Burris From Nic.Colley at cpcc.edu Thu Jan 22 09:24:54 2009 From: Nic.Colley at cpcc.edu (Nic Colley) Date: Thu, 22 Jan 2009 09:24:54 -0500 Subject: [game_edu] Puttinh together a Gaming Convention References: <11726057.1232579774021.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> Message-ID: <19BFE549B069CE4DB1250D0FF7CB78A301B06F0B@CEVS6-CENTRAL.cpcc.edu> I do not know if you already do this, but have you looked at running game competitions? That usually drives some awareness. Also are there any local developers? If so try getting them to talk about their game. Thanks, Nic Colley ________________________________ Faculty, Simulation & Game Development Program Nic.Colley at cpcc.edu 704-330-6348 ________________________________ From: Taghavi-Burris, Akram [mailto:ataghaviburris at occc.edu] Sent: Thu 22-Jan-09 7:41 AM To: IGDA Game Education Listserv Subject: [game_edu] Puttinh together a Gaming Convention Hello all, Yesterday everyone was replying about game conventions to go to, and since your all in the know maybe you could give me some advice. I'm Program Director of Video Game Design at Oklahoma City Communty College and Faculty Sponsor of our student organization the Computer Arts and Technology Society (CATSociety) Evey April the CATSociety put on the Oklahoma Electronic Game Expo (OEGE) at the school. This year will our second year and we really want to make it something special. We'd like to have more informative things at the event aside from just video game retailers, maybe guest lectures and game companies at a both? We have a small budget for event, but our students work hard to put it together. The whole point of the expo is to promote video game awarness and video games as a feild of study. Anyways I was wondering if any of guys out there have any ideas or suggestions for our expo, on how we could make it better. For more info on our expo visit: oege.catblog.OCCC.edu Thanks, --Akram Taghavi-Burris _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: application/ms-tnef Size: 5313 bytes Desc: not available Url : From ataghaviburris at occc.edu Thu Jan 22 10:03:20 2009 From: ataghaviburris at occc.edu (AkramTaghavi-Burris) Date: Thu, 22 Jan 2009 09:03:20 -0600 Subject: [game_edu] Puttinh together a Gaming Convention In-Reply-To: <19BFE549B069CE4DB1250D0FF7CB78A301B06F0B@CEVS6-CENTRAL.cpcc.edu> References: <11726057.1232579774021.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> <19BFE549B069CE4DB1250D0FF7CB78A301B06F0B@CEVS6-CENTRAL.cpcc.edu> Message-ID: <49788AB8.4070508@occc.edu> Hi Nic, Yes we plan to work with some local game societies and retailers to sponsor a game competition and perhaps even a LAN party. No there is no local game developers in the area, that's one reason we put on the event. We want the outside world to know that we at the Oklahoma City Community College provide students with a degree in Game Design and have a growing job force here. We hope that more companies would look to us for graduates as their future employees and perhaps the idea of establishing an industry here in Oklahoma. Thanks for the ideas, --Akram Taghavi-Burris Nic Colley wrote: > I do not know if you already do this, but have you looked at running > game competitions? That usually drives some awareness. Also are there > any local developers? If so try getting them to talk about their game. > > Thanks, > Nic Colley > * > ------------------------------------------------------------------------ > * > Faculty, Simulation & Game Development Program > Nic.Colley at cpcc.edu > 704-330-6348 > > > ------------------------------------------------------------------------ > *From:* Taghavi-Burris, Akram [mailto:ataghaviburris at occc.edu] > *Sent:* Thu 22-Jan-09 7:41 AM > *To:* IGDA Game Education Listserv > *Subject:* [game_edu] Puttinh together a Gaming Convention > > Hello all, > Yesterday everyone was replying about game conventions to go to, and > since your all in the know maybe you could give me some advice. > > I'm Program Director of Video Game Design at Oklahoma City Communty > College and Faculty Sponsor of our student organization the Computer > Arts and Technology Society (CATSociety) > > Evey April the CATSociety put on the Oklahoma Electronic Game Expo > (OEGE) at the school. This year will our second year and we really > want to make it something special. > > We'd like to have more informative things at the event aside from just > video game retailers, maybe guest lectures and game companies at a both? > > We have a small budget for event, but our students work hard to put it > together. The whole point of the expo is to promote video game > awarness and video games as a feild of study. > > Anyways I was wondering if any of guys out there have any ideas or > suggestions for our expo, on how we could make it better. > > For more info on our expo visit: > oege.catblog.OCCC.edu > > Thanks, > > --Akram Taghavi-Burris > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -- -- Mrs. Akram Taghavi-Burris :-) *Program Director of Game Design / Multimedia Professor of Computer Aided Technology ** Oklahoma City Community College 7777 South May Avenue Oklahoma City, OK 73159-4444* From joel at lowpolycount.com Thu Jan 22 09:38:48 2009 From: joel at lowpolycount.com (Joel Gonzales) Date: Thu, 22 Jan 2009 09:38:48 -0500 Subject: [game_edu] Gaming Conventions In-Reply-To: References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> <73bf13440901211208l7ba7f281qe4125d32b9615f3b@mail.gmail.com> Message-ID: <497884F8.40703@lowpolycount.com> I spoke at Carolina Games Summit last year. It's a combination of game industry events and video game tournaments. While it's not a huge convention, it was packed with people playing games for the various tournaments. I'm sure you'll be able to find many to interview there. -J Jordan Lynn wrote: > Wow- 10 replies in 2 hours FAR exceeded my expectations! Thank you > everyone for responding so quickly. > I have applied for a scholarship to GDC, but that event is ideal for > the research because most of the attendees will be professionals and > academics, who, while having valid opinions on my research, wouldn't > be the people I need to interview. > I'm also going to be competing in the Global Game Jam, but thanks for > that invitation :). > I believe I may have found a suitable location: has anyone ever heard > anything about the Carolina Games Summit? > > Thanks again everyone! > -Jordan > > On Wed, Jan 21, 2009 at 4:23 PM, Liz M.E. Chung > wrote: > > QuakeCon started the concept of the BYOC (Bring your own computer) > event, with many organizations following soon after: > the CPL, WSVG, GGL, WCG, Dreamhack, iSeries, the Gathering, > Lanwar, MassiveLAN--mostly organizations that sponsor competitive > gaming leagues and events. > > -M > > > On Wed, Jan 21, 2009 at 12:08 PM, Seth Sivak > wrote: > > I think that the biggest LAN event you can find is quakecon: > http://www.quakecon.org/ but that is after your time frame. > > Although i have never used this site, it may help you : > http://www.lanpartymap.com/ > > Seth > > > On Wed, Jan 21, 2009 at 3:05 PM, Johnnemann Nordhagen > > wrote: > > GDC may not be what you're looking for, as it's primarily > game industry professionals (who are mostly gamers, > certainly, but who interact with the games they play in a > different manner than just gamers). > > It's a great conference to go to for its own sake, of course. > > Johnnemann > > > On Wed, Jan 21, 2009 at 11:30 AM, Nic Colley > > wrote: > > I have to recommend the expensive but well needed GDC. > There you will find everything you need. > > Thanks, > Nic Colley > ________________________________ > > Faculty, Simulation & Game Development Program > Nic.Colley at cpcc.edu > 704-330-6348 > > > ________________________________ > > From: Jordan Lynn [mailto:jordanl at uga.edu > ] > Sent: Wed 21-Jan-09 2:17 PM > To: game_edu at igda.org > Subject: [game_edu] Gaming Conventions > > > Hello all, > I'm writing my Master's Thesis on the interaction > between gamers and the videogames they play; as such, > I need to attend a gaming convention, massive LAN > party, or the like to interview experienced gamers. > Unfortunately, the convention I had planned to attend > (Digital Overload) conflicts with other scheduled > events. I would like to ask if anyone on this list > knows of any other large-scale, videogame-related > events, preferably on the East Coast but not required, > occurring between now and the end of March. > Thank you for your time, > -Jordan Lynn > Master's Student > Grady College of Journalism and Mass Communication > University of Georgia > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > > > -- > Liz M.E. Chung > Designer > 2K Marin > lizchung at gmail.com > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > ------------------------------------------------------------------------ > > > Internal Virus Database is out of date. > Checked by AVG - http://www.avg.com > Version: 8.0.175 / Virus Database: 270.9.4/1795 - Release Date: 11/17/2008 5:24 PM > > From jordanl at uga.edu Thu Jan 22 10:45:11 2009 From: jordanl at uga.edu (Jordan Lynn) Date: Thu, 22 Jan 2009 10:45:11 -0500 Subject: [game_edu] Gaming Conventions In-Reply-To: <497884F8.40703@lowpolycount.com> References: <19BFE549B069CE4DB1250D0FF7CB78A301B06F00@CEVS6-CENTRAL.cpcc.edu> <558f402b0901211205m40ab81c1ie8bf2dc2fee39931@mail.gmail.com> <73bf13440901211208l7ba7f281qe4125d32b9615f3b@mail.gmail.com> <497884F8.40703@lowpolycount.com> Message-ID: Thanks everyone! You're all lifesavers. Have a wonderful day, and thanks again for all of your help! -Jordan On Thu, Jan 22, 2009 at 9:38 AM, Joel Gonzales wrote: > I spoke at Carolina Games Summit last year. It's a combination of game > industry events and video game tournaments. While it's not a huge > convention, it was packed with people playing games for the various > tournaments. I'm sure you'll be able to find many to interview there. > > -J > > Jordan Lynn wrote: > >> Wow- 10 replies in 2 hours FAR exceeded my expectations! Thank you >> everyone for responding so quickly. >> I have applied for a scholarship to GDC, but that event is ideal for the >> research because most of the attendees will be professionals and academics, >> who, while having valid opinions on my research, wouldn't be the people I >> need to interview. >> I'm also going to be competing in the Global Game Jam, but thanks for that >> invitation :). >> I believe I may have found a suitable location: has anyone ever heard >> anything about the Carolina Games Summit? >> >> Thanks again everyone! >> -Jordan >> >> On Wed, Jan 21, 2009 at 4:23 PM, Liz M.E. Chung > lizchung at gmail.com>> wrote: >> >> QuakeCon started the concept of the BYOC (Bring your own computer) >> event, with many organizations following soon after: >> the CPL, WSVG, GGL, WCG, Dreamhack, iSeries, the Gathering, >> Lanwar, MassiveLAN--mostly organizations that sponsor competitive >> gaming leagues and events. >> >> -M >> >> >> On Wed, Jan 21, 2009 at 12:08 PM, Seth Sivak > > wrote: >> >> I think that the biggest LAN event you can find is quakecon: >> http://www.quakecon.org/ but that is after your time frame. >> >> Although i have never used this site, it may help you : >> http://www.lanpartymap.com/ >> >> Seth >> >> >> On Wed, Jan 21, 2009 at 3:05 PM, Johnnemann Nordhagen >> > wrote: >> >> GDC may not be what you're looking for, as it's primarily >> game industry professionals (who are mostly gamers, >> certainly, but who interact with the games they play in a >> different manner than just gamers). >> >> It's a great conference to go to for its own sake, of course. >> >> Johnnemann >> >> >> On Wed, Jan 21, 2009 at 11:30 AM, Nic Colley >> > wrote: >> >> I have to recommend the expensive but well needed GDC. >> There you will find everything you need. >> >> Thanks, >> Nic Colley >> ________________________________ >> >> Faculty, Simulation & Game Development Program >> Nic.Colley at cpcc.edu >> 704-330-6348 >> >> >> ________________________________ >> >> From: Jordan Lynn [mailto:jordanl at uga.edu >> ] >> Sent: Wed 21-Jan-09 2:17 PM >> To: game_edu at igda.org >> Subject: [game_edu] Gaming Conventions >> >> >> Hello all, >> I'm writing my Master's Thesis on the interaction >> between gamers and the videogames they play; as such, >> I need to attend a gaming convention, massive LAN >> party, or the like to interview experienced gamers. >> Unfortunately, the convention I had planned to attend >> (Digital Overload) conflicts with other scheduled >> events. I would like to ask if anyone on this list >> knows of any other large-scale, videogame-related >> events, preferably on the East Coast but not required, >> occurring between now and the end of March. >> Thank you for your time, >> -Jordan Lynn >> Master's Student >> Grady College of Journalism and Mass Communication >> University of Georgia >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> >> >> -- Liz M.E. Chung >> Designer >> 2K Marin >> lizchung at gmail.com >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> ------------------------------------------------------------------------ >> >> >> Internal Virus Database is out of date. >> Checked by AVG - http://www.avg.com Version: 8.0.175 / Virus Database: >> 270.9.4/1795 - Release Date: 11/17/2008 5:24 PM >> >> >> > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -------------- next part -------------- An HTML attachment was scrubbed... URL: From ataghaviburris at occc.edu Thu Jan 22 16:37:35 2009 From: ataghaviburris at occc.edu (AkramTaghavi-Burris) Date: Thu, 22 Jan 2009 15:37:35 -0600 Subject: [game_edu] Puttinh together a Gaming Convention In-Reply-To: References: <11726057.1232579774021.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> <19BFE549B069CE4DB1250D0FF7CB78A301B06F0B@CEVS6-CENTRAL.cpcc.edu> <49788AB8.4070508@occc.edu> Message-ID: <4978E71F.3030505@occc.edu> Hi Deanna, There are two location you can get info on our program. The first is the generic course description locate at : http://www.occc.edu/it/CAT-Degrees.html We also have a department blog about our programs faculty and students at : http://catblog.occc.edu Hope that helps, --Akram Taghavi-Burris Deanna Whaley wrote: > Hi Akram - Can you point me to your degree plan on your website? I > searched all over the Oklahoma City Comm College website and could > not find a degree in Game Design. > > Thank you, > > Deanna > > On Jan 22, 2009, at 9:03 AM, AkramTaghavi-Burris wrote: > > Hi Nic, > Yes we plan to work with some local game societies and retailers to > sponsor a game competition and perhaps even a LAN party. > No there is no local game developers in the area, that's one reason > we put on the event. We want the outside world to know that we at the > Oklahoma City Community College provide students with a degree in > Game Design and have a growing job force here. We hope that more > companies would look to us for graduates as their future employees > and perhaps the idea of establishing an industry here in Oklahoma. > > Thanks for the ideas, > --Akram Taghavi-Burris > > Nic Colley wrote: > >> I do not know if you already do this, but have you looked at >> running game competitions? That usually drives some awareness. Also >> are there any local developers? If so try getting them to talk >> about their game. >> Thanks, >> Nic Colley >> * >> ---------------------------------------------------------------------- >> -- >> * >> Faculty, Simulation & Game Development Program >> Nic.Colley at cpcc.edu >> 704-330-6348 >> >> ---------------------------------------------------------------------- >> -- >> *From:* Taghavi-Burris, Akram [mailto:ataghaviburris at occc.edu] >> *Sent:* Thu 22-Jan-09 7:41 AM >> *To:* IGDA Game Education Listserv >> *Subject:* [game_edu] Puttinh together a Gaming Convention >> >> Hello all, >> Yesterday everyone was replying about game conventions to go to, and >> since your all in the know maybe you could give me some advice. >> >> I'm Program Director of Video Game Design at Oklahoma City Communty >> College and Faculty Sponsor of our student organization the Computer >> Arts and Technology Society (CATSociety) >> >> Evey April the CATSociety put on the Oklahoma Electronic Game Expo >> (OEGE) at the school. This year will our second year and we really >> want to make it something special. >> >> We'd like to have more informative things at the event aside from just >> video game retailers, maybe guest lectures and game companies at a >> both? >> >> We have a small budget for event, but our students work hard to put it >> together. The whole point of the expo is to promote video game >> awarness and video games as a feild of study. >> >> Anyways I was wondering if any of guys out there have any ideas or >> suggestions for our expo, on how we could make it better. >> >> For more info on our expo visit: >> oege.catblog.OCCC.edu >> >> Thanks, >> >> --Akram Taghavi-Burris >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> > > > -- > > > -- Mrs. Akram Taghavi-Burris :-) > > *Program Director of Game Design / Multimedia > Professor of Computer Aided Technology > ** > Oklahoma City Community College > 7777 South May Avenue > Oklahoma City, OK 73159-4444* > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -- -- Mrs. Akram Taghavi-Burris :-) *Program Director of Game Design / Multimedia Professor of Computer Aided Technology ** Oklahoma City Community College 7777 South May Avenue Oklahoma City, OK 73159-4444* -------------- next part -------------- An HTML attachment was scrubbed... URL: From dwhaley at austincc.edu Thu Jan 22 16:48:57 2009 From: dwhaley at austincc.edu (Deanna Whaley) Date: Thu, 22 Jan 2009 15:48:57 -0600 Subject: [game_edu] Puttinh together a Gaming Convention In-Reply-To: <4978E71F.3030505@occc.edu> References: <11726057.1232579774021.JavaMail.root@elwamui-hound.atl.sa.earthlink.net> <19BFE549B069CE4DB1250D0FF7CB78A301B06F0B@CEVS6-CENTRAL.cpcc.edu> <49788AB8.4070508@occc.edu> <4978E71F.3030505@occc.edu> Message-ID: Thank you Akram...I'll go to the links. Deanna On Jan 22, 2009, at 3:37 PM, AkramTaghavi-Burris wrote: Hi Deanna, There are two location you can get info on our program. The first is the generic course description locate at : http:// www.occc.edu/it/CAT-Degrees.html We also have a department blog about our programs faculty and students at : http://catblog.occc.edu Hope that helps, --Akram Taghavi-Burris Deanna Whaley wrote: > > Hi Akram - Can you point me to your degree plan on your website? I > searched all over the Oklahoma City Comm College website and could > not find a degree in Game Design. > > Thank you, > > Deanna > > On Jan 22, 2009, at 9:03 AM, AkramTaghavi-Burris wrote: > > Hi Nic, > Yes we plan to work with some local game societies and retailers to > sponsor a game competition and perhaps even a LAN party. > No there is no local game developers in the area, that's one reason > we put on the event. We want the outside world to know that we at the > Oklahoma City Community College provide students with a degree in > Game Design and have a growing job force here. We hope that more > companies would look to us for graduates as their future employees > and perhaps the idea of establishing an industry here in Oklahoma. > > Thanks for the ideas, > --Akram Taghavi-Burris > > Nic Colley wrote: > >> I do not know if you already do this, but have you looked at >> running game competitions? That usually drives some awareness. Also >> are there any local developers? If so try getting them to talk >> about their game. >> Thanks, >> Nic Colley >> * >> --------------------------------------------------------------------- >> - >> -- >> * >> Faculty, Simulation & Game Development Program >> Nic.Colley at cpcc.edu >> 704-330-6348 >> >> --------------------------------------------------------------------- >> - >> -- >> *From:* Taghavi-Burris, Akram [mailto:ataghaviburris at occc.edu] >> *Sent:* Thu 22-Jan-09 7:41 AM >> *To:* IGDA Game Education Listserv >> *Subject:* [game_edu] Puttinh together a Gaming Convention >> >> Hello all, >> Yesterday everyone was replying about game conventions to go to, and >> since your all in the know maybe you could give me some advice. >> >> I'm Program Director of Video Game Design at Oklahoma City Communty >> College and Faculty Sponsor of our student organization the Computer >> Arts and Technology Society (CATSociety) >> >> Evey April the CATSociety put on the Oklahoma Electronic Game Expo >> (OEGE) at the school. This year will our second year and we really >> want to make it something special. >> >> We'd like to have more informative things at the event aside from >> just >> video game retailers, maybe guest lectures and game companies at a >> both? >> >> We have a small budget for event, but our students work hard to >> put it >> together. The whole point of the expo is to promote video game >> awarness and video games as a feild of study. >> >> Anyways I was wondering if any of guys out there have any ideas or >> suggestions for our expo, on how we could make it better. >> >> For more info on our expo visit: >> oege.catblog.OCCC.edu >> >> Thanks, >> >> --Akram Taghavi-Burris >> >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> >> > -- > > > -- Mrs. Akram Taghavi-Burris :-) > > *Program Director of Game Design / Multimedia > Professor of Computer Aided Technology > ** > Oklahoma City Community College > 7777 South May Avenue > Oklahoma City, OK 73159-4444* > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -- -- Mrs. Akram Taghavi-Burris :-) Program Director of Game Design / Multimedia Professor of Computer Aided Technology Oklahoma City Community College 7777 South May Avenue Oklahoma City, OK 73159-4444 _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From Craig.Lindley at hgo.se Fri Jan 23 02:50:49 2009 From: Craig.Lindley at hgo.se (Craig Lindley) Date: Fri, 23 Jan 2009 08:50:49 +0100 Subject: [game_edu] PhD Positions in Serious Game Development Message-ID: <497984E902000002001B8AF3@cob.hgo.se> Preliminary Announcement: PhD Positions in Serious Games for Competence and Expertise Development Department of Interaction and Systems Design (AIS), Engineering Faculty, Blekinge Institute of Technology (BTH), Karlshamn and/or Ronneby, Sweden Games and Game Research at Blekinge Institute of Technology (BTH) Digital games are interactive simulation, visualization and sonification systems facilitating user experiences informed by principles of game, narrative and/or simulation design. Specific games may emphasise these different elements to differing degrees, for purposes of entertainment or for other functions, including education, diagnosis, analysis, therapy, operations, etc.. Games developed for purposes that are not limited to providing entertainment are often referred to as serious games. The research group working in the Game and Media Arts laboratory (GAMAlab) at Blekinge Institute of Technology (BTH) in Karlshamn and Ronneby, Sweden, specialises in: systematic studies of gameplay and media experience, the cognitive and emotional effects of play upon players, game and digital media system design and development, and game and digital media interaction concepts, systems and technologies. The primary theoretical foundations of the research are in the field of cognition sciences, with a strong emphasis upon cognitive architectures, cognitive decision processes, cognitive modelling, and the interactions between cognitive processes and affective (e.g. emotional) processes and states. The GAMAlab is equipped with an eyetracking system and psychophysiological measurement equipment for detailed studies of game interaction (see http://gamescience.bth.se/ for more information). Description of PhD Positions Up to three PhD positions are currently available in the lab to work on a new EU-funded research project on Serious Games for Competence and Expertise Development. The research involved in the PhD positions will involve: ? Understanding of cognitive theories of competence and expertise development ? Cognitive, psychological and/or psychophysiological investigation of computer gameplay and application domain decision-making ? Investigation, evaluation and use of tools and platforms for game and digital media system development and implementation ? Gaining understanding of specific competence and expertise requirements in one or more of the fields of: personal financial competence, personal investment management and professional stock trading ? Innovative game design for competence and expertise development ? Iterative prototyping of games for improving competence and for expertise training ? Writing and presentation of project documents and international research papers in suitable conferences and journals ? Teamwork within an international EU-funded research team ? Frequent international travel The position is funded at 80% for three years, with a further 20% of teaching duties. The position will be available from 1 March 2009, subject to final confirmation of the formal starting date of the EU project. Requirements: Requirements for the position are: ? Minimum qualification at Bachelor level in a field suitable for the project ? Applicants are preferred to have a one or two year master?s degree in a field suitable for the project, or equivalent work experience ? Demonstrated interest in game development ? Interest in cognitive science ? Demonstrated ability to work in a team Appointment Only persons suitable for admittance to postgraduate studies at an institution of higher education may be appointed to the positions. Commencement The positions will be available from 1 March 2009. Salary: For PhD students at BTH a standard salary scale is applied, which means that the salary is adjusted upwards as the student progresses through the program. (craig.lindley at bth.se) or the Head of Department, Olle Lindeberg, +46 (0)457-385830, oli at bth.se. Union Representatives are Mikael ?sman (SACO) +46 (0)457 385720, e-mail: mikael.asman at bth.se, and Monika Nilsson (TCO) +46 (0)455 385440, e-mail: monika.nilsson at bth.se. The application should include the following: - The earliest date on which the position can be taken up - CV - Two academic referees - Certified copies of certificates and diplomas - All documents in duplicate In its work, BTH needs the experience of both women and men and applications are welcomed from both genders for all positions. Note that this is a preliminary announcement due to formalities in the EU project negotiation process. If you are interested in receiving further information including details of how to submit a formal application, please contact Craig Lindley, craig.lindley at bth.se). Please forward this announcement to anyone who may be interested. Also, my apologies if this is not of interest! ------------------------------------------------------------------------------ Prof. Craig A. Lindley Game and Media Arts Laboratory Department of Interactive Systems Design Faculty of Engineering Blekinge Technical Institute Box 214, SE-37424 Karlshamn, Sweden http://gamescience.bth.se/ and www.bth.se "We can't solve problems by using the same kind of thinking we used when we created them" - Albert Einstein From drew at waxebb.com Sun Jan 25 04:37:59 2009 From: drew at waxebb.com (drew davidson) Date: Sun, 25 Jan 2009 04:37:59 -0500 Subject: [game_edu] siggraph 09: sandbox cfp open until feb18 In-Reply-To: References: Message-ID: <0F57E133-8EA4-4550-A707-828C3B49C9D7@waxebb.com> hi all - for siggraph 09, sandbox has been integrated into the main siggraph conference... and submissions for games papers at siggraph 09 are open until feb18th... for more information: http://www.siggraph.org/s2009/focus/games/index.php http://www.siggraph.org/s2009/sessions/game_papers/ http://www.siggraph.org/s2009/submissions/game_papers/index.php and if you have any questions, don't hesitate to email me or tracy fullerton (tfullerton at cinema.usc.edu) thanks! drew From goldfile at gmail.com Sun Jan 25 18:16:32 2009 From: goldfile at gmail.com (S. Gold) Date: Sun, 25 Jan 2009 15:16:32 -0800 Subject: [game_edu] Global Game Jam News Message-ID: THE GLOBAL GAME JAM IS LESS THAN ONE WEEK AWAY Thousands of Game Developers Will Be Building Games Around the World At 52 Sites In 22 Different Countries Across 14 Time Zones We are really excited about all of the people that have decided to participate in our Global Game Jam. If you can not make it to a jam in your area you will find our keynote on YouTube, 20 of the locations will be streaming the jam live, in addition we will have a Flickr photostream and of course we?ll be twittering throughout the event. Check out the Global Game Jam website next weekend to see it all for yourself. Games will be ready for download and play by Monday morning. http://globalgamejam.org Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- A non-text attachment was scrubbed... Name: not available Type: image/jpeg Size: 13804 bytes Desc: not available Url : From alex at gamesforchange.org Mon Jan 26 09:55:35 2009 From: alex at gamesforchange.org (Alex - Games) Date: Mon, 26 Jan 2009 09:55:35 -0500 Subject: [game_edu] Games for Change Festival call for proposals Message-ID: <50752F2E-50DD-4D06-8E8C-89B827DC87C8@gamesforchange.org> Hello all, If you are interested in submitting a panel proposal for the 2009 Games for Change Festival (http://www.gamesforchange.org/fest2009) which takes place May 27 - 29 at Parsons the New School for Design in NYC, please see below for guidelines. We are accepting these proposals through February 17th. In order to be considered, please email our event manager Maren Perry at events at gamesforchange.org with the following: 1. Proposed title of session 2. Proposed length of session 3. Name, phone and email of primary contact for this proposal 4. Names and bios of panelists and moderator 5. Brief description of session 6. Three Take-aways Please see other festival years to get a sense of the kinds of programming we present. ++++++++++++ And here's an overview of this year's festival: The 2009 Games for Change Festival is happy to announce the opening keynote is author and Pulitzer Prize-winning journalist Nicholas Kristof of the New York Times. Other featured speakers include: James Paul Gee, Mary Lou Fulton Presidential Chair in Literacy Studies at Arizona State University Seth Scheisel, New York Times game critic Joseph Kahne, Dean of the School of Education at Mills College and co- author of the Pew study on games and civics Tracy Fullerton, Director of the Electronic Arts Game Innovation Lab & author of Game Design Workshop: A Playcentric Approach to Designing Innovative Games Eric Zimmerman, CEO of Gamelab and co-author of Rules of Play Mary Flanagan, Director of the Tiltfactor Lab Ian Bogost, CEO of Persuasive Games and author of Unit Operations: An Approach to Videogame Criticism Heather Chaplin, freelance journalist (NPR, New York Times) and author of Smart Bomb Henry Jenkins, the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. Also, back by popular demand is the 101 Workshop on May 27 (under separate registration and open to all.) And this year we'll be featuring the first-ever Newsgame Award at the Expo Night on May 28th, sponsored by the Knight Foundation. And as always, we'll have expert panels, provocative lunch discussions, and ample networking opportunities. For more information, please see the festival web site: http://gamesforchange.org/fest2009 -------------------------- Alex Quinn, Executive Director, Games for Change alex at gamesforchange.org www.gamesforchange.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From alex at gamesforchange.org Tue Jan 27 13:05:59 2009 From: alex at gamesforchange.org (Alex Quinn) Date: Tue, 27 Jan 2009 13:05:59 -0500 Subject: [game_edu] Games for Change Multimedia Resource Message-ID: Greetings All, Games for Change has launched "Let the Games Begin: A Toolkit 4 Making Social Issue Games," a multimedia resource available online at www.gamesforchange.org/toolkit . The Toolkit guides organizations through the process of making a successful social issue game. It includes video presentations from experts in the field, original articles, and links to many other articles, books, websites, and game examples. Much of the video material for the Toolkit comes from the hugely popular "Let the Games Begin: 101 Workshop for Making Social Issue Games," a highlight of the 2008 Games for Change Festival. Creation of the Toolkit was made possible with generous funding from the AMD Foundation. We are pleased to provide this new resource to the educational games community! Alex www.gamesforchange.org/toolkit -------------------------- Alex Quinn, Executive Director, Games for Change alex at gamesforchange.org www.gamesforchange.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Wed Jan 28 03:28:39 2009 From: goldfile at gmail.com (S. Gold) Date: Wed, 28 Jan 2009 00:28:39 -0800 Subject: [game_edu] CFP: The Fifth Conference on Artificial Intelligence and Interactive Digital Entertainment Message-ID: Below is a plain text version of the AIIDE 2009 Call for Papers. A pdf version is available at http://aiide2009.org Call for Papers AIIDE-09 The Fifth Conference on Artificial Intelligence and Interactive Digital Entertainment October 14-16, 2009 Stanford University, Palo Alto, CA, USA Submissions deadlines: Papers and Industry Track abstracts due April 14, 2009 Extended abstracts for demonstrations due April 14, 2009 www.aiide2009.org AIIDE-09 - the Fifth Conference on Artificial Intelligence and Interactive Digital Entertainment - is intended to be the definitive point of interaction between entertainment software developers interested in AI and academic and industrial AI researchers. AIIDE-09 will include invited speakers, research and industry presentations, project demonstrations, interactive poster sessions, and product exhibits. While traditionally emphasizing commercial computer and video games, we invite researchers and developers to share their insights and cutting-edge results on all topics at the interface of entertainment and artificial intelligence, including serious games, entertainment robotics, and beyond. AIIDE-09 is sponsored by the Association for the Advancement of Artificial Intelligence (AAAI). PAPERS Because AIIDE-09 crosses disciplinary boundaries, submissions will be evaluated based on their accessibility to both commercial game developers and researchers in addition to their technical merit. Research Track Research Track papers describe AI research results that make advances towards solving known game AI problems or enabling a new form of interactive digital entertainment. The novel technique should be validated in a game prototype or test-bed, but need not be validated in a commercial game. Research Track papers are evaluated by the highest standards of academic rigor. The highest rated papers will be presented in short lecture format. The next highest rated group of papers has the opportunity to present their work in a poster session. Applicants submit a paper of no more than 6 pages in the AAAI format for blind review (i.e. authors names and affiliations are omitted). All papers will be allocated 6 pages in the proceedings regardless of presentation format. Industry Track Individuals that have game development experience but lack the time or need for publishing rigorous academic papers can alternatively apply to the Industry Track. This track will include presentations of AI techniques, issues, or case studies from the perspective of implementing a product in the current commercial environment. Presentation proposals will be evaluated on their potential for conveying clearly elaborated ideas that have not been previously described to an adequate degree. Industry Track applicants submit an extended abstract describing the content of the proposed talk that also includes one paragraph describing their game industry experience. An extended abstract of two pages is sufficient, although any length up to that of a full paper (6 pages) is acceptable. Abstracts will be published in the conference proceedings. Example Topics (List is Suggestive Only) * AI Authoring Tools Behavior-building, cognitive modeling, data collection and encoding * Novel Solutions for Traditional AI Problems Path planning, animation/camera control, tactical/strategic decision making, terrain analysis * AI Supporting Novel Game Concepts or Gameplay Elements Interactive drama, narrative/character development, NPC belief/attitude/emotion modeling * AI Architectures for Games Automata, scripting, planning, level of detail * AI Support for Game Production Game design, content creation, testing * Other Entertainment Applications of AI Technologies Robotics, natural language processing, reinforcement learning, neural networks, Bayesian networks, genetic algorithms, logic, rule based systems * Commercial AI Implementations Case studies, implementation analysis, comparative evaluations Submissions Electronic submission of papers and extended abstracts is required. All Research Track submissions must be in PDF format, no longer than 6 pages including references, and formatted in AAAI two-column, camera- ready style (see the author instructions page at http://www.aaai.org/Publications/Author/author.php). Industry Track submissions are preferred to be submitted in PDF format, must be no longer than 6 pages including references, and should be formatted in AAAI two-column, camera-ready style; however, we realize that this may be cumbersome to those not familiar with these requirements, so Industry Track authors may submit their content in any reasonable format for review and AIIDE will assign an editor to help meet publication formatting requirements for accepted work. Full submission instructions will be available at the AIIDE web site (www.aiide2009.org ) after March 2, 2009. Research Track papers and Industry Track extended abstracts must be submitted by April 14, 2009. All accepted papers and extended abstracts will be published in the conference proceedings. At least one author must register for the conference by the deadline for camera-ready copy submission. As AIIDE is an academic conference, all attendees including presenters pay a registration fee. AIIDE-09 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for publication in another journal or conference. DEMONSTRATIONS We invite researchers and practitioners to share insights and cutting-edge results from a wide range of topics and encourage the demonstration of a) research systems in the context of existing commercial games, b) new games authored by researchers, c) contributions demonstrating the adoption and/or extension of AI research results in published games, d) completely new forms of interactive digital entertainment made possible by AI research, and e) other relevant work. An electronic submission of a 2-page abstract and demonstration materials is required. Demonstration materials can take the form of a recorded demonstration session, an executable version of the demonstration with written instructions, or a detailed description of the demonstration heavily illustrated with screenshots. Please note that these materials are for review only; it is hoped that all demonstrations will be conducted live at AIIDE-09. Demonstration materials can be submitted electronically by email or FTP up-load. Demonstration authors should submit abstracts and materials by April 14, 2009. Submissions will be judged on technical merit, accessibility to developers and researchers, originality, presentation, and significance. Demonstration abstracts will be published in the conference proceedings. EXHIBITS AIIDE-09 will have exhibit space available. Companies, publishers and other groups are encouraged to consider purchasing either a tabletop display or an exhibit booth. Exhibit space is limited and will be allocated on a first come, first serve basis. Please contact AAAI at aiide09 at aaai.org for more information. IMPORTANT DATES - March 2 - April 14, 2009: Authors register on the AIIDE web site - April 14, 2009: Electronic submission of Research/Industry Track papers/abstracts - April 14, 2009: Electronic submission of extended abstract for a demonstration - June 2, 2009: Notification of acceptance decision CONFERENCE CHAIR Chris Darken Naval Postgraduate School PROGRAM CHAIR G. Michael Youngblood University of North Carolina, Charlotte ORGANIZATIONAL COMMITTEE MEMBERS Vadim Bulitko (University of Alberta), Kevin Dill (Rockstar New England), Richard Evans (Maxis), Brian Schwab (Sony), Robert Zubek (Three Rings Design) For additional information, please see www.aiide2009.org or email the conference organizers at aiide09 at aaai.org. -------------- next part -------------- An HTML attachment was scrubbed... URL: From platinumarts at gmail.com Thu Jan 29 16:56:41 2009 From: platinumarts at gmail.com (Platinum Arts) Date: Thu, 29 Jan 2009 16:56:41 -0500 Subject: [game_edu] Platinum Arts Sandbox Free 3D Game Maker Gameplay Trailer & Kids Try It Video In-Reply-To: References: Message-ID: Hi!!! Just wanted to let you know we have some updates over at Sandbox :) We created a gameplay trailer and have a video of kids playing Sandbox. Here you go :) Our homepage is http://kids.platinumarts.net Platinum Arts Sandbox Free 3D Game Maker Gameplay Trailer, the high quality option is recommended: http://www.youtube.com/watch?v=oiZ9-l-DxFs Additionally it is available for download: http://kids.platinumarts.net/download-sandbox.html Video edit compiled of kids experiencing Sandbox: http://www.youtube.com/watch?v=hvy3h3z8cvw Article written by the father detailing his experiences: http://syn.theti.ca/2009/01/25/involve-kids-in-free-software-development-through-play Take care and enjoy! -mike -- http://Kids.PlatinumArts.Net Free Open Source 3D Game Maker / Game Design Software Check out http://PlatinumArts.Net ! It features movie reviews, stories, free video games and more! -------------- next part -------------- An HTML attachment was scrubbed... URL: From hsiao888 at gmail.com Fri Jan 30 21:59:20 2009 From: hsiao888 at gmail.com (Hsiao) Date: Sat, 31 Jan 2009 10:59:20 +0800 Subject: [game_edu] post to game_edu@igda.org mailing list Message-ID: hsiao888 at gmail.com -- Hsiao -------------- next part -------------- An HTML attachment was scrubbed... URL: