[game_edu] REAL-TIME RESEARCH at the Game Developers Conference
constances at gmail.com
Sat Mar 14 06:48:25 EDT 2009
REAL-TIME RESEARCH at the Game Developers Conference
Game researchers, developers, and educators - this is an announcement about
a special event happening for the first time at the GDC in San Francisco
this year. Real-Time Research is an experiment in game scholarship, in which
participants use the conference and its attendees as the testbed for
improvised game research experiments. Organized by Eric Zimmerman, Constance
Steinkuehler, Kurt Squire, Jason Della Roca, and Seann Dikkers, Real-Time
Research premiered at the Games, Learning, and Society conference last
summer and was a blast! Details on the GDC session can be found here:
The kickoff RTR session takes place during the lunch break on the Tuesday of
the conference. That's where the research starts that will eventually be
presented at the second session on the last day of the conference. And
here's a little secret: because the opening session is taking place in the
IGDA meeting room, no one will be checking to see if you've got the right
kind of badge to be attending. But you didn't hear that from us!
If you are interested in interdisciplinary collaboration, unconventional
research, and a unique session that turns the GDC into one big experiment,
please come! You don't have to be an academic researcher to attend - game
developers and others are encouraged to take part.
Please direct questions about Real-Time Research to Seann Dikkers
sdikkers at gmail.com.
Assistant Professor, Curriculum & Instruction
University of Wisconsin – Madison
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