[game_edu] 2nd Cal for Papers Intelligent Virtual Agents: IVA'09
A.Nijholt at ewi.utwente.nl
A.Nijholt at ewi.utwente.nl
Mon Mar 16 17:06:13 EDT 2009
2nd Call For Papers
Ninth International Conference on Intelligent Virtual Agents (IVA'09)
September 14-16, 2009
Amsterdam, The Netherlands
Intelligent virtual agents (IVAs) are interactive characters that exhibit human-like qualities and communicate with humans or each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action that allow them to participate in a dynamic social environment.
IVA'09 is an interdisciplinary annual conference and the main forum for presenting research on modeling, developing and evaluating intelligent virtual agents with a focus on communicative abilities and social behavior. In addition to presentations on theoretical issues, the conference encourages the showcasing of working applications. Researchers from the fields of human-human and human-robot interaction are also welcome to share work which has a bearing on intelligent virtual agents. IVA'09 is held in cooperation with the Association for the Advancement of Artificial Intelligence (AAAI), the European Association for Computer Graphics (EG) and the Association for Computing Machinery (ACM SIGART and SIGCHI).
SPECIAL TOPIC: "GAMES"
IVA'09 particularly encourages submissions on this year's special topic of games. The game industry is the source of the world's largest selection of interactive characters. To date, the creation of these characters and their social behaviors has largely relied on carefully hand crafted techniques rather than automation. With larger environments, grander stories, more players and a greater demand for realism, hand crafted approaches are unlikely to scale. Imbuing characters with more intelligence and self-determination is an ongoing and so far unfulfilled goal of the game industry. IVA'09 is an opportunity to reveal, tackle and discuss the issues that relate to using intelligent virtual agents in games and aims to strengthen links and the exchange of knowledge between academia and the game industry.
TOPICS OF INTEREST
Design and modeling of IVAs
- design criteria and design methodologies
- evaluation methodologies and user studies
- ethical considerations and social impact
- applicable lessons from other fields (e.g. robotics)
- dimensions of intelligence, cognition and behavior
- models of personality and cultural awareness
- models of social competence
- models of multimodal perception and action
- models of emotional communicative behavior
Implementation of IVAs
- software engineering issues
- real-time integrated systems
- portability and reuse
- standards / measures to support interoperability
- specialized tools, toolkits and tool chains
- specialized modeling and animation technologies
Applications of IVAs
- future role and/or current experience in various fields including
- computer games
- art and entertainment
- education and training
- simulation and visualization
- delivery platforms: desktop, single/multi- user, virtual/augmented/mixed reality
Conceptual Frameworks for IVAs
- learned, evolved or emergent behavior
- improvisational or dramatic interaction
- stages of autonomy (from avatars to agents)
- massive simulations of crowds
Prospective authors are invited to submit full papers (12-14 pages), short papers (6-7 pages), or poster papers (1-2 pages) in Springer Lecture Notes in Computer Science (LNCS) format. For details on how to submit your paper, consult the conference web site: http://iva09.dfki.de
17 April, 2009 Submission of short and long IVA09 papers
22 May, 2009 Notifications of acceptance
12 June, 2009 Camera-ready copies
01 June, 2009 GALA video submission
14-16 September, 2009 Conference
Chairs Zsófia Ruttkay, University of Twente, The Netherlands
Michael Kipp, DFKI, Germany
Anton Nijholt, University of Twente, The Netherlands
Hannes Högni Vilhjálmsson, Reykjavík University, Iceland
Best Paper Chair Thomas Rist, FH Augsburg, Germany
Submissions Chair Patrick Gebhard, DFKI, Germany
Poster and Demo Chair Dirk Heylen, University of Twente, The Netherlands
Local Organization Chair Betsy van Dijk, University of Twente, The Netherlands
Senior Program Committee
Elisabeth André, University of Augsburg, Germany
Ruth Aylett, Heriot-Watt University, UK
Marc Cavazza, University of Teesside, UK
Jonathan Gratch, University of Southern California, USA
Stefan Kopp, Bielefeld University, Germany
Jean-Claude Martin, LIMSI-CNRS, France
Patrick Olivier, Newcastle University, UK
Catherine Pelachaud, CNRS, TELECOM-ParisTech, France
Helmut Prendinger, National Institute of Informatics, Japan
Please visit the conference web site: http://iva09.dfki.de/
Contact conference chair: iva09 at dfki.de
The Gathering of Animated Lifelike Agents will take place at IVA'09. Demonstrate your agent in action, or develop a sensitive
viewer of a tennis match - and win the 350 Euro Jury Award!
NEW this year is that each GALA submission should have a 2 page paper, which will be published in the IVA09 Springer proceedings.
For details, see: http://irgen.ncl.ac.uk/gala/.
GALA 2 page paper deadline 1 May 2009
GALA video deadline 1 June 2009
CO-LOCATION WITH ACII'09
IVA'09 will be co-located in Amsterdam with the complementary Affective Computing & Intelligent Interaction International Conference (ACII'09) (http://www.acii2009.nl/), held 10-12 September 2009. While this is a great opportunity to make the most of a trip to Amsterdam, the same paper cannot be submitted to both conferences: papers with a primary focus on embodied conversational agents and virtual agents are encouraged to submit to IVA'09; papers with a primary focus on emotion are encouraged to submit to ACII'09.
- Two invited speakers are confirmed:
Casey Hudson, project director at BioWare and
Steve Di Paola, artist and scientist, associate professor at Simon Fraser University, Canada.
- Accomodation may be reserved now. BE ON TIME to assure your hotel, as September will be overbooked in Amsterdam.
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