From goldfile at gmail.com Mon May 4 09:06:27 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 04 May 2009 09:06:27 -0400 Subject: [game_edu] FW: New Book, The Ethics of Computer Games In-Reply-To: Message-ID: -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde ------ Forwarded Message From: Miguel Sicart Date: Mon, 4 May 2009 11:39:10 +0200 To: Miguel Sicart Subject: New Book, The Ethics of Computer Games I am very happy to announce that my book , The Ethics of Computer Games, is finally out there in the wild, for anyone to purchase. It's been a long process, but it's finally here. And it feels good ... It ended up being quite a philosophy volume, but there are some case studies, from Defcon to GTA IV, that makes the book a bit more digestible. I am very interested in feedback and conversations on the book, so you know where to find me ... Now, it's time to prepare the release party ... and see if I can get the movie rights sold ;) Thank you all! Miguel ////some information about the book [apologies for cross-posting]//// >> Despite the emergence of computer games as a dominant cultural industry > (and the accompanying emergence of computer games as the subject of > scholarly research), we know little or nothing about the ethics of > computer games. Considerations of the morality of computer games seldom > go beyond intermittent portrayals of them in the mass media as training > devices for teenage serial killers. In this first scholarly exploration > of the subject, Miguel Sicart addresses broader issues about the ethics > of games, the ethics of playing the games, and the ethical > responsibilities of game designers. He argues that computer games are > ethical objects, that computer game players are ethical agents, and that > the ethics of computer games should be seen as a complex network of > responsibilities and moral duties. Players should not be considered > passive amoral creatures; they reflect, relate, and create with ethical > minds. The games they play are ethical systems, with rules that create > gameworlds with values at play. > > Drawing on concepts from philosophy and game studies, Sicart proposes a > framework for analyzing the ethics of computer games as both designed > objects and player experiences. After presenting his core theoretical > arguments and offering a general theory for understanding computer game > ethics, Sicart offers case studies examining single-player games (using > Bioshock as an example), multiplayer games (illustrated by Defcon), and > online gameworlds (illustrated by World of Warcraft) from an ethical > perspective. He explores issues raised by unethical content in computer > games and its possible effect on players and offers a synthesis of design > theory and ethics that could be used as both analytical tool and > inspiration in the creation of ethical gameplay. > > Amazon.com: http://www.amazon.com/Ethics-Computer-Games-Miguel-Sicart/dp/0262012650/ref=sr Amazon.co.uk: http://www.amazon.co.uk/Ethics-Computer-Games-M-Sicart/dp/0262012650/ref=sr_1_ MIT Press: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11758 ------ End of Forwarded Message -------------- next part -------------- An HTML attachment was scrubbed... URL: From martin at hagvall.com Mon May 4 12:44:43 2009 From: martin at hagvall.com (Martin Hagvall) Date: Mon, 4 May 2009 09:44:43 -0700 Subject: [game_edu] FW: New Book, The Ethics of Computer Games In-Reply-To: References: Message-ID: Congratulations! On a related note, some of you might have missed that Brenda Brathwaite featured in an Escapist online article discussing her new board game designs about the slave trade, the holocaust, etc. Any thoughts? Is this direction a welcome infusion of ethics and social context and/or does it risk "politicizing and polarizing" games (and perhaps by extension, also game education)? http://www.escapistmagazine.com/articles/view/conferences/tgc_2009/6021-TGC- 2009-How-a-Board-Game-Can-Make-You-Cry __________________ Martin Hagvall martin at hagvall.com http://twitter.com/martinhagvall ________________________________ From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of S. Gold Sent: Monday, May 04, 2009 6:06 AM To: IGDA Game Education Listserv Subject: [game_edu] FW: New Book, The Ethics of Computer Games -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde ------ Forwarded Message From: Miguel Sicart Date: Mon, 4 May 2009 11:39:10 +0200 To: Miguel Sicart Subject: New Book, The Ethics of Computer Games I am very happy to announce that my book , The Ethics of Computer Games, is finally out there in the wild, for anyone to purchase. It's been a long process, but it's finally here. And it feels good ... It ended up being quite a philosophy volume, but there are some case studies, from Defcon to GTA IV, that makes the book a bit more digestible. I am very interested in feedback and conversations on the book, so you know where to find me ... Now, it's time to prepare the release party ... and see if I can get the movie rights sold ;) Thank you all! Miguel ////some information about the book [apologies for cross-posting]//// >> Despite the emergence of computer games as a dominant cultural industry > (and the accompanying emergence of computer games as the subject of > scholarly research), we know little or nothing about the ethics of > computer games. Considerations of the morality of computer games seldom > go beyond intermittent portrayals of them in the mass media as training > devices for teenage serial killers. In this first scholarly exploration > of the subject, Miguel Sicart addresses broader issues about the ethics > of games, the ethics of playing the games, and the ethical > responsibilities of game designers. He argues that computer games are > ethical objects, that computer game players are ethical agents, and that > the ethics of computer games should be seen as a complex network of > responsibilities and moral duties. Players should not be considered > passive amoral creatures; they reflect, relate, and create with ethical > minds. The games they play are ethical systems, with rules that create > gameworlds with values at play. > > Drawing on concepts from philosophy and game studies, Sicart proposes a > framework for analyzing the ethics of computer games as both designed > objects and player experiences. After presenting his core theoretical > arguments and offering a general theory for understanding computer game > ethics, Sicart offers case studies examining single-player games (using > Bioshock as an example), multiplayer games (illustrated by Defcon), and > online gameworlds (illustrated by World of Warcraft) from an ethical > perspective. He explores issues raised by unethical content in computer > games and its possible effect on players and offers a synthesis of design > theory and ethics that could be used as both analytical tool and > inspiration in the creation of ethical gameplay. > > Amazon.com: http://www.amazon.com/Ethics-Computer-Games-Miguel-Sicart/dp/0262012650/ref= sr Amazon.co.uk: http://www.amazon.co.uk/Ethics-Computer-Games-M-Sicart/dp/0262012650/ref=sr_ 1_ MIT Press: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11758 ------ End of Forwarded Message From brendabrathwaite at gmail.com Mon May 4 19:31:30 2009 From: brendabrathwaite at gmail.com (Brenda Brathwaite) Date: Mon, 4 May 2009 19:31:30 -0400 Subject: [game_edu] FW: New Book, The Ethics of Computer Games In-Reply-To: References: Message-ID: <78B9A3C3-8F9C-41D8-9D0B-A90230F6CDE2@gmail.com> The latter is one of the reasons I made them non-digital. And congrats on the new book. Brenda On May 4, 2009, at 12:44 PM, "Martin Hagvall" wrote: > Congratulations! > > On a related note, some of you might have missed that Brenda > Brathwaite > featured in an Escapist online article discussing her new board game > designs > about the slave trade, the holocaust, etc. Any thoughts? Is this > direction a > welcome infusion of ethics and social context and/or does it risk > "politicizing and polarizing" games (and perhaps by extension, also > game > education)? > > http://www.escapistmagazine.com/articles/view/conferences/tgc_2009/6021-TGC- > 2009-How-a-Board-Game-Can-Make-You-Cry > > > __________________ > > Martin Hagvall > martin at hagvall.com > http://twitter.com/martinhagvall > > > > > ________________________________ > > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] > On Behalf Of S. Gold > Sent: Monday, May 04, 2009 6:06 AM > To: IGDA Game Education Listserv > Subject: [game_edu] FW: New Book, The Ethics of Computer Games > > > > -- > Susan Gold > Skype: tahoegold > > "To live is the rarest thing in the world. Most people exist, that > is all." Oscar Wilde > > ------ Forwarded Message > From: Miguel Sicart > Date: Mon, 4 May 2009 11:39:10 +0200 > To: Miguel Sicart > Subject: New Book, The Ethics of Computer Games > > > I am very happy to announce that my book , The Ethics of Computer > Games, is finally out there in the wild, for anyone to purchase. > It's been a > long process, but it's finally here. And it feels good ... > > It ended up being quite a philosophy volume, but there are some > case > studies, from Defcon to GTA IV, that makes the book a bit more > digestible. I > am very interested in feedback and conversations on the book, so you > know > where to find me ... > > Now, it's time to prepare the release party ... and see if I can > get > the movie rights sold ;) > > Thank you all! > > > Miguel > > > ////some information about the book [apologies for > cross-posting]//// > > >> Despite the emergence of computer games as a dominant cultural > industry > (and the accompanying emergence of computer games as the > subject > of > scholarly research), we know little or nothing about the ethics > of > > computer games. Considerations of the morality of computer games > seldom > go > beyond intermittent portrayals of them in the mass media as training > > devices for teenage serial killers. In this first scholarly > exploration > of > the subject, Miguel Sicart addresses broader issues about the ethics > > of > games, the ethics of playing the games, and the ethical > > responsibilities > of game designers. He argues that computer games are > ethical > objects, that > computer game players are ethical agents, and that > the ethics of > computer > games should be seen as a complex network of > responsibilities and > moral > duties. Players should not be considered > passive amoral creatures; > they > reflect, relate, and create with ethical > minds. The games they > play are > ethical systems, with rules that create > gameworlds with values at > play. > >> Drawing on concepts from philosophy and game studies, Sicart >> proposes a > > framework for analyzing the ethics of computer games as both > designed > > objects and player experiences. After presenting his core > theoretical > > arguments and offering a general theory for understanding computer > game > > ethics, Sicart offers case studies examining single-player games > (using > > Bioshock as an example), multiplayer games (illustrated by Defcon), > and > > online gameworlds (illustrated by World of Warcraft) from an ethical > > perspective. He explores issues raised by unethical content in > computer > > games and its possible effect on players and offers a synthesis of > design > > theory and ethics that could be used as both analytical tool and > > inspiration in the creation of ethical gameplay. > > Amazon.com: > http://www.amazon.com/Ethics-Computer-Games-Miguel-Sicart/dp/0262012650/ref= > sr Amazon.co.uk: > http://www.amazon.co.uk/Ethics-Computer-Games-M-Sicart/dp/0262012650/ref=sr_ > 1_ MIT Press: > http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11758 > > > ------ End of Forwarded Message > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu From mundial82 at gmail.com Tue May 5 01:07:29 2009 From: mundial82 at gmail.com (Miguel Sicart) Date: Tue, 5 May 2009 07:07:29 +0200 Subject: [game_edu] FW: New Book, The Ethics of Computer Games In-Reply-To: <78B9A3C3-8F9C-41D8-9D0B-A90230F6CDE2@gmail.com> References: <78B9A3C3-8F9C-41D8-9D0B-A90230F6CDE2@gmail.com> Message-ID: Thanks for the replies! As for Brenda's games (which I'd love to play/look at!), I think they sound great. We need more games that force us to think about what we can express, ethically and aesthetically, with the tools of play. As educator and researcher, I am certainly not afraid of politicizing and polarizing games in the context of education. Freedom of research grants us this opportunity, which we should be exploring like Brenda has done. Incidentally, as part of the larger project my book is a part of, this summer I will be working with some of my very talented colleagues at the IT University on game based on Hannah Arendt's theory of the banality of evil ( http://en.wikipedia.org/wiki/Banality_of_evil). The idea is to apply (my) theories on ethics and games to a game design. Ideally, it will be a digital game at some stage, but we will probably have different non-digital iterations along the way. Let's see what happens! Miguel Congratulations! > > On a related note, some of you might have missed that Brenda Brathwaite > featured in an Escapist online article discussing her new board game > designs > about the slave trade, the holocaust, etc. Any thoughts? Is this direction > a > welcome infusion of ethics and social context and/or does it risk > "politicizing and polarizing" games (and perhaps by extension, also game > education)? > > > http://www.escapistmagazine.com/articles/view/conferences/tgc_2009/6021-TGC- > 2009-How-a-Board-Game-Can-Make-You-Cry > > > __________________ > > Martin Hagvall > martin at hagvall.com > http://twitter.com/martinhagvall > > > > > ________________________________ > > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] > On Behalf Of S. Gold > Sent: Monday, May 04, 2009 6:06 AM > To: IGDA Game Education Listserv > Subject: [game_edu] FW: New Book, The Ethics of Computer Games > > > > -- > Susan Gold > Skype: tahoegold > > "To live is the rarest thing in the world. Most people exist, that > is all." Oscar Wilde > > ------ Forwarded Message > From: Miguel Sicart > Date: Mon, 4 May 2009 11:39:10 +0200 > To: Miguel Sicart > Subject: New Book, The Ethics of Computer Games > > > I am very happy to announce that my book , The Ethics of Computer > Games, is finally out there in the wild, for anyone to purchase. It's been > a > long process, but it's finally here. And it feels good ... > > It ended up being quite a philosophy volume, but there are some case > studies, from Defcon to GTA IV, that makes the book a bit more digestible. > I > am very interested in feedback and conversations on the book, so you know > where to find me ... > > Now, it's time to prepare the release party ... and see if I can get > the movie rights sold ;) > > Thank you all! > > > Miguel > > > ////some information about the book [apologies for > cross-posting]//// > > >> Despite the emergence of computer games as a dominant cultural > industry > (and the accompanying emergence of computer games as the subject > of > scholarly research), we know little or nothing about the ethics of > > computer games. Considerations of the morality of computer games seldom > > go > beyond intermittent portrayals of them in the mass media as training > > devices for teenage serial killers. In this first scholarly exploration > > of > the subject, Miguel Sicart addresses broader issues about the ethics > of > games, the ethics of playing the games, and the ethical > responsibilities > of game designers. He argues that computer games are > ethical objects, > that > computer game players are ethical agents, and that > the ethics of computer > games should be seen as a complex network of > responsibilities and moral > duties. Players should not be considered > passive amoral creatures; they > reflect, relate, and create with ethical > minds. The games they play are > ethical systems, with rules that create > gameworlds with values at play. > > >> Drawing on concepts from philosophy and game studies, Sicart proposes a > >> > framework for analyzing the ethics of computer games as both designed > > objects and player experiences. After presenting his core theoretical > > arguments and offering a general theory for understanding computer game > > ethics, Sicart offers case studies examining single-player games (using > > Bioshock as an example), multiplayer games (illustrated by Defcon), and > > online gameworlds (illustrated by World of Warcraft) from an ethical > > perspective. He explores issues raised by unethical content in computer > > games and its possible effect on players and offers a synthesis of design > > theory and ethics that could be used as both analytical tool and > > inspiration in the creation of ethical gameplay. > > Amazon.com: > > http://www.amazon.com/Ethics-Computer-Games-Miguel-Sicart/dp/0262012650/ref= > sr Amazon.co.uk: > > http://www.amazon.co.uk/Ethics-Computer-Games-M-Sicart/dp/0262012650/ref=sr_ > 1_ MIT Press: > http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11758 > > > ------ End of Forwarded Message > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From Maha.Abdallah at lip6.fr Tue May 5 14:44:08 2009 From: Maha.Abdallah at lip6.fr (Maha Abdallah) Date: Tue, 05 May 2009 20:44:08 +0200 Subject: [game_edu] NetGames 2009 CFP Message-ID: <4A0088F8.9080007@lip6.fr> -- Maha Abdallah LIP6 Laboratory University of Paris VI 104, avenue du Pr?sident Kennedy 75016 Paris, France Tel: +33-1-44.27.87.93 Fax: +33-1-44.27.70.00 Web: http://www-poleia.lip6.fr/~abdallah/ -------------- next part -------------- An embedded and charset-unspecified text was scrubbed... Name: NetGames_CFP_Final.txt Url: From penny.debyl at gmail.com Fri May 8 04:42:32 2009 From: penny.debyl at gmail.com (Penny de Byl) Date: Fri, 8 May 2009 10:42:32 +0200 Subject: [game_edu] Are you working with Game Engines in Education? Message-ID: <1531be7b0905080142j51f3c656h703f236b3dd25ee0@mail.gmail.com> Hi all, This is a second call for participation in a short survey about the use of game engines by educators. If you are using game engines for teaching and learning purposes I would appreciate hearing from you via this online survey: http://surveys.penslayer.com/index.php?sid=42366 There are 19 questions and it should only take at most 15mins of your time to complete. Thanks in advance, Penny -- Dr Penny de Byl Associate Professor of Serious Games Academy of Digital Entertainment Breda University of Applied Sciences ?One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves.? - Carl Jung 1977 -------------- next part -------------- An HTML attachment was scrubbed... URL: From ypisan at it.uts.edu.au Tue May 12 01:32:07 2009 From: ypisan at it.uts.edu.au (Yusuf Pisan) Date: Tue, 12 May 2009 15:32:07 +1000 Subject: [game_edu] CFP: IE2009: Australasian Conference on Interactive Entertainment Message-ID: <6dfad8320905112232j6e6241ecj80e65d92d6040c9c@mail.gmail.com> [Please forward to your networks as appropriate. Apologies if you receive multiple copies.] ========== IE2009: CALL FOR PAPERS ========== IE2009: The 6th Australasian Conference on Interactive Entertainment 14-16 December 2009, Sydney, Australia http://ieconference.org/ie2009/ *** Important Dates *** Paper Submission: 21 Aug 2009 Short Papers/Demo Submission: 1 Sep 2009 Author Notification: 1 Oct 2009 Camera Ready Papers: 1 Nov 2009 Conference: 14-16 Dec 2009 The Australasian Conference on Interactive Entertainment, in its sixth year, is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments. Previous keynotes at Interactive Entertainment have included the following people: Kurt Busch, Krome Studios Adrian David Cheok, Mixed Reality Lab, Singapore Chris Crawford, http://www.erasmatazz.com/ Kenneth D. Forbus, Northwestern University. Tracy Fullerton, University of Southern California Ross Gibson, University of Sydney Robin Hunicke, Electronic Arts Elina M.I. Koivisto, Nokia Research Center Mark Stephen Meadows / pighed, http://www.boar.com/ Madjid Merabti, Liverpool John Moores University Scot Osterweil, MIT Education Arcade John Passfield, Pandemic Studios Mark Pesce, co-creator of the VRML Caryl Shaw, Electronic Arts Stacey Spiegel, I-mmersion R. Michael Young, North Carolina State University === IE2009 will accept three kinds of submissions; all accepted submissions will be included in the conference proceedings. Regular Papers - Maximum 10 pages. Regular papers represents mature work where the work has been rigorously evaluated. All regular papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment. Short Papers - Maximum 3 pages. Short papers represent novel work in progress that may not be yet as mature as regular submissions, but still represents a significant controbution to the field. All short papers will be peer reviewed for technical merit, significance, clarity and relevance to interactive entertainment. Demo Submissions - Maximum 1 page. Technical demonstrations showing innovative and original approaches to interactive entertainment. Demo papers will be reviewed by the conference chair and the program chair for significance and relevance. All demo presenters are responsible are responsible for bringing the necessary equipment to the conference and setting up their demo at the conference. === Topics include but are not limited to: * Art, Design, New Media, Social games - games as art forms, novel approaches to game design, mobile games and games that leverage from social networking tools, convergence and cross-platform media, cultural and media studies on games, policy and legislative responses to games * Artificial Intelligence: path-planning, camera-control, terrain analysis, user-modeling, machine learning, interactive storytelling, NPC modelling, planning and general AI architectures. * Games and Education: integrating games into traditional computer science classes as well as novel ways of teaching games, curriucula development at university, high-school or middle-school levels, special games based programs for attracting disadvantaged or underepresented groups. * Game Design and Production - papers examining the game production process from conception to design to prototyping to bringing games to market * Graphics, Animation and Interfaces - advances in graphics techniques with applications to games, new animation techniques, novel interfaces for games, mixed-reality. augmented-reality applications, mobile games, * Games Backend - papers that show advances in technical fields that make games work, such as databases, networking, cryptography, security, programming languages, IE2009 will not accept any paper that, at the time of submission, is under review for or has already been published or accepted for publication in a journal or another conference. This restriction does not apply to submissions for workshops and other venues with a limited audience. Accepted papers will be published in the IE2009 conference proceedings and also published in the ACM Digital Library. Please see http://ieconference.org/ for papers from previous years. === For the best student paper, IE2009 will waive the registration fee and provide a scholarship of up to $500 towards travel adn accomodation expenses. There are also limited spots for student volunteers, please contact ie2009[at]ieconference.org if interested. Student volunteers will get a discount on the registration General inquiries should be forwarded to ie2009[at]ieconference.org IE2009 Conference Chair: Malcolm Ryan, UNSW IE2009 Program Committee Chair: Yusuf Pisan, UTS -- A/Professor Yusuf Pisan Games Studio Faculty of Engineering and Information Technology University of Technology, Sydney http://staff.it.uts.edu.au/~ypisan/ http://games.it.uts.edu.au/ Skype: ypisan From goldfile at gmail.com Wed May 13 12:03:00 2009 From: goldfile at gmail.com (S. Gold) Date: Wed, 13 May 2009 12:03:00 -0400 Subject: [game_edu] SIGGRAPH Asia Message-ID: SIGGRAPH Asia2009 Educators Program is a place where people from all levels and disciplines, from academia and industry, can share their research, methods, and opinions about the teaching and integration of computer graphics and interactive techniques in all areas of learning. The program includes three main components: Education Papers, Panels and Invited Workshops. Education paper accepted by SA2009 will become part of the ACM Digital Library. Find out more and submit your education paper and/or panel proposal. Submission Deadline: 9 June 2009 CAL: http://www.siggraph.org/asia2009/for_presenters/edu/index.php Rules & Requirements : http://www.siggraph.org/asia2009/for_presenters/edu/rules.php Review & Upon Acceptance : http://www.siggraph.org/asia2009/for_presenters/edu/review.php Frequently Asked Questions : http://www.siggraph.org/asia2009/for_presenters/edu/faqs.php Online Submission System : http://www.siggraph.org/asia2009/for_presenters/edu/index.php -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From alex at gamesforchange.org Fri May 15 10:57:40 2009 From: alex at gamesforchange.org (Alex Quinn) Date: Fri, 15 May 2009 10:57:40 -0400 Subject: [game_edu] Games for Change Festival - Registration rates increase Monday In-Reply-To: <1531be7b0905080142j51f3c656h703f236b3dd25ee0@mail.gmail.com> References: <1531be7b0905080142j51f3c656h703f236b3dd25ee0@mail.gmail.com> Message-ID: <9CDA4FD8-C72A-41B6-A63A-DD513DAA7B57@gamesforchange.org> Register now before the rates go up on Monday May 18th for the 2009 Sixth Annual Games for Change Festival, May 27 - 29, in New York City! (We also offer substantial registration discounts for nonprofit/ academic and student participants.) This is the only event dedicated to the exciting new movement of video games for social change - games about poverty, global conflict, climate change. Called "the Sundance of video games" for "socially-responsible game-makers" we're building a new genre of video game - games to change the world - for the better. This year's festival features an Opening Keynote by Pulitzer-Prize winning authorand world-changing New York Times journalist Nicholas Kristof who will give us a sneak peek into his new book, television show and video game! Other festival highlights include a fireside chat with preeminent games and learning scholars Jim Gee and Henry Jenkins; an interactive game design session by leading game designer Eric Zimmerman; and a closing keynote by Lucy Bradshaw, Executive Producer of Spore, and one of the 10 Most Influential Women In Games. And don't miss our Games Expo, where festival-goers can see and play these new games firsthand in a lively and media-friendly reception. And this year will see the first-ever Knight News Game Award, sponsored the John S. and James L. Knight Foundation. Come see how games are being used to address key events and issues in the news! Back by popular demand "Let the Games Begin: 101 Workshop on Making Social Issue Games," our pre-festival day-long workshop for newbies on May 27th! (2008 MacArthur Foundation's DML Competition award-winner) This workshop is a soup-to-nuts tutorial on the fundamentals of social issue games. Vital to those who are new to designing learning games but passionate about social issues, the workshop features leading experts on game design, fundraising, evaluation, youth participation, distribution, and press strategies. The 101 Workshop on Making Social Issue Games is made possible through the generous support of the AMD Foundation. Festival panelists and speakers include: Ian Bogost, CEO of Persuasive Games and author of Unit Operations: An Approach to Videogame Criticism Heather Chaplin, journalist (NPR, NYT) and author of Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution. Mary Flanagan, Director of the Tiltfactor Lab Tracy Fullerton, Assistant Professor, USC, Interactive Media Judith Helfand, Independent filmmaker Frank Lantz, CEO Area Code; Acting Director, NYU Game Center John Nordlinger, Senior Research Manager, Microsoft Ian Rowe, former head of Public Affairs at mTV Katie Salen, Executive Director, Institute of Play; Associate Professor, Design and Technology Department, Parsons The New School for Design Seth Scheisel, New York Times game critic and technology journalist Kurt Squire, Assistant Professor at University of Wisconsin-Madison Constance Steinkuehler, Assistant Professor Assistant Professor Ph.D. University of Wisconsin-Madison Clive Thompson, Contributor, The New York Times, Wired Among many others. For more information and to register, visit http://www.gamesforchange.org/fest2009 . We look forward to seeing you all there! -------------------------- Alex Quinn, Executive Director, Games for Change alex at gamesforchange.org www.gamesforchange.org -------------- next part -------------- An HTML attachment was scrubbed... URL: From mblackledge at lafilm.com Fri May 15 12:53:31 2009 From: mblackledge at lafilm.com (Blackledge, Michael) Date: Fri, 15 May 2009 09:53:31 -0700 Subject: [game_edu] Job Opening for: ***Course Director, Global Game Studies & Analog Game Theory*** Message-ID: THE LOS ANGELES FILM SCHOOL www.lafilm.edu Send resume/CV and cover letter to: recruiting at lafilm.com Immediate Job Opening for: ***Course Director, Global Game Studies & Analog Game Theory*** REPORTS TO: Program Director, Game Production STATUS: Exempt DEPARTMENT: Education Number of Employees Supervised: TBD LOCATION: Hollywood, CA Direct: TBD Indirect: N/A Overview: The Course Director is responsible for developing the course curriculum for and teaching Global Game Studies and Analog Game Theory courses within the Associate of Science Game Production Degree Program. Global Game Studies covers critical theory and analysis of games as well as the history of electronic and non-electronic games from an international perspective. Students achieve an understanding of games as a medium within the entertainment industry. Students also gain insight into modern video games as they relate to types of play that came before them. Analog Game Theory covers analysis and design of traditional, non-electronic games. Students are introduced to game design by avoiding the digital and embracing the analog--such as pen, paper, cards, and dice--to create engaging experiences. Students explore game concepts and mechanics that might otherwise be impractical, concentrating on gameplay and mechanics rather than technological platform. Responsibilities: - Teaching the courses on a monthly basis - Course management including the development of materials, assessments, student counseling, data management, scheduling, and other academic activities - Staff management, including the hiring, scheduling, mentoring, and supervision of other educators - Participation in campus activities, including a monthly open house, special interest groups, and other duties as assigned by the Game Production Program Director - This is a full-time position Experience Required: - Teaching and/or public speaking experience preferred - Four years related professional work experience - Credited on at least three AAA video game titles, preferably in a design role - Bachelor?s degree in a related field Skills Required: - Comprehensive understanding of the history of games from a world-wide perspective with particular emphasis on modern video games - Excellent presentation and communication abilities - A high degree of enthusiasm, a positive attitude, and a willingness to mentor students - Competency with PowerPoint/Keynote, MS Office, Windows and Mac OS - Ability to design, implement, and playtest non-electronic games - Expertise in at least three of the following: o Card and board games o "Pen and Paper" based games o Alternate Reality games o Interactive Narrative o Critical game studies Full-time commitment is essential, no relocation From mblackledge at lafilm.com Fri May 15 12:54:42 2009 From: mblackledge at lafilm.com (Blackledge, Michael) Date: Fri, 15 May 2009 09:54:42 -0700 Subject: [game_edu] Job Opening for: ***Course Director, Game Art 1 & 2*** In-Reply-To: Message-ID: THE LOS ANGELES FILM SCHOOL www.lafilm.edu Send resume/CV and cover letter to: recruiting at lafilm.com Immediate Job Opening for: ***Course Director, Game Art 1 & 2*** REPORTS TO: Program Director, Game Production STATUS: Exempt DEPARTMENT: Education Number of Employees Supervised: TBD LOCATION: Hollywood, CA Direct: TBD Indirect: N/A Overview: The Course Director is responsible for developing the course curriculum for and teaching Game Art 1 & 2. The courses cover fundamental to intermediate skills for creating and manipulating art assets using popular industry software as well as developing artistic technique. Students create characters, objects, environments, and user interface elements across a variety of game genres. The objective of this course is to familiarize students with the process and techniques for creating and modifying 2D and 3D game art assets. Responsibilities: -Teaching the Game Art 1 & 2 courses on a monthly basis -Course management including the development of materials, assessments, student counseling, data management, scheduling, and other academic activities -Staff management, including the hiring, scheduling, mentoring, and supervision of other educators -Participation in campus activities, including a monthly open house, special interest groups, and other duties as assigned by the Game Production Program Director -This is a full-time position Experience Required: -Teaching and/or public speaking experience preferred -Four years related professional work experience -Credited on at least three AAA video game titles in a principle artists role -Bachelor?s degree in a related field Skills Required: -Expertise in the following areas: Photoshop, Maya, Character Development and Design, Character Animation, Art Pipeline, 2D and 3D -Excellent presentation and communication abilities -A high degree of enthusiasm, a positive attitude, and a willingness to mentor students -Competency with PowerPoint/Keynote, MS Office, Windows and Mac OS Full-time commitment is essential, no relocation From mblackledge at lafilm.com Fri May 15 12:56:36 2009 From: mblackledge at lafilm.com (Blackledge, Michael) Date: Fri, 15 May 2009 09:56:36 -0700 Subject: [game_edu] Job Opening for: ***Course Director, Game Design 1 & 2*** Message-ID: THE LOS ANGELES FILM SCHOOL www.lafilm.edu Send resume/CV and cover letter to: recruiting at lafilm.com Job Opening for: ***Course Director, Game Design 1 & 2*** REPORTS TO: Program Director, Game Production STATUS: Exempt DEPARTMENT: Education Number of Employees Supervised: TBD LOCATION: Hollywood, CA Direct: TBD Indirect: N/A Overview: The Course Director is responsible for developing the course curriculum for and teaching Game Design 1 & 2. The courses introduce students to the concepts and methods of computer and video game design from a practical point of view where students learn to implement game systems and mechanics on digital platforms (XBOX, PC, etc). From concept to prototype to finished product, students use game engines, software tools, and programming to turn ideas into playable 2D and 3D games. Responsibilities: - Teaching the Game Design 1 & 2 courses on a monthly basis - Course management including the development of materials, assessments, student counseling, data management, scheduling, and other academic activities - Staff management, including the hiring, scheduling, mentoring, and supervision of other educators - Participation in campus activities, including a monthly open house, special interest groups, and other duties as assigned by the Game Production Program Director - This is a full-time position Experience Required: - Teaching and/or public speaking experience preferred - Four years related professional work experience - Credited on at least three AAA video game titles in a game design or level design role - Bachelor's degree in a related field Skills Required: - Expertise with a AAA engine level editor (e.g. UnrealED, Hammer, Radiant) - Experience with scripting language (e.g. UnrealScript, Python, Lua) - Experience with Photoshop and Maya - Knowledge of Torque Game Builder and Torque X and/or XNA Game Studio - Excellent presentation and communication abilities - A high degree of enthusiasm, a positive attitude, and a willingness to mentor students - Competency with PowerPoint/Keynote, MS Office, Windows and Mac OS Full-time commitment is essential, no relocation -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Fri May 15 16:20:11 2009 From: goldfile at gmail.com (S. Gold) Date: Fri, 15 May 2009 16:20:11 -0400 Subject: [game_edu] GES is just around the corner Message-ID: I know that so many of us have been hit hard in the budget cuts especially when it comes to professional development. Yet the upcoming GES Conference in Pittsburgh is affordable and relatively close for many of you to attend. Plus if you use this EDUSIG2009 discount code, you get a price break. The academic conference, the only one of its kind, will offer an ambitious seven tracks http://www.gameeducationsummit.com/ges_programs_2009.php, covering course overviews, opportunities to hear from industry professionals, sessions on narrative http://www.gameeducationsummit.com/track.php?ind=8 writing; showcasing creativity http://www.gameeducationsummit.com/track.php?ind=7 and development tools for traditional games, http://www.gameeducationsummit.com/track.php?ind=9 as well as sessions on games for ?serious? applications such as government and health care training. In addition the EdSIG had been given an opportunity to do a special track, we will cover some curriculum ideas and professional development: http://www.gameeducationsummit.com/track.php?ind=12. * Uncovering the Plot to Take Over the World! (Examining the work of game researchers and how you too can get involved) * Industry and Academia * Community College Challenge * Innovative Teaching Through Game Design * What the IGDA EdSIG can do for you There are over 30 sessions presented by over 50 experts in Game Education and Technology, GES 2009 will be the leading conference on the latest methods, tools, and industry needs for colleges and universities everywhere. I just wanted to encourage everyone to attend if possible; please remember to use discount code EDUSIG2009. Susan -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Fri May 22 16:46:15 2009 From: goldfile at gmail.com (S. Gold) Date: Fri, 22 May 2009 16:46:15 -0400 Subject: [game_edu] thoughts on access to industry research Message-ID: As you all know, I am always very busy looking for resources and opportunities for all of us to benefit, but sometimes I come across small stumbling blocks. This is one of those occasions where I need a couple more heads to help me come up with possible solutions that might help bring this resource to all of us in education. I recently found myself on a quest to access game industry research information that is normally sold to various studios per report or via purchasing seats to the database of information. When I am referring to research information, I mean in-depth information on game titles, industry trends, franchise history, marketing analysis, competition analysis, etc... This is information that really is not accessible via a Google search. I tried to talk to the folks at NPD, ?I appreciate your inquiry, but at this point NPD does not wish to participate. We have quite a strain on our resources right now, so we can't make any time commitment.? I then spoke to EEDAR, a ?a business intelligence company?. The cost to get access to EEDAR?s info via GamePulse is $25K USD per seat (or $50K for 5 seats) per year with most large studios buying into the 5 seat access. Of course, that kind of pocket change is not in the budget of most educational departments. So I have been in touch with the CEO of EEDAR (http://eedar.com) and he said that he has a great affinity for education, he realizes that this is information that educators need access to in order to really give students a true understanding of the business of games. However he finds it hard to sell something to EA for $25K and then turnaround and sell the same thing to educators for considerably less. So he is looking for ideas on how to do business with educational institutions without jeopardizing current clients. My questions to you: 1) is this the kind of information you would like access to? 2) what would you be willing to pay if your institution could have access? 3) can you think of a reasonable recommendation that would satisfy all parties? Ideas that are currently being floated: * Creating a ?lite? version of GamePulse ? probably branded under a different name * Custom reports that give game industry info with permission to redistribute to students (custom reports are still pricey, but not like the all access GamePulse). Typically, there is no license to redistribute. All of your comments and ideas will be compiled and I will present them in hopes of making something like this open to all educators. Everyone have a great weekend (those in the USA ? have a great long weekend). Susan -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From jordanl at uga.edu Fri May 22 17:25:59 2009 From: jordanl at uga.edu (Jordan Lynn) Date: Fri, 22 May 2009 17:25:59 -0400 Subject: [game_edu] thoughts on access to industry research In-Reply-To: References: Message-ID: What about older, archived reports? If the up-to-date reports on the latest titles and franchises are too expensive, what about industry and sales information from five years ago? I understand that the videogame industry expands rapidly each year, and so older data might not be as useful, but access to data that companies may not actively be using could be a more economical option to teach students about industry structure and market performance. -Jordan Lynn On Fri, May 22, 2009 at 4:46 PM, S. Gold wrote: > As you all know, I am alwa > > ys very busy looking for resources and opportunities for all of us to > benefit, but sometimes I come across small stumbling blocks. This is one of > those occasions where I need a couple more heads to help me come up with > possible solutions that might help bring this resource to all of us in > education. > > I recently found myself on a quest to access game industry research > information that is normally sold to various studios per report or via > purchasing seats to the database of information. When I am referring to > research information, I mean in-depth information on game titles, industry > trends, franchise history, marketing analysis, competition analysis, etc... > This is information that really is not accessible via a Google search. I > tried to talk to the folks at NPD, ?I appreciate your inquiry, but at this > point NPD does not wish to participate. We have quite a strain on our > resources right now, so we can't make any time commitment.? I then spoke to > EEDAR, a ?a business intelligence company?. The cost to get access to > EEDAR?s info via GamePulse is $25K USD per seat (or $50K for 5 seats) per > year with most large studios buying into the 5 seat access. Of course, that > kind of pocket change is not in the budget of most educational departments. > So I have been in touch with the CEO of EEDAR (http://eedar.com) and he > said that he has a great affinity for education, he realizes that this is > information that educators need access to in order to really give students a > true understanding of the business of games. However he finds it hard to > sell something to EA for $25K and then turnaround and sell the same thing to > educators for considerably less. So he is looking for ideas on how to do > business with educational institutions without jeopardizing current clients. > My questions to you: 1) is this the kind of information you would like > access to? 2) what would you be willing to pay if your institution could > have access? 3) can you think of a reasonable recommendation that would > satisfy all parties? > > Ideas that are currently being floated: > > - Creating a ?lite? version of GamePulse ? probably branded under a > different name > - Custom reports that give game industry info with permission to > redistribute to students (custom reports are still pricey, but not like the > all access GamePulse). Typically, there is no license to redistribute. > > > All of your comments and ideas will be compiled and I will present them in > hopes of making something like this open to all educators. > > Everyone have a great weekend (those in the USA ? have a great long > weekend). > > > Susan > -- > Susan Gold > Skype: tahoegold > > "To live is the rarest thing in the world. Most people exist, that is all." > Oscar Wilde > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From elias.wyber at bluewin.ch Fri May 22 18:20:09 2009 From: elias.wyber at bluewin.ch (Elias.) Date: Sat, 23 May 2009 10:20:09 +1200 Subject: [game_edu] thoughts on access to industry research In-Reply-To: References: Message-ID: Hi Susan, Another option might be a corporate sponsored academic area/membership arrangement with recent (if not latest) reports...all/any companies could contribute (they get bragging rights and on screen/page real estate) and we get access to at least some of the more recent data/ reports...maybe after 6 months or some industry acceptable figure? If there is a mechanism to ensure that academic access is actually coming from academics (maybe as simple as posting the reports or one- time login details to a confirmed academic email) then it could be run with almost no overhead. Elias. On May 23, 2009, at 08:46, S. Gold wrote: > Ideas that are currently being floated: > ? Creating a ?lite? version of GamePulse ? probably branded under a > different name > ? Custom reports that give game industry info with permission to > redistribute to students (custom reports are still pricey, but not > like the all access GamePulse). Typically, there is no license to > redistribute. > > All of your comments and ideas will be compiled and I will present > them in hopes of making something like this open to all educators. > > Everyone have a great weekend (those in the USA ? have a great long > weekend). > > > Susan > -- > Susan Gold > Skype: tahoegold > > "To live is the rarest thing in the world. Most people exist, that > is all." Oscar Wilde > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu From jpeters at jadrien.com Fri May 22 19:18:15 2009 From: jpeters at jadrien.com (Jim Peters) Date: Fri, 22 May 2009 19:18:15 -0400 Subject: [game_edu] what to do in a technical high school programming shop Message-ID: Just wandered in last week... Though I've been paying attention to the gaming industry in Massachusetts via the Boston Post Mortem group, which is also the IGDA Boston chapter, I am just reaching the end of my first year of teaching high school students at a vocational technical school in central MA. It wasn't too long ago that this shop was called Data Processing and the sign in the lobby still lists it. Since the students tune in strongly to career ideas with the phrase of "game development" I'm looking for ideas for one of the last weeks of school. I discovered this mailing list and joined last week while perusing the IGDA's career area and plan to use the article "So you want to be a game developer". For me this is a mid-career switch into teaching and with the age group I want to work with. My prior experience is as a software engineer working in Unix environments on embedded systems and with network management systems. That's my 90's and early 2000's job summary. School was the 80's. (Wil Wheaton is my Geeky hero). For the last five years I've been tuning into the (local) gaming industry and have ended up doing this transition to teaching. Landing at a gaming company just hasn't yet happened. What I observe about the kids is that they have the enthusiasm but lack any level of programming skill. Most of my course books comes from the Course.com companies. Its pretty good, and they have a wide range of books and topics. or series. I want to incorporate gaming but really need to teach fundamental programming. I'll leave the heavy duty CS stuff for college. Alice and Visual Basic are our vehicles for the first two years. From there we go to Javascript, Java and C++. Of course since we're also Web Development, we do HTML and Access -- all in OOP. I'm off to a Mass Teacher's Association (the union) conference for new teachers in August so hopefully I'll pick up some ideas and do some networking. I also expect to make Boston Post Mortem meetings in July and August. Maybe June. In all, I'm looking for ideas. Thanks, Jim Peters Jim Peters jpeters at jadrien.com vocational technical teacher in Programming and Web Design at Bay Path Regional Technical High School formerly a release and software engineer in sustaining. also a capable graphic designer. From andrew at aarmstrong.org Sun May 24 04:49:04 2009 From: andrew at aarmstrong.org (Andrew Armstrong) Date: Sun, 24 May 2009 09:49:04 +0100 Subject: [game_edu] thoughts on access to industry research In-Reply-To: References: Message-ID: <4A190A00.6040507@aarmstrong.org> This is also an issue for game historians - there are figures out there, vaguely, for certain game sales, but apart from public NDP figures, most countries "selling data analysts" don't even release anything, apart from perhaps a chart. If anyone knows a whole load of good data (and not vgchartz) I'd love to check the links out. :) Andrew S. Gold wrote: > As you all know, I am always very busy looking for resources and > opportunities for all of us to benefit, but sometimes I come across > small stumbling blocks. This is one of those occasions where I need a > couple more heads to help me come up with possible solutions that > might help bring this resource to all of us in education. > > I recently found myself on a quest to access game industry research > information that is normally sold to various studios per report or via > purchasing seats to the database of information. When I am referring > to research information, I mean in-depth information on game titles, > industry trends, franchise history, marketing analysis, competition > analysis, etc... This is information that really is not accessible via > a Google search. I tried to talk to the folks at NPD, "I appreciate > your inquiry, but at this point NPD does not wish to participate. We > have quite a strain on our resources right now, so we can't make any > time commitment." I then spoke to EEDAR, a "a business intelligence > company". The cost to get access to EEDAR's info via GamePulse is $25K > USD per seat (or $50K for 5 seats) per year with most large studios > buying into the 5 seat access. Of course, that kind of pocket change > is not in the budget of most educational departments. So I have been > in touch with the CEO of EEDAR (http://eedar.com) and he said that he > has a great affinity for education, he realizes that this is > information that educators need access to in order to really give > students a true understanding of the business of games. However he > finds it hard to sell something to EA for $25K and then turnaround and > sell the same thing to educators for considerably less. So he is > looking for ideas on how to do business with educational institutions > without jeopardizing current clients. My questions to you: 1) is this > the kind of information you would like access to? 2) what would you be > willing to pay if your institution could have access? 3) can you think > of a reasonable recommendation that would satisfy all parties? > > Ideas that are currently being floated: > > * Creating a "lite" version of GamePulse -- probably branded under > a different name > * Custom reports that give game industry info with permission to > redistribute to students (custom reports are still pricey, but > not like the all access GamePulse). Typically, there is no > license to redistribute. > > > All of your comments and ideas will be compiled and I will present > them in hopes of making something like this open to all educators. > > Everyone have a great weekend (those in the USA -- have a great long > weekend). > > > Susan > -- > Susan Gold > Skype: tahoegold > > "To live is the rarest thing in the world. Most people exist, that is > all." Oscar Wilde > ------------------------------------------------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon May 25 11:14:47 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 11:14:47 -0400 Subject: [game_edu] GGJ 2010 update Message-ID: Please feel free to post/list elsewhere (apologies for multiple postings) Global Game Jam 2010 http://globalgamejam.org Last year over 1650 people in 23 countries participated in the 2009 Global Game Jam. We are currently in the planning stages for 2010. For those of you interested in participating in next years Global Game Jam, it will be held January 29-31, 2010. We will be doing a call for hosts in mid-July. We are currently updating and improving the GGJ website over the summer. However, if you are planning to participate, have questions and want to drop me a line to make sure you get an invite off-list to join the new organizers forum, please email future at globalgamejam.org. All previous participants will automatically be invited. The 2010 Global Game Jam plans to be better ? we are eager to expand GGJ. We are hoping to triple the size, add more interactivity before/during/after the event as well as helping participants prepare and make better games. We are planning that our new website will help foster creativity, experimentation and collaboration. Thank you all for your patience, we are looking forward to your participation in what will be an even better Global Game Jam. All my best, Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon May 25 14:40:20 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 14:40:20 -0400 Subject: [game_edu] CFP: ACE 2009 In-Reply-To: <20090525181723.D6A1B8A80FF@mail.di.fct.unl.pt> Message-ID: Call for Papers & Creative Showcases ======================================================================= ACE 2009: 5th Advances in Computer Entertainment Technology Conference incorporating DIMEA 2009 (4th Digital Interactive Media Entertainment and Arts Conference) Athens, Greece, October 28-30, 2009 http://www.ace-conf.org/ace2009/ ======================================================================= ACE has become the leading academic forum for dissemination of novel research results in the area of entertainment computing. This year for the first time it incorporates DIMEA which has established itself over the last three years as a strong conference on interactive entertainment arts. Together the conference forms an exciting new step blending deeply the latest research in art and technology. The focus of ACE 2009 is to gather researchers from academia and industry -researchers who are working in multi-disciplinary areas within the arts, psychology, computer science, and design- to discuss, present, and demonstrate their new contributions. The goal of ACE is to stimulate discussion in the development and advancement of interactive art and entertainment applications. It, thus, strides to balance several interdisciplinary areas and seeks representation in all these areas, including, but not limited to: Accessibility, Aesthetics, Affective Computing, Ambient Intelligence, Animation Techniques, Attention, Augmented / Mixed Reality, Avatars and Virtual Community, Community, Cultural Computing, Digital Entertainment and Sports, Digital Broadcasting/Podcasting, Digital Cinema, Elderly Entertainment, Empathy, Entertainment Design Theory, Human-Robots Interaction, Robotic Love and Affection, Experience Design, Funology, Graphics Techniques, Interaction Design, Interactive Computer Graphics, Internet Networking Media, Learning and Children, Location-Based Entertainment, Metaverse, Mixed Media, Mobile Entertainment, Multimodal Interaction, Narratives / Digital Storytelling, New Gaming Audiences, Novel interfaces, Pervasive and Online Games, Physical Computing, Simplicity, Situativity, Smart Gadgets and Toys, Social Impact, Social Networking, Sound and Music, Synesthetic Entertainment, Tangible Interfaces, User Interfaces, Visual Effects, Virtual Reality To encourage presentation of such multi-disciplinary work, we invite submissions that fall into the following tracks: [Papers Track] - Full Papers: Original unpublished technical, design, and theory/social impact. Submissions to this track should not exceed 8 pages in ACM format. - Short Papers: Original unpublished technical, design, and theory/social impact. Submissions to this track should not exceed 4 pages in ACM format. The program committee may also suggest submitted long papers be resubmitted as short papers. - Posters: Breakthroughs in technical research, content design, industry applications, and entertainment theories/social impact researches are invited. Submissions to this track should not exceed 2 pages in ACM format. Format instructions are posted on the website. All accepted submissions will be published in conference proceedings. [Creative Showcases] (show cased within three types of spaces: exhibition space, art gallery and gaming exhibit) - Technical demos: prototype demos of advanced entertainment technology - Games, including, but not limited to, experimental games, independent games, games for change, video games, commercial games, casual games, mobile games - Interactive narrative, interactive drama, alternate reality games, and interactive fiction - interactive art installations - web-based computer entertainment - digital audio, visual and other sensory art - Design showcase One page abstracts of all accepted submissions will be published in conference proceedings. Important Dates: Deadline for Full and Short Papers: June 19, 2009 Deadline for Posters and Creative Showcases: June 19, 2009 Notifications of Acceptance: August 21, 2009 Camera Ready Copy: September 18, 2009 Submissions of papers will be online on our conference website using Easy Chair, and should follow the ACM Submission Format. Selected papers will be asked to extend their papers for a Journal Publication: Special Issue of ACM Computers in Entertainment and International Journal on Arts and Technology (IJART) Awards: Best papers and creative showcases will be selected based on a jury of well respected pioneers in the field attending the conference. We honour the authors of these publications by presenting awards including: Paper award categories: Gold, Silver, and Bronze. Creative showcase award categories: Gold, Silver, and Bronze. Organization Committee: Honorary General Chair Ryohei Nakatsu General Co-Chairs Hirokazu Kato, Michael Haller, Thanos Vasilakos Program Co-chairs Bruce Thomas, Yoshifumi Kitamura, Magy Seif El-Nasr (Local) Organizing Co-chairs John N. Karigiannis, Konstantinos Giannakis, Adrian David Cheok Financial Co-Chairs Ivan Boo WWW Administrator Miyuru Dayarathna Demo Co-Chair Maki Sugimoto Art Exhibition Chair Philippe Pasquier Publication Chair Henry Duh Publicity Chair Owen Noel Newton Fernando, Shoichi Hasegawa, Anton Nijholt, Teresa Romao Best regards Teresa Rom?o -------------- next part -------------- An HTML attachment was scrubbed... URL: From mtentori at gmail.com Mon May 25 15:10:30 2009 From: mtentori at gmail.com (Monica Tentori) Date: Mon, 25 May 2009 12:10:30 -0700 Subject: [game_edu] FW: CLIHC '09: Extended deadline until June 14. Message-ID: <4a1aed34.16098e0a.7b58.ffff988f@mx.google.com> The CLIHC/LA-WEB 2009 Conference held in Merida, Yucatan on November, 9-11, 2009 http://latin-web.org/clihc09/ announce the following news: ********************************************************************** DEADLINE EXTENDED FOR ALL SUBMISSION CATEGORIES UNTIL SUNDAY, JUNE 14TH ********************************************************************** ********************************************************************** KEYNOTE SPEAKERS ********************************************************************** Saul Greenberg is a Full Professor in the Department of Computer Science at the University of Calgary. While he is a computer scientist by training, the work by Saul and his talented students typifies the cross-discipline aspects of Human Computer Interaction, Computer Supported Cooperative Work, and Ubiquitous Computing. Ricardo Baeza-Yates is VP of Research for Europe and Latin America, leading the Yahoo! Research labs at Barcelona, Spain and Santiago, Chile, and also supervising the lab in Haifa, Israel. His research interests includes algorithms and data structures, information retrieval, web mining, text and multimedia databases, software and database visualization, and user interfaces. ********************************************************************** A NEW TYPE OF PRESENTATION CATEGORY: Posters in second life ********************************************************************** See the updated call for papers below.++++++++++++++++++++++++++++++++++++++++++++ You are cordially invited to participate in CLIHC/LA-WEB 2009, the Joint Conference encompassing the 4th. Latin American Conference on Human-computer Interaction (CLIHC) and the 7th Latin American Web Congress, which will be held November 9-11, 2009, in M?rida, Yucat?n. (November 9-11, 2009) in Merida, Yucatan http://www.clihc.org/2009 Held in conjunction with LA-Web Welcome to the Latin- American perspective on HCI The diversity of Latin America is evident in its people, culture, geography, history and perspectives. This conference aims at capturing this richness within the context of those researchers and practitioners from and in Latin American working in the area of Human-Computer Interaction (HCI). The conference will serve as a venue for the inter-change of ideas, methods, approaches and techniques of those aiming at designing interactive experiences for the people of Latin America. It has its origin in two previous editions of the Latin American Conference on Human-Computer Interaction (CLIHC): In 2003 in Rio de Janeiro, Brazil and in 2005 in Cuernavaca, Mexico and in 2007 in Rio de Janeiro, Brazil. Following the spirit of these previous editions, we acknowledge that in the HCI field, not only should we reach for technology that can be used and appreciated by the widest range of people, but also for means to promote inter-cultural exchange and cross-fertilization among people with diverse backgrounds and needs. The workshop is open to all topics and disciplines related to HCI. Topics include, but are not limited to: ? user interface design and evaluation methods ? universal accessibility ? cross-cultural and internationalization issues ? multi-modal interfaces, theoretical & multidisciplinary aspects ? social and cultural issues in HCI ? intelligent user interfaces ? personalization and adaptive interfaces ? end-user programming, multimedia ? virtual reality and games ? online communities and pervasive computing. ============================= ==== TYPE OF SUBMISSIONS ==== ============================= CLIHC will accept submissions in the following categories: 1 Full papers (up to 8 pages submissions) - Full papers are submissions describing results and original research work not submitted or published elsewhere. Full papers should properly place the work within the field, cite related work, and clearly indicate the innovative aspects of the work and its contribution to the field 2 Short papers (up to 4 pages submissions) - Authors are invited to submit work in progress whose preliminary results are already interesting to CLIHC audience. This track will give CLIHC attendees a way to learn about ongoing research initiatives and will provide presenters with an excellent opportunity to receive invaluable direct feedback from experts. 3 Posters - For the first time in the CLIHC conference series, the poster session in CLIHC 2009 will be held simultaneously in real life at the conference and online in Second Life. Authors will present their work and interact with conference attendees and people who could not attend the conference. ========================= ==== IMPORTANT DATES ==== ========================= EXTENDED Submission deadline: Sunday, June 14, 2009 All papers categories submissions: May 30th, 2009 Notification of acceptance: July 10th, 2009 Camera-ready manuscripts due: August 1st, 2009 Conference dates: November 9-11, 2009 ==================================== ==== SUBMISSION and PUBLICATION ==== ==================================== The format of submitted papers must follow the IEEE conference format , including no page numbers. Submitted papers must be in PDF or Word format for Windows. Papers should be submitted through the easychair submission management system: submit the paper (in either PDF or Word (97 - 2007) format). Papers written in english and accepted will be published in the conference proceedings edited by IEEE -both full and short papers. Papers written in Spanish and Portuguese and accepted will be included in the conference proceedings edited by (ISBN book from Universidad Autonoma de Baja California ). Selected papers will also be invited to submit an extended version to a special issue of an international journal to be announced. =================== ==== COMMITTEE ==== =================== Conference chair: Monica Tentori (mtentori at uabc.mx) | (mtentori at gmail.com) Local chair: Edgar Cambranes, UADY, Mexico Program chairs: Elizabeth S. Furtado (elizabet at unifor.br) and Alberto L. Moran (alberto_moran at uabc.mx) | (amoran2k at gmail.com) Steering committee: Alfredo Sanchez, UDLA, Mexico, Oscar Mayora, CreateNet, Italy , Victor M. Gonzalez, University of Manchester, UK, Christian Sturm, Hewlett Packard, Espa?a , Manuel Perez-Qui?ones, Virginia Tech, Cristina Baranauskas , PUC-RIO -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Tue May 26 11:27:23 2009 From: goldfile at gmail.com (S. Gold) Date: Tue, 26 May 2009 11:27:23 -0400 Subject: [game_edu] FW: David Perry on Game Design Book-Order Now!! In-Reply-To: <1102586480166.1101595315592.3595.6.191115FF@scheduler> Message-ID: This is a collaborative text I think might be interesting to examine/adopt. The project took several years and a lot of people to accomplish. sg -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde ------ Forwarded Message From: David Perry Reply-To: David Perry Date: Tue, 26 May 2009 11:19:28 -0400 (EDT) To: Susan Gold Subject: David Perry on Game Design Book-Order Now!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ David Perry on Game Design Book is now available! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hi, My Video Game Design book is finally out. It's the biggest book on game design ever written, at over 1,000 pages long. It's designed to help students & designers come up with innovative new ideas, and also to expand current ideas. The goal was to write a book you could "use" instead of a book about the subject of game design. So if you need to make characters, weapons, story, puzzles, quests, or even just make something funny, that's really the objective of the book. I've been in the industry professionally for over 25 years, have created multiple #1 hit games that have gone on to sell over a billion dollars at retail. This book is over five years of work, documenting systems to generate new game ideas, worlds & mechanics. The students are asked to then join a design group at www.gamedesignbook.org (contributing with professional designers) together discovering even more ways to inspire the video game design process. Online ordering: http://tinyurl.com/9543j8 David Perry Blog: www.dperry.com Twitter: www.twitter.com/dperry Instructor & Review Copies For U.S. University/College instructor desk or review copies please contact: Phone: +1 800.423.0563 Fax: +1 800.487.8488 Email: higheredcs at cengage.com Instructor & Review Copies For U.S. University/College instructor desk or review copies please contact: Phone: +1 800.423.0563 Fax: +1 800.487.8488 Email: higheredcs at cengage.com U.S. Career Schools, Vo-Tech Schools, instructor desk or review copies please contact: 2 YR/4YR Colleges, Universities requesting Delmar or Course Technology product. Phone: +1 800.842.3636 Fax: +1 800.487.8488 Email: gratiscopyrequests at cengage.com U.S. K12 teacher desk or review copies please contact: Phone: +1 800.824.5179 Fax: +1 800.487.8488 Email: schoolcustomerservice at cengage.com Speaking Engagements: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Panel: Producers Guild of America - June 5-7, 2009 http://www.producedbyconference.com Evolve Keynote: Develop Conference - July 14-16, 2009 http://www.develop-conference.com Keynote: GDC Europe - Aug 17-19, 2009 http://www.gdceurope.com Quick Links to some of David's other web sites: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Gaikai.com (New Live Video Game Streaming Platform) http://www.gaikai.com (Pre-Register now.) GameInvestors.com (Helping developers, publishers & investors discover new business opportunities.) http://www.gameinvestors.com (Pre-Register now.) GameIndustryMap.com (Put your team on the map!) http://www.gameindustrymap.com Linkedin.com (In case you forward this) http://www.linkedin.com/in/dperry Forward email This email was sent to goldfile at gmail.com by dp at dperry.com. Instant removal with SafeUnsubscribe ? | Privacy Policy . Email Marketing by David Perry | 1 Main St. | Monarch Beach | CA | 92629 ------ End of Forwarded Message -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Fri May 29 08:36:52 2009 From: goldfile at gmail.com (S. Gold) Date: Fri, 29 May 2009 08:36:52 -0400 Subject: [game_edu] So many things going on.... Message-ID: The next couple of weeks are jammed packed and I think you will see we are trying to cover a lot of territory: 1. US ? Game Education Summit 2. Europe ? Festival of Games 3. E3 I know we do not have any official BOF?s happening @ GES, but we have a lot of sessions at the upcoming conference in Pittsburgh. Ian Schreiber is going to be there to do a session on the EdSIG and innovative classroom techniques. The EdSIG has been very busy behind the scenes, so he will have a lot to share on the resources we will have available to you over the next few months. He will also be able to answer any questions on the Global Game Jam. I think the IGDA track is going to be amazing, but the other tracks they have developed for GES look really solid. GES is June 16-17 in Pittsburgh and you can sign-up using the EDUSIG2009 discount code. http://www.gameeducationsummit.com/ges-registration-c-1.html I am going to be in Utrecht at the Festival of Games (June 6-13). http://www.festivalofgames.nl/fog/ and I will be doing a session on the EdSIG & GGJ. So please come to my session. I am not sure if you know, but Utrecht had the 2nd largest GGJ site. If you are going to be attending, please drop me a line and we?ll try to meet while there. Next week is E3 and it is not a big educator draw. However, if you are going we can try to set-up a BOF. I just need to know how many of you are attending. So please drop me a line and I will try to set it up. This is going to be an incredible summer of professional development and I hope you are taking advantage of all of these great sessions around the globe. Susan -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From mark at gamepathevents.com Fri May 29 11:39:08 2009 From: mark at gamepathevents.com (Mark Chuberka) Date: Fri, 29 May 2009 10:39:08 -0500 Subject: [game_edu] So many things going on.... In-Reply-To: References: Message-ID: <004301c9e073$9ba962c0$d2fc2840$@com> Thanks! What's a BOF, by the way? ------------------------- Mark Chuberka Director GAME PATH LLC mark at gamepathevents.com v. 512-241-0269 m. 512-905-1819 From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of S. Gold Sent: Friday, May 29, 2009 7:37 AM To: IGDA Game Education Listserv Subject: [game_edu] So many things going on.... The next couple of weeks are jammed packed and I think you will see we are trying to cover a lot of territory: 1. US - Game Education Summit 2. Europe - Festival of Games 3. E3 _____ I know we do not have any official BOF's happening @ GES, but we have a lot of sessions at the upcoming conference in Pittsburgh. Ian Schreiber is going to be there to do a session on the EdSIG and innovative classroom techniques. The EdSIG has been very busy behind the scenes, so he will have a lot to share on the resources we will have available to you over the next few months. He will also be able to answer any questions on the Global Game Jam. I think the IGDA track is going to be amazing, but the other tracks they have developed for GES look really solid. GES is June 16-17 in Pittsburgh and you can sign-up using the EDUSIG2009 discount code. http://www.gameeducationsummit.com/ges-registration-c-1.html _____ I am going to be in Utrecht at the Festival of Games (June 6-13). http://www.festivalofgames.nl/fog/ and I will be doing a session on the EdSIG & GGJ. So please come to my session. I am not sure if you know, but Utrecht had the 2nd largest GGJ site. If you are going to be attending, please drop me a line and we'll try to meet while there. _____ Next week is E3 and it is not a big educator draw. However, if you are going we can try to set-up a BOF. I just need to know how many of you are attending. So please drop me a line and I will try to set it up. _____ This is going to be an incredible summer of professional development and I hope you are taking advantage of all of these great sessions around the globe. Susan -- Susan Gold Skype: tahoegold "To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde -------------- next part -------------- An HTML attachment was scrubbed... URL: From darius.kazemi at gmail.com Fri May 29 12:03:05 2009 From: darius.kazemi at gmail.com (Darius Kazemi) Date: Fri, 29 May 2009 12:03:05 -0400 Subject: [game_edu] So many things going on.... In-Reply-To: <004301c9e073$9ba962c0$d2fc2840$@com> References: <004301c9e073$9ba962c0$d2fc2840$@com> Message-ID: <7f9d076a0905290903l262a4748y7c2f076a277ba1b1@mail.gmail.com> Birds Of (a) Feather. Recent studies have indicated that they flock together. -Darius On Fri, May 29, 2009 at 11:39 AM, Mark Chuberka wrote: > Thanks! What?s a BOF, by the way? > > > > ------------------------- > > Mark Chuberka > > Director > > GAME PATH LLC > > mark at gamepathevents.com > > v. 512-241-0269 > > m. 512-905-1819 > > > > *From:* game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] *On > Behalf Of *S. Gold > *Sent:* Friday, May 29, 2009 7:37 AM > *To:* IGDA Game Education Listserv > *Subject:* [game_edu] So many things going on.... > > > > The next couple of weeks are jammed packed and I think you will see we are > trying to cover a lot of territory: > > 1. US ? Game Education Summit > 2. Europe ? Festival of Games > 3. E3 > > ------------------------------ > > I know we do not have any official BOF?s happening @ GES, but we have a lot > of sessions at the upcoming conference in Pittsburgh. Ian Schreiber is going > to be there to do a session on the EdSIG and innovative classroom > techniques. The EdSIG has been very busy behind the scenes, so he will have > a lot to share on the resources we will have available to you over the next > few months. He will also be able to answer any questions on the Global Game > Jam. > > I think the IGDA track is going to be amazing, but the other tracks they > have developed for GES look really solid. > > GES is June 16-17 in Pittsburgh and you can sign-up using the EDUSIG2009 > discount code. > http://www.gameeducationsummit.com/ges-registration-c-1.html > ------------------------------ > > I am going to be in Utrecht at the Festival of Games (June 6-13). > http://www.festivalofgames.nl/fog/ and I will be doing a session on the > EdSIG & GGJ. So please come to my session. > > I am not sure if you know, but Utrecht had the 2nd largest GGJ site. > > If you are going to be attending, please drop me a line and we?ll try to > meet while there. > ------------------------------ > > Next week is E3 and it is not a big educator draw. However, if you are > going we can try to set-up a BOF. I just need to know how many of you are > attending. So please drop me a line and I will try to set it up. > ------------------------------ > > This is going to be an incredible summer of professional development and I > hope you are taking advantage of all of these great sessions around the > globe. > > Susan > > > > -- > Susan Gold > Skype: tahoegold > > "To live is the rarest thing in the world. Most people exist, that is all." > Oscar Wilde > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon May 25 11:14:47 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 11:14:47 -0400 Subject: [game_edu] [IFIP-EC-NEWS] GGJ 2010 update Message-ID: ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE ** http://listserver.tue.nl/mailman/listinfo/icec ** Send all news to: icec at listserver.tue.nl **************************************************** ** NOTE: Please reply to article's originator, ** not this IFIP EC News Service **************************************************** -------------- next part -------------- Please feel free to post/list elsewhere (apologies for multiple postings) Global Game Jam 2010 http://globalgamejam.org Last year over 1650 people in 23 countries participated in the 2009 Global Game Jam. We are currently in the planning stages for 2010. For those of you interested in participating in next years Global Game Jam, it will be held January 29-31, 2010. We will be doing a call for hosts in mid-July. We are currently updating and improving the GGJ website over the summer. However, if you are planning to participate, have questions and want to drop me a line to make sure you get an invite off-list to join the new organizers forum, please email future at globalgamejam.org. All previous participants will automatically be invited. The 2010 Global Game Jam plans to be better ? we are eager to expand GGJ. We are hoping to triple the size, add more interactivity before/during/after the event as well as helping participants prepare and make better games. We are planning that our new website will help foster creativity, experimentation and collaboration. Thank you all for your patience, we are looking forward to your participation in what will be an even better Global Game Jam. All my best, Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- **************************************************** ** To send and receive IFIP-EC-NEWS, go to ** http://listserver.tue.nl/mailman/listinfo/icec ** and subscribe directly **************************************************** ** News archives: ** http://listserver.tue.nl/mailman/private/icec/ **************************************************** ** To join the IFIP ENTERTAINMENT COMPUTING Group ** contact: g.w.m.rauterberg at tue.nl **************************************************** From goldfile at gmail.com Mon May 25 11:14:47 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 11:14:47 -0400 Subject: [game_edu] [IFIP-EC-NEWS] GGJ 2010 update Message-ID: ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE ** http://listserver.tue.nl/mailman/listinfo/icec ** Send all news to: icec at listserver.tue.nl **************************************************** ** NOTE: Please reply to article's originator, ** not this IFIP EC News Service **************************************************** -------------- next part -------------- Please feel free to post/list elsewhere (apologies for multiple postings) Global Game Jam 2010 http://globalgamejam.org Last year over 1650 people in 23 countries participated in the 2009 Global Game Jam. We are currently in the planning stages for 2010. For those of you interested in participating in next years Global Game Jam, it will be held January 29-31, 2010. We will be doing a call for hosts in mid-July. We are currently updating and improving the GGJ website over the summer. However, if you are planning to participate, have questions and want to drop me a line to make sure you get an invite off-list to join the new organizers forum, please email future at globalgamejam.org. All previous participants will automatically be invited. The 2010 Global Game Jam plans to be better ? we are eager to expand GGJ. We are hoping to triple the size, add more interactivity before/during/after the event as well as helping participants prepare and make better games. We are planning that our new website will help foster creativity, experimentation and collaboration. Thank you all for your patience, we are looking forward to your participation in what will be an even better Global Game Jam. All my best, Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- **************************************************** ** To send and receive IFIP-EC-NEWS, go to ** http://listserver.tue.nl/mailman/listinfo/icec ** and subscribe directly **************************************************** ** News archives: ** http://listserver.tue.nl/mailman/private/icec/ **************************************************** ** To join the IFIP ENTERTAINMENT COMPUTING Group ** contact: g.w.m.rauterberg at tue.nl **************************************************** From goldfile at gmail.com Mon May 25 11:14:47 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 11:14:47 -0400 Subject: [game_edu] [IFIP-EC-NEWS] GGJ 2010 update Message-ID: ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE ** http://listserver.tue.nl/mailman/listinfo/icec ** Send all news to: icec at listserver.tue.nl **************************************************** ** NOTE: Please reply to article's originator, ** not this IFIP EC News Service **************************************************** -------------- next part -------------- Please feel free to post/list elsewhere (apologies for multiple postings) Global Game Jam 2010 http://globalgamejam.org Last year over 1650 people in 23 countries participated in the 2009 Global Game Jam. We are currently in the planning stages for 2010. For those of you interested in participating in next years Global Game Jam, it will be held January 29-31, 2010. We will be doing a call for hosts in mid-July. We are currently updating and improving the GGJ website over the summer. However, if you are planning to participate, have questions and want to drop me a line to make sure you get an invite off-list to join the new organizers forum, please email future at globalgamejam.org. All previous participants will automatically be invited. The 2010 Global Game Jam plans to be better ? we are eager to expand GGJ. We are hoping to triple the size, add more interactivity before/during/after the event as well as helping participants prepare and make better games. We are planning that our new website will help foster creativity, experimentation and collaboration. Thank you all for your patience, we are looking forward to your participation in what will be an even better Global Game Jam. All my best, Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- **************************************************** ** To send and receive IFIP-EC-NEWS, go to ** http://listserver.tue.nl/mailman/listinfo/icec ** and subscribe directly **************************************************** ** News archives: ** http://listserver.tue.nl/mailman/private/icec/ **************************************************** ** To join the IFIP ENTERTAINMENT COMPUTING Group ** contact: g.w.m.rauterberg at tue.nl **************************************************** From goldfile at gmail.com Mon May 25 11:14:47 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 11:14:47 -0400 Subject: [game_edu] [IFIP-EC-NEWS] GGJ 2010 update Message-ID: ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE ** http://listserver.tue.nl/mailman/listinfo/icec ** Send all news to: icec at listserver.tue.nl **************************************************** ** NOTE: Please reply to article's originator, ** not this IFIP EC News Service **************************************************** -------------- next part -------------- Please feel free to post/list elsewhere (apologies for multiple postings) Global Game Jam 2010 http://globalgamejam.org Last year over 1650 people in 23 countries participated in the 2009 Global Game Jam. We are currently in the planning stages for 2010. For those of you interested in participating in next years Global Game Jam, it will be held January 29-31, 2010. We will be doing a call for hosts in mid-July. We are currently updating and improving the GGJ website over the summer. However, if you are planning to participate, have questions and want to drop me a line to make sure you get an invite off-list to join the new organizers forum, please email future at globalgamejam.org. All previous participants will automatically be invited. The 2010 Global Game Jam plans to be better ? we are eager to expand GGJ. We are hoping to triple the size, add more interactivity before/during/after the event as well as helping participants prepare and make better games. We are planning that our new website will help foster creativity, experimentation and collaboration. Thank you all for your patience, we are looking forward to your participation in what will be an even better Global Game Jam. All my best, Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- **************************************************** ** To send and receive IFIP-EC-NEWS, go to ** http://listserver.tue.nl/mailman/listinfo/icec ** and subscribe directly **************************************************** ** News archives: ** http://listserver.tue.nl/mailman/private/icec/ **************************************************** ** To join the IFIP ENTERTAINMENT COMPUTING Group ** contact: g.w.m.rauterberg at tue.nl **************************************************** From goldfile at gmail.com Mon May 25 11:14:47 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 11:14:47 -0400 Subject: [game_edu] [IFIP-EC-NEWS] GGJ 2010 update Message-ID: ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE ** http://listserver.tue.nl/mailman/listinfo/icec ** Send all news to: icec at listserver.tue.nl **************************************************** ** NOTE: Please reply to article's originator, ** not this IFIP EC News Service **************************************************** -------------- next part -------------- Please feel free to post/list elsewhere (apologies for multiple postings) Global Game Jam 2010 http://globalgamejam.org Last year over 1650 people in 23 countries participated in the 2009 Global Game Jam. We are currently in the planning stages for 2010. For those of you interested in participating in next years Global Game Jam, it will be held January 29-31, 2010. We will be doing a call for hosts in mid-July. We are currently updating and improving the GGJ website over the summer. However, if you are planning to participate, have questions and want to drop me a line to make sure you get an invite off-list to join the new organizers forum, please email future at globalgamejam.org. All previous participants will automatically be invited. The 2010 Global Game Jam plans to be better ? we are eager to expand GGJ. We are hoping to triple the size, add more interactivity before/during/after the event as well as helping participants prepare and make better games. We are planning that our new website will help foster creativity, experimentation and collaboration. Thank you all for your patience, we are looking forward to your participation in what will be an even better Global Game Jam. All my best, Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- **************************************************** ** To send and receive IFIP-EC-NEWS, go to ** http://listserver.tue.nl/mailman/listinfo/icec ** and subscribe directly **************************************************** ** News archives: ** http://listserver.tue.nl/mailman/private/icec/ **************************************************** ** To join the IFIP ENTERTAINMENT COMPUTING Group ** contact: g.w.m.rauterberg at tue.nl **************************************************** From goldfile at gmail.com Mon May 25 11:14:47 2009 From: goldfile at gmail.com (S. Gold) Date: Mon, 25 May 2009 11:14:47 -0400 Subject: [game_edu] [IFIP-EC-NEWS] GGJ 2010 update Message-ID: ** IFIP ENTERTAINMENT COMPUTING NEWS SERVICE ** http://listserver.tue.nl/mailman/listinfo/icec ** Send all news to: icec at listserver.tue.nl **************************************************** ** NOTE: Please reply to article's originator, ** not this IFIP EC News Service **************************************************** -------------- next part -------------- Please feel free to post/list elsewhere (apologies for multiple postings) Global Game Jam 2010 http://globalgamejam.org Last year over 1650 people in 23 countries participated in the 2009 Global Game Jam. We are currently in the planning stages for 2010. For those of you interested in participating in next years Global Game Jam, it will be held January 29-31, 2010. We will be doing a call for hosts in mid-July. We are currently updating and improving the GGJ website over the summer. However, if you are planning to participate, have questions and want to drop me a line to make sure you get an invite off-list to join the new organizers forum, please email future at globalgamejam.org. All previous participants will automatically be invited. The 2010 Global Game Jam plans to be better ? we are eager to expand GGJ. We are hoping to triple the size, add more interactivity before/during/after the event as well as helping participants prepare and make better games. We are planning that our new website will help foster creativity, experimentation and collaboration. Thank you all for your patience, we are looking forward to your participation in what will be an even better Global Game Jam. All my best, Susan -- Prof. Susan Gold Chair, IGDA Education SIG "It is the supreme art of the teacher to awaken joy in creative expression and knowledge." - Albert Einstein -------------- next part -------------- An HTML attachment was scrubbed... URL: -------------- next part -------------- **************************************************** ** To send and receive IFIP-EC-NEWS, go to ** http://listserver.tue.nl/mailman/listinfo/icec ** and subscribe directly **************************************************** ** News archives: ** http://listserver.tue.nl/mailman/private/icec/ **************************************************** ** To join the IFIP ENTERTAINMENT COMPUTING Group ** contact: g.w.m.rauterberg at tue.nl ****************************************************