From yusuf.pisan at uts.edu.au Wed Nov 4 13:53:54 2009 From: yusuf.pisan at uts.edu.au (Yusuf Pisan) Date: Wed, 4 Nov 2009 10:53:54 -0800 Subject: [game_edu] CFP: FDG 2010: The 5th International Conference on the Foundations of Digital Games Message-ID: <6dfad8320911041053h4ffdc0b4h3abd1755c7182679@mail.gmail.com> [Apologies for cross-posting. Please forward to colleagues and mailing lists as appropriate ] ========== FDG 2010: CALL FOR PAPERS ========== FDG 2010: The 5th International Conference on the Foundations of Digital Games 19-21 June 2010, at Asilomar Conference Grounds, Monterey, California. http://fdg2010.org/ *** Important Dates *** Workshop Proposals: 18 Sep 2009 (past) Paper and Poster Submission: 5 Feb 2010 Doctoral Consortium Submission: 12 Feb 2010 Author Notification: 29 Mar 2010 Demo Submission: 2 Apr 2010 Registration for Authors: 9 Apr 2010 Camera Ready Papers: 23 Apr 2010 Conference: 19-21 Jun 2010 LATEST NEWS =========== * Invited Speaker: James Gee James Gee, Mary Lou Fulton Presidential Professor of Literacy Studies at the Arizona State University and the author of "What Video Games Have to Teach Us About Learning and Literacy", "Good Video Games and Good Learning: Collected Essays" as well as other influential books and research papers is the first Invited Speaker for FDG 2010. * Advertisement in the November issue of Communications of the ACM The November issue of CACM features a full page ad for FDG 2010. You can download a copy of the ad from http://fdg2010.org/downloads/FDG2010-acm-ad-small.pdf to distribute to your colleagues and students. If you would like some color flyers to distribute at the next conference you are attending, please contact Yusuf Pisan yusuf.pisan at uts.edu.au and we will get some flyers out to you. * Workshops at FDG 2010 There will be 3-4 workshops held in conjunction with FDG 2010. See web page for details of the workshops and on submitting papers to workshops. Please note that selection and publication of the papers for the workshops is the responsibility of specific workshop organizers and is not conducted by the FDG Program Committee. * Panels at FDG 2010 In addition to invited speakers from industry and academy leaders, peer-reviewed papers and tutorials, FDG 2010 will have panels on topics related to games. If you have any burning suggestions for panel topics or people you would like to see on the panel, please email Ian Bogost ian.bogost at lcc.gatech.edu OVERVIEW ======== FDG 2010, the International Conference on the Foundations of Digital Games, is a focal point for academic efforts in all areas of research and education involving games, game technologies, gameplay and game design. The goal of the conference is the advancement of the study of digital games, including new game technologies, capabilities, designs, applications, educational uses, and modes of play. FDG 2010 will include presentations of peer-reviewed papers, invited talks by high-profile industry and academic leaders, hands-on tutorials and topical panels on a range of subjects related to games research and education. We invite researchers and educators to share insights and cutting-edge results relating to game technologies and their use. PAPER and POSTER SUBMISSIONS ============================ FDG 2010 will accept both full paper and poster submissions. Authors may choose to submit their papers and posters to the general conference or to a specific theme area. The seven theme areas for FDG 2010 are described below. 1) Artificial Intelligence Track Chair: Magy Seif El-Nasr, Simon Fraser University We solicit papers on artificial intelligence research that provides novel solutions to traditional game AI problems (e.g., path planning, camera control, terrain analysis, user modeling, tactical/strategic and decision making), supports novel game concepts or gameplay elements (e.g. interactive drama, narrative/character development and NPC belief/attitude/emotion modeling), provides automated or semi-automated solutions to game production challenges (e.g., game design, content creation, testing and procedural animation), or describes the integration of AI technologies (e.g., machine learning, logical inference and planning) into game AI architectures. 2) Computer Science and Games Education Track Chair: Andrew Phelps, Rochester Institute of Technology The Computer Science and Games Education Theme Area invites researchers and educators to submit papers illustrating the latest advances and innovation in curricula for games and computer science, in both formal and informal educational contexts. All papers must show rigorous and compelling evaluation. Topics of interest include, but are not limited to: game design and development curricula, effective practices and infrastructure for the use of games and game technologies in Computer Science courses and programs, Web-based (adaptive) educational games and interdisciplinary collaboration among computer scientists and others to create games in educational contexts. 3) Game Design Track Chair: Tracy Fullerton, University of Southern California The Game Design theme seeks detailed reports of creative practice and methods, as well as the exploration and development of innovative gameplay forms and mechanics. Design postmortems that rigorously analyze the intent and effect of particular solutions, mechanics, structures or gaming situations are very welcome. Also, research on new models for player involvement, design for learning, participatory design, iterative player-centered process, and investigations into the relationship between hardware and software platforms and design are strongly encouraged. Submissions may discuss theoretical designs or implemented ones, but should provide evaluative evidence and rigorous analysis of outcomes. 4) Game Studies Track Chair: Mia Consalvo, MIT Game Studies as a field is broadly interdisciplinary, welcoming a variety of theoretical, methodological and computational approaches to the study of games and play. This year, we particularly seek submissions that investigate areas such as player experience, game ontology, the social and cultural aspects of gameplay, cross-cultural or global analyses, networked play (including consoles), game aesthetics and criticism, casual and serious gaming and analysis of new and emerging phenomena. All submissions must provide rigorous analysis and present evaluative evidence. 5) Graphics and Interfaces Track Chair: Steven Feiner, Columbia University The Graphics and Interfaces theme seeks papers on all aspects of computer graphics and user interfaces that are specifically related to digital games, including but not limited to: animation, modeling, rendering, 2D and 3D user interfaces, collaborative user interfaces, mobile user interfaces, tangible user interfaces, design of (interfaces for) Web 2.0 game focused web applications, integration of web-based and computer/console based game worlds, augmented reality and virtual reality, and novel interaction devices and displays. 6) Infrastructure (Databases, Networks, Security) Track Chair: Mark Claypool, WPI The Infrastructure track invites submissions that focus on the many aspects of improving systems support for digital games. Suitable papers should describe novel networks, operating systems or database systems that are especially designed for games, or make novel use of existing systems to support games. Topics of interest include: networked game architectures, network protocol design for games, latency compensation and synchronization methods, mobile and/or resource-constrained game platforms, software and middleware support for networked games, content delivery and adaptation, services for supporting networked games, cheat detection and prevention, networking and security for Web-based games and game portals, database engines and database optimization for games, distributed database techniques and consistency models for networked games, and data management for games that cross physical and virtual worlds. 7) Learning in Games Track Chair: Elisabeth Hayes, Arizona State University Learning in Games invites papers that investigate how games contribute to intellectual, creative, social, and embodied forms of learning in and outside the classroom, for learners of all ages. Studies focused on educational games as well as the learning potential of COTS games are welcome. Research on the design of games for learning, the outcomes of game-based learning, and learning that occurs in the social contexts and interactions around games (such as within fan communities) should be submitted to this track. Papers on the professional training of game developers should be submitted to the Computer Science and Games Education track. All paper and poster submissions will be rigorously peer reviewed for their technical merit (where applicable), significance, clarity and relevance to the advancement of the study of games. All full papers must describe a completed unit of work and show rigorous and compelling evaluation of the ideas they present. Poster submissions should describe novel work in progress that is not at the same level of research maturity as a full submission. Full papers must not exceed eight pages, but can be shorter. We will review for quality not length! Poster submissions must not exceed two pages. All submissions must be submiteed via https://easychair.org/login.cgi?conf=fdg2010 and must comply with the official ACM proceedings format using one of the templates provided at http://www.acm.org/sigs/pubs/proceed/template.html All accepted paper and poster submissions will be published in the conference proceedings. For a paper or poster to appear in the proceedings, at least one author must register for the conference by the deadline for camera-ready copy submission. Papers from FDG 2009 and its predecessor (GDCSE 2008) are included in the ACM Digital Library and we anticipate that all paper, poster, and doctoral consortium publications from this year's conference will appear there as well. Submissions must not have been published previously. In addition, a submission identical or substantially similar (or even a subset or superset) in content to one submitted to FDG should not be simultaneously under consideration at another conference or journal during the entire FDG review process (i.e., from the submission deadline until the notifications of decisions are emailed to authors). WORKSHOP PROPOSALS ================== The workshops portion of the conference provides an informal setting for new developments to be discussed and demonstrated. We invite proposals for full-day and half-day workshops focused on specific topics related to the broader themes around games. We are particularly interested in topics that will bridge different communities. Proposals should include: A 2-page extended abstract, the objectives and expected outcome of the workshop, the planned activities, the background of the organizer(s), the anticipated number of participants, and the means for soliciting and selecting participants. Proposal should be emailed directly to the Michael Mateas, Workshop Chair, at michaelm at cs.ucsc.edu. DOCTORAL CONSORTIUM =================== The FDG Doctoral Consortium provides an opportunity for a limited group of Ph.D. students to discuss and explore their research interests and career objectives with a panel of established games researchers and industry professionals. The consortium has the following objectives: (1) to provide a setting for mutual feedback on participants' current research and guidance on future research directions; (2) develop a supportive community of scholars and a spirit of collaborative research; (3) support a new generation of researchers with information and advice on academic, research, industrial, and nontraditional career paths; and (4) contribute to the conference goals through interaction with other researchers and participation in conference events. Students whose submissions to the Doctoral Consortium are accepted for presentation will receive complimentary conference registration and some support for their travel/housing expenses. FDG 2010 ORGANIZING COMMITTEE ============================= Conference Chair Ian Horswill, Northwestern University Program Chair Yusuf Pisan, University of Technology, Sydney Doctoral Consortium Chair Zoran Popovic, University of Washington Workshops Chair Michael Mateas, University of California, Santa Cruz Panels Chair Ian Bogost, Georgia Institute of Technology Tutorials Chair Robin Hunicke, That Game Company Local Arrangements Chair Marilyn Walker, University of California, Santa Cruz Webmaster Karl Cheng-Heng Fua, Northwestern University ADDITIONAL INFORMATION ====================== Please see http://fdg2010.org/ for this year's conference and http://foundationsofdigitalgames.org/ for past years, including: Table of Contents for FDG 2009: http://portal.acm.org/toc.cfm?id=1536513 Table of Contents for GDCSE 2008: http://portal.acm.org/citation.cfm?id=1463673 Proceedings for GDCSE 2007: http://www.eng.unt.edu/ian/Cruise2007/madgdcse2007.pdf To get the latest news on FDG, subscribe to the FDG-announce mailing list. Send an email to listserv at listserv.it.northwestern.edu with no subject line and a body saying: SUBSCRIBE fdg-announce firstname lastname Yusuf -- A/Professor Yusuf Pisan Games Studio Faculty of Engineering and Information Technology University of Technology, Sydney http://staff.it.uts.edu.au/~ypisan/ http://games.it.uts.edu.au/ Skype: ypisan [CFP v2, sent out on 4 Nov 2009] From artur.lugmayr at tut.fi Thu Nov 5 13:26:08 2009 From: artur.lugmayr at tut.fi (Lugmayr Artur) Date: Thu, 5 Nov 2009 20:26:08 +0200 Subject: [game_edu] CfP | EuroITV2010 | web.sharing.tv.content | interactive content & arts | HCI | systems & technology | media studies | media management Message-ID: <5A3AAA3A1E340C4E98937FB3714F106901010E19B464@MBVS1.intra.tut.fi> ---------------------------------------------------------------------------------------------------------------------------- 8th European Conference on Interactive TV and Video EuroITV2010 - "web.sharing.tv.content" June 9th-11th, Tampere, Finland, http://www.euroitv2010.org/ Call for Papers, Targeted Workshops, Workshops, Tutorials, and Industrial Exhibitions New in EuroITV: - 4 tracks: interactive content & arts, HCI, technology, and media studies - video and TV in the age of Web 3.0. - EuroITV competition grand challenge - targeted and themed workshops - email list: on https://listmail.tut.fi/mailman/listinfo/euroitv2010 - proceedings published within the ACM Digital Library and special issues - first deadlines approaching! ---------------------------------------------------------------------------------------------------------------------------- EuroITV is the leading international conference for media related to video and television. EuroITV is attended by academia and professionals from all over the world to discuss latest advances and research of media technology, HCI, media studies, and the content creation community. In addition to previous years' topics of the conference, EuroITV 2010 offers new opportunities this year: * INTERACTIVE CONTENT & ARTS TRACK EuroITV 2010 extends its tracks with a new track to explicitly attract the creative media production community dealing with interactive video, 3D cinema, TV program formats, film production, and consumers as content creators and contributors. * VIDEO IN THE AGE OF WEB3.0. EuroITV 2010 faces the challenges of TV as changing environment and explicitly invites contributions dealing with user-generated content, video in social networking, mashup networks, IPTV, cross-media, broadcasting everywhere, 3D cinema/3D IPTV/3D content, and video. * EuroITV COMPETITION GRAND CHALLENGE EuroITV 2010 also offers a competition opened for artistic content creators, application developers, and service designers to get awarded by EuroITV. * TARGETED WORKSHOPS We are specifically calling for targeted workshops around the themes mentioned below. In difference to general workshops, targeted workshops shall help us to explore current topics of interest in the community. Targeted workshop contributions will be published within the main proceedings, and the ACM Online Digital Library. . Everything in 3D (e.g. production, interactive content, digital games, 3D-TV, 3D-IPTV, 3D cinema, standards, 3D distribution); . TV and video in emerging countries (e.g. policies, technologies, state-of-the-art, middleware, content models, interactivity in countries such as China, South America, India, Russia); . Content & art for/in TV and video (e.g. interactive art works, tools, production methods, artistic designs, collaborative content, art forms, interactive designs, art collections, interaction methods); . Visual communication for video, film, and TV (e.g. visual language, pervasive communication, semiotics, storyline); . Media management and economics (e.g. patterns of use and engagement, business models, advertising, strategies, sustainability, policy, model of audiences, public service broadcasting, new media and traditional media); . Social media, ambient/ubiquitous media, and digital games in the age of Web 3.0 (e.g. context awareness, next generation user interfaces, personalization, ambient human-computer interaction, hardware/software, interactive game design for video environments, serious gaming, persuasive games, social media tools, social networks mashups, community design); . Emerging topics around the theme "web.sharing.tv.content" (e.g. visionary - pointing-to-the future topics and issues around the conference theme); IMPORTANT DATES ---------------------------------------------------------------------------------------------------------------------------- November 30th, 2009: Targeted Workshop Proposals November 30th, 2009: Tutorials and Workshop Proposals December 23rd, 2009: Full Paper Submissions February 07th, 2010: Short Papers, Posters, Doctoral Consortium, Demos March 21st, 2010: Industry Exhibitions April 1st, 2010: EuroITV Competition Grand Challenge More information about other sessions, e.g. for business oriented work, will follow soon. More details can be found on: http://www.euroitv2010.org/ CONFERENCE TRACKS ---------------------------------------------------------------------------------------------------------------------------- This year's conference consists of four tracks, each with their own program committee and a separate track chair, coordinated by an overall Program Chair. Full papers, short papers and posters have to be submitted in one of these tracks, to optimize the review process. If not sure, choose the track which is closest to the main topic of your submission, and of which you feel that community is most appropriate to review your work. Track 1: Interactive Content & Arts Track 2: Human-Computer Interaction Track 3: Media, Social and Economic Studies Track 4: Systems and Enabling Technologies Track 1: Interactive Content & Arts Track . Studies of interactive, collaborative content & video . Storytelling . Digital gaming . Role playing . Virtual worlds, mixed reality, and bringing video into the world . Distributed and networked experience design . Immersion . Social media in storytelling . Ambient media, locative media, cross media formats, and social media . Artistic and aesthetic uses of interactivity . Viewer, player, user, and collaborative co-creator . Towards a new form language for video & television . Social media utilizing online video as an art form . Video and TV genres on interactive platforms and in virtual worlds . Video and TV as alternate reality games Track 2: Human-Computer Interaction . User-centered design . Development and evaluation of iTV systems and services . Interaction technologies for interactive TV and cross-media technologies . Studies on iTV and media usage . Design and evaluation methods for the area of interactive TV . Case studies of successful and unsuccessful iTV systems and deployments in terms of usability and user experience . Accessibility of iTV services . Cross-over media concepts and implementations . Investigations on iTV acceptance and related concepts (trust, privacy, security). Track 3: Media, Social and Economic Studies . Television practices and experiences related to privacy, trust and security . Direct marketing and profiling techniques for interactive TV: personalization and user modeling . Measurability, interactivity and addressability of ITV use and prosumption . Business models, media management, media economics, t-commerce, t-learning . Interactive Digital Television and internet-of-things applications . Audience research, television studies, ethnography, user studies . New advertising and revenue models for television . User creativity on and via television: Web2.0, social media, community television, user-generated content . Ethical, regulatory and policy issues . Everyday life practices by family, elderly, youngsters and children . Digital divide and e-inclusion issues . Methods for digital television research and design . From mass media to mass self-communication . Transitions in broadcasting industry and policy related to digital convergence and experience economy Track 4: Systems and Enabling Technologies . Mobile TV . Ambient intelligence . Social TV . Digital content production . HDTV and digital cinema . Entertainment computing . Interactive services (games, betting, game shows) . Broadband, IPTV, 3DTV and VR systems . Accessibility, universal access, multimodal interaction . Web 2.0 . Internet TV (P2P TV, Web-based Interactive TV) . Enhanced TV (news, weather, sports) . Multimedia communication services . Video technology (video conferencing, broadcast, video search) . Standards (TV-Anytime, MPEG-4, MPEG-7, SMIL) Papers are solicited from, but not limited to the following topics: . Storytelling, role playing, and language for video & TV . Virtual worlds, mixed reality, and bringing video into the world . Digital gaming, ambient media, social media, and locative media . Artistic and aesthetic uses of video & TV technology . Beyond the home context, extended home, Mobile TV . Ambient intelligence, ambient media environnements . Social TV, sociability, usability and user experience . Digital content production, HDTV and digital cinema . Asset management, metadata and content enrichment . Entertainment computing, games, betting, game shows . Broadband, IPTV, 3DTV and VR systems . Audience research, television studies, ethnography, user studies . New advertising and revenue models for television . Accessibility, universal access, multimodal interaction . Business models, media management, media economics, t-commerce, t-learning . Web2.0, social media, community television, user-generated content . Communication services, video conferencing, messaging . Content management, digital rights management . Interactive storytelling, interactive advertising . Electronic program guide, video search, video navigation . Enhanced TV (news, weather, sports) . Changes in technical requirements and infrastructures (ubiquitous and mobile) . Standards (TV-Anytime, MPEG-4, MPEG-7, SMIL) . Multimedia, graphics, broadcast and video technology . Personalization, user modeling, intelligent user interfaces . Ethical, regulatory and policy issues . Everyday life practices by family, elderly, youngsters and children . Digital divide and e-inclusion issues . Methods for digital television research and design Paper submissions will be peer-reviewed. The main proceedings will be published by ACM, and be made available in the ACM Digital Library (http://portal.acm.org/). Extended versions of selected papers will be considered for special issues in a journals or books. CONFERENCE ORGANIZING COMMITTEE ---------------------------------------------------------------------------------------------------------------------------- Conference Chairs . Artur Lugmayr, EMMi Lab., Tampere Univ. of Technology (TUT), FINLAND . Petri Vuorimaa, Helsinki Univ. of Technology (HUT), FINLAND . Pertti Naranen, Tampere Univ. of Applied Sciences (TAMK), FINLAND Program Chairs . Celia Quico, Universidade Lus?fona, Lisbon, PORTUGAL . Gunnar Harboe, Motorola, U.S.A Publicity Chairs . Erika Reponen, Nokia Research Centre Tampere, FINLAN EuroITV Competition Grand Challange o Susanne Sperring, MediaCity, FINLAND o Robert Strezbowski, Beuth Hochschlue fuer Technik Berlin, GERMANY o Milena Szafir, BRAZIL Sponsor Chair . Pauliina Tuomi, TUT, FINLAND Tutorials Chair . Marianna Obrist, HCI & Usability Unit, ICT&S, University of Salzburg, AUSTRIA . David Geerts, CUO, IBBT / K.U. Leuven, BELGIUM Doctoral Consortium Chair . Hendrik Knoche, University College London, UK . Judith Masthoff, University of Aberdeen, UK Industrial Exhibition and Demonstration Chairs . Jussi Pekka Koskiranta, YLE, FINLAND . Gene Chipman, StreamSage, U.S.A. . Timo Argillander, Digital Media Finland Oy, FINLAND Short Papers & Posters Chairs . Jens Jensen, Aalborg University, DENMARK . Lyn Pemberton, Brighton University, UK Workshop Chairs . Pablo Cesar, CWI, THE NETHERLANDS . Jari Multisilta, Tampere Univ. of Technology (TUT), Pori, FINLAND Track chairs HCI . Regina Bernhaupt, HCI & Usability Unit, ICT&S, University of Salzburg (A) . Oliver Friedrich, Fraunhofer Institute, FOKUS, GERMANY Media Studies . Jo Pierson, IBBT-SMIT, VUB (B) . Jaakko Suominen, University of Turku, FINLAND Technology . Chengyan Peng, VTT, FINLAND . Siegfried F??el, Fraunhofer Institute IIS, GERMANY Content & Art . Tapio Takala, Helsinki Univ. of Technology (HUT), FINLAND . Teijo Pellinen, Univ. of Lapland, FINLAND . Veijo Hietala, FINLAND CONTACT ---------------------------------------------------------------------------------------------------------------------------- For up to date information and further details please visit: http://www.euroitv2010.org/ Send any inquiry about the conference to: info at euroitv2010.org To receive updates about the EuroITV2010 Conference, subscribe to the Conference mailing list by subscribing on https://listmail.tut.fi/mailman/listinfo/euroitv2010 or sending an email with "subscribe" in the subject to: euroitv2010-request at listmail.tut.fi. Host: EMMi Lab., Department of Business Information Management and Logistics / TUT Tampere (http://www.tut.fi/emmi). br, Artur ---------------------------------------------------------------------------------------------------------------------------- Prof. Dr. Artur Lugmayr EMMi Lab. - Entertainment and Media Management Lab. http://www.tut.fi/emmi Department of Business Information Management and Logistics, Tampere Univ. of Technology (TUT) P.O. Box 541, Korkeakoulunkatu 8, FI-33101 Tampere, FINLAND www.cs.tut.fi/~lartur | lartur at acm.org | Skype: lartur | Tel: +358 40 849 0773 | Fax: +358 3 3115 4680 From pfelicia at wit.ie Sat Nov 7 08:08:42 2009 From: pfelicia at wit.ie (Patrick Felicia) Date: Sat, 07 Nov 2009 13:08:42 +0000 Subject: [game_edu] Reminder: Handbook of Research on Improving Learning and Motivation through Educational Games Message-ID: <4AF5715A020000460002B076@gwstaff.wit.ie> ================================================ Call for Chapters Proposal Submission Deadline: November 15th, 2009 Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches A book edited by Dr. Patrick Felicia (Waterford Institute of Technology, Ireland) The book is scheduled to be published by IGI Global (formerly Idea Group Inc.), ================================================== Introduction ============ Game-Based Learning is becoming increasingly popular thanks to its ability to both motivate and teach a new generation of learners frequently referred as the 'digital natives'. This new breed of learners use computers on a regular basis, play video games frequently and are often driven by emotionally-charged material. Many of these video games implicitly implement well-known educational theories and, as a result, have been used for learning purposes. However, despite encouraging examples on the application of digital games to teach, there is still a need for more rigorous experiments in order to define frameworks that guarantee systematic learning through video games. Without solid theoretical foundation and precise guidelines on how to use video games in educational settings, it might be very difficult to obtain all the benefits that these games promise. Developers need to be informed on best practice inherent to the design of successful educational games, while educators need to be aware of the educational potential of video games and to understand how digital games can be deployed successfully to ensure a positive outcome in terms of motivation and learning on the part of the learners. Objective of the Book ===================== This book aims to provide relevant theoretical frameworks and the latest empirical research findings in the area. It will be written for professionals, such as students, teachers, developers or managers, who want to improve their understanding of the important roles and applications of educational games in terms of teaching strategies, instructional design, educational psychology and game design. Target Audience =============== The target audience of this book will be composed of professionals and researchers working in the fields of educational games development, e-learning, technology-enhanced education, multimedia, psychology, and information technology. Recommended topics include, but are not limited to, the following: 1. Instructional Design and Video Games ---------------------------------------- - Theoretical models and empirical evidence - Instructional design and game design - Intelligent Tutoring Systems and Game-Based Learning - Adaptive Games Design - Accounting for disabilities in educational Games - Engaging students with difficulties 2. Educational Game Design: ---------------------------- - Theoretical models and empirical evidence - Design Patterns - Theoretical Frameworks 3. Psychological Aspects of Educational Games: --------------------------------------------- - Theoretical models and Empirical Evidence - Motivation - Emotions and personality - Learning Styles - Sound, motivation and the cognitive process in video games 4. Teaching Strategies: ----------------------- - Guidelines and successful experiences - Conditions for successful integration of digital games in the classroom - Integrating educational games with Learning Management Systems (e.g., Moodle) - The role of instructors (e.g., teaching strategies) - Barriers and possible solutions for the introduction of educational games 5. Emergent Mediums for Game-Based Learning: ------------------------------------------- - Mobile Game-Based Learning - Virtual Worlds - Augmented Reality Submission Procedure ==================== Researchers and practitioners are invited to submit on or before November 15, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of their proposed chapter. They are required to explain how their chapter will meet the objectives of the book and to provide the provisional structure of their proposed chapter (name and indicative content of each section). Authors of accepted proposals will be notified by November 30, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by January 31, 2010. All submitted chapters will be reviewed on a double-blind review basis. Contributors may also be requested to serve as reviewers for this project. Additional information regarding this publication can also be found at: - http://www.igi-global.com/requests/details.asp?ID=695 Or - http://www.3delearning.com/index.php?page=igi_cfc Publisher ========= This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the 'Information Science Reference' (formerly Idea Group Reference), 'Medical Information Science Reference', 'Business Science Reference' and 'Engineering Science Reference' imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in early 2011. Important Dates: ================ - November 15, 2009: Proposal Submission Deadline - November 30, 2009: Notification of Acceptance - January 31, 2010: Full Chapter Submission - March 15, 2010: Review Result Returned - April 15, 2010: Revised Chapter Submission - April 30, 2010: Final Acceptance Notification - May 31, 2010: Final Chapter submission Inquiries and Submissions ========================= Inquiries and submissions can be forwarded electronically (Word document) or by mail to: Dr. Patrick Felicia Department of Computer Science Waterford Institute of Technology, Waterford, Ireland. - E-mail: pfelicia at wit.ie - Tel.: +353 51302037 - Fax: +353 51302679 - Mobile: +353 86 083 51 04 __________________________________________________________ Dr. Patrick Felicia Department of Computer Science Lecturer, Course Leader: MSc. in Multimedia and eLearning Waterford Institute of Technology Cork Road, Waterford, Ireland Mobile. : +353 86 083 51 04 Email : pfelicia at wit.ie http://www.3delearning.com ___________________________________________________________ _________________________________________________ Some men see things as they are and ask why. Others dream things that never were and ask why not. G.B Shaw _________________________________________________ -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Tue Nov 17 14:41:43 2009 From: goldfile at gmail.com (Susan Gold) Date: Tue, 17 Nov 2009 14:41:43 -0500 Subject: [game_edu] IGDA Offers Health Insurance /Education Institutional Membership Message-ID: <61D83722-D3E7-4B7E-B2CC-4013D2A5A5D7@gmail.com> The IGDA is really trying to give members value for their membership (normally $48 USD), with discounts for books and conferences. Now we are going one step further by adding health insurance. We also have another big announcement educational institutional memberships. This membership program is $500 - which gives you partnership with the IGDA for the school and then 50% off membership fees for all faculty and students. That would make it $24 per faculty member, $15 per student. We are working to create additional value to educational members as well and I will have more to share on that in short order. The big news on the website is that the IGDA is going to have Group Medical Insurance. http://www.igda.org/board-blog/igda-starts-healthcare-program "This plan is currently available for US members only. Most of our non- US members live in countries with nationalized health care systems so there is less need, or value in making this available to members in those countries. Following a successful launch of the program in the US, we would be interested in looking into this for other countries. If you would like to help with that process please let us know." Susan -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Wed Nov 18 11:05:33 2009 From: goldfile at gmail.com (Susan Gold) Date: Wed, 18 Nov 2009 11:05:33 -0500 Subject: [game_edu] The Art History of Games Symposium Message-ID: <491780E2-1C29-4F44-9588-96AF119EF984@gmail.com> The Art History of Games A Symposium, hosted by Georgia Tech and SCAD The Art History of Games is a three-day public symposium in which members of the fields of game studies, art history and related areas of cultural studies gather to investigate games as an art form. Speakers include me, Brenda Brathwaite, Jesper Juul, Frank Lantz, Henry Lowood, Christiane Paul, John Romero, and more. Also featured in the conference is the premiere of three commissioned art games, from Jason Rohrer, Tale of Tales, and Eric Zimmerman. The designers will exhibit their work and participate in the symposium. Organized by Georgia Tech Digital Media and SCAD Atlanta, the symposium will be held Feb. 4-6 in the High Museum of Art?s Rich Auditorium on the campus of the Woodruff Arts Center, 1280 Peachtree St. N.E., in midtown Atlanta. Register by January 5 for reduced rates. http://arthistoryofgames.com/ Susan -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From skg at dsu.edu Wed Nov 18 11:57:08 2009 From: skg at dsu.edu (steve graham) Date: Wed, 18 Nov 2009 10:57:08 -0600 Subject: [game_edu] IGDA Offers Health Insurance /Education Institutional Membership In-Reply-To: <61D83722-D3E7-4B7E-B2CC-4013D2A5A5D7@gmail.com> References: <61D83722-D3E7-4B7E-B2CC-4013D2A5A5D7@gmail.com> Message-ID: <4B042764.1000707@dsu.edu> Susan, I was trying to find a description of the educational institutional memberships on the IGDA website and was unable to. I believe I've persuaded DSU to join. However, I'll need some official page/application specifying the benefits. Could you tell me where to find it? In a similar vein, the IGDA newsletter which just came out states that IGDA members receive $75 off GDC conference passes. However, when I visited the website, I was unable to find the specifics. I realize, of course, that the website isn't your responsibility. But I thought you might know the answers to these questions, and I expect that there may be others wondering the same things. Thanks for any help! cheers, skg Susan Gold wrote: > The IGDA is really trying to give members value for their membership > (normally $48 USD), with discounts for books and conferences. Now we > are going one step further by adding health insurance. We also have > another big announcement educational institutional memberships. This > membership program is $500 - which gives you partnership with the IGDA > for the school and then 50% off membership fees for all faculty and > students. That would make it $24 per faculty member, $15 per student. > We are working to create additional value to educational members as > well and I will have more to share on that in short order. > > The big news on the website is that the IGDA is going to have Group > Medical Insurance. > > http://www.igda.org/board-blog/igda-starts-healthcare-program > > "This plan is currently available for US members only. Most of our > non-US members live in countries with nationalized health care systems > so there is less need, or value in making this available to members in > those countries. Following a successful launch of the program in the > US, we would be interested in looking into this for other countries. > If you would like to help with that process please let us know." > > > Susan > -- > /*Susan Gold*/ > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > ------------------------------------------------------------------------ > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -- steve graham associate professor computer game design dakota state university skg at dsu.edu 605-480-6603 From goldfile at gmail.com Wed Nov 18 12:26:23 2009 From: goldfile at gmail.com (Susan Gold) Date: Wed, 18 Nov 2009 12:26:23 -0500 Subject: [game_edu] IGDA Offers Health Insurance /Education Institutional Membership In-Reply-To: <4B042764.1000707@dsu.edu> References: <61D83722-D3E7-4B7E-B2CC-4013D2A5A5D7@gmail.com> <4B042764.1000707@dsu.edu> Message-ID: <70A0CB85-440B-4F82-80ED-F33E625C7068@gmail.com> Steve, I don't think we have put anything on the website as of yet for the new membership program. I would suggest that you contact Joda Sapp - jsapp at TALLEY.com and tell him you want info on the institutional partner memberships. I copied him on this email so you or anyone who has questions about the institutional partner program can contact him directly. You can also ask him about the GDC discount. I am not sure why that has not been updated on the web, but the $75 off is really nice. BTW, We are going to have a really great Education Summit this year, I will announce details soon, the theme is on collaboration. Our keynotes will be Kelle Santiago from thatvideogamecompany makers of Flower and Flow on Tuesday. And on Wednesday, Jeremah Slaczka & Marius Falhbusch from 5th Cell makers of Scribblenauts will headline. GDC this year will have the summits on Tuesday/Wednesday and the conference will go through Saturday. GDC is March 9-13, 2010. I have set aside a block of rooms at $109+tax Susan On Nov 18, 2009, at 11:57 AM, steve graham wrote: > Susan, > > I was trying to find a description of the educational institutional > memberships on the IGDA website and was unable to. I believe I've > persuaded DSU to join. However, I'll need some official page/ > application specifying the benefits. Could you tell me where to find > it? > > In a similar vein, the IGDA newsletter which just came out states > that IGDA members receive $75 off GDC conference passes. However, > when I visited the website, I was unable to find the specifics. > > I realize, of course, that the website isn't your responsibility. > But I thought you might know the answers to these questions, and I > expect that there may be others wondering the same things. > > Thanks for any help! > > cheers, > skg > > Susan Gold wrote: >> The IGDA is really trying to give members value for their >> membership (normally $48 USD), with discounts for books and >> conferences. Now we are going one step further by adding health >> insurance. We also have another big announcement educational >> institutional memberships. This membership program is $500 - which >> gives you partnership with the IGDA for the school and then 50% off >> membership fees for all faculty and students. That would make it >> $24 per faculty member, $15 per student. We are working to create >> additional value to educational members as well and I will have >> more to share on that in short order. >> >> The big news on the website is that the IGDA is going to have Group >> Medical Insurance. >> http://www.igda.org/board-blog/igda-starts-healthcare-program >> >> "This plan is currently available for US members only. Most of our >> non-US members live in countries with nationalized health care >> systems so there is less need, or value in making this available to >> members in those countries. Following a successful launch of the >> program in the US, we would be interested in looking into this for >> other countries. If you would like to help with that process please >> let us know." >> >> >> Susan >> -- >> /*Susan Gold*/ >> In a completely sane world, madness is the only freedom! >> - J. G. Ballard >> >> >> >> >> >> >> >> ------------------------------------------------------------------------ >> >> _______________________________________________ >> game_edu mailing list >> game_edu at igda.org >> http://seven.pairlist.net/mailman/listinfo/game_edu >> > > > -- > steve graham > associate professor > computer game design > dakota state university > skg at dsu.edu > 605-480-6603 > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: