From LaVerne.Poussaint at deepmed.net Mon Oct 5 19:05:32 2009 From: LaVerne.Poussaint at deepmed.net (LaVerne Poussaint) Date: Mon, 05 Oct 2009 19:05:32 -0400 Subject: [game_edu] International Gamers Needed for Extra Life Cancer Charity Marathon Message-ID: <5902b72ce5fb40f3a20d0aeb5c645dc6@giving.texaschildrenshospital.org> Dear Game Educators, On Saturday, October 17th, 2009, I will be be participating in the second annual Extra Life 24-hour gaming marathon funding pediatric cancer research and treatment at Texas Children's Hospital. This event is a SarcasticGamer.com community charity event. The money raised, every penny of it, will go directly to benefit pediatric cancer treatment and research at Texas Children?s Cancer Center at Texas Children?s Hospital. Texas Children's is one of the largest pediatric cancer and hematology centers in the world, and sees kids from all 50 states and over 80 countries. Every child gets the same ground-breaking treatment, regardless of their family?s financial situation. Cancer kills a classroom full of kids every day worldwide. It takes kids from all walks of life, and respects no borders. Cancer doesn?t care about ethnicity or religion. It doesn?t care if a child is from privilege or poverty. To learn more about this event, visit the Extra Life web site . Click here to visit my Web page . Each gamer has a set goal to get at least 4 people to sponsor us for just $ 1/hour for 24 hours. I ask you to consider making a gift to help me achieve this goal. I want this year to be a tremendous success and we need your help to achieve it. I will gratefully accept any donation you are able to make, big or small. All donations are tax-deductible. Click here to make a donation . Guys, I really need the back-up of a few good gamers to cover me for a few hours in this 24-hours gaming event. Please game, give, or galvanize others in IGDA to play on behalf of the Kanada's Kids team in this worthy effort. Thank you for your consideration in making a contribution to support Texas Children's Cancer Center. Your donation is a part of great things to come. Let's give "pay to play" a whole new meaning! LaVerne Poussaint You are receiving this email at game_edu at igda.org. -------------- next part -------------- An HTML attachment was scrubbed... URL: From sheri at designdirectdeliver.com Tue Oct 6 02:33:34 2009 From: sheri at designdirectdeliver.com (Sheri Rubin) Date: Mon, 05 Oct 2009 23:33:34 -0700 Subject: [game_edu] Kotaku: ESA Report: More than 250 Colleges Offer Game Degrees Message-ID: <4ACAE4BE.40104@designdirectdeliver.com> http://kotaku.com/5373947/esa-report-more-than-250-colleges-offer-game-degrees "More than 50 game development programs have been added to U.S. colleges' curricula in the past year, bringing to 254 the number of universities offering degrees in video game design, programming and art, according to the Entertainment Software Association." Sheri -- *Sheri Rubin* CEO/President *Design, Direct, Deliver* Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From DanC at NarrativeDesigns.com Tue Oct 6 02:48:09 2009 From: DanC at NarrativeDesigns.com (Dan Carreker) Date: Mon, 5 Oct 2009 23:48:09 -0700 Subject: [game_edu] Kotaku: ESA Report: More than 250 Colleges Offer GameDegrees References: <4ACAE4BE.40104@designdirectdeliver.com> Message-ID: <018b01ca4650$f7981e30$6501a8c0@dcl> Very interesting, particularly the comments. There were a few "my parents/counselor won't let me go to game school" in there Dan Carreker www.NarrativeDesigns.com "If I had only six minutes to live, I wouldn't brood. I'd type a little faster." - Asimov ----- Original Message ----- From: Sheri Rubin To: game_edu at igda.org Sent: Monday, October 05, 2009 11:33 PM Subject: [game_edu] Kotaku: ESA Report: More than 250 Colleges Offer GameDegrees http://kotaku.com/5373947/esa-report-more-than-250-colleges-offer-game-degrees "More than 50 game development programs have been added to U.S. colleges' curricula in the past year, bringing to 254 the number of universities offering degrees in video game design, programming and art, according to the Entertainment Software Association." Sheri -- Sheri Rubin CEO/President Design, Direct, Deliver Website: www.designdirectdeliver.com Email: sheri at designdirectdeliver.com ------------------------------------------------------------------------------ _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Tue Oct 6 12:13:17 2009 From: goldfile at gmail.com (Susan Gold) Date: Tue, 6 Oct 2009 12:13:17 -0400 Subject: [game_edu] looking for examples Message-ID: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> Hello, I was wondering if you could share with me any examples you have of a global collaboration such as USC and HKU (Swain/Copier)? I'd be very interested in hearing about these (in a quick easy to read synopsis). Do these collaborations have funding? If not global, do you have examples of collaborations outside of your institution with other institutions? with game industry? with for-profit research labs? non- profit? government? NGO's? Ciao from the Italian Video Game Developer's Conference in Milan. Susan -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From khakionion at gmail.com Tue Oct 6 12:32:06 2009 From: khakionion at gmail.com (Michael Herring) Date: Tue, 6 Oct 2009 11:32:06 -0500 Subject: [game_edu] looking for examples In-Reply-To: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> References: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> Message-ID: <5DDCBA8F-F262-4E37-8E95-951FF4CFF4C6@gmail.com> The Carnegie Mellon ETC has done several global collaborations. Sharp and NEC in Japan, and the city of Adelaide, Australia come to mind. Here's a basic story on ETC's work creating an interactive exhibit for a museum in Port Adelaide, Australia. I bet some others on this list could chime in with more info. http://www.abc.net.au/local/stories/2009/06/27/2607030.htm ./Michael On Oct 6, 2009, at 11:13 AM, Susan Gold wrote: > Hello, > I was wondering if you could share with me any examples you have of > a global collaboration such as USC and HKU (Swain/Copier)? I'd be > very interested in hearing about these (in a quick easy to read > synopsis). Do these collaborations have funding? If not global, do > you have examples of collaborations outside of your institution with > other institutions? with game industry? with for-profit research > labs? non-profit? government? NGO's? > > Ciao from the Italian Video Game Developer's Conference in Milan. > > Susan > -- > Susan Gold > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From ai864 at yahoo.com Tue Oct 6 13:18:27 2009 From: ai864 at yahoo.com (Ian Schreiber) Date: Tue, 6 Oct 2009 10:18:27 -0700 (PDT) Subject: [game_edu] looking for examples In-Reply-To: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> References: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> Message-ID: <332910.92556.qm@web39704.mail.mud.yahoo.com> I don't know of too many global collaborations. I know SCAD and GA Tech have collaborated in the past, which was a natural fit (the former has designers and artists, the latter has programmers). Not sure about the funding situation. Personally, I've had a difficult enough time just collaborating between departments at the same school! So I'd be very interested in hearing how others have overcome these barriers (if in fact they have)... - Ian ________________________________ From: Susan Gold To: IGDA Game Education Listserv Sent: Tue, October 6, 2009 12:13:17 PM Subject: [game_edu] looking for examples Hello, I was wondering if you could share with me any examples you have of a global collaboration such as USC and HKU (Swain/Copier)? I'd be very interested in hearing about these (in a quick easy to read synopsis). Do these collaborations have funding? If not global, do you have examples of collaborations outside of your institution with other institutions? with game industry? with for-profit research labs? non-profit? government? NGO's? Ciao from the Italian Video Game Developer's Conference in Milan. Susan -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From ssimmons at cct.lsu.edu Tue Oct 6 13:03:06 2009 From: ssimmons at cct.lsu.edu (Stacey Simmons) Date: Tue, 6 Oct 2009 12:03:06 -0500 Subject: [game_edu] looking for examples In-Reply-To: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> References: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> Message-ID: <8B442DE8-2589-4097-8366-9167BD7548F6@cct.lsu.edu> Hi Susan, We have several partnerships- one is between our university (LSU) and the EVL (Electronic Visualization Lab) at Univ of Illinois, Chicago. We have co-taught classes for the last three years. Further, you probably know about our collaboration with EA in creating their first North American test center at LSU. Have fun in Italy! Stacey On Oct 6, 2009, at 11:13 AM, Susan Gold wrote: > Hello, > I was wondering if you could share with me any examples you have of > a global collaboration such as USC and HKU (Swain/Copier)? I'd be > very interested in hearing about these (in a quick easy to read > synopsis). Do these collaborations have funding? If not global, do > you have examples of collaborations outside of your institution with > other institutions? with game industry? with for-profit research > labs? non-profit? government? NGO's? > > Ciao from the Italian Video Game Developer's Conference in Milan. > > Susan > -- > Susan Gold > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From jzagal at cdm.depaul.edu Tue Oct 6 14:06:57 2009 From: jzagal at cdm.depaul.edu (Jose P. Zagal) Date: Tue, 6 Oct 2009 13:06:57 -0500 Subject: [game_edu] looking for examples In-Reply-To: <332910.92556.qm@web39704.mail.mud.yahoo.com> References: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> <332910.92556.qm@web39704.mail.mud.yahoo.com> Message-ID: <4ACB8741.1030700@cdm.depaul.edu> MIT has the Gambit Game Lab collaborating with the Singapore government. I'm sure there's someone here from there who can provide additional details. Jose Zagal Ian Schreiber wrote: > I don't know of too many global collaborations. > > I know SCAD and GA Tech have collaborated in the past, which was a > natural fit (the former has designers and artists, the latter has > programmers). Not sure about the funding situation. > > Personally, I've had a difficult enough time just collaborating between > departments at the same school! So I'd be very interested in hearing how > others have overcome these barriers (if in fact they have)... > > - Ian > > ------------------------------------------------------------------------ > *From:* Susan Gold > *To:* IGDA Game Education Listserv > *Sent:* Tue, October 6, 2009 12:13:17 PM > *Subject:* [game_edu] looking for examples > > Hello, > I was wondering if you could share with me any examples you have of a > global collaboration such as USC and HKU (Swain/Copier)? I'd be very > interested in hearing about these (in a quick easy to read synopsis). Do > these collaborations have funding? If not global, do you have examples > of collaborations outside of your institution with other institutions? > with game industry? with for-profit research labs? non-profit? > government? NGO's? > > Ciao from the Italian Video Game Developer's Conference in Milan. > > Susan > -- > /*Susan Gold*/ > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > -- Jos? P. Zagal Assistant Professor College of Computing and Digital Media DePaul University http://facsrv.cs.depaul.edu/~jzagal From alex.ionescu at eprize.com Tue Oct 6 14:21:13 2009 From: alex.ionescu at eprize.com (Alex Ionescu) Date: Tue, 6 Oct 2009 14:21:13 -0400 Subject: [game_edu] looking for examples In-Reply-To: <8B442DE8-2589-4097-8366-9167BD7548F6@cct.lsu.edu> Message-ID: The University of Michigan-Dearborn Computer Science program in the Engineering school and the College for Creative Studies in Detroit have collaborated on Game Design classes, when the schedule coincides :-) Regards, Alex Ionescu > On Oct 6, 2009, at 11:13 AM, Susan Gold wrote: > >> Hello, >> I was wondering if you could share with me any examples you have of a global >> collaboration such as USC and HKU (Swain/Copier)? I'd be very interested in >> hearing about these (in a quick easy to read synopsis). Do these >> collaborations have funding? If not global, do you have examples of >> collaborations outside of your institution with other institutions? with game >> industry? with for-profit research labs? non-profit? government? NGO's? >> >> Ciao from the Italian Video Game Developer's Conference in Milan. >> >> Susan >> -------------- next part -------------- An HTML attachment was scrubbed... URL: From gamekog at gmail.com Tue Oct 6 16:35:17 2009 From: gamekog at gmail.com (Kevin O'Gorman) Date: Tue, 6 Oct 2009 16:35:17 -0400 Subject: [game_edu] Domestic Collaboration Message-ID: Following up on Ian's point and question: It seems that collaborating between schools is easier than collaborating within a school. I've never had any luck with the latter. My students at the Art Institute of Atlanta have worked on extracurricular/non-credit projects with teams at GaTech and Southern Poly (with a few more about to start up). We are also creating assets for an educational game project by an independent studio and playtesting a board/card game for another developer. I inherited the GaTech connection, but all the rest have been based on a personal relationship I had with the point-person from the other school/studio, with one even hashed out at the Thristy Bear at GDC (so mirroring the real industry in more ways than one). I think the key to success has been the fact that the skillsets have been very delineated -- we bring the art, you guys bring the programming. While I'd love to collaborate with SCAD, I think there would be too much overlap and toe-stepping. In fact, our relationship with SPSU started with the first Global Game Jam. Our students mixed so well together and complimented each other's work so cleanly that it seemed a natural fit to us. Also, our campuses are not right next to each other, but close enough that we can meet face-to-face if needed. With intra-campus collaborations, it seems everyone is vying to impress the same leadership. When it's inter-campus collaboration, everyone gets to go home and be the hero for their respective deans and presidents. That's my running theory anyway. Another factor that has yet to be brought into play just started this weekend. At the 3rd annual SIEGE conference, the Georgia Game Developers Association convened its first Academic Committee meeting, chaired by me, where we invited faculty and administrators from any school in Georgia to attend (Ian was even allowed to attend based on the ambiguity that he had traveled in from "Columbus"). Although a number of topics were discussed, the end of the session seemed like the founding of the United Federation of Planets with reps from Art Institute, SCAD, UGa, SPSU, Gwinnett Tech, DeVry, and others agreeing that we are all in the same boat and can benefit our students and programs more through co-operation than competition. We'll have to see how that turns out. : ) --Kevin O'Gorman Art Institute of Atlanta -------------- next part -------------- An HTML attachment was scrubbed... URL: From nilayyildiri at gmail.com Tue Oct 6 16:35:08 2009 From: nilayyildiri at gmail.com (Nilay Yildirim) Date: Tue, 6 Oct 2009 16:35:08 -0400 Subject: [game_edu] Doctoral Student Looking for a Research Project Message-ID: <5b2b0fe00910061335n69add012y80a1aa33b16acd48@mail.gmail.com> Hello, I'm an 3rd year doctoral student at Syracuse University (Syracuse, New York), interested in researching in educational game design field. I am looking for a research project related to gaming and/or simulations around Upstate New York area that I can work voluntarily. Could anyone please assist me if you know any research projects that are available and if there is a need for a PhD student to work on it? Thank you, Nilay Yildirim -------------- next part -------------- An HTML attachment was scrubbed... URL: From Linda.Sellheim at autodesk.com Tue Oct 6 13:45:23 2009 From: Linda.Sellheim at autodesk.com (Linda Sellheim) Date: Tue, 6 Oct 2009 10:45:23 -0700 Subject: [game_edu] looking for examples In-Reply-To: <8B442DE8-2589-4097-8366-9167BD7548F6@cct.lsu.edu> References: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> <8B442DE8-2589-4097-8366-9167BD7548F6@cct.lsu.edu> Message-ID: <36FA17CA56D6A84D9E422A359CB4F0475DD55E6FF8@ADSK-NAMSG-02.MGDADSK.autodesk.com> I would be interested in learning more about these projects especially the ones using Autodesk software, Susan will you be posting a list at some point? Linda Sellheim MFA| Curriculum Development Manager | Media & Entertainment Autodesk Inc. | 111 McInnis | San Rafael | CA |94903| US Mobile: 949 395 4943 From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Stacey Simmons Sent: Tuesday, October 06, 2009 10:03 AM To: IGDA Game Education Listserv Subject: Re: [game_edu] looking for examples Hi Susan, We have several partnerships- one is between our university (LSU) and the EVL (Electronic Visualization Lab) at Univ of Illinois, Chicago. We have co-taught classes for the last three years. Further, you probably know about our collaboration with EA in creating their first North American test center at LSU. Have fun in Italy! Stacey On Oct 6, 2009, at 11:13 AM, Susan Gold wrote: Hello, I was wondering if you could share with me any examples you have of a global collaboration such as USC and HKU (Swain/Copier)? I'd be very interested in hearing about these (in a quick easy to read synopsis). Do these collaborations have funding? If not global, do you have examples of collaborations outside of your institution with other institutions? with game industry? with for-profit research labs? non-profit? government? NGO's? Ciao from the Italian Video Game Developer's Conference in Milan. Susan -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From tomdowd at ameritech.net Wed Oct 7 10:33:08 2009 From: tomdowd at ameritech.net (Tom Dowd) Date: Wed, 7 Oct 2009 07:33:08 -0700 (PDT) Subject: [game_edu] [JOB] Game Design Teaching Position Available in Chicago In-Reply-To: <4ACB8741.1030700@cdm.depaul.edu> References: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> <332910.92556.qm@web39704.mail.mud.yahoo.com> <4ACB8741.1030700@cdm.depaul.edu> Message-ID: <718765.86413.qm@web180414.mail.gq1.yahoo.com> Columbia College Chicago Interactive Arts & Media Full-Time Faculty - Game Design, POS 715: ? Columbia College Chicago is an urban institution of over 12,500 undergraduate and graduate students emphasizing arts, media, and communications in a liberal arts setting. The Interactive Arts and Media Department, a dynamic, growing department in the heart of downtown Chicago, invites applications for a full-time, tenure track appointment in Game Design. ? Candidates for this position must demonstrate expertise in advanced game design theory, programming/scripting fundamentals, world and mission building, and team leadership and organization as they will be asked to teach classes covering these and other areas. Candidates with expertise in game art, 3D applications, and/or programming and technology will be highly considered. The successful candidate will have an advanced degree, notable accomplishments in professional, independent, or serious games, and teaching experience at the college level. ? In addition to classroom responsibilities and ongoing professional achievement, candidates are expected to provide student mentoring and advising, serve on department and college committees, as well as develop curriculum. We offer a competitive salary and excellent benefits package. Columbia College Chicago encourages qualified female, LGBTQ, disabled, international, and minority classified individuals to apply for all positions. Start date August 15, 2010. The position is contingent on funding. Application Deadline December 1, 2009. No phone calls or hard-copy materials. For consideration, please email a letter of interest including qualifications, statement of teaching philosophy, a current academic vitae/resume and three references (names, addresses and phone numbers are sufficient) to: iamgamesearch at iam.colum.edu ? http://iam.colum.edu http://game.colum.edu www.colum.edu ? CCC Senior Capstone Project (Fall/Spring 2009): http://game.colum.edu/projects/dismantlerepair ? ------------------------------------------------------ Tom Dowd Assistant Professor/Game Development Coordinator Columbia College Chicago Interactive Arts and Media/Game Design Major 916 South Wabash Avenue, room 137 Chicago IL, 60605 EM: tdowd at colum.edu PH: 312.369.7114 http://storybydesign.wordpress.com -------------- next part -------------- An HTML attachment was scrubbed... URL: From lmoreno at avhsd.org Wed Oct 7 12:23:32 2009 From: lmoreno at avhsd.org (Leo Moreno) Date: Wed, 07 Oct 2009 09:23:32 -0700 Subject: [game_edu] Doctoral Student Looking for a Research Project Message-ID: <4ACC5E150200005C00011018@GROUPWISE> I'm unsure if this fits your requirement. But a non-profit has been working with the E-sports industry and educational institutions to develop an after school program that ties competitive video games with curriculum. The model is sports, academic and entrepreneurship similar to FIRST Robotics. They are in need of such services to tie the academic end as a handbook and set of instructional materials. Contact me directly if interested. Leonard A. Moreno - Instructor FAST Academy - Computer Design Regional Occupational Programs (ROP) Electronics Sports Club Advisor FalconTech Productions Palmdale High School (661) 273-3181 x.362 http://infotech.phsfalcons.org "No Child Left Unplugged" >>> Nilay Yildirim 10/06/09 1:58 PM >>> Hello, I'm an 3rd year doctoral student at Syracuse University (Syracuse, New York), interested in researching in educational game design field. I am looking for a research project related to gaming and/or simulations around Upstate New York area that I can work voluntarily. Could anyone please assist me if you know any research projects that are available and if there is a need for a PhD student to work on it? Thank you, Nilay Yildirim From laverne.poussaint at deepmed.net Wed Oct 7 12:55:10 2009 From: laverne.poussaint at deepmed.net (LaVerne L. Poussaint) Date: Wed, 7 Oct 2009 12:55:10 -0400 Subject: [game_edu] Doctoral Student Looking for a Research Project In-Reply-To: <4ACC5E150200005C00011018@GROUPWISE> References: <4ACC5E150200005C00011018@GROUPWISE> Message-ID: Nilay- IGDA's Global Game Jam 2010 put out a Call for Research Projects (See: http://www.igda.org/education/ and http://globalgamejam.org). You may consider submitting an independent project proposal. ? ...The Global Game Jam will also provide letters of support to aid researchers in seeking funding to support the research, and will assist in the distribution and collection of informed consent forms. (Note that acceptance does not include research funding: researchers are required to fund their projects) . ?. -LaVerne -------------------------------------------------- From: "Leo Moreno" Sent: Wednesday, October 07, 2009 12:23 PM To: ; Subject: Re: [game_edu] Doctoral Student Looking for a Research Project > I'm unsure if this fits your requirement. But a non-profit has been working with the E-sports industry and educational institutions to develop an after school program that ties competitive video games with curriculum. The model is sports, academic and entrepreneurship similar to FIRST Robotics. They are in need of such services to tie the academic end as a handbook and set of instructional materials. > > Contact me directly if interested. > > Leonard A. Moreno - Instructor > FAST Academy - Computer Design > Regional Occupational Programs (ROP) > Electronics Sports Club Advisor > FalconTech Productions > > Palmdale High School > (661) 273-3181 x.362 > http://infotech.phsfalcons.org > "No Child Left Unplugged" >>>> Nilay Yildirim 10/06/09 1:58 PM >>> > Hello, > > I'm an 3rd year doctoral student at Syracuse University (Syracuse, New > York), interested in researching in educational game design field. I am > looking for a research project related to gaming and/or simulations around > Upstate New York area that I can work voluntarily. Could anyone please > assist me if you know any research projects that are available and if there > is a need for a PhD student to work on it? > > Thank you, > > Nilay Yildirim > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > -------------- next part -------------- An HTML attachment was scrubbed... URL: From pawlicki at cs.rochester.edu Wed Oct 7 12:17:28 2009 From: pawlicki at cs.rochester.edu (pawlicki at cs.rochester.edu) Date: Wed, 7 Oct 2009 12:17:28 -0400 (EDT) Subject: [game_edu] Doctoral Student Looking for a Research Project In-Reply-To: <5b2b0fe00910061335n69add012y80a1aa33b16acd48@mail.gmail.com> References: <5b2b0fe00910061335n69add012y80a1aa33b16acd48@mail.gmail.com> Message-ID: <44327.128.151.67.232.1254932248.squirrel@www.cs.rochester.edu> Nilay, Hi. My name is Ted Pawlicki. I'm in the Computer Science Department at the University of Rochester and I work with a local educational software company (http://www.secondavesoftware.com/). I'm wondering what your background/research area is and what you have in mind? Can you send me your vitae? Ted Thaddeus F. Pawlicki, Ph.D. Undergraduate Program Director Computer Science Dept. (585) 275-4198 University of Rochester FAX (585) 273-4556 Rochester, NY 14627-0226 pawlicki at cs.rochester.edu http://www.cs.rochester.edu/u/pawlicki/ ''One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves.'' - Carl Jung 1977 > Hello, > > I'm an 3rd year doctoral student at Syracuse University (Syracuse, New > York), interested in researching in educational game design field. I am > looking for a research project related to gaming and/or simulations around > Upstate New York area that I can work voluntarily. Could anyone please > assist me if you know any research projects that are available and if > there > is a need for a PhD student to work on it? > > Thank you, > > Nilay Yildirim > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > From goldfile at gmail.com Wed Oct 7 13:30:01 2009 From: goldfile at gmail.com (Susan Gold) Date: Wed, 7 Oct 2009 13:30:01 -0400 Subject: [game_edu] looking for examples In-Reply-To: <36FA17CA56D6A84D9E422A359CB4F0475DD55E6FF8@ADSK-NAMSG-02.MGDADSK.autodesk.com> References: <550E2691-44C4-48BE-8D29-C1B876E95A94@gmail.com> <8B442DE8-2589-4097-8366-9167BD7548F6@cct.lsu.edu> <36FA17CA56D6A84D9E422A359CB4F0475DD55E6FF8@ADSK-NAMSG-02.MGDADSK.autodesk.com> Message-ID: I'll see what I get in the way of responses and let you know. Susan On Oct 6, 2009, at 1:45 PM, Linda Sellheim wrote: > I would be interested in learning more about these projects > especially the ones using Autodesk software, Susan will you be > posting a list at some point? > > Linda Sellheim MFA| Curriculum Development Manager | Media & > Entertainment > Autodesk Inc. | 111 McInnis | San Rafael | CA |94903| US > Mobile: 949 395 4943 > > > From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] > On Behalf Of Stacey Simmons > Sent: Tuesday, October 06, 2009 10:03 AM > To: IGDA Game Education Listserv > Subject: Re: [game_edu] looking for examples > > Hi Susan, > > We have several partnerships- one is between our university (LSU) > and the EVL (Electronic Visualization Lab) at Univ of Illinois, > Chicago. We have co-taught classes for the last three years. > > Further, you probably know about our collaboration with EA in > creating their first North American test center at LSU. > > Have fun in Italy! > > Stacey > > > > > On Oct 6, 2009, at 11:13 AM, Susan Gold wrote: > > > Hello, > I was wondering if you could share with me any examples you have of > a global collaboration such as USC and HKU (Swain/Copier)? I'd be > very interested in hearing about these (in a quick easy to read > synopsis). Do these collaborations have funding? If not global, do > you have examples of collaborations outside of your institution with > other institutions? with game industry? with for-profit research > labs? non-profit? government? NGO's? > > Ciao from the Italian Video Game Developer's Conference in Milan. > > Susan > -- > Susan Gold > In a completely sane world, madness is the only freedom! > - J. G. Ballard > > > > > > > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu > > _______________________________________________ > game_edu mailing list > game_edu at igda.org > http://seven.pairlist.net/mailman/listinfo/game_edu -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Thu Oct 8 08:27:48 2009 From: goldfile at gmail.com (Susan Gold) Date: Thu, 8 Oct 2009 08:27:48 -0400 Subject: [game_edu] CFP Message-ID: ---------------------------------------------------------------------- C F P : The Journal of Game Amusement Society Vol.3 ---------------------------------------------------------------------- GAS(Game Amusement Society) has published the Journal of Game Amusement Society since 2007. The Editorial Committee welcomes submissions of articles for Volume 3 of the Journal. It is said that computer games have become the new culture. Considering culture change in this century through games creates new studies. In this way, it is very important to treat games from viewpoints of culture, history, philosophy, and art. In addition, investigating game players in scientific approach must reveal new aspects of human. On the other hand, the viewpoints of technology and science are necessary for development of computer games using digital technologies and for analysis of human behavior of game playing. GAS strongly encourages researchers and practitioners who study these topics about game and amusement. The Journal of Game Amusement Society aims to disseminate results of outstanding research and practice in the field of game and amusement in all over the world. Researchers and practitioners devoted in this field are invited to submit results of their activities, thus being anticipated to contribute to the progress of research and practice on game and amusement. Scope: The topic of papers includes but is not limited to: 1. Communication between game and human Game operation and cognitive process, Game interface, Game skills 2. Technologies around game Hardware as game interface, Games on the network, VR: virtual reality, Game hardware, AI and game design 3. Game and art Evaluation of game, Game and image, Game and cartoon, Features of game in the viewpoint of art, Artistic aspect of game 4. Game's sociability Relationship between generation and game, Game and treatment, Game and social participant (rehabilitation in society), Game and ethics 5. Game and education Edutainment, Trainer, Development and game 6. Game development Game creation, game design, game development tools, Game machines, Game programming, Game and sound, Game and simulation 7. Game and other domains Psychology, History, Pedagogy, Business administration, Study on women, Study on children 8. Game industry Business style of game industry, Game industry as venture business, Game as business 9. Game and welfare Amusement, Amusement for old people, Game therapy 10. Game and health Game for rehabilitation Instruction for Manuscripts: Please refer this URL. http://www.gameamusementsociety.org/journal/CFP3.shtml Important Dates: Sep. 25th 2009: Deadline of submitting manuscript Contact Address for Submission and Query: Game Amusement Society Office: URL: http://www.gameamusementsociety.org/ TEL: +81-72-876-3317 (ext. 5168) FAX: +81-72-876-5642 E-mail: entry-ej at GameAmusementSociety.org -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From DanC at NarrativeDesigns.com Thu Oct 8 10:04:04 2009 From: DanC at NarrativeDesigns.com (Dan Carreker) Date: Thu, 8 Oct 2009 07:04:04 -0700 Subject: [game_edu] CFP References: Message-ID: <040c01ca4820$3267feb0$6501a8c0@dcl> FYI; The deadline--Sept 25th, 2009--looks like its been updated. A quick look at the link provided says its been extended to Dec 25th. Dan Carreker www.NarrativeDesigns.com "If I had only six minutes to live, I wouldn't brood. I'd type a little faster." - Asimov ----- Original Message ----- From: Susan Gold To: IGDA Game Education Listserv Sent: Thursday, October 08, 2009 5:27 AM Subject: [game_edu] CFP ---------------------------------------------------------------------- C F P : The Journal of Game Amusement Society Vol.3 ---------------------------------------------------------------------- GAS(Game Amusement Society) has published the Journal of Game Amusement Society since 2007. The Editorial Committee welcomes submissions of articles for Volume 3 of the Journal. It is said that computer games have become the new culture. Considering culture change in this century through games creates new studies. In this way, it is very important to treat games from viewpoints of culture, history, philosophy, and art. In addition, investigating game players in scientific approach must reveal new aspects of human. On the other hand, the viewpoints of technology and science are necessary for development of computer games using digital technologies and for analysis of human behavior of game playing. GAS strongly encourages researchers and practitioners who study these topics about game and amusement. The Journal of Game Amusement Society aims to disseminate results of outstanding research and practice in the field of game and amusement in all over the world. Researchers and practitioners devoted in this field are invited to submit results of their activities, thus being anticipated to contribute to the progress of research and practice on game and amusement. Scope: The topic of papers includes but is not limited to: 1. Communication between game and human Game operation and cognitive process, Game interface, Game skills 2. Technologies around game Hardware as game interface, Games on the network, VR: virtual reality, Game hardware, AI and game design 3. Game and art Evaluation of game, Game and image, Game and cartoon, Features of game in the viewpoint of art, Artistic aspect of game 4. Game's sociability Relationship between generation and game, Game and treatment, Game and social participant (rehabilitation in society), Game and ethics 5. Game and education Edutainment, Trainer, Development and game 6. Game development Game creation, game design, game development tools, Game machines, Game programming, Game and sound, Game and simulation 7. Game and other domains Psychology, History, Pedagogy, Business administration, Study on women, Study on children 8. Game industry Business style of game industry, Game industry as venture business, Game as business 9. Game and welfare Amusement, Amusement for old people, Game therapy 10. Game and health Game for rehabilitation Instruction for Manuscripts: Please refer this URL. http://www.gameamusementsociety.org/journal/CFP3.shtml Important Dates: Sep. 25th 2009: Deadline of submitting manuscript Contact Address for Submission and Query: Game Amusement Society Office: URL: http://www.gameamusementsociety.org/ TEL: +81-72-876-3317 (ext. 5168) FAX: +81-72-876-5642 E-mail: entry-ej at GameAmusementSociety.org -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard ------------------------------------------------------------------------------ _______________________________________________ game_edu mailing list game_edu at igda.org http://seven.pairlist.net/mailman/listinfo/game_edu -------------- next part -------------- An HTML attachment was scrubbed... URL: From s-yamane at computer.org Fri Oct 9 03:59:15 2009 From: s-yamane at computer.org (YAMANE Shinji) Date: Fri, 09 Oct 2009 16:59:15 +0900 (JST) Subject: [game_edu] CFP In-Reply-To: References: Message-ID: <20091009.165915.130236007.s-yamane@computer.org> Subject: [game_edu] CFP Date: Thu, 8 Oct 2009 08:27:48 -0400 > GAS(Game Amusement Society) has published the Journal of Game > Amusement Society since 2007. The Editorial Committee welcomes > submissions of articles for Volume 3 of the Journal. I've never read this journal but can read the CFP in Japanese (http://www.gameamusementsociety.org/Journal.shtml). I'd like to add some additional information: This journal is the English version of a Japanese game researcher groups' journal. The CFP in Japanese also requires the authors to buy 50 copies of own paper to be published (the price is not announced). There are no backnumber information, no price list, no review process, and no name of editors. So I wonder if this journal may not be the international journal with the peer reviewers, but local journal to be published for local circle members. I thiks it's better that the authors to confirm about these conditions. -- YAMANE Shinji Ricard Research Fellow / Aoyama Gakuin University Research Institute DiGRA2007 Organizing Committee From platinumarts at gmail.com Sat Oct 10 10:01:44 2009 From: platinumarts at gmail.com (Platinum Arts) Date: Sat, 10 Oct 2009 10:01:44 -0400 Subject: [game_edu] Platinum Arts Sandbox Free 3D Game Maker 2.4 Released! - Game Maker For Kids and Adults In-Reply-To: References: Message-ID: The Platinum Arts Sandbox Free 3D Game Maker 2.4 Release has arrived! Platinum Arts Sandbox Free 3D Game Maker is an open source game design program for kids and adults featuring in game map/world creation! The focus is to make the process of creating games and worlds easy enough for kids but powerful enough to create full game projects. Supports Windows, Linux, Mac. Download it at: http://SandboxGameMaker.Com In Game Editing Map Creation Tutorial: http://www.youtube.com/watch?v=g44Ww2bg2_E Key Features Include: * Ragdolls * Multiplayer Bots * Banana Relay Base Capture Gamemode * RPG Mode Rewritten - Includes new particles with awesome spells like fireball, invisibility, light, and a new inventory system! * Sidescroller Updates - now includes more power ups and a flying fish projectile! * Many New Maps - Cavern2 (winner of the mapping contest, massive cavern with lava falls!), Trainmap featuring a working train, Bastion, Village updates including streets!, Bottest, savethebanana, and rpg_snow - a very beautiful ancient mine and village map! * In Game AVI Movie Recording * Animated Textures with a tutorial map (tutorial-texanim) thanks to Offtools * Blendmap / Paint Mode - Ability to paint on top of textures! * Many new textures and models! * Lots of bugfixes and other features! For a full changelog/feature list please visit: http://forum.sandboxgamemaker.com/viewtopic.php?f=15&t=345 To see some of the new features visit our youtube page: http://youtube.com/platinumartskids In addition Sandbox was recently featured at the PBS/WHMT and 1st Playable conference for Teachers with an overwhelming turnout, some teachers had to sit on the floor! In addition Sandbox has appeared in multiple magazines and is being used in countries throughout the world including a game design contest in Malaysia where only using Sandbox was allowed featuring a new laptop as the top prize! Homepage: http://SandboxGameMaker.com Newsletter: http://sandboxgamemaker.com/newsletter.html Previous Project: Doom 3 Coop Mod Last Man Standing http://Doom3Coop.com(not kid friendly) -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Tue Oct 13 12:11:12 2009 From: goldfile at gmail.com (Susan Gold) Date: Tue, 13 Oct 2009 12:11:12 -0400 Subject: [game_edu] CFP Message-ID: <5A6CDA93-40FF-40B2-A1DA-7CD0523974BB@gmail.com> Dear colleague Our international, peer reviewed journal 'Entertainment Computing' is now open for submissions. Look at the journal description here: http://www.elsevier.com/locate/entcom Upload your manuscript here: http://ees.elsevier.com/entcom/ Feel highly encouraged to submit your work and getting valuable feedback from experts in the field. We try to keep the review time short, about 2-3 months. Kind regards Matthias Rauterberg Ryohei Nakatsu Editors-in-chief Entertainment Computing -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From kschrier at alum.mit.edu Wed Oct 14 17:44:59 2009 From: kschrier at alum.mit.edu (Karen Schrier) Date: Wed, 14 Oct 2009 17:44:59 -0400 Subject: [game_edu] Call for Chapter Proposals: Games and Ethics Volume Two Message-ID: <9a7a2f220910141444h344bf498i64bf05666c263e50@mail.gmail.com> Sorry for any cross-postings! ___ I am excited to announce that "Ethics and Game Design: Teaching Values through Play? will be coming out in February 2010. The book features the following authors: Henry Jenkins Chris Swain Miguel Sicart Brenda Brathwaite John Sharp Colleen Macklin Erin Hoffman John Nordlinger & many more! Wish you could have contributed? You still can, because Volume 2 is coming out in early 2011. I invite you all to contribute to the book, which will provide a diverse and comprehensive compendium of case studies, theoretical frameworks, and empirical research in the emerging field of ethics development through games and play. Your proposal would be due on or before November 30, 2009 (a brief two to three-page synopsis will suffice), with accepted proposals notified by December 10, 2009. The full chapter is due by January 28, 2010. For more detail on what we?re looking for, you can see the full call below or check out the call for Volume One here: http://www.columbia.edu/~kls2108/callforchapters.htm And, please join the Ethics and Game Design Facebook Group at: http://www.facebook.com/group.php?gid=39391086363&ref=ts Thanks! Karen Schrier ____________ CALL FOR CHAPTER PROPOSALS Proposal Submission Deadline: November 30, 2009 Full Chapter Submission Deadline: January 28, 2010 Designing Games for Ethics: Models, Techniques and Frameworks A book edited by Karen Schrier, Columbia University, USA, and Dr. David Gibson, University of Vermont, USA To be published by IGI Global: http://www.igi-global.com/requests/details.asp?ID=735 Introduction Ethics is the practice of enacting moral judgment to achieve a better life?the process of making choices according to one's own conception of how to be a good person. Games and simulations can be rich playgrounds for the practice of these ethical choices, as they offer the ability to iterate and reflect on multiple possibilities and consequences. As such, educators and researchers are beginning to consider the use of games in supporting ethical reasoning and character development. Moreover, games have been and continue to be the subject of conversations, controversies, and deliberations about ethics. Game developers, publishers, and the public often differ in opinion about the choices made in the creation, distribution, and promotion of a game, bringing up larger questions about the role of entertainment, art, and business in our society. The potential for games to foster ethical thinking and discourse?and not whether games are inherently good or bad?will be the thrust of this timely book. Objective of the Book Designing Games for Ethics will provide a diverse and comprehensive compendium of case studies, theoretical frameworks, and empirical research in the emerging field of ethics, values, games, and play. This book will take a cross-disciplinary approach, inviting research, critiques, and perspectives from computer science, education, philosophy, law, media studies, management, cognitive science, psychology, and art history. It investigates the following questions: How do we better design and use games to foster ethical thinking and discourse? What are the theories and methodologies that will help us understand, model, and assess ethical thinking in and around games? How do we use games in classrooms and informal educational settings to support moral development? A major goal of this collection is to bring together the diverse and growing community of voices and begin to define the field, identify its primary challenges and questions, and establish the current state of the discipline. Such a rigorous foundation for the study of ethics will help to appropriately inform future games, policies, standards, curricula, products, and the like. Target Audience The target audience is very diverse, ranging from practitioners of game development to journalists, to philosophers and educators. Researchers and students studying game design, media and games will find this an essential text for understanding how to better design, teach, and study the current generation of learners. Educators will use this to further their understanding of the potentials and limits of games, and how to creatively incorporate emerging technology into their curricula, standards, and policies. Game developers and publishers can use this text to further their designs, to help refine their choices and practices, and to better think through the implications of their decisions. Journalists, cultural critics, and reviewers can use this publication to consider alternate ways to view games and the nature of their controversies. Finally, this text will attract members of diverse academic, development, and consumer communities to interact, share and discuss findings, frameworks and theories. Recommended topics include, but are not limited to, the following: ? Definition of the field of ethics and games ? Evaluation and formulation of relevant theoretical frameworks ? Methods for assessing ethics in games ? Criteria for studying ethics and games ? Historical and contemporary context of ethics and games ? Case studies (from researchers, educators and practitioners) ? Ethics and literacy ? Ethics and ethics games in the classroom ? Educational opportunities and limits for teaching values through play ? Ethics and standards in game development ? Ethics and the promotion of games ? Communities of play and ethics ? Issues of race, sex, violence and gender in games ? Ethics and transmedia storytelling ? Future implications and the ethical citizen Submission Procedure Researchers and practitioners are invited to submit on or before November 30, 2009, a 2-3 page chapter proposal clearly explaining the mission and concerns of his or her proposed chapter. Authors of accepted proposals will be notified by December 10, 2009 about the status of their proposals and sent chapter guidelines. Full chapters are expected to be submitted by January 28, 2010. All submitted chapters will be reviewed on a double-blind review basis. Further information on this publication can be found at: http://www.columbia.edu/~kls2108/callforchapters.htm. Publisher This book is scheduled to be published by IGI Global (formerly Idea Group Inc.), publisher of the ?Information Science Reference? (formerly Idea Group Reference), ?Medical Information Science Reference,? ?Business Science Reference,? and ?Engineering Science Reference? imprints. For additional information regarding the publisher, please visit www.igi-global.com. This publication is anticipated to be released in late 2010. Important Dates November 30, 2009: Proposal Submission Deadline December 10, 2009: Notification of Acceptance January 28, 2010: Full Chapter Submission March 15, 2010: Review Results Returned April 15, 2010: Revised Chapter Submission May 15, 2010: Final Chapter Submission Inquiries and submissions can be forwarded electronically (Word document) to: Karen Schrier Columbia University, USA E-mail: kschrier at alum.mit.edu http://www.columbia.edu/~kls2108/callforchapters.htm From goldfile at gmail.com Fri Oct 16 09:58:14 2009 From: goldfile at gmail.com (Susan Gold) Date: Fri, 16 Oct 2009 09:58:14 -0400 Subject: [game_edu] The Global Game Jam 2010 Message-ID: <56F2CA7B-2ACC-4BF2-908B-05E6603FB0FD@gmail.com> Just a reminder for those of you that are thinking about joining the Global Game Jam an IGDA event, it is time to sign-up your location. We currently have confirmed 76 locations in 25 countries and really want to make sure we get everyone involved. The Global Game Jam is an incredible opportunity for students and professionals to come together and think about experimentation and innovation. Everyone leaves the event energized and excited about development. It is hard to believe that our first GGJ was held at the end of January of this year. Since then the event has received a lot of attention, many people sold their prototypes, others got jobs and many just had a great time. The 2010 GGJ will be held January 29-31, 2010 (not in conflict with football or major holidays). http://globalgamejam.org/ Many questions are answered in our wiki: http://globalgamejam.org/wiki/ggj-wiki . If you have any additional questions, please do not hesitate to contact us, info at globalgamejam.org. We could use help in creating locations in Asia / Central & South America / Central & Eastern Europe. If you have colleagues in those areas, we would really appreciate in your help connecting with them. Susan -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Mon Oct 26 18:49:55 2009 From: goldfile at gmail.com (Susan Gold) Date: Mon, 26 Oct 2009 18:49:55 -0400 Subject: [game_edu] A Casual Revolution Message-ID: <58A9AE2B-5E4E-4618-A328-FB9443393AD8@gmail.com> Here is the announcement of my just-released book, A Casual Revolution. Thanks to everybody on the list who helped make this book possible! I am writing to let you know that my new book, A Casual Revolution: Reinventing Video Games and Their Players has just been published by MIT Press. A Casual Revolution is my take on what is happening with video games right now: * Why is the Nintendo Wii more successful than the Xbox 360 and the PlayStation 3? * Why is the audience for video games expanding? * Who plays Bejeweled, and why? * What is a casual player? What is casual game design? * Are casual games a return to the arcade game, or are they something new? * How did Solitaire become one of the most popular video games? * What is the secret behind the success of Guitar Hero and Rock Band? * Why is Parcheesi/Ludo a social game? Why is Animal Crossing? * Does the rise of casual games mean the downfall of hardcore games? * ? and more. A Casual Revolution is a 256-page book about what is important: The joy of the casual video games that we play during a work break, on phones, with the family, or with friends at a late-night party. The book includes 100 illustrations as well as interviews with game players and developers. Get A Casual Revolution from your neighborhood bookstore or from your favorite online retailer. The book's companion website is: http://www.jesperjuul.net/casualrevolution/ The official MIT Press page: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=11844 Thanks to everybody who made this book possible! Jesper Juul http://www.jesperjuul.net New York University Game Center -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: From Maha.Abdallah at lip6.fr Tue Oct 27 09:28:14 2009 From: Maha.Abdallah at lip6.fr (Maha Abdallah) Date: Tue, 27 Oct 2009 14:28:14 +0100 Subject: [game_edu] NetGames 2009 - Call for Participation (Nov. 23-24 - Paris, France) Message-ID: <24e3d57df4af48763265b795c6b9965f.squirrel@mailtwo.lip6.fr> CALL FOR PARTICIPATION ************************************************************************** * NetGames 2009 * * The 8th Annual Workshop on Network and Systems Support for Games * * November 23-24, 2009 * * Paris , France * * * * In co-operation with ACM SIGCOMM and ACM SIGMM * * Technically sponsored by IEEE Communications Society * * * * Early registration deadline: Nov 8, 2009 * * http://netgames2009.lip6.fr/ * ************************************************************************** We would like to cordially invite you to attend the 8th Annual Workshop on Network and Systems Support for Games (NetGames 2009), which will be held on November 23-24, 2009 in Paris, France. KEYNOTE SPEAKERS ================ Two exciting keynote talks will be given by distinguished speakers with tremendous experience in networked games and virtual environments: 1. Dr. Michael Macedonia (Vice President and General Manager, Forterra Federal Systems) Title: Next Generation Virtual Worlds 2. Dr. R?mi Arnaud (Chief Software Architect, Screampoint International) Title: Trends in 3D technologies and the impact on networked games OVERVIEW ======== The NetGames workshop is a major annual international workshop that brings together researchers and visionaries from academia, research labs, and industry to present new research in understanding networked games of today and in enabling the next generation of them. NetGames has become a recognized venue for Promoting exciting discussions among its participants in all areas related to online games and Virtual environments. Two keynotes addresses, and a total of 18 research papers, posters and demos spanning various topics related to networked games will be presented and discussed. We cordially invite you to attend the workshop and share with us your feedback, thoughts, and experience. Further details can be found at: http://netgames2009.lip6.fr/ ACCEPTED PAPERS =============== A. Full papers: ------------ Measurement and Analysis of World of Warcraft in Mobile WiMAX Networks Xiaofei Wang (Seoul national university, KR) Hyun-chul Kim (Seoul National University, KR) Taekyoung Kwon (Seoul National University, KR) Yanghee Choi (Seoul National University, KR) Sunghyun Choi (Seoul National University, KR) Jang Hanyoung (XRONet Corporation, KR) 802.11 Wireless LAN Multiplayer Game Capacity and Optimization Hanghang Qi (Hamilton Institute, NUIM, IE) David Malone (NUI Maynooth, IE) Dimitri D Botvich (Waterford Institute of Technology, IE) Hack, Slash, and Chat: A study of players? behavior and communication in MMORPGs Mirko Su?njevic (University of Zagreb, HR) Ognjen Dobrijevic (University of Zagreb, HR) Maja Matijasevic (University of Zagreb, HR) Peer NAT Proxies for Peer-to-Peer Applications Daryl Seah (National University of Singapore, SG) Wai Kay Leong (National University of Singapore, SG) Qingwei Yang (National University of Singapore, SG) Ben Leong (National University of Singapore, SG) Razeen Ali (National University of Singapore, SG) Distributed Avatar Management for Second Life Matteo Varvello (Eurecom - Thomson, FR) Stefano Ferrari (Politecnico di torino, IT) Ernst W Biersack (EURECOM, FR) Christophe Diot (Thomson, FR) PlayerRating: A Reputation System for Multiplayer Online Games Ed Kaiser (Portland State University, US) Wu-chang Feng (Portland State University, US) Avatar movement in World of Warcraft Battlegrounds John L. Miller (Microsoft Research, Cambridge, UK) Jon Crowcroft (University of Cambridge, UK) The Impact of Virtualization on the Performance of Massively Multiplayer Online Games Vlad Nae (University of Innsbruck, AT) Alexandru Iosup (Delft University of Technology, NL) Radu Prodan (University of Innsbruck, AT) Thomas Fahringer (University of Innsbruck, AT) Evaluating Ginnungagap: a middleware for migration of partial game-state utilizing core-selection for latency reduction Paul B Beskow (Simula Research Laboratory, NO) Geir Erikstad (Simula Research Laboratory/University of Oslo, NO) P?l Halvorsen (Simula Research Laboratory, NO) Carsten Griwodz (Simula Research Laboratory, NO) Bandwidth-Aware Peer-to-Peer 3D Streaming Chien-Hao Chien (National Central University, TW) Shun-Yun Hu (National Central University, TW) Jehn-Ruey Jiang (National Central University, TW) B. Posters & Demos: ---------------- FizzX: Multiplayer Time Manipulation in Networked Games Colin Towle (University of Ottawa, CA) Pascal Proulx (University of Ottawa, CA) Saurabh Ratti (University of Ottawa, CA) Shervin Shirmohammadi (University of Ottawa, CA) Transparency Analysis and Haptic Synchronization for Transparency of Force-reflecting Teleoperation Seokhee Lee (Gwangju Institute of Science and Technology, KR) Yutaka Ishibashi (Nagoya Institute of Technology, JP) JongWon Kim (GIST (Gwangju Institute of Science & Technology), KR) AOI cast by Tolerance Based Compass Routing in Distributed Virtual Environments Michele Albano (University of Pisa, IT) Luca Genovali (IMT, IT) Antonio Quartulli (University of Trento, IT) Laura Ricci (University of Pisa, IT) Peer-to-Peer Support for Low-Latency Massively Multiplayer Online Games in the Cloud Richard S?selbeck (University of Mannheim, DE) Gregor A Schiele (University of Mannheim, DE) Christian Becker (Universit?t Mannheim, DE) Player-Customized Puzzle Instance Generation for Massively Multiplayer Online Games Alexandru Iosup (Delft University of Technology, NL) On Prophesying Online Gamer Departure Pin-Yun Tarng (National Taiwan University, TW) Kuan-Ta Chen (Academia Sinica, TW) Polly Huang (National Taiwan University, TW) Capturing and Storing Profile Information for Gamers Playing Multiplayer Online Games Tomas Hildebrandt (TU Darmstadt, DE) Sonja Bergstr??er (Technical University of Darmstadt, DE) Christoph Rensing (Technical University of Darmstadt, DE) Ralf Steinmetz (Technische Universitaet Darmstadt, DE) Interconnection of Game Worlds and Physical Environments in Educational Settings Raphael Zender (University of Rostock, DE) Ulrike Lucke (University of Rostock, DE) Dennis Maciuszek (University of Rostock, DE) Alke Martens (University of Rostock, DE) From malcolmr at cse.unsw.edu.au Wed Oct 28 01:58:45 2009 From: malcolmr at cse.unsw.edu.au (Malcolm Ryan) Date: Wed, 28 Oct 2009 16:58:45 +1100 Subject: [game_edu] IE2009: Registrations Open for the Australasian Interactive Entertainment Conference Dec 17-19 2009 Message-ID: <5D3EAEB9-819B-4B6A-945D-C30CD0EF887D@cse.unsw.edu.au> Registration is now open for the 2009 Australasian Conference on Interactive Entertainment (IE2009). IE is a cross-disciplinary conference that brings together researchers from artificial intelligence, audio, cognitive science, cultural studies, drama, HCI, interactive media, media studies, psychology, computer graphics, as well as researchers from other disciplines working on new interactive entertainment specific technologies or providing critical analysis of games and interactive environments. This year it will be taking place on December 17-19 at the University of New South Wales in Sydney Australia. Registation costs are as follows: Full Student Before 15/11 (Early) $400 $200 15/11 - 13/12 (Standard): $600 $300 After 13/12 (Late): $800 $400 Online registration is available at: http://ieconference.org/ie2009/?page_id=27 Features of this year's conference include guest addresses from Magy Seif El-Nasr (School of Interactive Arts and Technology, Simon Fraser University), Ulrike Spierling (University of Applied Sciences Erfurt) and Jane Turner (Australian CRC for Interaction Design), a Fibreculture panel hosted by Chris Chesher, plus demonstrations of the iCinema 360 degree interactive cinema facility and dinner by the beautiful Coogee Beach. For more information, see the conference website at: http://ieconference.org/ie2009 List of accepted papers: ------------------------ Chris Chesher. Converging mediations of space in computer games and spatial navigation systems Brigid Costello and Ernest Edmonds. A Tool for Characterizing the Experience of Play Damian Hills. assimilate: Situated Collaborative Storytelling System Michael Hitchens. BJ?s Family: A Survey of First Person Shooters and their Avatars Darshana Jayemanne and Jane Felstead. Asian Babe vs. Dragon Lady Younbo Jung, Jing Li Koay, Janissa Ng, Gladys Wong and Kwan Min Lee. Games for a Better Life: Effects of Playing Wii Games on the Well-Being of Seniors in a Long-Term Care Facility Jing Liu and Manolya Kavakli. A survey of Speech-Hand Gesture Recognition for the Development of Multimodal Interfaces in Computer Games Keith Nesbitt, Ken Sutton, Joshua Wilson and Geoffrey Hookham. Improving Player Spatial Abilities for 3D Challenges Bronwin Patrickson. PLAI: Staged Encounters in Computer-mediated Environments Bram Pellens, Frederic Kleinermann and Olga De Troyer. A Development Environment using Behavior Patterns to Facilitate Building 3D/VR Applications Debbie Richards and John Porte. Developing an Agent-Based Training Simulation using Game and Virtual Reality Software: Experience Report. Malcolm Ryan. Illuminati: The Game of Conspiracy ? A Close Reading Jeff Sinclair, Philip Hingston and Martin Masek. Exergame development using the dual flow model. Ulrike Spierling. Models for Interactive Narrative Actions Rowan Tulloch. Ludic Dystopias: Power, Politics and Play Anthony Youssef and Scot Leveless. Thoughts on Adjusting Perceived Difficulty in Games From crookall.simulation at googlemail.com Wed Oct 28 04:54:18 2009 From: crookall.simulation at googlemail.com (David Crookall (sim work) | http://www.thaisim.org | http://sg.sagepub.com/) Date: Wed, 28 Oct 2009 09:54:18 +0100 Subject: [game_edu] ThaiSim 2010 - proposal deadline end Nov 09 In-Reply-To: References: Message-ID: <7.0.0.16.2.20091028095025.025e4ca8@googlemail.com> ++++++++++++++++++++++++++++++++++++++++ ThaiSim 2010: 25-27 March, 2010 2nd conference of Thai Simulation and Gaming Association is an ideal opportunity to have a holiday on one of the nearby exquisite islands like Ko Lanta, Ko Ngai (Hai), Ko Muk, Phuket, Ko Phi Phi. For more information on ThaiSim 2010 - http://www.thaisim.org/en/thaisim_2010.htm Deadline for proposals = end of November 2009. The venue - http://www.thaisim.org/en/thaisim_2010_venue.htm ++++++++++++++++++++++++++++++++++++++++ -------------- next part -------------- An HTML attachment was scrubbed... URL: From goldfile at gmail.com Fri Oct 30 19:37:15 2009 From: goldfile at gmail.com (Susan Gold) Date: Fri, 30 Oct 2009 19:37:15 -0400 Subject: [game_edu] Eludamos. Journal for Computer Game Culture" Message-ID: Dear colleagues and friends of the game research community, We are happy to announce that the new edition of "Eludamos. Journal for Computer Game Culture" is now online. The ?perspectives? section is dealing with diverse topics such as game localization, the evolution of videogame genres, tools for game analysis and the premature burial of interactive movies. The articles include (a.o.) critical readings of games, reflections on game literacy, the player-avatar relationship, contemporary cultural attitudes in alien shooters and the results of a long term study on multiplayer gamers. Call for Papers The new call for papers for "Eludamos. Journal for Computer Game Culture" is now open, and again, we cordially invite submissions dealing with everything that is relevant to the field of game studies. All articles undergo a double blind peer review process except for papers submitted to the game review section. We expect all submissions to be in English and accept full papers only. For further specifications about our submission guidelines please consult http://www.eludamos.org . Call for Section Editor and Proof Readers We are happy to announce that since its initiation three years ago, not just Eludamos? readership but also its submission numbers have grown steadily. Thus we are looking to expand the ranks of our editors and proof-readers. Please note that all positions are honorary. We are specifically looking for a book review editor. The editor?s responsibility would be to identify ?hot topics? and to solicit reviews of new publications that deal with them. We are also hoping to attract two volunteers for copy editing / proof reading. Please send a short statement of interest via e-mail to the following address: ajahn2 at uni-goettingen.de As always, we invite you to spread the word, post the announcement on your blogs, send it to your colleagues and students and nail it to the door of your local temple ;-) yours truly, Doris Dr. Doris C. Rusch Postdoctoral Researcher Singapore-MIT GAMBIT Game Lab 77 Massachusetts Ave Bldng NE25 Room 383 Cambridge, MA 02139 -- Susan Gold In a completely sane world, madness is the only freedom! - J. G. Ballard -------------- next part -------------- An HTML attachment was scrubbed... URL: