[game_edu] What would you want from a game company?

Ian Schreiber ai864 at yahoo.com
Wed Aug 11 20:39:46 EDT 2010


Hi everyone,

Just had an interesting discussion with a colleague about potential value that a
large game company (something like EA, Blizzard, Zynga, etc.) could offer
schools on a large scale.

I realize there is always the danger that the "value" could be a thinly-veiled
sales pitch for "how to educate your students to get hired at our studio, screw
liberal arts and screw the rest of the industry"... but for the purposes of this
discussion, let's assume it's not like that, that this would be a genuine offer
of assistance.

This could be anything: resources for students, resources for faculty, whatever.
Assume an offer of time, not money. (Saying "they could give a generous grant to
our institution" is too easy and too obvious :-)

What kinds of things could a game company offer that would make you absolutely
thrilled if you saw it on, say, this mailing list? I had my own ideas, but would
be interested in seeing other opinions.

If you're wondering why I'm asking, it's because I get the feeling that a lot of
things that would be of huge value to us collectively are things that some
companies would be very willing to give in the name of improving game education,
and it's just a matter of using the strength of our numbers (and the numbers of
the IGDA in general) to make it happen. So far most of these sorts of
academic-industry collaborations have been between a single school and a single
studio, which just means that every one of us has to reinvent the wheel with
every studio. It'd be nice to find a better way.

Thanks,
- Ian




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