[game_edu] Open source RTS engine recommendations?
michaelm at cs.ucsc.edu
Sun Sep 26 18:01:35 EDT 2010
The Brood War API for Starcraft lets you hook external AIs up to
Starcraft. AIIDE is having a Starcraft AI competition this year:
http://eis.ucsc.edu/StarCraftAICompetition. Yes, it does require the use
of a non-free game, but Starcraft is cheap, and has the advantage of
having a large base of expert players to compare your AI performance
against, as well as having large numbers of playtraces that can be
datamined if you want to employ machine learning/case-based reasoning
On 9/26/2010 12:17 PM, pawlicki at cs.rochester.edu wrote:
> Does anyone have recommendations of open source RTS
> development platform?
> The CSC department would like to identify an open source RTS engine.
> We want to use it as research tool on a multi-year project and
> also as a tool to teach in our Artificial Intelligence course.
> We could use some help figuring out which platform would be best.
> Currently, we are looking at
> the Spring engine
> or warzone
> but if some of you have knowledge or experience with
> other platforms, then we would certainly appreciate the
> In general, our requirements are :
> - free: can't require commercial game even for graphic/sound resources
> - cross-platform (linux& mac first, windows is less of a priority)
> - hackability: have to be able to plug in external AI (not necessarily
> sockets, but something better than pure hacking)
> - customizability: have to be able to build new environments
> Ted Pawlicki, PhD.
> Undergraduate Program Director
> Department of Computer Science
> University of Rochester,
> pawlicki at cs.rochester.edu
> game_edu mailing list
> game_edu at igda.org
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