[game_edu] SCRUM in Game Development
Masuch, Maic, Prof. Dr.
maic.masuch at uni-due.de
Sun Jan 9 10:50:07 EST 2011
you might want to have a look at our 2010 FDG paper
where we summed up our experiences of some 3 years in teaching game development courses as part of a M.Sc. computer science curriculum.
We found out that you have to adopt the scrum methodology to an academic environment, but all in all I see a fundamental rise in quality and effectiveness of projects.
Prof. Dr. Maic Masuch
Professor for Multimedia Technology|Entertainment Computing
Department for Computer Science and Cognitive Science
Faculty of Engineering
University of Duisburg-Essen
Forsthausweg 2, D-47057 Duisburg, Germany
Tel. +49 (0) 203 / 379 - 1434 - Fax +49 (0) 203 / 379 - 3557
From: game_edu-bounces at igda.org [mailto:game_edu-bounces at igda.org] On Behalf Of Nic Colley
Sent: Saturday, January 08, 2011 7:48 PM
To: IGDA Game Education Listserv; Games Research Network
Subject: [game_edu] SCRUM in Game Development
Happy New Year All!
What lessons have you learned while using SCRUM and any best practices?
I ask this as I am currently building a class "Agile Game Development". In this class I will be focusing on SCRUM with projects while talking about other development practices. I am able to pull from my experiences with SCRUM, but to better serve the students, I thought I should ask the community on their experiences.
Faculty, Simulation & Game Development
Nic.Colley at cpcc.edu
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