[game_edu] GDC - Technical Art videos for Game Educators
philip at mit.edu
Wed Mar 16 09:56:26 EDT 2011
This is an awesome collection! Thanks Bill!
Singapore-MIT GAMBIT Game Lab
On Tue, Mar 15, 2011 at 10:57 PM, Bill Crosbie <bill.crosbie at gmail.com>wrote:
> While at GDC this year I undertook a project with the coordinators of the
> Technical Art Bootcamp. The goal was to interview as many technical artists
> as possible that would like to contribute to a video archive explaining the
> field of technical art within game development. I was overwhelmed by the
> response of the tech art community. I captured as many videos as I was able
> during the week and hope to have several more to conduct remotely.
> I encourage you to make use of this resource. It is meant as an
> introduction to the many facets of technical art. As such it provides an
> interesting overview, but some details are unexplored. I hope to conduct
> more in-depth interviews about specific techniques within technical art and
> other disciplines at future events.
> The archive is hosted at : http://www.youtube.com/opcode6
> It includes interviews from:
> Jeff Hanna - Volition - Inc.
> Adam Pletcher - Volition - Inc
> Bronwen Grimes - Valve
> Seth Gibson - Microsoft Game Studios
> Rob Galanakis - Bioware Austin
> Ben Cloward - Bioware Austin
> Scott Harbor - EA/Criterion Games
> Rob Butterworth - Krome Studios
> Jonathan Ferguson - Ubisoft/Red Storm
> Craig Goodman - Insomniac Games
> Erik Lindvist - Avalanche Games
> Martin Nielsen - IO Interactive
> Christian Akesson - Sony Online
> Jason Parks - Sony Online
> Chelsea hash - 1st Playable
> Heather Decker - Savannah College of Art and Design
> Tyler Goode - Ringling College of Art and Design
> Tom Long - Rasmussen College
> I hope that you find this useful. Let me know what you like and what can be
> bill crosbie
> It is humbling almost to the point of despair to discover that 15 dozen
> screenfuls of ponderous commentary produced by a small liberal-arts faculty
> worth of beardy gamer geeks can, with almost zero loss of insight, be
> reduced to the three panels of a Penny Arcade cartoon.
> ~ Julian Dibbell quoted in Wired (September 2007)
> game_edu mailing list
> game_edu at igda.org
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