[game_edu] Online/Offline Qualitative Research How-to's
nick.lalone at gmail.com
Thu Sep 22 19:15:53 EDT 2011
I have always found:
http://gamestudies.org/0601/articles/consalvo_dutton to be a great
piece. It is very accessible as well.
On Thu, Sep 22, 2011 at 6:13 PM, Ryan Woldruff <woldruffr at gmail.com> wrote:
> Hi all,
> I teach an introductory English 102: Inquiry into Videogames and Gaming
> Cultures and am looking for a couple of good resources for my students to
> read about the process of performing qualitative research in online and
> offline play spaces. Currently, they're reading a few examples of
> qualitative research:
> Bartle - "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs"
> Jones - "Let the Games Begin"
> Kutner et al. - "Parents Perspectives"
> Kallio, Mäyrä, and Kaipainen - "At Least Nine Ways to Play" -
> In past classes, we've discussed the mentioned texts, I've given them
> handouts with suggested methodologies and said, "Do these things when you
> interview, or survey, or observe, or lead a focus group" and I've modeled
> example interview questions, we've workshopped student surveys and simulated
> a focus group, and so on -- but I would also really like them to read
> something specifically from the field of game studies, something more along
> the lines of a guide for performing qualitative research, both online and
> offline. Any suggestions are welcome & much appreciated.
> Thanks much,
> Ryan Woldruff
> HASTAC Scholar
> Ph.D. Student in English, Fiction Writing
> University of Tennessee-Knoxville
> Department of English
> 311 McClung Tower
> Knoxville, TN 37996
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