[game_edu] Online/Offline Qualitative Research How-to's
bchamber at nmsu.edu
Fri Sep 23 10:53:27 EDT 2011
We use a lot of qualitative methodologies in our formative testing work. I don't know if the user testing angle is what you are interested in, or summative evaluation for learning or other outcomes.
One of my user testing talks, where I reviewed some of our methodologies, is online at http://www.youtube.com/watch?v=qx6lpeaUPSc
On Sep 22, 2011, at 5:13 PM, Ryan Woldruff wrote:
I teach an introductory English 102: Inquiry into Videogames and Gaming Cultures and am looking for a couple of good resources for my students to read about the process of performing qualitative research in online and offline play spaces. Currently, they're reading a few examples of qualitative research:
* Bartle - "Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs"
* Jones - "Let the Games Begin"
* Kutner et al. - "Parents Perspectives"
* Kallio, Mäyrä, and Kaipainen - "At Least Nine Ways to Play" -
In past classes, we've discussed the mentioned texts, I've given them handouts with suggested methodologies and said, "Do these things when you interview, or survey, or observe, or lead a focus group" and I've modeled example interview questions, we've workshopped student surveys and simulated a focus group, and so on -- but I would also really like them to read something specifically from the field of game studies, something more along the lines of a guide for performing qualitative research, both online and offline. Any suggestions are welcome & much appreciated.
Ph.D. Student in English, Fiction Writing
University of Tennessee-Knoxville
Department of English
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