ai864 at yahoo.com
Mon Apr 23 14:11:27 EDT 2012
We had a couple presentations at GDC on gamifying the Freshmen Orientation, should be available in the Vault. In conversations I had at GDC,
there are others out there doing similar things - it's not ubiquitous
but it's not an isolated thing either.
I gave a talk at AltDevConf on some of the techniques I've used in my classes, why I think they shouldn't have worked, and why I think they worked anyway (short version: I changed the grading system and rubrics to use more game-like terminology, it shouldn't have worked because it's just replacing points with other kinds of points, and it worked anyway because I approached it in a playful manner, and it's the playfulness that the students responded to) - will have to check to see if those videos ever got posted like they should have.
I haven't had the opportunity to teach an advanced game design course on-ground recently (that is where I'd add gamification, along with other special topics like serious games, design for specific genres, etc.) but I think it certainly deserves mention in the curriculum somewhere. Not sure it I could justify an entire course devoted to it though - there's just too many unsolved problems and it doesn't feel like we know enough about what works to teach 10 to 15 weeks of best practices... but that's just my opinion.
From: Susan Gold <goldfile at gmail.com>
To: IGDA Game Education Listserv <game_edu at igda.org>
Sent: Monday, April 23, 2012 9:49 AM
Subject: [game_edu] curious
Is anyone using gamification in their game education curriculums? Are you students leveling up? Do you know of examples in education using gamification as incentives or grading? Of course I already know of Lee Sheldon's example but am looking for others. Also, has anyone added sections on gamification to their courses?
Thanks in advance,
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- J. G. Ballard
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