[game_edu] Games in the Library
arya at carleton.ca
Sun Mar 4 19:36:59 EST 2012
We at Carleton University, Ottawa, made an arrangement with our library for
buying games and game consoles. Students can borrow games like other library
items (http://www.library.carleton.ca/find/games) or play them in the game
rooms. There are more than 300 titles and growing. We can ask certain titles
to be on the library reserves for our courses, just like books. We have a
game room in the department too with all major platforms. We don't have any
subsidised purchase option though.
Associate Professor, IMD Program Coordinator
School of Information Technology, Carleton University, Ottawa
Phone: 613-520-2600 Ext. 4184
"You see things and say why,
I dream of things and say why not ..."
From: Malcolm Ryan
Sent: Sunday, March 04, 2012 7:18 PM
To: IGDA Game Education Listserv
Subject: [game_edu] Games in the Library
Does anyone have experience with getting computer games into their school
For my game design course I give the students a list of "readings" -- games
to play each week that illustrate the concepts we are going to be talking
about. Most of the games I use are small indie games from Steam. I find
these games usually illustrate a particular idea more succinctly than a
major title, plus they are a lot cheaper. Nevertheless the price tends to
add up as the session goes on and many students are reluctant to pay.
If this were any other course, the readings would be available in the
university library for them to borrow and possibly also sold as a subsidised
anthology. I would like to find a similar arrangement for my students?
Does anyone have any experience doing this successfully? Might it be
possible to arrange a special license with Steam?
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