[game_edu] Games in the Library
Jose P. Zagal
jzagal at cdm.depaul.edu
Mon Mar 5 10:20:28 EST 2012
Here at DePaul we have two game labs where students can play games. The
PC lab has lots of different games installed, and we've been using
Steam's Cyber Cafe option. As far as I know it's the only way to get
decent pricing options for multiple copies/licenses of the same title
Our library also has games available for checkout (only the recent
consoles though), and we've tried having handheld consoles available for
checkout as well. That last option wasn't that popular though.
On 3/4/2012 6:18 PM, Malcolm Ryan wrote:
> Does anyone have experience with getting computer games into their
> school library?
> For my game design course I give the students a list of "readings" --
> games to play each week that illustrate the concepts we are going to
> be talking about. Most of the games I use are small indie games from
> Steam. I find these games usually illustrate a particular idea more
> succinctly than a major title, plus they are a lot cheaper.
> Nevertheless the price tends to add up as the session goes on and
> many students are reluctant to pay.
> If this were any other course, the readings would be available in the
> university library for them to borrow and possibly also sold as a
> subsidised anthology. I would like to find a similar arrangement for
> my students?
> Does anyone have any experience doing this successfully? Might it be
> possible to arrange a special license with Steam?
> Malcolm _______________________________________________ game_edu
> mailing list game_edu at igda.org
More information about the game_edu