[game_edu] Comprehensive Game Production Book
danc at narrativedesigns.com
Sat Mar 10 14:20:56 EST 2012
For production, I'd recommend Dan Irish's The Game Producer's Handbook or
Game Development and Production by Erik Bethke. I lean towards Dan Irish's
book but both are good.
I'd also consider anything by Ernest Adams; I know his early (and out of
print) works included much about production as well as design. His current
book is Fundamentals of Game Design but I don't know how much production it
Lastly, my own book, The Game Developer's Dictionary is something I'd
recommend (though I'm obviously biased.) It not only includes production
terminology, but also has an appendix on positions within the industry.
From: Russ Nordman [mailto:mettaspapa at hotmail.com]
Sent: Friday, March 09, 2012 1:10 PM
To: game_edu at igda.org
Subject: [game_edu] Comprehensive Game Production Book
We've started a video game design concentration. My background is film and
video production. In film production there are comprehensive guides to the
whole film making process. Everything from the who does what to the step by
step process of constructing the deliverable to the terminology. I know
there are books on the conceptual and theoretical side of game making as
well as books on specific tools (software), but is there anything out there
like Edward Pincus and Steven Ascher's "The Filmmaker's Handbook"? This was
a required book for anyone going into filmmaking.
Intermedia and Digital Art
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