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<FONT FACE="Verdana"><SPAN STYLE='font-size:12.0px'>EXTENDED DEADLINE - CFP - SBGAMES 2008 - Computing Track<BR>
Sorry for duplicates<BR>
Please distribute this CFP to interested colleagues and students.<BR>
<BR>
****************************************<BR>
*** SBGAMES 2008 - CALL FOR PAPERS ***<BR>
*** FULL PAPERS - Computing ***<BR>
*** TECHNICAL POSTERS - Computing ***<BR>
****************************************<BR>
<BR>
>>> Computing Track <<<<BR>
<BR>
:::: EXTENDED DEADLINE ::::<BR>
:::: August 18, 2008 ::::<BR>
<BR>
Belo Horizonte - MG, Brazil<BR>
10-12 November, 2008<BR>
<BR>
<FONT COLOR="#0000FF"><U><a href="http://www.inf.pucminas.br/sbgames08/">http://www.inf.pucminas.br/sbgames08/</a><BR>
</U></FONT><BR>
=================================================<BR>
SBGAMES Conference<BR>
=================================================<BR>
<BR>
SBGames is the main event on game research and development<BR>
in Latin America. Promoted by the Brazilian Computer Society (SBC)<BR>
with the support of the Brazilian Electronic Game Development<BR>
Companies Association (ABRAGAMES), the symposium brings together<BR>
students, professors, artists, designers and professionals from<BR>
several universities, research centers and game industry.<BR>
<BR>
This is the seventh edition of SBGames and in its current format,<BR>
the symposium is composed by 4 main tracks (Computing, Art & Design,<BR>
Industry and Games & Culture), 2 festivals (Independent Games and<BR>
Art Exhibition), tutorials, keynote presentations, and some satellite<BR>
events such as the Game School and the Microsoft Academic Days on<BR>
Game Development in Computer Science Education.<BR>
<BR>
In 2008, the symposium will be held in Belo Horizonte - MG,<BR>
from November 10th to 12th. The event will be co-organized by the<BR>
Pontifical Catholic University of Minas Gerais (PUC Minas) and<BR>
the Federal University of Minas Gerais (UFMG).<BR>
<BR>
SBGames 2008 WebSite:<BR>
<FONT COLOR="#0000FF"><U><a href="http://www.inf.pucminas.br/sbgames08/">http://www.inf.pucminas.br/sbgames08/</a><BR>
</U></FONT>Complementary information about past editions can be found at:<BR>
<FONT COLOR="#0000FF"><U><a href="http://www.sbgames.org.br/">http://www.sbgames.org.br/</a><BR>
</U></FONT><BR>
======================================================<BR>
COMPUTING TRACK:<BR>
FULL PAPERS - TECHNICAL POSTERS<BR>
======================================================<BR>
<BR>
The Computing track presents full papers (oral presentation), technical<BR>
posters and tutorials. Choose among the different available tracks which<BR>
one is most adequate to submit your work -<BR>
<FONT COLOR="#0000FF"><U>https://submissoes.sbc.org.br/sbgames2008</U></FONT> (all tracks).<BR>
<BR>
You are invited to submit your work to the COMPUTING TRACK of SBGames<BR>
2008. For a list of possible topics see below.<BR>
<BR>
Submitted papers of up to 10 pages should be formatted according to the<BR>
SBGames publication guidelines (up to 4 pages for Technical Poster).<BR>
Formatting instructions, LaTeX macros and MSWord templates are available<BR>
below. MSWord: <FONT COLOR="#0000FF"><U><a href="http://www.inf.pucminas.br/sbgames08/Model_SBGames.doc">http://www.inf.pucminas.br/sbgames08/Model_SBGames.doc</a><BR>
</U></FONT>LaTeX: <FONT COLOR="#0000FF"><U><a href="http://www.inf.pucminas.br/sbgames08/sbgames-latex-template.zip">http://www.inf.pucminas.br/sbgames08/sbgames-latex-template.zip</a><BR>
Electronic</U></FONT> submission: <FONT COLOR="#0000FF"><U>https://submissoes.sbc.org.br/home.cgi?c=737<BR>
</U></FONT><BR>
All contributions must be original, unpublished work and should not<BR>
exceed 10 pages (4 pages for Technical Poster). Papers may be written in<BR>
English or Portuguese, but preferably in English. Any work that has<BR>
previously been published or simultaneously been submitted in<BR>
substantially similar form to any other conference or journal will be<BR>
rejected.<BR>
<BR>
For research work which is not yet mature enough we suggest to submit to<BR>
the Technical Posters track of SBGames.<BR>
<BR>
**** ATTENTION ****<BR>
<BR>
Anonymous submissions (double blind review) should be made<BR>
electronically through the SBC JEMS online submission system:<BR>
<BR>
<FONT COLOR="#0000FF"><U>https://submissoes.sbc.org.br/home.cgi?c=737</U></FONT> (Full Papers)<BR>
<FONT COLOR="#0000FF"><U>https://submissoes.sbc.org.br/home.cgi?c=738</U></FONT> (Technical Posters)<BR>
<BR>
<BR>
Accepted papers will be published in the Proceedings, and at least one<BR>
author must be registered, attend and present the work at the<BR>
conference.<BR>
<BR>
>>> NEW THIS YEAR! The authors of the best papers will be invited by the<BR>
editors of the ACM CIE to submit an extended version of their papers to<BR>
be published in the ACM Computers in Entertainment:<BR>
<FONT COLOR="#0000FF"><U><a href="http://www.acm.org/pubs/cie.html">http://www.acm.org/pubs/cie.html</a></U></FONT> Alternatively, it will be also possible<BR>
to submit the best papers to the IJCGT - International Journal of<BR>
Computer Games Technology, published by Hindawi Publishing Corporation:<BR>
<FONT COLOR="#0000FF"><U><a href="http://www.hindawi.com/journals/ijcgt/">http://www.hindawi.com/journals/ijcgt/</a><BR>
</U></FONT><BR>
The detailed instructions for authors and the process of submission are<BR>
available at <FONT COLOR="#0000FF"><U><a href="http://www.inf.pucminas.br/sbgames08/">http://www.inf.pucminas.br/sbgames08/</a><BR>
</U></FONT><BR>
Topics of interest include, but are not limited to:<BR>
<BR>
* Affective computing<BR>
* Architectures, engines, and design patterns<BR>
* Artificial Intelligence<BR>
* Augmented Reality<BR>
* Camera techniques<BR>
* Computer Animation<BR>
* Computer Graphics<BR>
* Console programming<BR>
* Dedicated hardware<BR>
* Development process and tools<BR>
* Emergence Response Simulation<BR>
* Emotional agents<BR>
* Facial expressions<BR>
* Feature Film Techniques in games<BR>
* Games in Education<BR>
* HDR techniques<BR>
* Human-computer Interfaces<BR>
* Image processing<BR>
* Image-based rendering and modeling<BR>
* Intelligent game audio<BR>
* Interactive and 3D sound<BR>
* Interactive digital TV<BR>
* Interface hardware<BR>
* Lighting techniques<BR>
* Massive Multiplayer Games<BR>
* Mobile computing<BR>
* Models and Infrastructure for networked games<BR>
* Parallel Processing CPU-GPU<BR>
* Physical modeling<BR>
* Procedural modeling<BR>
* Programming techniques<BR>
* Realistic physics<BR>
* Serious games systems<BR>
* Storytelling<BR>
* Video processing<BR>
* Video-based rendering<BR>
* Virtual reality<BR>
<BR>
Topics addressing game design (including specific-style games, graphics<BR>
and sound), as well as digital art, should be submitted to Arts&Design<BR>
track, which is also part of SBGames. Papers related to Games and<BR>
Education/Culture can be submitted to the Game and Culture Track and the<BR>
Microsoft Academic Days on Game Development in Computer Science<BR>
Education.<BR>
<BR>
=========================================================<BR>
Organization<BR>
=========================================================<BR>
<BR>
>> Conference Chairs<BR>
<BR>
* Luiz Chaimowicz (UFMG) - chaimo <at> dcc. ufmg. br<BR>
* Rosilane Mota (PUC-Minas) - rosilaner.mota <at> gmail. com<BR>
<BR>
>> Computing Track Chairs<BR>
<BR>
* Chair: Fernando Osório (USP-ICMC) - fosorio <at> icmc. usp. br<BR>
* Local chair: Zenilton Patrocínio Jr. (PUC-Minas) - zenilton <at> pucminas. br<BR>
<BR>
>> Computing Technical Posters<BR>
<BR>
* Chair: Cesar Pozzer (UFSM) - pozzer <at> inf. ufsm. br<BR>
* Local chair: Wallace Lages (UFMG/ILUSIS) - wlages <at> ufmg. br<BR>
<BR>
=========================================================<BR>
IMPORTANT DATES<BR>
=========================================================<BR>
<BR>
FULL PAPERS<BR>
Submission Deadline: August 18, 2008 (Monday)<BR>
<BR>
TECHNICAL POSTERS<BR>
Submission Deadline: August 20, 2008 (Wednesday)<BR>
<BR>
=========================================================<BR>
<BR>
ORGANIZATION:<BR>
UFMG - Universidade Federal de Minas Gerais<BR>
PUC-Minas - Pontifícia Universidade Católica de Minas Gerais<BR>
<BR>
PROMOTION:<BR>
SBC - Sociedade Brasileira de Computação - <FONT COLOR="#0000FF"><U><a href="http://www.sbc.org.br/">http://www.sbc.org.br/</a><BR>
</U></FONT>ABRAGAMES - Associação Brasileira das Desenvolvedoras de<BR>
Jogos Eletrônicos - <FONT COLOR="#0000FF"><U><a href="http://www.abragames.org/">http://www.abragames.org/</a><BR>
</U></FONT><BR>
SPONSORSHIP:<BR>
Microsoft - <FONT COLOR="#0000FF"><U><a href="http://www.microsoft.com/">http://www.microsoft.com/</a><BR>
</U></FONT>Google - <FONT COLOR="#0000FF"><U><a href="http://www.google.com/">http://www.google.com/</a><BR>
</U></FONT>Vetta Labs - <FONT COLOR="#0000FF"><U><a href="http://www.vettalabs.com/">http://www.vettalabs.com/</a><BR>
</U></FONT><BR>
<BR>
>>>>>>>>>>>>>>>>>>>>>>>>>-<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<BR>
<BR>
</SPAN></FONT><SPAN STYLE='font-size:12.0px'><FONT COLOR="#000080"><FONT FACE="Trebuchet MS Bold Italic">-- <BR>
Susan Gold<BR>
goldfile@gmail.com<BR>
<BR>
</FONT></FONT></SPAN><FONT COLOR="#000080"><FONT FACE="Trebuchet MS Bold Italic"><FONT SIZE="4"><SPAN STYLE='font-size:14.0px'>"To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde</SPAN></FONT></FONT></FONT><FONT FACE="Verdana"><SPAN STYLE='font-size:12.0px'><BR>
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