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<TITLE>CFP 5th IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'09)</TITLE>
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PRELIMINARY CALL FOR PAPERS<BR>
<BR>
5th IEEE International Workshop on Networking Issues in Multimedia<BR>
Entertainment (NIME'09)<BR>
In conjunction with the 6th Annual IEEE Consumer Communications &<BR>
Networking Conference (CCNC 2009)<BR>
<BR>
<BR>
Sponsored by the IEEE Communications Society<BR>
<BR>
January 13, 2009, Las Vegas, Nevada, USA<BR>
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<BR>
Website: To be announced<BR>
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Scope & Topics<BR>
============================<BR>
The growing availability of digital contents and the simultaneous<BR>
cost reductions in storage, processing, and networking is driving the<BR>
growth of the entertainment technology. While in the past<BR>
entertainment technology traditionally offered predominantly passive<BR>
experiences, continual advances in network and computer technologies<BR>
are providing tools for implementing greater interactivity and for<BR>
enabling consumers to enjoy more exciting experiences, such as, for<BR>
example, interactive digital TV, interactive theatre and orchestrated<BR>
music and sound design. This phenomenon is pulling together an<BR>
extremely diverse group of experts specializing in different technical<BR>
areas, such as networking, computer graphics, artificial intelligence,<BR>
games, animation, multimedia design, human-computer interaction,<BR>
educational media and software engineering. Even though high-tech<BR>
entertainment promotes interdisciplinary fusion, yet only the ubiquity<BR>
of wireless/wired communication is considered suitable for accepting<BR>
the challenge of building a large interactive environment for the<BR>
delivery of the maximum entertainment value to millions of consumers<BR>
worldwide. In this respect, there is a great hope that the wired and<BR>
wireless may take over this complex scenario for fulfilling the<BR>
consumer expectations. The Fifth IEEE International Workshop on<BR>
Networking Issues in Multimedia Entertainment provides an open forum<BR>
for researchers, engineers and academia to exchange the latest<BR>
technical information and research findings on next-generation<BR>
networked multimedia concepts, technologies, systems, and applications<BR>
for entertainment covering existing deployments, current developments<BR>
and future evolution. Authors are solicited to submit complete<BR>
unpublished papers in the following, but not limited to, topic areas:<BR>
<BR>
Application for Entertainment<BR>
* Architectures, Platforms and Protocols for Networked Games<BR>
* Internetworking, Vertical Roaming and Session<BR>
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)<BR>
* Home LANs, Body and Personal Area Networks for Entertainment<BR>
* Media and Device Adaptation<BR>
* Music and Movie Distribution<BR>
* Next Generation Wireless Technologies for Entertainment<BR>
(IEEE802.11n, UWB and Beyond)<BR>
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment<BR>
* QoS and Security Support for Entertainment<BR>
* Resource and Service Discovery Technologies (P2P, LDAP)<BR>
* Technologies for Networked In-Home/Car/Flight/Train Entertainment<BR>
* TV-Centric and Broadcast Networks for Entertainment<BR>
<BR>
Technologies for Entertainment<BR>
* Agent-based Entertainment<BR>
* Augmented, Virtual and Mixed Reality<BR>
* Artificial Intelligence<BR>
* Evolutionary Entertainment<BR>
* Interactive Television and Theater<BR>
* Massive Multiplayer Games<BR>
* Mobile and Wireless Entertainment<BR>
* Networked Entertainment<BR>
* Networked Narrative and Digital Interactive Storytelling<BR>
* Networked Video, Music and Sound Design<BR>
* Pervasive Entertainment<BR>
* Personalized and User-Adapted Television<BR>
* Sport, News and Entertainment<BR>
* Virtual Technology and Virtual Environments for Entertainment<BR>
* Wearable Entertainment<BR>
* Wireless and Mobile Gaming<BR>
* Testbed and Performance Evaluation<BR>
<BR>
<BR>
<BR>
GUIDELINES FOR SUBMISSION<BR>
============================<BR>
Submitted papers must represent original material that is not<BR>
currently under review in any other conference or journal, and has not<BR>
been previously published.<BR>
* Paper length should not exceed five-page technical paper<BR>
manuscript. Please see author information page for submission<BR>
guidelines at CCNC'08 website (<FONT COLOR="#0000FF"><U><a href="http://www.ieee-ccnc.org)">http://www.ieee-ccnc.org)</a></U></FONT>. The paper<BR>
should be used as the basis for a 20-30 minute<BR>
<BR>
Workshop presentation.<BR>
* Papers should be submitted in a .pdf or .ps format by selecting<BR>
CCNC'09 at the EDAS paper submission website (<FONT COLOR="#0000FF"><U><a href="http://www.edas.info">http://www.edas.info</a></U></FONT>)<BR>
and then selecting the workshop submission link.<BR>
* A separate cover sheet should show the title of the paper, the<BR>
author(s) name(s) and affiliation(s), and the address (including<BR>
e-mail, telephone, and fax) to which the correspondence should be<BR>
sent.<BR>
* All accepted papers will be published in the conference proceedings<BR>
* At least one author of accepted papers is required to register at<BR>
the full registration rate.<BR>
<BR>
<BR>
IMPORTANT DATES<BR>
============================<BR>
* Paper Submission:.................5 Sep 2008<BR>
* Author Notification:.............14 Sep 2008<BR>
* Camera-ready Copy:................5 Oct 2008<BR>
* Author Registration Deadline:....10 Oct 2008<BR>
* Workshop date:...................13 Jan 2009<BR>
<BR>
<BR>
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CO-CHAIRS<BR>
============================<BR>
* Prof. Marco Roccetti (University of Bologna, Italy, <FONT COLOR="#0000FF"><U>roccetti@cs.unibo.it</U></FONT>)<BR>
* Dr Giovanni Pau (UCLA, USA, <FONT COLOR="#0000FF"><U>gpau@cs.ucla.edu</U></FONT>)<BR>
* Dr Abdennour El Rhalibi (Liverpool John Moores University, UK,<BR>
<FONT COLOR="#0000FF"><U>A.Elrhalibi@ljmu.ac.uk</U></FONT>)<BR>
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</SPAN></FONT><SPAN STYLE='font-size:12.0px'><FONT COLOR="#000080"><FONT FACE="Trebuchet MS Bold Italic">-- <BR>
Susan Gold<BR>
goldfile@gmail.com<BR>
<BR>
</FONT></FONT></SPAN><FONT COLOR="#000080"><FONT FACE="Trebuchet MS Bold Italic"><FONT SIZE="4"><SPAN STYLE='font-size:14.0px'>"To live is the rarest thing in the world. Most people exist, that is all." Oscar Wilde</SPAN></FONT></FONT></FONT><FONT FACE="Verdana"><SPAN STYLE='font-size:12.0px'><BR>
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