REAL-TIME RESEARCH at the Game Developers Conference<br><br>Game researchers, developers, and educators - this is an announcement about a special event happening for the first time at the GDC in San Francisco this year. Real-Time Research is an experiment in game scholarship, in which participants use the conference and its attendees as the testbed for improvised game research experiments. Organized by Eric Zimmerman, Constance Steinkuehler, Kurt Squire, Jason Della Roca, and Seann Dikkers, Real-Time Research premiered at the Games, Learning, and Society conference last summer and was a blast! Details on the GDC session can be found here:<br>
<br><a href="https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=9142">https://www.cmpevents.com/GD09/a.asp?option=C&V=11&SessID=9142</a><br><br>The kickoff RTR session takes place during the lunch break on the Tuesday of the conference. That's where the research starts that will eventually be presented at the second session on the last day of the conference. And here's a little secret: because the opening session is taking place in the IGDA meeting room, no one will be checking to see if you've got the right kind of badge to be attending. But you didn't hear that from us!<br>
<br>If you are interested in interdisciplinary collaboration, unconventional research, and a unique session that turns the GDC into one big experiment, please come! You don't have to be an academic researcher to attend - game developers and others are encouraged to take part.<br>
<br>Please direct questions about Real-Time Research to Seann Dikkers <a href="mailto:sdikkers@gmail.com">sdikkers@gmail.com</a>.<br clear="all"><br>-- <br>Constance Steinkuehler<br>Assistant Professor, Curriculum & Instruction<br>
University of Wisconsin – Madison<br><a href="http://www.constances.org">http://www.constances.org</a><br>