[games_access] GAI & "Enabled Users"

Thomas Westin thomas at pininteractive.com
Wed Dec 1 16:20:07 EST 2004


Hi Jonathan,

yes, I totally agree. OK, I'll add that to my list then :)

Thanks,
Thomas

IGDA Games Accessibility SIG Mailing List <games_access at igda.org> on den
29 november 2004 at 18:43 +0100 wrote:
>Thomas,
>
>
>having contributed to WAI for over 6 years since 1998, there is one  
>group I'd like to add to your proposal.
>
>
>"Enabled Users"
>
>
>WAI does have some,  however W3 generally has an overly corporate feel.
>
>
>Involving end users ensures that everyone is kept directly in touch  
>with needs.
>
>
>regards
>
>
>Jonathan Chetwynd
>http://www.peepo.co.uk     "It's easy to use"
>irc://freenode/accessibility
>On 29 Nov 2004, at 16:47, Thomas Westin wrote:
>
>
>Hi,
>
>
>  I'm presently at work and have to travel home, so I will have a  
>problem getting home in time for the online meeting. Anyway, I'll try  
>and get online as soon as possible.
>
>
>  Here is a short report from my visit and presentation at Techshare,  
>Birmingham, UK on November 18.
>
>
>  Techshare website:  
>http://www.rnib.org.uk/xpedio/groups/public/documents/code/ 
>public_rnib004057.hcsp
>
>
>  I presented our work with the SIG, and also briefly Terraformers.
>
>
>  Keynote speakers were e.g from W3C WAI, Judy Brewer and and a guy from  
>Adobe presenting new accessibility features in Acrobat 7.
>
>
>  I also found some time to speak to Judy Brewer about the possibility  
>of some bilateral collaboration between the GA-SIG and W3C WAI. I still  
>have to follow up on this, but she said informal relations were very  
>easy to set up, and that should be a good starting point.
>
>
>  I got some ideas of how we could present accessibility guidelines for  
>future versions of whitepapers. W3C WAI have two main areas, one for  
>tools and one for content. For content there are three levels of  
>accessibility. I think a similar approach could be fruitful for helping  
>the game industry start implementing easy things first.
>
>
>  To reach out further: Since time is a rare component, I suggest we  
>setup online presentations instead of traveling. I'm planning to hold  
>online presentations of our work with the application I showed you  
>briefly last time. As a first step, I would like to have your consent  
>with me doing this although I have trouble attending our meetings. I  
>think it is a good way to reach out to many interested people in a time  
>and cost effective way.
>
>
>  Finally, I think we could go on with the idea of sponsorship into  
>forming a similar "initiative" as W3C WAI. My initial idea was to do  
>this, but IGDA wanted something smaller first, which resulted in the  
>SIG. Now, I think we have proven to be serious about this and can talk  
>to Jason about forming an "initiative", or GAI (compare with WAI, Web  
>Accessibility Initiative). It should be formed by a consortium of  
>leading game development studios and publishers as well as  
>international disability organisations. Also, existing developers of  
>accessible games should be included.
>
>
>  A lot do to of course, but I would like to have your feedback  
>regarding these ideas.
>
>
>  Kind regards,
>  Thomas
>
>
>IGDA Games Accessibility SIG Mailing List <games_access at igda.org> on  
>den 29 november 2004 at 02:26 +0100 wrote:
>Hi everyone --
>
>
>
>
>  I hope that all the IGDA Games Accessibility SIG members have signed  
>up for
>  the mailing list! I had an extremely bad computer crash about 1 1/2  
>weeks
>  ago and the recovery process has been very time consuming. Long story
>  short...if you've emailed me in the last week and a half or so...your  
>email
>  may have gotten caught in the crash so please let me know if you have
>  emailed me and haven't heard back yet!!
>
>
>
>
>  Also, if one of you has a reminder email from the last meeting with  
>all the
>  email addresses of the GA SIG members on it, can you forward it to me  
>at
>hinn at uiuc.edu as soon as possible? Also, if anyone has the minutes from  
>the
>  last meeting, could you forward that to me as well?
>
>
>
>
>  Anyway, just a reminder that we have a meeting for the Game  
>Accessibility
>  SIG is tomorrow at 9am (US pacific time)/12noon (US east coast time).  
>Please
>  try to be there if you can! We'll catching up on recent SIG business
>
>
>
>
>  IMPORTANT (how to get to the meeting): If you aren't already on MSN
>  Messenger, please sign up for an account as soon as possible. Then add  
>me,
>vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list.
>  I'll make sure that you are added to the conference room when I see you
>  online right before the meeting. Email me at hinn at uiuc.edu if you have  
>any
>  problems.
>
>
>
>
>  Hope to see you all tomorrow!
>  Michelle
>  IGDA Game Accessibility Committee Chair
>
>
>
>
>
>
>
>
>  _______________________________________________
>  games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
>
>
>
>  Pin Interactive AB www.pininteractive.com
>  Online support: MSN thomas at pininteractive.com
>  Phone: +46 (0)70 7331475 (Time zone: GMT+1)
>  ____________________________________________________
>  Award Winning 3D Game for Blind and Sighted: www.terraformers.nu 
>  IGDA Game Accessibility SIG www.igda.org/accessibility/ 
>
>
>  _______________________________________________
>games_access mailing list
>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>_______________________________________________
>games_access mailing list
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>http://seven.pairlist.net/mailman/listinfo/games_access
>
>



Pin Interactive AB www.pininteractive.com
Online support: MSN thomas at pininteractive.com
Phone: +46 (0)70 7331475 (Time zone: GMT+1)
____________________________________________________
Award Winning 3D Game for Blind and Sighted: www.terraformers.nu 
IGDA Game Accessibility SIG www.igda.org/accessibility/ 


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