[games_access] GAI & "Enabled Users"
Thomas Westin
thomas at pininteractive.com
Wed Dec 1 16:20:07 EST 2004
Hi Jonathan,
yes, I totally agree. OK, I'll add that to my list then :)
Thanks,
Thomas
IGDA Games Accessibility SIG Mailing List <games_access at igda.org> on den
29 november 2004 at 18:43 +0100 wrote:
>Thomas,
>
>
>having contributed to WAI for over 6 years since 1998, there is one
>group I'd like to add to your proposal.
>
>
>"Enabled Users"
>
>
>WAI does have some, however W3 generally has an overly corporate feel.
>
>
>Involving end users ensures that everyone is kept directly in touch
>with needs.
>
>
>regards
>
>
>Jonathan Chetwynd
>http://www.peepo.co.uk "It's easy to use"
>irc://freenode/accessibility
>On 29 Nov 2004, at 16:47, Thomas Westin wrote:
>
>
>Hi,
>
>
> I'm presently at work and have to travel home, so I will have a
>problem getting home in time for the online meeting. Anyway, I'll try
>and get online as soon as possible.
>
>
> Here is a short report from my visit and presentation at Techshare,
>Birmingham, UK on November 18.
>
>
> Techshare website:
>http://www.rnib.org.uk/xpedio/groups/public/documents/code/
>public_rnib004057.hcsp
>
>
> I presented our work with the SIG, and also briefly Terraformers.
>
>
> Keynote speakers were e.g from W3C WAI, Judy Brewer and and a guy from
>Adobe presenting new accessibility features in Acrobat 7.
>
>
> I also found some time to speak to Judy Brewer about the possibility
>of some bilateral collaboration between the GA-SIG and W3C WAI. I still
>have to follow up on this, but she said informal relations were very
>easy to set up, and that should be a good starting point.
>
>
> I got some ideas of how we could present accessibility guidelines for
>future versions of whitepapers. W3C WAI have two main areas, one for
>tools and one for content. For content there are three levels of
>accessibility. I think a similar approach could be fruitful for helping
>the game industry start implementing easy things first.
>
>
> To reach out further: Since time is a rare component, I suggest we
>setup online presentations instead of traveling. I'm planning to hold
>online presentations of our work with the application I showed you
>briefly last time. As a first step, I would like to have your consent
>with me doing this although I have trouble attending our meetings. I
>think it is a good way to reach out to many interested people in a time
>and cost effective way.
>
>
> Finally, I think we could go on with the idea of sponsorship into
>forming a similar "initiative" as W3C WAI. My initial idea was to do
>this, but IGDA wanted something smaller first, which resulted in the
>SIG. Now, I think we have proven to be serious about this and can talk
>to Jason about forming an "initiative", or GAI (compare with WAI, Web
>Accessibility Initiative). It should be formed by a consortium of
>leading game development studios and publishers as well as
>international disability organisations. Also, existing developers of
>accessible games should be included.
>
>
> A lot do to of course, but I would like to have your feedback
>regarding these ideas.
>
>
> Kind regards,
> Thomas
>
>
>IGDA Games Accessibility SIG Mailing List <games_access at igda.org> on
>den 29 november 2004 at 02:26 +0100 wrote:
>Hi everyone --
>
>
>
>
> I hope that all the IGDA Games Accessibility SIG members have signed
>up for
> the mailing list! I had an extremely bad computer crash about 1 1/2
>weeks
> ago and the recovery process has been very time consuming. Long story
> short...if you've emailed me in the last week and a half or so...your
>email
> may have gotten caught in the crash so please let me know if you have
> emailed me and haven't heard back yet!!
>
>
>
>
> Also, if one of you has a reminder email from the last meeting with
>all the
> email addresses of the GA SIG members on it, can you forward it to me
>at
>hinn at uiuc.edu as soon as possible? Also, if anyone has the minutes from
>the
> last meeting, could you forward that to me as well?
>
>
>
>
> Anyway, just a reminder that we have a meeting for the Game
>Accessibility
> SIG is tomorrow at 9am (US pacific time)/12noon (US east coast time).
>Please
> try to be there if you can! We'll catching up on recent SIG business
>
>
>
>
> IMPORTANT (how to get to the meeting): If you aren't already on MSN
> Messenger, please sign up for an account as soon as possible. Then add
>me,
>vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list.
> I'll make sure that you are added to the conference room when I see you
> online right before the meeting. Email me at hinn at uiuc.edu if you have
>any
> problems.
>
>
>
>
> Hope to see you all tomorrow!
> Michelle
> IGDA Game Accessibility Committee Chair
>
>
>
>
>
>
>
>
> _______________________________________________
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>games_access at igda.org
>http://seven.pairlist.net/mailman/listinfo/games_access
>
>
>
>
>
>
> Pin Interactive AB www.pininteractive.com
> Online support: MSN thomas at pininteractive.com
> Phone: +46 (0)70 7331475 (Time zone: GMT+1)
> ____________________________________________________
> Award Winning 3D Game for Blind and Sighted: www.terraformers.nu
> IGDA Game Accessibility SIG www.igda.org/accessibility/
>
>
> _______________________________________________
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>
>
>_______________________________________________
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>
>
Pin Interactive AB www.pininteractive.com
Online support: MSN thomas at pininteractive.com
Phone: +46 (0)70 7331475 (Time zone: GMT+1)
____________________________________________________
Award Winning 3D Game for Blind and Sighted: www.terraformers.nu
IGDA Game Accessibility SIG www.igda.org/accessibility/
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