From hinn at uiuc.edu Sun Nov 7 14:26:53 2004 From: hinn at uiuc.edu (d. michelle hinn) Date: Sun, 7 Nov 2004 13:26:53 -0600 Subject: [games_access] Reminder: IGDA Game Accessibility SIG meetingtomorrow! In-Reply-To: <011601c4b4bd$b3e0f6a0$10ebfea9@insightbb.com> Message-ID: <009001c4c4ff$cabcec60$10ebfea9@insightbb.com> Hi everyone, Just a reminder that we have a meeting for the Game Accessibility SIG is tomorrow at 9am (US pacific time)/12noon (US east coast time). Please try to be there if you can! IMPORTANT (how to get to the meeting): If you aren't already on MSN Messenger, please sign up for an account as soon as possible. Then add me, vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. I'll make sure that you are added to the conference room when I see you online right before the meeting. Email me at hinn at uiuc.edu if you have any problems. If this is your first time to the GAC online meetings, you might want to try and be online and signed into your messenger account a few minutes before the meeting starts just to get settled. But no worries for those of you that emailed me and said that you might be a few minutes late -- I'll look for you! Also, please continue to spread the word about this list to colleagues and others who might be interested in discussing ways to create more accessible games. The mailing list sign up is at http://seven.pairlist.net/mailman/listinfo/games_access Questions? Just email me at hinn at uiuc.edu Hope to see you all tomorrow! Michelle IGDA Game Accessibility Committee Chair _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From Grim1208 at aol.com Wed Nov 24 16:44:30 2004 From: Grim1208 at aol.com (Grim1208 at aol.com) Date: Wed, 24 Nov 2004 16:44:30 EST Subject: [games_access] NEWBIE Message-ID: <7d.5d2c0fb0.2ed65abe@aol.com> hey, i am a newbie...hope i am not upsetting anyone by asking a few questions...first: what i can i do to render my services? second: where do i begin learning the whole game development stuff? -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Sun Nov 28 20:26:45 2004 From: hinn at uiuc.edu (michelle hinn) Date: Sun, 28 Nov 2004 19:26:45 -0600 Subject: [games_access] Reminder: Online Meeting for Games Accessibility SIG Message-ID: <20041129012653.F11E857094@seven.pairlist.net> Hi everyone -- I hope that all the IGDA Games Accessibility SIG members have signed up for the mailing list! I had an extremely bad computer crash about 1 1/2 weeks ago and the recovery process has been very time consuming. Long story short...if you've emailed me in the last week and a half or so...your email may have gotten caught in the crash so please let me know if you have emailed me and haven't heard back yet!! Also, if one of you has a reminder email from the last meeting with all the email addresses of the GA SIG members on it, can you forward it to me at hinn at uiuc.edu as soon as possible? Also, if anyone has the minutes from the last meeting, could you forward that to me as well? Anyway, just a reminder that we have a meeting for the Game Accessibility SIG is tomorrow at 9am (US pacific time)/12noon (US east coast time). Please try to be there if you can! We'll catching up on recent SIG business IMPORTANT (how to get to the meeting): If you aren't already on MSN Messenger, please sign up for an account as soon as possible. Then add me, vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. I'll make sure that you are added to the conference room when I see you online right before the meeting. Email me at hinn at uiuc.edu if you have any problems. Hope to see you all tomorrow! Michelle IGDA Game Accessibility Committee Chair From thomas at pininteractive.com Mon Nov 29 11:47:57 2004 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 29 Nov 2004 17:47:57 +0100 Subject: [games_access] Reminder: Online Meeting for Games Accessibility SIG In-Reply-To: <20041129012653.F11E857094@seven.pairlist.net> References: <20041129012653.F11E857094@seven.pairlist.net> Message-ID: Hi, I'm presently at work and have to travel home, so I will have a problem getting home in time for the online meeting. Anyway, I'll try and get online as soon as possible. Here is a short report from my visit and presentation at Techshare, Birmingham, UK on November 18. Techshare website: http://www.rnib.org.uk/xpedio/groups/public/documents/code/public_rnib004057.hcsp I presented our work with the SIG, and also briefly Terraformers. Keynote speakers were e.g from W3C WAI, Judy Brewer and and a guy from Adobe presenting new accessibility features in Acrobat 7. I also found some time to speak to Judy Brewer about the possibility of some bilateral collaboration between the GA-SIG and W3C WAI. I still have to follow up on this, but she said informal relations were very easy to set up, and that should be a good starting point. I got some ideas of how we could present accessibility guidelines for future versions of whitepapers. W3C WAI have two main areas, one for tools and one for content. For content there are three levels of accessibility. I think a similar approach could be fruitful for helping the game industry start implementing easy things first. To reach out further: Since time is a rare component, I suggest we setup online presentations instead of traveling. I'm planning to hold online presentations of our work with the application I showed you briefly last time. As a first step, I would like to have your consent with me doing this although I have trouble attending our meetings. I think it is a good way to reach out to many interested people in a time and cost effective way. Finally, I think we could go on with the idea of sponsorship into forming a similar "initiative" as W3C WAI. My initial idea was to do this, but IGDA wanted something smaller first, which resulted in the SIG. Now, I think we have proven to be serious about this and can talk to Jason about forming an "initiative", or GAI (compare with WAI, Web Accessibility Initiative). It should be formed by a consortium of leading game development studios and publishers as well as international disability organisations. Also, existing developers of accessible games should be included. A lot do to of course, but I would like to have your feedback regarding these ideas. Kind regards, Thomas IGDA Games Accessibility SIG Mailing List on den 29 november 2004 at 02:26 +0100 wrote: >Hi everyone -- > > >I hope that all the IGDA Games Accessibility SIG members have signed up >for >the mailing list! I had an extremely bad computer crash about 1 1/2 weeks >ago and the recovery process has been very time consuming. Long story >short...if you've emailed me in the last week and a half or so...your >email >may have gotten caught in the crash so please let me know if you have >emailed me and haven't heard back yet!! > > >Also, if one of you has a reminder email from the last meeting with all >the >email addresses of the GA SIG members on it, can you forward it to me at >hinn at uiuc.edu as soon as possible? Also, if anyone has the minutes from >the >last meeting, could you forward that to me as well? > > >Anyway, just a reminder that we have a meeting for the Game Accessibility >SIG is tomorrow at 9am (US pacific time)/12noon (US east coast time). >Please >try to be there if you can! We'll catching up on recent SIG business > > >IMPORTANT (how to get to the meeting): If you aren't already on MSN >Messenger, please sign up for an account as soon as possible. Then add me, >vrgrrl at hotmail.com (that's right, vrgrrl), to your contacts list. >I'll make sure that you are added to the conference room when I see you >online right before the meeting. Email me at hinn at uiuc.edu if you have any >problems. > > >Hope to see you all tomorrow! >Michelle >IGDA Game Accessibility Committee Chair > > > > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Online support: MSN thomas at pininteractive.com Phone: +46 (0)70 7331475 (Time zone: GMT+1) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From j.chetwynd at btinternet.com Mon Nov 29 12:43:22 2004 From: j.chetwynd at btinternet.com (Jonathan Chetwynd) Date: Mon, 29 Nov 2004 17:43:22 +0000 Subject: [games_access] GAI & "Enabled Users" In-Reply-To: References: <20041129012653.F11E857094@seven.pairlist.net> Message-ID: <29D6EB82-422E-11D9-A4A9-000A95C7D298@btinternet.com> Thomas, having contributed to WAI for over 6 years since 1998, there is one group I'd like to add to your proposal. "Enabled Users" WAI does have some, however W3 generally has an overly corporate feel. Involving end users ensures that everyone is kept directly in touch with needs. regards Jonathan Chetwynd http://www.peepo.co.uk "It's easy to use" irc://freenode/accessibility On 29 Nov 2004, at 16:47, Thomas Westin wrote: Hi, I'm presently at work and have to travel home, so I will have a problem getting home in time for the online meeting. Anyway, I'll try and get online as soon as possible. Here is a short report from my visit and presentation at Techshare, Birmingham, UK on November 18. Techshare website: http://www.rnib.org.uk/xpedio/groups/public/documents/code/ public_rnib004057.hcsp I presented our work with the SIG, and also briefly Terraformers. Keynote speakers were e.g from W3C WAI, Judy Brewer and and a guy from Adobe presenting new accessibility features in Acrobat 7. I also found some time to speak to Judy Brewer about the possibility of some bilateral collaboration between the GA-SIG and W3C WAI. I still have to follow up on this, but she said informal relations were very easy to set up, and that should be a good starting point. I got some ideas of how we could present accessibility guidelines for future versions of whitepapers. W3C WAI have two main areas, one for tools and one for content. For content there are three levels of accessibility. I think a similar approach could be fruitful for helping the game industry start implementing easy things first. To reach out further: Since time is a rare component, I suggest we setup online presentations instead of traveling. I'm planning to hold online presentations of our work with the application I showed you briefly last time. As a first step, I would like to have your consent with me doing this although I have trouble attending our meetings. I think it is a good way to reach out to many interested people in a time and cost effective way. Finally, I think we could go on with the idea of sponsorship into forming a similar "initiative" as W3C WAI. My initial idea was to do this, but IGDA wanted something smaller first, which resulted in the SIG. Now, I think we have proven to be serious about this and can talk to Jason about forming an "initiative", or GAI (compare with WAI, Web Accessibility Initiative). It should be formed by a consortium of leading game development studios and publishers as well as international disability organisations. Also, existing developers of accessible games should be included. A lot do to of course, but I would like to have your feedback regarding these ideas. Kind regards, Thomas IGDA Games Accessibility SIG Mailing List on den 29 november 2004 at 02:26 +0100 wrote: Hi everyone -- I hope that all the IGDA Games Accessibility SIG members have signed up for the mailing list! I had an extremely bad computer crash about 1 1/2 weeks ago and the recovery process has been very time consuming. Long story short...if you've emailed me in the last week and a half or so...your email may have gotten caught in the crash so please let me know if you have emailed me and haven't heard back yet!! Also, if one of you has a reminder email from the last meeting with all the email addresses of the GA SIG members on it, can you forward it to me at hinn at uiuc.edu?as soon as possible? Also, if anyone has the minutes from the last meeting, could you forward that to me as well? Anyway, just a reminder that we have a meeting for the Game Accessibility SIG is tomorrow at 9am (US pacific time)/12noon (US east coast time). Please try to be there if you can! We'll catching up on recent SIG business IMPORTANT (how to get to the meeting): If you aren't already on MSN Messenger, please sign up for an account as soon as possible. Then add me, vrgrrl at hotmail.com?(that's right, vrgrrl), to your contacts list. I'll make sure that you are added to the conference room when I see you online right before the meeting. Email me at hinn at uiuc.edu?if you have any problems. Hope to see you all tomorrow! Michelle IGDA Game Accessibility Committee Chair _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com Online support: MSN thomas at pininteractive.com Phone: +46 (0)70 7331475 (Time zone: GMT+1) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu? IGDA Game Accessibility SIG www.igda.org/accessibility/? _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Mon Nov 29 13:05:22 2004 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 29 Nov 2004 13:05:22 -0500 Subject: [games_access] Reminder: Online Meeting for Games Accessibility SIG In-Reply-To: <20041129012653.F11E857094@seven.pairlist.net> References: <20041129012653.F11E857094@seven.pairlist.net> Message-ID: Here's an update on what I've been up to lately. I've been playing HL2 a lot using the closed captioning from the start. There are a fair number of sounds and dialog that lack captioning and if I access the console I can see a lot of messages saying "such and such is missing a caption". A lot of times during intense scenes captions get pushed off the screen too quickly. All in all, the closed captioning is the best of any big budget game, but I see much room for improvement, which leads me to my DOOM3[CC] mod. This weekend Dec 4th, we plan to release an early version of what we have so far. I'd say that it took us about a month between 2 programmers and myself who are either full time college students or work full time. Any publisher or developer that says adding closed captions to a game costs too much time or money is giving a very poor excuse to not do them. The most time consuming part of the project will the creation of the actual text files the game reads and extracts the captions to print on the screen. -Reid