From richard at audiogames.net Mon Aug 1 17:22:07 2005 From: richard at audiogames.net (AudioGames.net) Date: Mon, 1 Aug 2005 23:22:07 +0200 Subject: [games_access] GDC presentations References: Message-ID: <001401c596df$1220a590$29fc8418@Delletje> Hi reid, Which GDC are we talking about here? The Europian one (London was it?) or the one in San Francisco next year? Greets, Richard ----- Original Message ----- From: "Reid Kimball" To: "IGDA Games Accessibility SIG Mailing List" Sent: Friday, July 29, 2005 5:35 PM Subject: [games_access] GDC presentations What are we doing for GDC again? I'm considering submitting a proposal to GDC to give a talk about closed captioning in games. It would be an educational session titled something like, "Why Deaf Gamers Hate Your Games" or something to catch a developers eye. I would use examples from countless games to illustrate why closed captioning is needed and how it can work in future games. Should I do this kind of presentation on my own or would I have the chance to do one within our special sessions? -Reid _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access From hinn at uiuc.edu Mon Aug 1 22:21:37 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 1 Aug 2005 21:21:37 -0500 Subject: [games_access] Reminder: Game Accessibility Meeting Tuesday, 2 August at 2pm US ET Message-ID: Just a quick reminder that we'll be meeting Tuesday, 2 August on MSN Messenger at 2pm US ET. Tomorrow we'll be mainly talking about the plan for our 6-hour tutorial session at GDC 2006 in San Jose, California. Haven't been to a meeting before? Email me at hinn at uiuc.edu and I'll let you know how to get to the meeting! Other news: * Kevin B. reports that the HCII presentation in Las Vegas went extremely well and was a well attended session to boot! Awesome! * Thomas W. recently welcomed his second child into the world! Congrats!! Hope to see many of you online tomorrow! Michelle From rkimball at gmail.com Sun Aug 7 23:20:46 2005 From: rkimball at gmail.com (Reid Kimball) Date: Sun, 7 Aug 2005 23:20:46 -0400 Subject: [games_access] Disability survey update Message-ID: Just wanted to let everyone know that I am still working on the disability survey. I'm organizing the questions now and should have a rough version later this week. -Reid From hinn at uiuc.edu Mon Aug 8 22:15:59 2005 From: hinn at uiuc.edu (michelle hinn) Date: Mon, 8 Aug 2005 21:15:59 -0500 Subject: [games_access] Next SIG Meeting is Tuesday, August 16th at 2pm US ET In-Reply-To: Message-ID: <20050809021613.E4F50FA2C7@mailwash7.pair.com> Hi everyone, I'd like to announce the next SIG meeting for Tuesday, August 16th at 2pm US ET. There will be no meeting tomorrow, Tuesday August 9th (I'm in a huge work crunch this week!). Let me know if you'll have items to bring up at the meeting for next week and I'll put them on the agenda! Thanks everyone, Michelle From thomas at pininteractive.com Wed Aug 10 14:41:43 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Aug 2005 20:41:43 +0200 Subject: [games_access] GDC presentations In-Reply-To: <001401c596df$1220a590$29fc8418@Delletje> References: <,> <001401c596df$1220a590$29fc8418@Delletje> Message-ID: Hi, If it is for GDC S.F: I would advise to have everything within the special session; to make the tutorial day as good as possible we need your great content there Reid. Six hours is a long time :) Kind regards, Thomas IGDA Games Accessibility SIG Mailing List on den 1 augusti 2005 at 23:22 +0100 wrote: >Hi reid, > >Which GDC are we talking about here? The Europian one (London was it?) or >the one in San Francisco next year? > >Greets, > >Richard > > > >----- Original Message ----- >From: "Reid Kimball" >To: "IGDA Games Accessibility SIG Mailing List" >Sent: Friday, July 29, 2005 5:35 PM >Subject: [games_access] GDC presentations > > >What are we doing for GDC again? > >I'm considering submitting a proposal to GDC to give a talk about >closed captioning in games. It would be an educational session titled >something like, "Why Deaf Gamers Hate Your Games" or something to >catch a developers eye. I would use examples from countless games to >illustrate why closed captioning is needed and how it can work in >future games. > >Should I do this kind of presentation on my own or would I have the >chance to do one within our special sessions? > >-Reid >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access > >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Aug 10 14:44:09 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Aug 2005 20:44:09 +0200 Subject: [games_access] Reminder: Game Accessibility Meeting Tuesday, 2 August at 2pm In-Reply-To: References: Message-ID: Hi, >Just a quick reminder that we'll be meeting Tuesday, 2 >August on MSN Messenger at 2pm US ET. Tomorrow we'll be >mainly talking about the plan for our 6-hour tutorial >session at GDC 2006 in San Jose, California. OK, I missed this one, am still trying to handle two little kids :) But I start work regular basis on Monday, so I'll catch up then... When is the next meeting? > >* Kevin B. reports that the HCII presentation in Las Vegas >went extremely well and was a well attended session to boot! >Awesome! Really nice to hear. Good work Kevin! > >* Thomas W. recently welcomed his second child into the >world! Congrats!! Thanks! /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Aug 10 14:47:47 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Aug 2005 20:47:47 +0200 Subject: =?ISO-8859-1?Q?[games=5Faccess] ?= =?ISO-8859-1?Q? Next_?= SIG Meeting is Tuesday, August 16th at 2pm US ET In-Reply-To: <20050809021613.E4F50FA2C7@mailwash7.pair.com> References: <20050809021613.E4F50FA2C7@mailwash7.pair.com> Message-ID: IGDA Games Accessibility SIG Mailing List on den 9 augusti 2005 at 04:15 +0100 wrote: >I'd like to announce the next SIG meeting for Tuesday, August 16th at 2pm >US >ET. ah, OK, saw this now :) please ignore my question in my last e-mail... /Thomas > Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From thomas at pininteractive.com Wed Aug 10 14:49:23 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Wed, 10 Aug 2005 20:49:23 +0200 Subject: [games_access] Disability survey update In-Reply-To: References: Message-ID: great Reid, looking forward to see it! /thomas IGDA Games Accessibility SIG Mailing List on den 8 augusti 2005 at 05:20 +0100 wrote: >Just wanted to let everyone know that I am still working on the > >disability survey. I'm organizing the questions now and should have a > >rough version later this week. Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Wed Aug 10 14:49:08 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 10 Aug 2005 13:49:08 -0500 Subject: [games_access] GDC presentations Message-ID: It's the one in the US, San Jose (they switched it back!). ---- Original message ---- >Date: Wed, 10 Aug 2005 20:41:43 +0200 >From: "Thomas Westin" >Subject: Re: [games_access] GDC presentations >To: "IGDA Games Accessibility SIG Mailing List" >Cc: IGDA Games Accessibility SIG Mailing List > > Hi, > > If it is for GDC S.F: I would advise to have > everything within the special session; to make the > tutorial day as good as possible we need your great > content there Reid. Six hours is a long time :) > > Kind regards, > Thomas > > IGDA Games Accessibility SIG Mailing List > on den 1 augusti 2005 at > 23:22 +0100 wrote: > Hi reid, > > Which GDC are we talking about here? The Europian > one (London was it?) or > the one in San Francisco next year? > > Greets, > > Richard > > ----- Original Message ----- > From: "Reid Kimball" > To: "IGDA Games Accessibility SIG Mailing List" > > Sent: Friday, July 29, 2005 5:35 PM > Subject: [games_access] GDC presentations > > What are we doing for GDC again? > > I'm considering submitting a proposal to GDC to give > a talk about > closed captioning in games. It would be an > educational session titled > something like, "Why Deaf Gamers Hate Your Games" or > something to > catch a developers eye. I would use examples from > countless games to > illustrate why closed captioning is needed and how > it can work in > future games. > > Should I do this kind of presentation on my own or > would I have the > chance to do one within our special sessions? > > -Reid > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > > Pin Interactive AB www.pininteractive.com > MSN ID: thomas at pininteractive.com > Skype ID: thomaswestin > Time zone: CET (GMT+1, PST+9) > ____________________________________________________ > Award Winning 3D Game for Blind and Sighted: > www.terraformers.nu > IGDA Game Accessibility SIG > www.igda.org/accessibility/ >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From dtrim at microsoft.com Tue Aug 16 14:27:04 2005 From: dtrim at microsoft.com (Damon Trim) Date: Tue, 16 Aug 2005 11:27:04 -0700 Subject: [games_access] Dasher SW - Dasher Project Message-ID: <73EA4ED4FAEB3C40AEC6754CA55E9CD40586AC40@RED-MSG-33.redmond.corp.microsoft.com> http://www.inference.phy.cam.ac.uk/dasher/ I'm not sure how many have seen this or if a thread has gone around, but this is very cool. "Dasher is highly appropriate for computer users who are unable to use a two-handed keyboard. One-handed users and users with no hands love Dasher. The only ability that is required is sight. Dasher can be driven using a mouse, a trackpad, a touchscreen, a rollerball, or a joystick - any two-dimensional pointing device that can take over the role of a mouse. A foot mouse and a head mouse are additional options. It can also be driven using an eyetracker, giving a completely-hands-free writing system. After one hour's practice, some users are able to write at more than 20 words per minute using Dasher with an eyetracker " Follow the link for more info, movies and a downloadable demo version. Damon -------------- next part -------------- An HTML attachment was scrubbed... URL: From richard at audiogames.net Tue Aug 16 18:16:45 2005 From: richard at audiogames.net (AudioGames.net) Date: Wed, 17 Aug 2005 00:16:45 +0200 Subject: [games_access] Dasher SW - Dasher Project References: <73EA4ED4FAEB3C40AEC6754CA55E9CD40586AC40@RED-MSG-33.redmond.corp.microsoft.com> Message-ID: <004d01c5a2b0$30575220$29fc8418@Delletje> Hi Damon, Yes, I know about this. I've been into ZUI's (zoomable user interfaces) myself ever since last years ICCHP where I visited a key lecture by the late Jeff Raskin (one of the creators of the desktop interface, who spend the last years of his life trying to create new interfaces without folder structures). I'm very interested in using ZUI's in audio-only environments and in game environments. Unfortunately, my attempts to gather more info on this topic from both audio designers and game designers were fruitless. This is a very good example of how a ZUI can be used by people with a physical disability. Also check out: http://www.janvaneyck.nl/users/games/flash.htm http://www.cs.umd.edu/hcil/piccolo/play/applet/grapheditor.shtml http://www.sofake.com/ ----- Original Message ----- From: Damon Trim To: games_access at igda.org Sent: Tuesday, August 16, 2005 8:27 PM Subject: [games_access] Dasher SW - Dasher Project http://www.inference.phy.cam.ac.uk/dasher/ I'm not sure how many have seen this or if a thread has gone around, but this is very cool. "Dasher is highly appropriate for computer users who are unable to use a two-handed keyboard. One-handed users and users with no hands love Dasher. The only ability that is required is sight. Dasher can be driven using a mouse, a trackpad, a touchscreen, a rollerball, or a joystick - any two-dimensional pointing device that can take over the role of a mouse. A foot mouse and a head mouse are additional options. It can also be driven using an eyetracker, giving a completely-hands-free writing system. After one hour's practice, some users are able to write at more than 20 words per minute using Dasher with an eyetracker " Follow the link for more info, movies and a downloadable demo version. Damon ------------------------------------------------------------------------------ _______________________________________________ games_access mailing list games_access at igda.org http://seven.pairlist.net/mailman/listinfo/games_access -------------- next part -------------- An HTML attachment was scrubbed... URL: From matthew at agrip.org.uk Sat Aug 20 10:06:21 2005 From: matthew at agrip.org.uk (Matthew T. Atkinson) Date: Sat, 20 Aug 2005 15:06:21 +0100 Subject: [games_access] Dasher SW - Dasher Project In-Reply-To: <73EA4ED4FAEB3C40AEC6754CA55E9CD40586AC40@RED-MSG-33.redmond.corp.microsoft.com> References: <73EA4ED4FAEB3C40AEC6754CA55E9CD40586AC40@RED-MSG-33.redmond.corp.microsoft.com> Message-ID: <1124546781.3845.21.camel@localhost> It is cool -- I've seen something like this included in GNOME but I don't think it's quite as developed yet. Great to see it's GPL'd :-). bye just now, -- Matthew T. Atkinson From matthew at agrip.org.uk Sat Aug 20 10:08:50 2005 From: matthew at agrip.org.uk (Matthew T. Atkinson) Date: Sat, 20 Aug 2005 15:08:50 +0100 Subject: [games_access] Making Accessible Game Documentation Message-ID: <1124546930.3845.25.camel@localhost> ...or should that be ``Making Accessible Accessible Game Documentation''? Anyway, I'm sorry it's taken this long to start posting here again. Some of you may remember me from a few months ago. That was before my degree finished. Now I am raising funds for my PhD (which is partly in this area). I said I would let you know when the following article was ready. It nearly is -- I have to find a place to upload the rest of the files, but I thought you might want to give it a read, so you can at least see what will be on offer soon: http://www.agdev.org/InterestGroupDocumentation I'll post again when it's uploaded (hopefully in the next few days). bye just now, -- Matthew T. Atkinson From matthew at agrip.org.uk Mon Aug 22 13:56:27 2005 From: matthew at agrip.org.uk (Matthew T. Atkinson) Date: Mon, 22 Aug 2005 18:56:27 +0100 Subject: [games_access] GataVerse - Accessible online RPG powered by new technology Message-ID: <1124733387.6860.2.camel@localhost> At Sight Village 2005 I met the creator of http://www.daden.co.uk/chatbots/ (check it out after you've read this). He has written a new implementation of the classic ``fighting fantasy'' style of RPG games. It is very cool and important because of the following features: * It uses new technologies like XML for storing story files and data on the various aspects of the game -- so it's easy to make new story files and modify the game. * It could run on almost any computer system, from PCs to phones (some work would be required to ``port'' it, but the opportunity is there). Maybe it could be made to run on the BrailleNote and PacMate... * It's author is interested in gauging public perception of the current, development, version and will Open Source it if an in interest is shown. He's also interested in developing built-in audio features such as making it self-voicing. You can try the game online. Be warned that it is a work-in-progress and try to think of it in terms of how easy it would be to modify and what it could be like when it is ``finished''. The code is a few years old now, but as it's written in Perl, could quite easily be cleaned up and brought up-to-date if there is demand. If you think you'd be interested in either playing games based on this, or developing them, reply to this thread and I'll pass on the responses to it's author. The development version of the game can be found at: http://www.daden.co.uk/cgi-bin/gataverse/setup.pl Please let us know what you think! best regards, -- Matthew T. Atkinson From hinn at uiuc.edu Tue Aug 23 00:54:39 2005 From: hinn at uiuc.edu (michelle hinn) Date: Mon, 22 Aug 2005 23:54:39 -0500 Subject: [games_access] meeting reminder: tuesday, 23 august 2005 at 2pm (1400) US ET Message-ID: <20050823045449.06B58FA2C3@mailwash7.pair.com> Hi everyone, Just a quick reminder about the SIG meeting on Tuesday, 23 August at 2pm/1400 US ET. As usual we'll be meeting online via MSN messenger. Send me a quick note if you'd like to join in the meeting and I'll give you more details. Topics up for discussion include more planning for GDC 2006! YAY! Hope to see you all online! Michelle Chair, IGDA Game Accessibility SIG From rkimball at gmail.com Mon Aug 29 00:27:54 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 29 Aug 2005 00:27:54 -0400 Subject: [games_access] meeting reminder: tuesday, 23 august 2005 at 2pm (1400) US ET In-Reply-To: <20050823045449.06B58FA2C3@mailwash7.pair.com> References: <20050823045449.06B58FA2C3@mailwash7.pair.com> Message-ID: Hello all, The survey has been updated! http://game.rbkdesign.com/cc_survey/index.php?sid=1 I'm sorry it's taken me so long, but I finally made progress with the Game Accessibility survey. It has a nice structure to it so it'll be easy for me add in questions where we need them. Right now, there are very few questions for each disability area, but I'll populate those this week sometime. I just wanted to get the format down first and see if you all agree with it. It's as follows: 1. Personal Info 2. Gaming Habits Which disability do you have? and then based on which disability is checked, the survey gives the user the relevant questions. So, if I only check the hearing disability option, the survey will completely skip the other disabilty category questions. If I select all disabilities, then I get questions from all the categories. Let me know how this structure works for everyone and any possible problems that will need to be addressed. Lastly, how did the last meeting go? Sorry I couldn't make it, another milestone needed my attention. Can someone post meeting notes on the game accessibility website? Thanks, Don't for get! http://game.rbkdesign.com/cc_survey/index.php?sid=1 -Reid On 8/23/05, michelle hinn wrote: > Hi everyone, > > Just a quick reminder about the SIG meeting on Tuesday, 23 August at > 2pm/1400 US ET. As usual we'll be meeting online via MSN messenger. Send me > a quick note if you'd like to join in the meeting and I'll give you more > details. > > Topics up for discussion include more planning for GDC 2006! YAY! > > Hope to see you all online! > Michelle > Chair, IGDA Game Accessibility SIG > > > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From thomas at pininteractive.com Mon Aug 29 10:49:46 2005 From: thomas at pininteractive.com (Thomas Westin) Date: Mon, 29 Aug 2005 16:49:46 +0200 Subject: =?ISO-8859-1?Q?[games=5Faccess]_?= meeting reminder: tuesday,=?ISO-8859-1?Q? 23_?= august 2005 at 2pm =?ISO-8859-1?Q?=281400=29_?= US In-Reply-To: References: <20050823045449.06B58FA2C3@mailwash7.pair.com> Message-ID: Hi Reid! >The survey has been updated! great! > http://game.rbkdesign.com/cc_survey/index.php?sid=1 just one thing regarding these options, they are output devices, not input? >What type of input do you use? >Check any that apply >braille >stereo headphones >surround headphones >stereo speakers >surround speakers >video screen with englarged fonts >force feedback devices /Thomas Pin Interactive AB www.pininteractive.com MSN ID: thomas at pininteractive.com Skype ID: thomaswestin Time zone: CET (GMT+1, PST+9) ____________________________________________________ Award Winning 3D Game for Blind and Sighted: www.terraformers.nu IGDA Game Accessibility SIG www.igda.org/accessibility/ -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Mon Aug 29 16:40:49 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 29 Aug 2005 15:40:49 -0500 Subject: [games_access] meeting reminder: tuesday, 29 august 2005 at 2pm (1400) US ET Message-ID: <6a902b31.33983b65.83bb700@expms2.cites.uiuc.edu> Hi everyone -- Just a reminder that we will be meeting online at 2pm (14:00) US Eastern Time (New York City Time) tomorrow, 29 August. Email me if you need to know how to join in on the online meetings. We'll be talking about GDC 2006 again as well as Reid's survey. Thanks everyone! Michelle From rkimball at gmail.com Mon Aug 29 21:07:42 2005 From: rkimball at gmail.com (Reid Kimball) Date: Mon, 29 Aug 2005 21:07:42 -0400 Subject: [games_access] meeting reminder: tuesday, 29 august 2005 at 2pm (1400) US ET In-Reply-To: <6a902b31.33983b65.83bb700@expms2.cites.uiuc.edu> References: <6a902b31.33983b65.83bb700@expms2.cites.uiuc.edu> Message-ID: Something's wrong, I just got this email now and the meeting is well over. so what happened? On 8/29/05, hinn at uiuc.edu wrote: > Hi everyone -- > > Just a reminder that we will be meeting online at 2pm > (14:00) US Eastern Time (New York City Time) tomorrow, 29 > August. Email me if you need to know how to join in on the > online meetings. > > We'll be talking about GDC 2006 again as well as Reid's > survey. > > Thanks everyone! > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From hinn at uiuc.edu Mon Aug 29 22:28:38 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Mon, 29 Aug 2005 21:28:38 -0500 Subject: [games_access] CORRECTION meeting reminder: tuesday, 30 august 2005 at 2pm (1400) US ET Message-ID: <4669d7ca.33b81317.84ca500@expms2.cites.uiuc.edu> hi everyone, sorry about that -- it's TOMORROW (for those of us in the US) tuesday 30 august...not tuesday 29 august. :) my brain's on extreme overtime right now. ---- Original message ---- >Date: Mon, 29 Aug 2005 21:07:42 -0400 >From: Reid Kimball >Subject: Re: [games_access] meeting reminder: tuesday, 29 august 2005 at 2pm (1400) US ET >To: IGDA Games Accessibility SIG Mailing List > >Something's wrong, I just got this email now and the meeting is well over. > >so what happened? > >On 8/29/05, hinn at uiuc.edu wrote: >> Hi everyone -- >> >> Just a reminder that we will be meeting online at 2pm >> (14:00) US Eastern Time (New York City Time) tomorrow, 29 >> August. Email me if you need to know how to join in on the >> online meetings. >> >> We'll be talking about GDC 2006 again as well as Reid's >> survey. >> >> Thanks everyone! >> Michelle >> _______________________________________________ >> games_access mailing list >> games_access at igda.org >> http://seven.pairlist.net/mailman/listinfo/games_access >> >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From barrie.ellis at oneswitch.org.uk Tue Aug 30 16:33:32 2005 From: barrie.ellis at oneswitch.org.uk (Barrie Ellis) Date: Tue, 30 Aug 2005 20:33:32 -0000 Subject: [games_access] Accessible Gaming at Classic Gaming Expo UK 2005 Message-ID: <001001c5c5fe$2f9a3ed0$0202a8c0@OneSwitch> Hi all, Thought I'd post a little on what it was like to be the curiosity of the Classic Gaming Expo UK in Croydon, London in August 2005. I wanted the OneSwitch.org.uk stall to show off as many facets of accessible gaming as possible and that games are for all. We had a wide variety of games including: Win-Spank and Win-Pong (for Blind/Partially sighted gamers). Shenmue II (with subtitles for deaf gamers / non Japanese speaking people). Sonic Jam (set-up with a single handed Playstation controller and Lik-Sang.com 'smart joy' adapter). Single Switch games (for switch users, mostly from the RetroRemakes one switch competition). MAME games (set-up with switches, slowed down, and cheats enabled to make the game easier). Ms.Pac-Man (old Atari game with "Special Feature" allowing you to choose from 1-4 ghosts). F355 Ferrari Challenge (with I.B.S. intelligent braking system and superb training mode). Minestorm (Vectrex game with two illuminated switches, and a locked-on Rapid Fire circuit). The show had a great turn out, with Twin Galaxies making an appearance for various gaming challenges, notably including Billy Mitchell (Pac-Man world record holder) and Doris Self (previous eldest gamer with a high score). I was assisted on the day by my partner, Caron and also by Chris Myers (with enabler and family) who demonstrated the games most capably using his two head switches. Chris and I had great fun during a quiet spell playing Sonic the Hedgehog together, Chris controlling LEFT and RIGHT and me controlling JUMP. I'd forgotten what fun collaborative gaming can be. Took me back to Space Duel in the arcades with my brother.... Hopefully we can get involved with present day gaming shows one day. People were fascinated, and often knew nothing about accessible gaming. One person remarked that he thought it was about hard-core gamers being able to make their own controls until he spoke to us! We had a radio interview, and have been promised a big spread in a national UK magazine (gamesTM) which I hope comes to pass. One thing that really caught me was a game developer asking, 'is there a list of what accessibility features should be in games?'. Barrie Ellis www.OneSwitch.org.uk -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Aug 30 19:17:29 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 30 Aug 2005 18:17:29 -0500 Subject: [games_access] Meeting Notes from 30 August 2005 Message-ID: Hi all, The meeting notes from today are posted on the SIG wiki at: http://www.igda.org/wiki/index.php/GASIG_Meetings Thanks! Michelle From hinn at uiuc.edu Tue Aug 30 21:07:01 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 30 Aug 2005 20:07:01 -0500 Subject: [games_access] New additions to the SIG wiki Message-ID: <4038f483.34346f3b.81b4000@expms2.cites.uiuc.edu> Hi everyone, I've set up a SIG Business section on the SIG wiki (http://www.igda.org/wiki/ index.php/Game_Accessibility_SIG). You'll see under "SIG Business" a link called "SIG projects in progress." On there is a list of open projects that the SIG is working on. It is probably not complete and each project doesn't have much (if any) info about it. It's up to all of us to help grow our wiki. So, folks, have at it -- edit away! Note: you'll need to logon to add information to the wiki and if you haven't logged on before, you'll use your igda logon and password? Don't have one of those either? Click on "create an account" at the top of the wiki and you'll be on your way -- it's free! Questions? Comments? Let me know! Michelle From InRNette at aol.com Tue Aug 30 23:25:48 2005 From: InRNette at aol.com (InRNette at aol.com) Date: Tue, 30 Aug 2005 23:25:48 EDT Subject: [games_access] New additions to the SIG wiki Message-ID: <128.64132009.30467d3c@aol.com> Michelle: Unfortunately, I will not be online for a while. The hurricane hit us hard and we will be without power for several days/weeks. I am on only for a few minutes at a time because the laptop battery just doesn't hold a charge. Will be back as soon as possible. Please email and tell me specifically what you want me to address as far as accessibility is concerned. See you soon! Jeanette -------------- next part -------------- An HTML attachment was scrubbed... URL: From hinn at uiuc.edu Tue Aug 30 23:31:03 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Tue, 30 Aug 2005 22:31:03 -0500 Subject: [games_access] New additions to the SIG wiki Message-ID: <4351e2ed.34419ef9.8299300@expms2.cites.uiuc.edu> My best wishes to you and your family and friends during this horrible time. I'm glad to hear that you are safe. Take care! Michelle ---- Original message ---- >Date: Tue, 30 Aug 2005 23:25:48 EDT >From: InRNette at aol.com >Subject: Re: [games_access] New additions to the SIG wiki >To: games_access at igda.org > > Michelle: > > Unfortunately, I will not be online for a while. > The hurricane hit us hard and we will be without > power for several days/weeks. I am on only for a > few minutes at a time because the laptop battery > just doesn't hold a charge. > > Will be back as soon as possible. Please email and > tell me specifically what you want me to address as > far as accessibility is concerned. > > See you soon! > > Jeanette >________________ >_______________________________________________ >games_access mailing list >games_access at igda.org >http://seven.pairlist.net/mailman/listinfo/games_access From rkimball at gmail.com Tue Aug 30 23:57:32 2005 From: rkimball at gmail.com (Reid Kimball) Date: Tue, 30 Aug 2005 23:57:32 -0400 Subject: [games_access] New additions to the SIG wiki In-Reply-To: <4038f483.34346f3b.81b4000@expms2.cites.uiuc.edu> References: <4038f483.34346f3b.81b4000@expms2.cites.uiuc.edu> Message-ID: I have updated the following page to provide info about the survey: http://www.igda.org/wiki/index.php/Gamers_with_Disabilities_Survey -Reid On 8/30/05, hinn at uiuc.edu wrote: > Hi everyone, > > I've set up a SIG Business section on the SIG wiki (http://www.igda.org/wiki/ > index.php/Game_Accessibility_SIG). You'll see under "SIG Business" a link called > "SIG projects in progress." > > On there is a list of open projects that the SIG is working on. It is probably not > complete and each project doesn't have much (if any) info about it. It's up to all > of us to help grow our wiki. So, folks, have at it -- edit away! > > Note: you'll need to logon to add information to the wiki and if you haven't > logged on before, you'll use your igda logon and password? Don't have one of > those either? Click on "create an account" at the top of the wiki and you'll be on > your way -- it's free! > > Questions? Comments? Let me know! > > Michelle > _______________________________________________ > games_access mailing list > games_access at igda.org > http://seven.pairlist.net/mailman/listinfo/games_access > From richard at audiogames.net Wed Aug 31 10:56:51 2005 From: richard at audiogames.net (AudioGames.net) Date: Wed, 31 Aug 2005 16:56:51 +0200 Subject: [games_access] Re: [AGDev-discuss] "top ten" suggestions for SIG Access References: <4315AECF.9050102@thechases.com> <01d001c5ae36$412b7040$6600a8c0@phil> Message-ID: <046601c5ae3c$398a4180$29fc8418@Delletje> Hi, I will write more about my opinion about (and experiences with) "accessible features"-lists to this list and the GA-SIG. But before people send in their lists, please be aware that there are MANY types of computer games. The "accessibility features" that Phil proposes seem to only regard games in which you "carry a weapon while moving through different locations on paths while trying to hit opponents". Although for instance 1st person shooters are very popular, they do *NOT* represent computer games in general. Therefore, use game-independend descriptions. This will be very tough, because sooner or later you *will* run into genre-specific issues like perspective, ,etc. A game-independend accessibility feature would be "Close captioning for all game audio." Also, bare in mind that accessibility features alone do not necessarily mean that a game is equally fun to play by all. Using 'accessibility features' could mean that while a seeing player is enjoying a cool visual environment sneaking up on an opponent, the blind player is listening to navigation beeps and continues descriptions of distances and locations, making it a very different game indeed. What I mean is: while the sighted gamer is playing the game, the blind gamer is playing the accessibility features. I will write more about this in the future, but I have no time now. Please take the above in consideration when thinking about an accessibility option such as "auditory sign which indicates the position and rotation of Tetris blocks". Greets, Richard ----- Original Message ----- From: "Phil Vlasak" To: "AGDev discussion list" Sent: Wednesday, August 31, 2005 4:13 PM Subject: Re: [AGDev-discuss] "top ten" suggestions for SIG Access > Hi Tim, > Here is my list for blind accessibility > 1. coordinates of your location. > A key to tell you where you are at in feet, meters or sectors etc. and the > direction you are facing, as in North. > 2. Distance to objects in front of you. > Describes how far objects buildings and openings are away from you. > 3. Weapon pointed in the direction you are facing. > Lock the weapon straight in front so when you turn it also does. > 4. Different walking sounds when changing locations. > If you are on a path then you should hear when you leave it for some other > area, or a key to describe the ground that you are standing on. > 5. auto range finding. > When you face an opponent close up, you do not have to adjust the altitude > of your weapon. > This would not apply to turn based games or to long range weapons. > 6. indicator when nearing an object or wall. > Voice or sound set off when within a short distance to an object or wall > to > give you enough time to turn stop or pick it up. > 7. Description of weapon success and failure. > If you hit your opponent a change in its sound or sound of the weapon > hitting your opponent. > A description of which direction you are off if you miss, for example shot > was too far left and the sound of your weapon missing. > A different sound or description when stopping or killing your opponent. > 8. Sound glossary. > A way to review the important sounds in the game with a description of > what > they represent. > 9. Alternative weapon firing key. > A way to specify which key you want to use to fire your weapon, for > example, > control, space bar, or enter key. > 10. Opponent sounds. > Make sure your opponents make a sound, either by talking walking, or > having > an engine or other sound that is unique enough to be identified as an > opponent and located by adjusting the sound of the opponent based on its > distance and direction facing. > > That's it for now. > > Phil > > ----- Original Message ----- > From: "Tim Chase" > To: "AGDev discussion list" > Sent: Wednesday, August 31, 2005 9:21 AM > Subject: [AGDev-discuss] "top ten" suggestions for SIG Access > > >> Ladies & Gentlemen (boys and girls of all ages...) >> >> I've been tasked (from the IGDA SIG-Accessibility meeting >> yesterday) with trying to assemble a "top-ten" list of sorts of >> simple ways to make mainstream games more accessible. I figured >> I'd solicit ideas from here to see if anybody had any sorts of >> ideas. The list is intended to cover not only vision imparement, >> but deafness, mobility, and cognitive imparements. Any >> suggestions or comments would be more than welcomed. The aim is >> to make them items that wouldn't be too time consuming for a >> time-crunched mainstream developer, but that would make the game >> reach a larger market for having added such features. >> >> Some ideas that have rolled around in my head so far... >> >> -scaleable/selectable font sizes and colors (perhaps with >> selectable background colors to set your own contrast). Maybe >> even chose the font face >> >> -make use of true 3d positional audio rather than just panning >> >> -audio-tag all important objects? >> >> -include closed-captioning for all dialog, and optionally for events >> >> >> Okay...so at the moment, it's looking more like a "top 5" rather >> than a "top 10", but hopefully folks out there will have more >> ideas to add to the list. >> >> Thanks, >> >> -tim >> >> >> >> >> >> _______________________________________________ >> AGDev-discuss mailing list >> AGDev-discuss at lists.agdev.org >> http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-discuss > > _______________________________________________ > AGDev-discuss mailing list > AGDev-discuss at lists.agdev.org > http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev-discuss From matthew at agrip.org.uk Wed Aug 31 11:39:54 2005 From: matthew at agrip.org.uk (Matthew T. Atkinson) Date: Wed, 31 Aug 2005 16:39:54 +0100 Subject: [games_access] Re: [AGDev-discuss] "top ten" suggestions for SIG Access In-Reply-To: <4315AECF.9050102@thechases.com> References: <4315AECF.9050102@thechases.com> Message-ID: <1125502794.5927.16.camel@localhost> Here's something I've been contributing to that I think may be of use to us all. This thread has been very interesting so far; I thought Phil's post was great for FPS-a-like games and Richard's makes some valuable points, too. Anyway, here it is: http://www.integriert-studieren.jku.at/GamesAccessibility/index.php best regards, -- Matthew T. Atkinson From hinn at uiuc.edu Wed Aug 31 13:24:59 2005 From: hinn at uiuc.edu (hinn at uiuc.edu) Date: Wed, 31 Aug 2005 12:24:59 -0500 Subject: [games_access] Re: [AGDev-discuss] "top ten" suggestions for SIG Access Message-ID: Hi all, Let me give you a bit more information behind the "top ten" list. Mainstream devs and game console companies are coming back to us with "well, ok, if we tried to make 'grand mario super katamari tetris kingdom' more accessible, where do we even start? we could probably fit one or two items to increase our accessibility before the game goes gold -- so what are our options and how to we tackle it?" So the idea behid the "top ten" is not to be all inclusive or the "cure all" for all accessibility issues in games but rather serve as a way for us to help developers start building in accessibility features. Kind of a "baby steps" approach but it is one that we could say to them, ok, if you are serious about creating games that are more accessible, even if it's just for one type of disability, pick one from this list and DO IT! Comprehensive lists like the fantastic website that Matthew sent us, are great. However, it gives a developer who is not in the business of creating, say, games for the blind, a bit of a panic attack. Kind of like web developers of a small company who honestly want to create a more accessible web site but have no idea how exactly to interpret the W3 standards because they have become to in depth and confusing to "jump right in" and make an improvement to their site. Devs don't know where to start and how to start so we want to provide something to help them start. So we see the "top ten" as a way for us to help bridge the gap a bit, serve as a way for us to start getting accessibility features built into mainstream games. No, it's not a "total" solution but if we could get even one mainstream company to start adding in these features -- with the understanding that their game isn't "accessible to all" but now "accessible to more" -- we'd be able to start setting the tone for game devs to follow. Does that help clear things up a bit? Michelle Chair, IGDA Game Accessibility SIG ---- Original message ---- >Date: Wed, 31 Aug 2005 17:55:36 +0200 >From: "AudioGames.net" >Subject: Re: [AGDev-discuss] "top ten" suggestions for SIG Access >To: "AGDev discussion list" > >Impressive website! Is this a student project or something else? I kinda >disagree about the way the author swamps "rule" and "guideline" and much of >the text I'd like to challenge to a good discussion. Still, it is a great >website... wondering why IGDA lacks this information? > > >----- Original Message ----- >From: "Matthew T. Atkinson" >To: "AGDev discussion list" >Cc: "IGDA Games Accessibility SIG Mailing List" >Sent: Wednesday, August 31, 2005 5:39 PM >Subject: Re: [AGDev-discuss] "top ten" suggestions for SIG Access > > >> Here's something I've been contributing to that I think may be of use to >> us all. This thread has been very interesting so far; I thought Phil's >> post was great for FPS-a-like games and Richard's makes some valuable >> points, too. Anyway, here it is: >> >> http://www.integriert- studieren.jku.at/GamesAccessibility/index.php >> >> best regards, >> >> >> -- >> Matthew T. Atkinson >> >> _______________________________________________ >> AGDev-discuss mailing list >> AGDev-discuss at lists.agdev.org >> http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev- discuss > >_______________________________________________ >AGDev-discuss mailing list >AGDev-discuss at lists.agdev.org >http://lists.agdev.org/cgi-bin/mailman/listinfo/agdev- discuss