[games_access] GDC presentations

Thomas Westin thomas at pininteractive.com
Wed Aug 10 14:41:43 EDT 2005


Hi,

If it is for GDC S.F: I would advise to have everything within the special
session; to make the tutorial day as good as possible we need your great
content there Reid. Six hours is a long time :)

Kind regards,
Thomas

IGDA Games Accessibility SIG Mailing List <games_access at igda.org> on den 1
augusti 2005 at 23:22 +0100 wrote:
>Hi reid,
>
>Which GDC are we talking about here? The Europian one (London was it?) or 
>the one in San Francisco next year?
>
>Greets,
>
>Richard
>
>
>
>----- Original Message ----- 
>From: "Reid Kimball" <rkimball at gmail.com>
>To: "IGDA Games Accessibility SIG Mailing List" <games_access at igda.org>
>Sent: Friday, July 29, 2005 5:35 PM
>Subject: [games_access] GDC presentations
>
>
>What are we doing for GDC again?
>
>I'm considering submitting a proposal to GDC to give a talk about
>closed captioning in games. It would be an educational session titled
>something like, "Why Deaf Gamers Hate Your Games" or something to
>catch a developers eye. I would use examples from countless games to
>illustrate why closed captioning is needed and how it can work in
>future games.
>
>Should I do this kind of presentation on my own or would I have the
>chance to do one within our special sessions?
>
>-Reid
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>
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IGDA Game Accessibility SIG www.igda.org/accessibility/ 


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